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  • why my code still cannot connect with database? [closed]

    - by Wen Teng
    package com.mems.travis; import java.util.ArrayList; import java.util.List; import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; import org.json.JSONObject; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.AsyncTask; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.RadioButton; public class UserRegister extends Activity { JSONParser jsonParser = new JSONParser(); EditText inputName; EditText inputUsername; EditText inputEmail; EditText inputPassword; RadioButton button1; RadioButton button2; Button button3; int success = 0; // url to create new product private static String url_register_user = "http://192.168.1.100/MEMS/add_user.php"; // JSON Node names private static final String TAG_SUCCESS = "success"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_user_register); // Edit Text inputName = (EditText) findViewById(R.id.nameTextBox); inputUsername = (EditText) findViewById(R.id.usernameTextBox); inputEmail = (EditText) findViewById(R.id.emailTextBox); inputPassword = (EditText) findViewById(R.id.pwTextBox); // Create button //RadioButton button1 = (RadioButton) findViewById(R.id.studButton); // RadioButton button2 = (RadioButton) findViewById(R.id.shopownerButton); Button button3 = (Button) findViewById(R.id.regSubmitButton); // button click event button3.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); if (name.contentEquals("")||username.contentEquals("")||email.contentEquals("")||password.contentEquals("")) { AlertDialog.Builder builder = new AlertDialog.Builder(UserRegister.this); // 2. Chain together various setter methods to set the dialog characteristics builder.setMessage(R.string.nullAlert) .setTitle(R.string.alertTitle); builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User clicked OK button } }); // 3. Get the AlertDialog from create() AlertDialog dialog = builder.show(); } else { new RegisterNewUser().execute(); } } }); } class RegisterNewUser extends AsyncTask<String, String, String>{ protected String doInBackground(String... args) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("name", name)); params.add(new BasicNameValuePair("username", username)); params.add(new BasicNameValuePair("email", email)); params.add(new BasicNameValuePair("password", password)); // getting JSON Object // Note that create product url accepts POST method JSONObject json = jsonParser.makeHttpRequest(url_register_user, "GET", params); // check log cat for response Log.d("Send Notification", json.toString()); try { int success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully created product Intent i = new Intent(getApplicationContext(), StudentLogin.class); startActivity(i); finish(); } else { // failed to register } } catch (Exception e) { e.printStackTrace(); } return null; } } }

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  • Why does my performance increase when touching the screen?

    - by Smills
    For some reason my FPS jumps up considerably when I move my mouse around on the screen (on the emulator) while holding the left mouse button. Normally my game is very laggy, but if I touch the screen (and as long as I am moving the mouse around while touching) it goes perfectly smooth. I have tried sleeping for 20ms in the onTouchEvent, but it doesn't appear to make any difference. Here is the code I use in my onTouchEvent: // events when touching the screen public boolean onTouchEvent(MotionEvent event) { int eventaction = event.getAction(); touchX=event.getX(); touchY=event.getY(); switch (eventaction) { case MotionEvent.ACTION_DOWN: { touch=true; } break; case MotionEvent.ACTION_MOVE: { } break; case MotionEvent.ACTION_UP: { touch=false; } break; } /*try { AscentThread.sleep(20); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ return true; } In the logcat log, FPS is the current fps (average of the last 20 frames), touch is whether or not the screen is being touched (from onTouchEvent). What on earth is going on? Has anyone else had this odd behaviour before? Logcat log: 12-21 19:43:26.154: INFO/myActivity(786): FPS: 31.686569159606414 Touch: false 12-21 19:43:27.624: INFO/myActivity(786): FPS: 19.46310293212206 Touch: false 12-21 19:43:29.104: INFO/myActivity(786): FPS: 18.801202175690467 Touch: false 12-21 19:43:30.514: INFO/myActivity(786): FPS: 21.118295877408478 Touch: false 12-21 19:43:31.985: INFO/myActivity(786): FPS: 19.117397812958878 Touch: false 12-21 19:43:33.534: INFO/myActivity(786): FPS: 15.572571858239263 Touch: false 12-21 19:43:34.934: INFO/myActivity(786): FPS: 20.584119901503506 Touch: false 12-21 19:43:36.404: INFO/myActivity(786): FPS: 18.888025905454207 Touch: false 12-21 19:43:37.814: INFO/myActivity(786): FPS: 22.35722329083629 Touch: false 12-21 19:43:39.353: INFO/myActivity(786): FPS: 15.73604859775362 Touch: false 12-21 19:43:40.763: INFO/myActivity(786): FPS: 20.912449882754633 Touch: false 12-21 19:43:42.233: INFO/myActivity(786): FPS: 18.785278388997718 Touch: false 12-21 19:43:43.634: INFO/myActivity(786): FPS: 20.1357397209596 Touch: false 12-21 19:43:45.043: INFO/myActivity(786): FPS: 21.961138432007957 Touch: false 12-21 19:43:46.453: INFO/myActivity(786): FPS: 22.167196852834273 Touch: false 12-21 19:43:47.854: INFO/myActivity(786): FPS: 22.207318228024274 Touch: false 12-21 19:43:49.264: INFO/myActivity(786): FPS: 22.36980559230175 Touch: false 12-21 19:43:50.604: INFO/myActivity(786): FPS: 23.587638823252547 Touch: false 12-21 19:43:52.073: INFO/myActivity(786): FPS: 19.233902040593076 Touch: false 12-21 19:43:53.624: INFO/myActivity(786): FPS: 15.542190150440987 Touch: false 12-21 19:43:55.034: INFO/myActivity(786): FPS: 20.82290063974675 Touch: false 12-21 19:43:56.436: INFO/myActivity(786): FPS: 21.975282007207717 Touch: false 12-21 19:43:57.914: INFO/myActivity(786): FPS: 18.786927284103687 Touch: false 12-21 19:43:59.393: INFO/myActivity(786): FPS: 18.96879004217992 Touch: false 12-21 19:44:00.625: INFO/myActivity(786): FPS: 28.367566618064878 Touch: false 12-21 19:44:02.113: INFO/myActivity(786): FPS: 19.04441528684418 Touch: false 12-21 19:44:03.585: INFO/myActivity(786): FPS: 18.807837511809065 Touch: false 12-21 19:44:04.993: INFO/myActivity(786): FPS: 21.134330284993418 Touch: false 12-21 19:44:06.275: INFO/myActivity(786): FPS: 27.209688764079907 Touch: false 12-21 19:44:07.753: INFO/myActivity(786): FPS: 19.055894653261653 Touch: false 12-21 19:44:09.163: INFO/myActivity(786): FPS: 22.05422794901088 Touch: false 12-21 19:44:10.644: INFO/myActivity(786): FPS: 18.6956805300596 Touch: false 12-21 19:44:12.124: INFO/myActivity(786): FPS: 17.434180581311054 Touch: false 12-21 19:44:13.594: INFO/myActivity(786): FPS: 18.71932038510891 Touch: false 12-21 19:44:14.504: INFO/myActivity(786): FPS: 40.94571503868066 Touch: true 12-21 19:44:14.924: INFO/myActivity(786): FPS: 57.061200121138576 Touch: true 12-21 19:44:15.364: INFO/myActivity(786): FPS: 62.54377946377936 Touch: true 12-21 19:44:15.764: INFO/myActivity(786): FPS: 64.05005071818726 Touch: true 12-21 19:44:16.384: INFO/myActivity(786): FPS: 50.912951172948155 Touch: true 12-21 19:44:16.874: INFO/myActivity(786): FPS: 55.31242053078078 Touch: true 12-21 19:44:17.364: INFO/myActivity(786): FPS: 59.31625410615102 Touch: true 12-21 19:44:18.413: INFO/myActivity(786): FPS: 36.63504170925923 Touch: false 12-21 19:44:19.885: INFO/myActivity(786): FPS: 18.099130467755923 Touch: false 12-21 19:44:21.363: INFO/myActivity(786): FPS: 18.458978222946566 Touch: false 12-21 19:44:22.683: INFO/myActivity(786): FPS: 25.582179409330823 Touch: true 12-21 19:44:23.044: INFO/myActivity(786): FPS: 60.99865521942455 Touch: true 12-21 19:44:23.403: INFO/myActivity(786): FPS: 74.17873975470984 Touch: true 12-21 19:44:23.763: INFO/myActivity(786): FPS: 64.25663040460714 Touch: true 12-21 19:44:24.113: INFO/myActivity(786): FPS: 62.47483457826921 Touch: true 12-21 19:44:24.473: INFO/myActivity(786): FPS: 65.27969529547072 Touch: true 12-21 19:44:24.825: INFO/myActivity(786): FPS: 67.84743115273311 Touch: true 12-21 19:44:25.173: INFO/myActivity(786): FPS: 73.50854551357706 Touch: true 12-21 19:44:25.523: INFO/myActivity(786): FPS: 70.46432534585368 Touch: true 12-21 19:44:25.873: INFO/myActivity(786): FPS: 69.04076953445896 Touch: true

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  • Java ME Application running fine in Emulator but crashing when deployed to N70. Any way to identify

    - by sana
    I have developed a Java ME application for CLDC platform. It works fine when executed in an emulator. But when i deploy it to my N70 phone the application doesn't start at all in the phone. In my application there are some 14 classes and am creating an instance of each and putting them in the vector on application start. The classes just have one variable and 2 methods. Can this creating of lot of instances be the reason for its crashing? Is there any way I can find out the reason why the application is not able to start in the phone?

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  • Set margins in a LinearLayout programmatically.

    - by Timmmm
    I'm trying to use Java (not XML) to create a LinearLayout with buttons that fill the screen, and have margins. Here is code that works without margins: LinearLayout buttonsView = new LinearLayout(this); buttonsView.setOrientation(LinearLayout.VERTICAL); for (int r = 0; r < 6; ++r) { Button btn = new Button(this); btn.setText("A"); LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT); // Verbose! lp.weight = 1.0f; // This is critical. Doesn't work without it. buttonsView.addView(btn, lp); } ViewGroup.LayoutParams lp = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT); setContentView(buttonsView, lp); So that works fine, but how on earth do you give the buttons margins so there is space between them? I tried using LinearLayout.MarginLayoutParams, but that has no weight member so it's no good. And it doesn't work if you pass it lp in its constructor either. Is this impossible? Because it sure looks it, and it wouldn't be the first Android layout task you can only do in XML.

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  • Problem adding Contact with new API

    - by Mike
    Hello, I am trying to add a new contact to my contact list using the new ContactContract API via my application. I have the following method based on the Contact Manager example on android dev. private static void addContactCore(Context context, String accountType, String accountName, String name, String phoneNumber, int phoneType) throws RemoteException, OperationApplicationException { ArrayList<ContentProviderOperation> ops = new ArrayList<ContentProviderOperation>(); //Add contact type ops.add(ContentProviderOperation.newInsert(ContactsContract.RawContacts.CONTENT_URI) .withValue(ContactsContract.RawContacts.ACCOUNT_TYPE, accountType) .withValue(ContactsContract.RawContacts.ACCOUNT_NAME, accountName) .build()); //Add contact name ops.add(ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI) .withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0) .withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE) .withValue(ContactsContract.CommonDataKinds.StructuredName.DISPLAY_NAME, (!name.toLowerCase().equals("unavailable") && !name.equals("")) ? name : phoneNumber) .build()); //Add phone number ops.add(ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI) .withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0) .withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.Phone.CONTENT_ITEM_TYPE) .withValue(ContactsContract.CommonDataKinds.Phone.NUMBER, phoneNumber) .withValue(ContactsContract.CommonDataKinds.Phone.TYPE, phoneType) .build()); //Add contact context.getContentResolver().applyBatch(ContactsContract.AUTHORITY, ops); } In one example I have the flowing values for the parameters. accountType:com.google accountName:(my google account email) name:Mike phoneNumber:5555555555 phoneType:3 The call to the function returns normally without any exception being thrown however the contact is no where to be found in the contact manager on my phone. There is also no contact with that information on my phone already. Does anyone have any insight into what I might be doing wrong?

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  • File Translator to Export Animated 3D Character from Autodesk Maya as Quake MD2

    - by Andy R
    I'm wondering if anyone knows of a way to export geometry/textures for a rigged, animated character as Quake MD2? I’m developing an app for mobile devices, and I’ve found that MD2 works great for lightweight OpenGL rendering. I have several animated characters, and I’d like to export them as MD2 from Maya. Here are some of the things I have tried: Exporting FBX to 3D Studio Max and using the QTip plugin -- this works, but only if I convert my animation to point cache (pc2) and bring that into Max. When I do that, QTip plugin doesn’t honor the point cache node, and all I get is the model, no animation Exporting OBJ Sequence to Blender, exporting MD2 from there -- I can’t seem to get blender to compile the imported obj sequence into a single animated object Exporting FBX to Milkshape -- the maya rig gets corrupted in the process Bake point cache for animation, export to FBX, import to Milkshape -- again, Milkshape doesn’t honor the geometry cache, so all that appears is a static character. I’m currently writing a plugin for Maya using the blender MD2 export script as reference (but re-writing using the C++ Maya API), but I’m just wondering if anyone has done this before or has any suggestions of how to do this. Also, if anyone has other suggestions for the best format to render a single animated character on an OpenGL ES (Android or iPhone) device, I would be very grateful! I’m open to trying anything to get these animations rendering on device Thanks!

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  • overriding the Home Key Long press in a category.HOME activity.

    - by Profete162
    Hello all, I just created my own "Home" to replace the stock android one or Sense. All is working fine and I get all I want. My only problem is to replace to long press on home key ( that usually show the last 6 activities you launched) by my own launcher. I successfully replace the long press on MENU button with this code: @Override public boolean onKeyDown(int keyCode, KeyEvent event) { //Log.i(TAG,"Keycode: "+keyCode); if (keyCode == KeyEvent.KEYCODE_MENU) { // this tells the framework to start tracking for // a long press and eventual key up. it will only // do so if this is the first down (not a repeat). event.startTracking(); return true; } (...) and this part part for the long press: @Override public boolean onKeyLongPress(int keyCode, KeyEvent event) { //Log.i(TAG,"LONG"+keyCode); Toast.makeText(Launcher.this,"LONG "+keyCode, Toast.LENGTH_SHORT).show(); if (keyCode == KeyEvent.KEYCODE_MENU) { (...) But the problem is that I wasn't able to replace the KeyEvent.KEYCODE_MENU with KeyEvent.KEYCODE_HOME is that something locked in the code that avoid user to use a Home long press? Thank a lot for all the information you woulg give me.

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  • Using ContentProviderOperation to update and insert contacts

    - by Bogus
    Hello, I faced the problem updating/insertng contacts on Android 2.0+. There is no problem to insert a new contact when phone book is empty but when I did it 2nd time some fileds like TEL, EMAIL are doubled and tripped etc. but N, FN, ORG are ok (one copy). After getting and advice of other member this forum I updated a contact first and then ContentProviderResult[] returned uri's with null then I do an insert action and it went ok but after that I made an update and all contacts are aggregated into one - i got 1 contact insted 3 which existed in phone book. This one was damaged, the contact fields are randomly built. I set Google account. Code: ArrayList<ContentProviderOperation> ops = new ArrayList<ContentProviderOperation>(); ops.add(ContentProviderOperation.newUpdate(ContactsContract.RawContacts.CONTENT_URI) .withValue(RawContacts.AGGREGATION_MODE, RawContacts.AGGREGATION_MODE_DISABLED) .withValue(ContactsContract.RawContacts.ACCOUNT_TYPE, accountType) .withValue(ContactsContract.RawContacts.ACCOUNT_NAME, accountName) .build()); // add name ContentProviderOperation.Builder builder = ContentProviderOperation.newUpdate(ContactsContract.Data.CONTENT_URI); builder.withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0); builder.withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE); builder.withValue(ContactsContract.CommonDataKinds.StructuredName.PHONETIC_FAMILY_NAME, name); // phones ContentProviderOperation.Builder builder = ContentProviderOperation.newUpdate(ContactsContract.Data.CONTENT_URI); builder.withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0); builder.withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.Phone.CONTENT_ITEM_TYPE); builder.withValue(ContactsContract.CommonDataKinds.Phone.NUMBER, phoneValue); builder.withValue(ContactsContract.CommonDataKinds.Phone.TYPE, phoneType); builder.withValue(ContactsContract.CommonDataKinds.Phone.LABEL, phoneLabel); ops.add(builder.build()); // emails ... // orgs ... try { ContentProviderResult[] result = mContentResolver.applyBatch(ContactsContract.AUTHORITY, ops); } } catch (Exception e) { Log.e(LOG_TAG, "Exception while contact updating: " + e.getMessage()); } What is wrong in this solution ? How does work aggregation engine ? I will be glad for help. Bogus

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  • How did the Lunar Lander example make the image backgrounds transparent?

    - by user279112
    Hello. I'm trying to make a GUI program with the Android SDK, using their Lunar Lander example as a significant self-teaching tool in the process. I've noticed their sprites' images' backgrounds, which were at least usually pure white, did not show up in their program. I want to ask how they did that, since their site doesn't explain simple things very well. I've managed to pull that off before on another GUI SDK, wherein all I had to do was to call a function and pass it a few floats to define a certain color, and until my code told it to do otherwise, that function would make sure that that particular color in my sprites' images was totally transparent. However I've wrestled with the Lunar Lander example and getting my own program to show some custom graphics for a week or two now, and I haven't noticed any such function call in the Lunar Lander example. I tried to look for it, but I did not find anything. I've tried to Google some tutorial or other reference material, but what I've found so far is just straying off into unrelated areas and totally dodging this EXTREMELY important lesson on the SDK's basics. Any ideas? Thanks!

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  • SQLite table does not exist exception for existing SQLite database (and table)

    - by SK9
    I've followed the instructions given here for introducing an existing SQLite database to your Android app. When I query the table "android_metadata" this is fine. But when I run a similar query on my own table "words" (which has _id for primary integer key) I get a table does not exist exception and the app crashes. Why is that? Code: Cursor c = myDatabase.query("android_metadata", null, null, null, null, null, null, null); works but Cursor c = myDatabase.query("words", null, null, null, null, null, null, null); returns a table does not exist exception. This is how I'm creating the database (the references to paths and filenames are correct): private void copyDatabase() throws IOException{ //Open local db as the input stream InputStream myInput = mContext.getAssets().open(DB_NAME); //Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //Transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); } (Note: To my eyes, the table is there. I'm looking right at it in my SQLite browser.)

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  • DateFormat conversion problem in java?

    - by androidbase Praveen
    my input String is : 2010-03-24T17:28:50.000Z output pattern is like: DateFormat formatter1 = new SimpleDateFormat("EEE. MMM. d. yyyy"); i convert this like this: formatter1.format(new Date("2010-03-24T17:28:50.000Z"));//illegalArgumentException here the string "2010-03-24T17:28:50.000Z" ouput should be like this: Thu. Mar. 24. 2010 idea but i get a illegalArgumentException. Dont know why? any idea?? stacktrace message is: 04-08 19:50:28.326: WARN/System.err(306): java.lang.IllegalArgumentException 04-08 19:50:28.345: WARN/System.err(306): at java.util.Date.parse(Date.java:447) 04-08 19:50:28.355: WARN/System.err(306): at java.util.Date.<init>(Date.java:157) 04-08 19:50:28.366: WARN/System.err(306): at com.example.brown.Bru_Tube$SelectDataTask.doInBackground(Bru_Tube.java:222) 04-08 19:50:28.366: WARN/System.err(306): at com.example.brown.Bru_Tube$SelectDataTask.doInBackground(Bru_Tube.java:1) 04-08 19:50:28.405: WARN/System.err(306): at android.os.AsyncTask$2.call(AsyncTask.java:185) 04-08 19:50:28.415: WARN/System.err(306): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) 04-08 19:50:28.415: WARN/System.err(306): at java.util.concurrent.FutureTask.run(FutureTask.java:137) 04-08 19:50:28.446: WARN/System.err(306): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) 04-08 19:50:28.456: WARN/System.err(306): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) 04-08 19:50:28.466: WARN/System.err(306): at java.lang.Thread.run(Thread.java:1096)

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  • OpenGL-ES: Change (multiply) color when using color arrays?

    - by arberg
    Following the ideas in OpenGL ES iPhone - drawing anti aliased lines, I am trying to draw stroked anti-aliased lines and I am successful so far. After line is draw by the finger, I wish to fade the path, that is I need to change the opacity (color) of the entire path. I have computed a large array of vertex positions, vertex colors, texture coordinates, and indices and then I give these to opengl but I would like reduce the opacity of all the drawn triangles without having to change each of the color coordinates. Normally I would use glColor4f(r,g,b,a) before calling drawElements, but it has no effect due to the color array. I am working on Android, but I believe it shouldn't make the big difference, as long as it is OpenGL-ES 1.1 (or 1.0). I have the following code : gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_TEXTURE_2D); // Should set rgb to greyish, and alpha to half-transparent, the greyish is // just there to make the question more general its the alpha i'm interested in gl.glColor4f(.75f, .75f, .75f, 0.5f); gl.glVertexPointer(mVertexSize, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer.position(startIndex)); If I disable the color array gl.glEnableClientState(GL10.GL_COLOR_ARRAY);, then the glColor4f works, if I enable the color array it does nothing. Is there any way in OpenGl-ES to change the coloring without changing all the color coordinates? I think that in OpenGl one might use a fragment shader, but it seems OpenGL does not have a fragment shader (not that I know how to use one).

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  • Robotium - Write to file in eclipse workspace or computer file system

    - by Flavio Capaccio
    I'm running some tests using Robotium on an Android application that interacts with a web-portal. I'd like to save some information to file; for example I need to save the id of the username I created from the app and I want to make it read from Selenium to run tests on web-portal to verify a webpage for that user has been created. Is it possible? Could someone suggest me a solution or a work-around? This is an example of code, but it doesn't work (I want to write to a file for example on c:\myworkspace\filename.txt a string): public void test_write_file(){ if(!solo.searchText("HOME")){ signIn("39777555333", VALID_PASSWORD); } try { String content = "This is the content to write into file"; File file = new File("filename.txt"); // if file doesnt exists, then create it if (!file.exists()) { file.createNewFile(); } FileWriter fw = new FileWriter(file.getAbsoluteFile()); BufferedWriter bw = new BufferedWriter(fw); bw.write(content); bw.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } assertTrue(solo.searchText("HOME")); }

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  • Bluetooth on 2.0+

    - by awiden
    I'm doing bluetooth development for connecting with a PC. I've basicly used the BTChatExample and changed the UUID to the standard PC SPP-profile. Trying to close a bluetooth application during a blocking read, by closing the BluetoothSocket will leave the Bluetooth stack in a unusable state. This can only be fixed by disabling and enabling bluetooth and restarting the application. Checking logcat, you can see that some of the internal methods are failing, leaving a open port. Any information on this? First of all there seams to be differences on how bluetooth is implemented on N1 and HTC Legend/Desire both running 2.1, do you know anything about this? Connecting isn't 100% reliable, sometimes I get a warning saying ~PortSystemContext init: FAILED. This leaves bluetooth unusable, and restarting is needed. Am I right in assuming that SPP is the only profile supported for use with the APIs? That's what the docs on the BluetoothAdapter says. I would love to discuss issues on bluetooth with a developer and iron out these bugs so that Android can have good proper BT support it deserves.

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  • Trouble parsing some RSS feeds using Java and Sax

    - by brockoli
    I've written an RSS feed parser in Java (running on Android) and it parses some feeds perfectly, and others not at all. I get the following error when it tries to parse Slashdot (http://rss.slashdot.org/Slashdot/slashdot) org.apache.harmony.xml.ExpatParser$ParseException: At line 1, column 0: unbound prefix If I try to parse Wired (http://feeds.wired.com/wired/index) org.apache.harmony.xml.ExpatParser$ParseException: At line 1, column 0: syntax error If I try to parse AndroidGuys (http://feeds.feedburner.com/androidguyscom) org.apache.harmony.xml.ExpatParser$ParseException: At line 1, column 0: syntax error Here is some code for my parser. public void updateArticles(Context ctx, Feed feed, int numDaysToGet) { try { targetFlag = TARGET_ARTICLES; tweetDB = new TweetMonsterDBAdapter(ctx); tweetDB.open(); currentFeed = feed; TimeZone.setDefault(TimeZone.getTimeZone("UTC")); // or "Etc/GMT-1" Date currentDate = new Date(); long dateInMillis = currentDate.getTime(); oldestDate.setTime(dateInMillis-(dayInMillis*numDaysToGet)); SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); XMLReader xr = sp.getXMLReader(); xr.setContentHandler(this); xr.parse(new InputSource(currentFeed.url.openStream())); } catch (IOException e) { Log.e("TweetMonster", e.toString()); } catch (SAXException e) { tweetDB.close(); Log.e("TweetMonster", e.toString()); } catch (ParserConfigurationException e) { Log.e("TweetMonster", e.toString()); } tweetDB.close(); } It doesn't even get into my startElement method.

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  • Linux Kernel wait_for_completion_timeout not wakeup by complete

    - by Jun Li
    I am working on a strange issue with the i2c-omap driver. I am not sure if the problem happens at other time or not, but it happens around 5% of the time I tried to power off the system. During system power off, I write to some registers in the PMIC via I2C. In i2c-omap.c, I can see that the calling thread is waiting on wait_for_completion_timeout with a timeout value set to 1 second. And I can see the IRQ called "complete" (I added printk AFTER "complete"). However, after "complete" gets called, the wait_for_completion_timeout did not return. Instead, it takes up to 5 MINUTES before it returns. And the return value of wait_for_completion_timeout is positive indicating that there is no timeout. And the whole I2C transaction was successful. In the meantime, I can see printk messages from other drivers. And the serial console still works. It is on Android, and if I use "top" I can see system_server is taking about 95% of the CPU. Killing system_server can make the wait_for_completion_timeout return immediately. So my question is what could a user space app (system_server) do to make a kernel "wait_for_completion_timeout" not being wake up? Thanks!

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  • Looking for an elegant appwidget skin solution

    - by sam-henwood
    I have an appwidget application and would like to enable users to create skins which can be applied at runtime. My preferred solution is to use apk files with nine patch png images that stretch to fit the ImageView's of widget, however its starting to look like I might have to use another packaging technique (e.g. zip files). What I've tried: Importing nine patch resources as Drawable with context.getResourcesForApplication(my.app).getResources..., converting them to bitmaps using a canvas and setting the bitmap to the RemoteView using setImageViewBitap. This didn't work because I needed to specify the size of the resulting view (myBitmap.setBounds(..,..)) during conversion and some of the widths/heights in my appwidget aren't fixed. Perhaps there is a way to get the heights etc that I missed. Importing resources directly to the RemoteView using setImageViewUri() This doesn't work because the function doesn't seem to read android.resource:// Uri's anymore (I poked around in the ImageView source and it only seems to read files paths and content:// Uri's) Importing resources directly to the RemoteView using setImageViewResource() which didn't work because the id retrieved from the external package obviously doesn't include a package reference. What I'm trying to avoid is hard coding all my appwidget width's and height's, or using a separate packaging scheme. Has anyone implemented appwidget skins nicely and want to share the knowledge? Alternately there might be a hole in my logic somewhere that can be pointed out. I can provide code if required though I don't have any here right now.

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  • 'Must Override a Superclass Method' Errors after importing a project into Eclipse

    - by Tim H
    Anytime I have to re-import my projects into Eclipse (if I reinstalled Eclipse, or changed the location of the projects), almost all of my overridden methods are not formatted correctly, causing the error 'The method ?????????? must override a superclass method'. It may be noteworthy to mention this is with Android projects - for whatever reason, the method argument values are not always populated, so I have to manually populate them myself. For instance: list.setOnCreateContextMenuListener(new OnCreateContextMenuListener() { public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { //These arguments have their correct names } }); will be initially populated like this: list.setOnCreateContextMenuListener(new OnCreateContextMenuListener() { public void onCreateContextMenu(ContextMenu arg1, View arg2, ContextMenuInfo arg3) { //This methods arguments were not automatically provided } }); The odd thing is, if I remove my code, and have Eclipse automatically recreate the method, it uses the same argument names I already had, so I don't really know where the problem is, other then it auto-formatting the method for me. This becomes quite a pain having to manually recreate ALL my overridden methods by hand. If anyone can explain why this happens or how to fix it .. I would be very happy. Maybe it is due to the way I am formatting the methods, which are inside an argument of another method?

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  • How do I pass data from a BroadcastReceiver through to an Activity being started?

    - by Tom Hume
    I've got an Android application which needs to be woken up sporadically throughout the day. To do this, I'm using the AlarmManager to set up a PendingIntent and have this trigger a BroadcastReceiver. This BroadcastReceiver then starts an Activity to bring the UI to the foreground. All of the above seems to work, in that the Activity launches itself correctly; but I'd like the BroadcastReceiver to notify the Activity that it was started by the alarm (as opposed to being started by the user). To do this I'm trying, from the onReceive() method of the BroadcastReceiver to set a variable in the extras bundle of the intent, thus: Intent i = new Intent(context, MyActivity.class); i.putExtra(wakeupKey, true); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); context.startActivity(i); In the onResume() method of my Activity, I then look for the existence of this boolean variable: protected void onResume() { super.onResume(); String wakeupKey = "blah"; if (getIntent()!=null && getIntent().getExtras()!=null) Log.d("app", "onResume at " + System.currentTimeMillis() + ":" + getIntent().getExtras().getBoolean(wakeupKey)); else Log.d("app", "onResume at " + System.currentTimeMillis() + ": null"); } The getIntent().getExtras() call in onResume() always returns null - I don't seem to be able to pass any extras through at all in this bundle. If I use the same method to bind extras to the PendingIntent which triggers the BroadcastReceiver however, the extras come through just fine. Can anyone tell me what's different about passing a bundle from a BroadcastReceiver to an Activity, as opposed to passing the bundle from an Activity to a BroadcastReceiver? I fear I may be doing something very very obvious wrong here...

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  • Tablet as Car Computer

    - by Austin Fitzpatrick
    Okay, so forward this off to the right place if this isn't the right place to ask this question. I want to use a tablet computer as a car-computer. Minimum features would be to run my music (through iPod, Pandora, whatever I want) and GPS Navigation, watch TV or movies while I'm parked waiting for people, and the hard one: it needs to answer my phone calls with a pleasant interface much like in-dash systems do. It needs to detect that my phone is ringing in my pocket and provide an on-screen answer/ignore and then route the audio through the cars speakers. It would be nice to dial out and have address book access, but that is somewhat secondary. I have an iPhone myself and I figured that an iPad with 3G might make a good system for this - but I'm open to other options if an iPad can't do everything I need. I'm willing to write code, and I'm willing to jailbreak one or both devices. I haven't done much work in Obj-C, but I'm not opposed to learning a new language for this project. It's self enrichment for the most part, as I'm sure I can buy an indash entertainment system for less. Does anyone have experience with the iPhone/iPad SDK that can tell me whether or not it would be possible to get it an iPad to answer my calls in the car? What about an Android tablet? (that Adam looks promising, too).

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  • Problems with MediaPlayer, raw resources, stop and start

    - by arakn0
    Hello everybody, I'm new in Android development and I have the next question/problem. I'm playing around with the MediaPlayer class to reproduce some sounds/music. I am playing raw resources (res/raw) and it looks kind of easy. To play a raw resource, the MediaPlayer has to be initialized like this: MediaPlayer mp = MediaPlayer.create(appContext, R.raw.song); mp.start(); Until here there is no problem. The sound is played, and everything works fine. My problem appears when I want to add more options to my application. Specifically when I add the "Stop" button/option. Basically, what I want to do is...when I press "Stop", the music stops. And when I press "Start", the song/sound starts over. (pretty basic!) To stop the media player, you only have to call stop(). But to play the sound again, the media player has to be reseted and prepared. mp.reset(); mp.setDataSource(params); mp.prepare(); The problem is that the method setDataSource() only accepts as params a file path, Content Provider URI, streaming media URL path, or File Descriptor. So, since this method doesn't accept a resource identifier, I don't know how to set the data source in order to call prepare(). In addition, I don't understand why you can't use a Resouce identifier to set the data source, but you can use a resource identifier when initializing the MediaPlayer. I guess that I'm missing something. I wonder if I am mixing concepts, and the method stop() doesn't have to be called in the "Stop" button. Any help? Thanks in advanced!!!

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  • JSON: Jackson stream parser - is it really worth it?

    - by synic
    I'm making pretty heavy use of JSON parsing in an app I'm writing. Most of what I have done is already implemented using Android's built in JSONObject library (is it json-lib?). JSONObject appears to create instances of absolutely everything in the JSON string... even if I don't end up using all of them. My app currently runs pretty well, even on a G1. My question is this: are the speed and memory benefits from using a stream parser like Jackson worth all the trouble? By trouble, I mean this: As far as I can tell, there are three downsides to using Jackson instead of the built in library: Dependency on an external library. This makes your .apk bigger in the end. Not a huge deal. Your app is more fragile. Since the parsing is not done automatically, it is more vulnerable to changes in the JSON text that it's parsing. I'm extremely worried that malformed JSON will result in infinite loops (as pull parsing requires a lot of while loops). Writing code to parse JSON via a stream parser is ugly and tedious.

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  • JNI: Long-object created with wrong value

    - by Torbjörn Eklund
    Hi! I am writing a c-jni function in Android, and I am having problems with creating a Long-object. I have succeeded in calling the constructor, but when I read the value of the object with longValue, I get the wrong result. jmethodID longConstructor; jmethodID longGetLongValue; jclass cls; jobject obj; // Create a object of type Long. cls = (*env)->FindClass(env,"java/lang/Long"); longConstructor = (*env)->GetMethodID(env,cls,"<init>","(J)V"); obj = (*env)->NewObject(env, cls, longConstructor, 4242); // Get the value by calling the function longValue. longGetLongValue= (*env)->GetMethodID(env,cls,"longValue","()J"); long return_long_value = (*env)->CallLongMethod(env, obj, longGetLongValue); // Log the result. LOGD("%li", return_long_value); I would expect that the above code would print 4242 in the log, however the value that is printed in the log is 1691768. Does anybody have an idea on why 4242 is not written in the log?

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  • How to serialize a Bundle?

    - by hermo
    I'd like to serialize a Bundle object, but can't seem to find a simple way of doing it. Using Parcel doesn't seem like an option, since I want to store the serialized data to file. Any ideas on ways to do this? The reason I want this is to save and restore the state of my activity, also when it's killed by the user. I already create a Bundle with the state I want to save in onSaveInstanceState. But android only keeps this Bundle when the activity is killed by the SYSTEM. When the user kills the activity, I need to store it myself. Hence i'd like to serialize and store it to file. Of course, if you have any other way of accomplishing the same thing, i'd be thankful for that too. Edit: I decided to encode my state as a JSONObject instead of a Bundle. The JSON object can then be put in a Bundle as a Serializable, or stored to file. Probably not the most efficient way, but it's simple, and it seems to work ok.

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  • More than one location provider at same time

    - by Rabarama
    I have some problems with location systems. I have a service that implements locationlistener. I want to get the best location using network when possible, gps if network is not enough accurate (accuracy greater than 300mt). The problem is this. I need location (accurate if possible, inaccuarte otherways) every 5 minutes. I start with a : LocationManager lm=(LocationManager)getApplicationContext().getSystemService(LOCATION_SERVICE); Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_COARSE); criteria.setAltitudeRequired(false); criteria.setBearingRequired(false); String provider=lm.getBestProvider(criteria, true); if(provider!=null){ lm.requestLocationUpdates( provider,5*60*1000,0,this); In "onLocationChanged" i listen to locations and when i get a location with accuracy greater than 300mt, i want to change to gps location system. If I remove allupdates and then request for gps updates, like this: lm.removeUpdates((android.location.LocationListener) this); Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); criteria.setAltitudeRequired(false); criteria.setBearingRequired(false); String provider=lm.getBestProvider(criteria, true); if(provider!=null){ lm.requestLocationUpdates( provider,5*60*1000,0,this); } system stops waiting for gpsupdate, and if i'm in a close room it can stay without location updates for hours, ignoring timeupdate indications. Is there a way to tell locationprovider to switch to network if gps is not giving a location in "x" seconds? or how to understand when gps is not localizing? or if i requestlocationupdates from 2 providers at same time (network and gps), can be a problem? Any suggestion?

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