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  • What code have you written with #pragma you found useful?

    - by Xavier Ho
    I've never understood the need of #pragma once when #ifndef #define #endif always works. I've seen the usage of #pragma comment to link with other files , but setting up the compiler settings was easier with an IDE. What are some other usages of #pragma that is useful, but not widely known? Edit: I'm not just after a list of #pragma directives. Perhaps I should rephrase this question a bit more: What code have you written with #pragma you found useful?

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  • What HTTP error code should I use for unauthorised access to a protected image?

    - by Bala Clark
    I am writing a web application that has secure images uploaded by users. These images are only available to the owner when logged in. I am wondering what the best HTTP error code to throw in the case of unauthorised access? Would a 404 not found, or a 403 unauthorised be better? I am leaning towards the 403, but would it be better to hide the fact that the resource exists to unauthorised users be better?

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  • How can I browse source code on an iPhone?

    - by Bill
    I have a lot of downtime on the subway each morning and evening, and I'd like to be able to review source code for various projects I'm working on. Are there any apps that can help with this? I'd like something that lets me browse a hierarchical tree of source files and that does syntax highlighting.

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  • rotating bitmaps. In code.

    - by Marco van de Voort
    Is there a faster way to rotate a large bitmap by 90 or 270 degrees than simply doing a nested loop with inverted coordinates? The bitmaps are 8bpp and typically 2048*2400*8bpp Currently I do this by simply copying with argument inversion, roughly (pseudo code: for x = 0 to 2048-1 for y = 0 to 2048-1 dest[x][y]=src[y][x]; (In reality I do it with pointers, for a bit more speed, but that is roughly the same magnitude) GDI is quite slow with large images, and GPU load/store times for textures (GF7 cards) are in the same magnitude as the current CPU time. Any tips, pointers? An in-place algorithm would even be better, but speed is more important than being in-place. Target is Delphi, but it is more an algorithmic question. SSE(2) vectorization no problem, it is a big enough problem for me to code it in assembler Duplicates How do you rotate a two dimensional array?. Follow up to Nils' answer Image 2048x2700 - 2700x2048 Compiler Turbo Explorer 2006 with optimization on. Windows: Power scheme set to "Always on". (important!!!!) Machine: Core2 6600 (2.4 GHz) time with old routine: 32ms (step 1) time with stepsize 8 : 12ms time with stepsize 16 : 10ms time with stepsize 32+ : 9ms Meanwhile I also tested on a Athlon 64 X2 (5200+ iirc), and the speed up there was slightly more than a factor four (80 to 19 ms). The speed up is well worth it, thanks. Maybe that during the summer months I'll torture myself with a SSE(2) version. However I already thought about how to tackle that, and I think I'll run out of SSE2 registers for an straight implementation: for n:=0 to 7 do begin load r0, <source+n*rowsize> shift byte from r0 into r1 shift byte from r0 into r2 .. shift byte from r0 into r8 end; store r1, <target> store r2, <target+1*<rowsize> .. store r8, <target+7*<rowsize> So 8x8 needs 9 registers, but 32-bits SSE only has 8. Anyway that is something for the summer months :-) Note that the pointer thing is something that I do out of instinct, but it could be there is actually something to it, if your dimensions are not hardcoded, the compiler can't turn the mul into a shift. While muls an sich are cheap nowadays, they also generate more register pressure afaik. The code (validated by subtracting result from the "naieve" rotate1 implementation): const stepsize = 32; procedure rotatealign(Source: tbw8image; Target:tbw8image); var stepsx,stepsy,restx,resty : Integer; RowPitchSource, RowPitchTarget : Integer; pSource, pTarget,ps1,ps2 : pchar; x,y,i,j: integer; rpstep : integer; begin RowPitchSource := source.RowPitch; // bytes to jump to next line. Can be negative (includes alignment) RowPitchTarget := target.RowPitch; rpstep:=RowPitchTarget*stepsize; stepsx:=source.ImageWidth div stepsize; stepsy:=source.ImageHeight div stepsize; // check if mod 16=0 here for both dimensions, if so -> SSE2. for y := 0 to stepsy - 1 do begin psource:=source.GetImagePointer(0,y*stepsize); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(target.imagewidth-(y+1)*stepsize,0); for x := 0 to stepsx - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; // 3 more areas to do, with dimensions // - stepsy*stepsize * restx // right most column of restx width // - stepsx*stepsize * resty // bottom row with resty height // - restx*resty // bottom-right rectangle. restx:=source.ImageWidth mod stepsize; // typically zero because width is // typically 1024 or 2048 resty:=source.Imageheight mod stepsize; if restx>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(source.ImageWidth-restx,0); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(Target.imagewidth-stepsize,Target.imageheight-restx); for y := 0 to stepsy - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize*RowPitchSource); dec(ptarget,stepsize); end; end; if resty>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(0,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,0); for x := 0 to stepsx - 1 do begin for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; if (resty>0) and (restx>0) then begin // another loop less, since only one block psource:=source.GetImagePointer(source.ImageWidth-restx,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,target.ImageHeight-restx); for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; end; end;

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  • Visual Studio 2010 isn't building before a run when there are code changes. It was doing working yes

    - by jamone
    I've been using using F5 (Start Debugging) for years to build the code (if its out of date), and then debug. This was working on VS 2010 also, however today it just start debugging without a build. Say I do a clean on the project, and then hit F5 instead of building it so it can run it throws an error message saying that the exe doesn't exist to run. How do I make it build first? What could have changed?

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  • Loading an external image via XAML code in WPF?

    - by Mohammad
    I have an image lock.png beside of my WPF exe file in the images folder. Now, I'm gonna load it into the WPF Project as an image, I've used the following XAML code: <Image Stretch="Fill" Source="pack://siteoforigin:,,,/images/lock.png" /> It works, but Expression Blend or Visual Studio doesn't show it when I'm working on the project. How can we show external images in these situations?

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  • how to serialize / deserialize classes defined in .proto (protobuf)

    - by make
    Hi, Could someone please help me with serialization/deserialization classes defined in .proto (protobuf). here is an exp that I am trying to build: file.proto message Data{ required string x1 = 1; required uint32 x2 = 2; required float x3 = 3; } message DataExge { repeated Data data = 1; } client.cpp ... void serialize(const DataExge &data_snd){ try { ofstream ofs("DataExge"); data_snd.SerializeToOstream(&ofs); } catch(exception &e) { cerr << "serialize/exception: " << e.what() << endl; exit(1); } } void deserialize(DataExge &data_rec){ try { ifstream ifs("DataExge"); data_rec.ParseFromIstream(&ifs); } catch(exception& e) { cerr << "deserialize/exception: " << e.what() << endl; exit(1); } } int main(){ ... DataExge dataexge; Data *dat = dataexge.add_data(); char *y1 = "operation1"; uint32_t y2 = 123 ; float y3 = 3.14; // assigning data to send() dat->set_set_x1(y1); dat->set_set_x2(y2); dat->set_set_x3(y3); //sending data to the client serialize(dataexge); if (send(socket, &dataexge, sizeof(dataexge), 0) < 0) { cerr << "send() failed" ; exit(1); } //receiving data from the server deserialize(dataexge); if (recv(socket, &dataexge, sizeof(dataexge), 0) < 0) { cerr << "recv() failed"; exit(1); } //printing received data cout << dat->x1() << "\n"; cout << dat->x2() << "\n"; cout << dat->x3() << "\n"; ... } server.cpp ... void serialize(const DataExge &data_snd){ try { ofstream ofs("DataExge"); data_snd.SerializeToOstream(&ofs); } catch(exception &e) { cerr << "serialize/exception: " << e.what() << endl; exit(1); } } void deserialize(DataExge &data_rec){ try { ifstream ifs("DataExge"); data_rec.ParseFromIstream(&ifs); } catch(exception& e) { cerr << "deserialize/exception: " << e.what() << endl; exit(1); } } int main(){ ... DataExge dataexge; Data *dat = dataexge.add_data(); //receiving data from the client deserialize(dataexge); if (recv(socket, &dataexge, sizeof(dataexge), 0) < 0) { cerr << "recv() failed"; exit(1); } //printing received data cout << dat->x1() << "\n"; cout << dat->x2() << "\n"; cout << dat->x3() << "\n"; // assigning data to send() dat->set_set_x1("operation2"); dat->set_set_x2(dat->x2() + 1); dat->set_set_x3(dat->x3() + 1.1); //sending data to the client serialize(dataexge); //error// I am getting error at this line ... if (send(socket, &dataexge, sizeof(dataexge), 0) < 0) { cerr << "send() failed" ; exit(1); } ... } Thanks for your help and replies -

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  • C# - Possible to use Subinacl or something else (an api maybe?) from C# code?

    - by Svein Erik
    I've created a program in C# which creates users and adds them to groups, everything is working fine. But I also want to create a "home folder", which is on another server, and the share will be like this: 81file01/users/username. And of course set the rights of the folder to the newly created AD-user. Now we're using a vb-script to do this, and this part is done with Subinacl, but is there a way to do this through my c# code? I'm using .net 3.5 by the way :)

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  • How to dispose of variables in windows close button

    - by cmrhema
    Hi, I have a windows forms application, where I have declared some static variables. On the click of exit button, I have disposed of some datatable which i have declared static. Many a times the user instead of clicking the exit button, will just exit the windows application by clicking the X button on the left corner top. What should be done to ensure that even if the user clicks the X button, everything is disposed of properly. Thanks Regards Hema

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  • Are there any tools for performing static analysis of Scala code?

    - by Roman Kagan
    Are there any tools for performing static analysis of Scala code, similar to FindBugs and PMD for Java or Splint for C/C++? I know that FindBugs works on the bytecode produced by compiling Java, so I'm curious as to how it would work on Scala. Google searches (as of 27 October 2009) reveal very little. Google searches (as of 01 February 2010) reveal this question.

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  • Can Java Code tell if it is in an App Server?

    - by Grasper
    Is there something I can call from a POJO to see if the code is currently in an App Server or outside of an App Server? Something like this (In rough PseudoCode): System.getRunningEnvironment().equals(Environment.Glassfish) or System.getRunningEnvironment().equals(Environment.ApplicationServer) or System.getRunningEnvironment().equals(Environment.JavaSE)

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  • How do I use this code to modify contact ringtone in android?

    - by masterkapu
    I found that with code/function I can change the contacts ringtone, but I couldn't find how to use it. Can someone help me, How do I do it? context.getContentResolver().update(contactUri, values, where, args); ContactsContract.Contacts.CUSTOM_RINGTONE One more question. when I call from one android simulator to another I don't hear the ringing sound, what could be the problem?

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  • How to know if the client has terminated in sockets

    - by shadyabhi
    Suppose, I have a connected socket after writing this code.. if ((sd = accept(socket_d, (struct sockaddr *)&client_addr, &alen)) < 0) { perror("accept failed\n"); exit(1); } How can I know at the server side that client has exited. My whole program actually does the following.. Accepts a connection from client Starts a new thread that reads messages from that particular client and then broadcast this message to all the connected clients. If you want to see the whole code... In this whole code. I am also struggling with one more problem that whenever I kill a client with Ctrl+C, my server terminates abruptly.. It would be nice if anyone could suggest what the problem is.. #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <string.h> #include <signal.h> #include <errno.h> #include <pthread.h> /*CONSTANTS*/ #define DEFAULT_PORT 10000 #define LISTEN_QUEUE_LIMIT 6 #define TOTAL_CLIENTS 10 #define CHAR_BUFFER 256 /*GLOBAL VARIABLE*/ int current_client = 0; int connected_clients[TOTAL_CLIENTS]; extern int errno; void *client_handler(void * socket_d); int main(int argc, char *argv[]) { struct sockaddr_in server_addr;/* structure to hold server's address*/ int socket_d; /* listening socket descriptor */ int port; /* protocol port number */ int option_value; /* needed for setsockopt */ pthread_t tid[TOTAL_CLIENTS]; port = (argc > 1)?atoi(argv[1]):DEFAULT_PORT; /* Socket Server address structure */ memset((char *)&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; /* set family to Internet */ server_addr.sin_addr.s_addr = INADDR_ANY; /* set the local IP address */ server_addr.sin_port = htons((u_short)port); /* Set port */ /* Create socket */ if ( (socket_d = socket(PF_INET, SOCK_STREAM, 0)) < 0) { fprintf(stderr, "socket creation failed\n"); exit(1); } /* Make listening socket's port reusable */ if (setsockopt(socket_d, SOL_SOCKET, SO_REUSEADDR, (char *)&option_value, sizeof(option_value)) < 0) { fprintf(stderr, "setsockopt failure\n"); exit(1); } /* Bind a local address to the socket */ if (bind(socket_d, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) { fprintf(stderr, "bind failed\n"); exit(1); } /* Specify size of request queue */ if (listen(socket_d, LISTEN_QUEUE_LIMIT) < 0) { fprintf(stderr, "listen failed\n"); exit(1); } memset(connected_clients,0,sizeof(int)*TOTAL_CLIENTS); for (;;) { struct sockaddr_in client_addr; /* structure to hold client's address*/ int alen = sizeof(client_addr); /* length of address */ int sd; /* connected socket descriptor */ if ((sd = accept(socket_d, (struct sockaddr *)&client_addr, &alen)) < 0) { perror("accept failed\n"); exit(1); } else printf("\n I got a connection from (%s , %d)\n",inet_ntoa(client_addr.sin_addr),ntohs(client_addr.sin_port)); if (pthread_create(&tid[current_client],NULL,(void *)client_handler,(void *)sd) != 0) { perror("pthread_create error"); continue; } connected_clients[current_client]=sd; current_client++; /*Incrementing Client number*/ } return 0; } void *client_handler(void *connected_socket) { int sd; sd = (int)connected_socket; for ( ; ; ) { ssize_t n; char buffer[CHAR_BUFFER]; for ( ; ; ) { if (n = read(sd, buffer, sizeof(char)*CHAR_BUFFER) == -1) { perror("Error reading from client"); pthread_exit(1); } int i=0; for (i=0;i<current_client;i++) { if (write(connected_clients[i],buffer,sizeof(char)*CHAR_BUFFER) == -1) perror("Error sending messages to a client while multicasting"); } } } } My client side is this (Maye be irrelevant while answering my question) #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <string.h> #include <stdlib.h> void error(char *msg) { perror(msg); exit(0); } void *listen_for_message(void * fd) { int sockfd = (int)fd; int n; char buffer[256]; bzero(buffer,256); printf("YOUR MESSAGE: "); fflush(stdout); while (1) { n = read(sockfd,buffer,256); if (n < 0) error("ERROR reading from socket"); if (n == 0) pthread_exit(1); printf("\nMESSAGE BROADCAST: %sYOUR MESSAGE: ",buffer); fflush(stdout); } } int main(int argc, char *argv[]) { int sockfd, portno, n; struct sockaddr_in serv_addr; struct hostent *server; pthread_t read_message; char buffer[256]; if (argc < 3) { fprintf(stderr,"usage %s hostname port\n", argv[0]); exit(0); } portno = atoi(argv[2]); sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) error("ERROR opening socket"); server = gethostbyname(argv[1]); if (server == NULL) { fprintf(stderr,"ERROR, no such host\n"); exit(0); } bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr, server->h_length); serv_addr.sin_port = htons(portno); if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0) error("ERROR connecting"); bzero(buffer,256); if (pthread_create(&read_message,NULL,(void *)listen_for_message,(void *)sockfd) !=0 ) { perror("error creating thread"); } while (1) { fgets(buffer,255,stdin); n = write(sockfd,buffer,256); if (n < 0) error("ERROR writing to socket"); bzero(buffer,256); } return 0; }

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