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  • How do I display and calculate numbers from a database on iPhone?

    - by JoshD
    I am new to designing apps and have a basic understand of Ob-C and how everything works. What I would like to do is have two tabs, one is a home screen that displays numbers and percentages that are entered on the second tab. The user will be able to store that information and refer back to it and update it. What is the best way to complete that math from the database to the "home screen"? Any tutorials, advice is great! Thanks.

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  • Play a wav file retrieved from a database on the iPhone?

    - by user312917
    I have alot of wav files stored in sqlite3, but when I retrieve one of them, I can't play it. The retrieve code is NSData *soundData = (NSDATA *)sqlite3_column_blob(statement, 0); mPlayer = [[AVAudioPlayer alloc] initWithData:soundData error:&error]; The data is stored as binary and it's there when I search for it using sqlite3.

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  • iPhone SDK: How to get 4.0 on a device?

    - by jp chance
    This is a question about installing 4.0 on an 3rd gen iPod Touch. I already have a developer account. I have also downloaded the 4.0 SDK with XCode. I can test the new functionality in the simulator but I want to also try it on my device hence my question. I am looking for instructions on how to get it on my new third gen iPod Touch. Could someone suggest a link that has worked well for them? thanks.

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  • (iphone) am I creating a leak when creating a new image from an image?

    - by Eugene
    Hi, I have following code as UIImage+Scale.h category. -(UIImage*)scaleToSize:(CGSize)size { UIGraphicsBeginImageContext(size); [self drawInRect:CGRectMake(0, 0, size.width, size.height)]; // is this scaledImage auto-released? UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; } I use image obtained as above and use it as following. UIImage* image = [[UIImage alloc] initWithData: myData]; image = [image scaleToSize: size]; <- wouldn't this code create a leak since image(before scaling) is lost somewhere? i guess above codes work fine if image was first created with auto-release. But if image was created using 'alloc', it would create a leak in my short knowledge. How should I change scaleToSize: to guard against it? Thank you

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  • Control ( UIButton, UILable) Hides when the Video plays Again on iPhone!

    - by Taimur Hamza
    Hi, I have displayed UIButton on top of Playing Movie using this code. NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { // Locate the movie player window UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Add our overlay view to the movie player's subviews so it is // displayed above it. [moviePlayerWindow addSubview:self.myABC]; } There are 2 buttons on top of my movie layer. They play different videos.Now the strange part is the video plays fine with buttons showing on top of it. When i press the button to play the other movie plays but the buttons doesnt show. Seems the view reloads and flushes all the Subviews. But i have checked it in the debug mode and it enters into the 'if' condition and this line runs [moviePlayerWindow addSubview:self.myABC]; But the buttons are not dislpayed. Any ideas wats going wrong ? Thanks, Taimur

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  • (iphone) maintaining CGContextRef or CGLayerRef is a bad idea?

    - by Eugene
    Hi, I need to work with many images, and I can't hold them as UIImage in memory because they are too big. I also need to change colors of image and merge them on the fly. Creating UIImage from underlying NSData, change color, and combine them when you can't have many images on memory is fairly slow. (as far as I can get) I thought maybe I can store underlying CGLayerRef(for image that will be combined) and CGContextRef(the resulting combined image). I am new to drawing world, and not sure if CGLayerRef or CGContextRef is smaller in memory than UIImage. I recently heard that w*h image takes up w*h*4 bytes in memory. Does CGLayerRef or CGContextRef also take up that much memory? Thank you

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  • How to save an animated image to iPhone's photos album?

    - by OpenThread
    I created an animated image, and it animates properly in an UIImageView: - (void)viewDidLoad { [super viewDidLoad]; UIImage *image1 = [UIImage imageNamed:@"apress_logo"]; UIImage *image2 = [UIImage imageNamed:@"Icon"]; UIImage *animationImage = [UIImage animatedImageWithImages:[NSArray arrayWithObjects:image1, image2, nil] duration:0.5]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = animationImage; [self.view addSubview:imageView]; } But if saved to photos album, it couldn't animate agian: UIImageWriteToSavedPhotosAlbum(animationImage, self, @selector(imageSavedToPhotosAlbum:didFinishSavingWithError:contextInfo:), nil); So is there any solution to save an animated image to photos album? Special thanks!

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  • (iphone) can i give different intervals between images when animating?

    - by Eugene
    Hi, I'm animating several image as follows. UIImageView* animationView = [[UIImageView alloc] initWithFrame: self.animationViewContainer.bounds]; animationView.animationImages = animationArray; animationView.animationDuration = 0.5; animationView.animationRepeatCount = 5; [animationView startAnimating]; What I'd like to do is, controlling duration between animationImages. For instance, show image1 for 0.3 sec image2 for 0.5 sec.. There must be some way to do this, but hard to find an answer. I've asked the same question here before, but wording of the question wasn't so clear. Thank you

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  • What's a good way to have sample data on the iPhone/iPad?

    - by MikeN
    I have an iPad application that pulls in all of its data from an external web service. I am working on building in a demo mode that will use a cache of demo data stored on the device so it can be demoed and tried out without the web service connection (or an internet connection.) Is there a project or good practices standard to follow to model this type of sample data? I'm expecting JSON arrays/Dictionaries back from my web service, how could I build a function that uses hardcoded data to create the NSMutableData object I'd expect to get back from a JSON web request?

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  • How costly performance-wise are these actions in iPhone objective-C?

    - by Alex Gosselin
    This is really a few questions in one, I'm wondering what the performance cost is for these things, as I haven't really been following a best practice of any sort for these. The answers may also be useful to other readers, if somebody knows these. (1) If I need the core data managed object context, is it bad to use #import "myAppDelegate.h" //farther down in the code: NSManagedObjectContext *context = [(myAppDelegate.h*)[[UIApplication sharedApplication] delegate] managedObjectContext]; as opposed to leaving the warning you get if you don't cast the delegate? (2) What is the cheapest way to hard-code a string? I have been using return @"myString"; on occasion in some functions where I need to pass it to a variety of places, is it better to do it this way: static NSString *str = @"myString"; return str; (3) How costly is it to subclass an object i wrote vs. making a new one, in general? (4) When I am using core data and navigating through a hierarchy of some sort, is it necessary to turn things back into faults somehow after I read some info from them? or is this done automatically? Thanks for any help.

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  • disable download of my paid app in Android

    - by Boy
    I have a paid app in the store which will remove the ads in another app when it is installed on that device. Now I want to remove this 'remove ads' app, as I want to have an in-app payement for this for instance (or maybe I just keep the ads version only). But the problem is, if I unpublish the app, people who bought it will not be able to download it again when they get a new phone or reset their phone. How to I keep the app in the Play Store, but prevent people from buying it? Is this possible? My backup plan is: make the app cost 10.000 euro's and put in the message that this app should not be bought anymore. But I don't like that...

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  • Google App Engine/GWT/Eclipse Plugin Newbie Question- how to autobuild client side resources?

    - by Dieter Hanover
    Hi there, I'm tinkering with the default GWT application generated by the Google Eclipse plugin when I click the Google "New Web Application Project" button in Eclipse 3.5. This will no doubt be familiar to many of you.. basically there is an h1 title stating "Web Application Starter Project," a text field, and a Send button. What I've found is that whenever I make changes to the client side resources, e.g. change the text on the Send button to "Submit" in the .java file, Eclipse does not appear to autobuild these resources. In fact I have to rebuild the entire project in order for these changes to be reflected in my browser. I do have "build automatically" selected in eclipse. I should state that this is my second GWT project, the first was almost entirely server side (restlet on GAE) and everything built automatically nicely. When I first tried this new project with updated client resources, on refreshing my browser, the browser stated "you may need to (re)compile your project." I'm not sure if this is relevant but I thought I'd mention it all the same. So what's going on? How do I get Eclipse/GWT to autobuild these client side resources? Cheers for any help you can offer! :-)

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