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  • How do CUDA devices handle immediate operands?

    - by Jack Lloyd
    Compiling CUDA code with immediate (integer) operands, are they held in the instruction stream, or are they placed into memory? Specifically I'm thinking about 24 or 32 bit unsigned integer operands. I haven't been able to find information about this in any of the CUDA documentation I've examined so far. So references to any documents on specific uarch details like this would be perfect, as I don't currently have a good model for how CUDA works at this level.

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  • Invalid function declaration. DevC++

    - by user69514
    Why do I get invalid function declaration when I compile the code in DevC++ in Windows, but when I compile it in CodeBlocks on Linux it works fine. #include <iostream> #include <vector> using namespace std; //structure to hold item information struct item{ string name; double price; }; //define sandwich, chips, and drink struct item sandwich{"Sandwich", 3.00}; **** error is here ***** struct item chips{"Chips", 1.50}; **** error is here ***** struct item drink{"Large Drink", 2.00}; **** error is here ***** vector<item> cart; //vector to hold the items double total = 0.0; //total const double tax = 0.0825; //tax //gets item choice from user char getChoice(){ cout << "Select an item:" << endl; cout << "S: Sandwich. $3.00" << endl; cout << "C: Chips. $1.50" << endl; cout << "D: Drink. $2.00" << endl; cout << "X: Cancel. Start over" << endl; cout << "T: Total" << endl; char choice; cin >> choice; return choice; } //displays current items in cart and total void displayCart(){ cout << "\nCart:" << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "Total: $" << total << endl << endl; } //adds item to the cart void addItem(struct item bought){ cart.push_back(bought); total += bought.price; displayCart(); } //displays the receipt, items, prices, subtotal, taxes, and total void displayReceipt(){ cout << "\nReceipt:" << endl; cout << "Items: " << cart.size() << endl; for(unsigned int i=0; i<cart.size(); i++){ cout << (i+1) << ". " << cart.at(i).name << ". $" << cart.at(i).price << endl; } cout << "----------------------------" << endl; cout << "Subtotal: $" << total << endl; double taxes = total*tax; cout << "Tax: $" << taxes << endl; cout << "Total: $" << (total + taxes) << endl; } int main(){ //sentinel to stop the loop bool stop = false; char choice; while (stop == false ){ choice = getChoice(); //add sandwich if( choice == 's' || choice == 'S' ){ addItem(sandwich); } //add chips else if( choice == 'c' || choice == 'C' ){ addItem(chips); } //add drink else if( choice == 'd' || choice == 'D' ){ addItem(drink); } //remove everything from cart else if( choice == 'x' || choice == 'X' ){ cart.clear(); total = 0.0; cout << "\n***** Transcation Canceled *****\n" << endl; } //calcualte total else if( choice == 't' || choice == 'T' ){ displayReceipt(); stop = true; } //or wront item picked else{ cout << choice << " is not a valid choice. Try again\n" << endl; } }//end while loop return 0; //end of program }

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  • How to make g++ search for header files in a specific directory?

    - by Bane
    I have a project that is subdivided into a few directories with code in them. I'd like to to have g++ search for header files in the project's root directory, so I can avoid different include paths for same header files across multiple source files. Mainly, the root/ directory has sub-directories A/, B/ and C/, all of which have .hpp and .cpp files inside. If some source file in A wanted to include file.hpp, which was in B, it would have to do it like this: #include "../B/file.hpp". Same for another source file that was in C. But, if A itself had sub-directories with files that needed file.hpp, then, it would be inconsistent and would cause errors if I decided to move files (because the include path would be "../../B/file.hpp"). Also, this would need to work from other projects as well, which reside outside of root/. I already know that there is an option to manually copy all my header files into a default-search directory, but I'd like to do this the way I described.

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  • Overlapping template partial specialization when wanting an "override" case: how to avoid the error?

    - by user173342
    I'm dealing with a pretty simple template struct that has an enum value set by whether its 2 template parameters are the same type or not. template<typename T, typename U> struct is_same { enum { value = 0 }; }; template<typename T> struct is_same<T, T> { enum { value = 1 }; }; This is part of a library (Eigen), so I can't alter this design without breaking it. When value == 0, a static assert aborts compilation. So I have a special numerical templated class SpecialCase that can do ops with different specializations of itself. So I set up an override like this: template<typename T> struct SpecialCase { ... }; template<typename LT, typename RT> struct is_same<SpecialCase<LT>, SpecialCase<RT>> { enum { value = 1 }; }; However, this throws the error: more than one partial specialization matches the template argument list Now, I understand why. It's the case where LT == RT, which steps on the toes of is_same<T, T>. What I don't know is how to keep my SpecialCase override and get rid of the error. Is there a trick to get around this? edit: To clarify, I need all cases where LT != RT to also be considered the same (have value 1). Not just LT == RT.

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  • Is it a solvable problem to generate a regular expression that matches some input set?

    - by Roman
    I provide some input set which contains known separated number of text blocks. I want to make a program that automatically generate 1 or more regular expressions each of which matches every text block in the input set. I see some relatively easy ways to implement a brute-force search. But I'm not an expert in compilers theory. That's why I'm curious: 1) is this problem solvable? or there are some principle impossibility to make such algorithm? 2) is it possible to achieve polynomial complexity for this algorithm and avoid brute forcing?

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  • Garbage collection when compiling to C

    - by Jules
    What are the techniques of garbage collection when compiling a garbage collected language to C? I know of two: maintain a shadow stack that saves all roots explicitly in a data structure use a conservative garbage collector like Boehm's The first technique is slow, because you have to maintain the shadow stack. Potentially every time a function is called, you need to save the local variables in a data structure. The second technique is also slow, and inherently does not reclaim all garbage because of using a conservative garbage collector. My question is: what is the state of the art of garbage collection when compiling to C. Note that I do not mean a convenient way to do garbage collection when programming in C (this is the goal of Boehm's garbage collector), just a way to do garbage collection when compiling to C.

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  • Can't get Javac to work on Mac OS X

    - by elguapo-85
    I am trying to compile with javac on Snow Leopard through the command line. I have Xcode installed. I am just using a simple Hello World file, it works in Eclipse but I can't get it to work using javac. javac -version returns javac 1.6.0_17 HelloWorld.java public class HelloWorld { public static void main(String[] args) { String message = "Welcome to Java!"; System.out.println(message); } } I type: javac HelloWorld.java and get the following error. HelloWorld.java:1: class, interface, or enum expected public class HelloWorld ^ 1 error and... javac -cp . HelloWorld.java returns the same. echo $CLASSPATH just returns blank. Thanks for the help.

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  • Main Function Error C++

    - by Arjun Nayini
    I have this main function: #ifndef MAIN_CPP #define MAIN_CPP #include "dsets.h" using namespace std; int main(){ DisjointSets s; s.uptree.addelements(4); for(int i=0; i<s.uptree.size(); i++) cout <<uptree.at(i) << endl; return 0; } #endif And the following class: class DisjointSets { public: void addelements(int x); int find(int x); void setunion(int x, int y); private: vector<int> uptree; }; #endif My implementation is this: void DisjointSets::addelements(int x){ for(int i=0; i<x; i++) uptree.push_back(-1); } //Given an int this function finds the root associated with that node. int DisjointSets::find(int x){ //need path compression if(uptree.at(x) < 0) return x; else return find(uptree.at(x)); } //This function reorders the uptree in order to represent the union of two //subtrees void DisjointSets::setunion(int x, int y){ } Upon compiling main.cpp (g++ main.cpp) I'm getting these errors: dsets.h: In function \u2018int main()\u2019: dsets.h:25: error: \u2018std::vector DisjointSets::uptree\u2019 is private main.cpp:9: error: within this context main.cpp:9: error: \u2018class std::vector \u2019 has no member named \u2018addelements\u2019 dsets.h:25: error: \u2018std::vector DisjointSets::uptree\u2019 is private main.cpp:10: error: within this context main.cpp:11: error: \u2018uptree\u2019 was not declared in this scope I'm not sure exactly whats wrong. Any help would be appreciated.

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  • Avoiding "variable might not have been initialized"

    - by Mason Wheeler
    I recently ran across a routine that looks something like this: procedure TMyForm.DoSomething(list: TList<TMyObject>; const flag: boolean); var local: integer; begin if flag then //do something else local := ExpensiveFunctionCallThatCalculatesSomething; //do something else for i := 0 to list.Count do if flag then //do something else if list[i].IntValue > local then //WARNING HERE //do something else end; This gives Variable 'local' might not have been initialized even though you can tell by reading the code that you won't hit that line unless the code branch that initializes it has run. Now, I could get rid of this warning by adding a useless local := 0; at the top of the procedure, but I wonder if there might not be a better way to structure this to avoid the issue. Anyone have any ideas?

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  • Is there any program that obfuscates C# source code?

    - by markattwood
    Our requirement is being able to integrate our DLLs with ClickOnce. Dotfuscator does the obfuscation job nicely but the obfuscated DLLs cannot be deployed with ClickOnce on customer side. On our side, we can handle it perfectly. Moreover, the obfuscated assemblies sometime crashes our .NET CF app. It turns out to a solution that creates a temporary source and obfuscates it before compiling with VS. This ensures that the compiled assembly can be integrated with ClickOnce and fully compatible with .NET CF. What is the best tool to obfuscate C# SOURCE CODE (not assemblies)?

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  • How to get informative compile error messages when using flexmojos-maven-plugin?

    - by Tony
    I'am using flexmojos-maven-plugin to build my Flex module. So on the compile phase I'm getting org.apache.maven.plugin.MojoExecutionException: Error compiling! with no information on where (on what source file) the error happens and what is nature of the compile error. I'll appreciate if anyone can instruct me on how to make flexmojos-maven-plugin print more information about compile errors.

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  • install python modules on shared web hosting

    - by Ali
    I am using a shared hosting environment that will not give me access to the command line. Can I download the python module on my computer, compile it using python setup.py installand then simply upload a .py file to the web host? If yes, where does the install statement place the compiled file?

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  • Getting following warning while compiling

    - by thetna
    warning: passing argument 1 of 'bsearch' makes pointer from integer without a cast and the corresponding code is Parent =bsearch((const size_t)ParentNum, ClauseVector, Size, sizeof(CLAUSE),pcheck_CompareNumberAndClause); the compilar is gcc. here CLAUSE is defined as *CLAUSE.

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  • New to C/C++ Using Android NDK to port Legacy code, getting compile errors

    - by Donal Rafferty
    I have been trying to take some old Symbian C++ code over to Android today using the NDK. I have little to no C or C++ knowledge so its been a chore, however has to be done. My main issue is that I'm having trouble porting what I believe is Symbian specifi code to work using the small C/C++ subset that is available with the Android NDK. Here is a picture of the compilation errors I'm getting using cygwin I was wondering if anyone could point me in the right direction on how to deal with these errors? For instance is TBool/Int/TUint/RPointerArray/RSocket a Symbian primitive and thats why it wont compile or is it something else? Also what is ISO C++? Any tutorials, guides or tips and help would be greatly appreciated.

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  • Compile IL code at runtime using .NET 3.5 and C# from file

    - by nitefrog
    I would like to take a file that is an IL file, and at run time compile it back to an exe. Right now I can use process.start to fire off the command line with parameters (ilasm.exe) but I would like to automate this process from a C# service I will create. Is there a way to do this with reflection and reflection.emit? While this works: string rawText = File.ReadAllText(string.Format("c:\\temp\\{0}.il", Utility.GetAppSetting("baseName")), Encoding.ASCII); rawText = rawText.Replace("[--STRIP--]", guid); File.Delete(string.Format("c:\\temp\\{0}.il", Utility.GetAppSetting("baseName"))); File.WriteAllText(string.Format("c:\\temp\\{0}.il", Utility.GetAppSetting("baseName")),rawText, Encoding.ASCII); pi = new ProcessStartInfo(); pi.WindowStyle = ProcessWindowStyle.Hidden; pi.FileName = "\"" + ilasm + "\""; pi.Arguments = string.Format("c:\\temp\\{0}.il", Utility.GetAppSetting("baseName")); using(Process p = Process.Start(pi)) { p.WaitForExit(); } It is not ideal as I really would like this to be a streamlined process. I have seen examples of creating the IL at runtime, then saving, but I need to use the IL I already have in file form and compile it back to an exe. Thanks.

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  • MSVCRTD.lib(cpu_disp.obj) : warning LNK4210: .CRT section exists; there may be unhandled static init

    - by Johan
    Hi I know this question has popped up before but I could not find a good answer so I try here. I have a pure C dll (Win32) and I get this warning when compiling: MSVCRTD.lib(cpu_disp.obj) : warning LNK4210: .CRT section exists; there may be unhandled static initializers or terminators Everything seems to work just fine but I am concerned about this warning since I do not understad it. I have quite a few static variables but I do not understand what ".CRT section exist" means. What approach should I take to eliminate this warning. When I try to add the libs msdn suggests I get a ton of linker errors.

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  • Visual Studio 2005 Error

    - by xscape
    Im currently debugging a webservice written in visual studio 2005, however when i build it, it has an error but it did not specify anything Error 1 The specified module could not be found. (Exception from HRESULT: 0x8007007E) error message can be seen here Badly needed your help. Thank you

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  • Visual C++ doesn't operator<< overload

    - by PierreBdR
    I have a vector class that I want to be able to input/output from a QTextStream object. The forward declaration of my vector class is: namespace util { template <size_t dim, typename T> class Vector; } I define the operator<< as: namespace util { template <size_t dim, typename T> QTextStream& operator<<(QTextStream& out, const util::Vector<dim,T>& vec) { ... } template <size_t dim, typename T> QTextStream& operator>>(QTextStream& in,util::Vector<dim,T>& vec) { .. } } However, if I ty to use these operators, Visual C++ returns this error: error C2678: binary '<<' : no operator found which takes a left-hand operand of type 'QTextStream' (or there is no acceptable conversion) A few things I tried: Originaly, the methods were defined as friends of the template, and it is working fine this way with g++. The methods have been moved outside the namespace util I changed the definition of the templates to fit what I found on various Visual C++ websites. The original friend declaration is: friend QTextStream& operator>>(QTextStream& ss, Vector& in) { ... } The "Visual C++ adapted" version is: friend QTextStream& operator>> <dim,T>(QTextStream& ss, Vector<dim,T>& in); with the function pre-declared before the class and implemented after. I checked the file is correctly included using: #pragma message ("Including vector header") And everything seems fine. Doesn anyone has any idea what might be wrong?

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  • How do you set up your JScript (NOT JScript.NET) development environment?

    - by jJack
    In my environment, if I create a class in JScript syntax: class test{ } and then save it to a file named "test.js" and run it with wscript, I get a Microsoft JScript "Syntax error" at line 1. However, if I simply, say, write a function: function getInput() { var wshell = WScript.CreateObject("WScript.Shell"); wshell.Popup ("Do you want to continue?"); return userInput } getInput() and run it the same way, it works. Hopefully, there is something fundamentally wrong with my class definition. If that is the case, I am excited to find out.

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  • What information about me and my system do compilers add to executeables?

    - by I can't tell you my name.
    I'm currently using Microsoft Visual Studio 2010. If we say that we give 10 different people a copy of MSVC 10 and a short C++ Hello, World listing. They all create a new project using exactly the same settings, add a new cpp file with the Hello, World program and compile it. Do they all get the exactly same binary? If not, what are the exact differences? What information about my system does MSVC add to my executeable? Paranoia!

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  • Where is this backward_warning.h #warning coming from?

    - by Piku
    Without looking through every single source file in my XCode project, is there a way to find out which #include is triggering the following warning? #warning This file includes at least one deprecated or antiquated header. Please consider using one of the 32 headers found in section 17.4.1.2 of the C++ standard. Examples include substituting the <X> header for the <X.h> header for C++ includes, or <iostream> instead of the deprecated header <iostream.h>. To disable this warning use -Wno-deprecated. Clicking on the error in XCode just opens the backward_warning.h file, which is totally useless. I know what the warning means, I know how to fix it (when I see the file in question and can look at its #includes)... but I just don't know how to find the file causing the error!

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  • Using member variables inherited from a templated base class (C++)

    - by Aaron Becker
    I'm trying to use member variables of a templated base class in a derived class, as in this example: template <class dtype> struct A { int x; }; template <class dtype> struct B : public A<dtype> { void test() { int id1 = this->x; // always works int id2 = A<dtype>::x; // always works int id3 = B::x; // always works int id4 = x; // fails in gcc & clang, works in icc and xlc } }; gcc and clang are both very picky about using this variable, and require either an explicit scope or the explicit use of "this". With some other compilers (xlc and icc), things work as I would expect. Is this a case of xlc and icc allowing code that's not standard, or a bug in gcc and clang?

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