Search Results

Search found 11297 results on 452 pages for 'delete operator'.

Page 329/452 | < Previous Page | 325 326 327 328 329 330 331 332 333 334 335 336  | Next Page >

  • Native (non-jqueryui) way to set prompt() input field inline.

    - by Anthony
    I might just be using the wrong keywords on Google, but what I have in mind is: -------------------------------- | What is your mailbox? | | | | [ ]@mail.example.org | | | | [OK] [Cancel] | -------------------------------- The idea being that the input field is followed right behind by the mail server name, to help avoid instances where: If I don't make it follow right behind, the user puts in the whole thing, If I default it to "[email protected]" they delete the server name. In either case, it's not too big a deal, as I will know that if the returned value does have the server, to remove it and if doesn't, I know what server it belongs to, but I think this visual aid will be a better user experience and lower the amount of validation worries I tend to get.

    Read the article

  • How can I get this code involving unique_ptr to compile?!

    - by Neil G
    #include <vector> #include <memory> using namespace std; class A { public: A(): i(new int) {} A(A const& a) = delete; A(A &&a): i(move(a.i)) {} unique_ptr<int> i; }; class AGroup { public: void AddA(A &&a) { a_.emplace_back(move(a)); } vector<A> a_; }; int main() { AGroup ag; ag.AddA(A()); return 0; } does not compile... (says that unique_ptr's copy constructor is deleted) I tried replacing move with forward. Not sure if I did it right, but it didn't work for me.

    Read the article

  • bjam wih visual studio 2010

    - by ra170
    ok, so I ran into problems with Boost under visual studio 2010, so I decided to rebuild it with bjam: such as: bjam --toolset=msvc-10.0 --build-type=complete After running bjam (successfully?) it created a new directory under boost_1_42_0 called: bin.v2 Inside bin.v2 is directory called: libs. Two issues: 1. there's lot less libs under that new directory (about 13), the old directory libs has 88. Is it supposed to be like that or did something fail? 2. the structure is somewhat different too. What do I do with this exactly? Meaning, do I copy it over to the original libs, delete the old libs, try rebulding it with different flags?

    Read the article

  • How do laziness and I/O work together in Haskell?

    - by Bill
    I'm trying to get a deeper understanding of laziness in Haskell. I was imagining the following snippet today: data Image = Image { name :: String, pixels :: String } image :: String -> IO Image image path = Image path <$> readFile path The appeal here is that I could simply create an Image instance and pass it around; if I need the image data it would be read lazily - if not, the time and memory cost of reading the file would be avoided: main = do image <- image "file" putStrLn $ length $ pixels image But is that how it actually works? How is laziness compatible with IO? Will readFile be called regardless of whether I access pixels image or will the runtime leave that thunk unevaluated if I never refer to it? If the image is indeed read lazily, then isn't it possible I/O actions could occur out of order? For example, what if immediately after calling image I delete the file? Now the putStrLn call will find nothing when it tries to read.

    Read the article

  • Magic behind R.java file

    - by LambergaR
    Hi! Recently I have been having quite some problems with R.java file. Now I have decided to do a backup and delete the file to see what happens. Nothing happened, so I created an empty R.java file and hopped for the best. Now Eclipse seems to figure out that the file was tempered with and even issues a warning: R.java was modified manually! Reverting to generated version! And that's all there is. I tried building it manually but got no results. So, I have two questions: 1. what should I do to force Eclipse to generate the file 2. what is happening here? How is the file created, where is the code that is generating the file? I would appreciate any help. As usual the problem occurred just a few days before the deadline :)

    Read the article

  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

    Read the article

  • Visualize the depth buffer

    - by Thanatos
    I'm attempting to visualize the depth buffer for debugging purposes, by drawing it on top of the actual rendering when a key is pressed. It's mostly working, but the resulting image appears to be zoomed in. (It's not just the original image, in an odd grayscale) Why is it not the same size as the color buffer? This is what I'm using the view the depth buffer: void get_gl_size(int &width, int &height) { int iv[4]; glGetIntegerv(GL_VIEWPORT, iv); width = iv[2]; height = iv[3]; } void visualize_depth_buffer() { int width, height; get_gl_size(width, height); float *data = new float[width * height]; glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_FLOAT, data); glDrawPixels(width, height, GL_LUMINANCE, GL_FLOAT, data); delete [] data; }

    Read the article

  • Most common C# bitwise operations

    - by steffenj
    For the life of me, I can't remember how to set, delete, toggle or test a bit in a bitfield. Either I'm unsure or I mix them up because I rarely need these. So a "bit-cheat-sheet" would be nice to have. For example: flags = flags | FlagsEnum.Bit4; // Set bit 4. or if ((flags == FlagsEnum.Bit4)) == FlagsEnum.Bit4) // Is there a less verbose way? Can you give examples of all the other common operations, preferably in C# syntax using a [Flags] enum?

    Read the article

  • Do FormViews not respond to commands issued from an ImageButton?

    - by Duke
    I am using ImageButtons in place of LinkButtons in a FormView to issue New/Edit/Delete/Cancel commands, but they don't seem to have an effect on the FormView. The ImageButtons will cause a postback but the FormView mode doesn't change from the current mode. I'm sure the ImageButtons were working at one point, but I've been busy with other pages for a while. The only thing that's changed between now and then are some patches I installed in Visual Studio. I haven't been able to find any information related to this issue other than this: http://www.codeproject.com/KB/webforms/TamingTheFormView.aspx In that article there's an onclick method for an ImageButton that's used to change the FormView mode. Would that be the only way to use ImageButtons instead of LinkButtons in a FormView?

    Read the article

  • Memory Efficient file append

    - by lboregard
    i have several files whose content need to be merged into a single file. i have the following code that does this ... but it seems rather inefficient in terms of memory usage ... would you suggest a better way to do it ? the Util.MoveFile function simply accounts for moving files across volumes private void Compose(string[] files) { string inFile = ""; string outFile = "c:\final.txt"; using (FileStream fsOut = new FileStream(outFile + ".tmp", FileMode.Create)) { foreach (string inFile in files) { if (!File.Exists(inFile)) { continue; } byte[] bytes; using (FileStream fsIn = new FileStream(inFile, FileMode.Open)) { bytes = new byte[fsIn.Length]; fsIn.Read(bytes, 0, bytes.Length); } //using (StreamReader sr = new StreamReader(inFile)) //{ // text = sr.ReadToEnd(); //} // write the segment to final file fsOut.Write(bytes, 0, bytes.Length); File.Delete(inFile); } } Util.MoveFile(outFile + ".tmp", outFile); }

    Read the article

  • Why did my flash drive become "read only" and (how) can I fix it?

    - by Bob
    I have a brand new flash drive (one week old) that has become marked as read only, by Windows, Kubuntu and a bootable partitioner. Why did this happen? Is it fixable? If it is, how can I fix this? The problem Firstly, this drive is new. It's certainly not been used enough to die from normal wear and tear, though I would not discount defective components. The drive itself has somehow become locked in a read only state. Windows' Disk management: Diskpart: Generic Flash Disk USB Device Disk ID: 33FA33FA Type : USB Status : Online Path : 0 Target : 0 LUN ID : 0 Location Path : UNAVAILABLE Current Read-only State : Yes Read-only : No Boot Disk : No Pagefile Disk : No Hibernation File Disk : No Crashdump Disk : No Clustered Disk : No What really confuses me is Current Read-only State : Yes and Read-only : No. Attempted solutions So far, I've tried: Formatting it in Windows (in Disk management, the format options are greyed out when right clicking). DiskPart Clean (CLEAN - Clear the configuration information, or all information, off the disk.): DISKPART> clean DiskPart has encountered an error: The media is write protected. See the System Event Log for more information. There was nothing in the event log. Windows command line format >format G: Insert new disk for drive G: and press ENTER when ready... The type of the file system is FAT32. Verifying 7740M Cannot format. This volume is write protected. Windows chkdsk: see below for details Kubuntu fsck (through VirtualBox USB passthrough): see below for details Acronis True Image to format, to convert to GPT, to destroy and rebuild MBR, basically anything: failed (could not write to MBR) Details (and a nice story) Background This was a brand new, generic, 8GB flash drive I wanted to create a multiboot flash drive with. It came formatted as FAT32, though oddly a little larger than most 8 GIGAbyte flash drives I've come across. Approximately 127MB was listed as "used" by Windows. I never discovered why. The end usable space was about what I normally expect from a 8GB drive (approx 7.4 GIBIbytes). I had thrown quite a few Linux distros on, along with a copy of Hiren's. They would all boot perfectly. They were put on with YUMI. When I tried to put the Knoppix DVD on, YUMI added an odd video option to its boot comman which caused Knoppix to boot with a black screen on X. ttys 1 through 6 still worked as text only interfaces. A few days later, I took some time to take that odd video option off, making the boot command match the one that comes with Knoppix. On the attempt to boot, Knoppix reported some form of LZMA corruption. Leading up to the current issue I was thinking the Knoppix files may have been corrupted somehow, so I tried reloading it. The drive was nearly full (45MB free), so I deleted a generic ISO that also was not booting. That went fine. I then went through YUMI to 'uninstall' Knoppix, i.e. delete files and remove from the menus. The files went first, then the menus were cleared successfully. However, the free space was stuck at about 700MB, same as it was before removing Knoppix. In the old Knoppix folder, there was a 0 byte file named KNOPPIX that could not be deleted. I tried reinserting the drive to delete this file - without safely removing, if that made a difference (hey, first time for everything). Running the standard Windows chkdsk scan without /r or /f reported errors found. Running with /r just got it stuck. I decided to give fsck a shot, so I loaded up my Kubuntu VM and attached the drive to it with VirtualBox's USB 2.0 passthrough. I umounted it (/dev/sda1) and ran a fsck. There are differences between boot sector and its backup. I chose No action. It told me FATs differ and asked me to select either the first or second FAT. Whichever I selected, I got a notice of Free cluster summary wrong. If I chose Correct, it gave a list of incorrect file names. To try to fix something, at least, I ran it with the -p option. Halfway through fixing the files, the VM froze - I ended its process about ten minutes later. Cause? My next attempt was to use YUMI, again, to rebuild the whole drive. I used YUMI's built in reformat (to FAT32) option and installed a Kubuntu ISO (700MB). The format was successful, however, the extract and copy of Kubuntu (which YUMI uses a 7zip binary for) froze at about 60% done. After waiting for about fifteen minutes (longer than the 3.5GB Knoppix ISO took last time), I pulled the drive out. The drive at this point was already formatted, SYSLINUX already installed, just waiting on the unpacking of an ISO and the modifying of the boot menus. Plugging it back in, it came up as normal - however, any write action would fail. Disk management reported it as read only. On reconnect, it would come up as normal but a write operation would cause it to go read only again. After a few attempts, it started coming up as read only on insertion. Attempts to fix This is when I ran through the attempts listed above, to try and reformat it in case of a faulty format. However the inability to do so even on a bootable disk indicated something more serious is wrong. chkdsk now reports nothing is wrong, and fsck still reports MBR inconsistencies, but now always chooses first FAT automatically after telling me FATs differ. It still does the same Free cluster summary wrong afterwards. I cannot run with -p anymore because it is now marked as read only. It also managed to corrupt my VM's disk somehow on the first attempt (yes, I'm sure I chose sda, which is mapped to a 7.4GB drive - I triple checked). Thank god for snapshots? I'm just about out of ideas. To my inexperienced mind it looks like something in the drive's firmware set it to read only "permanently" somehow - is there any way to reset this? I don't particularly care about keeping data, considering I've reformatted it twice. Also, fixes that keep me in Windows are better; it reduces the risk of me accidentally nuking my main hard drive. Update 1: I pulled apart the drive out of curiosity. As you can see, there are no obvious write protect switches. There is an IC on the other side, ALCOR branded labelled AU6989HL, if that matters. If there appears to be no way to fix this, I'll probably pull out the (glued down) card and put it in a card reader to check if it's the card or the controller that died. Update 2: I've pulled the card off, Windows detects the drive as a card reader now. The contacts on the card don't appear to be used, and there are several rows of holes on the card itself. Putting it into the card reader only detects about 30MB total, RAW. It's probably either the reader incorrectly reporting the card as faulty (as if a real SD card's write protect was switched on) or a bad contact somewhere. If nothing else, I have a spare 8GB Micro SD card now... as soon as I figure out how to format it as 8GB.

    Read the article

  • acessing network shared folder with a username and password string in vb.net

    - by Irene
    i am using the following code to read the details from a network folder which is restricted for only one user shell("net use q: \\serveryname\foldername /user:admin pwrd", AppWinStyle.Hide, True, 10000) Process.Start(path) shell("net use q: /delete") when i run this to open any pdf or jpg or any other files except word/excel/powerpoint, everything is working fine. but the problem comes only when i access a word file. in the step one, i am giving permission to access the word file. in the step two, word file is open. in the third, i am deleting the q drive. the problem is the word file is still open. so i am getting a dos window, saying that "some connections of still connected or searching some folders, do you want to force disconnect" please help.... how to access a word file (editable files) providing user name and password from the code and at the same time he shoud not have access to any other folders directly.

    Read the article

  • mysql database that can be accessed over a vpn?

    - by user225269
    I have 2 computers. Both with w7 as os. I have installed wampserver on one of them. I have mysql database on wampserver. Then I have made a vb.net program to connect to mysql database. I have put the program on both computers. What I want to do is for those two programs to see the same database that is on one computer. For them to be able to add, delete, update that 1 database. How do I do that? How do I network the mysql database? Do I also have to install wampserver on the other computer? What do I do? Please enlighten me.

    Read the article

  • Sharepoint: Is there a maximum number of permission levels?

    - by moontear
    Hi, I get an error when trying to add a new permission level that due to a "contingency limit" I cannot add another permission level. I should delete an existing one and try again. (Sorry, no original error msg as this originates from a German WSS install, hence this is just a translation). There are about 1000 permission levels already. I know about Sharepoint's (WSS 2007 / WSS3) limitations relating to security principals like explained here, but I don't know of any limitations relating to permission levels. Is there any way to group the permission levels? I need as much as 2000 permission levels as there are many constellations of access rights per group.

    Read the article

  • Serializing chinese characters with Xerces 2.6

    - by Gianluca
    I have a Xerces (2.6) DOMNode object encoded UTF-8. I use to read its TEXT element like this: CBuffer DomNodeExtended::getText( const DOMNode* node ) const { char* p = XMLString::transcode( node->getNodeValue( ) ); CBuffer xNodeText( p ); delete p; return xNodeText; } Where CBuffer is, well, just a buffer object which is lately persisted as it is in a DB. This works until in the TEXT there are just common ASCII characters. If we have i.e. chinese ones they get lost in the transcode operation. I've googled a lot seeking for a solution. It looks like with Xerces 3, the DOMWriter class should solve the problem. With Xerces 2.6 I'm trying the XMLTranscoder, but no success yet. Could anybody help?

    Read the article

  • Core Data (NSFetchedResultsController) displaying one row per section

    - by Urizen
    I have a CoreData application which uses NSFetchedResultsController. NSFetchedResultsController is useful in that it allows me to access the fetched objects more easily etc. but I find that I have problems with the following: I get a crash when I display a single row for each section (irrespective of the number of actual rows present) as a summary of the information in that section (e.g. showing a statistical analysis of the data contained in the fetched rows for that section). I understand that the NSFetchedResultsControllerDelegatemethods have to agree with the number of rows reported per section by the UITableView Delegate method but I would like to be able to fetch all of the records for each section without necessarily displaying each of the rows. The above causes me inconsistency crashes, when I try to insert or delete data for a section, which reports that the number of rows for each section is not as it should be given the number of insertions/deletions. Is there any way I can do what I'm trying to achieve? Thanks for any help.

    Read the article

  • Get forum page by PostID

    - by cem
    I can't figure out how it's working. Like this. How is this get page number -and records- by post id? I think the first option is; declare an index / int variable in post table and increase-decrease it when adding and deleting post. but whats happen when i delete first row and if table has one million records? Do you have any idea about this? by the way, i'm using nhibernate and sql server 2005. Thank you

    Read the article

  • Remove registry key during uninstall

    - by zacharyrsnow
    Hello there. I have a simple C# application that allows users to specify that it should be (or should not be) started with Windows; it does so by setting (or deleting) a registry key (namely, ...\Software\Microsoft\CurrentVersion\Run\MyApplicationHere). I am using a VS setup project to create the installer for this program. I don't want the installer to create this key; it should only be created when the user selects the option from within the program. Here is the issue: I would like the uninstaller to delete this key if it exists, preferably without resorting to any sort of hackery; if there is a simple "built-in" solution I would love to hear it. Thanks!

    Read the article

  • FTP in NetBeans 6.1

    - by Ross
    Is there an FTP browser hiding away in NetBeans 6.1? The help manual doesn't even suggest FTP exists. All I've been able to find so far is a tree viewer in the Services panel (no edit controls) and the ability to upload projects, folders and specific files from the Projects/Files views. Is there anywhere to delete or rename or will I have to keep switching back to my browser? I can see from the previews that there's a nice FTP controller in 6.5 but I'm not desperate enough to completely convert to a beta (yet).

    Read the article

  • C++: how to truncate the double in efficient way?

    - by Arman
    Hello, I would like to truncate the float to 4 digits. Are there some efficient way to do that? My current solution is: double roundDBL(double d,unsigned int p=4) { unsigned int fac=pow(10,p); double facinv=1.0/static_cast<double>(fac); double x=static_cast<unsigned int>(x*fac)/facinv; return x; } but using pow and delete seems to me not so efficient. kind regards Arman.

    Read the article

  • How can I run a user script before any inline scripts run on a webpage?

    - by Telanor
    I want to make a greasemonkey type script for firefox that runs before the scripts on the page. Greasemonkey scripts run after scripts on the page, so that won't work. The reason I need this is because I want to edit one of the scripts on the page. Specifically, I want to delete a script that forces the page to load inside a frame since having the page inside a frame breaks F5 (Pressing F5 makes the page jump back to the front page instead of reloading the current page). Also, I don't want to load the page through a proxy with AJAX and switching to chrome/opera is not an option either. I was thinking maybe the Jetpack add-on would work but it seems to only have the same event that greasemonkey uses, DOMContentLoaded. Any ideas?

    Read the article

  • How can I implement forum privileges

    - by RobertPitt
    I've started developing a forum application in PHP on my MVC Framework and I've got to the stage where I assign permissions to members (for example: READ, WRITE, UPDATE, DELETE). Now, I know I can add 5 columns under the user table in my database and set them to 1 | 0, but that to me seems like too much if I want to add other rules, like MOVE for example. And how can I dynamically assign these privileges them to users individually? I've heard of using a bitmasks, but it would be really good if I could fully understand them before I continue. Do you have an example of how I might implement this?

    Read the article

  • remove json attribute where attribute is a variable

    - by pedalpete
    I have a news feed where items in the feed are created from JSON returned from a server. When the user takes an action on an item, I want to remove it from the object via javascript. The feed looks like this: {"newsFeed":[{"feedId":"1", "title":"item1 title", "desc":"description of the item"}, {"feedId":"2", "title":"item2 title", "desc":"description of the item"}]} I'm trying to remove a JSON attribute or entry where the feedId is passed in via a variable using jQuery. I'm not sure exactly where I'm going wrong here, but when I alert the feed before and after the removal of the object, I'm getting the same response: function removeFromFeed(feedId){ var newsFeed=jQuery('div#newsFeed').data('newsFeed'); alert(newsFeed.toSource()); delete newsFeed.feedId[feedId] jQuery('div#newsFeed').data('newsFeed',newsFeed); alert(newsFeed.toSource()); }

    Read the article

  • Eclipse 3.5 and Ubuntu 9.10, subversion client does not work

    - by Cédric Girard
    Hi, I had installed Eclipse 3.5 Yoxos on my Ubuntu 8.04 for month, and run fine. I had upgraded to 9.10 last week, and the subversion plugin does not work since upgrade. When I try to update or commit, Subversion work for hours without any progress in console or progress bars. I can delete files or add them to SVN, but commands wich involve network just hang. SVN run fine using command line. I have already patched the GDK problem. Since this I can cancel update/commit without crashing Eclipse. Regards Cédric

    Read the article

  • Guide for http://www.ch-werner.de/javasqlite java wrapper library for SQlite?

    - by Tom Nielsen
    I'm working on a large computer science school project using java and SQlite. After finding out that the zentus.org wrapper errors on databases with ON DELETE and ON UPDATE clauses set, I have changed to the other wrapper found at http://www.ch-werner.de/javasqlite. However, I find the documentation lacking somewhat when trying to get an overview on how it works and how to use it, and the function descriptions are very very short, and you have to scan through every function and somewhat guess how they work and what they do. I wasn't able to find any guides on google on how to use it. My question: Does anyone know a link for a guide or tutorial for the ch-werner.de/javasqlite wrapper, or else can give me a basic code example, or give a quick overview of querying the database and the most used functions, and how to use them?

    Read the article

< Previous Page | 325 326 327 328 329 330 331 332 333 334 335 336  | Next Page >