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  • Using times on the Android platform.

    - by Tarmon
    Hey Everyone, I have a lot of time information in the format of hh:mm and I was wondering if there is a good way to take this information and compare it to the current time. Say I have a list of times for a day and I want to find out which time in this array of strings is the first that has not already past in this day. I was looking at the Calender API and I figured I could break the strings up into hours and minutes by splitting it at the ":" and then create a calender object from that but that seems rather inefficient. Just looking for some input; thanks, Rob <string-array name="example"> <item>6:58</item> <item>7:41</item> <item>8:08</item> <item>8:28</item> <item>8:48</item> <item>9:08</item> <item>9:43</item> <item>10:13</item> <item>10:43</item> <item>11:13</item> <item>11:43</item> <item>12:09</item> <item>12:29</item> <item>12:49</item> <item>1:09</item> <item>1:29</item> <item>1:49</item> <item>2:09</item> <item>2:29</item> <item>2:49</item> <item>3:09</item> <item>3:29</item> <item>3:49</item> <item>4:09</item> <item>4:29</item> <item>4:49</item> <item>5:09</item> <item>5:29</item> <item>5:49</item> <item>6:29</item> <item>7:09</item> <item>7:47</item> <item>8:27</item> <item>9:07</item> <item>9:47</item> <item>10:27</item> </string-array>

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  • Get Asynchronous HttpResponse through Silverlight (F#)

    - by jack2010
    I am a newbie with F# and SL and playing with getting asynchronous HttpResponse through Silverlight. The following is the F# code pieces, which is tested on VS2010 and Window7 and works well, but the improvement is necessary. Any advices and discussion, especially the callback part, are welcome and great thanks. module JSONExample open System open System.IO open System.Net open System.Text open System.Web open System.Security.Authentication open System.Runtime.Serialization [<DataContract>] type Result<'TResult> = { [<field: DataMember(Name="code") >] Code:string [<field: DataMember(Name="result") >] Result:'TResult array [<field: DataMember(Name="message") >] Message:string } // The elements in the list [<DataContract>] type ChemicalElement = { [<field: DataMember(Name="name") >] Name:string [<field: DataMember(Name="boiling_point") >] BoilingPoint:string [<field: DataMember(Name="atomic_mass") >] AtomicMass:string } //http://blogs.msdn.com/b/dsyme/archive/2007/10/11/introducing-f-asynchronous-workflows.aspx //http://lorgonblog.spaces.live.com/blog/cns!701679AD17B6D310!194.entry type System.Net.HttpWebRequest with member x.GetResponseAsync() = Async.FromBeginEnd(x.BeginGetResponse, x.EndGetResponse) type RequestState () = let mutable request : WebRequest = null let mutable response : WebResponse = null let mutable responseStream : Stream = null member this.Request with get() = request and set v = request <- v member this.Response with get() = response and set v = response <- v member this.ResponseStream with get() = responseStream and set v = responseStream <- v let allDone = new System.Threading.ManualResetEvent(false) let getHttpWebRequest (query:string) = let query = query.Replace("'","\"") let queryUrl = sprintf "http://api.freebase.com/api/service/mqlread?query=%s" "{\"query\":"+query+"}" let request : HttpWebRequest = downcast WebRequest.Create(queryUrl) request.Method <- "GET" request.ContentType <- "application/x-www-form-urlencoded" request let GetAsynResp (request : HttpWebRequest) (callback: AsyncCallback) = let myRequestState = new RequestState() myRequestState.Request <- request let asyncResult = request.BeginGetResponse(callback, myRequestState) () // easy way to get it to run syncrnously w/ the asynch methods let GetSynResp (request : HttpWebRequest) : HttpWebResponse = let response = request.GetResponseAsync() |> Async.RunSynchronously downcast response let RespCallback (finish: Stream -> _) (asynchronousResult : IAsyncResult) = try let myRequestState : RequestState = downcast asynchronousResult.AsyncState let myWebRequest1 : WebRequest = myRequestState.Request myRequestState.Response <- myWebRequest1.EndGetResponse(asynchronousResult) let responseStream = myRequestState.Response.GetResponseStream() myRequestState.ResponseStream <- responseStream finish responseStream myRequestState.Response.Close() () with | :? WebException as e -> printfn "WebException raised!" printfn "\n%s" e.Message printfn "\n%s" (e.Status.ToString()) () | _ as e -> printfn "Exception raised!" printfn "Source : %s" e.Source printfn "Message : %s" e.Message () let printResults (stream: Stream)= let result = try use reader = new StreamReader(stream) reader.ReadToEnd(); finally () let data = Encoding.Unicode.GetBytes(result); let stream = new MemoryStream() stream.Write(data, 0, data.Length); stream.Position <- 0L let JsonSerializer = Json.DataContractJsonSerializer(typeof<Result<ChemicalElement>>) let result = JsonSerializer.ReadObject(stream) :?> Result<ChemicalElement> if result.Code<>"/api/status/ok" then raise (InvalidOperationException(result.Message)) else result.Result |> Array.iter(fun element->printfn "%A" element) let test = // Call Query (w/ generics telling it you wand an array of ChemicalElement back, the query string is wackyJSON too –I didn’t build it don’t ask me! let request = getHttpWebRequest "[{'type':'/chemistry/chemical_element','name':null,'boiling_point':null,'atomic_mass':null}]" //let response = GetSynResp request let response = GetAsynResp request (AsyncCallback (RespCallback printResults)) () ignore(test) System.Console.ReadLine() |> ignore

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  • Check Checkboxes dynamically

    - by Selom
    Hi, ive been dealing with this for some time now and need your help. well I have an array $arrayAmenities which contains a combination of the following data based on what is fetched from the database: Air Conditioned Bar Brunch Party Room Tea Room Terrace Valet I would like the application to dynamically check the following set of checkboxes based on the data contained in the array. With my code only one checkbox is checked based on the first data contained in the array. Can you please tell what Im missing? Thanks for answering. code: //get amenities one by one in order to set the checkboxes $arrayAmenities = explode(',', $rest_amenities ); $i=0; while(count($arrayAmenities) > $i) { var_dump($arrayAmenities[$i]); switch($arrayAmenities[$i]) { case 'Air Conditioned': $checkedAir = 'checked=true'; break; case 'Bar': $checkedBar = 'checked=true'; break; case 'Brunch': $checkedBru = 'checked=true'; break; case 'Party Room'; $checkedPar = 'checked=true'; break; } $i+=1; } } checkboxes <table cellpadding="0" cellspacing="0" style="font-size:10px"> <tr> <td style="border-top:1px solid #CCC;border-right:1px solid #CCC;border-left:1px solid #CCC; padding-left:5px ">Air Conditioned <input type="checkbox" name="air_cond" <?php print $checkedAir;?> value="Air Conditioned"></td> <td style="padding-left:10px; border-top:1px solid #CCC;border-right:1px solid #CCC;">Bar <input type="checkbox" name="bar" value="Bar" <?php print $checkedBar;?>></td> <td style="padding-left:10px; border-top:1px solid #CCC;border-right:1px solid #CCC; ">Brunch <input type="checkbox" name="brunch" value="Brunch" <?php print $checkedBru;?>></td> </tr> <tr> <td style="border-top:1px solid #CCC;border-right:1px solid #CCC; border-bottom:1px solid #CCC; border-left:1px solid #CCC; padding-left:5px">Party Room <input <?php print $checkedPar;?> type="checkbox" name="party_room" value="Party Room" ></td> <td style="padding-left:10px; border-top:1px solid #CCC;border-right:1px solid #CCC; border-bottom:1px solid #CCC;">Tea Room <input type="checkbox" name="tea_room" value="Tea Room" ></td> <td style="padding-left:10px; border-top:1px solid #CCC;border-right:1px solid #CCC; border-bottom:1px solid #CCC;">Terrace <input type="checkbox" name="terrace" value="Terrace"></td> </tr> <tr> <td colspan="3" style="border-bottom:1px solid #CCC; border-left:1px solid #CCC; border-right:1px solid #CCC; padding-left:5px">Valet <input type="checkbox" name="valet" value="Valet" ></td> </tr> </table>

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  • Ruby. Mongoid. Relations

    - by Scepion1d
    I've encountered some problems with MongoID. I have three models: require 'mongoid' class Configuration include Mongoid::Document belongs_to :user field :links, :type => Array field :root, :type => String field :objects, :type => Array field :categories, :type => Array has_many :entries end class TimeDim include Mongoid::Document field :day, :type => Integer field :month, :type => Integer field :year, :type => Integer field :day_of_week, :type => Integer field :minute, :type => Integer field :hour, :type => Integer has_many :entries end class Entry include Mongoid::Document belongs_to :configuration belongs_to :time_dim field :category, :type => String # any other dynamic fields end Creating documents for Configurations and TimeDims is successful. But when i've trying to execute following code: params = Hash.new params[:configuration] = config # an instance of Configuration from DB entry.each do |key, value| params[key.to_sym] = value # String end unless Entry.exists?(conditions: params) params[:time_dim] = self.generate_time_dim # an instance of TimeDim from DB params[:category] = self.detect_category(descr) # String Entry.new(params).save end ... i saw following output: /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/bson-1.6.1/lib/bson/bson_c.rb:24:in `serialize': Cannot serialize an object of class Configuration into BSON. (BSON::InvalidDocument) from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/bson-1.6.1/lib/bson/bson_c.rb:24:in `serialize' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongo-1.6.1/lib/mongo/cursor.rb:604:in `construct_query_message' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongo-1.6.1/lib/mongo/cursor.rb:465:in `send_initial_query' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongo-1.6.1/lib/mongo/cursor.rb:458:in `refresh' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongo-1.6.1/lib/mongo/cursor.rb:128:in `next' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongo-1.6.1/lib/mongo/db.rb:509:in `command' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongo-1.6.1/lib/mongo/cursor.rb:191:in `count' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongoid-2.4.6/lib/mongoid/cursor.rb:42:in `block in count' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongoid-2.4.6/lib/mongoid/collections/retry.rb:29:in `retry_on_connection_failure' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongoid-2.4.6/lib/mongoid/cursor.rb:41:in `count' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongoid-2.4.6/lib/mongoid/contexts/mongo.rb:93:in `count' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongoid-2.4.6/lib/mongoid/criteria.rb:45:in `count' from /home/scepion1d/Workspace/RubyMine/dana-x/.bundle/ruby/1.9.1/gems/mongoid-2.4.6/lib/mongoid/finders.rb:60:in `exists?' from /home/scepion1d/Workspace/RubyMine/dana-x/crawler/crawler.rb:110:in `block (2 levels) in push_entries_to_db' from /home/scepion1d/Workspace/RubyMine/dana-x/crawler/crawler.rb:103:in `each' from /home/scepion1d/Workspace/RubyMine/dana-x/crawler/crawler.rb:103:in `block in push_entries_to_db' from /home/scepion1d/Workspace/RubyMine/dana-x/crawler/crawler.rb:102:in `each' from /home/scepion1d/Workspace/RubyMine/dana-x/crawler/crawler.rb:102:in `push_entries_to_db' from main_starter.rb:15:in `<main>' Can anyone tell what am I doing wrong?

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  • Problem to cretate dynamic radio button in flex.

    - by nemade-vipin
    hi friends, I am creating the flex ARI application in which I am accessing the webservice method this method is returning me a childList.I am accessing it in my flex appliction using the Array object in my action script code.Now I want to cretate one flex page in which I get child list with radio button.I have done it using Arraycollection in which i put all the child name.Now I am getting each child name in mxml using the Repeater component in mxml.But I have problem is that I am getting the only list of child name.I also want to get child id for to set value for each radio button. how can I refer same childname and it's id for radio button using same Arraycollection list.my code is import mx.controls.*; [Bindable] private var childName:ArrayCollection; private var photoFeed:ArrayCollection; private var arrayOfchild:Array; [Bindable] private var childObj:Child; public var user:SBTSWebService; public function initApp():void { user = new SBTSWebService(); user.addSBTSWebServiceFaultEventListener(handleFaults); } public function displayString():void { // Instantiate a new Entry object. var newEntry:GetSBTSMobileAuthentication = new GetSBTSMobileAuthentication(); newEntry.mobile=mobileno.text; newEntry.password=password.text; user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); user.getSBTSMobileAuthentication(newEntry); } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null) { if(event.result._return > 0) { var UserId:int = event.result._return; getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } public function getChildList(userId:int):void { var childEntry:GetSBTSMobileChildrenInfo = new GetSBTSMobileChildrenInfo(); childEntry.UserId = userId; user.addgetSBTSMobileChildrenInfoEventListener(sbtsChildrenInfoResult); user.getSBTSMobileChildrenInfo(childEntry); } public function sbtsChildrenInfoResult(event:GetSBTSMobileChildrenInfoResultEvent):void { if(event.result != null && event.result._return!=null) { arrayOfchild = event.result._return as Array; photoFeed = new ArrayCollection(arrayOfchild); childName = new ArrayCollection(); for( var count:int=0;count<photoFeed.length;count++) { childObj = photoFeed.getItemAt(count,0) as Child; childName.addItem(childObj.strName); } } } ]]> <mx:Panel width="500" height="300" headerColors="[#000000,#FFFFFF]"> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form"> <mx:FormItem label="Mobile NO:"> <mx:TextInput id="mobileno" /> </mx:FormItem> <mx:FormItem label="Password:"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="displayString()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List"> <mx:Label width="100%" color="blue" text="Select Child."/> <mx:RadioButtonGroup id="radioGroup" /> <mx:Repeater id="fieldRepeater" dataProvider="{childName}"> <mx:RadioButton groupName="radioGroup" label="{fieldRepeater.currentItem}"/> </mx:Repeater> </mx:Form> <mx:Form label="Child Information"> </mx:Form> <mx:Form label="Trace Path"> </mx:Form> </mx:TabNavigator> </mx:Panel> please tell me the sol.

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  • Chaining CSS classes in IE6 - Trying to find a jQuery solution?

    - by Mike Baxter
    Right, perhaps I ask the impossible? I consider myself fairly new to Javscript and jQuery, but that being said, I have written some fairly complex code recently so I am definitely getting there... however I am now possed with a rather interesting issue at my current freelance contract. The previous web coder has taken a Grid-960 approach to the HTML and as a result has used chained classes to style many of the elements. The example below is typical of what can be found in the code: <div class='blocks four-col-1 orange highlight'>Some content</div> And in the css there will be different declarations for: (not actual css... but close enough) .blocks {margin-right:10px;} .orange {background-image:url(someimage.jpg);} .highlight {font-weight:bold;} .four-col-1 {width:300px;} and to make matters worse... this is in the CSS: .blocks.orange.highlight {background-colour:#dd00ff;} Anyone not familiar with this particular bug can read more on it here: http://www.ryanbrill.com/archives/multiple-classes-in-ie/ it is very real and very annoying. Without wanting to go into the merrits of not chaining classes (I told them this, but it is no longer feasible to change their approach... 100 hand coded pages into a 150 page website, no CMS... sigh) and without the luxury of being able to change the way these blocks are styled... can anyone advise me on the complexity and benefits between any of my below proposed approaches or possible other options that would adequately solve this problem. Potential Solution 1 Using conditional comments I am considering loading a jquery script only for IE6 that: Reads the class of all divs in a certain section of the page and pushes to an array creates empty boxes off screen with only one of the classes applied at a time Reads the applied CSS values for each box Re-applies these styles to the individual box, somehow bearing in mind the order in which they are called and overwriting conflicting instructions as required Potential Solution 2 read the class of all divs in a certain section of the page and push to an array Scan the document for links to style sheets Ajax grab the stylesheets and traverse looking for matching names to those in class array Apply styles as needed Potential Solution 3 Create an IE6 only stylesheet containing the exact style to be applied as a unique name (ie: class='blocks orange highlight' becomes class='blocks-orange-highlight') Traverse the document in IE6 and convert all spaces in class declarations to hyphens and reapply classes based on new style name Summary: Solution 1 allows the people at this company to apply any styles in the future and the script will adjust as needed. However it does not allow for the chained style to be added, only the individual style... it is also processor intensive and time consuming, but also the most likely to be converted into a plugin that could be used the world over Solution 2 is a potential nightmare to code. But again will allow for an endless number of updates without breaking Solution 3 will require someone at the companty to hardcode the new styles every time they make a change, and if they don't, IE6 will break. Ironically the site, whilst needing to conform to IE6 in a limited manner, does not need to run wihtout javascript (they've made the call... have JS or go away), so consider all jQuery and JS solutions to be 'game on'. Did I mention how much i hate IE6? Anyway... any thoughts or comments would be appreciated. I will continue to develop my own solution and if I discover one that can be turned into a jQuery plugin I will post it here in the comments. Regards, Mike.

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  • How to immediate send mail without prompt confirmation dialog

    - by lmengyew
    I'm using Delphi XE3 and below is my sample application: unit Unit1; interface uses Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls; type TForm1 = class(TForm) Button1: TButton; procedure Button1Click(Sender: TObject); private function Send(const FromAddr, ToAddr, Subject: String; const AttachFiles: array of string; const MsgBody: String): boolean; end; var Form1: TForm1; implementation uses Winapi.Mapi; {$R *.dfm} procedure TForm1.Button1Click(Sender: TObject); begin Send('', '[email protected]', 'test', [], ''); end; function TForm1.Send(const FromAddr, ToAddr, Subject: String; const AttachFiles: array of string; const MsgBody: String): boolean; var Msg: TMapiMessage; lpSender, lpRecipient: TMapiRecipDesc; Attach: array of TMapiFileDesc; SMTP: TFNMapiSendMail; MAPIModule: HModule; i: integer; S: string; begin Result := False; FillChar(Msg, SizeOf(Msg), 0); Msg.lpszSubject := PAnsiChar(UTF8String(Subject)); Msg.lpszNoteText := PAnsiChar(UTF8String(MsgBody)); if FromAddr <> '' then begin lpSender.ulRecipClass := MAPI_ORIG; lpSender.lpszName := PAnsiChar(UTF8String(FromAddr)); lpSender.lpszAddress := PAnsiChar(UTF8String(FromAddr)); lpSender.ulReserved := 0; lpSender.ulEIDSize := 0; lpSender.lpEntryID := Nil; Msg.lpOriginator := @lpSender; end; if ToAddr <> '' then begin lpRecipient.ulRecipClass := MAPI_TO; lpRecipient.lpszName := PAnsiChar(UTF8String(ToAddr)); lpRecipient.lpszAddress := PAnsiChar(UTF8String(ToAddr)); lpRecipient.ulReserved := 0; lpRecipient.ulEIDSize := 0; lpRecipient.lpEntryID := Nil; Msg.nRecipCount := 1; Msg.lpRecips := @lpRecipient; end; SetLength(Attach, Length(AttachFiles)); FillChar(Attach[0], Length(Attach) * SizeOf(TMapiFileDesc), 0); i := 0; for S in AttachFiles do begin Attach[i].nPosition := Cardinal($FFFFFFFF); Attach[i].lpszPathName := PAnsiChar(UTF8String(S)); Inc(i); end; Msg.nFileCount := Length(AttachFiles); if Msg.nFileCount = 0 then Msg.lpFiles := nil else Msg.lpFiles := @Attach[0]; MAPIModule := LoadLibrary(PChar(MAPIDLL)); if MAPIModule <> 0 then begin try @SMTP := GetProcAddress(MAPIModule, 'MAPISendMail'); if @SMTP <> nil then Result := SMTP(0, Application.Handle, Msg, 0, 0) = SUCCESS_SUCCESS; finally FreeLibrary(MAPIModule); end; end; end; end. When i click the Button1, it will prompt the confirmation dialog as print screen. My question is how to immediate send mail without prompt the confirmation dialog? Is this possible to achieve?

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  • Facebook - Publish Checkins using Graph API

    - by Zany
    I'm trying to publish Checkin using Facebook Graph API. I've gone through Facebook API documentation (checkins) and also have the publish_checkins permission. However, my checkin is not getting published. May I know is there anything wrong or am I missing anything else? Thank you for your time :) fbmain.php $user = $facebook->getUser(); $access_token = $facebook->getAccessToken(); // Session based API call if ($user) { try { $me = $facebook->api('/me'); if($me) { $_SESSION['fbID'] = $me['id']; $uid = $me['id']; } } catch (FacebookApiException $e) { error_log($e); } } else { echo "<script type='text/javascript'>top.location.href='$loginUrl';</script>"; exit; } $loginUrl = $facebook->getLoginUrl( array( 'redirect_uri' => $redirect_url, 'scope' => status_update, publish_stream, publish_checkins, user_checkins, user_location, user_status' ) ); main.php (Updated: 18/6/2012 11.12pm) <?php include_once "fbmain.php"; if (!isset($_POST['latitude']) && !isset($_POST['longitude'])) { ?> <html> <head> //ajax POST of latitude and longitude </head> <body> <script type="text/javascript"> window.fbAsyncInit = function() { FB.init({ appId: '<?php echo $facebook->getAppID() ?>', cookie: true, xfbml: true, oauth: true, frictionlessRequests: true }); FB.Canvas.setAutoGrow(); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); </script> ... <input type="button" value="Check In!" onclick="checkin(<?=$facebook?>);"/></span> </body> </html> <?php } else { print_r($_POST['latitude']); print_r($_POST['longitude']); ?> <script type="text/javascript"> // not using latitude and longitude to test function checkin($fb) { try { $tryCatch = $facebook->api('/'.$_SESSION['fbID'].'/checkins', 'POST', array( 'access_token' => $fb->getAccessToken(), //corrected 'place' => '165122993538708', 'message' =>'I went to placename today', 'coordinates' => json_encode(array( 'latitude' => '1.3019399200902', 'longitude' => '103.84067653695' )) )); } catch(FacebookApiException $e) { $tryCatch=$e->getMessage(); } return $tryCatch; } </script> <?php } ?>

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  • OpenGL-ES Texture Mapping. Texture is reversed?

    - by Feet
    I am trying to get my head around Texture mapping, I thought I had it the other day after asking this. However, I am having some trouble with my texture coordinates being flipped from what I am expecting. I am loading my texture like so int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); _textureID = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, _textureID); Bitmap bmp = BitmapFactory.decodeResource( _context.getResources(), R.drawable.die_1); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bmp, 0); gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); bmp.recycle(); My cube is this float vertices[] = { // Front face -width, -height, depth, // 0 width, -height, depth, // 1 width, height, depth, // 2 -width, height, depth, // 3 // Back Face width, -height, -depth, // 4 -width, -height, -depth, // 5 -width, height, -depth, // 6 width, height, -depth, // 7 // Left face -width, -height, -depth, // 8 -width, -height, depth, // 9 -width, height, depth, // 10 -width, height, -depth, // 11 // Right face width, -height, depth, // 12 width, -height, -depth, // 13 width, height, -depth, // 14 width, height, depth, // 15 // Top face -width, height, depth, // 16 width, height, depth, // 17 width, height, -depth, // 18 -width, height, -depth, // 19 // Bottom face -width, -height, -depth, // 20 width, -height, -depth, // 21 width, -height, depth, // 22 -width, -height, depth, // 23 }; short indices[] = { // Front 0,1,2, 0,2,3, // Back 4,5,6, 4,6,7, // Left 8,9,10, 8,10,11, // Right 12,13,14, 12,14,15, // Top 16,17,18, 16,18,19, // Bottom 20,21,22, 20,22,23, }; float texCoords[] = { // Front face textured only, for simplicity 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f}; And it is drawn like so // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, verticesBuffer); if (normalsBuffer != null) { // Enabled the normal buffer for writing and to be used during rendering. gl.glEnableClientState(GL10.GL_NORMAL_ARRAY); // Specifies the location and data format of an array of normals to use when rendering. gl.glNormalPointer(GL10.GL_FLOAT, 0, normalsBuffer); } // Set flat color gl.glColor4f(rgba[0], rgba[1], rgba[2], rgba[3]); // Smooth color if ( colorBuffer != null ) { // Enable the color array buffer to be used during rendering. gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // Point out the where the color buffer is. gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer); } // Use textures? if ( textureBuffer != null) { gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); } // Translation and rotation before drawing gl.glTranslatef(x, y, z); gl.glRotatef(rx, 1, 0, 0); gl.glRotatef(ry, 0, 1, 0); gl.glRotatef(rz, 0, 0, 1); gl.glDrawElements(GL10.GL_TRIANGLES, numOfIndices, GL10.GL_UNSIGNED_SHORT, indicesBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glDisableClientState(GL10.GL_NORMAL_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); However my front face looks like this I also add, I haven't got any normals set, are textures affected by normals? float texCoords[] = { // Front 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f} It seems as if the texture is being flipped, so the coordinates don't match up properly?

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  • Issues writing to serial port on MAC OSX using unistd.h in c

    - by Schuyler
    I am trying to write to a bluetooth device on MAC OSX using the unistd.h Linux functions in c. I am connecting fine and writing the first few bytes with success. When I try to write other commands to it (there are bytes added to the write buffer every 15ms), I don't see any results even though the write() function returns 1 (write success). If you start a write and it doesn't finish by the time you try to start another write (since it is non-blocking), could that possibly screw up the initial write? (If so, is there any way to check if a write has completed?) That is the only thing I can think of since the writes are occurring fairly frequently and the first two are successfully sent. qwbyte() simply adds a byte to the output array and increments its length The open port function: BAMid = -1; struct termios options; struct termios originalTTYAttrs; // Open the serial port read/write, nonblocking, with no controlling terminal, and don't wait for a connection. BAMid = open(strPath, O_RDWR | O_NOCTTY | O_NONBLOCK); if (BAMid == -1) { printf("Error opening serial port %s - %s(%d).\n", strPath, strerror(errno), errno); goto error; } // Issue TIOCEXCL ioctl to prevent additional opens except by root-owned processes. if (ioctl(BAMid, TIOCEXCL) == -1) { printf("Error setting TIOCEXCL on %s - %s(%d).\n", strPath, strerror(errno), errno); goto error; } // Get the current options and save them so we can restore the default settings later. if (tcgetattr(BAMid, &originalTTYAttrs) == -1) { printf("Error getting tty attributes %s - %s(%d).\n", strPath, strerror(errno), errno); goto error; } // The serial port attributes such as timeouts and baud rate are set by modifying the termios // structure and then calling tcsetattr() to cause the changes to take effect. Note that the // changes will not become effective without the tcsetattr() call. options = originalTTYAttrs; // Set raw input (non-canonical) mode, with reads blocking until either a single character // has been received or a one second timeout expires. [should be moot since we are leaving it as nonblocking] cfmakeraw(&options); options.c_cc[VMIN] = 1; options.c_cc[VTIME] = 10; cfsetspeed(&options, B57600); // Set 57600 baud options.c_cflag |= CS8; // Use 8 bit words // Cause the new options to take effect immediately. if (tcsetattr(BAMid, TCSANOW, &options) == -1) { printf("Error setting tty attributes %s - %s(%d).\n", strPath, strerror(errno), errno); goto error; } //flush old transmissions if (tcflush(BAMid,TCIOFLUSH) == -1) { printf("Error flushing BAM serial port - %s(%d).\n", strerror(errno), errno); } oBufLength = 0; // Ask it to start if (! qwbyte(CmdStart) ) { goto error; } if (! qwbyte(CmdFull) ) { goto error; } //this transmit works txbytes(); printf("success opening port!"); return -1; // Failure path error: if (BAMid != -1) { close(BAMid); } printf("returning an error--%d",errno); return errno; } The write function (txbytes): int i, bufSize, numBytes; if(oBufLength != 0) { //if the output array isn't empty //duplicating the output array and its size so it can //be overwritten while this write is occuring printf("about to transmit: "); for(i = 0; i < oBufLength; i++) { printf(" %u",oBuf[i]); tempBuf[i] = oBuf[i]; } printf("\n"); bufSize = oBufLength; oBufLength = 0; numBytes = write(BAMid, &tempBuf, bufSize); printf("bytes written = %d\n",numBytes); if (numBytes == -1) { printf("Error writing to port - %s(%d).\n", strerror(errno), errno); } return (numBytes 0); } else { return 0; }

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  • Why does File::Slurp return a scalar when it should return a list?

    - by BrianH
    I am new to the File::Slurp module, and on my first test with it, it was not giving the results I was expecting. It took me a while to figure it out, so now I am interested in why I was seeing this certain behavior. My call to File::Slurp looked like this: my @array = read_file( $file ) || die "Cannot read $file\n"; I included the "die" part because I am used to doing that when opening files. My @array would always end up with the entire contents of the file in the first element of the array. Finally I took out the "|| die" section, and it started working as I expected. Here is an example to illustrate: perl -de0 Loading DB routines from perl5db.pl version 1.22 Editor support available. Enter h or `h h' for help, or `man perldebug' for more help. main::(-e:1): 0 DB<1> use File::Slurp DB<2> $file = '/usr/java6_64/copyright' DB<3> x @array1 = read_file( $file ) 0 'Licensed material - Property of IBM.' 1 'IBM(R) SDK, Java(TM) Technology Edition, Version 6' 2 'IBM(R) Runtime Environment, Java(TM) Technology Edition, Version 6' 3 '' 4 'Copyright Sun Microsystems Inc, 1992, 2008. All rights reserved.' 5 'Copyright IBM Corporation, 1998, 2009. All rights reserved.' 6 '' 7 'The Apache Software License, Version 1.1 and Version 2.0' 8 'Copyright 1999-2007 The Apache Software Foundation. All rights reserved.' 9 '' 10 'Other copyright acknowledgements can be found in the Notices file.' 11 '' 12 'The Java technology is owned and exclusively licensed by Sun Microsystems Inc.' 13 'Java and all Java-based trademarks and logos are trademarks or registered' 14 'trademarks of Sun Microsystems Inc. in the United States and other countries.' 15 '' 16 'US Govt Users Restricted Rights - Use duplication or disclosure' 17 'restricted by GSA ADP Schedule Contract with IBM Corp.' DB<4> x @array2 = read_file( $file ) || die "Cannot read $file\n"; 0 'Licensed material - Property of IBM. IBM(R) SDK, Java(TM) Technology Edition, Version 6 IBM(R) Runtime Environment, Java(TM) Technology Edition, Version 6 Copyright Sun Microsystems Inc, 1992, 2008. All rights reserved. Copyright IBM Corporation, 1998, 2009. All rights reserved. The Apache Software License, Version 1.1 and Version 2.0 Copyright 1999-2007 The Apache Software Foundation. All rights reserved. Other copyright acknowledgements can be found in the Notices file. The Java technology is owned and exclusively licensed by Sun Microsystems Inc. Java and all Java-based trademarks and logos are trademarks or registered trademarks of Sun Microsystems Inc. in the United States and other countries. US Govt Users Restricted Rights - Use duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. ' Why does the || die make a difference? I have a feeling this might be more of a Perl precedence question instead of a File::Slurp question. I looked in the File::Slurp module and it looks like it is set to croak if there is a problem, so I guess the proper way to do it is to allow File::Slurp to croak for you. Now I'm just curious why I was seeing these differences.

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  • Is this way the best solution to read and save images from Rss Feeds?

    - by Keyne
    Hi, I've build a "RSS Feed Reader" module to my application, and for every post with images in the content, I get the first that matches a specific size and then I save for future use as reference to the posts. When processing, everything works properly except when more then 10 images are saved at the same time (This value is variable). I got an 404 error after a while saving the images. Some images are saved, but not all of them. If I run the app in my local server, everything work as expected (using set_timeout(0) to avoid timeout errors). Currently my application is hosted at dreamhost and I'm using Zend Framework. I'm not sure if the problem is specif for Zend Framework applications, so I didn't put any tags about. I've had this problem another time with other projects hosted at dreamhost. They seems to limitate memory for operations like that. My question is: There is a better way to save images then this (maybe in background? a limited amount per operation?): require_once(APPLICATION_PATH . '/../library/simplehtmldom/simple_html_dom.php'); $TableFeeds = new Model_DbTable_Feeds(); $Feeds = $TableFeeds->fetchAll(); foreach($Feeds as $Feed) { $entries = Zend_Feed_Reader::import($Feed->link); $lastEntry = $this->getLastEntry($Feed->id); if($lastEntry) { $lastDate = new Zend_Date($lastEntry->created_at, Zend_Date::ISO_8601); } foreach ($entries as $entry) { if($lastDate) { if(strtotime($lastDate->get('y-M-d H:m:s')) >= strtotime($entry->getDateCreated()->get('y-M-d H:m:s'))) { break; } } $Category = new Model_DbTable_Categorias(); $availableCategories = $Category->getList('slug'); $categoria_id = false; foreach ($categories as $cat) { if(!empty($cat) && !$categoria_id) { $slug = Zf_Convert::slugfy($cat); if($availableCategories[$Feed->categoria_id] == $slug) { $categoria_id = $Feed->categoria_id; break; } if(in_array($slug,$availableCategories)) { $categoria_id = array_search($slug,$availableCategories); break; } } } if(!$categoria_id) { $categoria_id = $Feed->categoria_id; } // Cadastra a entrada $data = array( 'categoria_id' => $categoria_id, 'feed_id' => $Feed->id, 'titulo' => $entry->getTitle(), 'slug' => Zf_Convert::slugfy($entry->getTitle()), 'created_at' => $entry->getDateCreated()->get(Zend_Date::ISO_8601), 'link' => $entry->getLink(), 'html' => $entry->getContent(), 'tags' => $tags ); $entry_id = $this->insert($data); if($categoria_id == 2) { set_time_limit(0); $post_dom = str_get_dom($entry->getContent()); $img_tags = $post_dom->find('img'); $images = array(); foreach($img_tags as $image) { $images[] = $image->src; } if(count($images)) { $i = 0; $saved = false; while($images[$i] && !$saved) { $src = $images[$i]; $imagem = Zf_Image::create($src); $size = $imagem->getCurrentDimensions(); if($size['width'] >= 150 && $size['height'] >= 200) { $imagem->adaptiveResize(200,200); $imagem->save(PUBLIC_PATH . '/img/feeds/manchetes/' . $entry_id . '.jpg'); $saved = true; $this->update(array('imagemChamada' => 1),'id =' . $entry_id); } $i++; } } } } } }

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  • Help needed with drawRect:

    - by Andrew Coad
    Hi, I'm having a fundamental issue with use of drawRect: Any advice would be greatly appreciated. The application needs to draw a variety of .png images at different times, sometimes with animation, sometimes without. A design goal that I was hoping to adhere to is to have the code inside drawRect: very simple and "dumb" - i.e. just do drawing and no other application logic. To draw the image I am using the drawAtPoint: method of UIImage. Since this method does not take a CGContext as a parameter, it can only be called within the drawRect: method. So I have: - (void)drawRect:(CGRect)rect { [firstImage drawAtPoint:CGPointMake(firstOffsetX, firstOffsetY)]; } All fine and dandy for one image. To draw multiple images (over time) the approach I have taken is to maintain an array of dictionaries with each dictionary containing an image, the point location to draw at and a flag to enable/suppress drawing for that image. I add dictionaries to the array over time and trigger drawing via the setNeedsDisplay: method of UIView. Use of an array of dictionaries allows me to completely reconstruct the entire display at any time. drawRect: now becomes: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } } Still OK. The code is simple and compact. Animating this is where I run into problems. The first problem is where do I put the animation code? Do I put it in UIView or UIViewController? If in UIView, do I put it in drawRect: or elsewhere? Because the actual animation depends on the overall state of the application, I would need nested switch statements which, if put in drawRect:, would look something like this: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { switch ([self currentState]) { case STATE_1: switch ([[imageDict objectForKey:@"animationID"] intValue]) { case ANIMATE_FADE_IN: [self setAlpha:0.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:2]; [self setAlpha:1.0]; break; case ANIMATE_FADE_OUT: [self setAlpha:1.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:2]; [self setAlpha:0.0]; break; case ANIMATE_OTHER: // similar code here break; default: break; } break; case STATE_2: // similar code here break; default: break; } [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } [UIView commitAnimations]; } In addition, to make multiple sequential animations work correctly, there would need to be an outer controlling mechanism involving the animation delegate animationDidStop: callback that would set the needsDisplay entries in the dictionaries to allow/suppress drawing (and animation). The point that we are at now is that it all starts to look very ugly. More specifically: drawRect: starts to bloat quickly and contain code that is not "just drawing" code the UIView needs implicit awareness of the application state the overall process of drawing is now spread across three methods at a minimum And on to the point of this post: how can I do this better? What would the experts out there recommend in terms of overall structure? How can I keep application state information out of the view? Am I looking at this problem from the wrong direction. Is there some completely different approach that I should consider?

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  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • One url to image, few results

    - by Misiur
    Hi! I'm trying to show programmers that some captchas are too weak, and i'm breaking them. Now i've got something like this: Function: <?php function cbreak($image) { $info = getimagesize($image); $width = $info[0]; $height = $info[1]; $img = imagecreatefromgif($image); $map = array(); for($y=0; $y<$height; $y++) { for($x=0; $x<$width; $x++) { $color = imagecolorsforindex($img, imagecolorat($img, $x, $y)); $map[$x][$y] = ($color['red'] + $color['blue'] + $color['green'] > 750) ? TRUE : FALSE; } } echo '<pre>'; for($y=0; $y<$height; $y++) { for($x=0; $x<$width; $x++) { echo ($map[$x][$y] == TRUE) ? 'X' : '-'; } echo '<br>'; } echo '</pre>'; $sum = ''; for($x=0; $x<$width; $x++) { $count = 0; for($y=0; $y<$height; $y++) { if($map[$x][$y] == TRUE) $count++; } $sum .= ($count == 0) ? 'X' : $count; } $sum = preg_replace('#X+#', 'X', $sum); $sum = trim($sum, 'X'); $letters = explode('X', $sum); $patterns = array( /* Still not here */ ); $token = ''; for($i=0; $i<count($letters); $i++) { $token .= $patterns[$letters[$i]]; } echo $token; } ?> Action: <?php $cl = curl_init("http://www.takeagift.pl/rejestracja"); curl_setopt($cl, CURLOPT_RETURNTRANSFER, 1); $r = curl_exec($cl); $pattern = "/src=[\"'].*[\"']?/i"; preg_match_all($pattern, $r, $images); $c = array(); for($i=0; $i<sizeof($images[0]); $i++) { if(strstr($images[0][$i], 'captcha') !== false) { $c = $images[0][$i]; } } $s1 = substr($c, 0, -8); echo $s1."<br />"; $s = substr($s1, 5, -1); echo $s."<br />"; curl_close($cl); ?> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <?php include('cb.php'); cbreak("http://www.takeagift.pl/includes/modules/captcha.php?1270900968"); ?> Don't look at preg_match i still haven't learned regexp. So as You can see links are same: (captcha.php?1270900968), but the result - not. Help me, please (i'm not doing it to spam this portal)

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  • PHP hooks information and help needed

    - by sea_1987
    Background I am realtively new to hooks, and I have been asked to use a hook to populate a view with some data, currently the view gathers it data from a function that is in the model, and becuase the whole object is being passed to the view I can access the function. The function looks like this, public function numCVInSector($k) { $this->load->model('SYSector'); $sectorModel = new SYSector(); $cvs = $sectorModel->fetchRelatedCV($k); $cvs = $cvs[0]['count']; if($cvs == "0") { return false; } else { return $cvs; } } it call's a query in the model that looks like this, public function fetchRelatedCV($k) { $sql = "SELECT sector_id, COUNT(sector_id) as count FROM sy_user_sectors WHERE sector_id = $k"; //print_r($sql); $query = $this->db->query($sql); return $query->result_array(); } $k is the id of element that is in the view. The Problem I have been asked to use a hook that is in the parent of the model the hook is called post populate, now I have very little idea of what a hook is or how to use one to implement my function. Could some one give me some advice, the code where the hook is original made looks like this, public function populate($where = array()) { $results = array( "success" => false, "is_error" => false, "error_code" => "", "error_message" => "" ); if(empty($where) && empty($this->aliases['id'])){ $results['is_error'] = true; $results['error_message'] = 'No criteria.'; return $results; } // [hook] $this->prePopulate(); $where = count($where) > 0 ? $where : array('id' => $this->aliases['id']); $query = $this->db->get_where($this->tableName, $where, 1); if($query->num_rows() < 1){ $results['error_message'] = 'Empty results.'; return $results; } foreach($query->result_array() as $row){ foreach($this->aliases as $key => $val){ $this->aliases[$key] = $row[$key]; } } // [hook] $this->postPopulate(); // Presume success $results['success'] = true; return $results; } I have been asked to use the postPopulate hook. public function postPopulate() { $args = $this->getHookArgs('post_populate'); if(!is_array($args)){ // $this->fb->log($args, 'bad args'); return false; } // code here... // Convert dates to front end formats. foreach($this->frontEndDateFields as $fieldName => $dateFormat){ $dateRes = mlib_du_getFormattedMySQLDate($this->aliases[$fieldName], $dateFormat); if($dateRes != false){ $this->aliases[$fieldName] = $dateRes; } } return true; }

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  • Populating a GridView with ImageViews dynamically/programmatically using a ImageAdapter

    - by Julian Vogels
    Hi folks, this is my first question at stackoverflow, but it's a little tricky already... I try to develop an Android App which allows the user to fetch data from flickr and show it in a gridview (with some nice 3D-Animation). After some adventures i got it almost running, but now I'm stuck. Here's the problem: I got a UI Thread "LoadPhotosTask" which gets the pictures from flickr, just like the open source application photostream. In the method onProgressUpdate(LoadedPhoto... value) of that subclass I call addPhoto(). Until now everythings fine - I got some nice Bitmap and Flickr.photo data with all the information I need. @Override public void onProgressUpdate(LoadedPhoto... value) { addPhoto(value); } On the other hand I have got a GridView. Now I want to fill it with the Photos. It has got an adapter called ImageAdapter (which extends BaseAdapter, see this tutorial). If I use an array inside the ImageAdapter class I can populate the GridView with some sample images. But if I want to populate it at runtime, I don't know what to do. How do I have to set up the getView method in the ImageAdapter? I was trying to fill the array inside the ImageAdapter class with my values in addPhoto, but it doesn't display anything. So first of all I was setting up the array with the amount of Photos i wanted to display in the grid like that (code is inside the ImageAdapter class): // class variable private ImageView[] mThumbIds; [...] public void setupArray(int count) { this.mThumbIds = new ImageView[count]; } Then I call this method with the lenght of my photolist: final Flickr.PhotoList list = params[0]; final int count = list.getCount(); int helper = 0; imagead.setupArray(count); Afterwards I call the getView method manually inside the addPhoto method: private void addPhoto(LoadedPhoto... value) { ImageView image = (ImageView) mInflater.inflate( R.layout.grid_item_photo, null); image.setImageBitmap(value[0].mBitmap); image.setTag(value[0].mPhoto); imagead.setmThumbIds(image, value[0].mPosition); imagead.getView(value[0].mPosition, null, mpicturesGrid); } That is the getView method inside ImageAdapter: public View getView(int position, View convertView, ViewGroup parent) { if (convertView == null) { // if it's not recycled, initialize some // attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(EDGE_LENGTH, EDGE_LENGTH)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(0, 0, 0, 0); imageView.setVisibility(View.VISIBLE); } else { imageView = (ImageView) convertView; } imageView.setImageDrawable(mThumbIds[position].getDrawable()); imageView.setTag(mThumbIds[position].getTag()); return imageView; } Ok, finally I apologize for my poor english and I hope you can give me some help with the information I provided. Greetings, Julian

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  • Problems uploading different file types in codeigniter

    - by Drew
    Below is my script that i'm using to upload different files. All the solutions I've found deal only with multiple image uploads. I am totally stumped for a solution on this. Can someone tell me what it is i'm supposed to be doing to upload different files in the same form? Thanks function do_upload() { $config['upload_path'] = './uploads/nav'; $config['allowed_types'] = 'gif|jpg|png'; $config['max_size'] = '2000'; $this->load->library('upload', $config); if ( ! $this->upload->do_upload('userfile')) { $error = array('error' => $this->upload->display_errors()); return $error; } else { $soundfig['upload_path'] = './uploads/nav'; $soundfig['allowed_types'] = 'mp3|wav'; $this->load->library('upload', $soundfig); if ( ! $this->upload->do_upload('soundfile')) { $error = array('error' => $this->upload->display_errors()); return $error; } else { $data = $this->upload->data('userfile'); $sound = $this->upload->data('soundfile'); $full_path = 'uploads/nav/' . $data['file_name']; $sound_path = 'uploads/nav/' . $sound['file_name']; if($this->input->post('active') == '1'){ $active = '1'; }else{ $active = '0'; } $spam = array( 'image_url' => $full_path, 'sound' => $sound_path, 'active' => $active, 'url' => $this->input->post('url') ); $id = $this->input->post('id'); $this->db->where('id', $id); $this->db->update('NavItemData', $spam); return true; } } } Here is my form: <?php echo form_open_multipart('upload/do_upload');?> <?php if(isset($buttons)) : foreach($buttons as $row) : ?> <h2><?php echo $row->name; ?></h2> <input type="file" name="userfile" size="20" /><br /> <input type="file" name="soundfile" size="20" /> <input type="hidden" name="oldfile" value="<?php echo $row->image_url; ?>" /> <input type="hidden" name="id" value="<?php echo $row->id; ?>" /> <br /><br /> <label>Url: </label><input type="text" name="url" value="<?php echo $row->url; ?>" /><br /> <input type="checkbox" name="active" value="1" <?php if($row->active == '1') { echo 'checked'; } ?> /><br /><br /> <input type="submit" value="submit" /> </form> <?php endforeach; ?> <?php endif; ?>

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  • Problems manipulating strings through a stdcall to a dll

    - by ibiza
    I need to create a C++ dll that will be called from another program through stdcall. What is needed : the caller program will pass an array of string to the dll and the dll should change the string values in the array. The caller program will then continue to work with these string values that came from the dll. I made a simple test project and I am obviously missing something... Here is my test C++ dll : #ifndef _DLL_H_ #define _DLL_H_ #include <string> #include <iostream> struct strStruct { int len; char* string; }; __declspec (dllexport) int __stdcall TestFunction(strStruct* s) { std::cout << "Just got in dll" << std::endl; std::cout << s[0].string << std::endl; //////std::cout << s[1].string << std::endl; /* char str1[] = "foo"; strcpy(s[0].string, str1); s[0].len = 3; char str2[] = "foobar"; strcpy(s[1].string, str2); s[1].len = 6; */ //std::cout << s[0].string << std::endl; //std::cout << s[1].string << std::endl; std::cout << "Getting out of dll" << std::endl; return 1; } #endif and here is a simple C# program that I am using to test my test dll : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace TestStr { class Program { [DllImport("TestStrLib.dll", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.StdCall)] public static extern int TestFunction(string[] s); static void Main(string[] args) { string[] test = new string[2] { "a1a1a1a1a1", "b2b2b2b2b2" }; Console.WriteLine(test[0]); Console.WriteLine(test[1]); TestFunction(test); Console.WriteLine(test[0]); Console.WriteLine(test[1]); Console.ReadLine(); } } } And here is the output produced : a1a1a1a1a1 b2b2b2b2b2 Just got in dll b2b2b2b2b2 Getting out of dll a1a1a1a1a1 b2b2b2b2b2 I have some questions : 1) Why is it outputting the element in the second position of the array rather than in the first position?? 2) If I uncomment the line commented with ////// in the dll file, the program crashes. Why? 3) Obviously I wanted to do more things in the dll (the parts in /* */) than what it does right now, but I am blocked by the first 2 questions... Thanks for all your help

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  • Cannot get focus on new opened tab with selenium IDE

    - by Goueg83460
    I'm trying to create some web test with selenium IDE. But I have one problem when I click on a javascript link it opened a new tab. I need perform some check on this new tab but I can't get he focus that is still in main page. I tried several things that I'ad search on google without succeed to do it works. I hope that someone can help me. Thanks in advance. Update: So I tried several things and I tink I'm on a good way. I can get windows names with : StoreAllWindowNames names echo names=${name} I have something like: , 987dfg4545sdfgsd It seems that value before "," is the NULL so the default page and the other value is the name of my page. But I'm not able to open it with a selectWindow. Does someone know how should I do it ?? Thanks in advance. More info about my selenium tests: <tr> <td>setSpeed</td> <td>1000</td> <td></td> </tr> <tr> <td>selectWindow</td> <td>null</td> <td></td> </tr> <tr> <td>click</td> <td>link=Show Tree...</td> <td></td> </tr> <tr> <td>storeAllWindowNames</td> <td>names</td> <td>array</td> </tr> <tr> <td>echo</td> <td>${names}</td> <td></td> </tr> <tr> <td>waitForPopUp</td> <td>${names}</td> <td>30000</td> </tr> <tr> <td>selectWindow</td> <td>name=${names}</td> <td></td> </tr> <tr> <td>clickAndWait</td> <td>link=Search</td> <td></td> </tr> Results: * [info] Executing: |setSpeed | 1000 | | * [info] Executing: |selectWindow | null | | * [info] Executing: |click | link=Show Tree... | | * [info] Executing: |storeAllWindowNames | names | array | * [info] Executing: |echo | ${names} | | * [info] echo: ,bdae1e119a367a54 * [info] Executing: |waitForPopUp | ${names} | 30000 | * [error] Timed out after 30000ms * [info] Executing: |selectWindow | name=${names} | | * [error] Window does not exist. If this looks like a Selenium bug, make sure to read http://seleniumhq.org/docs/04_selenese_commands.html#alerts-popups-and-multiple-windows for potential workarounds. Where bdae1e119a367a54 is the dynamic value that I want to get. I found a mach that someone done but it does not works for me it return null http://old.nabble.com/How-can-I-access-the-second,-third..-element-of-a-stored-array--td9393201.html

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  • Use component id in Castle Windsor generic object configuration

    - by ChoccyButton
    2 questions in one, but very much related. Is it possible with Castle Windsor to resolve a configuration entry such as - Assembly.Namespace.Object1`2[[${ComponentId1}],[${ComponentId2}]], Assembly Where ComponentId1 and ComponentId2 are defined as components. Castle Windsor doesn't seem to be resolving the ComponentId, it is just looking for ComponentId1 in the Castle.Windsor assembly. The second question comes in to play if you can't do the first question. If you have to use a full assembly reference instead of a ComponentId, how can you pass any parameters to the object being created? eg to set ComponentId1.Field1 = "blah", or pass something to the constructor of ComponentId1 Hope that makes sense Update - Following the request for code I've knocked together the following - Objects public class Wrapper<T, T1> where T : ICollector where T1:IProcessor { private T _collector; private T1 _processor; public Wrapper(T collector, T1 processor) { _collector = collector; _processor = processor; } public void GetData() { _collector.CollectData(); _processor.ProcessData(); } } public class Collector1 : ICollector { public void CollectData() { Console.WriteLine("Collecting data from Collector1 ..."); } } public class Processor1 : IProcessor { public void ProcessData() { Console.WriteLine("Processing data from Processor1 ..."); } } repeated so 3 of each type of object in the example Config <components> <component id="Collector1" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector1, CastleWindsorPlay"/> <component id="Collector2" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector2, CastleWindsorPlay"/> <component id="Collector3" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector3, CastleWindsorPlay"/> <component id="Processor1" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor1, CastleWindsorPlay"/> <component id="Processor2" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor2, CastleWindsorPlay"/> <component id="Processor3" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor3, CastleWindsorPlay"/> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[[CastleWindsorPlay.Collector1, CastleWindsorPlay],[CastleWindsorPlay.Processor3, CastleWindsorPlay]], CastleWindsorPlay" /> </components> Instantiation var wrapper = (Wrapper<ICollector, IProcessor>) container.Resolve("Wrapper1"); wrapper.GetData(); This brief example errors with this error message though - Can't create component 'Wrapper1' as it has dependencies to be satisfied. Wrapper1 is waiting for the following dependencies: Services: - CastleWindsorPlay.Collector1 which was not registered. - CastleWindsorPlay.Processor3 which was not registered. The curious part about this is that I can get it to resolve Collector1 and Processor3 individually before the call to the wrapper, but the wrapper still can't see them. This is a basic example, the next thing I'd like to be able to do is when instantiating the Wrapper, set a property on the collector and/or processor. So it could be something like Collector.Id = 10, but set in the config where the wrapper is defined. Setting against the Collector component definition wouldn't work as I'd want to be able to instantiate multiple copies of each Collector, using different Id's Update 2 What I'm actually trying to do is have - <components> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=1)],[${Processor3}]], CastleWindsorPlay" /> <component id="Wrapper2" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=3)],[${Processor3}]], CastleWindsorPlay" /> </components> Then have another object defined as <component id="Manager" type="CastleWindsorPlay.Manager,CastleWindsorPlay"> <parameters> <wrappers> <array> <item>${Wrapper1}</item> <item>${Wrapper2}</item> </array> </wrappers> </parameters> Then finally in code just be able to call - var manager = (Manager)container.Resolve("Manager"); This should return the manager object, with an array of wrappers populated and the wrappers configured with the correct Collector and Convertor. I know there are errors in the Castle config here, that's why I'm asking the question, I don't know how to set the config up to do what I'm after, or even if it's possible to do it in Castle Windsor

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  • Make c# matrix code faster

    - by Wam
    Hi all, Working on some matrix code, I'm concerned of performance issues. here's how it works : I've a IMatrix abstract class (with all matrices operations etc), implemented by a ColumnMatrix class. abstract class IMatrix { public int Rows {get;set;} public int Columns {get;set;} public abstract float At(int row, int column); } class ColumnMatrix : IMatrix { private data[]; public override float At(int row, int column) { return data[row + columns * this.Rows]; } } This class is used a lot across my application, but I'm concerned with performance issues. Testing only read for a 2000000x15 matrix against a jagged array of the same size, I get 1359ms for array access agains 9234ms for matrix access : public void TestAccess() { int iterations = 10; int rows = 2000000; int columns = 15; ColumnMatrix matrix = new ColumnMatrix(rows, columns); for (int i = 0; i < rows; i++) for (int j = 0; j < columns; j++) matrix[i, j] = i + j; float[][] equivalentArray = matrix.ToRowsArray(); TimeSpan totalMatrix = new TimeSpan(0); TimeSpan totalArray = new TimeSpan(0); float total = 0f; for (int iteration = 0; iteration < iterations; iteration++) { total = 0f; DateTime start = DateTime.Now; for (int i = 0; i < rows; i++) for (int j = 0; j < columns; j++) total = matrix.At(i, j); totalMatrix += (DateTime.Now - start); total += 1f; //Ensure total is read at least once. total = total > 0 ? 0f : 0f; start = DateTime.Now; for (int i = 0; i < rows; i++) for (int j = 0; j < columns; j++) total = equivalentArray[i][j]; totalArray += (DateTime.Now - start); } if (total < 0f) logger.Info("Nothing here, just make sure we read total at least once."); logger.InfoFormat("Average time for a {0}x{1} access, matrix : {2}ms", rows, columns, totalMatrix.TotalMilliseconds); logger.InfoFormat("Average time for a {0}x{1} access, array : {2}ms", rows, columns, totalArray.TotalMilliseconds); Assert.IsTrue(true); } So my question : how can I make this thing faster ? Is there any way I can make my ColumnMatrix.At faster ? Cheers !

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  • please help!!! this plugin to exclude Pages from the Front Page does not work.

    - by souravran
    add_action('admin_menu', 'pag_admin_menu'); add_filter('wp_list_pages_excludes','exclude_PAG'); function pag_admin_menu() { add_options_page('Exclude', 'Exclude Page', 'administrator', 2, 'Pages'); } function Pages() { if( $_POST[ 'xclu_pag' ] ) { $message = process_PAG(); } $options = PAG_get_options(); ?> <div class="wrap"> <h2>Exclude Categories</h2> <?php //echo $message ?> <p>Use this page to select the pages you want to exclude.</p> <form action="" method="post"> <table width="960px"> <thead> <tr> <th scope="col">Category</th> <th scope="col" align="left">Exclude from Front Page.</th> </tr> </thead> <tbody id="the-list"> <?php //print_r( get_categories() ); $pags = get_pages(); //echo $pags; $temp_pag = 0; foreach( $pags as $pag ) { ?> <tr<?php if ( $temp_pag == 1 ) { echo ' class="alternate"'; $temp_pag = 0; } else { $temp_pag = 1; } ?>> <th scope="row"><?php echo $pag->post_title; ?></th> <td> <input type="checkbox" name="exclude_paggg[]" value="-<?php echo $pag->ID ?>" <?php if ( in_array( '-' . $pag->ID, $options['exclude_paggg'] ) ) { echo 'checked="true" '; } ?>/> </td> </tr> <?php } ?> </table> <p class="submit"><input type="submit" value="Save Changes" /></p> <input type="hidden" name="xclu_pag" value="true" /> </form> </div> <?php } function process_PAG() { if( !$_POST[ 'exclude_paggg' ] ) { $_POST[ 'exclude_paggg' ] = array(); } $options['exclude_paggg'] = $_POST[ 'exclude_paggg' ]; update_option('PAGExcludes', $options); $message_pag = "<div class='updated'><p>Excludes successfully updated</p></div>"; // return $message_pag; } function PAG_get_options() { $defaults = array(); $defaults['exclude_paggg'] = array(); $options = get_option('PAGExcludes'); if (!is_array($options)) { $options = $defaults; update_option('PAGExcludes', $options); } return $options; } function exclude_PAG($query_pag) { $options = PAG_get_options(); if ($query_pag-is_home) { $query_pag-set('pag', implode( ', ', $options[ 'exclude_paggg' ] ) ); } return $query_pag; } Where should I make any change to make it work to exclude pages from the front page..? INPUT WOULD BE GREATLY APPRECIATED....!! enter code here

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  • Help on Removal of Dynamically Created sprites.

    - by Brrr Ice Tea
    import flash.display.Sprite; import flash.net.URLLoader; var index:int = 0; var constY = 291; var constW = 2; var constH = 40; hydrogenBtn.label = "Hydrogen"; heliumBtn.label = "Helium"; lithiumBtn.label = "Lithium"; hydrogenBtn.addEventListener (MouseEvent.CLICK, loadHydrogen); heliumBtn.addEventListener (MouseEvent.CLICK, loadHelium); lithiumBtn.addEventListener (MouseEvent.CLICK, loadLithium); var myTextLoader:URLLoader = new URLLoader(); myTextLoader.addEventListener(Event.COMPLETE, onLoaded); function loadHydrogen (event:Event):void { myTextLoader.load(new URLRequest("hydrogen.txt")); } function loadHelium (event:Event):void { myTextLoader.load(new URLRequest("helium.txt")); } function loadLithium (event:Event):void { myTextLoader.load(new URLRequest("lithium.txt")); } var DataSet:Array = new Array(); var valueRead1:String; var valueRead2:String; function onLoaded(event:Event):void { var rawData:String = event.target.data; for(var i:int = 0; i<rawData.length; i++){ var commaIndex = rawData.search(","); valueRead1 = rawData.substr(0,commaIndex); rawData = rawData.substr(commaIndex+1, rawData.length+1); DataSet.push(valueRead1); commaIndex = rawData.search(","); if(commaIndex == -1) {commaIndex = rawData.length+1;} valueRead2 = rawData.substr(0,commaIndex); rawData = rawData.substr(commaIndex+1, rawData.length+1); DataSet.push(valueRead2); } generateMask_Emission(DataSet); } function generateMask_Emission(dataArray:Array):void{ var spriteName:String = "Mask"+index; trace(spriteName); this[spriteName] = new Sprite(); for (var i:int=0; i<dataArray.length; i+=2){ this[spriteName].graphics.beginFill(0x000000, dataArray[i+1]); this[spriteName].graphics.drawRect(dataArray[i],constY,constW, constH); this[spriteName].graphics.endFill(); } addChild(this[spriteName]); index++; } Hi, I am relatively new to flash and action script as well and I am having a problem getting the sprite to be removed after another is called. I am making emission spectrum's of 3 elements by dynamically generating the mask over a picture on the stage. Everything works perfectly fine with the code I have right now except the sprites stack on top of each other and I end up with bold lines all over my picture instead of a new set of lines each time i press a button. I have tried using try/catch to remove the sprites and I have also rearranged the entire code from what is seen here to make 3 seperate entities (hoping I could remove them if they were seperate variables) instead of 2 functions that handle the whole process. I have tried everything to the extent of my knowledge (which is pretty minimal @ this point) any suggestions? Thanks ahead of time!

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  • Little Regular Expression (against HTML) help

    - by Marcos Placona
    Hi, I have the following HTML <p>Some text <a title="link" href="http://link.com/" target="_blank">my link</a> more text <a title="link" href="http://link.com/" target="_blank">more link</a>.</p> <p>Another paragraph.</p> <p>[code:cf]</p> <p>&lt;cfset ArrFruits = ["Orange", "Apple", "Peach", "Blueberry", </p> <p>"Blackberry", "Strawberry", "Grape", "Mango", </p> <p>"Clementine", "Cherry", "Plum", "Guava", </p> <p>"Cranberry"]&gt;</p> <p>[/code]</p> <p>Another line</p> <p><img src="http://image.jpg" alt="Array" /> </p> <p>More text</p> <p>[code:cf]</p> <p>&lt;table border="1"&gt;</p> <p> &lt;cfoutput&gt;</p> <p> &lt;cfloop array="#GroupsOf(ArrFruits, 5)#" index="arrFruitsIX"&gt;</p> <p>  &lt;tr&gt;</p> <p> &lt;cfloop array="#arrFruitsIX#" index="arrFruit"&gt;</p> <p>     &lt;td&gt;#arrFruit#&lt;/td&gt;</p> <p> &lt;/cfloop&gt;</p> <p>  &lt;/tr&gt;</p> <p> &lt;/cfloop&gt;</p> <p> &lt;/cfoutput&gt;</p> <p>&lt;/table&gt;</p> <p>[/code]</p> <p>With an output that looks like:</p> <p><img src="another_image.jpg" alt="" width="342" height="85" /></p> What I'm trying to do, is write a regular expression that will remove all the or , and whenever it finds a , it will replace it with a line-break. So far, my pattern looks like this: /\<p\>(.*?)(<\/p>)/g And I'm replacing the matches with: $1\n It all looks good, but it's also replacing the contents inside the [code][/code] tags, which in this case should not replace the tags at all, so as a result, i would lkike to get rid of the tags, when the content isn't inside the [code] tags. I can't ever get negation right, I know it will be something along the lines of \<p\>^\[code*\](.*?)(<\/p>) But obviously this doesn't work :-) Could anyone please lend me a hand with this regex? BTW, I know I shouldn't be using regular expressions to parse HTML at all. I'm fully aware of that, but still, for this specific case, I'd like to use regex. Thanks in advance

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