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  • jScrollPane jEditable DOM problems

    - by Kyle Lafkoff
    Hello world, I am having a funky problem. See (this link won't disappear): www.skitzo.org/~el/bugjeditable.png for the firebug output screenshot. Here's my code. I run getJSON() to fetch the info from the PHP which pulls from DB and I fill a div with the result. I have jScrollPane and jEditable so a user can scroll down and click to edit any of the content. It works sometimes and then it doesn't work which makes me wonder if the browser is not interpreting the code properly or if I am misunderstanding fundamental DOM concepts here.... Here is a live current version of the code: http://www.musedates.com/testing.php $().ready(function() { $('#pane1').jScrollPane(); $('#tab_journal').tabs(); $('#tab2').load("/journal_new.php"); var i=0; var row = ''; var k, v, dt; $.getJSON("/ajax.php?j=22", function(data) { row = '<p>'; while(i<data.length) { $.each(data[i], function(k, v) { if (k == 'subject') { row += '<div style="font-size:1.5em; color:#000000;"><div class="editable" style="width:705px;" id="title-'+data[i].id+'">'+v+'</div></div>posted: '+dt+'<br />'; } else if (k == 'dt') { dt = v; } else if (k == 'msg') { row += '<div class="editableMsg" style="width:705px; height:40px;" id="msg-'+data[i].id+'">'+v+'</div></p>'; } }); i++; } $('#pane1').append(row).jScrollPane({scrollbarWidth:10, scrollbarMargin:10, showArrows:true}); }); $('.editable').livequery(function () { $('.editable').editable("/savejournal.php", { submitdata : function() { }, tooltip : 'Click to edit', indicator : '<img src="/UI/images/indicator.gif">', cancel : 'Cancel', submit : 'OK' }); $('.editableMsg').editable("/savejournal.php", { submitdata : function() { }, tooltip: 'Click to edit', indicator : '<img src="/UI/images/indicator.gif">', cancel : 'Cancel', submit : 'OK', type : 'textarea' }); $(".editable,.editableMsg").mouseover(function() { $(this).css('background-color', '#FDD017'); }); $(".editable,.editableMsg").mouseout(function() { $(this).css('background-color', '#fff'); }); }); }); And then the HTML: <div id="tab_container" style="margin:0px 0px 2px 8px;"> <ul id="tab_journal"> <li><a href="#tab1"><span>View / Edit</span></a></li> <li><a href="#tab2"><span>New Entry</span></a></li> </ul> </div> <div id="tab1" style="margin:0px 0px 0px 8px;"> <div id="pane1" class="scroll-pane super-wide"></div> </div> <div id="tab2" style="margin:0px 0px 0px 8px; width:700px;"></div> Thanks world.

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  • Can you declare <canvas> methods within a template in javascript?

    - by Binarytales
    Not entirely sure I posed the question in the best way but here goes... I have been playing around with the HTML5 canvas API and have got as far as drawing a shape in the canvas and getting it to move around with the arrow keys. I then tried to move my various variables and functions to a template so I could spawn multiple shapes (that would eventually be controlled by different keys). This is what I have: function player(x, y, z, colour, speed){ this.lx = x; this.ly = y; this.speed = 10; this.playerSize = z; this.colour = colour; } playerOne = new player(100, 100, 10, "#F0F"); function persona(z, colour){ zone.fillStyle = colour; offset = 0 - (z / 2); zone.fillRect(offset, offset, z, z); } function move(x, y){ playerOne.lx = playerOne.lx + x; playerOne.ly = playerOne.ly + y; zone.clearRect(0, 0, 500, 500); zone.save(); zone.translate(playerOne.lx, playerOne.ly); persona(playerOne.playerSize, playerOne.colour); zone.restore(); } window.onkeydown = function() { var direction = this.event.keyCode; var s = playerOne.speed; // Arrow Keys if( direction == 38 && playerOne.ly >= 10){ // Up move(0,-s); } if( direction == 40 && playerOne.ly <= 490){ // Down move(0,s); } if( direction == 37 && playerOne.lx >= 10){ // Left move(-s,0); } if( direction == 39 && playerOne.lx <= 490){ // Right move(s,0); } }; window.onload = function() { zone = document.getElementById('canvas').getContext('2d'); zone.save(); zone.translate(playerOne.lx, playerOne.ly); persona(playerOne.playerSize, playerOne.colour); zone.restore(); }; So what I tried to do was move the persona function into the player template like this: function player(x, y, z, colour, speed){ this.lx = x; this.ly = y; this.speed = 10; function persona(){ zone.fillStyle = colour; var offset = 0 - (z / 2); zone.fillRect(offset, offset, z, z); } } And then where before it said persona(playerOne.playerSize, playerOne.colour); it now just says playerOne.persona(); But this is just totally flaking out and not working and I can't figure out why. I'm probably going about it all the wrong way and I think the problem is that I'm trying to manipulate the canvas.context (call zone in my script) from within a object/template. Perhaps its nothing to do with that at all and I an just not declaring my persona functions properly in the context of the template. Documentation for the canvas API is very thin on the ground and any hint in the right direction will be very much appreciated.

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  • How to avoid flickering in jquery?

    - by Pandiya Chendur
    I am using jquery with asp.net webforms..... I am using asp.net pagemethods and jquery.... I am emptying a div on click of anchor tags and filling it with new content.... What happens is my div flickers when my new data is loaded to it... How to avoid this in jquery? Can i use any effect for this.... <script type="text/javascript"> $(document).ready(function() { getRecordspage(1, 5); $("a.page-numbers").click(function() { $("#ResultsDiv").empty(); getRecordspage($(this).text(), 5) }); }); </script> and my page, <body> <form id="form1" runat="server"> <div id="ResultsDiv"> </div> <div class="pager"> <a ID="lnkbtn0" class="page-numbers" href="javascript:void(0);">1</a> <a ID="lnkbtn1" class="page-numbers" href="javascript:void(0);">2</a> <a ID="lnkbtn2" class="page-numbers" href="javascript:void(0);">3</a> <a ID="lnkbtn3" class="page-numbers" href="javascript:void(0);">4</a> </div> </form> </body> and my getRecordspage() function is function getRecordspage(curPage, pagSize) { $.ajax({ type: "POST", url: "Default.aspx/GetRecords", data: "{'currentPage':" + curPage + ",'pagesize':" + pagSize + "}", contentType: "application/json; charset=utf-8", dataType: "json", success: function(jsonObj) { var strarr = jsonObj.d.split('##'); var jsob = jQuery.parseJSON(strarr[0]); $.each(jsob.Table, function(i, employee) { $('<div class="resultsdiv"><br /><span class="resultName">' + employee.Emp_Name + '</span><span class="resultfields" style="padding-left:100px;">Category&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Desig_Name + '</span><br /><br /><span id="SalaryBasis" class="resultfields">Salary Basis&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.SalaryBasis + '</span><span class="resultfields" style="padding-left:25px;">Salary&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.FixedSalary + '</span><span style="font-size:110%;font-weight:bolder;padding-left:25px;">Address&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Address + '</span></div>').appendTo('#ResultsDiv'); }); $(".resultsdiv:even").addClass("resultseven"); $(".resultsdiv").hover(function() { $(this).addClass("resultshover"); }, function() { $(this).removeClass("resultshover"); }); } }); }

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  • Difficulty in Understanding Slideshow script

    - by shining star
    I have taken slide show script from net. But There some functions i cannot understand here is script <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd" > <html lang="en"> <head> <title></title> <script> var interval = 1500; var random_display = 0; var imageDir = "my_images/"; var imageNum = 0; imageArray = new Array(); imageArray[imageNum++] = new imageItem(imageDir + "01.jpg"); imageArray[imageNum++] = new imageItem(imageDir + "02.jpg"); imageArray[imageNum++] = new imageItem(imageDir + "03.jpg"); imageArray[imageNum++] = new imageItem(imageDir + "04.jpg"); imageArray[imageNum++] = new imageItem(imageDir + "05.jpg"); var totalImages = imageArray.length; function imageItem(image_location) { this.image_item = new Image(); this.image_item.src = image_location; return this.image_item.src; } function get_ImageItemLocation(imageObj) { return(imageObj.image_item.src) } alert(imageArray[imageNum].image_item.src); function randNum(x, y) { var range = y - x + 1; return Math.floor(Math.random() * range) + x; } function getNextImage() { if (random_display) { imageNum = randNum(0, totalImages-1); } else { imageNum = (imageNum+1) % totalImages; } var new_image = get_ImageItemLocation(imageArray[imageNum]); //alert(new_image) return(new_image); } function getPrevImage() { imageNum = (imageNum-1) % totalImages; var new_image = get_ImageItemLocation(imageArray[imageNum]); return(new_image); } function prevImage(place) { var new_image = getPrevImage(); document[place].src = new_image; } function switchImage(place) { var new_image = getNextImage(); document[place].src = new_image; var recur_call = "switchImage('"+place+"')"; timerID = setTimeout(recur_call, interval); } </script> </head> <body onLoad="switchImage('slideImg')"> <img name="slideImg" src="27.jpg" width=500 height=375 border=0> <a href="#" onClick="switchImage('slideImg')">play slide show</a> <a href="#" onClick="clearTimeout(timerID)"> pause</a> <a href="#" onClick="prevImage('slideImg'); clearTimeout(timerID)"> previous</a> <a href="#" onClick="switchImage('slideImg'); clearTimeout(timerID)">next </a> </body> </html> here exactly i dont know what does acctually function of get_ImageItemLocation(imageObj) and imageItem(image_location) what does these two functions seperately? Thanks in advance for attention

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  • jQuery .append() not working in IE, Safari, and Chrome

    - by mkmcdonald
    So I'm using jQuery's AJAX function to read some XML for me and it's worked just fine. But now I'm trying to manipulate the display property of 4 different dynamically generated divs. The size and x/y of the divs are determined by the XML and are parsed through. My problem lies in the face that these divs either aren't being generated or just don't show up in IE, Safari, and Chrome. In Firefox and Opera, they do work. I'm using jQuery's .append() to create the divs and then the .css() functino to manipulate them. Looking in Chrome's developer tools, I am seeing that the css property being changed in the script is being overridden by the property in the stylesheet. Any fixes? $(document).ready(function(){ $.ajax({ type: "GET", url: "generate?test", dataType: "xml", success: function(xml) { $(xml).find('template').each(function(){ var portion = $(this).attr('portion'); var select; var name = $(this).find('$(this):first').text(); var mutability = $(this).attr('mutability'); var x = (parseInt($(this).find('x:first').text())*96)/72; var y = (parseInt($(this).find('y:first').text())*96)/72; switch(portion){ case "stub": select = $('#StubTemplates'); select.append(""+name+""); break; case "body": select = $('#BodyTemplates'); select.append(""+name+""); y = y + 90; break; } switch(mutability){ case "dynamic": var width = (parseInt($(this).find('width:first').text())*96)/72; var height = (parseInt($(this).find('height:first').text())*96)/72; var n = name; switch(portion){ case "stub": $('.ticket').append("") break; case "body": $('.ticket').append(""); break; } var top = $('#'+n).position().top; var left = parseInt($('#'+n).css('margin-left')); $('#'+n).css('top', (y+top)+"px"); $('#'+n).css('margin-left', (x+left)+"px"); $('#'+n).css('width', width+"px"); $('#'+n).css('height', height+"px"); break; case "static": var n = name; switch(portion){ case "stub": $('.ticket').append(""); break; case "body": $('.ticket').append(""); break; } break; } }); var stubActive = false; var bodyActive = false; $('#StubTemplates').find('.ddindent').mouseup(function(){ var tVal = $(this).val(); var tTitle = $(this).attr('title'); if(!stubActive){ $('.stubEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); stubActive = true; }else{ $('.stubEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); stubActive = false; } }); $('#StubTemplates').find('#stubTempNone').mouseup(function(){ $('.stubEditable').css('display', 'none'); }); $('#BodyTemplates').find('.ddindent').mouseup(function(){ var tVal = $(this).val(); var tTitle = $(this).attr('title'); if(!bodyActive){ $('.bodyEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); bodyActive = true; }else{ $('.bodyEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); bodyActive = false; } }); $('#BodyTemplates').find('#bodyTempNone').mouseup(function(){ $('.bodyEditable').css('display', 'none'); }); } }); });

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  • JQuery Help: slidetoggle() is not working properly

    - by John Smith
    Hi all, I'm trying to use JQuery Slidetoggle functionality, but not able to use properly. The problem I'm currently facing is my div is sliding down on the click of slide image icon, but after that suddenly data div (in which data is loading) disappears. Means sliding down is perfect but div (in which data is loading , here #divMain) is not visible after that. I want to achieve sliding effect in my code, like this has (Please see Website Design, Redesign Services slider): Here is my code: HTML: <div> <div class="jquery_inner_mid"> <div class="main_heading"> <a href="#"> <img src="features.jpg" alt="" title="" border="0" /></a> </div> <div class="plus_sign"> <img id="imgFeaturesEx" src="images/plus.jpg" alt="" title="" border="0" /> <img id="imgFeaturesCol" src="images/minus.jpg" alt="" title="" border="0" /></div> <div class="toggle_container"> <div id="divMain" > </div> </div> </div> <div class="jquery_inner_mid"> <div class="main_heading"> <img src="About.jpg" alt="" title="" /></div> <div class="plus_sign"> <img id="imgTechnoEx" src="images/plus.jpg" alt="" title="" border="0" /> <img id="imgTechnoCol" src="images/minus.jpg" alt="" title="" border="0" /></div> <div class="toggle_container"> <div id="divTechnossus" > </div> </div> </div> </div> JQuery: $(function() { $('#imgFeaturesCol').hide(); $('#imgTechnoCol').hide(); $('#imgFeaturesEx').click(function() { $.getJSON("/Visitor/GetFeatureInfo", null, function(strInfo) { $('#divMain').html(strInfo).slideToggle("slow"); LoadDiv(); }); $('#imgFeaturesEx').hide(); $('#imgFeaturesCol').show(); }); $('#imgFeaturesCol').click(function() { $('#divMain').html("").slideToggle("slow"); $('#imgFeaturesCol').hide(); $('#imgFeaturesEx').show(); }); $('#imgTechnoEx').click(function() { $.getJSON("/Visitor/GetTechnossusInfo", null, function(strInfo) { $('#divTechnossus').html(strInfo).slideToggle("slow"); }); $('#imgTechnoEx').hide(); $('#imgTechnoCol').show(); }); $('#imgTechnoCol').click(function() { $('#divTechnossus').html("").slideToggle("slow"); $('#imgTechnoCol').hide(); $('#imgTechnoEx').show(); }); })(); function LoadDiv() { $('#s4').cycle({ speed: 200, timeout: 0, pager: '#nav' }); }

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  • Insert HTML into a page with AJAX

    - by Silvio Iannone
    Hi there, i'm currently developing a website and i need that the pages loads dinamicallly based on what actions the user does. Example: if the user clicks on the button 'Settings' an ajax funcion will load from an external page the code and will put into the div with tag 'settings'. This is the code i use to make the Ajax request: function get_page_content(page, target_id) { xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function() { if(xmlhttp.readyState == 4 && xmlhttp.status == 200) { document.getElementById(target_id).innerHTML = xmlhttp.responseText; // After getting the response we have to re-apply ui effects or they // won't be available on new elements coming from request. $('button').sb_animateButton(); $('input').sb_animateInput(); } } xmlhttp.open('GET', 'engine/ajax/get_page_content.php?page=' + page, true); xmlhttp.send(); } And this is where the ajax results will be put by first snippet: <div id="settings_appearance"> </div> The code is called from a function here: <div class="left_menu_item" id="left_menu_settings_appearance" onclick="show_settings_appearance()"> Appearance </div> And this is the html that the ajax function will put into the settings_appearance div: <script type="text/javascript"> $(function() { $('#upload_hidden_frame').hide(); show_mybrain(); document.getElementById('avatar_upload_form').onsubmit = function() { document.getElementById('avatar_upload_form').target = 'upload_hidden_frame'; upload_avatar(); } }); </script> <div class="title">Appearance</div> <iframe id="upload_hidden_frame" name="upload_hidden_frame" src="" class="error_message"></iframe> <table class="sub_container" id="avatar_upload_form" method="post" enctype="multipart/form-data" action="engine/ajax/upload_avatar.php"> <tr> <td><label for="file">Avatar</label></td> <td><input type="file" name="file" id="file" class="file_upload" /></td> <td><button type="submit" name="button_upload">Upload</button></td> </tr> <tr> <td><div class="hint">The image must be in PNG, JPEG or GIF format.</div></td> </tr> </table> I would like to know if there's a way to execute also the javascript code that's returned by the ajax function and if it's possible to apply some customized ui effects i build that are loaded with the main page. Thanks for helping. P.S. This is the script that applies the ui effects: <script type="text/javascript"> // UI effects $(document).ready(function() { $('button').sb_animateButton(); $('input').sb_animateInput(); $('.top_menu_item').sb_animateMenuItem(); $('.top_menu_item_right').sb_animateMenuItem(); $('.left_menu_item').sb_animateMenuItem(); }); </script>

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  • taglib link errors

    - by Vihaan Verma
    I m using taglib for one of my projects . The Debug/Release library is build using MSVC 10. On compiling the code with the library in taglib/taglib/Release some linker error are thrown . id3.cpp.1.o : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class TagLib::AudioPropertie s * __cdecl TagLib::FileRef::audioProperties(void)const " (__imp_?audioProperties@FileRef@TagLib@@QEBAPEAVAudioProp erties@2@XZ) referenced in function "struct MetaData __cdecl ID3::getMetaDataOfFile(class std::basic_string<char,st ruct std::char_traits<char>,class std::allocator<char> >)" (?getMetaDataOfFile@ID3@@YA?AUMetaData@@V?$basic_string@ DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) id3.cpp.1.o : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl TagLib::Stri ng::~String(void)" (__imp_??1String@TagLib@@UEAA@XZ) referenced in function "struct MetaData __cdecl ID3::getMetaDa taOfFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?getMetaDataOfF ile@ID3@@YA?AUMetaData@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) id3.cpp.1.o : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class std::basic_string<char ,struct std::char_traits<char>,class std::allocator<char> > __cdecl TagLib::String::to8Bit(bool)const " (__imp_?to8 Bit@String@TagLib@@QEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z) referenced in function "struct MetaData __cdecl ID3::getMetaDataOfFile(class std::basic_string<char,struct std::char_traits<char>,class s td::allocator<char> >)" (?getMetaDataOfFile@ID3@@YA?AUMetaData@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator @D@2@@std@@@Z) id3.cpp.1.o : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl TagLib::File Ref::~FileRef(void)" (__imp_??1FileRef@TagLib@@UEAA@XZ) referenced in function "struct MetaData __cdecl ID3::getMet aDataOfFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?getMetaData OfFile@ID3@@YA?AUMetaData@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) id3.cpp.1.o : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class TagLib::Tag * __cdecl TagLib::FileRef::tag(void)const " (__imp_?tag@FileRef@TagLib@@QEBAPEAVTag@2@XZ) referenced in function "struct Meta Data __cdecl ID3::getMetaDataOfFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator <char> >)" (?getMetaDataOfFile@ID3@@YA?AUMetaData@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z ) id3.cpp.1.o : error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __cdecl TagLib::FileRef ::isNull(void)const " (__imp_?isNull@FileRef@TagLib@@QEBA_NXZ) referenced in function "struct MetaData __cdecl ID3: :getMetaDataOfFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?getM etaDataOfFile@ID3@@YA?AUMetaData@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) id3.cpp.1.o : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl TagLib::FileRef::Fil eRef(class TagLib::FileName,bool,enum TagLib::AudioProperties::ReadStyle)" (__imp_??0FileRef@TagLib@@QEAA@VFileName @1@_NW4ReadStyle@AudioProperties@1@@Z) referenced in function "struct MetaData __cdecl ID3::getMetaDataOfFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?getMetaDataOfFile@ID3@@YA?AU MetaData@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) id3.cpp.1.o : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl TagLib::FileName::Fi leName(char const *)" (__imp_??0FileName@TagLib@@QEAA@PEBD@Z) referenced in function "struct MetaData __cdecl ID3:: getMetaDataOfFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?getMe taDataOfFile@ID3@@YA?AUMetaData@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) I m only including tag.lib from taglib/taglib/Release folder . Is there some other library I m missing out?

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  • Increasing speed of python code

    - by Curious2learn
    Hi, I have some python code that has many classes. I used cProfile to find that the total time to run the program is 68 seconds. I found that the following function in a class called Buyers takes about 60 seconds of those 68 seconds. I have to run the program about 100 times, so any increase in speed will help. Can you suggest ways to increase the speed by modifying the code? If you need more information that will help, please let me know. def qtyDemanded(self, timePd, priceVector): '''Returns quantity demanded in period timePd. In addition, also updates the list of customers and non-customers. Inputs: timePd and priceVector Output: count of people for whom priceVector[-1] < utility ''' ## Initialize count of customers to zero ## Set self.customers and self.nonCustomers to empty lists price = priceVector[-1] count = 0 self.customers = [] self.nonCustomers = [] for person in self.people: if person.utility >= price: person.customer = 1 self.customers.append(person) else: person.customer = 0 self.nonCustomers.append(person) return len(self.customers) self.people is a list of person objects. Each person has customer and utility as its attributes. EDIT - responsed added ------------------------------------- Thanks so much for the suggestions. Here is the response to some questions and suggestions people have kindly made. I have not tried them all, but will try others and write back later. (1) @amber - the function is accessed 80,000 times. (2) @gnibbler and others - self.people is a list of Person objects in memory. Not connected to a database. (3) @Hugh Bothwell cumtime taken by the original function - 60.8 s (accessed 80000 times) cumtime taken by the new function with local function aliases as suggested - 56.4 s (accessed 80000 times) (4) @rotoglup and @Martin Thomas I have not tried your solutions yet. I need to check the rest of the code to see the places where I use self.customers before I can make the change of not appending the customers to self.customers list. But I will try this and write back. (5) @TryPyPy - thanks for your kind offer to check the code. Let me first read a little on the suggestions you have made to see if those will be feasible to use. EDIT 2 Some suggested that since I am flagging the customers and noncustomers in the self.people, I should try without creating separate lists of self.customers and self.noncustomers using append. Instead, I should loop over the self.people to find the number of customers. I tried the following code and timed both functions below f_w_append and f_wo_append. I did find that the latter takes less time, but it is still 96% of the time taken by the former. That is, it is a very small increase in the speed. @TryPyPy - The following piece of code is complete enough to check the bottleneck function, in case your offer is still there to check it with other compilers. Thanks again to everyone who replied. import numpy class person(object): def __init__(self, util): self.utility = util self.customer = 0 class population(object): def __init__(self, numpeople): self.people = [] self.cus = [] self.noncus = [] numpy.random.seed(1) utils = numpy.random.uniform(0, 300, numpeople) for u in utils: per = person(u) self.people.append(per) popn = population(300) def f_w_append(): '''Function with append''' P = 75 cus = [] noncus = [] for per in popn.people: if per.utility >= P: per.customer = 1 cus.append(per) else: per.customer = 0 noncus.append(per) return len(cus) def f_wo_append(): '''Function without append''' P = 75 for per in popn.people: if per.utility >= P: per.customer = 1 else: per.customer = 0 numcustomers = 0 for per in popn.people: if per.customer == 1: numcustomers += 1 return numcustomers

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  • Jquery .Animate Width Problem.

    - by smoop
    Thanks in advance for any-help with this, I'll try and explain it well. I have a container of 1000px width and 220px height, in this I will have three columns 220px in height but with different widths (77px, 200px and 300px). When you click one div it will open to a fixed size (the same for each, say 400px) and the others which are not clicked will shrink back to their original sizes (77px, 200px and 300px). Like an accordian with different widths.. My jquery is getting there but not quite, I know how to create an Event on click, I know from there I need to shrink everything but the one I clicked back to their orignal size. I finish but making the one clicked expand to the size it needs to be. jsfiddle here! $(document).ready(function(){ // Your code here $('.section').click(function() { $('.section').not(this).animate({width:"77px"},400); //alert('clicked!'); $(this).animate({width:"400px"},400); }); }); <div id="pictureNavContainer"> <div class="section pictureSectionOne" id="1"></div> <div class="section pictureSectionTwo" id="2"></div> <div class="section pictureSectionThree" id="3"></div> </div> <style> #pictureNavContainer{background-color:#262626; width:1000px; height:220px; overflow:hidden;} .pictureSectionOne{float:left; background:yellow; height:220px; width:77px;} .pictureSectionTwo{float:left; background:red; height:220px; width:177px;} .pictureSectionThree{float:left; background:blue; height:220px; width:400px;} </style> I figured a kind of solution: <script> $(document).ready(function(){ // Your code here $('.section').click(function() { $('#1').animate({width:"50px"},400); $('#2').animate({width:"100px"},400); $('#3').animate({width:"200px"},400); //alert('clicked!'); $(this).animate({width:"400px"},400); }); }); </script> But the code isnt very good.. but it works This: $(function(){ var $sections = $('.section'); var orgWidth = []; var animate = function() { var $this = $(this); $sections.not($this).each(function(){ var $section = $(this), org = orgWidth[$section.index()]; $section.animate({ width: org }, 400); }); $this.animate({ width: 400 }, 400); }; $sections.each(function(){ var $this = $(this); orgWidth.push($this.width()); $this.click(animate); }); });

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  • PHP hooks information and help needed

    - by sea_1987
    Background I am realtively new to hooks, and I have been asked to use a hook to populate a view with some data, currently the view gathers it data from a function that is in the model, and becuase the whole object is being passed to the view I can access the function. The function looks like this, public function numCVInSector($k) { $this->load->model('SYSector'); $sectorModel = new SYSector(); $cvs = $sectorModel->fetchRelatedCV($k); $cvs = $cvs[0]['count']; if($cvs == "0") { return false; } else { return $cvs; } } it call's a query in the model that looks like this, public function fetchRelatedCV($k) { $sql = "SELECT sector_id, COUNT(sector_id) as count FROM sy_user_sectors WHERE sector_id = $k"; //print_r($sql); $query = $this->db->query($sql); return $query->result_array(); } $k is the id of element that is in the view. The Problem I have been asked to use a hook that is in the parent of the model the hook is called post populate, now I have very little idea of what a hook is or how to use one to implement my function. Could some one give me some advice, the code where the hook is original made looks like this, public function populate($where = array()) { $results = array( "success" => false, "is_error" => false, "error_code" => "", "error_message" => "" ); if(empty($where) && empty($this->aliases['id'])){ $results['is_error'] = true; $results['error_message'] = 'No criteria.'; return $results; } // [hook] $this->prePopulate(); $where = count($where) > 0 ? $where : array('id' => $this->aliases['id']); $query = $this->db->get_where($this->tableName, $where, 1); if($query->num_rows() < 1){ $results['error_message'] = 'Empty results.'; return $results; } foreach($query->result_array() as $row){ foreach($this->aliases as $key => $val){ $this->aliases[$key] = $row[$key]; } } // [hook] $this->postPopulate(); // Presume success $results['success'] = true; return $results; } I have been asked to use the postPopulate hook. public function postPopulate() { $args = $this->getHookArgs('post_populate'); if(!is_array($args)){ // $this->fb->log($args, 'bad args'); return false; } // code here... // Convert dates to front end formats. foreach($this->frontEndDateFields as $fieldName => $dateFormat){ $dateRes = mlib_du_getFormattedMySQLDate($this->aliases[$fieldName], $dateFormat); if($dateRes != false){ $this->aliases[$fieldName] = $dateRes; } } return true; }

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  • TypeError: Error #2007: Parameter child must be non-null.

    - by Bobby Francis Joseph
    I am running the following piece of code: package { import fl.controls.Button; import fl.controls.Label; import fl.controls.RadioButton; import fl.controls.RadioButtonGroup; import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextFieldAutoSize; public class RadioButtonExample extends Sprite { private var j:uint; private var padding:uint = 10; private var currHeight:uint = 0; private var verticalSpacing:uint = 30; private var rbg:RadioButtonGroup; private var questionLabel:Label; private var answerLabel:Label; private var question:String = "What day is known internationally as Speak Like A Pirate Day?"; private var answers:Array = [ "August 12", "March 4", "September 19", "June 22" ]; public function RadioButtonExample() { setupQuiz(); } private function setupQuiz():void { setupQuestionLabel(); setupRadioButtons(); setupButton(); setupAnswerLabel(); } private function setupQuestionLabel():void { questionLabel = new Label(); questionLabel.text = question; questionLabel.autoSize = TextFieldAutoSize.LEFT; questionLabel.move(padding, padding + currHeight); currHeight += verticalSpacing; addChild(questionLabel); } private function setupAnswerLabel():void { answerLabel = new Label(); answerLabel.text = ""; answerLabel.autoSize = TextFieldAutoSize.LEFT; answerLabel.move(padding + 120, padding + currHeight); addChild(answerLabel); } private function setupRadioButtons():void { rbg = new RadioButtonGroup("question1"); createRadioButton(answers[0], rbg); createRadioButton(answers[1], rbg); createRadioButton(answers[2], rbg); createRadioButton(answers[3], rbg); } private function setupButton():void { var b:Button = new Button(); b.move(padding, padding + currHeight); b.label = "Check Answer"; b.addEventListener(MouseEvent.CLICK, checkAnswer); addChild(b); } private function createRadioButton(rbLabel:String, rbg:RadioButtonGroup):void { var rb:RadioButton = new RadioButton(); rb.group = rbg; rb.label = rbLabel; rb.move(padding, padding + currHeight); addChild(rb); currHeight += verticalSpacing; } private function checkAnswer(e:MouseEvent):void { if (rbg.selection == null) { return; } var resultStr:String = (rbg.selection.label == answers[2]) ? "Correct" : "Incorrect"; answerLabel.text = resultStr; } } } This is from Adobe Livedocs. http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/ I have added a Radiobutton to stage and then deleted it so that its there in the library. However I am getting the following error TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChildAt() at fl.controls::BaseButton/fl.controls:BaseButton::drawBackground() at fl.controls::LabelButton/fl.controls:LabelButton::draw() at fl.controls::Button/fl.controls:Button::draw() at fl.core::UIComponent/::callLaterDispatcher() Can anyone tell me what is going on and how to remove this error.

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  • Conflict between some JavaScript and jQuery on same page

    - by hollyb
    I am using a JavaScript function and some jQuery to perform two actions on a page. The first is a simple JS function to hide/show divs and change the active state of a tab: This is the JS that show/hides divs and changes the active state on some tabs: var ids=new Array('section1','section2','section3'); function switchid(id, el){ hideallids(); showdiv(id); var li = el.parentNode.parentNode.childNodes[0]; while (li) { if (!li.tagName || li.tagName.toLowerCase() != "li") li = li.nextSibling; // skip the text node if (li) { li.className = ""; li = li.nextSibling; } } el.parentNode.className = "active"; } function hideallids(){ //loop through the array and hide each element by id for (var i=0;i<ids.length;i++){ hidediv(ids[i]); } } function hidediv(id) { //safe function to hide an element with a specified id document.getElementById(id).style.display = 'none'; } function showdiv(id) { //safe function to show an element with a specified id document.getElementById(id).style.display = 'block'; } The html: <ul> <li class="active"><a onclick="switchid('section1', this);return false;">ONE</a></li> <li><a onclick="switchid('section2', this);return false;">TWO</a></li> <li><a onclick="switchid('section3', this);return false;">THREE</a></li> </ul> <div id="section1" style="display:block;">TEST</div> <div id="section2" style="display:none;">TEST 2</div> <div id="section3" style="display:none;">TEST 3</div> Now the problem.... I've added the jQuery image gallery called galleria to one of the tabs. The gallery works great when it resides in the div that is intially set to display:block. However, when it is in one of the divs that is set to display: none; part of the gallery doesn't work when the div is toggled to be visible. Specifically, the following css ceases to be written (this is created by galleria jQuery): element.style { display:block; height:50px; margin-left:-17px; width:auto; } For the life of me, I can't figure out why the gallery fails when it's div is set to display: none. Since this declaration is overwritten when a tab is clicked (via the Javascript functions above), why would this cause a problem? As I mentioned, it works perfectly when it lives the in display: block; div. Any ideas? I don't expect anybody to be familiar with the jQuery galleria image gallery... but perhaps an idea of how one might repair this problem? Thanks!

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  • Can I get the original page source (vs current DOM) with phantomjs/casperjs?

    - by supercoco
    I am trying to get the original source for a particular web page. The page executes some scripts that modify the DOM as soon as it loads. I would like to get the source before any script or user changes any object in the document. With Chrome or Firefox (and probably most browsers) I can either look at the DOM (debug utility F12) or look at the original source (right-click, view source). The latter is what I want to accomplish. Is it possible to do this with phantomjs/casperjs? Before getting to the page I have to log in. This is working fine with casperjs. If I browse to the page and render the results I know I am on the right page. casper.thenOpen('http://'+customUrl, function(response) { this.page.render('example.png'); // *** Renders correct page (current DOM) *** console.log(this.page.content); // *** Gets current DOM *** casper.download('view-source:'+customUrl, 'b.html', 'GET'); // *** Blank page *** console.log(this.getHTML()); // *** Gets current DOM *** this.debugPage(); // *** Gets current DOM *** utils.dump(response); // *** No BODY *** casper.download('http://'+customUrl, 'a.html', 'GET'); // *** Not logged in ?! *** }); I've tried this.download(url, 'a.html') but it doesn't seem to share the same context since it returns HTML as if I was not logged in, even if I run with cookies casperjs test.casper.js --cookies-file=cookies.txt. I believe I should keep analyzing this option. I have also tried casper.open('view-source:url') instead of casper.open('http://url') but it seems it doesn't recognize the url since I just get a blank page. I have looked at the raw HTTP Response I get from the server with a utility I have and the body of this message (which is HTML) is what I need but when the page loads in the browser the DOM has already been modified. I tried: casper.thenOpen('http://'+url, function(response) { ... } But the response object only contains the headers and some other information but not the body. ¿Any ideas? Here is the full code: phantom.casperTest = true; phantom.cookiesEnabled = true; var utils = require('utils'); var casper = require('casper').create({ clientScripts: [], pageSettings: { loadImages: false, loadPlugins: false, javascriptEnabled: true, webSecurityEnabled: false }, logLevel: "error", verbose: true }); casper.userAgent('Mozilla/5.0 (Macintosh; Intel Mac OS X)'); casper.start('http://www.xxxxxxx.xxx/login'); casper.waitForSelector('input#login', function() { this.evaluate(function(customLogin, customPassword) { document.getElementById("login").value = customLogin; document.getElementById("password").value = customPassword; document.getElementById("button").click(); }, { "customLogin": customLogin, "customPassword": customPassword }); }, function() { console.log('Can't login.'); }, 15000 ); casper.waitForSelector('div#home', function() { console.log('Login successfull.'); }, function() { console.log('Login failed.'); }, 15000 ); casper.thenOpen('http://'+customUrl, function(response) { this.page.render('example.png'); // *** Renders correct page (current DOM) *** console.log(this.page.content); // *** Gets current DOM *** casper.download('view-source:'+customUrl, 'b.html', 'GET'); // *** Blank page *** console.log(this.getHTML()); // *** Gets current DOM *** this.debugPage(); // *** Gets current DOM *** utils.dump(response); // *** No BODY *** casper.download('http://'+customUrl, 'a.html', 'GET'); // *** Not logged in ?! *** });

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  • jquery dynamic select doesn't submit values

    - by n00b0101
    I have a form that includes three select boxes. The first one is categories, and selecting a category from it will populate the variables multi-select box with values specific to the selected category. Selecting variables and then clicking "add selected" will populate the target select box will those variables. The problem is, print_r shows that the values in the target select box aren't passed upon submit, and I don't understand why... Below is the code, and help is really appreciated Here's the html markup: <select multiple="" id="categories" name="categories[]"> <option class="category" value="Income">Income</option> <option class="category" value="Gender">Gender</option> <option class="category" value="Age">Age</option> </select> //note that i'm only showing variables for a presumably select category <select multiple="multiple" id="variables" name="variables[]"> <option value="2">Less Than $15,000</option> <option value="3">$15,000 - $19,999</option> <option value="4">$20,000 - $29,999</option> <option value="5">$30,000 - $39,999</option> <option value="6">$40,000 - $49,999</option> <option value="11">$90,000 - $99,999</option> <option value="12">$100,000 - $124,999</option> <option value="13">$125,000 - $149,999</option> <option value="14">Greater than $149,999</option> </select> <select name="target[]" id="target" multiple="multiple" height="60"> </select> And here's the jquery code: $(function(){ var opts = {}, $cats = $("#categories"), $target = $("#target"), $vars = $("#variables"); $vars.find("option").each(function(){ var $opt = $(this), cat = this.className, value = this.value, label = $opt.text(); if(!opts[cat]) { opts[cat] = []; } opts[cat].push({label: label, value: value}); $opt.remove(); }); function update_variables(){ var cat = $cats.val(), new_opts = []; $vars.empty(); $.each(opts[cat], function(){ if( $target.find('[value=' + this.value + ']').length === 0 ){ new_opts.push(option(this.value, this.label)); } }); $vars.html(new_opts.join('')); } function option(value, label){ return "<option value='" + value + "'>" + label + "</option>"; } $("#add").click(function(e){ e.preventDefault(); $vars.find(':selected').appendTo($target).attr('selected',false); update_variables(); }); $("#remove").click(function(e){ e.preventDefault(); $target.find(':selected').remove(); update_variables(); }); $cats.change(function(){ update_variables(); }).change(); })

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  • Contact Form using validation to send to phpmailer

    - by Jaciinto
    This is the first time I have ever wrote anything in java script so I am unsure if I am doing anything right. I used yensdesign.com tutorial as an example and went from there but cant get it to submit the var to validation.php and also can not get it to at the end give me congrats message for it passing. Any help would be greatly appreciated. //Form $(document).ready(function(){ //global vars var form = $("#contactForm"); var title = $("#contactTitle"); var name = $("#contactName"); var email = $("#contactEmail"); var message = $("#contactMessage"); //On blur name.blur(validateName); email.blur(validateEmail); title.blur(validateTitle); //On key press name.keyup(validateName); email.keyup(validateEmail); title.keyup(validateTitle); message.keyup(validateMessage); //validation functions function validateEmail() { //testing regular expression var a = $("#contactEmail").val(); var filter = /^[a-zA-Z0-9]+[a-zA-Z0-9_.-]+[a-zA-Z0-9_-]+@[a-zA-Z0-9]+[a-zA-Z0-9.-]+[a-zA-Z0-9]+.[a-z]{2,4}$/; //if it's valid email if(filter.test(a)) { email.removeClass("contactError"); return true; } //if it's NOT valid else { email.addClass("contactError"); return false; } } function validateName() { //if it's NOT valid if(name.val().length < 4) { name.addClass("contactError"); return false; } //if it's valid else { name.removeClass("contactError"); return true; } } function validateTitle() { //if it's NOT valid if(title.val().length < 4) { title.addClass("contactError"); return false; } //if it's valid else { title.removeClass("contactError"); return true; } } function validateMessage(){ //it's NOT valid if(message.val().length < 10){ message.addClass("contactError"); return false; } //it's valid else{ message.removeClass("contactError"); return true; } } var dataString = 'name='+ name + '&email=' + email + '&number=' + number + '&comment=' + comment; function valid () { if(validateName() & validateEmail() & validateTitle() & validateMessage()) { type: "POST", url: "bin/process.php", data: dataString, success: function() { $('#contactForm').html("<div id='message'></div>"); $('#message').html("<h2>Thanks!</h2>") .append("<p>We will be in touch soon.</p>") .hide() .fadeIn(1500, function() { $('#message').append("<img id='checkmark' src='images/check.png' />"); }); } else { return false; } } });

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  • Facebook Registration Plugin redirects in wrong situation

    - by AVProgrammer
    I am using the PHP Facebook SDK to leverage the Facebook registration/login plugin. I am referring to: http://www.masteringapi.com/tutorials/how-to-use-facebook-registration-plugin-as-your-registration-system/15/ Currently, the browser redirects away from the registration page, no matter if I am signed in to Facebook or not. <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId: '<?php echo $facebook->getAppID() ?>', cookie: true, xfbml: true, oauth: true }); FB.Event.subscribe('auth.login', function(response) { window.location.reload(); }); FB.Event.subscribe('auth.logout', function(response) { window.location.reload(); }); <?php if($_SERVER['PHP_SELF'] == '/register/index.php'){?> FB.getLoginStatus(function(response) { if (response.status == "connected" || response.status == "unknown") { window.location = "http://<?=SITE_HOST?>/"; } }); <?php }?> }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); The part that is causing this unwanted redirect is this: <?php if($_SERVER['PHP_SELF'] == '/register/index.php'){?> FB.getLoginStatus(function(response) { if (response.status == "connected" || response.status == "unknown") { window.location = "http://<?=SITE_HOST?>/"; } }); <?php }?> This function is supposed to redirect a "connected"1 user, away from the registration page. Unfortunately, even when I access this page from a brand-new browser (Firefox, just installed, which means no cookies or sessions exist) and I am still redirected. Note the PHP code below[2]. Also, the SITE_HOST is a constant for the www. address. I think the actual condition that is being met is response.status being equal to "unknown". This status check implies an unsuccessful response from Facebook, right? Without this getLoginStatus check in the code, it will actually load the the registration page, and a Facebook registration form: Note how it says: "You have registered", which I did a month ago (assuming this qualification is met by allowing the Facebook App permissions, which was done when I initially installed the Facebook SDK). So why would the redirect code work for me (seemingly), then still redirect me when I am using a browser NOT signed in to Facebook? Also, the jQuery function at the bottom of the script loads all.js. This is all I need, right? Footnotes: Someone with "connected" status is logged in to Facebook and has approved your Facebook App permissions. No matter which page this was on it caused this, and since this code appears in a global include file, I've restricting from printing to only on the registration page, which was the intention for this code to my understanding.

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  • Slow Javascript touch events on Android

    - by oneself
    I'm trying to write a simple html based drawing application (standalone simplified code attached bellow). I've tested this on the following devices: iPad 1 and 2: Works great ASUS T101 running Windows: Works great Samsung Galaxy Tab: Extremely slow and patchy -- unusable. Lenovo IdeaPad K1: Extremely slow and patchy -- unusable. Asus Transformer Prime: Noticeable lag compare with the iPad -- close to usable. The Asus tablet is running ICS, the other android tablets are running 3.1 and 3.2. I tested using the stock Android browser. I also tried the Android Chrome Beta, but that was even worse. My questions is why are the Android tablets so slow? Am I doing something wrong or is it an inherit problem with Android OS or browser, or is there anything I can do about it in my code? multi.html: <html> <body> <style media="screen"> canvas { border: 1px solid #CCC; } </style> <canvas style="" id="draw" height="450" width="922"></canvas> <script class="jsbin" src="jquery.js"></script> <script src="multi.js"></script> </body> </html> multi.js: var CanvasDrawr = function(options) { // grab canvas element var canvas = document.getElementById(options.id), ctxt = canvas.getContext("2d"); canvas.style.width = '100%' canvas.width = canvas.offsetWidth; canvas.style.width = ''; // set props from options, but the defaults are for the cool kids ctxt.lineWidth = options.size || Math.ceil(Math.random() * 35); ctxt.lineCap = options.lineCap || "round"; ctxt.pX = undefined; ctxt.pY = undefined; var lines = [,,]; var offset = $(canvas).offset(); var eventCount = 0; var self = { // Bind click events init: function() { // Set pX and pY from first click canvas.addEventListener('touchstart', self.preDraw, false); canvas.addEventListener('touchmove', self.draw, false); }, preDraw: function(event) { $.each(event.touches, function(i, touch) { var id = touch.identifier; lines[id] = { x : this.pageX - offset.left, y : this.pageY - offset.top, color : 'black' }; }); event.preventDefault(); }, draw: function(event) { var e = event, hmm = {}; eventCount += 1; $.each(event.touches, function(i, touch) { var id = touch.identifier, moveX = this.pageX - offset.left - lines[id].x, moveY = this.pageY - offset.top - lines[id].y; var ret = self.move(id, moveX, moveY); lines[id].x = ret.x; lines[id].y = ret.y; }); event.preventDefault(); }, move: function(i, changeX, changeY) { ctxt.strokeStyle = lines[i].color; ctxt.beginPath(); ctxt.moveTo(lines[i].x, lines[i].y); ctxt.lineTo(lines[i].x + changeX, lines[i].y + changeY); ctxt.stroke(); ctxt.closePath(); return { x: lines[i].x + changeX, y: lines[i].y + changeY }; }, }; return self.init(); }; $(function(){ var drawr = new CanvasDrawr({ id: "draw", size: 5 }); });

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  • Javascript parent and child window functions

    - by Mike Thornley
    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE>Lab 9-3</TITLE> <SCRIPT LANGUAGE="JavaScript"> <!-- function myFunction(){ myWin = open("","","width=200,height=200"); with(myWin.document){ open(); write("<HTML><HEAD><TITLE>Child Window</TITLE>"); write("<SCRIPT>function myTest(){"); write("alert('This function is defined in the child window "); write("and is called from the parent window.'); this.focus();}"); write("</SCRIPT></HEAD><BODY><H3>Child Window</H3><HR>"); write("<FORM><INPUT TYPE='button' VALUE='parent window function' "); // Use opener property write("onClick='opener.winFunction();'>"); write("<P><INPUT TYPE='button' VALUE='close window' "); write("onClick='window.close();'>"); write("</FORM></BODY></HTML>"); close(); } } function winFunction(){ alert("This function is defined in the parent window\n" + "and is called from the child window."); myWin.focus(); } //--> </SCRIPT> </HEAD> <BODY> <H3>CIW Web Languages</H3> <HR> <FORM NAME="myForm"> <INPUT TYPE="button" VALUE="open new window" onClick="myFunction();"> <!-- Invoke child window function --> <input type="button" value="Click to open child window" onclick="javascript:void(myWin.myTest());"/> </FORM> <P> </BODY> </HTML> To explain further what my initial query was, the code above, should open the child window (myWin) with the second button, the 'Open child window' button without the need to open the window with the first button or do anything else. It should simply call the myWin.myTest()function The child window will open when the second button is pressed but needs to have the child window open first (first button push) before it'll work. This is not the intended purpose, the 'Open child window' button should work without anything else needing to be done. For some reason the parent window isn't communicating with the myWin window and myTest fucntion. It's not homework, it's part of a certification course lab and is coded in the manner I have been shown to understand as correct. DTD isn't included as the focus is the JavaScript. I code correctly with regards to that and other W3C requirements.

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  • Calling Object Methods in Code

    - by Mister R2
    I'm a bit new to PHP, and I'm more experienced with strongly-typed languages such as JAVA, C# or C++.I'm currently writing a web tool in PHP, and I am having an issue trying to do what I want. The simple idea of what I want to do in code is run through some emails I used PHP-IMAP to get. I then create email objects (a class I defined), and put them in an array. Later on the code, however, I cycle through those emails to display them. However, as you might have guessed I'd have an issue with, I try to use an Email Class object method in that later loop -- and I'm pretty sure PHP doesn't know that the variables in the array happen to be Email Class objects! I wrote a toString method, and I want to call it in the loop. While I don't need to do this for the final version of this tool, I would like to find out what I'm missing. This is the class and the loop where I'm calling the method: include 'imap_email_interface.php'; class ImapEmail implements imap_email_interface { // Email data var $msgno; var $to; var $from; var $subject; var $body; var $attachment; // Email behavior /* PHP 4 ~ legacy constructor */ public function ImapEmail($message_number) { $this->__construct(); $this->msgno = $message_number; } /* PHP 5 Constructor */ public function __construct($message_number) { $this->msgno = $message_number; } public function send($send_to) { // Not Yet Needed! Seriously! } public function setHeaderDirectly($TO, $FROM, $SUBJECT) { $this->to = $TO; $this->from = $FROM; $this->subject = $SUBJECT; } public function setHeaderIndirectly($HEADER) { if (isset($HEADER->to[0]->personal)) $this->to = '"'.$HEADER->to[0]->personal.'", '.$HEADER->to[0]->mailbox.'@'.$HEADER->to[0]->host; else $this->to = $HEADER->to[0]->mailbox.'@'.$HEADER->to[0]->host; $this->from = '"'.$HEADER->from[0]->personal.'", '.$HEADER->from[0]->mailbox.'@'.$HEADER->from[0]->host; $this->subject = $HEADER->subject; } public function setBody($BODY) { $this->body = $BODY; } public function setAttachment($ATTCH) { $this->attachment = $ATTCH; } public function toString() { $str = '[TO]: ' . $this->to . '<br />' . '[FROM]: ' . $this->from . '<br />' . '[SUBJECT]: ' . $this->subject . '<br />'; $str .= '[Attachment]: '.$this->attachment.'<br />'; return $str; } } ?> The Loop: foreach ($orderFileEmails as $x) { $x->toString(); echo '<br /><br />'; } Any ideas?

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  • How to optimize this javascript code?

    - by Andrija
    I have a jsp which uses a lot of javascript and it's just not fast enough. I would like to optimize it so first, here's a part of the code: In the jsp I have the initialization: window.onload = function () { formCollection.pageSize.value = "<%= pagingSize%>"; elemCollection = iDom3.Table.all["spis"].XML.DOM; <% if (resultList != null) { %> elementsNumber = <%= resultList.size() %>; <%} else { %> elementsNumber = 0; <% } %> contextPath = "<%= request.getContextPath() %>"; } In my js file I have two types of js functions: // gets the first element and sets it's value to all the other; //the selectSingleNode function is used because I use XSLT transformation //to generate the table _setTehJed = function(){ var resultId = formCollection.elements["idTehJedinice_spis_1"].value; var resultText = formCollection.elements["tehnicka_spis_1"].value; if (resultId != ""){ var counter = 1; while (counter<elementsNumber){ counter++; if(formCollection.elements["idTehJedinice_spis_"+counter] != null){ formCollection.elements["idTehJedinice_spis_"+counter].value=resultId; formCollection.elements["tehnicka_spis_"+counter].value=resultText; } var node=elemCollection.selectSingleNode("/suite/table/rows/row[@id = 'spis_"+counter+"']/data[@col = 'tehnicka']/title"); node.text=resultText; var node2=elemCollection.selectSingleNode("/suite/table/rows/row[@id = 'spis_"+counter+"']/data[@col = 'idTehJedinice']/title"); node2.text=resultId; } } } // sets the elements checkbox to checked or unchecked _SelectCheckRokCuvanja = { all : [], Item : function (oItem, sId) { this.all["spis_"+sId] = oItem.value; if (oItem.checked) { elemCollection.selectSingleNode("/suite/table/rows/row[@id = 'spis_"+sId+"']/data[@col = 'rokCheck']").setAttribute("default", "true"); }else{ elemCollection.selectSingleNode("/suite/table/rows/row[@id = 'spis_"+sId+"']/data[@col = 'rokCheck']").setAttribute("default", "false"); } } } I've used these tips: http://blogs.msdn.com/b/ie/archive/2006/08/28/728654.aspx http://code.google.com/speed/articles/optimizing-javascript.html but I still think something could be done like defining the functions like this: In the jsp: window.onload = function () { iDom3.DigitalnaArhivaPrihvat.formCollection=document.forms["controller"]; iDom3.DigitalnaArhivaPrihvat.formCollection.pageSize.value = "<%= pagingSize%>"; iDom3.DigitalnaArhivaPrihvat.elemCollection = iDom3.Table.all["spis"].XML.DOM; <% if (resultList != null) { %> iDom3.DigitalnaArhivaPrihvat.elementsNumber = <%= resultList.size() %> <%} else { %> iDom3.DigitalnaArhivaPrihvat.elementsNumber = 0; <% } %> } in the js: iDom3.DigitalnaArhivaPrihvat = { formCollection:null, elemCollection:null, elementsNumber:null, _setTehJed : function(){ var resultId = this.formCollection.elements.idTehJedinice_spis_1.value; var resultText = this.formCollection.elements.tehnicka_spis_1.value; if (resultId != ""){ var counter = 1; while (counter<this.elementsNumber){ counter++; if(this.formCollection.elements["idTehJedinice_spis_"+counter] !== null){ this.formCollection.elements["idTehJedinice_spis_"+counter].value=resultId; this.formCollection.elements["tehnicka_spis_"+counter].value=resultText; } var node=this.elemCollection.selectSingleNode("/suite/table/rows/row[@id = 'spis_"+counter+"']/data[@col = 'tehnicka']/title"); node.text=resultText; var node2=this.elemCollection.selectSingleNode("/suite/table/rows/row[@id = 'spis_"+counter+"']/data[@col = 'idTehJedinice']/title"); node2.text=resultId; } } }, _SelectCheckRokCuvanja = { all : [], Item : function (oItem, sId) { this.all["spis_"+sId] = oItem.value; if (oItem.checked) { this.elemCollection.selectSingleNode("/suite/table/rows/row[@id = 'spis_"+sId+"']/data[@col = 'rokCheck']").setAttribute("default", "true"); }else{ this.elemCollection.selectSingleNode("/suite/table/rows/row[@id = 'spis_"+sId+"']/data[@col = 'rokCheck']").setAttribute("default", "false"); } } } but the problem is scoping (if I do it like this, the second function does not execute properly). Any suggestions?

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  • jQuery code not working in Google Chrome...

    - by Jonathan
    Hi, I have writen a simple jQuery code to control ajax tabs navigation.. Its working in good on FireFox but in Chrome it working in one page but not in the home page I don't know why... Its really simple code just a lot of animations and callbacks and stuff like that.. here's the code: jQuery.fn.tabs = function({movieID, movieTitle}) { var tabsWrap = '#movie_details_wrap'; var tabsContent = '#tab_content'; var firstTab = '#tab_detalles'; var postPHP = 'index.php?controlador=pelicula'; //When page loads... first tab actions $('ul.tabs_nav a:first').addClass('active'); //Activate first tab nav $.get(postPHP, {"activeTab": firstTab, "movieID": movieID}, function(response){ $(tabsContent).html(response); // insert response into the faded out div $(tabsWrap).animate({ // animate the wrap div using the new container div height height: $(tabsContent).height() + "px" }, function() { $(tabsContent).fadeIn(); // fade in the div with all the info }); }); //On Click Event $('ul.tabs_nav li').click(function() { $('ul.tabs_nav a').removeClass('active'); //Remove any 'active' class $(this).find('a').addClass('active'); //Add 'active' class to selected tab var activeTab = $(this).find('a').attr('href'); //Find the href attribute value to identify the active tab + content var orgHeight = $(tabsContent).height() + 'px'; // get original height $(tabsWrap).css('height', orgHeight); // set height with css to freeze the wrap div when we hide the inner div $(tabsContent).fadeOut(200, function() { // fade out the inner div // send data by ajax (post) $.get(postPHP, {"activeTab": activeTab, "movieID": movieID , "movieTitle": movieTitle}, function(response){ $(tabsContent).html(response); // insert response into the faded out div $(tabsWrap).animate({ // animate the wrap div using the new container div height height: $(tabsContent).height() + "px" }, function() { $(tabsContent).fadeIn(); // fade in the div with all the info }); }); }); return false; }); }; Here's the HTML: <script type="text/javascript"> $(document).ready(function(){ $('.tabs_nav').tabs({movieID:'135353', movieTitle: 'Some Title'}); }); </script> <!--Navigation--> <ul id="details_nav" class="tabs_nav"> <li><a href="#tab_detalles">Detalles</a></li> <li><a href="#tab_criticas">Criticas</a></li> <li><a href="#tab_posters">Posters</a></li> <li><a href="#tab_trailers">Trailers</a></li> </ul> <div class="border_wrap"> <div id="movie_details_wrap"> <div id="tab_content"> <!--Tabs content here--> </div> </div> </div>

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  • How to safely operate on parameters in threads, using C++ & Pthreads?

    - by ChrisCphDK
    Hi. I'm having some trouble with a program using pthreads, where occassional crashes occur, that could be related to how the threads operate on data So I have some basic questions about how to program using threads, and memory layout: Assume that a public class function performs some operations on some strings, and returns the result as a string. The prototype of the function could be like this: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); return result; } Is it correct to assume that strings, being dynamic, are stored on the heap, but that a reference to the string is allocated on the stack at runtime? Stack: [Some mem addr] pointer address to where the string is on the heap Heap: [Some mem addr] memory allocated for the initial string which may grow or shrink To make the function thread safe, the function is extended with the following mutex (which is declared as private in the "SomeClass") locking: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); return result; } Is this a safe way of locking down the operations being done on the strings (all three), or could a thread be stopped by the scheduler in the following cases, which I'd assume would mess up the intended logic: a. Right after the function is called, and the parameters: strOne & strTwo have been set in the two reference pointers that the function has on the stack, the scheduler takes away processing time for the thread and lets a new thread in, which overwrites the reference pointers to the function, which then again gets stopped by the scheduler, letting the first thread back in? b. Can the same occur with the "result" string: the first string builds the result, unlocks the mutex, but before returning the scheduler lets in another thread which performs all of it's work, overwriting the result etc. Or are the reference parameters / result string being pushed onto the stack while another thread is doing performing it's task? Is the safe / correct way of doing this in threads, and "returning" a result, to pass a reference to a string that will be filled with the result instead: void SomeClass::somefunc(const std::string &strOne, const std::string &strTwo, std::string result) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); } The intended logic is that several objects of the "SomeClass" class creates new threads and passes objects of themselves as parameters, and then calls the function: "someFunc": int SomeClass::startNewThread() { pthread_attr_t attr; pthread_t pThreadID; if(pthread_attr_init(&attr) != 0) return -1; if(pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED) != 0) return -2; if(pthread_create(&pThreadID, &attr, proxyThreadFunc, this) != 0) return -3; if(pthread_attr_destroy(&attr) != 0) return -4; return 0; } void* proxyThreadFunc(void* someClassObjPtr) { return static_cast<SomeClass*> (someClassObjPtr)->somefunc("long string","long string"); } Sorry for the long description. But I hope the questions and intended purpose is clear, if not let me know and I'll elaborate. Best regards. Chris

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  • Haskell Monad bind currying

    - by Chime
    I am currently in need of a bit of brain training and I found this article on Haskell and Monads I'm having trouble with exercise 7 re. Randomised function bind. To make the problem even simpler to experiment, I replaced the StdGen type with an unspecified type. So instead of... bind :: (a -> StdGen -> (b,StdGen)) -> (StdGen -> (a,StdGen)) -> (StdGen -> (b,StdGen)) I used... bind :: (a -> c -> (b,c)) -> (c -> (a,c)) -> (c -> (b,c)) and for the actual function impelemtation (just straight from the exercise) bind f x seed = let (x',seed') = x seed in f x' seed' and also 2 randomised functions to trial with: rndf1 :: (Num a, Num b) => a -> b -> (a,b) rndf1 a s = (a+1,s+1) rndf2 :: (Num a, Num b) => a -> b -> (a,b) rndf2 a s = (a+8,s+2) So with this in a Haskell compiler (ghci), I get... :t bind rndf2 bind rndf2 :: (Num a, Num c) => (c -> (a, c)) -> c -> (a, c) This matches the bind curried with rndf2 as the first parameter. But the thing I don't understand is how... :t bind rndf2 . rndf1 Suddenly gives bind rndf2 . rndf1 :: (Num a, Num c) => a -> c -> (a, c) This is the correct type of the composition that we are trying to produce because bind rndf2 . rndf1 Is a function that: takes the same parameter type(s) as rndf1 AND takes the return from rndf1 and pipes it as an input of rndf2 to return the same type as rndf2 rndf1 can take 2 parameters a -> c and rndf2 returns (a, c) so it matches that a composition of these function should have type: bind rndf2 . rndf1 :: (Num a, Num c) => a -> c -> (a, c) This does not match the naive type that I initially came up with for bind bind f :: (a -> b -> (c, d)) -> (c, d) -> (e, f) Here bind mythically takes a function that takes two parameters and produces a function that takes a tuple in order that the output from rndf1 can be fed into rndf2 why the bind function needs to be coded as it is Why the bind function does not have the naive type

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  • Safely defining variables for public callback functions in javascript

    - by djreed
    I am working with the YouTube iFrame API to embed a number of videos on a page. Documentation here: https://developers.google.com/youtube/iframe_api_reference#Requirements In summary, you load the API asynchronously using the following snippet: var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); Once loaded, the API fires the predefined callback function onYouTubePlayerAPIReady. For additional context: I am defining a library file for this in Google Closure. I am providing a namespace: goog.provide('yt.video'); I then use goog.exportSymbol so that the API can find the function. That all works fine. My challenge is that I would like to pass 2 variables to the callback function. Is there any way to do this without defining these 2 variables in the context of the window object? goog.provide('yt.video'); goog.require('goog.dom'); yt.video = function(videos, locales) { this.videos = videos; this.captionLocales = locales; this.init(); }; yt.video.prototype.init = function() { var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); }; /* * Callback function fired when YT API is ready * This is exported using goog.exportSymbol in another file and * is being fired by the API properly. */ yt.video.prototype.onPlayerReady = function(videos, locales) { window.console.log('this :' + this); //logs window window.console.log('this.videos : ' + this.videos); //logs undefined /* * Video settings from Django variable */ for(i=0; i<this.videos.length; i++) { var playerEvents = {}; var embedVars = {}; var el = this.videos[i].el; var playerVid = this.videos[i].vid; var playerWidth = this.videos[i].width; var playerHeight = this.videos[i].height; var captionLocales = this.videos[i].locales; if(this.videos[i].playerVars) var embedVars = this.videos[i].playerVars; } if(this.videos[i].events) { var playerEvents = this.videos[i].events; } /* * Show captions by default */ if(goog.array.indexOf(captionLocales, 'es') >= 0) { embedVars.cc_load_policy = 1; }; new YT.Player(el, { height: playerHeight, width: playerWidth, videoId: playerVid, events: playerEvents, playerVars: embedVars }); }; }; To intialize this, I am currently using the following within a self-executing anonymous function: var videos = [ {"vid": "video_id", "el": "player-1", "width": 640, "height": 390, "locales": ["es", "fr"], "events": {"onStateChange": stateChanged}}, {"vid": "video_id", "el": "player-2", "locales": ["es", "fr"], "width": 640, "height": 390} ]; var locales = ['es']; var videoTemplate = new yt.video(videos, locales);

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