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  • Java keep printing a new line in my recursive method

    - by Abra Grace Libretto White
    I am trying to write a recursive method to print n number of asteriks in a line and create a new line at the end. So, TriangleOps.line(5); would print ***** This is the code I wrote: public static void line (int n){ if(n>0){ System.out.println("*"); line(n-1); }} instead it prints * * * * * with a lot of space at the end. Can anyone tell me how to remove the line breaks?

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  • List files starting with a specific name using java

    - by user3610075
    i want to list files starting with a name like "Report" from a folder. i found this in google to list all files but i don't how to list file starting with a name. Thank you File directory = new File("C:\\Users\\kiki\\Downloads"); File[] files = directory.listFiles(); for (int index = 0; index < files.length; index++) { //Print out the name of files in the directory System.out.println(files[index].toString()); }

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  • Java nullPointerException with getter and setters on an object

    - by 12345
    I'm getting a nullPointerException below. Can someone explain why? Thanks! private SpatialPooler spatialPooler; private Region region; private Column column33; public void setUp() { this.spatialPooler = new SpatialPooler(); this.region = new Region(30, 40, 6, 8, 1.0f, 1, 1); this.column33 = this.region.getColumn(3, 3); } public void addActiveColumn(Column activeColumn) { this.activeColumns.add(activeColumn); // nullPointerException here! } public Column getActiveColumn(int x, int y) { for (Column activeColumn : this.activeColumns) { if (activeColumn.getX() == x && activeColumn.getY() == y) { return activeColumn; } } return null; } // in a test class that is in the same package. public void testGetAndAddActiveColumn() { this.spatialPooler.addActiveColumn(this.column33); assertNull(this.spatialPooler.getActiveColumn(3, 3)); this.column33.setActiveState(true); assertEquals(this.column33, this.spatialPooler.getActiveColumn(3, 3)); }

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  • Problems reading text file data in Java

    - by user1828401
    I have this code: BufferedReader br =new BufferedReader(new FileReader("userdetails.txt")); String str; ArrayList<String> stringList = new ArrayList<String>(); while ((str=br.readLine())!=null){ String datavalue [] = str.split(","); String category = datavalue[0]; String value = datavalue[1]; stringList.add(category); stringList.add(value); } br.close(); it works when the variables category and value do not have a comma(,),however the values in the variable value does contain commas.Is there a way that I can split the index of the without using comma?

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  • java virtual machine - how does it allocate resources?

    - by Will
    I am testing the performance of a data streaming system that supports continuous queries. This is how it works: - There is a polling service which sends data to my system. - As data passes into the system, each query evaluates based on a window of the stream at the current time. - The window slides as data passes in. My problem is this, when I add more queries to the system, I should expect the throughput to decrease because it can't cope the data rate. However, I actually observe an increase in throughput. I can't understand why this is the case and I am guessing that it's something to do with the way the JVM allocates CPU, memory etc. Can anyone shed any light to my problem?

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  • Initialize an object in java

    - by harigm
    Is it the right Way we initialise the the object? I have a class Sample I want to initialise the Object in my Sample1 Class After intialisation I dont require to use the object of Sample Class. In that Case Can I initialise that object as new Sample(); instead of Sample s = new Sample(); if I am not going to use s anywhere in my Sample1 Class My question, is this a good practice to do that? will there be any after affects

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  • Drag and Drop and identify locations with java

    - by out_sider
    I'm trying to do something quite simple, but I'm having a hard time finding good examples on the net to what I want specifically. I'd like to somehing very similer to what it's here: Dao It's a simple game called DAO and I just need to have a background image with 16 squares (4x4) and drag and drop the images (pieces) on each square to the others. I'm developing the interface using swing and I simply want to know a good place to find tutorials for such implementations or a simple suggestion on how to do it. Thanks in advance

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  • Why fill() and copy() of Collections in java is implemented this way

    - by Priyank Doshi
    According to javadoc... Collections.fill() is written as below : public static <T> void fill(List<? super T> list, T obj) { int size = list.size(); if (size < FILL_THRESHOLD || list instanceof RandomAccess) { for (int i=0; i<size; i++) list.set(i, obj); } else { ListIterator<? super T> itr = list.listIterator(); for (int i=0; i<size; i++) { itr.next(); itr.set(obj); } } } Its easy to understand why they didn't use listIterator for if (size < FILL_THRESHOLD || list instanceof RandomAccess) condition as of RandomAccess. But whats the use of size < FILL_THRESHOLD in above? I mean is there any significant performance benefit over using iterator for size>=FILL_THRESHOLD and not for size < FILL_THRESHOLD ? I see the same approach for Collections.copy() also : public static <T> void copy(List<? super T> dest, List<? extends T> src) { int srcSize = src.size(); if (srcSize > dest.size()) throw new IndexOutOfBoundsException("Source does not fit in dest"); if (srcSize < COPY_THRESHOLD || (src instanceof RandomAccess && dest instanceof RandomAccess)) { for (int i=0; i<srcSize; i++) dest.set(i, src.get(i)); } else { ListIterator<? super T> di=dest.listIterator(); ListIterator<? extends T> si=src.listIterator(); for (int i=0; i<srcSize; i++) { di.next(); di.set(si.next()); } } } FYI: private static final int FILL_THRESHOLD = 25; private static final int COPY_THRESHOLD = 10;

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  • Java interface 'interview'-style problem

    - by Codenotguru
    Problem/Task: Write an interface with one method and two classes that implement this interface. Now write a main method with an array that holds an instance of each class. Using a for-each loop, invoke the method upon each item. Is this an interview question? (I'm not sure if the author meant to post this as a question or was looking for an answer to the above.)

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  • What does this java output mean?!

    - by Phil
    public class Arrys { private int[] nums; //Step 3 public Arrys (int arrySize) { nums = new int[arrySize]; } public int [] getNums (){ return nums; } } Test class: public class TestArrys { public static void main(String args[]) { //Step 4 Arrys arry = new Arrys(10); System.out.println("\nStep4 "); for(int index = 0; index < arry.getNums().length; index++) { System.out.print(arry.getNums()); } } } It's incredibly simple, that is why I think I'm doing something fundamentally wrong. All I want is to display the value of the array. This is what I get back. I am totally lost, there is nothing in my book that explains this nor does googling it help. Step4 [I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440[I@1ac88440

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  • Java Multi threading - Avoid duplicate request processing

    - by seawaves
    I have following multi threaded environment scenario - Requests are coming to a method and I want to avoid the duplicate processing of concurrent requests coming. As multiple similar requests might be waiting for being processed in blocked state. I used hashtable to keep track of processed request, but it will create memory leaks, so how should keep track of processed request and avoid the same requests to be processed which may be in blocking state.

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  • Java for-loop problem

    - by Dan
    OK so here's my code: http://so.pastebin.com/9swaiuRy The problem is that I am trying to make certain tiles blocked so the player cannot walk on them. However, it's only reading the FIRST tile which is board[0][0] and everything else is not checked.... What am I doing wrong? :( Thank you.

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  • Problem decrementing in Java with '-='

    - by hanesjw
    I'm making a scrolling game on Android and am having a hard time figuring out why the code below does not decrement past 0. Objects start at the end of the screen (so the x position is equal to the width of the screen) the objects move accross the screen by decrementing their x positions. I want them to scroll off of the screen, but when the x position hits 0, the objects just stay at 0, they do not move into the negatives. Here is my code to move objects on the screen private void incrementPositions(long delta) { float incrementor = (delta / 1000F) * Globals.MAP_SECTION_SPEED; for(Map.Entry<Integer, HashMap<Integer, MapSection>> column : scrollingMap.entrySet()) { for(Map.Entry<Integer, MapSection> row : column.getValue().entrySet()) { MapSection section = row.getValue(); section.x -= incrementor; } } } It works ok if I change section.x -= incrementor; to section.x = section.x - (int)incrementor; but if i do that the scrolling doesn't appear as smooth.

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  • Open a new panel via a button Java Swing

    - by abuteau
    I saw a lot of post on StackOverflow relating to this, but unable to solve my problem. I want to open a new Panel by clicking a button. Here is how i try to do it parameterButton = new JButton("Parametres"); parameterButton.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e){ createParameterPanel = new DisplayParameterPanel(); createParameterPanel.setVisible(true); add(createParameterPanel); }; }); add(parameterButton); When I click the parameterButton it doesn't open. How can I open a new panel. Thanks,

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  • Pointer-like behavior in Java

    - by Shmoo
    I got the following: class A{ int foo; } class B extends A{ public void bar(); } I got a instance of A and want to convert it to an instance of B without losing the reference to the variable foo. For example: A a = new A(); a.foo = 2; B b = a; <-- what I want to do. //use b b.foo = 3; //a.foo should now be 3 Thanks for any help!

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  • Long list of if statements in Java

    - by steve
    Hi, Sorry I can't find a question answering this, I'm almost certain someone else has raised it before. My problem is that I'm writing some system libraries to run embedded devices. I have commands which can be sent to these devices over radio broadcasts. This can only be done by text. inside the system libraries I have a thread which handles the commands which looks like this if (value.equals("A") { doCommandA() } else if (value.equals"B") { doCommandB() } else if etc. The problem is that there are a lot of commands to it will quickly spiral to something out of control. Horrible to look out, painful to debug and mind boggling to understand in a few months time.

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  • initiliase the object in java

    - by harigm
    is it the right Way we initialise the the object? I have a Class Sample(); I want to intialise the Object in my Sample1 Class After intialisation I dont require to use the object of Sample Class. In that Case Can I initialise that object as new Sample(); instead of Sample s = new Sample(), if I am not going to use s anywhere in my Sample1 Class My question, is this a good practice to do that? will there be any after affects

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  • Java using generics with lists and interfaces

    - by MirroredFate
    Ok, so here is my problem: I have a list containing interfaces - List<Interface> a - and a list of interfaces that extend that interface: List<SubInterface> b. I want to set a = b. I do not wish to use addAll() or anything that will cost more memory as what I am doing is already very cost-intensive. I literally need to be able to say a = b. I have tried List<? extends Interface> a, but then I cannot add Interfaces to the list a, only the SubInterfaces. Any suggestions? EDIT I want to be able to do something like this: List<SubRecord> records = new ArrayList<SubRecord>(); //add things to records recordKeeper.myList = records; The class RecordKeeper is the one that contains the list of Interfaces (NOT subInterfaces) public class RecordKeeper{ public List<Record> myList; }

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