Search Results

Search found 21054 results on 843 pages for 'void'.

Page 336/843 | < Previous Page | 332 333 334 335 336 337 338 339 340 341 342 343  | Next Page >

  • Run code before class instanciation in ActionScript 3

    - by soow.fr
    I need to run code in a class declaration before its instanciation. This would be especially useful to automatically register classes in a factory. See: // Main.as public class Main extends Sprite { public function Main() : void { var o : Object = Factory.make(42); } } // Factory.as public class Factory { private static var _factory : Array = new Array(); public static function registerClass(id : uint, c : Class) : void { _factory[id] = function () : Object { return new c(); }; } public static function make(id : uint) : Object { return _factory[id](); } } // Foo.as public class Foo { // Run this code before instanciating Foo! Factory.registerClass(42, Foo); } AFAIK, the JIT machine for the ActionScript language won't let me do that since no reference to Foo is made in the Main method. The Foo class being generated, I can't (and don't want to) register the classes in Main: I'd like to register all the exported classes in a specific package (or library). Ideally, this would be done through package introspection, which doesn't exist in ActionScript 3. Do you know any fix (or other solution) to my design issue?

    Read the article

  • Java constructor using generic types

    - by Beer Me
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method breweryMethod() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // breweryMethod() is an instance method // of Brewery, of which <T> is a subclass (right?) c.breweryMethod(); // "The method breweryMethod() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void brewerySubClassMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

    Read the article

  • how to show all added items into another activity, like: AddtoCart and ViewCart Functionality

    - by Stanley
    i am trying to make a shopping cart app, allowing user to choose category then select item to purchase, once user will click on any item to purchase, then showing that selected item into another activity with item image, name, cost, qty (to accept by user) and also providing add to cart functionality, now i want whenever user will click on Add to Cart button, then selected item need to show in ViewCart Activity, so here i am placing my AddtoCart Activity code, please tell me what i need to write to show added item(s) into ViewCart Category just like in shopping cart, In ViewCart activity i just want to show item title, cost and qty (entered by user):- public class AddtoCart extends Activity{ static final String KEY_TITLE = "title"; static final String KEY_COST = "cost"; static final String KEY_THUMB_URL = "imageUri"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.single); Intent in = getIntent(); String title = in.getStringExtra(KEY_TITLE); String thumb_url = in.getStringExtra(KEY_THUMB_URL); String cost = in.getStringExtra(KEY_COST); ImageLoader imageLoader = new ImageLoader(getApplicationContext()); ImageView imgv = (ImageView) findViewById(R.id.single_thumb); TextView txttitle = (TextView) findViewById(R.id.single_title); TextView txtcost = (TextView) findViewById(R.id.single_cost); txttitle.setText(title); txtcost.setText(cost); imageLoader.DisplayImage(thumb_url, imgv); // Save a reference to the quantity edit text final EditText editTextQuantity = (EditText) findViewById(R.id.edit_qty); ImageButton addToCartButton = (ImageButton) findViewById(R.id.img_add); addToCartButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { // Check to see that a valid quantity was entered int quantity = 0; try { quantity = Integer.parseInt(editTextQuantity.getText() .toString()); if (quantity <= 0) { Toast.makeText(getBaseContext(), "Please enter a quantity of 1 or higher", Toast.LENGTH_SHORT).show(); return; } } catch (Exception e) { Toast.makeText(getBaseContext(), "Please enter a numeric quantity", Toast.LENGTH_SHORT).show(); return; } // Close the activity finish(); } }); }}

    Read the article

  • Method not being resolved for dynamic generic type

    - by kelloti
    I have these types: public class GenericDao<T> { public T Save(T t) { return t; } } public abstract class DomainObject { // Some properties protected abstract dynamic Dao { get; } public virtual void Save() { var dao = Dao; dao.Save(this); } } public class Attachment : DomainObject { protected dynamic Dao { get { return new GenericDao<Attachment>(); } } } Then when I run this code it fails with RuntimeBinderException: Best overloaded method match for 'GenericDAO<Attachment.Save(Attachment)' has some invalid arguments var obj = new Attachment() { /* set properties */ }; obj.Save(); I've verified that in DomainObject.Save() "this" is definitely Attachment, so the error doesn't really make sense. Can anyone shed some light on why the method isn't resolving? Some more information - It succeeds if I change the contents of DomainObject.Save() to use reflection: public virtual void Save() { var dao = Dao; var type = dao.GetType(); var save = ((Type)type).GetMethod("Save"); save.Invoke(dao, new []{this}); }

    Read the article

  • FormStartPosition.CenterParent does not work

    - by kol
    In the following code, only the second method works for me (.NET 4.0). FormStartPosition.CenterParent does not center the child form over its parent. Why? Source: this SO question using System; using System.Drawing; using System.Windows.Forms; class Program { private static Form f1; public static void Main() { f1 = new Form() { Width = 640, Height = 480 }; f1.MouseClick += f1_MouseClick; Application.Run(f1); } static void f1_MouseClick(object sender, MouseEventArgs e) { Form f2 = new Form() { Width = 400, Height = 300 }; switch (e.Button) { case MouseButtons.Left: { // 1st method f2.StartPosition = FormStartPosition.CenterParent; break; } case MouseButtons.Right: { // 2nd method f2.StartPosition = FormStartPosition.Manual; f2.Location = new Point( f1.Location.X + (f1.Width - f2.Width) / 2, f1.Location.Y + (f1.Height - f2.Height) / 2 ); break; } } f2.Show(f1); } }

    Read the article

  • Update a portion UIView

    - by Brett
    Hi; I'm using -setNeedsDisplayinRect to update only a part of my UIView. However, all of my drawing done previously to calling this method is erased. Here is my code in the UIView subclass: -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); NSLog(@"drawing"); } and in the view controller: -(void)drawView{ drawingView = [[DrawingView alloc]init]; x=10; y=10; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; x=20; y=20; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; } I end up with a screen where there is only one pixel at 20,20. Any help with this is so much appreciated. I am a beginner with XCode and am trying to complete a class project asap.

    Read the article

  • C++ Dynamic Allocation Mismatch: Is this problematic?

    - by acanaday
    I have been assigned to work on some legacy C++ code in MFC. One of the things I am finding all over the place are allocations like the following: struct Point { float x,y,z; }; ... void someFunc( void ) { int numPoints = ...; Point* pArray = (Point*)new BYTE[ numPoints * sizeof(Point) ]; ... //do some stuff with points ... delete [] pArray; } I realize that this code is atrociously wrong on so many levels (C-style cast, using new like malloc, confusing, etc). I also realize that if Point had defined a constructor it would not be called and weird things would happen at delete [] if a destructor had been defined. Question: I am in the process of fixing these occurrences wherever they appear as a matter of course. However, I have never seen anything like this before and it has got me wondering. Does this code have the potential to cause memory leaks/corruption as it stands currently (no constructor/destructor, but with pointer type mismatch) or is it safe as long as the array just contains structs/primitive types?

    Read the article

  • DefaultStyledDocument.styleChanged(Style style) may not run in a timely manner?

    - by Paul Reiners
    I'm experiencing an intermittent problem with a class that extends javax.swing.text.DefaultStyledDocument. This document is being sent to a printer. Most of the time the formatting of the document looks correct, but once in a while it doesn't. It looks like some of the changes in the formatting have not been applied. I took a look at the DefaultStyledDocument.styleChanged(Style style) code: /** * Called when any of this document's styles have changed. * Subclasses may wish to be intelligent about what gets damaged. * * @param style The Style that has changed. */ protected void styleChanged(Style style) { // Only propagate change updated if have content if (getLength() != 0) { // lazily create a ChangeUpdateRunnable if (updateRunnable == null) { updateRunnable = new ChangeUpdateRunnable(); } // We may get a whole batch of these at once, so only // queue the runnable if it is not already pending synchronized(updateRunnable) { if (!updateRunnable.isPending) { SwingUtilities.invokeLater(updateRunnable); updateRunnable.isPending = true; } } } } /** * When run this creates a change event for the complete document * and fires it. */ class ChangeUpdateRunnable implements Runnable { boolean isPending = false; public void run() { synchronized(this) { isPending = false; } try { writeLock(); DefaultDocumentEvent dde = new DefaultDocumentEvent(0, getLength(), DocumentEvent.EventType.CHANGE); dde.end(); fireChangedUpdate(dde); } finally { writeUnlock(); } } } Does the fact that SwingUtilities.invokeLater(updateRunnable) is called, rather than invokeAndWait(updateRunnable), mean that I can't count on my formatting changes appearing in the document before it is rendered? If that is the case, is there a way to ensure that I don't proceed with rendering until the updates have occurred?

    Read the article

  • Address book Phone number (+45) prefix causing crash!

    - by CCDEV
    Hi Guys... I am having trouble getting phone numbers from the iPhone Addressbook. There is no problem when the number do not contain a country code prefix like +45, but if it does, my app crashes... Is this a known issue? I haven't been able to find anything about it... Thanks EDIT: I get phonenumber like this: -(void)getContact { ABPeoplePickerNavigationController *pp = [[ABPeoplePickerNavigationController alloc] init]; pp.displayedProperties = [NSArray arrayWithObject:[NSNumber numberWithInt:kABPersonPhoneProperty]]; pp.peoplePickerDelegate = self; [self presentModalViewController:pp animated:YES]; [pp release]; } - (void)peoplePickerNavigationControllerDidCancel:(ABPeoplePickerNavigationController *)peoplePicker { // assigning control back to the main controller [self dismissModalViewControllerAnimated:YES]; } - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { return YES; } -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { ABMultiValueRef phoneProperty = ABRecordCopyValue(person,property); saveString = (NSString *)ABMultiValueCopyValueAtIndex(phoneProperty,identifier); saveString = [saveString stringByReplacingOccurrencesOfString:@" " withString:@""]; nummerTextField.text = saveString; }

    Read the article

  • Context problem while loading Assemblies via Structuremap

    - by Zebi
    I want to load plugins in a smiliar way as shown here however the loaded assemblies seem not to share the same context. Trying to solve the problem I just build a tiny spike containing two assemblies. One console app and one library. The console app contains the IPlugin interface and has no references to the Plugin dll. I am scanning the plugin dir using a custom Registration convention: ObjectFactory.Initialize(x => x.Scan(s => { s.AssembliesFromPath(@"..\Plugin"); s.With(new PluginScanner()); })); public void Process(Type type, Registry registry) { if (!type.Name.StartsWith("P")) return; var instance = ObjectFactory.GetInstance(type); registry.For<IPlugin>().Add((IPlugin)instance); } Which thows an invalid cast exception saying he can not convert the plugin Type to IPlugin. public class P1 : IPlugin { public void Start() { Console.WriteLine("Hello from P1"); } } Further if I just construct the instance (which works fine by the way) and try to access ObjectFactory in the plugin ObjectFactory.WhatDoIHave() shows that they don't even share the same container instance. Experimenting around with MEF, Structuremap and loading the assembly manually whith Assembly.Load("Plugin") shows if loaded with Assembly.Load it works fine. Any ideas how I can fix this to work with StructureMaps assembly scanning?

    Read the article

  • Spinner setonitemselectedlistener is not called

    - by Gabrielle
    I have a strange problem. I need to do something when an item from spinner is selected. Here is my code : language = (Spinner) findViewById(R.id.current_language_text); ArrayAdapter adapter = new ArrayAdapter(this, com.Orange.R.layout.my_spinner_textview, languages); adapter.setDropDownViewResource(com.Orange.R.layout.multiline_spinner_dropdown_item); language.setAdapter(adapter); language.setSelection(Integer.valueOf(language_id) - 1); language.setOnItemSelectedListener(new OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> parentView, View selectedItemView, int position, long id) { System.out.println("position "+position); Toast.makeText(Settings.this, "Hello Toast",Toast.LENGTH_SHORT).show(); } @Override public void onNothingSelected(AdapterView<?> parentView) { // your code here } }); The problem is that onItemSelectedListener is not called. I put System.out.println in onItemSelected() but I don't get it in LogCat. I tried with Toast, and I get the same, it doesn't appear. Every time I select an item from spinner, in LogCat I get this warning : Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@2b1dabd0 Any idea why onItemSelectedListener is not called ?

    Read the article

  • Winforms App Not Displaying Graphical Elements in Design Mode

    - by Sev
    I wrote a bunch of code in the .cs file in c# for a winforms application. The application runs fine, and everything is in it's place. Something like this: using.. namespace Temp { public class Temp : Form { Button b1; TextBox t1; Temp() { b1.Text = "Some Text"; b1.Size = new Size(50,20); ... } void function1() { // stuff } static void Main() { Application.Run(new Temp()); } } } How can I modify my code (or fix it somehow) so that the design view displays the elements in their correct positions and view so that I can visually edit them instead of having to trial/error everything. Edit for Clarification My application runs fine. The problem is, that I didn't use designer to create the application and so in the designer view, the app is empty. But not empty when I run it, since everything is positioned programmatically in the .cs file. My question is, how can I fix this, so that the designer shows the objects correctly. There is no quick fix other than to redesign everything?

    Read the article

  • switch from glOrtho to gluPerspective

    - by Knitex
    I have a car draw at (0,0) and some obstacles set up but right now my main concern is switching from glPerspective to glOrtho and vice-versa. All that i get when i switch from perspective to ortho is a black screen. void myinit(){ glClearColor(0.0,0.0,0.0,0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(-5,5,3,backcarx,topcarx,0,0,0,1); } void menu(int id){ /*menu selects if you want to view it in ortho or perspective*/ if(id == 1){ glClear(GL_DEPTH_BUFFER_BIT); glViewport(0,0,ww,wh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2,100,-2,100,-1,1); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } if(id == 2){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); viewx = backcarx - 10; viewy = backcary - 10; gluLookAt(viewx,viewy,viewz,backcarx,topcarx,0,0,0,1); } } i've tried using the clear depth buffer and still doesnt work.

    Read the article

  • Storing values in the DataValueField and DataTextField of a dropdownlist using a linq query

    - by user1318369
    I have a website for dance academy where Users can register and add/drop dance classes. In the web page to drop a particular dance, for a particular user, the dropdown displays her registered dances. Now I want to delete one of the dances from the list. So I'll remove the row from the table and also from the dropdownlist. The problem is that everytime the item with the lowest ID (index) is getting deleted, no matter which one the user selects. I think I am storing the DataTextField and DataValueField for the dropdown incorrectly. The code is: private void PopulateDanceDropDown() { // Retrieve the username MembershipUser currentUser = Membership.GetUser(); var username = currentUser.UserName; // Retrive the userid of the curren user var dancerIdFromDB = from d in context.DANCER where d.UserName == username select d.UserId; Guid dancerId = new Guid(); var first = dancerIdFromDB.FirstOrDefault(); if (first != null) { dancerId = first; } dances.DataSource = (from dd in context.DANCER_AND_DANCE where dd.UserId == dancerId select new { Text = dd.DanceName, Value = dd.DanceId }).ToList(); dances.DataTextField = "Text"; dances.DataValueField = "Value"; dances.DataBind(); } protected void dropthedance(object o, EventArgs e) { String strDataValueField = dances.SelectedItem.Value; int danceIDFromDropDown = Convert.ToInt32(strDataValueField); var dancer_dance = from dd in context.DANCER_AND_DANCE where dd.DanceId == danceIDFromDropDown select dd; foreach (var dndd in dancer_dance) { context.DANCER_AND_DANCE.DeleteOnSubmit(dndd); } try { context.SubmitChanges(); } catch (Exception ex) { Console.WriteLine(ex); } } The problem is in the line: String strDataValueField = dances.SelectedItem.Value; The strDataValueField is always getting the minimum id from the list of dance item ids in the dropdown (which happens by default). I want this to hold the id of the dance selected by the user.

    Read the article

  • How do you hide a Swing Popup when you click somewhere else.

    - by Casey Watson
    I have a Popup that is shown when a user clicks on a button. I would like to hide the popup when any of the following events occur: The user clicks somewhere else in the application. (The background panel for example) The user minimizes the application. The JPopupMenu has this behavior, but I need more than just JMenuItems. The following code block is a simplified illustration to demonstrate the current usage. import java.awt.*; import java.awt.event.ActionEvent; import javax.swing.*; public class PopupTester extends JFrame { public static void main(String[] args) { final PopupTester popupTester = new PopupTester(); popupTester.setLayout(new FlowLayout()); popupTester.setSize(300, 100); popupTester.add(new JButton("Click Me") { @Override protected void fireActionPerformed(ActionEvent event) { Point location = getLocationOnScreen(); int y = (int) (location.getY() + getHeight()); int x = (int) location.getX(); JLabel myComponent = new JLabel("Howdy"); Popup popup = PopupFactory.getSharedInstance().getPopup(popupTester, myComponent, x, y); popup.show(); } }); popupTester.add(new JButton("No Click Me")); popupTester.setVisible(true); popupTester.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

    Read the article

  • Spring.net customer namespace parser

    - by ListenToRick
    I have a customer parser which looks like this: [NamespaceParser( Namespace = "http://mysite/schema/cache", SchemaLocationAssemblyHint = typeof(CacheNamespaceParser ), SchemaLocation = "/cache.xsd" ) ] public class CacheNamespaceParser : NamespaceParserSupport { public override void Init() { RegisterObjectDefinitionParser("cache", new CacheParser ()); } } public class CacheParser : AbstractSimpleObjectDefinitionParser { protected override Type GetObjectType(XmlElement element) { return typeof(CacheDefinition); } protected override void DoParse(XmlElement element, ObjectDefinitionBuilder builder) { } protected override bool ShouldGenerateIdAsFallback { get { return true; } } } in the web config i have the following configuration.... <spring> <parsers> <parser type="Spring.Data.Config.DatabaseNamespaceParser, Spring.Data"/> <parser type="App.Web.CacheNamespaceParser, WebApp" /> </parsers> When I run the project I get the following error: An error occurred creating the configuration section handler for spring/parsers: Invalid resource name. Name has to be in 'assembly:<assemblyName>/<namespace>/<resourceName>' format. I put a break point in the CacheNamespaceParser init method and it is called. If I remove from the web config all is well! Any ideas whats wrong

    Read the article

  • Problems with binding to Window Height and Width

    - by D.H.
    I have some problems when I try to bind the height and width of a window to properties in my view model. Here is a small sample app to illustrate the problem. This is the code in app.xaml.xs public partial class App : Application { protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); MainWindow mainWindow = new MainWindow(); MainWindowViewModel mainWindowViewModel = new MainWindowViewModel(); mainWindow.DataContext = mainWindowViewModel; mainWindow.Show(); } } This is MainWindow.xaml: <Window x:Class="TestApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="{Binding WindowHeight}" Width="{Binding WindowWidth}" BorderThickness="{Binding WindowBorderThickness}"> </Window> And this is the view model: public class MainWindowViewModel { public int WindowWidth { get { return 100; } } public int WindowHeight { get { return 200; } } public int WindowBorderThickness { get { return 8; } } } When the program is started the getters of WindowHeight and WindowBorderThickness (but not WindowWidth) are called, so the height and the border of the window is set properly, but not the width. I then add button that will trigger PropertyChanged for all properties, so that the view model now looks like this: public class MainWindowViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void TriggerPropertyChanges() { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("WindowWidth")); PropertyChanged(this, new PropertyChangedEventArgs("WindowHeight")); PropertyChanged(this, new PropertyChangedEventArgs("WindowBorderThickness")); } } public ICommand ButtonCommand { get { return new RelayCommand(delegate { TriggerPropertyChanges(); }); } } public int WindowWidth { get { return 100; } } public int WindowHeight { get { return 200; } } public int WindowBorderThickness { get { return 8; } } } Now, when I click the button, the getter of WindowBorderThickness is called, but not the ones for WindowWidth and WindowHeight. It all just seems very weird and inconsistent to me. What am I missing?

    Read the article

  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

    Read the article

  • java array pass by reference does not work?

    - by stdnoit
    guys i thought almost all language including java pass array into function as reference (modifiable) but somehow it does not work here. and the testArray is still 1,2,3 with size of 3 strange enough, when if i change result[i] = 2 to a[1] =2; it work . it did pass by reference what is wrong with this code? at the end, i had a = result; (which update the a). did result get removed from stack. that is why a still get to the original a ? i am confused. thanks class Test { public static void main(String[] args) { int[] testArray = {1,2,3}; equalize(testArray, 6); System.out.println("test Array size :" + testArray.length); for(int i = 0; i < testArray.length; i++) System.out.println(testArray[i]); } public static void equalize(int[] a, int biggerSize) { if(a.length > biggerSize) throw new Error("Array size bigger than biggerSize"); int[] result = new int[biggerSize]; // System.arraycopy(a, 0, result, 0, a.length); // int array default value should be 0 for(int i = 0; i < biggerSize; i++) result[i] = 2; a = result; } }

    Read the article

  • LicenseChecker checkAccess leaks ServiceConnection

    - by Bill The Ape
    I am receiving this exception in LogCat every time I press the Back button in my app: Activity has leaked ServiceConnection com.android.vending.licensing.LicenseChecker@471cc039 that was originally bound here The code responsible for this leak in onCreate() is: mLicenseCheckerCallback = new MyLicenseCheckerCallback(); mChecker.checkAccess(mLicenseCheckerCallback); How do I get rid of this leak? I tried not assigning MyLicenseCheckerCallback to a member, thinking perhaps when the activity goes onPause() the reference to the callback is responsible for the leak: mChecker.checkAccess(new MyLicenseCheckerCallback()); But that didn't get rid of the leak. Update: Thanks to @zapl's comment below, I looked at Google's LicenseChecker.java: /** Unbinds service if necessary and removes reference to it. */ private void cleanupService() { if (mService != null) { try { mContext.unbindService(this); } catch (IllegalArgumentException e) { // Somehow we've already been unbound. This is a non-fatal error. Log.e(TAG, "Unable to unbind from licensing service (already unbound)"); } mService = null; } } At first I thought that I may be neglecting to call it, but I double-checked and I am calling mChecker.onDestroy(); in my activity's onDestroy(). I also checked onDestroy() in LicenseChecker.java and it is calling unbindService: /** * Inform the library that the context is about to be destroyed, so that * any open connections can be cleaned up. * <p> * Failure to call this method can result in a crash under certain * circumstances, such as during screen rotation if an Activity requests * the license check or when the user exits the application. */ public synchronized void onDestroy() { cleanupService(); mHandler.getLooper().quit(); } So, what is really going on? Is this a bug in LVL?

    Read the article

  • WPF Event Handler in Another Class

    - by Nathan Tornquist
    I have built a series of event handlers for some custom WPF controls. The event handles format the text displayed when the user enters or leaves a textbox based on the type of data contained (Phone number, zip code, monetary value, etc.) Right now I have all of the events locally in the C# code directly attached to the xaml. Because I have developed a could controls, this means that the logic is repeated a lot, and if I want to change the program-wide functionality I would have to make changes everywhere the event code is located. I am sure there is a way to put all of my event handlers in a single class. Can anyone help point me in the correct direction? I saw this article: Event Handler located in different class than MainWindow But I'm not sure if it directly relates to what I'm doing. I would rather make small changes to the existing logic that I have, as it works, then rewrite everything into commands. I would essentially like to something like this if possible: LostFocus="ExpandedTextBoxEvents.TextBox_LostFocus" It is easy enough to do something like this: private void TextBoxCurrencyGotFocus(object sender, RoutedEventArgs e) { ExpandedTextBoxEvents.TextBoxCurrencyGotFocus(sender, e); } private void TextBoxCurrencyLostFocus(object sender, RoutedEventArgs e) { ExpandedTextBoxEvents.TextBoxCurrencyLostFocus(sender, e); } But that is less elegant.

    Read the article

  • ASP.Net MVC TDD using Moq

    - by Nicholas Murray
    I am trying to learn TDD/BDD using NUnit and Moq. The design that I have been following passes a DataService class to my controller to provide access to repositories. I would like to Mock the DataService class to allow testing of the controllers. There are lots of examples of mocking a repository passed to the controller but I can't work out how to mock a DataService class in this scenerio. Could someone please explain how to implement this? Here's a sample of the relevant code: [Test] public void Can_View_A_Single_Page_Of_Lists() { var dataService = new Mock<DataService>(); var controller = new ListsController(dataService); ... } namespace Services { public class DataService { private readonly IKeyedRepository<int, FavList> FavListRepository; private readonly IUnitOfWork unitOfWork; public FavListService FavLists { get; private set; } public DataService(IKeyedRepository<int, FavList> FavListRepository, IUnitOfWork unitOfWork) { this.FavListRepository = FavListRepository; this.unitOfWork = unitOfWork; FavLists = new FavListService(FavListRepository); } public void Commit() { unitOfWork.Commit(); } } } namespace MyListsWebsite.Controllers { public class ListsController : Controller { private readonly DataService dataService; public ListsController(DataService dataService) { this.dataService = dataService; } public ActionResult Index() { var myLists = dataService.FavLists.All().ToList(); return View(myLists); } } }

    Read the article

  • WPF app startup problems

    - by Dave
    My brain is all over the map trying to fully understand Unity right now. So I decided to just dive in and start adding it in a branch to see where it takes me. Surprisingly enough (or maybe not), I am stuck just getting my darn Application to load properly. It seems like the right way to do this is to override OnStartup in App.cs. I've removed my StartupUri from App.xaml so it doesn't create my GUI XAML. My App.cs now looks something like this: public partial class App : Application { private IUnityContainer container { get; set; } protected override void OnStartup(StartupEventArgs e) { container = new UnityContainer(); GUI gui = new GUI(); gui.Show(); } protected override void OnExit(ExitEventArgs e) { container.Dispose(); base.OnExit(e); } } The problem is that nothing happens when I start the app! I put a breakpoint at the container assignment, and it never gets hit. What am I missing? App.xaml is currently set to ApplicationDefinition, but I'd expect this to work because some sample Unity + WPF code I'm looking at (from Codeplex) does the exact same thing, except that it works! I've also started the app by single-stepping, and it eventually hits the first line in App.xaml. When I step into this line, that's when the app just starts "running", but I don't see anything (and my breakpoint isn't hit). If I do the exact same thing in the sample application, stepping into App.xaml puts me right into OnStartup, which is what I'd expect to happen. Argh! Is it a Bad Thing to just put the Unity construction in my GUI's Window_Loaded event handler? Does it really need to be at the App level?

    Read the article

  • C# code simple console program not working

    - by Wast334
    I am trying to test some console ability in C#.. I can't get this code to work using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Dim myMessage; myMessage = @"Hello World"; printf(@"%@", myMessage); return 0; } } } I am getting a bunch of compiler errors i am not sure what I am doing wrong..? Error 1 The type or namespace name 'Dim' could not be found (are you missing a using directive or an assembly reference?) C:\Documents and Settings\wstevens\Local Settings\Application Data\Temporary Projects\ConsoleApplication1\Program.cs 12 13 ConsoleApplication1 Error 2 The name 'printf' does not exist in the current context C:\Documents and Settings\wstevens\Local Settings\Application Data\Temporary Projects\ConsoleApplication1\Program.cs 14 13 ConsoleApplication1 Error 3 Since 'ConsoleApplication1.Program.Main(string[])' returns void, a return keyword must not be followed by an object expression C:\Documents and Settings\wstevens\Local Settings\Application Data\Temporary Projects\ConsoleApplication1\Program.cs 15 13 ConsoleApplication1

    Read the article

  • Can't get my Jscrollpane working in my Jtextarea

    - by Bobski
    I've looked around quite a lot on google and followed several examples however I can't seem to get my JScrollPane working on a textarea in a JPanel. import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import javax.swing.event.*; class main { public static void main(String Args[]) { frame f1 = new frame(); } } class frame extends JFrame { JButton B = new JButton("B"); JButton button = new JButton("A"); JTextArea E = new JTextArea("some lines", 10, 20); JScrollPane scrollBar = new JScrollPane(E); JPanel grid = new JPanel (); frame() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(500,800); setTitle("Mobile Phone App"); setLocationRelativeTo(null); E.setLineWrap(true); E.setEditable(false); grid.add(button); button.addActionListener(new action()); grid.add(B); B.addActionListener(new action()); //grid.add(E); grid.getContentPane().add(scrollBar); add(grid); setVisible(true); } class action implements ActionListener { public void actionPerformed(ActionEvent e) { String V = E.getText(); if(e.getSource() == button) { E.setText(V + "A is pressed"); } if(e.getSource() == B) { E.setText(V + "B is pressed"); } } } } Would be great if someone can see where I am going wrong. I added JscrollPane in which I added the text area "e" in it.

    Read the article

< Previous Page | 332 333 334 335 336 337 338 339 340 341 342 343  | Next Page >