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  • Lua and Objective C not running script.

    - by beta
    I am trying to create an objective c interface that encapsulates the functionality of storing and running a lua script (compiled or not.) My code for the script interface is as follows: #import <Cocoa/Cocoa.h> #import "Types.h" #import "lua.h" #include "lualib.h" #include "lauxlib.h" @interface Script : NSObject<NSCoding> { @public s32 size; s8* data; BOOL done; } @property s32 size; @property s8* data; @property BOOL done; - (id) initWithScript: (u8*)data andSize:(s32)size; - (id) initFromFile: (const char*)file; - (void) runWithState: (lua_State*)state; - (void) encodeWithCoder: (NSCoder*)coder; - (id) initWithCoder: (NSCoder*)coder; @end #import "Script.h" @implementation Script @synthesize size; @synthesize data; @synthesize done; - (id) initWithScript: (s8*)d andSize:(s32)s { self = [super init]; self->size = s; self->data = d; return self; } - (id) initFromFile:(const char *)file { FILE* p; p = fopen(file, "rb"); if(p == NULL) return [super init]; fseek(p, 0, SEEK_END); s32 fs = ftell(p); rewind(p); u8* buffer = (u8*)malloc(fs); fread(buffer, 1, fs, p); fclose(p); return [self initWithScript:buffer andSize:size]; } - (void) runWithState: (lua_State*)state { if(luaL_loadbuffer(state, [self data], [self size], "Script") != 0) { NSLog(@"Error loading lua chunk."); return; } lua_pcall(state, 0, LUA_MULTRET, 0); } - (void) encodeWithCoder: (NSCoder*)coder { [coder encodeInt: size forKey: @"Script.size"]; [coder encodeBytes:data length:size forKey:@"Script.data"]; } - (id) initWithCoder: (NSCoder*)coder { self = [super init]; NSUInteger actualSize; size = [coder decodeIntForKey: @"Script.size"]; data = [[coder decodeBytesForKey:@"Script.data" returnedLength:&actualSize] retain]; return self; } @end Here is the main method: #import "Script.h" int main(int argc, char* argv[]) { Script* script = [[Script alloc] initFromFile:"./test.lua"]; lua_State* state = luaL_newstate(); luaL_openlibs(state); luaL_dostring(state, "print(_VERSION)"); [script runWithState:state]; luaL_dostring(state, "print(_VERSION)"); lua_close(state); } And the lua script is just: print("O Hai World!") Loading the file is correct, but I think it messes up at pcall. Any Help is greatly appreciated. Heading

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  • CodeIgniter's XSS Protection is removing <script> tags from user inputs... but I don't want it to!

    - by Jack W-H
    Hey folks, CodeIgniter is brilliant but I'm using it to develop a site where users need to be able to share their code for websites. Unfortunately, CodeIgniter has been doing the "right" thing by removing <script> tags from my user's inputs into the database, so when it's returned data looks like this: [removed] User's data [removed] However, I need my site to DISPLAY script tags but obviously not PARSE them. How can I get CodeIgniter or PHP to return <script> tags, but still sanitise them for the database and return them without them executing? Thanks! Jack EDIT: By the way, it's not an option to use stuff like Markdown, everything has to output to copy-pastable code that could work with no modification somewhere else

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  • What is the email limit on Google Apps Script?

    - by jmvidal
    Can someone tell me if there is a webpage that lists the official Google limit on emails sent from a Google Apps Script? In testing my little script I got a Service invoked too many times: email (# 59) and now I can't send any more emails. The obvious place for this information would be in the MailApp.sendEmail documentation. But, that does not say anything about a limit. I found this discussion on the google forum from 2/11/10 where users discuss about a 100 or 500 emails/day limit, with a 24 hour ban, but no one from Google provided an official answer. Note that this is for google apps script, which is different from the google app engine, which does have well published limits.

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  • Using javax.script or Rhino to run javascript in Java with browser context (e.g. envjs)?

    - by Shane
    I am trying to run Protovis javascript from a Java program using javax.script: ScriptEngineManager factory = new ScriptEngineManager(); ScriptEngine engine = factory.getEngineByName("JavaScript"); engine.eval(new java.io.FileReader("protovis-d3.1.js")); In order to run this, the JavaScript engine needs to have all the context of a web browser. The best option for this seems to be envjs. Unfortunately it seems that the version of Rhino included in the JVM isn't up to date and doesn't include everything that's necessary for envjs. Has anyone had any success working with a browser context from javax.script, or am I missing something? This is related to this question: "Can I create a ‘window’ object for javascript running in the Java6 Rhino Script Engine".

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  • In python, how do I drag and drop 1 or more files onto my script as arguments with absolute path? (f

    - by chromejs10
    I am writing a simple Python script with no GUI. I want to be able to drag and drop multiple files onto my python script and have access to their absolute paths inside of the script. How do I do this in Mac, Linux, and windows? For times sake, just Mac will be fine for now. I've googled this question and only found one related one but it was too confusing. I am currently running Mac OS X Snow Leopard. Any help is much appreciated. Thanks!

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  • SQL SERVER – Generate Database Script for SQL Azure

    - by pinaldave
    When talking about SQL Azure the common complain I hear is that the script generated from stand-along SQL Server database is not compatible with SQL Azure. This was true for some time for sure but not any more. If you have SQL Server 2008 R2 installed you can follow the guideline below to generate script which is compatible with SQL Azure. As above images are very clear I will not write more about them. SQL Azure does not support filegroups. Let us generate script for any table created on PRIMARY filegroup for standalong SQL Server and compare it with the script generated for SQL Azure. You can clearly see that there is no filegroup in the code generated for SQL Azure. Give it a try and please your comment here about what do you think about the same. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Add-On, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Azure

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  • Umbraco Permissions Script - Secure Version

    - by Vizioz Limited
    Back in May I blogged about how to set Permissions for Umbraco using SetACL to set the appropriate directory permissions based on the installation recommendations.Recently I have been working on a site for a client who wanted every security item to be locked down as tightly as possible. And so I modified the script based on the Umbraco security best practices, I thought I'd share it with everyone, if I have missed anything, or if anyone has any suggestions on how to improve this, please let me know :)Please refer to my previous post regarding the SetAcl command line application that you will need.I suggest you save the following into a batch file called: umbPermSecure.batecho offREM Script to setup the Security Permissions for an Umbraco siteREM This script will give your machine Network Service the minimum rights requiredREM for Umbraco to workREM I suggest you update this script to also remove any users who do not need REM access to the web foldersREM **** Pre-requisites ****REM You will need to download - http://setacl.sourceforge.net/REM It is assumed that you have stored SetACL in a directory called, C:\SetACL ifREM not, you will need to modify the script.REM **** Usage ****REM You need to pass in the path for the root of your Umbraco directoryREM E.g. umbPermSecure.bat C:\inetpub\umbracoroot@echo umbPermSecure.bat - Script to set Umbraco File and Directory Permissions@echo based on the Umbraco Security Best Practices Document (13th March 2009)@echo Published by Chris Houston - 19th October 2009@echo http://blog.vizioz.com@echo Adding READ only access SetACL.exe -on "%1" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\web.config" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\bin" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\umbraco" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"@echo Adding READ and EXECUTE access SetACL.exe -on "%1\app_code" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read_ex" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\usercontrols" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read_ex" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"@echo Adding READ, WRITE and MODIFY access SetACL.exe -on "%1\config" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -ace "n:%computername%\NETWORK SERVICE;p:change" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\css" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -ace "n:%computername%\NETWORK SERVICE;p:change" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\data" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -ace "n:%computername%\NETWORK SERVICE;p:change" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\masterpages" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -ace "n:%computername%\NETWORK SERVICE;p:change" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\media" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -ace "n:%computername%\NETWORK SERVICE;p:change" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\python" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -ace "n:%computername%\NETWORK SERVICE;p:change" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\scripts" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -ace "n:%computername%\NETWORK SERVICE;p:change" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"SetACL.exe -on "%1\xslt" -ot file -actn ace -ace "n:%computername%\NETWORK SERVICE;p:read" -ace "n:%computername%\NETWORK SERVICE;p:change" -actn clear -clr "dacl,sacl" -log "c:\setacl\log.txt"

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  • Unity3d Gravity script issues

    - by Joseph Le Brech
    I'm try this script out http://wiki.unity3d.com/index.php/Gravity and I'm having some issues with it (it seemed to work when I tried it with an old version of unity) the first issue is of collision, the objects (in my case spheres) will stick into each other rather than just touch. and the second is that when the objects collide one of the objects with continue it's trajectory. I'm thinking of rewriting the script from scratch unless someone can explain what's wrong with the script that i've got.

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  • Apps Script Developer Chat: Andrew Stillman

    Apps Script Developer Chat: Andrew Stillman Join us for a chat with Andrew Stillman, the developer of several popular scripts in the Script Gallery, such as formMule, formMutant, autoCrat, doctopus, and more. We'll talk with Andrew about his experiences with Apps Script and how he applies it to his work at New Visions for Public Schools and with youpd.org. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • App Script Office Hours - August 16, 2012

    App Script Office Hours - August 16, 2012 Eric and Jan from the Apps Script Developer Relations team host another weekly edition of office hours, a chance for developers to ask their questions live or just chat about new features. This week they also highlighted some apps in the Chrome Web Store built on Apps Script: DriveEye, Gmail Meter, Gmail Print All for Chrome, and Drive Forms. To find out when the next office hours are scheduled visit: developers.google.com From: GoogleDevelopers Views: 873 24 ratings Time: 31:31 More in Science & Technology

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  • KMenu & shell script

    - by allenskd
    I'm trying to make a very small shell script with a simple command and add it up to the KMenu. Well, thing is that once it launches the shell script, it closes it fast and I want to leave it open because the shell script attempts to create run a web application using a framework. I tried with this first #!/bin/bash play run /home/david/Projects/ZS then I tried with this #!/bin/bash konsole -e play run /home/david/Projects/ZSBlackboard In terminal, it runs perfectly, but in launcher.. not so much Any solution or suggestion is appreciated, thanks

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  • Bash script throws, "syntax error near unexpected token `}'" when ran

    - by Tab00
    I am trying to write a script to monitor some battery statuses on a laptop running as a server. To accomplish this, I have already started to write this code: #! /bin/bash # A script to monitor battery statuses and send out email notifications #take care of looping the script for (( ; ; )) do #First, we check to see if the battery is present... if(cat /proc/acpi/battery/BAT0/state | grep 'present: *' == present: yes) { #Code to execute if battery IS present #No script needed for our application #you may add scripts to run } else { #if the battery IS NOT present, run this code sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is either missing, or removed. Please check ASAP." -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #Second, we check into the current state of the battery if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: charging') { #Code to execute if battery is charging sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is charging. This MIGHT mean that something just happened" -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #If it isn't charging, is it discharging? else if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: discharging') { #Code to run if the battery is discharging sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is discharging. This shouldn't be happening. Please check ASAP." -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #If it isn't charging or discharging, is it charged? else if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: charged') { #Code to run if battery is charged } done I'm pretty sure that most of the other stuff works correctly, but I haven't been able to try it because it will not run. whenever I try and run the script, this is the error that I get: ./BatMon.sh: line 15: syntax error near unexpected token `}' ./BatMon.sh: ` }' is the error something super simple like a forgotten semicolon? Thanks -Tab00

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  • Google I/O 2012 - Storing Data in Google Apps Script

    Google I/O 2012 - Storing Data in Google Apps Script Drew Csillag This session covers the different ways in which developers can store data when using Google Script. We'll break things down by use case, and then show examples of how to use the different options: spreadsheet, Script/User Properties, JDBC connector, and distribution. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 24 1 ratings Time: 41:48 More in Science & Technology

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  • Securely sending data from shared hosted PHP script to local MSSQL

    - by user329488
    I'm trying to add data from a webhook (from a web cart) to a local Microsoft SQL Server. It seems like the best route for me is to use a PHP script to listen for new data (POST as json), parse it, then query to add to MSSQL. I'm not familiar with security concerning the connection between the PHP script (which would sit on a shared-host website) and the local MSSQL database. I would just keep the PHP script running on the same localhost (have Apache running on Windows), but the URI for the webhook needs to be publicly accessible. Alternately, I assume that I could just schedule a script from the localhost to check periodically for updates through the web carts API, though the webhooks seem to be more fool-proof for an amateur programmer like myself. What steps can I take to ensure security when using a PHP on a remote, shared-host to connect to MSSQL on my local machine?

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  • SSIS: Deploying OLAP cubes using C# script tasks and AMO

    - by DrJohn
    As part of the continuing series on Building dynamic OLAP data marts on-the-fly, this blog entry will focus on how to automate the deployment of OLAP cubes using SQL Server Integration Services (SSIS) and Analysis Services Management Objects (AMO). OLAP cube deployment is usually done using the Analysis Services Deployment Wizard. However, this option was dismissed for a variety of reasons. Firstly, invoking external processes from SSIS is fraught with problems as (a) it is not always possible to ensure SSIS waits for the external program to terminate; (b) we cannot log the outcome properly and (c) it is not always possible to control the server's configuration to ensure the executable works correctly. Another reason for rejecting the Deployment Wizard is that it requires the 'answers' to be written into four XML files. These XML files record the three things we need to change: the name of the server, the name of the OLAP database and the connection string to the data mart. Although it would be reasonably straight forward to change the content of the XML files programmatically, this adds another set of complication and level of obscurity to the overall process. When I first investigated the possibility of using C# to deploy a cube, I was surprised to find that there are no other blog entries about the topic. I can only assume everyone else is happy with the Deployment Wizard! SSIS "forgets" assembly references If you build your script task from scratch, you will have to remember how to overcome one of the major annoyances of working with SSIS script tasks: the forgetful nature of SSIS when it comes to assembly references. Basically, you can go through the process of adding an assembly reference using the Add Reference dialog, but when you close the script window, SSIS "forgets" the assembly reference so the script will not compile. After repeating the operation several times, you will find that SSIS only remembers the assembly reference when you specifically press the Save All icon in the script window. This problem is not unique to the AMO assembly and has certainly been a "feature" since SQL Server 2005, so I am not amazed it is still present in SQL Server 2008 R2! Sample Package So let's take a look at the sample SSIS package I have provided which can be downloaded from here: DeployOlapCubeExample.zip  Below is a screenshot after a successful run. Connection Managers The package has three connection managers: AsDatabaseDefinitionFile is a file connection manager pointing to the .asdatabase file you wish to deploy. Note that this can be found in the bin directory of you OLAP database project once you have clicked the "Build" button in Visual Studio TargetOlapServerCS is an Analysis Services connection manager which identifies both the deployment server and the target database name. SourceDataMart is an OLEDB connection manager pointing to the data mart which is to act as the source of data for your cube. This will be used to replace the connection string found in your .asdatabase file Once you have configured the connection managers, the sample should run and deploy your OLAP database in a few seconds. Of course, in a production environment, these connection managers would be associated with package configurations or set at runtime. When you run the sample, you should see that the script logs its activity to the output screen (see screenshot above). If you configure logging for the package, then these messages will also appear in your SSIS logging. Sample Code Walkthrough Next let's walk through the code. The first step is to parse the connection string provided by the TargetOlapServerCS connection manager and obtain the name of both the target OLAP server and also the name of the OLAP database. Note that the target database does not have to exist to be referenced in an AS connection manager, so I am using this as a convenient way to define both properties. We now connect to the server and check for the existence of the OLAP database. If it exists, we drop the database so we can re-deploy. svr.Connect(olapServerName); if (svr.Connected) { // Drop the OLAP database if it already exists Database db = svr.Databases.FindByName(olapDatabaseName); if (db != null) { db.Drop(); } // rest of script } Next we start building the XMLA command that will actually perform the deployment. Basically this is a small chuck of XML which we need to wrap around the large .asdatabase file generated by the Visual Studio build process. // Start generating the main part of the XMLA command XmlDocument xmlaCommand = new XmlDocument(); xmlaCommand.LoadXml(string.Format("<Batch Transaction='false' xmlns='http://schemas.microsoft.com/analysisservices/2003/engine'><Alter AllowCreate='true' ObjectExpansion='ExpandFull'><Object><DatabaseID>{0}</DatabaseID></Object><ObjectDefinition/></Alter></Batch>", olapDatabaseName));  Next we need to merge two XML files which we can do by simply using setting the InnerXml property of the ObjectDefinition node as follows: // load OLAP Database definition from .asdatabase file identified by connection manager XmlDocument olapCubeDef = new XmlDocument(); olapCubeDef.Load(Dts.Connections["AsDatabaseDefinitionFile"].ConnectionString); // merge the two XML files by obtain a reference to the ObjectDefinition node oaRootNode.InnerXml = olapCubeDef.InnerXml;   One hurdle I had to overcome was removing detritus from the .asdabase file left by the Visual Studio build. Through an iterative process, I found I needed to remove several nodes as they caused the deployment to fail. The XMLA error message read "Cannot set read-only node: CreatedTimestamp" or similar. In comparing the XMLA generated with by the Deployment Wizard with that generated by my code, these read-only nodes were missing, so clearly I just needed to strip them out. This was easily achieved using XPath to find the relevant XML nodes, of which I show one example below: foreach (XmlNode node in rootNode.SelectNodes("//ns1:CreatedTimestamp", nsManager)) { node.ParentNode.RemoveChild(node); } Now we need to change the database name in both the ID and Name nodes using code such as: XmlNode databaseID = xmlaCommand.SelectSingleNode("//ns1:Database/ns1:ID", nsManager); if (databaseID != null) databaseID.InnerText = olapDatabaseName; Finally we need to change the connection string to point at the relevant data mart. Again this is easily achieved using XPath to search for the relevant nodes and then replace the content of the node with the new name or connection string. XmlNode connectionStringNode = xmlaCommand.SelectSingleNode("//ns1:DataSources/ns1:DataSource/ns1:ConnectionString", nsManager); if (connectionStringNode != null) { connectionStringNode.InnerText = Dts.Connections["SourceDataMart"].ConnectionString; } Finally we need to perform the deployment using the Execute XMLA command and check the returned XmlaResultCollection for errors before setting the Dts.TaskResult. XmlaResultCollection oResults = svr.Execute(xmlaCommand.InnerXml);  // check for errors during deployment foreach (Microsoft.AnalysisServices.XmlaResult oResult in oResults) { foreach (Microsoft.AnalysisServices.XmlaMessage oMessage in oResult.Messages) { if ((oMessage.GetType().Name == "XmlaError")) { FireError(oMessage.Description); HadError = true; } } } If you are not familiar with XML programming, all this may all seem a bit daunting, but perceiver as the sample code is pretty short. If you would like the script to process the OLAP database, simply uncomment the lines in the vicinity of Process method. Of course, you can extend the script to perform your own custom processing and to even synchronize the database to a front-end server. Personally, I like to keep the deployment and processing separate as the code can become overly complex for support staff.If you want to know more, come see my session at the forthcoming SQLBits conference.

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  • Run script after switching user account "to the same account"

    - by Peter Sivák
    In Ubuntu, when I click on Switch User Account... and then choose the same account to log in (for example if my name is John Smith, I click on switch user account and then log into the John Smith account again), how can I run a script after that? (I know, that I can run a script after "first" login by putting it in /etc/profile file, but this script is not executed again when I choose switch user account and then immediately log in back to the same account.)

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  • Prevent nautilus showing partition mounted in bash script

    - by bcbc
    In my bash script I mount partitions, check them, copy files to them, and unmount. When the script mounts the partition, Nautilus pops up with a Window showing the partition and stealing focus. This is something I want to avoid. Note: I know I can change the behaviour of this in System settings, Details, Removable media, Never prompt or start programs on media insertion, but I don't want to change the behaviour e.g. if a USB stick is plugged in, I just want to prevent it in my bash script. Actually this auto display doesn't seem consistent. If I do the exact same command from the terminal, Nautilus doesn't show, and I know there are other mounts in my script that don't show. So what could be causing this? Here's an example of the code: mkdir -p $target/home mount $target/home $homedev Thanks in advance

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  • Turn-based tile game dynamic item/skill/command script files

    - by user1542
    I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = "Strength Gauntlet"; Character.STR += 20; .. .skill Skill.Name = "Poison Attack"; Skill.Description = "Steal HP and inflict poison"; Player.HP += 200; Enemy.HP -= 200; Enemy.Status += Status.POISON; It may be different from this, but just want to give some idea of what I desire. However, I do not know how to dynamically parse these things and translate it into working script. For example, in battle scenerio, I should make my game read one of this ".skill" file and apply it to the current enemy, or the current player. How would I do this? Should I go for String parsing? It is like a script engine, but I prefer C# than creating new language, so how would I parse custom files into appropiate status commands? Another problem is, I have also created a command engine which would read String input and parse it into action such as "MOVE (1,2)" would move character to tile (1,2). Each command belong to separate class, and provide generic parsing method that should be implemented by hand. This is for the reason of custom number/type of arguments per each command. However, I think this is not well designed, because I desire it to automatically parse the parameters according to specify list of types. For example, MOVE command in "MOVE 1 2" would automatically parse the parameters into int, int and put it into X and Y. Now, this form can change, and we should be able to manually specify all type of formats. Any suggestion to this problem? Should I change from string parsing to some hardcode methods/classes?

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  • Not getting desired results with SSAO implementation

    - by user1294203
    After having implemented deferred rendering, I tried my luck with a SSAO implementation using this Tutorial. Unfortunately, I'm not getting anything that looks like SSAO, you can see my result below. You can see there is some weird pattern forming and there is no occlusion shading where there needs to be (i.e. in between the objects and on the ground). The shaders I implemented follow: #VS #version 330 core uniform mat4 invProjMatrix; layout(location = 0) in vec3 in_Position; layout(location = 2) in vec2 in_TexCoord; noperspective out vec2 pass_TexCoord; smooth out vec3 viewRay; void main(void){ pass_TexCoord = in_TexCoord; viewRay = (invProjMatrix * vec4(in_Position, 1.0)).xyz; gl_Position = vec4(in_Position, 1.0); } #FS #version 330 core uniform sampler2D DepthMap; uniform sampler2D NormalMap; uniform sampler2D noise; uniform vec2 projAB; uniform ivec3 noiseScale_kernelSize; uniform vec3 kernel[16]; uniform float RADIUS; uniform mat4 projectionMatrix; noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } mat3 CalcRMatrix(vec3 normal, vec2 texcoord){ ivec2 noiseScale = noiseScale_kernelSize.xy; vec3 rvec = texture(noise, texcoord * noiseScale).xyz; vec3 tangent = normalize(rvec - normal * dot(rvec, normal)); vec3 bitangent = cross(normal, tangent); return mat3(tangent, bitangent, normal); } void main(void){ vec2 TexCoord = pass_TexCoord; vec3 Position = CalcPosition(); vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); mat3 RotationMatrix = CalcRMatrix(Normal, TexCoord); int kernelSize = noiseScale_kernelSize.z; float occlusion = 0.0; for(int i = 0; i < kernelSize; i++){ // Get sample position vec3 sample = RotationMatrix * kernel[i]; sample = sample * RADIUS + Position; // Project and bias sample position to get its texture coordinates vec4 offset = projectionMatrix * vec4(sample, 1.0); offset.xy /= offset.w; offset.xy = offset.xy * 0.5 + 0.5; // Get sample depth float sample_depth = texture(DepthMap, offset.xy).r; float linearDepth = projAB.y / (sample_depth - projAB.x); if(abs(Position.z - linearDepth ) < RADIUS){ occlusion += (linearDepth <= sample.z) ? 1.0 : 0.0; } } out_AO = 1.0 - (occlusion / kernelSize); } I draw a full screen quad and pass Depth and Normal textures. Normals are in RGBA16F with the alpha channel reserved for the AO factor in the blur pass. I store depth in a non linear Depth buffer (32F) and recover the linear depth using: float linearDepth = projAB.y / (depth - projAB.x); where projAB.y is calculated as: and projAB.x as: These are derived from the glm::perspective(gluperspective) matrix. z_n and z_f are the near and far clip distance. As described in the link I posted on the top, the method creates samples in a hemisphere with higher distribution close to the center. It then uses random vectors from a texture to rotate the hemisphere randomly around the Z direction and finally orients it along the normal at the given pixel. Since the result is noisy, a blur pass follows the SSAO pass. Anyway, my position reconstruction doesn't seem to be wrong since I also tried doing the same but with the position passed from a texture instead of being reconstructed. I also tried playing with the Radius, noise texture size and number of samples and with different kinds of texture formats, with no luck. For some reason when changing the Radius, nothing changes. Does anyone have any suggestions? What could be going wrong?

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  • PHP Script for selling software online

    - by jaypabs
    I am planning to build an ecommerce site that allow my members (including me) to upload source code and sell it online. I am thinking of creating it from scratch using codeigniter. But I am also looking for ready made script that is available online whether it is free or not. The script should have a similar functionality as binpress.com or codecanyon.net. Can anybody point to so such website that sells this kind of script? The script should be not encrypted to I can add more features if I like. Thank you

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  • Script to recursively grep data from certain files in the directory

    - by Jude
    I am making a simple shell script which will minimize the time I spend in searching all directories under a parent directory and grep some things inside some files. Here's my script. #!/bin/sh MainDir=/var/opt/database/1227-1239/ cd "$MainDir" for dir in $(ls); do grep -i "STAGE,te_start_seq Starting" "$dir"/his_file | tail -1 >> /home/xtee/sst-logs.out if [ -f "$dir"/sysconfig.out]; then grep -A 1 "Drive Model" "$dir"/sysconfig.out | tail -1 >> /home/xtee/sst-logs.out else grep -m 1 "Physical memory size" "$dir"/node0/setupsys.out | tail -1 >> /home/xtee/sst-logs.out fi done The script is supposed to grep the string STAGE,te_start_seq Starting under the file his_file then dump it sst-logs.out which it does. My problem though is the part in the if statement. The script should check the current directory for sysconfig.out, grep drive model and dump it to sst-logs.out if it exists, otherwise, change directory to node0 then grep physical memory size from setupsys.out and dump it to sst-logs.out. My problem is, it seems the if then else statement seems not to work as it doesn`t dump any data at all but if i execute grep manually, i do have data. What is wrong with my shell script? Is there any more efficient way in doing this?

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  • Apps Script Office Hours - September 6, 2012

    Apps Script Office Hours - September 6, 2012 In this week's episode of Google Apps Script office hours, Ikai and Jan: - Discuss the upcoming Apps Script hackathon in Austin, Texas (goo.gl - Answer a variety of questions from the Google Moderator. - Answer live questions about monetization and other topics. To find out when the next office hours will be held visit: developers.google.com From: GoogleDevelopers Views: 301 10 ratings Time: 25:28 More in Science & Technology

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  • OpenGL problem with FBO integer texture and color attachment

    - by Grieverheart
    In my simple renderer, I have 2 FBOs one that contains diffuse, normals, instance ID and depth in that order and one that I use store the ssao result. The textures I use for the first FBO are RGB8, RGBA16F, R32I and GL_DEPTH_COMPONENT32F for the depth. For the second FBO I use an R16F texture. My rendering process is to first render to everything I mentioned in the first FBO, then bind depth and normals textures for reading for the ssao pass and write to the second FBO. After that I bind the second FBO's texture for reading in my blur shader and bind the first FBO for writing. What I intend to do is to write the blurred ssao value to the alpha component of the Normals texture. Here are where the problems start. First of all, I use shading language 3.3, which my graphics card does support. I manage ouputs in my shaders using layout(location = #). Now, the normals texture should be bound to color attachment 1, but when I use 1, it seems to write to my diffuse texture which should be in color attachment 0. When I instead use layout(location = 0), it gets correctly written to my normals texture. Besides this, my instance ID texture also gets resets after running the blur shader which is weird because if I use a float texture and write to it instanceID / nInstances, the texture doesn't get reset after the blur shader has ran. Here is how I prepare my first FBO: bool CGBuffer::Init(unsigned int WindowWidth, unsigned int WindowHeight){ //Create FBO glGenFramebuffers(1, &m_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo); //Create gbuffer and Depth Buffer Textures glGenTextures(GBUFF_NUM_TEXTURES, &m_textures[0]); glGenTextures(1, &m_depthTexture); //prepare gbuffer for(unsigned int i = 0; i < GBUFF_NUM_TEXTURES; i++){ glBindTexture(GL_TEXTURE_2D, m_textures[i]); if(i == GBUFF_TEXTURE_TYPE_NORMAL) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, WindowWidth, WindowHeight, 0, GL_RGBA, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_DIFFUSE) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, WindowWidth, WindowHeight, 0, GL_RGB, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_ID) glTexImage2D(GL_TEXTURE_2D, 0, GL_R32I, WindowWidth, WindowHeight, 0, GL_RED_INTEGER, GL_INT, NULL); else{ std::cout << "Error in FBO initialization" << std::endl; return false; } glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, m_textures[i], 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); } //prepare depth buffer glBindTexture(GL_TEXTURE_2D, m_depthTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, WindowWidth, WindowHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexture, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); GLenum DrawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2}; glDrawBuffers(GBUFF_NUM_TEXTURES, DrawBuffers); GLenum Status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if(Status != GL_FRAMEBUFFER_COMPLETE){ std::cout << "FB error, status 0x" << std::hex << Status << std::endl; return false; } //Restore default framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; } where I use an enum defined as, enum GBUFF_TEXTURE_TYPE{ GBUFF_TEXTURE_TYPE_DIFFUSE, GBUFF_TEXTURE_TYPE_NORMAL, GBUFF_TEXTURE_TYPE_ID, GBUFF_NUM_TEXTURES }; Am I missing some kind of restriction? Does the color attachment of the FBO's textures somehow gets reset i.e. I'm using a re-size function which re-sizes the textures of the FBO but should I perhaps call glFramebufferTexture2D again too? EDIT: Here is the shader in question: #version 330 core uniform sampler2D aoSampler; uniform vec2 TEXEL_SIZE; // x = 1/res x, y = 1/res y uniform bool use_blur; noperspective in vec2 TexCoord; layout(location = 0) out vec4 out_AO; void main(void){ if(use_blur){ float result = 0.0; for(int i = -1; i < 2; i++){ for(int j = -1; j < 2; j++){ vec2 offset = vec2(TEXEL_SIZE.x * i, TEXEL_SIZE.y * j); result += texture(aoSampler, TexCoord + offset).r; // -0.004 because the texture seems to be a bit displaced } } out_AO = vec4(vec3(0.0), result / 9); } else out_AO = vec4(vec3(0.0), texture(aoSampler, TexCoord).r); }

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  • Automate Your Google Analytics Reporting with Apps Script

    Automate Your Google Analytics Reporting with Apps Script Do you rely on Google Analytics reporting to make sure you're making the most of your web traffic? Does your current process for exporting and analyzing your Analytics data feel clunky? Join Nick Mihailovski and Ikai Lan from the Analytics and Apps Script teams to learn how to integrate Google Analytics with Apps Script and save your sanity in the process. From: GoogleDevelopers Views: 0 2 ratings Time: 30:00 More in Science & Technology

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  • Apps Script Office Hours - September 13, 2012

    Apps Script Office Hours - September 13, 2012 In this week's episode of Google Apps Script office hours, Jan and Arun: - Introduce the Google Apps Script app that was recently published in the Chrome Web Store: chrome.google.com - Answer a variety of questions from the Google Moderator. - Answer live questions about UiApp, triggers, ScriptDb, and other topics. To find out when the next office hours will be held, visit developers.google.com From: GoogleDevelopers Views: 221 7 ratings Time: 17:26 More in Science & Technology

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