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  • Shell script to emulate warnings-as-errors?

    - by talkaboutquality
    Some compilers let you set warnings as errors, so that you'll never leave any compiler warnings behind, because if you do, the code won't build. This is a Good Thing. Unfortunately, some compilers don't have a flag for warnings-as-errors. I need to write a shell script or wrapper that provides the feature. Presumably it parses the compilation console output and returns failure if there were any compiler warnings (or errors), and success otherwise. "Failure" also means (I think) that object code should not be produced. What's the shortest, simplest UNIX/Linux shell script you can write that meets the explicit requirements above, as well as the following implicit requirements of otherwise behaving just like the compiler: - accepts all flags, options, arguments - supports redirection of stdout and stderr - produces object code and links as directed Key words: elegant, meets all requirements. Extra credit: easy to incorporate into a GNU make file. Thanks for your help. === Clues === This solution to a different problem, using shell functions (?), Append text to stderr redirects in bash, might figure in. Wonder how to invite litb's friend "who knows bash quite well" to address my question? === Answer status === Thanks to Charlie Martin for the short answer, but that, unfortunately, is what I started out with. A while back I used that, released it for office use, and, within a few hours, had its most severe drawback pointed out to me: it will PASS a compilation with no warnings, but only errors. That's really bad because then we're delivering object code that the compiler is sure won't work. The simple solution also doesn't meet the other requirements listed. Thanks to Adam Rosenfield for the shorthand, and Chris Dodd for introducing pipefail to the solution. Chris' answer looks closest, because I think the pipefail should ensure that if compilation actually fails on error, that we'll get failure as we should. Chris, does pipefail work in all shells? And have any ideas on the rest of the implicit requirements listed above?

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  • Which LINQ expression is faster

    - by Vlad Bezden
    Hi All In following code public class Person { public string Name { get; set; } public uint Age { get; set; } public Person(string name, uint age) { Name = name; Age = age; } } void Main() { var data = new List<Person>{ new Person("Bill Gates", 55), new Person("Steve Ballmer", 54), new Person("Steve Jobs", 55), new Person("Scott Gu", 35)}; // 1st approach data.Where (x => x.Age > 40).ToList().ForEach(x => x.Age++); // 2nd approach data.ForEach(x => { if (x.Age > 40) x.Age++; }); data.ForEach(x => Console.WriteLine(x)); } in my understanding 2nd approach should be faster since it iterates through each item once and first approach is running 2 times: Where clause ForEach on subset of items from where clause. However internally it might be that compiler translates 1st approach to the 2nd approach anyway and they will have the same performance. Any suggestions or ideas? I could do profiling like suggested, but I want to understand what is going on compiler level if those to lines of code are the same to the compiler, or compiler will treat it literally. Thanks in advance for your help.

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  • C++ compilers and back/front ends

    - by aaa
    Hello. for my own education I am curious what compilers use which C++ front-end and backend. Can you enlighten me where the following technologies are used and what hallmarks/advantages they have if any? Open64 - is it backend, front-end, or both? Which compilers use it? I encounter it in cuda compiler. EDG - as far as I can tell this is a backend use by Intel compilers and Comeau. do other compilers use it? I found quite a few references to it in boost source code. ANTLR - this is general parser. Do any common compilers use it? Regarding compilers: with front-end/backend does gcc compiler suite uses? does it have common heritage with any other compiler? what front-end/backend PGI and PathScale compilers use? what front-end/backend XL compiler uses (IBM offering). Thanks.

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  • How is machine code understood by the machine

    - by Kraken
    I have a very naive question here, and I would like you to correct me on whatever wrong concepts I put out here. The question is as follows: I have ubuntu installed on my machine, now I write a helloWorld.c program in C language. Now, on the operating system I have a compiler installed, when I execute my helloWorld.c program, the OS schedules the compiler and that basically compiles my code into machine code, which eventually, I execute. Now my kernel code is written in C, then how does my machine interprets that code? Say my kernel code is helloWorld.c, now would not I require any compiler, to compile this code. Also, if I hardcode a compiler in maybe ROM or something, then what language is it written in? Assembly language? Let me know if I have made myself clear with the problem. Thanks. EDIT: By kernel code I mean, the code for operating system. Operating System code. I guess it is written in C right?

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  • Need help with BOOST_FOREACH/compiler bug

    - by Jacek Lawrynowicz
    I know that boost or compiler should be last to blame, but I can't see another explanation here. I'm using msvc 2008 SP1 and boost 1.43. In the following code snippet execution never leaves third BOOST_FOREACH loop typedef Graph<unsigned, unsigned>::VertexIterator Iter; Graph<unsigned, unsigned> g; g.createVertex(0x66); // works fine Iter it = g.getVertices().first, end = g.getVertices().second; for(; it != end; ++it) ; // fine std::pair<Iter, Iter> p = g.getVertices(); BOOST_FOREACH(unsigned handle, p) ; // fine unsigned vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; // oops, infinite loop vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; // ... last block repeated 7 times Iterator code: class Iterator : public boost::iterator_facade<Iterator, unsigned const, boost::bidirectional_traversal_tag> { public: Iterator() : list(NULL), handle(INVALID_ELEMENT_HANDLE) {} explicit Iterator(const VectorElementsList &list, unsigned handle = INVALID_ELEMENT_HANDLE) : list(&list), handle(handle) {} friend std::ostream& operator<<(std::ostream &s, const Iterator &it) { s << "[list: " << it.list <<", handle: " << it.handle << "]"; return s; } private: friend class boost::iterator_core_access; void increment() { handle = list->getNext(handle); } void decrement() { handle = list->getPrev(handle); } unsigned const& dereference() const { return handle; } bool equal(Iterator const& other) const { return handle == other.handle && list == other.list; } const VectorElementsList<T> *list; unsigned handle; }; Some ASM fun: vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) // initialization 013E1369 mov edi,dword ptr [___defaultmatherr+8 (13E5034h)] // end iterator handle: 0xFFFFFFFF 013E136F mov ebp,dword ptr [esp+0ACh] // begin iterator handle: 0x0 013E1376 lea esi,[esp+0A8h] // begin iterator list pointer 013E137D mov ebx,esi 013E137F nop // forever loop begin 013E1380 cmp ebp,edi 013E1382 jne main+238h (13E1388h) 013E1384 cmp ebx,esi 013E1386 je main+244h (13E1394h) 013E1388 lea eax,[esp+18h] 013E138C push eax // here iterator is incremented in ram 013E138D call boost::iterator_facade<detail::VectorElementsList<Graph<unsigned int,unsigned int>::VertexWrapper>::Iterator,unsigned int const ,boost::bidirectional_traversal_tag,unsigned int const &,int>::operator++ (13E18E0h) 013E1392 jmp main+230h (13E1380h) vertex_count++; // forever loop end It's easy to see that iterator handle is cached in EBP and it never gets incremented despite of a call to iterator operator++() function. I've replaced Itarator implmentation with one deriving from std::iterator and the issue persisted, so this is not iterator_facade fault. This problem exists only on msvc 2008 SP1 x86 and amd64 release builds. Debug builds on msvc 2008 and debug/release builds on msvc 2010 and gcc 4.4 (linux) works fine. Furthermore the BOOST_FOREACH block must be repeaded exacly 10 times. If it's repeaded 9 times, it's all OK. I guess that due to BOOST_FOREACH use of template trickery (const auto_any), compiler assumes that iterator handle is constant and never reads its real value again. I would be very happy to hear that my code is wrong, correct it and move on with BOOST_FOREACH, which I'm very found of (as opposed to BOOST_FOREVER :). May be related to: http://stackoverflow.com/questions/1275852/why-does-boost-foreach-not-work-sometimes-with-c-strings

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  • Building LMMS: "Configuring incomplete, errors occurred!"

    - by fridojet
    I tried to build Linux MultiMedia studio from the source of the SourceForge git:// repository under Ubuntu 12.04 LTS 32b: git clone git://lmms.git.sourceforge.net/gitroot/lmms/lmms cd lmms git checkout First I tried to install all the required libraries and then I cmaked. - That's what happened on cmake (errors occurred!): [DIR]lmms/build$ cmake .. -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done PROCESSOR: i686 Machine: i686-linux-gnu -- Target host is 32 bit -- Looking for include files LMMS_HAVE_STDINT_H -- Looking for include files LMMS_HAVE_STDINT_H - found -- Looking for include files LMMS_HAVE_STDBOOL_H -- Looking for include files LMMS_HAVE_STDBOOL_H - found -- Looking for include files LMMS_HAVE_STDLIB_H -- Looking for include files LMMS_HAVE_STDLIB_H - found -- Looking for include files LMMS_HAVE_PTHREAD_H -- Looking for include files LMMS_HAVE_PTHREAD_H - found -- Looking for include files LMMS_HAVE_SEMAPHORE_H -- Looking for include files LMMS_HAVE_SEMAPHORE_H - found -- Looking for include files LMMS_HAVE_UNISTD_H -- Looking for include files LMMS_HAVE_UNISTD_H - found -- Looking for include files LMMS_HAVE_SYS_TYPES_H -- Looking for include files LMMS_HAVE_SYS_TYPES_H - found -- Looking for include files LMMS_HAVE_SYS_IPC_H -- Looking for include files LMMS_HAVE_SYS_IPC_H - found -- Looking for include files LMMS_HAVE_SYS_SHM_H -- Looking for include files LMMS_HAVE_SYS_SHM_H - found -- Looking for include files LMMS_HAVE_SYS_TIME_H -- Looking for include files LMMS_HAVE_SYS_TIME_H - found -- Looking for include files LMMS_HAVE_SYS_WAIT_H -- Looking for include files LMMS_HAVE_SYS_WAIT_H - found -- Looking for include files LMMS_HAVE_SYS_SELECT_H -- Looking for include files LMMS_HAVE_SYS_SELECT_H - found -- Looking for include files LMMS_HAVE_STDARG_H -- Looking for include files LMMS_HAVE_STDARG_H - found -- Looking for include files LMMS_HAVE_SIGNAL_H -- Looking for include files LMMS_HAVE_SIGNAL_H - found -- Looking for include files LMMS_HAVE_SCHED_H -- Looking for include files LMMS_HAVE_SCHED_H - found -- Looking for include files LMMS_HAVE_SYS_SOUNDCARD_H -- Looking for include files LMMS_HAVE_SYS_SOUNDCARD_H - found -- Looking for include files LMMS_HAVE_SOUNDCARD_H -- Looking for include files LMMS_HAVE_SOUNDCARD_H - not found. -- Looking for include files LMMS_HAVE_FCNTL_H -- Looking for include files LMMS_HAVE_FCNTL_H - found -- Looking for include files LMMS_HAVE_SYS_IOCTL_H -- Looking for include files LMMS_HAVE_SYS_IOCTL_H - found -- Looking for include files LMMS_HAVE_CTYPE_H -- Looking for include files LMMS_HAVE_CTYPE_H - found -- Looking for include files LMMS_HAVE_STRING_H -- Looking for include files LMMS_HAVE_STRING_H - found -- Looking for include files LMMS_HAVE_PROCESS_H -- Looking for include files LMMS_HAVE_PROCESS_H - not found. -- Looking for include files LMMS_HAVE_LOCALE_H -- Looking for include files LMMS_HAVE_LOCALE_H - found -- Looking for Q_WS_X11 -- Looking for Q_WS_X11 - found -- Looking for Q_WS_WIN -- Looking for Q_WS_WIN - not found. -- Looking for Q_WS_QWS -- Looking for Q_WS_QWS - not found. -- Looking for Q_WS_MAC -- Looking for Q_WS_MAC - not found. -- Found Qt4: /usr/bin/qmake (found suitable version "4.8.1", required is "4.6.0;COMPONENTS;QtCore;QtGui;QtXml;QtNetwork") -- Found Qt translations in /usr/share/qt4/translations -- checking for module 'sndfile>=1.0.11' -- found sndfile, version 1.0.25 -- Looking for include files CMAKE_HAVE_PTHREAD_H -- Looking for include files CMAKE_HAVE_PTHREAD_H - found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE -- Found libzip: /usr/lib/libzip.so -- Found libflac++: /usr/lib/i386-linux-gnu/libFLAC.so;/usr/lib/i386-linux-gnu/libFLAC++.so -- Found STK: /usr/lib/i386-linux-gnu/libstk.so -- checking for module 'portaudio-2.0' -- found portaudio-2.0, version 19 -- Found Portaudio: portaudio;asound;m;pthread -- checking for module 'libpulse' -- found libpulse, version 1.1 -- Found PulseAudio Simple: /usr/lib/i386-linux-gnu/libpulse.so -- Looking for vorbis_bitrate_addblock in vorbis -- Looking for vorbis_bitrate_addblock in vorbis - found -- Found OggVorbis: /usr/lib/i386-linux-gnu/libogg.so;/usr/lib/i386-linux-gnu/libvorbis.so;/usr/lib/i386-linux-gnu/libvorbisfile.so;/usr/lib/i386-linux-gnu/libvorbisenc.so -- Looking for snd_seq_create_simple_port in asound -- Looking for snd_seq_create_simple_port in asound - found -- Found ALSA: /usr/lib/i386-linux-gnu/libasound.so -- Looking for include files LMMS_HAVE_MACHINE_SOUNDCARD_H -- Looking for include files LMMS_HAVE_MACHINE_SOUNDCARD_H - not found. -- Looking for include files LMMS_HAVE_LINUX_AWE_VOICE_H -- Looking for include files LMMS_HAVE_LINUX_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE_AWE_VOICE_H -- Looking for include files LMMS_HAVE_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE__USR_SRC_SYS_I386_ISA_SOUND_AWE_VOICE_H -- Looking for include files LMMS_HAVE__USR_SRC_SYS_I386_ISA_SOUND_AWE_VOICE_H - not found. -- Looking for include files LMMS_HAVE__USR_SRC_SYS_GNU_I386_ISA_SOUND_AWE_VOICE_H -- Looking for include files LMMS_HAVE__USR_SRC_SYS_GNU_I386_ISA_SOUND_AWE_VOICE_H - not found. -- Looking for C++ include sys/asoundlib.h -- Looking for C++ include sys/asoundlib.h - found -- Looking for C++ include alsa/asoundlib.h -- Looking for C++ include alsa/asoundlib.h - found -- Looking for snd_pcm_resume in asound -- Looking for snd_pcm_resume in asound - found -- checking for module 'jack>=0.77' -- found jack, version 0.121.2 -- checking for module 'fftw3f>=3.0.0' -- package 'fftw3f>=3.0.0' not found CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message): A required package was not found Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal) CMakeLists.txt:309 (PKG_CHECK_MODULES) -- checking for module 'fluidsynth>=1.0.7' -- found fluidsynth, version 1.1.5 -- Looking for include files LMMS_HAVE_LV2CORE -- Looking for include files LMMS_HAVE_LV2CORE - found -- Looking for include files LMMS_HAVE_SLV2_SCALEPOINTS_H -- Looking for include files LMMS_HAVE_SLV2_SCALEPOINTS_H - not found. -- Looking for slv2_world_new in slv2 -- Looking for slv2_world_new in slv2 - found -- Looking for librdf_new_world in rdf -- Looking for librdf_new_world in rdf - found -- Looking for wine_init in wine -- Looking for wine_init in wine - found -- Looking for C++ include windows.h -- Looking for C++ include windows.h - found -- checking for module 'samplerate>=0.1.7' -- package 'samplerate>=0.1.7' not found -- Performing Test HAVE_LRINT -- Performing Test HAVE_LRINT - Success -- Performing Test HAVE_LRINTF -- Performing Test HAVE_LRINTF - Success -- Performing Test CPU_CLIPS_POSITIVE -- Performing Test CPU_CLIPS_POSITIVE - Failed -- Performing Test CPU_CLIPS_NEGATIVE -- Performing Test CPU_CLIPS_NEGATIVE - Success -- Looking for XOpenDisplay in /usr/lib/i386-linux-gnu/libX11.so;/usr/lib/i386-linux-gnu/libXext.so -- Looking for XOpenDisplay in /usr/lib/i386-linux-gnu/libX11.so;/usr/lib/i386-linux-gnu/libXext.so - found -- Looking for gethostbyname -- Looking for gethostbyname - found -- Looking for connect -- Looking for connect - found -- Looking for remove -- Looking for remove - found -- Looking for shmat -- Looking for shmat - found -- Looking for IceConnectionNumber in ICE -- Looking for IceConnectionNumber in ICE - found -- Found X11: /usr/lib/i386-linux-gnu/libX11.so -- Found Freetype: /usr/lib/i386-linux-gnu/libfreetype.so Installation Summary -------------------- * Install Directory : /usr/local * Use system's libsamplerate : Supported audio interfaces -------------------------- * ALSA : OK * JACK : OK * OSS : OK * PortAudio : OK * PulseAudio : OK * SDL : OK Supported MIDI interfaces ------------------------- * ALSA : OK * OSS : OK * WinMM : <not supported on this platform> Supported file formats for project export ----------------------------------------- * WAVE : OK * OGG/VORBIS : OK * FLAC : OK Optional plugins ---------------- * SoundFont2 player : OK * Stk Mallets : OK * VST-instrument hoster : OK * VST-effect hoster : OK * LV2 hoster : OK * CALF LADSPA plugins : OK * CAPS LADSPA plugins : OK * CMT LADSPA plugins : OK * TAP LADSPA plugins : OK * SWH LADSPA plugins : OK * FL .zip import : OK ----------------------------------------------------------------- IMPORTANT: after installing missing packages, remove CMakeCache.txt before running cmake again! ----------------------------------------------------------------- -- Configuring incomplete, errors occurred! Here are some parts the contents of my lmms/build/CMakeCache.txt file: # This is the CMakeCache file. # For build in directory: /home/jk/Downloads/lmms-git/lmms/build # It was generated by CMake: /usr/bin/cmake # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. # If you do want to change a value, simply edit, save, and exit the editor. # The syntax for the file is as follows: # KEY:TYPE=VALUE # KEY is the name of a variable in the cache. # TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!. # VALUE is the current value for the KEY. ######################## # EXTERNAL cache entries ######################## //Path to a file. ALSA_INCLUDES:PATH=/usr/include //Path to a library. ASOUND_LIBRARY:FILEPATH=/usr/lib/i386-linux-gnu/libasound.so //Path to a program. CMAKE_AR:FILEPATH=/usr/bin/ar //Choose the type of build, options are: None(CMAKE_CXX_FLAGS or // CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel. CMAKE_BUILD_TYPE:STRING= //Enable/Disable color output during build. CMAKE_COLOR_MAKEFILE:BOOL=ON //CXX compiler. CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++ //Flags used by the compiler during all build types. CMAKE_CXX_FLAGS:STRING= //Flags used by the compiler during debug builds. CMAKE_CXX_FLAGS_DEBUG:STRING=-g //Flags used by the compiler during release minsize builds. CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG //Flags used by the compiler during release builds (/MD /Ob1 /Oi // /Ot /Oy /Gs will produce slightly less optimized but smaller // files). CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG //Flags used by the compiler during Release with Debug Info builds. CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g //C compiler. CMAKE_C_COMPILER:FILEPATH=/usr/bin/gcc //Flags used by the compiler during all build types. CMAKE_C_FLAGS:STRING= //Flags used by the compiler during debug builds. CMAKE_C_FLAGS_DEBUG:STRING=-g //Flags used by the compiler during release minsize builds. CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG //Flags used by the compiler during release builds (/MD /Ob1 /Oi // /Ot /Oy /Gs will produce slightly less optimized but smaller // files). CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG //Flags used by the compiler during Release with Debug Info builds. CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g //Flags used by the linker. CMAKE_EXE_LINKER_FLAGS:STRING=' ' //Flags used by the linker during debug builds. CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING= //Flags used by the linker during release minsize builds. CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING= //Flags used by the linker during release builds. CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING= //Flags used by the linker during Release with Debug Info builds. CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= //Enable/Disable output of compile commands during generation. CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=OFF //Install path prefix, prepended onto install directories. CMAKE_INSTALL_PREFIX:PATH=/usr/local //Path to a program. CMAKE_LINKER:FILEPATH=/usr/bin/ld //Path to a program. CMAKE_MAKE_PROGRAM:FILEPATH=/usr/bin/make //Flags used by the linker during the creation of modules. CMAKE_MODULE_LINKER_FLAGS:STRING=' ' //Flags used by the linker during debug builds. CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING= //Flags used by the linker during release minsize builds. CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING= //Flags used by the linker during release builds. CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING= //Flags used by the linker during Release with Debug Info builds. CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING= ==[...]== That's a list of the contents of my lmms/build folder: [DIR]lmms/build$ dir CMakeCache.txt CPackSourceConfig.cmake lmmsconfig.h plugins CMakeFiles data lmms.rc CPackConfig.cmake include lmmsversion.h My Question: It just tells me that that "errors" occurred, but I can't see any error message. It seems like everything went fine. - So: Any idea what the problem could be? - Thanks.

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  • Why doesn't the Visual Studio C compiler like this? [migrated]

    - by justin
    The following code compiles fine on Linux using gcc -std=c99 but gets the following errors on the Visual Studio 2010 C compiler: Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 16.00.40219.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. fib.c fib.c(42) : error C2057: expected constant expression fib.c(42) : error C2466: cannot allocate an array of constant size 0 fib.c(42) : error C2133: 'num' : unknown size The user inputs the amount of Fibonacci numbers to generate. I'm curious as to why the Microsoft compiler doesn't like this code. http://pastebin.com/z0uEa2zw

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  • .NET Compiler Platform (Roslyn) , its relevance to developer community and its performance? [on hold]

    - by jerriclynsjohn
    I'm just starting out with a Code-Quality-plugin development for my organization based on the recently released .NET Compiler Platform APIs (Roslyn APIs). I would like to know what are the most relevant possible ways that it could be used by the developer community apart from the usual IDE experience as answered in other questions. I was wondering the implications of opening up a compiler to general public and never came across anything "breakthrough", that could possibly add up to the value of IDE experiences. Is there any performance bottleneck for its implementation since the compiler itself is managed code?

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  • PHP 5.2 et 5.3 : un bug étrange rend les attaques par Déni de Service enfantines sous Windows et Linux

    PHP : un bug étrange rendrait enfantines les attaques par Déni de Service Il toucherait les versions 5.2 et 5.3 du langage sous Windows et Linux Un bug critique vient d'être découvert dans les branches 5.2 et 5.3 de PHP, le langage de programmation Web parmi les plus populaires. Ce bug est provoqué par certaines valeurs de nombres à virgule flottante ayant un nombre considérable de décimaux. Leurs calculs ou évaluations en PHP provoqueraient une boucle infinie occupant 100% des ressources du CPU. L'exécution de la ligne de code suivante, ou même son équivalent sans la notation scientifique (avec 324 décimales), provoquerait donc le plantage de la machine, et ce sous...

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  • PHP 5.2 et 5.3 : un bug étrange rend les attaques par Déni de Service enfantine sous Windows et Linux

    PHP : un bug étrange rendrait enfantines les attaques par Déni de Service Il toucherait les versions 5.2 et 5.3 du langage sous Windows et Linux Un bug critique vient d'être découvert dans les branches 5.2 et 5.3 de PHP, le langage de programmation Web parmi les plus populaires. Ce bug est provoqué par certaines valeurs de chiffres à virgule flottante ayant un nombre considérable de décimaux. Leurs calculs ou évaluations en PHP provoqueraient une boucle infinie occupant 100% des ressources du CPU. L'exécution de la ligne de code suivante, ou même son équivalent sans la notation scientifique (avec 324 décimales), provoquerait donc le plantage de la machine, et ce sou...

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  • Why won't OpenCV compile in NVCC?

    - by zenna
    Hi there I am trying to integrate CUDA and openCV in a project. Problem is openCV won't compile when NVCC is used, while a normal c++ project compiles just fine. This seems odd to me, as I thought NVCC passed all host code to the c/c++ compiler, in this case the visual studio compiler. The errors I get are? c:\opencv2.0\include\opencv\cxoperations.hpp(1137): error: no operator "=" matches these operands operand types are: const cv::Range = cv::Range c:\opencv2.0\include\opencv\cxoperations.hpp(2469): error: more than one instance of overloaded function "std::abs" matches the argument list: function "abs(long double)" function "abs(float)" function "abs(double)" function "abs(long)" function "abs(int)" argument types are: (ptrdiff_t) So my question is why the difference considering the same compiler (should be) is being used and secondly how I could remedy this.

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  • VS 2010 beta 2 Web ReportViewer Bug?

    - by rip
    The report viewer doesn't seem to work in asp.net projects in VS 2010. You get the following error: Microsoft Jscript runtime error: ‘Microsoft’ is undefined. VS also breaks on the following line of javascript code: $create(Microsoft.Reporting.WebFormsClient.ReportViewer, {"_internalViewerId":"ctl00_MainContent_ReportViewer1_ctl03","id":"ctl00_MainContent_ReportViewer1"}, null, null); Steps to recreate problem: In Visual Studio 2010 beta 2 create a new asp.net project Drag a ScriptManager control on to default.aspx Drag a ReportViewer control on to default.aspx Build and run the project You then get the problem Is this a bug or am I doing something wrong?

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  • FSharp.Compiler.CodeDom for VS2008 and VS2010 side-by-side

    - by SztupY
    I'm using FSharp.Compiler.CodeDom to dynamically create F# classes. The problem is, that I have both VS2008 and VS2010 on my computer side-by-side (they works fine), and using F# in this configuration is buggy at best: If I don't install InstallFSharp.msi, then under VS2008 the built classes complain about not finding FSharp.Core (even if they're referenced) If I install InstallFSharp.msi, then under VS2008 the built classes will use the F# built for VS2010, and will throw a binary-incompatibility exception, because it will load the .net4 variant: FSC: error FS0219: The referenced or default base CLI library 'mscorlib' is binary- incompatible with the referenced F# core library 'C:\Program Files (x86)\Microsoft F#\v4.0\FSharp.Core.dll'. Consider recompiling the library or making an explicit reference to a version of this library that matches the CLI version you are using. If I replace the F# found at the previous location to the separately installed dll-s, then of course VS2010 will complain about binary-incompatibility Am I overlooking something, or they won't simply work for a shared environment like this? This might mean real problems when I deploy the applications. Thanks

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  • [BUG] gc_sweep() with ruby 1.8.7

    - by kgrad
    I have a rails app being developed with mongrel 1.1.5. I can run the app and click on 3 or 4 links, but after that mongrel always crashes with an error: [BUG] gc_sweep(): unknown data type 0x0. It happens on both windows 7 and mac os x snow leopard, so it has to be something in my code, or something wrong with ruby 1.8.7 (less likely). Has anyone else experienced this? Is there a fix or likely cause? thanks edit: interestingly, it does not crash when deployed via heroku.

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  • IE dropdown z-index bug

    - by Justine
    I'm having a problem with a dropdown menu under IE (6 and 7). http://www.amaconsulting.pl/promocje.html As you can see, the dropdown hides behind the main content area in IE. It's a known bug and general advice is to set a z-index for header and content areas, so IE knows their "place", explained in the article here: http://bit.ly/coSPcI I've set the z-index of .header div to 20 and .featured, .content, .primary, .main to 1, trying to find the right div to fix the problem. While the dropdown stopped hiding behind the .featured div, it still hides behind the main content divs (either .primary or .main, .secondary is fine). The z-indexes for these divs are set in a separate stylesheet, ie.css, in case someone'll be looking for them. If someone could provide some advice, I'd be very grateful.

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  • Silverlight Chat WrapPanel Crash / Bug

    - by Matt
    I've been given the task to create a simple Silverlight chat box for two people. My control must adhere to the following requirements Scrollable Text must wrap if it's too long When a new item / message is added it must scroll that item into view Now I've successfully made a usercontrol to meet these requirements, but I've run into a possible bug / crash that I can't for the life of me fix. I'm looking for either a fix to the bug, or a different approach to creating a scrollable chat control. Here's the code I've been using. We'll start with my XAML for the chat window <ListBox x:Name="lbChatHistory" Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" ScrollViewer.VerticalScrollBarVisibility="Visible" ScrollViewer.HorizontalScrollBarVisibility="Disabled" > <ListBox.ItemTemplate> <DataTemplate> <Grid Background="Beige"> <Grid.ColumnDefinitions> <ColumnDefinition Width="70"></ColumnDefinition> <ColumnDefinition Width="Auto"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBlock x:Name="lblPlayer" Foreground="{Binding ForeColor}" Text="{Binding Player}" Grid.Column="0"></TextBlock> <ContentPresenter Grid.Column="1" Width="200" Content="{Binding Message}" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The idea is to add a new Item to the listbox. The Item (as layed out in the XAML) is a simple 2 column grid. One column for the username, and one column for the message. Now the "items" that I add to the ListBox is a custom class. It has three properties (Player, ForeColor, and Message) that I using binding on within my XAML Player is a string of the current user to display. ForeColor is just a foreground color preference. It helps distinguish the difference between messages. Message is a WrapPanel. I programmatically break the supplied string on the white space for each word. Then for each word, I add a new TextBlock element to the WrapPanel Here is the custom class. public class ChatMessage :DependencyObject, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public static DependencyProperty PlayerProperty = DependencyProperty.Register( "Player", typeof( string ), typeof( ChatMessage ), new PropertyMetadata( new PropertyChangedCallback( OnPlayerPropertyChanged ) ) ); public static DependencyProperty MessageProperty = DependencyProperty.Register( "Message", typeof( WrapPanel ), typeof( ChatMessage ), new PropertyMetadata( new PropertyChangedCallback( OnMessagePropertyChanged ) ) ); public static DependencyProperty ForeColorProperty = DependencyProperty.Register( "ForeColor", typeof( SolidColorBrush ), typeof( ChatMessage ), new PropertyMetadata( new PropertyChangedCallback( OnForeColorPropertyChanged ) ) ); private static void OnForeColorPropertyChanged( DependencyObject d, DependencyPropertyChangedEventArgs e ) { ChatMessage c = d as ChatMessage; c.ForeColor = ( SolidColorBrush ) e.NewValue; } public ChatMessage() { Message = new WrapPanel(); ForeColor = new SolidColorBrush( Colors.White ); } private static void OnMessagePropertyChanged( DependencyObject d, DependencyPropertyChangedEventArgs e ) { ChatMessage c = d as ChatMessage; c.Message = ( WrapPanel ) e.NewValue; } private static void OnPlayerPropertyChanged( DependencyObject d, DependencyPropertyChangedEventArgs e ) { ChatMessage c = d as ChatMessage; c.Player = e.NewValue.ToString(); } public SolidColorBrush ForeColor { get { return ( SolidColorBrush ) GetValue( ForeColorProperty ); } set { SetValue( ForeColorProperty, value ); if(PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs( "ForeColor" )); } } public string Player { get { return ( string ) GetValue( PlayerProperty ); } set { SetValue( PlayerProperty, value ); if ( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( "Player" ) ); } } public WrapPanel Message { get { return ( WrapPanel ) GetValue( MessageProperty ); } set { SetValue( MessageProperty, value ); if ( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( "Message" ) ); } } } Lastly I add my items to the ListBox. Here's the simple method. It takes the above ChatMessage class as a parameter public void AddChatItem( ChatMessage msg ) { lbChatHistory.Items.Add( msg ); lbChatHistory.ScrollIntoView( msg ); } Now I've tested this and it all works. The problem I'm getting is when I use the scroll bar. You can scroll down using the side scroll bar or arrow keys, but when you scroll up Silverlight crashes. FireBug returns a ManagedRuntimeError #4004 with a XamlParseException. I'm soo close to having this control work, I can taste it! Any thoughts on what I should do or change? Is there a better approach than the one I've taken? Thanks in advance. UPDATE I've found an alternative solution using a ScrollViewer and an ItemsControl instead of a ListBox control. For the most part it's stable.

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  • Advantages of compilers for functional languages over compilers for imperative languages

    - by Onorio Catenacci
    As a follow up to this question What are the advantages of built-in immutability of F# over C#?--am I correct in assuming that the F# compiler can make certain optimizations knowing that it's dealing with largely immutable code? I mean even if a developer writes "Functional C#" the compiler wouldn't know all of the immutability that the developer had tried to code in so that it couldn't make the same optimizations, right? In general would the compiler of a functional language be able to make optimizations that would not be possible with an imperative language--even one written with as much immutability as possible?

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  • Odd Drag and drag bug in nested attributes Rails

    - by Senthil
    I've got this weird bug when trying to use drag and drag for two models (one nested within another). I've a category model which has many apps. In my category index page, I tried use "content_tag_for" to sort categories and apps within each category. But for some odd reason only the first element has drag, drop enabled. I can drag and drop categories all I want, but I can't drag the app in the second category, just the first category. Copy and paste gets ridiculously hopeless with HAML, so here's a Pastie instead. I made a sample app on heroku for you to check out here. Drag and drag work for both category and app, so I'm guessing it has to do something with the ul or li. Any help is appreciated. Thanks.

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  • boost::program_options bug or feature?

    - by Dmitriy
    Very simple example: #include <string> #include <boost/program_options.hpp> namespace po = boost::program_options; int main(int argc, char* argv[]) { po::options_description recipients("Recipient(s)"); recipients.add_options() ("csv", po::value<std::string>(), "" ) ("csv_name", po::value<unsigned>(), "" ) ; po::options_description cmdline_options; cmdline_options.add(recipients); po::variables_map vm; po::store(po::command_line_parser(argc, argv).options(cmdline_options).run(), vm); po::notify(vm); return 0; } And some tests: >Test --csv test in option 'csv_name': invalid option value >Test --csv_name test in option 'csv_name': invalid option value >Test --csv_name 0 >Test --csv text in option 'csv_name': invalid option value >Test --csv 0 >Test --csv_name 0 >Test --csv_name 0 --csv text multiple occurrences Looks like that boost::program_option threats parameter "csv" as "csv_name". Is it a feature or bug?

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  • Trouble compiling libpng (& zlib) using RVCT 4.0's armcc compiler

    - by Arjun
    Hi, I'm trying to compile libpng & zlib using the RVCT 4.0 armcc compiler. However armcc cannot find 'fcntl.h', which I assume is a standard C library. Cygwin has fcntl.h (and the associated files types.h and _types.h), but when I use those, I get various compilation errors. Should I be using Cygwin's version of standard C libraries, or RVCT's? If the latter is correct, where do I get RVCT's versions of fcntl.h, types.h and _types.h? Thanks! Arjun

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  • SIMPLE Bug Tracking Suggestions?

    - by mauriciopastrana
    Any suggestions for good, solid, bug tracking solutions that let me (and company members) document bugs in 1-or-2-click steps? Basically I grew tired of all the overhead Mantis brings in... All I need is a list (do away with assign/status/priority/notes, phew! we're a small company!). I'm tempted to write it up in CakePHP, but before I do so, i'd love to know if there's something out there. Points if its free or web2-"ish". Cheers, Thx. /mp

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  • Disassemble Microsoft Visual Studio 2003 compiler output

    - by Carl Norum
    I'm seeing what I think is strange behaviour from object files output by the Microsoft Visual Studio 2003 tools. The file utility tells me: asmfile.obj: 80386 COFF executable not stripped - version 30821 For objects created by the assembler, but for objects coming from C files, I get just: cfile.obj: data Using Microsoft's dumpbin utility and the objdump I got from cygwin, I can disassemble the assembly-built file, but I get no useful results from either utility for the C-built files. I have a couple of questions related to this difference: What is the object file format generated by the MSVC2003 compiler? How can I disassemble that object file? I am particularly interested in getting the disassembly in AT&T syntax - I'm doing a port of a large source base to make it work with GCC, and I would like to use this method as a shortcut for some of the inline assembly routines in the project. Thanks!

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  • RPG compiler converts type S to type P?

    - by derek
    Here is my situation: I have program A which looks like this: Fmfile IF E K DISK USROPN d grue s like(dhseqn) d C *ENTRY PLIST C PARM grue c open mfile c*** do something with grue c close mfile c eval *inlr = *on dhseqn is a 2,0 S field. The compile listing shows me this: *RNF7031 DHSEQN P(2,0) 000200 1000002D GRUE P(2,0) 000200D 000500M 000700 000800M BASED(_QRNL_PRM+) And when I call program A with a parameter that has been declared as 2,0 S, I get a decimal data error. Is this expected, or is this a compiler bug?

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  • Strange HtmlUnit behavior (bug?)

    - by roddik
    Hello. Take a look at this: WebClient client = new WebClient(); WebRequestSettings wrs = new WebRequestSettings(new URL("http://stackoverflow.com/ping/?what-the-duck?"), HttpMethod.HEAD); client.getPage(wrs); Running this code results in throwing FileNotFoundException, because HTTP Status code on the page is 404 and getting the same page again with the GET method, with User-Agent set to Java-.... Why does it GET the page (it doesn't happen with "normal" status codes)? Is this a bug? Thanks Here is the entire server response: HTTP/1.1 404 Not Found Cache-Control: private Content-Length: 7502 Content-Type: text/html; charset=utf-8 Server: Microsoft-IIS/7.5 Date: Thu, 11 Feb 2010 14:12:11 GMT Where does it tell client to GET something? And how can I force WebClient to ignore it? Here's a screenshot of HTTPDebugger: The problem here is I don't understand why the second request is being sent and why is it sent with different useragent.

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  • Microsoft Expression Web 3 clipboard bug

    - by Ghostrider
    There seems to be a rather annoying bug in MS Expression Web 3 (or perhaps an incompatibility with something else I have installed). Quite often HTML code editor would refuse to copy things into clipboard. You select some text, press Ctrl-C, Ctrl-Insert or use context menu and nothing happens. Then in 10..15 seconds it would start working again... Then again it would not work. It's rather annoying. Does anyone else have such a problem or knows how to fix it? I'm running Microsoft Expression Web 3 Service Pack 1 Version 3.0.3813.0 on Windows 7 Ultimate x64 with all latest updates and patches. I have Russian keyboard layout installed. Other than that my system is pretty much plain vanilla.

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