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  • PHP script loading took over 10 seconds

    - by Misiur
    My again. I've promised to not come back today, but I've got another trouble. http://www.misiur.com/me/ - it took over 10 seconds to load. Whole site code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="pl" lang="pl"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>{site('title')}</title> <link rel="stylesheet" type="text/css" href="{site('themeDir')}/global.css" /> </head> <body> <div id="site"> <div id="footer"> <p>Site Managment System {site('version')} by <a href="http://www.misiur.com">Misiur</a>. Copyright &copy; 2010-{$currYear}.</p> </div> </div> </body> I think the trouble is in this piece of code: private function replaceFunc($subject) { foreach($this->func as $t) { preg_match_all('/\{'.$t.'\([a-zA-Z,\']+\)\}/i', $subject, $res); for($j = 0; $j < sizeof($res[0]); $j++) { preg_match('/\([a-zA-Z,\']+\)/i', $res[0][$j], $match); if($match > 0) { $prep = explode(", ", substr($match[0], 1, -1)); $args = array(); for($i = 0; $i < sizeof($prep); $i++) { $args[] = substr($prep[$i], 1, -1); } } else { $args = array(); } $subject = preg_replace('/\{'.$t.preg_quote($match[0]).'\}/i', call_user_func_array($t, $args), $subject); } } return $subject; } It has to find functions from array ($this-func), cut out arguments, and call function with them. I think that I've messed up. Help.

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  • Python - Polymorphism in wxPython, What's wrong?

    - by Wallter
    I am trying to wright a simple custom button in wx.Python. My code is as follows, an error is thrown on line 19 of my "Custom_Button.py" - What is going on? I can find no help online for this error and have a suspicion that it has to do with the Polymorphism. (As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, **kwargs): SyntaxError: non-default argument follows default argument Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, text="", pos, size, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Set the Dropdown box as selected in Javascript

    - by Aruna
    I am using Javascript in my app. In my table, I have a column named industry which contains value like id 69 name :aruna username :aruna email :[email protected] password: bd09935e199eab3d48b306d181b4e3d1:i0ODTgVXbWyP1iFOV type : 3 industry: | Insurance | Analytics | EIS and Process Engineering actually this industry value is inserted from a dropdown box multi select.. now i am trying like on load to make my form as to contain these values where industry is dropdown box <select id="ind1" moslabel="Industry" onClick="industryfn();"mosreq="0" multiple="multiple" size="3" class="inputbox" name="industry1[]">'+ <option value="Banking and Financial Services">Banking and Financial Services</option> <option value="Insurance">Insurance</option> <option value="Telecom">Telecom</option> <option value="Government ">Government </option> <option value="Healthcare &amp; Life sciences">Healthcare & Life sciences</option> <option value="Energy">Energy</option> <option value="Retail &amp;Consumer products">Retail &Consumer products</option> <option value="Energy, resources &amp; utilities">Energy, resources & utilities</option> <option value="Travel and Hospitality">Travel and Hospitality</option> <option value="Manufacturing">Manufacturing</option> <option value="High Tech">High Tech</option> <option value="Media and Information Services">Media and Information Services</option> </select> How to keep the industry values(| Insurance | Analytics | EIS and Process Engineering ) as selected? EDIT: Window.onDomReady(function(){ user-get('industry'); $s=explode('|', $str) ? var selectedFields = new Array(); <?php for($i=1;$i<count($s);$i++){?> selectedFields.push("<?php echo $s[$i];?>"); <?php }?> for(i=1;i<selectedFields.length;i++) { var select=selectedFields[i]; for (var ii = 0; ii < document.getElementById('ind1').length; ii++) { var value=document.getElementById('ind1').options[ii].value; alert(value); alert(select); if(value==select) { document.getElementById('ind1').options[ii].selected=selected; }//If } //inner For }//outer For </script> i have tried the above the alert functions are working correctly. But the if loop didnt works correctly .. Why so ..Please help me....

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  • IF Statement has strange behavior

    - by BSchlinker
    I've developed a 'custom' cout, so that I can display text to console and also print it to a log file. This cout class is passed a different integer on initialization, with the integer representing the verbosity level of the message. If the current verbosity level is greater then or equal to the verbosity level of the message, the message should print. The problem is, I have messages printing even when the current verbosity level is too low. I went ahead and debugged it, expecting to find the problem. Instead, I found multiple scenarios where my if statements are not working as expected. The statement if(ilralevel_passed <= ilralevel_set) will sometimes proceed even if ilralevel_set is LESS then ilralevel_passed. You can see this behavior in the following picture (my apologizes for using Twitpic) http://twitpic.com/1xtx4g/full. Notice how ilralevel_set is equal to zero, and ilralevel_passed is equal to one. Yet, the if statement has returned true and is now moving forward to pass the line to cout. I've never seen this type of behavior before and I'm not exactly sure how to proceed debugging it. I'm not able to isolate the behavior either -- it only occurs in certain parts of my program. Any suggestions are appreciated as always. // Here is an example use of the function: // ilra_status << setfill('0') << setw(2) << dispatchtime.tm_sec << endl; // ilra_warning << "Dispatch time (seconds): " << mktime(&dispatchtime) << endl; // Here is the 'custom' cout function: #ifndef ILRA_H_ #define ILRA_H_ // System libraries #include <iostream> #include <ostream> #include <sstream> #include <iomanip> // Definitions #define ilra_talk ilra(__FUNCTION__,0) #define ilra_update ilra(__FUNCTION__,0) #define ilra_error ilra(__FUNCTION__,1) #define ilra_warning ilra(__FUNCTION__,2) #define ilra_status ilra(__FUNCTION__,3) // Statics static int ilralevel_set = 0; static int ilralevel_passed; // Classes class ilra { public: // constructor / destructor ilra(const std::string &funcName, int toset) { ilralevel_passed = toset; } ~ilra(){}; // enable / disable irla functions static void ilra_verbose_level(int toset){ ilralevel_set = toset; } // output template <class T> ilra &operator<<(const T &v) { if(ilralevel_passed <= ilralevel_set) std::cout << v; return *this; } ilra &operator<<(std::ostream&(*f)(std::ostream&)) { if(ilralevel_passed <= ilralevel_set) std::cout << *f; return *this; } }; // end of the class #endif /* ILRA_H_ */

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  • Drupal 7: File field causes error with Dependable Dropdowns

    - by LoneWolfPR
    I'm building a Form in a module using the Form API. I've had a couple of dependent dropdowns that have been working just fine. The code is as follows: $types = db_query('SELECT * FROM {touchpoints_metric_types}') -> fetchAllKeyed(0, 1); $types = array('0' => '- Select -') + $types; $selectedType = isset($form_state['values']['metrictype']) ? $form_state['values']['metrictype'] : 0; $methods = _get_methods($selectedType); $selectedMethod = isset($form_state['values']['measurementmethod']) ? $form_state['values']['measurementmethod'] : 0; $form['metrictype'] = array( '#type' => 'select', '#title' => t('Metric Type'), '#options' => $types, '#default_value' => $selectedType, '#ajax' => array( 'event' => 'change', 'wrapper' => 'method-wrapper', 'callback' => 'touchpoints_method_callback' ) ); $form['measurementmethod'] = array( '#type' => 'select', '#title' => t('Measurement Method'), '#prefix' => '<div id="method-wrapper">', '#suffix' => '</div>', '#options' => $methods, '#default_value' => $selectedMethod, ); Here are the _get_methods and touchpoints_method_callback functions: function _get_methods($selected) { if ($selected) { $methods = db_query("SELECT * FROM {touchpoints_m_methods} WHERE mt_id=$selected") -> fetchAllKeyed(0, 2); } else { $methods = array(); } $methods = array('0' => "- Select -") + $methods; return $methods; } function touchpoints_method_callback($form, &$form_state) { return $form['measurementmethod']; } This all worked fine until I added a file field to the form. Here is the code I used for that: $form['metricfile'] = array( '#type' => 'file', '#title' => 'Attach a File', ); Now that the file is added if I change the first dropdown it hangs with the 'Please wait' message next to it without ever loading the contents of the second dropdown. I also get the following error in my JavaScript console: "Uncaught TypeError: Object function (a,b){return new p.fn.init(a,b,c)} has no method 'handleError'" What am I doing wrong here?

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  • compiling a program to run in DOS mode

    - by dygi
    I write a simple program, to run in DOS mode. Everything works under emulated console in Win XP / Vista / Seven, but not in DOS. The error says: this program caonnot be run in DOS mode. I wonder is that a problem with compiler flags or something bigger. For programming i use Code::Blocks v 8.02 with such settings for compilation: -Wall -W -pedantic -pedantic-errors in Project \ Build options \ Compiler settings I've tried a clean DOS mode, booting from cd, and also setting up DOS in Virtual Machine. The same error appears. Should i turn on some more compiler flags ? Some specific 386 / 486 optimizations ? UPDATE Ok, i've downloaded, installed and configured DJGPP. Even resolved some problems with libs and includes. Still have two questions. 1) i can't compile a code, which calls _strdate and _strtime, i've double checked the includes, as MSDN says it needs time.h, but still error says: _strdate was not declared in this scope, i even tried to add std::_strdate, but then i have 4, not 2 errors sazing the same 2) the 2nd code is about gotoxy, it looks like that: #include <windows.h> void gotoxy(int x, int y) { COORD position; position.X = x; position.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position); } error says there is no windows.h, so i've put it in place, but then there are many more errors saying some is missing from windows.h, I SUPPOSE it won't work because this functions is strictly for windows right ? is there any way to write similar gotoxy for DOS ? UPDATE2 1) solved using time(); instead of _strdate(); and _strtime(); here's the code time_t rawtime; struct tm * timeinfo; char buffer [20]; time ( &rawtime ); timeinfo = localtime ( &rawtime ); strftime (buffer,80,"%Y.%m.%d %H:%M:%S\0",timeinfo); string myTime(buffer); It now compiles under DJGPP. UPDATE3 Still need to solve a code using gotoxy - replaced it with some other code that compiles (under DJGPP). Thank You all for help. Just learnt some new things about compiling (flags, old IDE's like DJGPP, OpenWatcom) and refreshed memories setting DOS to work :--)

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  • C# problem with two threads and hardware access

    - by mack369
    I'm creating an application which communicates with the device via FT2232H USB/RS232 converter. For communication I'm using FTD2XX_NET.dll library from FTDI website. I'm using two threads: first thread continuously reads data from the device the second thread is the main thread of the Windows Form Application I've got a problem when I'm trying to write any data to the device while the receiver's thread is running. The main thread simply hangs up on ftdiDevice.Write function. I tried to synchronize both threads so that only one thread can use Read/Write function at the same time, but it didn't help. Below code responsible for the communication. Note that following functions are methods of FtdiPort class. Receiver's thread private void receiverLoop() { if (this.DataReceivedHandler == null) { throw new BackendException("dataReceived delegate is not set"); } FTDI.FT_STATUS ftStatus = FTDI.FT_STATUS.FT_OK; byte[] readBytes = new byte[this.ReadBufferSize]; while (true) { lock (FtdiPort.threadLocker) { UInt32 numBytesRead = 0; ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead); if (ftStatus == FTDI.FT_STATUS.FT_OK) { this.DataReceivedHandler(readBytes, numBytesRead); } else { Trace.WriteLine(String.Format("Couldn't read data from ftdi: status {0}", ftStatus)); Thread.Sleep(10); } } Thread.Sleep(this.RXThreadDelay); } } Write function called from main thread public void Write(byte[] data, int length) { if (this.IsOpened) { uint i = 0; lock (FtdiPort.threadLocker) { this.ftdiDevice.Write(data, length, ref i); } Thread.Sleep(1); if (i != (int)length) { throw new BackendException("Couldnt send all data"); } } else { throw new BackendException("Port is closed"); } } Object used to synchronize two threads static Object threadLocker = new Object(); Method that starts the receiver's thread private void startReceiver() { if (this.DataReceivedHandler == null) { return; } if (this.IsOpened == false) { throw new BackendException("Trying to start listening for raw data while disconnected"); } this.receiverThread = new Thread(this.receiverLoop); //this.receiverThread.Name = "protocolListener"; this.receiverThread.IsBackground = true; this.receiverThread.Start(); } The ftdiDevice.Write function doesn't hang up if I comment following line: ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead);

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  • Prevent SQL Injection in Dynamic column names

    - by Mr Shoubs
    I can't get away without writing some dynamic sql conditions in a part of my system (using Postgres). My question is how best to avoid SQL Injection with the method I am currently using. EDIT (Reasoning): There are many of columns in a number of tables (a number which grows (only) and is maintained elsewhere). I need a method of allowing the user to decide which (predefined) column they want to query (and if necessary apply string functions to). The query itself is far too complex for the user to write themselves, nor do they have access to the db. There are 1000's of users with varying requirements and I need to remain as flexible as possible - I shouldn't have to revisit the code unless the main query needs to change - Also, there is no way of knowing what conditions the user will need to use. I have objects (received via web service) that generates a condition (the generation method is below - it isn't perfect yet) for some large sql queries. The _FieldName is user editable (parameter name was, but it didn't need to be) and I am worried it could be an attack vector. I put double quotes (see quoted identifier) around the field name in an attempt to sanitize the string, this way it can never be a key word. I could also look up the field name against a list of fields, but it would be difficult to maintain on a timely basis. Unfortunately the user must enter the condition criteria, I am sure there must be more I can add to the sanatize method? and does quoting the column name make it safe? (my limited testing seems to think so). an example built condition would be "AND upper(brandloaded.make) like 'O%' and upper(brandloaded.make) not like 'OTHERBRAND'" ... Any help or suggestions are appreciated. Public Function GetCondition() As String Dim sb As New Text.StringBuilder 'put quote around the table name in an attempt to prevent some sql injection 'http://www.postgresql.org/docs/8.2/static/sql-syntax-lexical.html sb.AppendFormat(" {0} ""{1}"" ", _LogicOperator.ToString, _FieldName) Select Case _ConditionOperator Case ConditionOperatorOptions.Equals sb.Append(" = ") ... End Select sb.AppendFormat(" {0} ", Me.UniqueParameterName) 'for parameter Return Me.Sanitize(sb) End Function Private Function Sanitize(ByVal sb As Text.StringBuilder) As String 'compare against a similar blacklist mentioned here: http://forums.asp.net/t/1254125.aspx sb.Replace(";", "") sb.Replace("'", "") sb.Replace("\", "") sb.Replace(Chr(8), "") Return sb.ToString End Function Public ReadOnly Property UniqueParameterName() As String Get Return String.Concat(":" _UniqueIdentifier) End Get End Property

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  • conflicting declaration when filling a static std::map class member variable

    - by Max
    I have a class with a static std::map member variable that maps chars to a custom type Terrain. I'm attempting to fill this map in the class's implementation file, but I get several errors. Here's my header file: #ifndef LEVEL_HPP #define LEVEL_HPP #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "libtcod.hpp" namespace yarl { namespace level { class Terrain { // Member Variables private: std::bitset<5> flags; // Member Functions public: explicit Terrain(const std::string& flg) : flags(flg) {} (...) }; class Level { private: static std::map<char, Terrain> terrainTypes; (...) }; } } #endif and here's my implementation file: #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "Level.hpp" #include "libtcod.hpp" using namespace std; namespace yarl { namespace level { /* fill Level::terrainTypes */ map<char,Terrain> Level::terrainTypes['.'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[','] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['\''] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['`'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[178] = Terrain("11111"); // wall (...) } } I'm using g++, and the errors I get are src/Level.cpp:15: error: conflicting declaration ‘std::map, std::allocator yarl::level::Level::terrainTypes [46]’ src/Level.hpp:104: error: ‘yarl::level::Level::terrainTypes’ has a previous declaration as ‘std::map, std::allocator yarl::level::Level::terrainTypes’ src/Level.cpp:15: error: declaration of ‘std::map, std::allocator yarl::level::Level::terrainTypes’ outside of class is not definition src/Level.cpp:15: error: conversion from ‘yarl::level::Terrain’ to non-scalar type ‘std::map, std::allocator ’ requested src/Level.cpp:15: error: ‘yarl::level::Level::terrainTypes’ cannot be initialized by a non-constant expression when being declared I get a set of these for each map assignment line in the implementation file. Anyone see what I'm doing wrong? Thanks for your help.

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  • Seeking STL-aware c++filt

    - by Don Wakefield
    In my development environment, I'm compiling a code base using GNU C++ 3.4.6. Code is under development, and unfortunately crashes now and then. It's nice to be able to run the traceback through a demangler, and I use c++filt 3.4. The problem comes when functions have a number of STL parameters. Consider My_callback::operator()( Status&, std::set<std::string> const&, std::vector<My_parameter*> const&, My_attribute_set const&, std::vector<My_parameter_base*> const&, std::vector<My_parameter> const&, std::set<std::string> const& ) { // ... } When this function is in the traceback, the mangled output on my platform is: (_ZN30My_callbackclER11StatusRKSt3setISsSt4lessISsESaISsEERKSt6vectorIP13My_parameterSaISB_EERK17My_attribute_setRKS9_IP18My_parameter_baseSaISK_EERKS9_ISA_SaISA_EES8_+0x76a) [0x13ffdaa] c++filt kindly demangles it to (My_callback::operator()(Status&, std::set<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, std::vector<My_parameter*, std::allocator<My_parameter*> > const&, My_attribute_set const&, std::vector<My_parameter_base*, std::allocator<My_parameter_base*> > const&, std::vector<My_parameter, std::allocator<My_parameter> > const&, std::set<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&)+0x76a) [0x13ffdaa] This is the same problem as compiler errors encountered when using templates. However, the STL is a fairly regular and recognizable package of templates. So what I'm hoping is that someone out there has created an enhanced version of c++filt which would dump something closer to the original function signature. Any hints?

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  • How can I load a file into a DataBag from within a Yahoo PigLatin UDF?

    - by Cervo
    I have a Pig program where I am trying to compute the minimum center between two bags. In order for it to work, I found I need to COGROUP the bags into a single dataset. The entire operation takes a long time. I want to either open one of the bags from disk within the UDF, or to be able to pass another relation into the UDF without needing to COGROUP...... Code: # **** Load files for iteration **** register myudfs.jar; wordcounts = LOAD 'input/wordcounts.txt' USING PigStorage('\t') AS (PatentNumber:chararray, word:chararray, frequency:double); centerassignments = load 'input/centerassignments/part-*' USING PigStorage('\t') AS (PatentNumber: chararray, oldCenter: chararray, newCenter: chararray); kcenters = LOAD 'input/kcenters/part-*' USING PigStorage('\t') AS (CenterID:chararray, word:chararray, frequency:double); kcentersa1 = CROSS centerassignments, kcenters; kcentersa = FOREACH kcentersa1 GENERATE centerassignments::PatentNumber as PatentNumber, kcenters::CenterID as CenterID, kcenters::word as word, kcenters::frequency as frequency; #***** Assign to nearest k-mean ******* assignpre1 = COGROUP wordcounts by PatentNumber, kcentersa by PatentNumber; assignwork2 = FOREACH assignpre1 GENERATE group as PatentNumber, myudfs.kmeans(wordcounts, kcentersa) as CenterID; basically my issue is that for each patent I need to pass the sub relations (wordcounts, kcenters). In order to do this, I do a cross and then a COGROUP by PatentNumber in order to get the set PatentNumber, {wordcounts}, {kcenters}. If I could figure a way to pass a relation or open up the centers from within the UDF, then I could just GROUP wordcounts by PatentNumber and run myudfs.kmeans(wordcount) which is hopefully much faster without the CROSS/COGROUP. This is an expensive operation. Currently this takes about 20 minutes and appears to tack the CPU/RAM. I was thinking it might be more efficient without the CROSS. I'm not sure it will be faster, so I'd like to experiment. Anyway it looks like calling the Loading functions from within Pig needs a PigContext object which I don't get from an evalfunc. And to use the hadoop file system, I need some initial objects as well, which I don't see how to get. So my question is how can I open a file from the hadoop file system from within a PIG UDF? I also run the UDF via main for debugging. So I need to load from the normal filesystem when in debug mode. Another better idea would be if there was a way to pass a relation into a UDF without needing to CROSS/COGROUP. This would be ideal, particularly if the relation resides in memory.. ie being able to do myudfs.kmeans(wordcounts, kcenters) without needing the CROSS/COGROUP with kcenters... But the basic idea is to trade IO for RAM/CPU cycles. Anyway any help will be much appreciated, the PIG UDFs aren't super well documented beyond the most simple ones, even in the UDF manual.

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  • Crash in OS X Core Data Utility Tutorial

    - by vinogradov
    I'm trying to follow Apple's Core Data utility Tutorial. It was all going nicely, until... The tutorial uses a custom sub-class of NSManagedObject, called 'Run'. Run.h looks like this: #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> @interface Run : NSManagedObject { NSInteger processID; } @property (retain) NSDate *date; @property (retain) NSDate *primitiveDate; @property NSInteger processID; @end Now, in Run.m we have an accessor method for the processID variable: - (void)setProcessID:(int)newProcessID { [self willChangeValueForKey:@"processID"]; processID = newProcessID; [self didChangeValueForKey:@"processID"]; } In main.m, we use functions to set up a managed object model and context, instantiate an entity called run, and add it to the context. We then get the current NSprocessInfo, in preparation for setting the processID of the run object. NSManagedObjectContext *moc = managedObjectContext(); NSEntityDescription *runEntity = [[mom entitiesByName] objectForKey:@"Run"]; Run *run = [[Run alloc] initWithEntity:runEntity insertIntoManagedObjectContext:moc]; NSProcessInfo *processInfo = [NSProcessInfo processInfo]; Next, we try to call the accessor method defined in Run.m to set the value of processID: [run setProcessID:[processInfo processIdentifier]]; And that's where it's crashing. The object run seems to exist (I can see it in the debugger), so I don't think I'm messaging nil; on the other hand, it doesn't look like the setProcessID: message is actually being received. I'm obviously still learning this stuff (that's what tutorials are for, right?), and I'm probably doing something really stupid. However, any help or suggestions would be gratefully received! ===MORE INFORMATION=== Following up on Jeremy's suggestions: The processID attribute in the model is set up like this: NSAttributeDescription *idAttribute = [[NSAttributeDescription alloc]init]; [idAttribute setName:@"processID"]; [idAttribute setAttributeType:NSInteger32AttributeType]; [idAttribute setOptional:NO]; [idAttribute setDefaultValue:[NSNumber numberWithInteger:-1]]; which seems a little odd; we are defining it as a scalar type, and then giving it an NSNumber object as its default value. In the associated class, Run, processID is defined as an NSInteger. Still, this should be OK - it's all copied directly from the tutorial. It seems to me that the problem is probably in there somewhere. By the way, the getter method for processID is defined like this: - (int)processID { [self willAccessValueForKey:@"processID"]; NSInteger pid = processID; [self didAccessValueForKey:@"processID"]; return pid; } and this method works fine; it accesses and unpacks the default int value of processID (-1). Thanks for the help so far!

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  • How to catch 'exceptions' for out of order execution in Workflow Foundation 4?

    - by Alex Key
    Hi, I am attempting to model a worklfow using a "WCF Workflow Service" in .net / vs 2010 that needs to handle out of order execution gracefully (but not allow it - if thath makes sense!?) For example I have 2 receive activities one called Initialize and the other called GetValue inside a FlowChart. In most cases Initialize should be called first and GetValue after (as modled in the flow chart). However if GetValue is executed before Initialize I do not want to return an "out of order" exception (although when I look at the WCF test client, I can't actually see an exception). But instead a custom exception saying something like "you must initialize first". In theory I could model this with lots of parallel activities and conditions to check if Initialized / Running / Terminated etc. But the business process I am modelling if very very similar to a state machine... except it must handle people executing things in the wrong order. Ideally I would like to catch the "out of order" exception (thought I don't think it's really an exception as such), check the 'exception' to see which function was attempted to run and then handle it. I have done some research around enabling AllowBufferedReceive. However I don't want to be able to execute out of order (I don't think), but instead give a detailed response if it does happen. I've looked at the new beta state machine template for WF 4 - but i'm not sure if it does what i'm after? I'm not sure if I have the wrong end of the stick, so any help would be greatly appreciated. [EDIT] To help clarify... Sorry it's a tricky one to explain. The standard I am trying to implement (the e-learning standard SCORM RTE) is structured like a state machine i.e. certain functions can only be executed in certain states. However the standard specifies that if the calling clients tries to execute a function that it is not meant to, then a warning should be issued... for example "you cannot use GetValue(), because you have not yet Initialized". Ideally I'd like to structure the workflow as the theoretical state machine and not need to have to use multiple if/else's to handle all the scenarios where something could be executed out-of-order. I'd like to catch a out-of-order exception (but I don't think there is such an exception - as it's not in the debugger) and rethrow it.

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  • Text Obfuscation using base64_encode()

    - by user271619
    I'm playing around with encrypt/decrypt coding in php. Interesting stuff! However, I'm coming across some issues involving what text gets encrypted into. Here's 2 functions that encrypt and decrypt a string. It uses an Encryption Key, which I set as something obscure. I actually got this from a php book. I modified it slightly, but not to change it's main goal. I created a small example below that anyone can test. But, I notice that some characters show up as the "encrypted" string. Characters like "=" and "+". Sometimes I pass this encrypted string via the url. Which may not quite make it to my receiving scripts. I'm guessing the browser does something to the string if certain characters are seen. I'm really only guessing. is there another function I can use to ensure the browser doesn't touch the string? or does anyone know enough php bas64_encode() to disallow certain characters from being used? I'm really not going to expect the latter as a possibility. But, I'm sure there's a work-around. enjoy the code, whomever needs it! define('ENCRYPTION_KEY', "sjjx6a"); function encrypt($string) { $result = ''; for($i=0; $i<strlen($string); $i++) { $char = substr($string, $i, 1); $keychar = substr(ENCRYPTION_KEY, ($i % strlen(ENCRYPTION_KEY))-1, 1); $char = chr(ord($char)+ord($keychar)); $result.=$char; } return base64_encode($result)."/".rand(); } function decrypt($string){ $exploded = explode("/",$string); $string = $exploded[0]; $result = ''; $string = base64_decode($string); for($i=0; $i<strlen($string); $i++) { $char = substr($string, $i, 1); $keychar = substr(ENCRYPTION_KEY, ($i % strlen(ENCRYPTION_KEY))-1, 1); $char = chr(ord($char)-ord($keychar)); $result.=$char; } return $result; } echo $encrypted = encrypt("reaplussign.jpg"); echo "<br>"; echo decrypt($encrypted);

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  • Performance of looping over an Unboxed array in Haskell

    - by Joey Adams
    First of all, it's great. However, I came across a situation where my benchmarks turned up weird results. I am new to Haskell, and this is first time I've gotten my hands dirty with mutable arrays and Monads. The code below is based on this example. I wrote a generic monadic for function that takes numbers and a step function rather than a range (like forM_ does). I compared using my generic for function (Loop A) against embedding an equivalent recursive function (Loop B). Having Loop A is noticeably faster than having Loop B. Weirder, having both Loop A and B together is faster than having Loop B by itself (but slightly slower than Loop A by itself). Some possible explanations I can think of for the discrepancies. Note that these are just guesses: Something I haven't learned yet about how Haskell extracts results from monadic functions. Loop B faults the array in a less cache efficient manner than Loop A. Why? I made a dumb mistake; Loop A and Loop B are actually different. Note that in all 3 cases of having either or both Loop A and Loop B, the program produces the same output. Here is the code. I tested it with ghc -O2 for.hs using GHC version 6.10.4 . import Control.Monad import Control.Monad.ST import Data.Array.IArray import Data.Array.MArray import Data.Array.ST import Data.Array.Unboxed for :: (Num a, Ord a, Monad m) => a -> a -> (a -> a) -> (a -> m b) -> m () for start end step f = loop start where loop i | i <= end = do f i loop (step i) | otherwise = return () primesToNA :: Int -> UArray Int Bool primesToNA n = runSTUArray $ do a <- newArray (2,n) True :: ST s (STUArray s Int Bool) let sr = floor . (sqrt::Double->Double) . fromIntegral $ n+1 -- Loop A for 4 n (+ 2) $ \j -> writeArray a j False -- Loop B let f i | i <= n = do writeArray a i False f (i+2) | otherwise = return () in f 4 forM_ [3,5..sr] $ \i -> do si <- readArray a i when si $ forM_ [i*i,i*i+i+i..n] $ \j -> writeArray a j False return a primesTo :: Int -> [Int] primesTo n = [i | (i,p) <- assocs . primesToNA $ n, p] main = print $ primesTo 30000000

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  • Different function returns from command line and within function

    - by Myx
    Hello: I have an extremely bizzare situation: I have a function in MATLAB which calls three other main functions and produces two figures for me. The function reads in an input jpeg image, crops it, segments it using kmeans clustering, and outputs 2 figures to the screen - the original image and the clustered image with the cluster centers indicated. Here is the function in MATLAB: function [textured_avg_x photo_avg_x] = process_database_images() clear all warning off %#ok type_num_max = 3; % type is 1='texture', 2='graph', or 3='photo' type_num_max = 1; img_max_num_photo = 100; % 400 photo images img_max_num_other = 100; % 100 textured, and graph images for type_num = 1:2:type_num_max if(type_num == 3) img_num_max = img_max_num_photo; else img_num_max = img_max_num_other; end img_num_max = 1; for img_num = 1:img_num_max [type img] = load_image(type_num, img_num); %img = imread('..\images\445.jpg'); img = crop_image(img); [IDX k block_bounds features] = segment_image(img); end end end The function segment_image first shows me the color image that was passed in, performs kmeans clustering, and outputs the clustered image. When I run this function on a particular image, I get 3 clusters (which is not what I expect to get). When I run the following commands from the MATLAB command prompt: >> img = imread('..\images\texture\1.jpg'); >> img = crop_image(img); >> segment_image(img); then the first image that is displayed by segment_image is the same as when I run the function (so I know that the clustering is done on the same image) but the number of clusters is 16 (which is what I expect). In fact, when I run my process_database_images() function on my entire image database, EVERY image is evaluated to have 3 clusters (this is a problem), whereas when I test some images individually, I get in the range of 12-16 clusters, which is what I prefer and expect. Why is there such a discrepancy? Am I having some syntax bug in my process_database_images() function? If more code is required from me (i.e. segment_images function, or crop_image function), please let me know. Thanks.

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  • c#: Design advice. Using DataTable or List<MyObject> for a generic rule checker

    - by Andrew White
    Hi, I have about 100,000 lines of generic data. Columns/Properties of this data are user definable and are of the usual data types (string, int, double, date). There will be about 50 columns/properties. I have 2 needs: To be able to calculate new columns/properties using an expression e.g. Column3 = Column1 * Column2. Ultimately I would like to be able to use external data using a callback, e.g. Column3 = Column1 * GetTemperature The expression is relatively simple, maths operations, sum, count & IF are the only necessary functions. To be able to filter/group the data and perform aggregations e.g. Sum(Data.Column1) Where(Data.Column2 == "blah") As far as I can see I have two options: 1. Using a DataTable. = Point 1 above is achieved by using DataColumn.Expression = Point 2 above is acheived by using DataTable.DefaultView.RowFilter & C# code 2. Using a List of generic Objects each with a Dictionary< string, object to store the values. = Point 1 could be achieved by something like NCalc = Point 2 is achieved using LINQ DataTable: Pros: DataColumn.Expression is inbuilt Cons: RowFilter & coding c# is not as "nice" as LINQ, DataColumn.Expression does not support callbacks(?) = workaround could be to get & replace external value when creating the calculated column GenericList: Pros: LINQ syntax, NCalc supports callbacks Cons: Implementing NCalc/generic calc engine Based on the above I would think a GenericList approach would win, but something I have not factored in is the performance which for some reason I think would be better with a datatable. Does anyone have a gut feeling / experience with LINQ vs. DataTable performance? How about NCalc? As I said there are about 100,000 rows of data, with 50 columns, of which maybe 20 are calculated. In total about 50 rules will be run against the data, so in total there will be 5 million row/object scans. Would really appreciate any insights. Thx. ps. Of course using a database + SQL & Views etc. would be the easiest solution, but for various reasons can't be implemented.

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  • What benefits are there to storing Javascript in external files vs in the <head>?

    - by RenderIn
    I have an Ajax-enabled CRUD application. If I display a record from my database it shows that record's values for each column, including its primary key. For the Ajax actions tied to buttons on the page I am able to set up their calls by printing the ID directly into their onclick functions when rendering the HTML server-side. For example, to save changes to the record I may have a button as follows, with '123' being the primary key of the record. <button type="button" onclick="saveRecord('123')">Save</button> Sometimes I have pages with Javascript generating HTML and Javascript. In some of these cases the primary key is not naturally available at that place in the code. In these cases I took a shortcut and generate buttons like so, taking the primary key from a place it happens to be displayed on screen for visual consumption: ... <td>Primary Key: </td> <td><span id="PRIM_KEY">123</span></td> ... <button type="button" onclick="saveRecord(jQuery('#PRIM_KEY').text())">DoSomething</button> This definitely works, but it seems wrong to drive database queries based on the value of text whose purpose was user consumption rather than method consumption. I could solve this by adding a series of additional parameters to various methods to usher the primary key along until it is eventually needed, but that also seems clunky. The most natural way for me to solve this problem would be to simply situate all the Javascript which currently lives in external files, in the <head> of the page. In that way I could generate custom Javascript methods without having to pass around as many parameters. Other than readability, I'm struggling to see what benefit there is to storing Javascript externally. It seems like it makes the already weak marriage between HTML/DOM and Javascript all the more distant. I've seen some people suggest that I leave the Javascript external, but do set various "custom" variables on the page itself, for example, in PHP: <script type="text/javascript"> var primaryKey = <?php print $primaryKey; ?>; </script> <script type="text/javascript" src="my-external-js-file-depending-on-primaryKey-being-set.js"></script> How is this any better than just putting all the Javascript on the page in the first place? There HTML and Javascript are still strongly dependent on each other.

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • NewBie Question, jQuery: How can we implement if...else logic and call function

    - by Rachel
    I am new to jQuery and so don't mind this question if it sounds stupid but here is something that I am trying to do : I have 3 functions like: AddToCart Function which adds item to the shopping cart: //offer_id is the offer which we are trying to add to cart. addToCart: function(offer_id) { this.submit({action: 'add', 'offer_id': offer_id}, {'app_server_url': this.app_server_url}); }, RemoveFromCart which removes data from the cart //target is link clicked and event is the click event. removeFromCart: function(target, event) { this.uniqueElmt('cart_table').find('.sb_item_remove').unbind('click'); var offer_id = $(target).parent().find('.offer_id').html(); this.submit({action: 'remove', 'offer_id': offer_id, 'next_action': this.config.current_action}, {'app_server_url': this.app_server_url}); }, Get the current state of the cart //return string which represents current state of cart. getCartItems: function() { return this.contents; } Now I am trying to do 3 things: if there is no content in cart and addToCart is called than some action, so basically here we need to check the current state of cart and that is obtained by calling getCartItems and if it is Null and than if addToCart is called than we perform some action if there is content in the cart and addToCart is called than some action,so basically here we need to check the current state of cart and that is obtained by calling getCartItems and check if it is Null or not and than if addToCart is called than we perform some action if we had some content in the cart. if there is content in the cart and removeFromCart is called some action, so basically here we need to check the current state of cart and that is obtained by calling getCartItems and if it is not Null and if removeFromCart is called than we perform some action Pseudocode of what I am trying to do: if there is no content in cart and addToCart is called than $(document).track( { 'module' : 'Omniture', 'event' : 'instant', 'args' : { 'linkTrackVars' : 'products,events', 'linkTrackEvents' : 'scAdd,scOpen', 'linkType' : 'o', 'linkName' : 'Cart : First Product Added' // could be blank, but can include event name as added feature 'svalues' : { 'products' : ';OFFERID1[,;OFFERID2]', 'events' : 'scAdd,scOpen', }, } 'defer' : '0' } ); if there is content in the cart and addToCart is called than $(document).track( { 'module' : 'Omniture', 'event' : 'instant', 'args' : { 'linkTrackVars' : 'products,events', 'linkTrackEvents' : 'scAdd', 'linkType' : 'o', 'linkName' : 'Cart : Product Added' // could be blank, but can include event name as added feature 'svalues' : { 'products' : ';OFFERID1[,;OFFERID2]', 'events' : 'scAdd', }, }, 'defer' : '0' } ); if there is content in the cart and removeFromCart is called $(document).track( { 'module' : 'Omniture', 'event' : 'instant', 'args' : { 'linkTrackVars' : 'products,events', 'linkTrackEvents' : 'scRemove', 'linkType' : 'o', 'linkName' : 'Cart : Product Removed' // could be blank, but can include event name as added feature 'svalues' : { 'products' : ';OFFERID1[,;OFFERID2]', 'events' : 'scRemove', }, } 'defer' : '0' } ); My basic concern is that am complete newbie to jQuery and JavaScript and so am not sure how can I implement if...else logic and how can I call a funtion using jQuery/JavaScript.

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  • JavaScript + Maths: Image zoom with CSS3 Transforms, How to set Origin? (with example)

    - by Sunday Ironfoot
    My Math skills really suck! I'm trying to implement an image zoom effect, a bit like how the Zoom works with Google Maps, but with a grid of fix position images. I've uploaded an example of what I have so far here: http://www.dominicpettifer.co.uk/Files/MosaicZoom.html (uses CSS3 transforms so only works with Firefox, Opera, Chrome or Safari) Use your mouse wheel to zoom in/out. The HTML source is basically an outer div with an inner-div, and that inner-div contains 16 images arranged using absolute position. It's going to be a Photo Mosaic basically. I've got the zoom bit working using CSS3 transforms: $(this).find('div').css('-moz-transform', 'scale(' + scale + ')'); ...however, I'm relying on the mouse X/Y position on the outer div to zoom in on where the mouse cursor is, similar to how Google Maps functions. The problem is that if you zoom right in on an image, move the cursor to the bottom/left corner and zoom again, instead of zooming to the bottom/left corner of the image, it zooms to the bottom/left of the entire mosaic. This has the effect of appearing to jump about the mosaic as you zoom in closer while moving the mouse around, even slightly. That's basically the problem, I want the zoom to work exactly like Google Maps where it zooms exactly to where your mouse cursor position is, but I can't get my head around the Maths to calculate the transform-origin: X/Y values correctly. Please help, been stuck on this for 3 days now. Here is the full code listing for the mouse wheel event: var scale = 1; $("#mosaicContainer").mousewheel(function(e, delta) { if (delta > 0) { scale += 1; } else { scale -= 1; } scale = scale < 1 ? 1 : (scale > 40 ? 40 : scale); var x = e.pageX - $(this).offset().left; var y = e.pageY - $(this).offset().top; $(this).find('div').css('-moz-transform', 'scale(' + scale + ')') .css('-moz-transform-origin', x + 'px ' + y + 'px'); return false; });

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  • Isn't the C++ standard library backward-compatible?

    - by Chris Metzler
    Hi. I'm working on a 64-bit Linux system, trying to build some code that depends on third-party libraries for which I have binaries. During linking, I get a stream of undefined reference errors for one of the libraries, indicating that the linker couldn't resolve references to standard C++ functions/classes, e.g.: librxio.a(EphReader.o): In function `gpstk::EphReader::read_fic_data(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)': EphReader.cpp:(.text+0x27c): undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long)' EphReader.cpp:(.text+0x4e8): undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long)' I'm not really a C++ programmer, but this looks to me like it can't find the standard library. Doing some more research, I got the following when I looked at librxio's dependency for the standard library: $ ldd librxio.so.16.0 ./librxio.so.16.0: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by ./librxio.so.16.0) libm.so.6 => /lib64/libm.so.6 (0x00002aaaaad45000) libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00002aaaaafc8000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00002aaaab2c8000) libc.so.6 => /lib64/libc.so.6 (0x00002aaaab4d7000) /lib64/ld-linux-x86-64.so.2 (0x0000555555554000) So I read that as saying that librxio (one of the third-party libraries) requires at least v3.4.9 of the standard library. But the version I have installed is 4.1.2: $ rpm -qa | grep libstdc compat-libstdc++-33-3.2.3-61.x86_64 libstdc++-devel-4.1.2-14.el5.i386 libstdc++-devel-4.1.2-14.el5.x86_64 libstdc++-4.1.2-14.el5.x86_64 libstdc++-4.1.2-14.el5.i386 Shouldn't this work? The shared object major number is 6, same as for v3.4.9. At this level, shouldn't this be backward compatible? It seems like the third-party library is looking for an earlier version of the standard library than what I have installed; but isn't there backward compatibility between versions with the same major number for the shared library? Again, I'm not really a C++ programmer; but I don't see what the problem is. Any advice greatly appreciated. Thanks.

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  • linked list elements gone?

    - by Hristo
    I create a linked list dynamically and initialize the first node in main(), and I add to the list every time I spawn a worker process. Before the worker process exits, I print the list. Also, I print the list inside my sigchld signal handler. in main(): head = NULL; tail = NULL; // linked list to keep track of worker process dll_node_t *node; node = (dll_node_t *) malloc(sizeof(dll_node_t)); // initialize list, allocate memory append_node(node); node->pid = mainPID; // the first node is the MAIN process node->type = MAIN; in a fork()'d process: // add to list dll_node_t *node; node = (dll_node_t *) malloc(sizeof(dll_node_t)); append_node(node); node->pid = mmapFileWorkerStats->childPID; node->workerFileName = mmapFileWorkerStats->workerFileName; node->type = WORK; functions: void append_node(dll_node_t *nodeToAppend) { /* * append param node to end of list */ // if the list is empty if (head == NULL) { // create the first/head node head = nodeToAppend; nodeToAppend->prev = NULL; } else { tail->next = nodeToAppend; nodeToAppend->prev = tail; } // fix the tail to point to the new node tail = nodeToAppend; nodeToAppend->next = NULL; } finally... the signal handler: void chld_signalHandler() { dll_node_t *temp1 = head; while (temp1 != NULL) { printf("2. node's pid: %d\n", temp1->pid); temp1 = temp1->next; } int termChildPID = waitpid(-1, NULL, WNOHANG); dll_node_t *temp = head; while (temp != NULL) { if (temp->pid == termChildPID) { printf("found process: %d\n", temp->pid); } temp = temp->next; } return; } Is it true that upon the worker process exiting, the SIGCHLD signal handler is triggered? If so, that would mean that after I print the tree before exiting, the next thing I do is in the signal handler which is print the tree... which would mean i would print the tree twice? But the tree isn't the same. The node I add in the worker process doesn't exist when I print in the signal handler or at the very end of main(). Any idea why? Thanks, Hristo

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  • Consolidating coding styles: Funcs, private method, single method classes

    - by jdoig
    Hi all, We currently have 3 devs with, some, conflicting styles and I'm looking for a way to bring peace to the kingdom... The Coders: Foo 1: Likes to use Func's & Action's inside public methods. He uses actions to alias off lengthy method calls and Func's to perform simple tasks that can be expressed in 1 or 2 lines and will be used frequently through out the code Pros: The main body of his code is succinct and very readable, often with only one or 2 public methods per class and rarely any private methods. Cons: The start of methods contain blocks of lambda rich code that other developers don't enjoy reading; and, on occasion, can contain higher order functions that other dev's REALLY don't like reading. Foo 2: Likes to create a private method for (almost) everything the public method will have to do . Pros: Public methods remain small and readable (to all developers). Cons: Private methods are numerous. With private methods that call into other private methods, that call into... etc, etc. Making code hard to navigate. Foo 3: Likes to create a public class with a, single, public method for every, non-trivial, task that needs performing, then dependency inject them into other objects. Pros: Easily testable, easy to understand (one object, one responsibility). Cons: project gets littered by classes, opening multiple class files to understand what code does makes navigation awkward. It would be great to take the best of all these techniques... Foo-1 Has really nice, readable (almost dsl-like) code... for the most part, except for all the Action and Func lambda shenanigans bulked together at the start of a method. Foo-3 Has highly testable and extensible code that just feels a bit "belt-&-braces" for some solutions and has some code-navigation niggles (constantly hitting F12 in VS and opening 5 other .cs files to find out what a single method does). And Foo-2... Well I'm not sure I like anything about the one-huge .cs file with 2 public methods and 12 private ones, except for the fact it's easier for juniors to dig into. I admit I grossly over-simplified the explanations of those coding styles; but if any one knows of any patterns, practices or diplomatic-manoeuvres that can help unite our three developers (without just telling any of them to just "stop it!") that would be great. From a feasibility standpoint : Foo-1's style meets with the most resistance due to some developers finding lambda and/or Func's hard to read. Foo-2's style meets with a less resistance as it's just so easy to fall into. Foo-3's style requires the most forward thinking and is difficult to enforce when time is short. Any ideas on some coding styles or conventions that can make this work?

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  • AJAX response not valid in C++ but Apache

    - by fehergeri
    I want to make a server written in C++ to power my game. I learned the basics of sockets and wrote a basic chat program that worked well. Now I want to create an HTTP server like Apache, but only for the AJAX request-response part. I think just for the beginning i copied one Apache response text, and i sent the exact response with the C++ server program. The problem that is that the browser (Firefox) connnects to the apache and everything works fine, except all of the requests get a correct response. But if i send this with the C++ client, then FireBug tells me that the response status is OK (200) but there is no actual response text. (How is this possible?) This response-text is exactly the same what apache sends. I made a bit-bit comparison and they were the same. The php file wich is the original response <?php echo "AS";echo rand(0,9); ?> And the origional source code: Socket.h http://pastebin.com/bW9qxtrR Socket.cpp http://pastebin.com/S3c8RFM7 main.cpp http://pastebin.com/ckExuXsR index.html http://pastebin.com/mcfEEqPP < this is the requester file. ajax.js http://pastebin.com/uXJe9hVC benchmark.js http://pastebin.com/djSYtKg9 jQuery is not needed. The main.cpp there is lot of trash code like main3 and main4 functions, these do not affect the result. I know that the response stuff in the C++ code is not really good because the connection closing is not the best; I will fix that later now I want to send a success response first. UPDATE: now i tested today a lot again and i find out there is no problem with the socket. I used the fiddler program to capture the the good answer and to capture the bad. They were the same. After this i turned off my socket application, and forced fiddler to auto respond, and the answer from the 'bad' answer still bat. So after that i replaced the bad with the good and nothing happedned. The bad answer with the good text still bad on the :8888 port but the other on the original :80 port was good, but they were absolutly the same and the same program sended it (fiddler) i think there is something missing if the response is not on the same server address (even not the same port). UPDATE: oh my god! i cant send ajax request to a remote server. now i know this.

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