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  • Making particle bounce off a line with friction

    - by Dlaor
    So I'm making a game and I need a particle to bounce off a line. I've got this so far: public static Vector2f Reflect(this Vector2f vec, Vector2f axis) //vec is velocity { Vector2f result = vec - 2f * axis * axis.Dot(vec); return result; } Which works fine, but then I decided I wanted to be able to change the bounciness and friction of the bounce. I got bounciness down... public static Vector2f Reflect(this Vector2f vec, Vector2f axis, float bounciness) //Bounciness goes from 0 to 1, 0 being not bouncy and 1 being perfectly bouncy { var reflect = (1 + bounciness); //2f Vector2f result = vec - reflect * axis * axis.Dot(vec); return result; } But when I tried to add friction, everything went to hell and back... public static Vector2f Reflect(this Vector2f vec, Vector2f axis, float bounciness, float friction) //Does not work at all! { var reflect = (1 + bounciness); //2f Vector2f subtract = reflect * axis * axis.Dot(vec); Vector2f subtract2 = axis * axis.Dot(vec); Vector2f result = vec - subtract; result -= axis.PerpendicularLeft() * subtract2.Length() * friction; return result; } Any physics guys willing to help me out with this? (if you're not sure what I mean with the friction of a bounce see this: http://www.metanetsoftware.com/technique/diagrams/A-1_particle_collision.swf)

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  • AndEngine GLES2 - getting Black screen on emulator 4.1

    - by dizworld.com
    I'm new in andengine . I create following code public class MainActivity extends BaseGameActivity { static final int CAMERA_WIDTH = 800; static final int CAMERA_HEIGHT = 480; public Font mFont; public Camera mCamera; //A reference to the current scene public Scene mCurrentScene; public static BaseActivity instance; public EngineOptions onCreateEngineOptions() { instance = this; mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera); } @Override public void onCreateResources(OnCreateResourcesCallback arg0) throws Exception { mFont = FontFactory.create(this.getFontManager(),this.getTextureManager(), 256, 256,Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 32); mFont.load(); } @Override public void onCreateScene(OnCreateSceneCallback arg0) throws Exception { mEngine.registerUpdateHandler(new FPSLogger()); mCurrentScene = new Scene(); Log.v("Scene","enter"); mCurrentScene.setBackground(new Background(0.09804f, 0.7274f, 0.8f)); // return mCurrentScene; } @Override public void onPopulateScene(Scene arg0, OnPopulateSceneCallback arg1) throws Exception { // TODO Auto-generated method stub } } I got code on sites there is returning scene but in AndEngine GLES2 in method onCreateScene() there is no return scene ... so my First run is BLACK .. any suggestion :)

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  • ASP.NET MVVM Handling multiple Data Transfer Objects on a single page

    - by meffect
    I have an asp.net mvc "edit" page which allows the user to make edits to the parent entity, and then also "create" child entities on the same page. Note: I'm making these data transfer objects up. public class CustomerViewModel { public int Id { get; set; } public Byte[] Timestamp { get; set; } public string CustomerName { get; set; } public etc.. public CustomerOrderCreateViewModel CustomerOrderCreateViewModel { get; set; } } In my view I have two html form's. One for Customer "edit" Http Posts, and the other for CustomerOrder "create" Http Posts. In the view page, I load the CustomerOrder "create" form in using: <div id="CustomerOrderCreate"> @Html.Partial("Vendor/_CustomerOrderCreatePartial", Model.CustomerOrderCreateViewModel) </div> The CustomerOrder html form action posts to a different controller HttpPost ActionResult than the Customer "edit" Action Result. My concern is this, on the CustomerOrder controller, in the HttpPost ActionResult [HttpPost] public ActionResult Create(CustomerOrderCreateViewModel vm) { if (!ModelState.IsValid) { return [What Do I Return Here] } ...[Persist to database code]... } I don't know what to return if the model state isn't valid. Right now it's not a problem, because jquery unobtrusive validation handles validation on the client. But what if I need more complex validation (ie: the server needs to handle the validation).

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  • how to architect this to make it unit testable

    - by SOfanatic
    I'm currently working on a project where I'm receiving an object via web service (WSDL). The overall process is the following: Receive object - add/delete/update parts (or all) of it - and return the object with the changes made. The thing is that sometimes these changes are complicated and there is some logic involved, other databases, other web services, etc. so to facilitate this I'm creating a custom object that mimics the original one but has some enhanced functionality to make some things easier. So I'm trying to have this process: Receive original object - convert/copy it to custom object - add/delete/update - convert/copy it back to original object - return original object. Example: public class Row { public List<Field> Fields { get; set; } public string RowId { get; set; } public Row() { this.Fields = new List<Field>(); } } public class Field { public string Number { get; set; } public string Value { get; set; } } So for example, one of the "actions" to perform on this would be to find all Fields in a Row that match a Value equal to something, and update them with some other value. I have a CustomRow class that represents the Row class, how can I make this class unit testable? Do I have to create an interface ICustomRow to mock it in the unit test? If one of the actions is to sum all of the Values in the Fields that have a Number equal to 10, like this function, how can design the custom class to facilitate unit tests. Sample function: public int Sum(FieldNumber number) { return row.Fields.Where(x => x.FieldNumber.Equals(number)).Sum(x => x.FieldValue); } Am I approaching this the wrong way?

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  • Loading Entities Dynamically with Entity Framework

    - by Ricardo Peres
    Sometimes we may be faced with the need to load entities dynamically, that is, knowing their Type and the value(s) for the property(ies) representing the primary key. One way to achieve this is by using the following extension methods for ObjectContext (which can be obtained from a DbContext, of course): 1: public static class ObjectContextExtensions 2: { 3: public static Object Load(this ObjectContext ctx, Type type, params Object [] ids) 4: { 5: Object p = null; 6:  7: EntityType ospaceType = ctx.MetadataWorkspace.GetItems<EntityType>(DataSpace.OSpace).SingleOrDefault(x => x.FullName == type.FullName); 8:  9: List<String> idProperties = ospaceType.KeyMembers.Select(k => k.Name).ToList(); 10:  11: List<EntityKeyMember> members = new List<EntityKeyMember>(); 12:  13: EntitySetBase collection = ctx.MetadataWorkspace.GetEntityContainer(ctx.DefaultContainerName, DataSpace.CSpace).BaseEntitySets.Where(x => x.ElementType.FullName == type.FullName).Single(); 14:  15: for (Int32 i = 0; i < ids.Length; ++i) 16: { 17: members.Add(new EntityKeyMember(idProperties[i], ids[i])); 18: } 19:  20: EntityKey key = new EntityKey(String.Concat(ctx.DefaultContainerName, ".", collection.Name), members); 21:  22: if (ctx.TryGetObjectByKey(key, out p) == true) 23: { 24: return (p); 25: } 26:  27: return (p); 28: } 29:  30: public static T Load<T>(this ObjectContext ctx, params Object[] ids) 31: { 32: return ((T)Load(ctx, typeof(T), ids)); 33: } 34: } This will work with both single-property primary keys or with multiple, but you will have to supply each of the corresponding values in the appropriate order. Hope you find this useful!

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  • Keep cube spinning after fling

    - by Zero
    So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code: using UnityEngine; using System.Collections; public class TouchScript : MonoBehaviour { float speed = 0.4f; bool canRotate = false; Transform cachedTransform; public bool CanRotate { get { return canRotate; } private set { canRotate = value; } } void Start () { // Make reference to transform cachedTransform = transform; } // Update is called once per frame void Update () { if (Input.touchCount > 0) { Touch touch = Input.GetTouch (0); // Switch through touch events switch (Input.GetTouch (0).phase) { case TouchPhase.Began: if (VerifyTouch (touch)) CanRotate = true; break; case TouchPhase.Moved: if (CanRotate) RotateObject (touch); break; case TouchPhase.Ended: CanRotate = false; break; } } } bool VerifyTouch (Touch touch) { Ray ray = Camera.main.ScreenPointToRay (touch.position); RaycastHit hit; // Check if there is a collider attached already, otherwise add one on the fly if (collider == null) gameObject.AddComponent (typeof(BoxCollider)); if (Physics.Raycast (ray, out hit)) { if (hit.collider.gameObject == this.gameObject) return true; } return false; } void RotateObject (Touch touch) { cachedTransform.Rotate (new Vector3 (touch.deltaPosition.y, -touch.deltaPosition.x, 0) * speed, Space.World); } } The above code works fine. However, I'm wondering how I can keep the cube spinning after the user lifts his finger. The user should be able to "fling" the cube, which would keep spinning and after a while would slowly come to a stop due to drag. Should I do this using AddForce or something? I'm really new to this stuff so I'd like it if you guys could point me in the right direction here :) .

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  • decent use-case for goto in c?

    - by Robz
    I really hesitate to ask this, because I don't want to "solicit debate, arguments, polling, or extended discussion" but I'm new to C and want to gain more insight into common patterns used in the language. I recently heard some distaste for the goto command, but I've also recently found a decent use-case for it. Code like this: error = function_that_could_fail_1(); if (!error) { error = function_that_could_fail_2(); if (!error) { error = function_that_could_fail_3(); ...to the n-th tab level! } else { // deal with error, clean up, and return error code } } else { // deal with error, clean up, and return error code } If the clean-up part is all very similar, could be written a little prettier (my opinion?) like this: error = function_that_could_fail_1(); if(error) { goto cleanup; } error = function_that_could_fail_2(); if(error) { goto cleanup; } error = function_that_could_fail_3(); if(error) { goto cleanup; } ... cleanup: // deal with error if it exists, clean up // return error code Is this a common or acceptable use-case of goto in C? Is there a different/better way to do this?

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  • Cookie access within a HTTP Class

    - by James Jeffery
    I have a HTTP class that has a Get, and Post, method. It's a simple class I created to encapsulate Post and Get requests so I don't have to repeat the get/post code throughout the application. In C#: class HTTP { private CookieContainer cookieJar; private String userAgent = "..."; public HTTP() { this.cookieJar = new CookieContainer(); } public String get(String url) { // Make get request. Return the JSON } public String post(String url, String postData) { // Make post request. Return the JSON } } I've made the CookieJar a property because I want to preserve the cookie values throughout the session. If the user is logged into Twitter with my application, each request I make (be it get or post) I want to use the cookies so they remain logged in. That's the basics of it anyway. But, I don't want to return a string in all instances. Sometimes I may want the cookie, or a header value, or something else from the request. Ideally I'd like to be able to do this in my code: Cookie cookie = http.get("http://google.com").cookie("g_user"); String g_user = cookie.value; or String source = http.get("http://google.com").body; My question - To do this, would I need to have a Get class, and a Post class, that are included within the HTTP class and are accessible via accessors? Within the Get and Post class I would then have the Cookie method, and the body property, and whatever else is needed. Should I also use an interface, or create a Request class and have Post and Get extend it so that common methods and properties are available to both classes? Or, am I thinking totally wrong?

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  • Wall jumping collision detection anomaly

    - by Nanor
    I'm creating a game where the player ascends a tower by wall jumping his way to the top. When the player has collided with the right wall they can only jump left and vice versa. Here is my current implementation: if(wallCollision() == "left"){ player.setPosX(0); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(false); } else if (wallCollision() == "right"){ player.setPosX(screenWidth-playerWidth*2); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(true); } else{ player.setVelY(player.getVelY() + gravity); } and private String wallCollision(){ if(player.getPosX() < playerWidth && !ignoreCollisions) return "left"; else if(player.getPosX() > screenWidth - playerWidth*2 && !ignoreCollisions) return "right"; else{ timeToJump += Gdx.graphics.getDeltaTime(); if(timeToJump > 0.50f){ timeToJump = 0; ignoreCollisions = false; } return "jumping"; } } If the player is colliding with the left wall it will switch between the states left and jumping repeatedly due to the varible ignoreCollisions being switched repeatedly in collision checks. This will give a chance to either jump as intended or simply ascend vertically instead of diagonally. I can't figure out an implementation that will reliably make sure the player jumps as intended. Does anyone have any pointers?

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  • Project Euler Problem 14

    - by MarkPearl
    The Problem The following iterative sequence is defined for the set of positive integers: n n/2 (n is even) n 3n + 1 (n is odd) Using the rule above and starting with 13, we generate the following sequence: 13 40 20 10 5 16 8 4 2 1 It can be seen that this sequence (starting at 13 and finishing at 1) contains 10 terms. Although it has not been proved yet (Collatz Problem), it is thought that all starting numbers finish at 1. Which starting number, under one million, produces the longest chain? NOTE: Once the chain starts the terms are allowed to go above one million. The Solution   public static long NextResultOdd(long n) { return (3 * n) + 1; } public static long NextResultEven(long n) { return n / 2; } public static long TraverseSequence(long n) { long x = n; long count = 1; while (x > 1) { if (x % 2 == 0) x = NextResultEven(x); else x = NextResultOdd(x); count++; } return count; } static void Main(string[] args) { long largest = 0; long pos = 0; for (long i = 1000000; i > 1; i--) { long temp = TraverseSequence(i); if (temp > largest) { largest = temp; pos = i; } } Console.WriteLine("{0} - {1}", pos, largest); Console.ReadLine(); }

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  • snapping an angle to the closest cardinal direction

    - by Josh E
    I'm developing a 2D sprite-based game, and I'm finding that I'm having trouble with making the sprites rotate correctly. In a nutshell, I've got spritesheets for each of 5 directions (the other 3 come from just flipping the sprite horizontally), and I need to clamp the velocity/rotation of the sprite to one of those directions. My sprite class has a pre-computed list of radians corresponding to the cardinal directions like this: protected readonly List<float> CardinalDirections = new List<float> { MathHelper.PiOver4, MathHelper.PiOver2, MathHelper.PiOver2 + MathHelper.PiOver4, MathHelper.Pi, -MathHelper.PiOver4, -MathHelper.PiOver2, -MathHelper.PiOver2 + -MathHelper.PiOver4, -MathHelper.Pi, }; Here's the positional update code: if (velocity == Vector2.Zero) return; var rot = ((float)Math.Atan2(velocity.Y, velocity.X)); TurretRotation = SnapPositionToGrid(rot); var snappedX = (float)Math.Cos(TurretRotation); var snappedY = (float)Math.Sin(TurretRotation); var rotVector = new Vector2(snappedX, snappedY); velocity *= rotVector; //...snip private float SnapPositionToGrid(float rotationToSnap) { if (rotationToSnap == 0) return 0.0f; var targetRotation = CardinalDirections.First(x => (x - rotationToSnap >= -0.01 && x - rotationToSnap <= 0.01)); return (float)Math.Round(targetRotation, 3); } What am I doing wrong here? I know that the SnapPositionToGrid method is far from what it needs to be - the .First(..) call is on purpose so that it throws on no match, but I have no idea how I would go about accomplishing this, and unfortunately, Google hasn't helped too much either. Am I thinking about this the wrong way, or is the answer staring at me in the face?

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  • Is this a decent use-case for goto in C?

    - by Robz
    I really hesitate to ask this, because I don't want to "solicit debate, arguments, polling, or extended discussion" but I'm new to C and want to gain more insight into common patterns used in the language. I recently heard some distaste for the goto command, but I've also recently found a decent use-case for it. Code like this: error = function_that_could_fail_1(); if (!error) { error = function_that_could_fail_2(); if (!error) { error = function_that_could_fail_3(); ...to the n-th tab level! } else { // deal with error, clean up, and return error code } } else { // deal with error, clean up, and return error code } If the clean-up part is all very similar, could be written a little prettier (my opinion?) like this: error = function_that_could_fail_1(); if(error) { goto cleanup; } error = function_that_could_fail_2(); if(error) { goto cleanup; } error = function_that_could_fail_3(); if(error) { goto cleanup; } ... cleanup: // deal with error if it exists, clean up // return error code Is this a common or acceptable use-case of goto in C? Is there a different/better way to do this?

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  • HTML Tidy in NetBeans IDE (Part 2)

    - by Geertjan
    This is what I was aiming for in the previous blog entry: What you can see above (especially if you click to enlarge it) is that I have HTML Tidy integrated into the NetBeans analyzer functionality, which is pluggable from 7.2 onwards. Well, if you set an implementation dependency on "Static Analysis Core", since it's not an official API yet. Also, the scopes of the analyzer functionality are not pluggable. That means you can 'only' set the analyzer's scope to one or more projects, one or more packages, or one or more files. Not one or more folders, which means you can't have a bunch off HTML files in a folder that you access via the Favorites window and then run the analyzer on that folder (or on multiple folders). Thus, to try out my new code, I had to put some HTML files into a package inside a Java application. Then I chose that package as the scope of the analyzer. Then I ran all the analyzers (i.e., standard NetBeans Java hints, FindBugs, as well as my HTML Tidy extension) on that package. The screenshot above is the result. Here's all the code for the above, which is a port of the Action code from the previous blog entry into a new Analyzer implementation: import java.io.IOException; import java.io.PrintWriter; import java.io.StringWriter; import java.util.ArrayList; import java.util.Collections; import java.util.List; import javax.swing.JComponent; import javax.swing.text.Document; import org.netbeans.api.fileinfo.NonRecursiveFolder; import org.netbeans.modules.analysis.spi.Analyzer; import org.netbeans.modules.analysis.spi.Analyzer.AnalyzerFactory; import org.netbeans.modules.analysis.spi.Analyzer.Context; import org.netbeans.modules.analysis.spi.Analyzer.CustomizerProvider; import org.netbeans.modules.analysis.spi.Analyzer.WarningDescription; import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.editor.hints.ErrorDescriptionFactory; import org.netbeans.spi.editor.hints.Severity; import org.openide.cookies.EditorCookie; import org.openide.filesystems.FileObject; import org.openide.loaders.DataObject; import org.openide.util.Exceptions; import org.openide.util.lookup.ServiceProvider; import org.w3c.tidy.Tidy; public class TidyAnalyzer implements Analyzer {     private final Context ctx;     private TidyAnalyzer(Context cntxt) {         this.ctx = cntxt;     }     @Override     public Iterable<? extends ErrorDescription> analyze() {         List<ErrorDescription> result = new ArrayList<ErrorDescription>();         for (NonRecursiveFolder sr : ctx.getScope().getFolders()) {             FileObject folder = sr.getFolder();             for (FileObject fo : folder.getChildren()) {                 for (ErrorDescription ed : doRunHTMLTidy(fo)) {                     if (fo.getMIMEType().equals("text/html")) {                         result.add(ed);                     }                 }             }         }         return result;     }     private List<ErrorDescription> doRunHTMLTidy(FileObject sr) {         final List<ErrorDescription> result = new ArrayList<ErrorDescription>();         Tidy tidy = new Tidy();         StringWriter stringWriter = new StringWriter();         PrintWriter errorWriter = new PrintWriter(stringWriter);         tidy.setErrout(errorWriter);         try {             Document doc = DataObject.find(sr).getLookup().lookup(EditorCookie.class).openDocument();             tidy.parse(sr.getInputStream(), System.out);             String[] split = stringWriter.toString().split("\n");             for (String string : split) {                 //Bit of ugly string parsing coming up:                 if (string.startsWith("line")) {                     final int end = string.indexOf(" c");                     int lineNumber = Integer.parseInt(string.substring(0, end).replace("line ", ""));                     string = string.substring(string.indexOf(": ")).replace(":", "");                     result.add(ErrorDescriptionFactory.createErrorDescription(                             Severity.WARNING,                             string,                             doc,                             lineNumber));                 }             }         } catch (IOException ex) {             Exceptions.printStackTrace(ex);         }         return result;     }     @Override     public boolean cancel() {         return true;     }     @ServiceProvider(service = AnalyzerFactory.class)     public static final class MyAnalyzerFactory extends AnalyzerFactory {         public MyAnalyzerFactory() {             super("htmltidy", "HTML Tidy", "org/jtidy/format_misc.gif");         }         public Iterable<? extends WarningDescription> getWarnings() {             return Collections.EMPTY_LIST;         }         @Override         public <D, C extends JComponent> CustomizerProvider<D, C> getCustomizerProvider() {             return null;         }         @Override         public Analyzer createAnalyzer(Context cntxt) {             return new TidyAnalyzer(cntxt);         }     } } The above only works on packages, not on projects and not on individual files.

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  • How to prevent overlapping of gunshot sounds when using fast-firing weapons

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

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  • Should I always encapsulate an internal data structure entirely?

    - by Prog
    Please consider this class: class ClassA{ private Thing[] things; // stores data // stuff omitted public Thing[] getThings(){ return things; } } This class exposes the array it uses to store data, to any client code interested. I did this in an app I'm working on. I had a ChordProgression class that stores a sequence of Chords (and does some other things). It had a Chord[] getChords() method that returned the array of chords. When the data structure had to change (from an array to an ArrayList), all client code broke. This made me think - maybe the following approach is better: class ClassA{ private Thing[] things; // stores data // stuff omitted public Thing[] getThing(int index){ return things[index]; } public int getDataSize(){ return things.length; } public void setThing(int index, Thing thing){ things[index] = thing; } } Instead of exposing the data structure itself, all of the operations offered by the data structure are now offered directly by the class enclosing it, using public methods that delegate to the data structure. When the data structure changes, only these methods have to change - but after they do, all client code still works. Note that collections more complex than arrays might require the enclosing class to implement even more than three methods just to access the internal data structure. Is this approach common? What do you think of this? What downsides does it have other? Is it reasonable to have the enclosing class implement at least three public methods just to delegate to the inner data structure?

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  • Are super methods in JavaScript limited to functional inheritance, as per Crockford's book?

    - by kindohm
    In Douglas Crockford's "JavaScript: The Good Parts", he walks through three types of inheritance: classical, prototypal, and functional. In the part on functional inheritance he writes: "The functional pattern also gives us a way to deal with super methods." He then goes on to implement a method named "superior" on all Objects. However, in the way he uses the superior method, it just looks like he is copying the method on the super object for later use: // crockford's code: var coolcat = function(spec) { var that = cat(spec), super_get_name = that.superior('get_name'); that.get_name = function (n) { return 'like ' + super_get_name() + ' baby'; }; return that; }; The original get_name method is copied to super_get_name. I don't get what's so special about functional inheritance that makes this possible. Can't you do this with classical or prototypal inheritance? What's the difference between the code above and the code below: var CoolCat = function(name) { this.name = name; } CoolCat.prototype = new Cat(); CoolCat.prototype.super_get_name = CoolCat.prototype.get_name; CoolCat.prototype.get_name = function (n) { return 'like ' + this.super_get_name() + ' baby'; }; Doesn't this second example provide access to "super methods" too?

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  • How to gun shots sounds right in game development?

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

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  • Should if statments be in inner or outer method?

    - by mjcopple
    Which of these designs is better? What are the pros and cons of each? Which one would you use? Any other suggestions of how to deal with methods like is are appreciated. It is reasonable to assume that Draw() is the only place that the other draw methods are called from. This needs to expand to many more Draw* methods and Show* properties, not just the three shown here. public void Draw() { if (ShowAxis) { DrawAxis(); } if (ShowLegend) { DrawLegend(); } if (ShowPoints && Points.Count > 0) { DrawPoints(); } } private void DrawAxis() { // Draw things. } private void DrawLegend() { // Draw things. } private void DrawPoints() { // Draw things. } Or public void Draw() { DrawAxis(); DrawLegend(); DrawPoints(); } private void DrawAxis() { if (!ShowAxis) { return; } // Draw things. } private void DrawLegend() { if (!ShowLegend) { return; } // Draw things. } private void DrawPoints() { if (!ShowPoints || Points.Count <= 0)) { return; } // Draw things. }

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  • How and what should I be (unit) testing for in this method?

    - by user460667
    I am relatively new to unit testing and have a query about what/how I should be testing a certain method. For the following (psudo-c#) method I have created (not a real-life example) what would you test for? Initially, my thoughts would be to test the output with variations on the dictionary of form fields, e.g. valid, invalid, missing values. However I also wonder how you would test to make sure the object values have been changed to the correct value and that the correct email message was attempted to be sent (obviously both services could/would be mocked). I hope what I am asking makes sense, I appreciate this is a subjective question and the answers may be 'it depends' ;) public bool ProcessInput(Dictionary<string, string> formFields, ObjService objService, EmailService emailService) { try { // Get my object id int objId; if(!int.TryParse(formField["objId"], out objId) { return false; } // Update my object - would you validate the save against a DB or a mocked inmemory db? var myObj = objService.Find(objId); myObj.Name = formField["objName"]; objService.Save(myObj); // Send an email - how would you test to make sure content, recipient, etc was correct? emailService.SendEmail(formField("email"), "Hello World"); return true; } catch(Exception ex) { return false; } }

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  • How to use Twitter4j With JSF2 for Login? [on hold]

    - by subodh
    I am trying to do login with Twitter and using Twitter4j for that and wrote this code In JSF <h:commandButton id="twitterbutton" value="Sign up with Twitter" action="#{twitterLoginBean.redirectTwitterLogin}" immediate="true" styleClass="twitterbutton"/> In ManagedBean public String redirectTwitterLogin() throws ServletException, IOException, TwitterException { HttpServletRequest request = (HttpServletRequest) FacesContext .getCurrentInstance().getExternalContext().getRequest(); HttpServletResponse response = (HttpServletResponse) FacesContext .getCurrentInstance().getExternalContext().getResponse(); Twitter twitter = TwitterFactory.getSingleton(); twitter.setOAuthConsumer(apiKey, apiSecret); RequestToken requestToken = twitter.getOAuthRequestToken(); if (requestToken != null) { AccessToken accessToken = null; BufferedReader br = new BufferedReader(new InputStreamReader( System.in)); while (null == accessToken) { try { String pin = br.readLine(); accessToken = twitter .getOAuthAccessToken(requestToken, pin); } catch (TwitterException te) { System.out .println("Failed to get access token, caused by: " + te.getMessage()); System.out.println("Retry input PIN"); } } request.setAttribute(IS_AUTHENTICATED, true); if (accessToken != null) { LOGGER.debug("We have a valid oauth token! Make the facebook request"); doApiCall(twitter, request, response); return null; } } else { LOGGER.debug("We don't have auth code yet, fetching the Authorization URL..."); String authorizationUrl = requestToken.getAuthorizationURL(); LOGGER.debug("Redirecting to the Authorization URL: {}", authorizationUrl); request.setAttribute(IS_AUTHENTICATED, false); redirect(authorizationUrl, response); return null; } return null; } In above code i want first Login window of twitter will show and then again same method will call and after user will login i can show user information userId,Handel,location etc. Redirect private void redirect(String url, HttpServletResponse response) throws IOException { String urlWithSessionID = response.encodeRedirectURL(url); response.sendRedirect(urlWithSessionID); } But this code is not working Can anyone tell better Solution for this ?

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  • JS regex isn't matching, even thought it works with a regex tester

    - by Tom O
    I'm writing a piece of client-side javascript code that takes a function and finds the derivative of it, however, the regex that's supposed to match with the power rule fails to work in the context of the javascript program, even though it sucessfully matches when it's used with an independent regex tester. The browser I'm executing this on is Midori, and the operating system is Ubuntu 10.04 (Lucid Lynx). Here's the HTML page being used as the interface in addition to the code: Page: <html> <head> <title> Derivative Calculator </title> <script type="text/javascript" src="derivative.js"> </script> <body> <form action="" name=form> <input type=text name=f /> with respects to <input type=text name=vr size=7 /> <input type=button value="Derive!" onClick="main(this.form)" /> <br /> <input type=text name=result value="" /> </form> </body> </html> derivative.js: function main(form) { form.result.value = derive(form.f.value, form.vr.value); } function derive(f, v) { var atom = []; atom["sin(" + v + ")"] = "cos(" + v + ")"; atom["cos(" + v + ")"] = "-sin(" + v + ")"; atom["tan(" + v + ")"] = "sec^(2)(" + v + ")"; atom["sec(" + v + ")"] = "sec(" + v + ")*tan(" + v + ")"; atom["1/(cos(" + v + "))"] = "sec(" + v + ")*tan(" + v + ")"; atom["csc(" + v + ")"] = "-csc(" + v + ")*cot(" + v + ")"; atom["1/(sin(" + v + "))"] = "-csc(" + v + ")*cot(" + v + ")"; atom["cot(" + v + ")"] = "-csc^(2)(" + v + ")"; atom["1/(tan(" + v + "))"] = "-csc^(2)(" + v + ")"; atom["sin^(-1)(" + v + ")"] = "1/sqrt(1 - " + v + "^(2))"; atom["arcsin(" + v + ")"] = "1/sqrt(1 - " + v + "^(2))"; atom["cos^(-1)(" + v + ")"] = "-1/sqrt(1 - " + v + "^(2))"; atom["arccos(" + v + ")"] = "-1/sqrt(1 - " + v + "^(2))"; atom["tan^(-1)(" + v + ")"] = "1/(1 + " + v + "^(2))"; atom["arctan(" + v + ")"] = "1/(1 + " + v + "^(2))"; atom["sec^(-1)(" + v + ")"] = "1/(|" + v + "|*sqrt(" + v + "^(2) - 1))"; atom["arcsec(" + v + ")"] = "1/(|" + v + "|*sqrt(" + v + "^(2) - 1))"; atom["csc^(-1)(" + v + ")"] = "-1/(|" + v + "|*sqrt(" + v + "^(2) - 1))"; atom["arccsc(" + v + ")"] = "-1/(|" + v + "|*sqrt(" + v + "^(2) - 1))"; atom["cot^(-1)(" + v + ")"] = "-1/(1 + " + v + "^(2))"; atom["arccot(" + v + ")"] = "-1/(1 + " + v + "^(2))"; atom["ln(" + v + ")"] = "1/(" + v + ")"; atom["e^(" + v + ")"] = "e^(" + v + ")"; atom["ln(|" + v + "|)"] = "1/(" + v + ")"; atom[v] = "1"; var match = ""; if (new Boolean(atom[f]) == true) { return atom[f]; } else if (f.match(/^[0-9]+$/)) { return ""; } else if (f.match(/([\S]+)([\s]+)\+([\s]+)([\S]+)/)) { match = /([\S]+)([\s]+)\+([\s]+)([\S]+)/.exec(f); return derive(match[1], v) + " + " + derive(match[4], v); } else if (f.match(new RegExp("^([0-9]+)(" + v + ")$"))) { match = new RegExp("^([0-9]+)(" + v + ")$").exec(f); return match[1]; } else if (f.match(new RegExp("^([0-9]+)(" + v + ")\^([0-9]+)$"))) { match = new RegExp("^([0-9]+)(" + v + ")\^([0-9]+)$").exec(f); return String((match[1] * (match[3] - 1))) + v + "^" + String(match[3] - 1); } else { return "?"; } }

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  • How does this decorator make a call to the 'register' method?

    - by BryanWheelock
    I'm trying to understand what is going on in the decorator @not_authenticated. The next step in the TraceRoute is to the method 'register' which is also located in django_authopenid/views.py which I just don't understand because I don't see anywhere that register is even mentioned in signin() How is the method 'register' called? def not_authenticated(func): """ decorator that redirect user to next page if he is already logged.""" def decorated(request, *args, **kwargs): if request.user.is_authenticated(): next = request.GET.get("next", "/") return HttpResponseRedirect(next) return func(request, *args, **kwargs) return decorated @not_authenticated def signin(request,newquestion=False,newanswer=False): """ signin page. It manage the legacy authentification (user/password) and authentification with openid. url: /signin/ template : authopenid/signin.htm """ request.encoding = 'UTF-8' on_failure = signin_failure next = clean_next(request.GET.get('next')) form_signin = OpenidSigninForm(initial={'next':next}) form_auth = OpenidAuthForm(initial={'next':next}) if request.POST: if 'bsignin' in request.POST.keys() or 'openid_username' in request.POST.keys(): form_signin = OpenidSigninForm(request.POST) if form_signin.is_valid(): next = clean_next(form_signin.cleaned_data.get('next')) sreg_req = sreg.SRegRequest(optional=['nickname', 'email']) redirect_to = "%s%s?%s" % ( get_url_host(request), reverse('user_complete_signin'), urllib.urlencode({'next':next}) ) return ask_openid(request, form_signin.cleaned_data['openid_url'], redirect_to, on_failure=signin_failure, sreg_request=sreg_req) elif 'blogin' in request.POST.keys(): # perform normal django authentification form_auth = OpenidAuthForm(request.POST) if form_auth.is_valid(): user_ = form_auth.get_user() login(request, user_) next = clean_next(form_auth.cleaned_data.get('next')) return HttpResponseRedirect(next) question = None if newquestion == True: from forum.models import AnonymousQuestion as AQ session_key = request.session.session_key qlist = AQ.objects.filter(session_key=session_key).order_by('-added_at') if len(qlist) > 0: question = qlist[0] answer = None if newanswer == True: from forum.models import AnonymousAnswer as AA session_key = request.session.session_key alist = AA.objects.filter(session_key=session_key).order_by('-added_at') if len(alist) > 0: answer = alist[0] return render('authopenid/signin.html', { 'question':question, 'answer':answer, 'form1': form_auth, 'form2': form_signin, 'msg': request.GET.get('msg',''), 'sendpw_url': reverse('user_sendpw'), }, context_instance=RequestContext(request)) Looking at the request, it seems that account/register/ does reference the register method with 'PATH_INFO': u'/account/register/' Here is the request: <WSGIRequest GET:<QueryDict: {}>, POST:<QueryDict: {u'username': [u'BryanWheelock'], u'email': [u'[email protected]'], u'bnewaccount': [u'Signup']}>, COOKIES:{'__utma': '127460431.1218630960.1266769637.1266769637.1266864494.2', '__utmb': '127460431.3.10.1266864494', '__utmc': '127460431', '__utmz': '127460431.1266769637.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none)', 'sessionid': 'fb15ee538320170a22d3a3a324aad968'}, META:{'CONTENT_LENGTH': '74', 'CONTENT_TYPE': 'application/x-www-form-urlencoded', 'DOCUMENT_ROOT': '/usr/local/apache2/htdocs', 'GATEWAY_INTERFACE': 'CGI/1.1', 'HTTP_ACCEPT': 'application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5', 'HTTP_ACCEPT_CHARSET': 'ISO-8859-1,utf-8;q=0.7,*;q=0.3', 'HTTP_ACCEPT_ENCODING': 'gzip,deflate,sdch', 'HTTP_ACCEPT_LANGUAGE': 'en-US,en;q=0.8', 'HTTP_CACHE_CONTROL': 'max-age=0', 'HTTP_CONNECTION': 'close', 'HTTP_COOKIE': '__utmz=127460431.1266769637.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); __utma=127460431.1218630960.1266769637.1266769637.1266864494.2; __utmc=127460431; __utmb=127460431.3.10.1266864494; sessionid=fb15ee538320170a22d3a3a324aad968', 'HTTP_HOST': 'workproject.com', 'HTTP_ORIGIN': 'http://workproject.com', 'HTTP_REFERER': 'http://workproject.com/account/signin/complete/?next=%2F&janrain_nonce=2010-02-22T18%3A49%3A53ZG2KXci&openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0&openid.mode=id_res&openid.op_endpoint=https%3A%2F%2Fwww.google.com%2Faccounts%2Fo8%2Fud&openid.response_nonce=2010-02-22T18%3A49%3A53Znxxxxxxxxxw&openid.return_to=http%3A%2F%2Fworkproject.com%2Faccount%2Fsignin%2Fcomplete%2F%3Fnext%3D%252F%26janrain_nonce%3D2010-02-22T18%253A49%253A53ZG2KXci&openid.assoc_handle=AOQobUepU4xs-kGg5LiyLzfN3RYv0I0Jocgjf_1odT4RR9zfMFpQVpMg&openid.signed=op_endpoint%2Cclaimed_id%2Cidentity%2Creturn_to%2Cresponse_nonce%2Cassoc_handle&openid.sig=Jf76i2RNhqpLTJMjeQ0nnQz6fgA%3D&openid.identity=https%3A%2F%2Fwww.google.com%2Faccounts%2Fo8%2Fid%3Fid%3DAItxxxxxxxxxs9CxHQ3PrHw_N5_3j1HM&openid.claimed_id=https%3A%2F%2Fwww.google.com%2Faccounts%2Fo8%2Fid%3Fid%3DAItOaxxxxxxxxxxx4s9CxHQ3PrHw_N5_3j1HM', 'HTTP_USER_AGENT': 'Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_5_8; en-US) AppleWebKit/532.9 (KHTML, like Gecko) Chrome/5.0.307.7 Safari/532.9', 'HTTP_X_FORWARDED_FOR': '96.8.31.235', 'PATH': '/usr/bin:/bin', 'PATH_INFO': u'/account/register/', 'PATH_TRANSLATED': '/home/spirituality/webapps/work/spirit_app.wsgi/account/register/', 'QUERY_STRING': '', 'REMOTE_ADDR': '127.0.0.1', 'REMOTE_PORT': '59956', 'REQUEST_METHOD': 'POST', 'REQUEST_URI': '/account/register/', 'SCRIPT_FILENAME': '/home/spirituality/webapps/spirituality/spirit_app.wsgi', 'SCRIPT_NAME': u'', 'SERVER_ADDR': '127.0.0.1', 'SERVER_ADMIN': '[no address given]', 'SERVER_NAME': 'workproject.com', 'SERVER_PORT': '80', 'SERVER_PROTOCOL': 'HTTP/1.0', 'SERVER_SIGNATURE': '', 'SERVER_SOFTWARE': 'Apache/2.2.12 (Unix) mod_wsgi/2.5 Python/2.5.4', 'mod_wsgi.application_group': 'www.workProject.com|', 'mod_wsgi.callable_object': 'application', 'mod_wsgi.listener_host': '', 'mod_wsgi.listener_port': '25931', 'mod_wsgi.process_group': '', 'mod_wsgi.reload_mechanism': '0', 'mod_wsgi.script_reloading': '1', 'mod_wsgi.version': (2, 5), 'wsgi.errors': <mod_wsgi.Log object at 0xb7ce0038>, 'wsgi.file_wrapper': <built-in method file_wrapper of mod_wsgi.Adapter object at 0xb7e94b18>, 'wsgi.input': <mod_wsgi.Input object at 0x999cc78>, 'wsgi.multiprocess': True, 'wsgi.multithread': False, 'wsgi.run_once': False, 'wsgi.url_scheme': 'http', 'wsgi.version': (1, 0)}>

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  • How do you mock ViewModel Commands using moq?

    - by devnet247
    Hi I might be approaching this all wrong.But please help me to understand. I really want to TDD building wpf application using Moq. I would like to mock the viewmodel. Application Show a list of contacts and when you double click on a contact it shows the contact. Test Moq GetContactsCommand.Test it has been called. Test that you get a list of contacts. Not sure how to mock the viewModel and it's commands can you correct me? So I have started to do the following [Test] public void Should_be_able_to_mock_getContactsCommand_and_get_a_list_of_contacts() { //Arrange var expectedContacts = new ObservableCollection<ContactViewModel> { new ContactViewModel(new ContactModel { FirstName = "Jo", LastName = "Bloggs", Email = "[email protected]" }), new ContactViewModel(new ContactModel { FirstName = "Mary", LastName = "Bloggs", Email = "[email protected]" }) }; var mock = new Mock<IContactListViewModel>(); mock.SetupGet(x => x.GetContactsCommand).Verifiable(); mock.SetupGet(x => x.Contacts).Returns(expectedContacts); //Act //? //assert mock.VerifySet(x => x.Contacts, Times.AtLeastOnce()); mock.Object.Contacts.Count.ShouldEqual(expectedContacts.Count); } public interface IContactListViewModel { ObservableCollection<ContactViewModel> Contacts { get; set; } ICommand GetContactsCommand{ get; } } public interface IContactModel { string FirstName { get; set; } string LastName { get; set; } string Email { get; set; } } public class ContactModel : IContactModel { public string FirstName { get; set; } public string LastName { get; set; } public string Email { get; set; } } public class ContactViewModel : ViewModelBase { private readonly ContactModel _contactModel; public ContactViewModel(ContactModel contactModel) { _contactModel = contactModel; } public string FirstName { get { return _contactModel.FirstName; } set { _contactModel.FirstName = value; OnPropertyChanged("FirstName"); } } public string LastName { get { return _contactModel.LastName; } set { _contactModel.LastName = value; OnPropertyChanged("LastName"); } } public string Email { get { return _contactModel.Emai; } set { _contactModel.Email = value; OnPropertyChanged("Email"); } } } public class ContactListViewModel : ViewModelBase, IContactListViewModel { private ObservableCollection<ContactViewModel> _contacts; public ObservableCollection<ContactViewModel> Contacts { get { return _contacts; } set { _contacts = value; OnPropertyChanged("Contacts"); } } private RelayCommand _getContactsCommand; public ICommand GetContactsCommand { get { return _getContactsCommand ?? (_getContactsCommand = new RelayCommand(x => GetContacts(), x => CanGetContacts)); } } private static bool CanGetContacts { get { return true; } } private void GetContacts() { //pretend we are going to the service or db whatever Contacts = new ObservableCollection<ContactViewModel> { new ContactViewModel(new ContactModel { FirstName = "Jo", LastName = "Bloggs", Email = "[email protected]" }), new ContactViewModel(new ContactModel { FirstName = "Mary", LastName = "Bloggs", Email = "[email protected]" }) }; } }

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  • App is getting run in iOS 5.1.1 but crashed in iOS 6.1.3

    - by Jekil Patel
    I have implemented below code but app has been crashed in iPad with iOS version 6.1.3,while running perfectly in iPad with iOS version 5.1.1. when I am scrolling table view continuously it is crashed in ios version 6.1.3. what could be the issue. The implemented delegate and data source methods for the table view are as given below. #pragma mark - Table view data source -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [UserList count]; } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 70; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; //cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell = nil; if (cell == nil) { // cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } UIImageView *imgViweback; imgViweback = [[UIImageView alloc]initWithFrame:CGRectMake(0,0,0,0)]; imgViweback.image = [UIImage imageNamed:@"1scr-Student List Tab BG.png"]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(5, 10, 32, 32)]; UIImageView *imageView1 = [[UIImageView alloc]initWithFrame:CGRectMake(12, 5, 50, 50)]; UILabel *lblName = [[UILabel alloc] initWithFrame:CGRectMake(110, 5, 200, 40)]; //cell.backgroundColor = [UIColor clearColor]; //cell.alpha = 0.5f; CountSelected = 0; flagQuizEnabled = NO; if ([[[checkedImages objectAtIndex:indexPath.row] valueForKey:@"checked"] isEqualToString:@"NO"]) { // cell.imageView.image = [UIImage imageNamed:@"Unchecked.png"]; //imageView.image = [UIImage imageNamed:@"Unchecked.png"]; } else { //imageView.image = [UIImage imageNamed:@"Checked.png"]; } NSString *pathTillApp=[[self getImagePath] stringByDeletingLastPathComponent]; NSLog(@"Path Till App %@",pathTillApp); NSString *makePath=[NSString stringWithFormat:@"%@%@",pathTillApp,[[UserList objectAtIndex:indexPath.row ]valueForKey:@"ImagePath"]]; NSLog(@"makepath=%@",makePath); imageView1.image = [UIImage imageWithContentsOfFile:makePath]; [cell.contentView insertSubview:imgViweback atIndex:0]; [cell.contentView insertSubview:imageView atIndex:0]; [cell.contentView insertSubview:imageView1 atIndex:2]; lblName.text =[NSString stringWithFormat:@"%@ %@",[[UserList objectAtIndex:indexPath.row] valueForKey:@"FirstName"],[[UserList objectAtIndex:indexPath.row] valueForKey:@"LastName"]]; lblName.backgroundColor = [UIColor clearColor]; lblName.font = [UIFont boldSystemFontOfSize:22.0f]; //lblName.font = [UIFont fontWithName:@"HelveticaNeue Heavy" size:22.0f]; lblName.font = [UIFont fontWithName:@"Chalkboard SE" size:22.0f]; [cell.contentView insertSubview:lblName atIndex:3]; [imgViweback release]; [imageView release]; [imageView1 release]; [lblName release]; imgViweback = nil; imageView = nil; imageView1 = nil; lblName = nil; //cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; return cell; } #pragma mark - Table view delegate -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Values : %@", Val); }

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  • How to Zip one IEnumerable with itself

    - by wageoghe
    I am implementing some math algorithms based on lists of points, like Distance, Area, Centroid, etc. Just like in this post: http://stackoverflow.com/questions/2227828/find-the-distance-required-to-navigate-a-list-of-points-using-linq That post describes how to calculate the total distance of a sequence of points (taken in order) by essentially zipping the sequence "with itself", generating the sequence for Zip by offsetting the start position of the original IEnumerable by 1. So, given the Zip extension in .Net 4.0, assuming Point for the point type, and a reasonable Distance formula, you can make calls like this to generate a sequence of distances from one point to the next and then to sum the distances: var distances = points.Zip(points.Skip(1),Distance); double totalDistance = distances.Sum(); Area and Centroid calculations are similar in that they need to iterate over the sequence, processing each pair of points (points[i] and points[i+1]). I thought of making a generic IEnumerable extension suitable for implementing these (and possibly other) algorithms that operate over sequences, taking two items at a time (points[0] and points[1], points[1] and points[2], ..., points[n-1] and points[n] (or is it n-2 and n-1 ...) and applying a function. My generic iterator would have a similar signature to Zip, but it would not receive a second sequence to zip with as it is really just going to zip with itself. My first try looks like this: public static IEnumerable<TResult> ZipMyself<TSequence, TResult>(this IEnumerable<TSequence> seq, Func<TSequence, TSequence, TResult> resultSelector) { return seq.Zip(seq.Skip(1),resultSelector); } With my generic iterator in place, I can write functions like this: public static double Length(this IEnumerable<Point> points) { return points.ZipMyself(Distance).Sum(); } and call it like this: double d = points.Length(); and double GreensTheorem(Point p1, Point p1) { return p1.X * p2.Y - p1.Y * p2.X; } public static double SignedArea(this IEnumerable<Point> points) { return points.ZipMyself(GreensTheorem).Sum() / 2.0 } public static double Area(this IEnumerable<Point> points) { return Math.Abs(points.SignedArea()); } public static bool IsClockwise(this IEnumerable<Point> points) { return SignedArea(points) < 0; } and call them like this: double a = points.Area(); bool isClockwise = points.IsClockwise(); In this case, is there any reason NOT to implement "ZipMyself" in terms of Zip and Skip(1)? Is there already something in LINQ that automates this (zipping a list with itself) - not that it needs to be made that much easier ;-) Also, is there better name for the extension that might reflect that it is a well-known pattern (if, indeed it is a well-known pattern)? Had a link here for a StackOverflow question about area calculation. It is question 2432428. Also had a link to Wikipedia article on Centroid. Just go to Wikipedia and search for Centroid if interested. Just starting out, so don't have enough rep to post more than one link,

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