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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • Unit testing with Mocks. Test behaviour not implementation

    - by Kenny Eliasson
    Hi.. I always had a problem when unit testing classes that calls other classes, for example I have a class that creates a new user from a phone-number then saves it to the database and sends a SMS to the number provided. Like the code provided below. public class UserRegistrationProcess : IUserRegistration { private readonly IRepository _repository; private readonly ISmsService _smsService; public UserRegistrationProcess(IRepository repository, ISmsService smsService) { _repository = repository; _smsService = smsService; } public void Register(string phone) { var user = new User(phone); _repository.Save(user); _smsService.Send(phone, "Welcome", "Message!"); } } It is a really simple class but how would you go about and test it? At the moment im using Mocks but I dont really like it [Test] public void WhenRegistreringANewUser_TheNewUserIsSavedToTheDatabase() { var repository = new Mock<IRepository>(); var smsService = new Mock<ISmsService>(); var userRegistration = new UserRegistrationProcess(repository.Object, smsService.Object); var phone = "0768524440"; userRegistration.Register(phone); repository.Verify(x => x.Save(It.Is<User>(user => user.Phone == phone)), Times.Once()); } [Test] public void WhenRegistreringANewUser_ItWillSendANewSms() { var repository = new Mock<IRepository>(); var smsService = new Mock<ISmsService>(); var userRegistration = new UserRegistrationProcess(repository.Object, smsService.Object); var phone = "0768524440"; userRegistration.Register(phone); smsService.Verify(x => x.Send(phone, It.IsAny<string>(), It.IsAny<string>()), Times.Once()); } It feels like I am testing the wrong thing here? Any thoughts on how to make this better?

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  • Raphael.js: Adding a new custom element

    - by Claudia
    I would like to create a custom Raphael element, with custom properties and functions. This object must also contain predefined Raphael objects. For example, I would have a node class, that would contain a circle with text and some other elements inside it. The problem is to add this new object to a set. These demands are needed because non-Raphael objects cannot be added to sets. As a result, custom objects that can contain Raphael objects cannot be used. The code would look like this: var Node = function (paper) { // Coordinates & Dimensions this.x = 0, this.y = 0, this.radius = 0, this.draw = function () { this.entireSet = paper.set(); var circle = paper.circle(this.x, this.y, this.radius); this.circleObj = circle; this.entireSet.push(circle); var text = paper.text(this.x, this.y, this.text); this.entireSet.push(text); } // other functions } var NodeList = function(paper){ this.nodes = paper.set(), this.populateList = function(){ // in order to add a node to the set // the object must be of type Raphael object // otherwise the set will have no elements this.nodes.push(// new node) } this.nextNode = function(){ // ... } this.previousNode = function(){ // ... } }

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  • C# creating a Class, having objects as member variables? I think the objects are garbage collecte

    - by Bryan
    So I have a class that has the following member variables. I have get and set functions for every piece of data in this class. public class NavigationMesh { public Vector3 node; int weight; bool isWall; bool hasTreasure; public NavigationMesh(int x, int y, int z, bool setWall, bool setTreasure) { //default constructor //Console.WriteLine(x + " " + y + " " + z); node = new Vector3(x, y, z); //Console.WriteLine(node.X + " " + node.Y + " " + node.Z); isWall = setWall; hasTreasure = setTreasure; weight = 1; }// end constructor public float getX() { Console.WriteLine(node.X); return node.X; } public float getY() { Console.WriteLine(node.Y); return node.Y; } public float getZ() { Console.WriteLine(node.Z); return node.Z; } public bool getWall() { return isWall; } public void setWall(bool item) { isWall = item; } public bool getTreasure() { return hasTreasure; } public void setTreasure(bool item) { hasTreasure = item; } public int getWeight() { return weight; } }// end class In another class, I have a 2-Dim array that looks like this NavigationMesh[,] mesh; mesh = new NavigationMesh[502,502]; I use a double for loop to assign this, my problem is I cannot get the data I need out of the Vector3 node object after I create this object in my array with my "getters". I've tried making the Vector3 a static variable, however I think it refers to the last instance of the object. How do I keep all of these object in memory? I think there being garbage collected. Any thoughts?

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  • Is there a supplementary guide/answer key for ruby koans?

    - by corroded
    I have recently tried sharpening my rails skills with this tool: http://github.com/edgecase/ruby_koans but I am having trouble passing some tests. Also I am not sure if I'm doing some things correctly since the objective is just to pass the test, there are a lot of ways in passing it and I may be doing something that isn't up to standards. Is there a way to confirm if I'm doing things right? a specific example: in about_nil, def test_nil_is_an_object assert_equal __, nil.is_a?(Object), "Unlike NULL in other languages" end so is it telling me to check if that second clause is equal to an object(so i can say nil is an object) or just put assert_equal true, nil.is_a?(Object) because the statement is true? and the next test: def test_you_dont_get_null_pointer_errors_when_calling_methods_on_nil # What happens when you call a method that doesn't exist. The # following begin/rescue/end code block captures the exception and # make some assertions about it. begin nil.some_method_nil_doesnt_know_about rescue Exception => ex # What exception has been caught? assert_equal __, ex.class # What message was attached to the exception? # (HINT: replace __ with part of the error message.) assert_match(/__/, ex.message) end end Im guessing I should put a "No method error" string in the assert_match, but what about the assert_equal?

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  • How can I use JSONP to download client-side javascript objects?

    - by Alex Mcp
    I'm trying to get client-side javascript objects saved as a file locally. I'm not sure if this is possible. The basic architecture is this: Ping an external API to get back a JSON object Work client-side with that object, and eventually have a "download me" link This link sends the data to my server, which processes it and sends it back with a mime type application/json, which (should) prompt the user to download the file locally. Right now here are my pieces: Server Side Code <?php $data = array('zero', 'one', 'two', 'testing the encoding'); $json = json_encode($data); //$json = json_encode($_GET['']); //eventually I'll encode their data, but I'm testing header("Content-type: application/json"); header('Content-Disposition: attachment; filename="backup.json"'); echo $_GET['callback'] . ' (' . $json . ');'; ?> Relevant Client Side Code $("#download").click(function(){ var json = JSON.stringify(collection); //serializes their object $.ajax({ type: "GET", url: "http://www.myURL.com/api.php?callback=?", //this is the above script dataType: "jsonp", contentType: 'jsonp', data: json, success: function(data){ console.log( "Data Received: " + data[3] ); } }); return false; }); Right now when I visit the api.php site with Firefox, it prompts a download of download.json and that results in this text file, as expected: (["zero","one","two","testing the encoding"]); And when I click #download to run the AJAX call, it logs in Firebug Data Received: testing the encoding which is almost what I'd expect. I'm receiving the JSON string and serializing it, which is great. I'm missing two things: The Actual Questions What do I need to do to get the same prompt-to-download behavior that I get when I visit the page in a browser (much simpler) How do I access, server-side, the json object being sent to the server to serialize it? I don't know what index it is in the GET array (silly, I know, but I've tried almost everything)

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  • safe placement new & explicit destructor call

    - by uray
    this is an example of my codes: ` template <typename T> struct MyStruct { T object; } template <typename T> class MyClass { MyStruct<T>* structPool; size_t structCount; MyClass(size_t count) { this->structCount = count; this->structPool = new MyStruct<T>[count]; for( size_t i=0 ; i<count ; i++ ) { //placement new to call constructor new (&this->structPool[i].object) T(); } } ~MyClass() { for( size_t i=0 ; i<this->structCount ; i++ ) { //explicit destructor call this->structPool[i].object.~T(); } delete[] this->structPool; } } ` my question is, is this a safe way to do? do I make some hidden mistake at some condition? will it work for every type of object (POD and non-POD) ?

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  • Using Interface Builder efficiently

    - by Aaron Wetzler
    I am new to iPhone and objective c. I have spent hours and hours and hours reading documents and trying to understand how things work. I have RTFM or at least am in the process. My main problem is that I want to understand how to specify where an event gets passed to and the only way I have been able to do it is by specifying delegates but I am certain there is an easier/quicker way in IB. So, an example. Lets say I have 20 different views and view controllers and one MyAppDelegate. I want to be able to build all of these different Xib files in IB and add however many buttons and text fields and whatever and then specify that they all produce some event in the MyAppDelegate object. To do this I added a MyAppDelegate object in each view controller in IB's list view. Then I created an IBAction method in MyAppDelegate in XCode and went back to IB and linked all of the events to the MyAppDelegate object in each Xib file. However when I tried running it it just crashed with a bad read exception. My guess is that each Xib file is putting a MyAppDelegate object pointer that has nothing to do with the eventual MyAppDelegate adress that will actually be created at runtime. So my question is...how can I do this?!!!

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  • Events and references pattern

    - by serhio
    In a project I have the following relation between BO and GUI By e.g. G could represent a graphic with time lines, C a TimeLine curve, P - points of that curve and T the time that represents each point. Each GUI object is associated with the BO corresponding object. When T changes GUI P captures the Changed event and changes its location. So, when G should be modified, it modifies internally its objects and as result T changes, P moves and the GuiG visually changes, everything is OK. But there is an inconvenient of this architecture... BO should not be recreated, because this will breack the link between BO and GUIO. In particular, GUI P should always have the same reference of T. If in a business logic I do by e.g. P1.T = new T(this.T + 10) GUI_P1 will not move anymore, because it wait an event from the reference of former P1.T object, that does not belongs to P1 anymore. So the solution was to always modify the existing objects, not to recreate it. But here is an other inconvenient: performance. Say I have a ready newC object that should replace the older one. Instead of doing G1.C = newC I should do foreach T in foreach P in C replace with T from P from newC. Is there an other more optimal way to do it?

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  • HTML Submit button vs AJAX based Post (ASP.NET MVC)

    - by Graham
    I'm after some design advice. I'm working on an application with a fellow developer. I'm from the Webforms world and he's done a lot with jQuery and AJAX stuff. We're collaborating on a new ASP.MVC 1.0 app. He's done some pretty amazing stuff that I'm just getting my head around, and used some 3rd party tools etc. for datagrids etc. but... He rarely uses Submit buttons whereas I use them most of the time. He uses a button but then attaches Javascript to it that calls an MVC action which returns a JSON object. He then parses the object to update the datagrid. I'm not sure how he deals with server-side validation - I think he adds a message property to the JSON object. A sample scenario would be to "Save" a new record that then gets added to the gridview. The user doesn't see a postback as such, so he uses jQuery to disable the UI whilst the controller action is running. TBH, it looks pretty cool. However, the way I'd do it would be to use a Submit button to postback, let the ModelBinder populate a typed model class, parse that in my controller Action method, update the model (and apply any validation against the model), update it with the new record, then send it back to be rendered by the View. Unlike him, I don't return a JSON object, I let the View (and datagrid) bind to the new model data. Both solutions "work" but we're obviously taking the application down different paths so one of us has to re-work our code... and we don't mind whose has to be done. What I'd prefer though is that we adopt the "industry-standard" way of doing this. I'm unsure as to whether my WebForms background is influencing the fact that his way just "doesn't feel right", in that a "submit" is meant to submit data to the server. Any advice at all please - many thanks.

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  • How to test method call order with Moq

    - by Finglas
    At the moment I have: [Test] public void DrawDrawsAllScreensInTheReverseOrderOfTheStack() { // Arrange. var screenMockOne = new Mock<IScreen>(); var screenMockTwo = new Mock<IScreen>(); var screens = new List<IScreen>(); screens.Add(screenMockOne.Object); screens.Add(screenMockTwo.Object); var stackOfScreensMock = new Mock<IScreenStack>(); stackOfScreensMock.Setup(s => s.ToArray()).Returns(screens.ToArray()); var screenManager = new ScreenManager(stackOfScreensMock.Object); // Act. screenManager.Draw(new Mock<GameTime>().Object); // Assert. screenMockOne.Verify(smo => smo.Draw(It.IsAny<GameTime>()), Times.Once(), "Draw was not called on screen mock one"); screenMockTwo.Verify(smo => smo.Draw(It.IsAny<GameTime>()), Times.Once(), "Draw was not called on screen mock two"); } But the order in which I draw my objects in the production code does not matter. I could do one first, or two it doesn't matter. However it should matter as the draw order is important. How do you (using Moq) ensure methods are called in a certain order? Edit I got rid of that test. The draw method has been removed from my unit tests. I'll just have to manually test it works. The reversing of the order though was taken into a seperate test class where it was tested so it's not all bad. Thanks for the link about the feature they are looking into. I sure hope it gets added soon, very handy.

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  • how to read in a list of custom configuration objects

    - by Johnny
    hi, I want to implement Craig Andera's custom XML configuration handler in a slightly different scenario. What I want to be able to do is to read in a list of arbitrary length of custom objects defined as: public class TextFileInfo { public string Name { get; set; } public string TextFilePath { get; set; } public string XmlFilePath { get; set; } } I managed to replicate Craig's solution for one custom object but what if I want several? Craig's deserialization code is: public class XmlSerializerSectionHandler : IConfigurationSectionHandler { public object Create(object parent, object configContext, XmlNode section) { XPathNavigator nav = section.CreateNavigator(); string typename = (string)nav.Evaluate("string(@type)"); Type t = Type.GetType(typename); XmlSerializer ser = new XmlSerializer(t); return ser.Deserialize(new XmlNodeReader(section)); } } I think I could do this if I could get Type t = Type.GetType("System.Collections.Generic.List<TextFileInfo>") to work but it throws Could not load type 'System.Collections.Generic.List<Test1.TextFileInfo>' from assembly 'Test1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

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  • iPhone: detect "touch-and-drag" gesture from UIBarButtonItem?

    - by Greg Maletic
    I have an "add" button that's represented by a UIBarButtonItem. Hitting the "add" button adds an object into a list that represents a moment in time. By default, that time is "now"...but I'd like to be able to use dragging behavior to let the user specify earlier times for the object. Here's the behavior I want to implement: If the user touches on the UIBarButtonItem and lets go quickly, an object is added to the list that represents "now." If the user touches on the UIBarButtonItem and drags, a little UI pops up that shows the time that the distance of their drag represents. The further they drag, the further back in time their touch will represent. When they let go, the object representing an earlier time will get added to the list. (Though the description of the behavior is complicated, I'm convinced this will be pretty intuitive for users of the app.) I haven't implemented code for anything but the most simple touches in the past, and I'm at a loss as to the best way to try this. Does anyone have any suggestions, or could point me towards some sample code that implements something like this? Thanks very much.

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  • Passing data between objects in Chain of Responsibility pattern

    - by AbrahamJP
    While implementing the Chain of Responsibility pattern, i came across a dilemma om how to pass data between objects in the chain. The datatypes passed between object in the chain can differ for each object. As a temporary fix I had created a Static class containing a stack where each object in the chain can push the results to the stack while the next object in the chain could pop the results from the stack. Here is a sample code on what I had implemented. public interface IHandler { void Process(); } public static class StackManager { public static Stack DataStack = new Stack(); } //This class doesn't require any input to operate public class OpsA : IHandler { public IHandler Successor {get; set; } public void Process() { //Do some processing, store the result into Stack var ProcessedData = DoSomeOperation(); StackManager.DataStack.Push(ProcessedData); if(Successor != null) Successor(); } } //This class require input data to operate upon public class OpsB : IHandler { public IHandler Successor {get; set; } public void Process() { //Retrieve the results from the previous Operation var InputData = StackManager.DataStack.Pop(); //Do some processing, store the result into Stack var NewProcessedData = DoMoreProcessing(InputData); StackManager.DataStack.Push(NewProcessedData); if(Successor != null) Successor(); } } public class ChainOfResponsibilityPattern { public void Process() { IHandler ProcessA = new OpsA(); IHandler ProcessB = new OpsB(); ProcessA.Successor = ProcessB; ProcessA.Process(); } } Please help me to find a better approach to pass data between handlers objects in the chain.

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  • Unable to persist objects in GAE JDO

    - by Basil Dsouza
    Hello Guys, I am completely fresh to both JDO and GAE, and have been struggling to get my data layer to persist any code at all! The issues I am facing may be very simple, but I just cant seem to find any a way no matter what solution I try. Firstly the problem: (Slightly simplified, but still contains all the info necessary) My data model is as such: User: (primary key) String emailID String firstName Car: (primary key) User user (primary key) String registration String model This was the initial datamodel. I implemented a CarPK object to get a composite primary key of the User and the registration. However that ran into a variety of issues. (Which i will save for another time/question) I then changed the design as such: User: (Unchanged) Car: (primary key) String fauxPK (here fauxPK = user.getEmailID() + SEP + registration) User user String registration String model This works fine for the user, and it can insert and retrieve user objects. However when i try to insert a Car Object, i get the following error: "Cannot have a java.lang.String primary key and be a child object" Found the following helpful link about it: http://stackoverflow.com/questions/2063467/persist-list-of-objects Went to the link suggested there, that explains how to create Keys, however they keep talking about "Entity Groups" and "Entity Group Parents". But I cant seem to find any articles or sites that explain what are "Entity Group"s or an "Entity Group Parents" I could try fiddling around some more to figure out if i can store an object somehow, But I am running sort on patience and also would rather understand and implement than vice versa. So i would appreciate any docs (even if its huge) that covers all these points, and preferably has some examples that go beyond the very basic data modeling. And thanks for reading such a long post :)

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  • template specialization of a auto_ptr<T>

    - by Chris Kaminski
    Maybe I'm overcomplicating things, but then again, I do sort of like clean interfaces. Let's say I want a specialization of auto_ptr for an fstream - I want a default fstream for the generic case, but allow a replacement pointer? tempate <> class auto_ptr<fstream> static fstream myfStream; fstream* ptr; public: auto_ptr() { // set ptr to &myfStream; } reset(fstream* newPtr) { // free old ptr if not the static one. ptr = newPtr }; } Would you consider something different or more elegant? And how would you keep something like the above from propagating outside this particular compilation unit? [The actual template is a boost::scoped_ptr.] EDIT: It's a contrived example. Ignore the fstream - it's about providing a default instance of object for an auto_ptr. I may not want to provide a specialized instance, but would like to keep the auto_ptr semantics for this static default object. class UserClass { public: auto_ptr<fstream> ptr; UserClass() { } } I may not provide an dynamic object at construction time - I still want it to have a meaningful default. Since I'm not looking at ownership-transfer semantics, it really shouldn't matter that my pointer class is pointing to a statically allocated object, no?

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  • Need help make these classes use Visitor Pattern and generics

    - by Shervin
    Hi. I need help to generify and implement the visitor pattern. We are using tons of instanceof and it is a pain. I am sure it can be modified, but I am not sure how to do it. Basically we have an interface ProcessData public interface ProcessData { public setDelegate(Object delegate); public Object getDelegate(); //I am sure these delegate methods can use generics somehow } Now we have a class ProcessDataGeneric that implements ProcessData public class ProcessDataGeneric implements ProcessData { private Object delegate; public ProcessDataGeneric(Object delegate) { this.delegate = delegate; } } Now a new interface that retrieves the ProcessData interface ProcessDataWrapper { public ProcessData unwrap(); } Now a common abstract class that implements the wrapper so ProcessData can be retrieved @XmlSeeAlso( { ProcessDataMotorferdsel.class,ProcessDataTilskudd.class }) public abstract class ProcessDataCommon implements ProcessDataWrapper { protected ProcessData unwrapped; public ProcessData unwrap() { return unwrapped; } } Now the implementation public class ProcessDataMotorferdsel extends ProcessDataCommon { public ProcessDataMotorferdsel() { unwrapped = new ProcessDataGeneric(this); } } similarly public class ProcessDataTilskudd extends ProcessDataCommon { public ProcessDataTilskudd() { unwrapped = new ProcessDataGeneric(this); } } Now when I use these classes, I always need to do instanceof ProcessDataCommon pdc = null; if(processData.getDelegate() instanceof ProcessDataMotorferdsel) { pdc = (ProcessDataMotorferdsel) processData.getDelegate(); } else if(processData.getDelegate() instanceof ProcessDataTilskudd) { pdc = (ProcessDataTilskudd) processData.getDelegate(); } I know there is a better way to do this, but I have no idea how I can utilize Generics and the Visitor Pattern. Any help is GREATLY appreciated.

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  • Cocoa document-based app: Notification not always received by observer

    - by roysolay
    Hi, I hope somebody can help with my notification problem. I have a notification which looks to be set up correctly but it isn’t delivered as expected. I am developing a document based app. The delegate/ document class posts the notification when it reads from a saved file: [[NSNotificationCenter defaultCenter] postNotificationName:notifyBsplinePolyOpened object:self]; Logging tells me that this line is reached whenever I open a saved document. In the DrawView class, I have observers for the windowOpen notification and the bsplinePoly file open notification: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(mainWindowOpen:) name:NSWindowDidBecomeMainNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(savedBspline:) name:notifyBsplinePolyOpened object:nil]; - (void) mainWindowOpen:(NSNotification*) note { NSLog(@"Window opened"); _mainWindow = [note object]; } - (void) savedBspline:(NSNotification*) note { NSLog(@"savedBspline called"); NSLog(@"note is %@", [note name]); } The behavior is odd. When I save and close the main window and reopen it, I get the “Window opened” message but not the “savedBspline called” message. If I leave a main window open and open a previously saved session, I get the “Window opened” message and the “savedBspline called” message. I have searched online discussion and Apple DevCenter documentation but I have not seen this problem.

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  • Problems with objectatasource,giving attributes like delete insert and update

    - by kamal
    After going to the process of adding the various attributes like insert,delete and update.But when i run it through the browser ,editing works but updating and deleting doesn't !(for the update and shows the same thing for delete,my friends think i need to use codes to repair the problems,can you help me please.it shows this: Server Error in '/WebSite3' Application. ObjectDataSource 'ObjectDataSource1' could not find a non-generic method 'Update' that has parameters: First_name, Surname, Original_author_id, First name, original_author id. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: ObjectDataSource 'ObjectDataSource1' could not find a non-generic method 'Update' that has parameters: First_name, Surname, Original_author_id, First name, original_author id. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [InvalidOperationException: ObjectDataSource 'ObjectDataSource1' could not find a non-generic method 'Update' that has parameters: First_name, Surname, Original_author_id, First name, original_author id.] System.Web.UI.WebControls.ObjectDataSourceView.GetResolvedMethodData(Type type, String methodName, IDictionary allParameters, DataSourceOperation operation) +1119426 System.Web.UI.WebControls.ObjectDataSourceView.ExecuteUpdate(IDictionary keys, IDictionary values, IDictionary oldValues) +1008 System.Web.UI.DataSourceView.Update(IDictionary keys, IDictionary values, IDictionary oldValues, DataSourceViewOperationCallback callback) +92 System.Web.UI.WebControls.GridView.HandleUpdate(GridViewRow row, Int32 rowIndex, Boolean causesValidation) +907 System.Web.UI.WebControls.GridView.HandleEvent(EventArgs e, Boolean causesValidation, String validationGroup) +704 System.Web.UI.WebControls.GridView.OnBubbleEvent(Object source, EventArgs e) +95 System.Web.UI.Control.RaiseBubbleEvent(Object source, EventArgs args) +37 System.Web.UI.WebControls.GridViewRow.OnBubbleEvent(Object source, EventArgs e) +123 System.Web.UI.Control.RaiseBubbleEvent(Object source, EventArgs args) +37 System.Web.UI.WebControls.LinkButton.OnCommand(CommandEventArgs e) +118

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  • Can I avoid explicitly casting objects with a common subclass?

    - by prendio2
    I have an iPodLibraryGroup object and Artist and Album both inherit from it. When it comes to my view controllers though I find that I'm duplicate lots of code, for example I have an ArtistListViewController and and AlbumListViewController even though they're both doing basically the same thing. The reason I've ended up duplicating the code is because these view controllers each refer to either an Artist object or al Album object and I'm not sure how to set it up so that one view controller could handle both — these view controllers are mainly accessing methods that that the objects have in common from iPodLibraryGroup. As an example, to hopefully make this clearer consider this code in AlbumListViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { Album *album = nil; album = [self albumForRowAtIndexPath:indexPath inTableView:tableView]; … if (!album.thumbnail) { [self startThumbnailDownload:album forIndexPath:indexPath inTableView:tableView]; cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = album.thumbnail; } return cell; } This is essentially completely repeated (along with a hell of a lot more repeated code) in ArtistListViewController just so that I can typecast the local variable as an Artist instead of an Album. Is there a way to not explicitly need to set Artist or Album here so that the same code could work for any object that is a child of iPodLibraryGroup?

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  • Dynamic Auto updating (to UI, Grid) binding list in C# Winform?

    - by Dhana
    I'm not even sure if i'm doing this correctly. But basically I have a list of objects that are built out of a class/interface. From there, I am binding the list to a datagrid view that is on a Windows Form (C#) Here the list is a Sync list which will auto update the UI, in this case datagridview. Every thing works fine now, but now i would like to have the List should have an dynamic object, that is the object will have by default two static property (ID, Name), and at run time user will select remaining properties. These should be bind to the data grid. Any update on the list should be auto reflected in the grid. I am aware that, we can use dynamic objects, but i would like to know , how to approach for solution, datagridview.DataSource = myData; // myData is AutoUpdateList<IPersonInfo> Now IPersonInfo is the type of object, need to add dynamic properties for this type at runtime. public class AutoUpdateList<T> : System.ComponentModel.BindingList<T> { private System.ComponentModel.ISynchronizeInvoke _SyncObject; private System.Action<System.ComponentModel.ListChangedEventArgs> _FireEventAction; public AutoUpdateList() : this(null) { } public AutoUpdateList(System.ComponentModel.ISynchronizeInvoke syncObject) { _SyncObject = syncObject; _FireEventAction = FireEvent; } protected override void OnListChanged(System.ComponentModel.ListChangedEventArgs args) { try { if (_SyncObject == null) { FireEvent(args); } else { _SyncObject.Invoke(_FireEventAction, new object[] { args }); } } catch (Exception) { // TODO: Log Here } } private void FireEvent(System.ComponentModel.ListChangedEventArgs args) { base.OnListChanged(args); } } Could you help out on this?

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  • Why can I call a non-const member function pointer from a const method?

    - by sdg
    A co-worker asked about some code like this that originally had templates in it. I have removed the templates, but the core question remains: why does this compile OK? #include <iostream> class X { public: void foo() { std::cout << "Here\n"; } }; typedef void (X::*XFUNC)() ; class CX { public: explicit CX(X& t, XFUNC xF) : object(t), F(xF) {} void execute() const { (object.*F)(); } private: X& object; XFUNC F; }; int main(int argc, char* argv[]) { X x; const CX cx(x,&X::foo); cx.execute(); return 0; } Given that CX is a const object, and its member function execute is const, therefore inside CX::execute the this pointer is const. But I am able to call a non-const member function through a member function pointer. Are member function pointers a documented hole in the const-ness of the world? What (presumably obvious to others) issue have we missed?

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  • KODO: how set up fetch plan for bidirectional relationships?

    - by BestPractices
    Running KODO 4.2 and having an issue inefficient queries being generated by KODO. This happens when fetching an object that contains a collection where that collection has a bidrectional relationship back to the first object. Class Classroom { List<Student> _students; } Class Student { Classroom _classroom; } If we create a fetch plan to get a list of Classrooms and their corresponding Students by setting up the following fetch plan: fetchPlan.addField(Classroom.class,”_students”); This will result in two queries (get the classrooms and then get all students that are in those classrooms), which is what we would expect. However, if we include the reference back to the classroom in our fetch plan in order for the _classroom field to get populated by doing fetchPlan.addField(Student.class, “_classroom”), this will result in X number of additional queries where X is the number of students in each classroom. Can anyone explain how to fix this? KODO already has the original Classroom objects at the point that it's executing the queries to retrieve the Classroom objects and set them in each Student object's _classroom field. So I would expect KODO to simply set those objects in the _classroom field on each Student object accordingly and not go back to the database. Once again, the documentation is sorely lacking with Kodo/JDO/OpenJPA but from what I've read it should be able to do this more efficiently. Note-- EAGER_FETCH.PARALLEL is turned on and I have tried this with caching (query and data caches) turned on and off and there is no difference in the resultant queries.

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  • Few Basic Questions in Overriding

    - by Dahlia
    I have few problems with my basic and would be thankful if someone can clear this. What does it mean when I say base *b = new derived; Why would one go for this? We very well separately can create objects for class base and class derived and then call the functions accordingly. I know that this base *b = new derived; is called as Object Slicing but why and when would one go for this? I know why it is not advisable to convert the base class object to derived class object (because base class is not aware of the derived class members and methods). I even read in other StackOverflow threads that if this is gonna be the case then we have to change/re-visit our design. I understand all that, however, I am just curious, Is there any way to do this? class base { public: void f(){cout << "In Base";} }; class derived:public base { public: void f(){cout << "In Derived";} }; int _tmain(int argc, _TCHAR* argv[]) { base b1, b2; derived d1, d2; b2 = d1; d2 = reinterpret_cast<derived*>(b1); //gives error C2440 b1.f(); // Prints In Base d1.f(); // Prints In Derived b2.f(); // Prints In Base d1.base::f(); //Prints In Base d2.f(); getch(); return 0; } In case of my above example, is there any way I could call the base class f() using derived class object? I used d1.base()::f() I just want to know if there any way without using scope resolution operator? Thanks a lot for your time in helping me out!

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  • Static Property losing its value intermittently ?

    - by joedotnot
    Is there something fundamentally wrong with the following design, or can anyone see why would the static properties sometimes loose their values ? I have a class library project containing a class AppConfig; this class is consumed by a Webforms project. The skeleton of AppConfig class is as follows: Public Class AppConfig Implements IConfigurationSectionHandler Private Const C_KEY1 As String = "WebConfig.Key.1" Private Const C_KEY2 As String = "WebConfig.Key.2" Private Const C_KEY1_DEFAULT_VALUE as string = "Key1defaultVal" Private Const C_KEY2_DEFAULT_VALUE as string = "Key2defaultVal" Private Shared m_field1 As String Private Shared m_field2 As String Public Shared ReadOnly Property ConfigValue1() As String Get ConfigValue1= m_field1 End Get End Property Public Shared ReadOnly Property ConfigValue2() As String Get ConfigValue2 = m_field2 End Get End Property Public Shared Sub OnApplicationStart() m_field1 = ReadSetting(C_KEY1, C_KEY1_DEFAULT_VALUE) m_field2 = ReadSetting(C_KEY2, C_KEY1_DEFAULT_VALUE) End Sub Public Overloads Shared Function ReadSetting(ByVal key As String, ByVal defaultValue As String) As String Try Dim setting As String = System.Configuration.ConfigurationManager.AppSettings(key) If setting Is Nothing Then ReadSetting = defaultValue Else ReadSetting = setting End If Catch ReadSetting = defaultValue End Try End Function Public Function Create(ByVal parent As Object, ByVal configContext As Object, ByVal section As System.Xml.XmlNode) As Object Implements System.Configuration.IConfigurationSectionHandler.Create Dim objSettings As NameValueCollection Dim objHandler As NameValueSectionHandler objHandler = New NameValueSectionHandler objSettings = CType(objHandler.Create(parent, configContext, section), NameValueCollection) Return 1 End Function End Class The Static Properties get set once on application start, from the Application_Start event of the Global.asax Sub Application_Start(ByVal sender As Object, ByVal e As EventArgs) //Fires when the application is started AppConfig.OnApplicationStart() End Sub Thereafter, whenever we want to access a value in the Web.Config from anywhere, e.g. aspx page code-behind or another class or referenced class, we simply call the static property. For example, AppConfig.ConfigValue1() AppConfig.ConfigValue2() This is turn returns the value stored in the static backing fields m_field1, m_field2 Problem is sometimes these values are empty string, when clearly the Web.Config entry has values. Is there something fundamentally wrong with the above design, or is it reasonable to expect the static properties would keep their value for the life of the Application session?

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