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  • Socket stops communicating

    - by user1392992
    I'm running python 2.7 code on a Raspberry Pi that receives serial data from an Arduino, processes it, and sends it to a Windows box over a wifi link. The Pi is wired to a Linksys router running in client bridge mode and that router connects over wifi to another Linksys router to which the Windows box is wired. The code in the Pi runs fine for some (apparently) random interval, and then the Pi becomes unreachable from the Windows box. I'm running PUTTY on the the Windows machine to connect to the Pi and when the fail occurs I get a message saying there's been a network error and the Pi is not reachable. Pinging the Pi from the Windows machine works fine until the error, at which time it produces "Reply from 192.168.0.129: Destination host unreachable." The client bridge router to which the Pi is connected remains reachable. I've got the networking code on the Pi wrapped in an exception handler, and when it fails it shows the following: Ethernet problem: Traceback (most recent call last): File "garage.py", line 108, in module s.connect((host, port)) File "/usr/lib/python2.7/socket.py", line 224, in meth return getattr(self._sock,name)(*args) error: [Errno 113] No route to host None The relevant python code looks like: import socket import traceback host = '192.168.0.129' port = 31415 in the setup, and after serial data has been processed: try: bline = strline.encode('utf-8') s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((host, port)) s.send(bline) s.close() except: print "Ethernet problem: " print traceback.print_exc() Where strline contains the processed data. As I said, this runs fine for a few hours more or less before failing. Any ideas? EDIT: When PUTTY fails its error message is :Network Error: Software caused connection abort."

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  • Send files between python+django and C#

    - by SuitUp
    Hi, i would like to know, what is the best way to send files between python and C# and vice versa. I have my own protocol which work on socket level, and i can send string and numbers in both ways. Loops works too. With this i can send pretty much anything, like package of users id, if it is simple data. But soon i will start sending whole files, maybe xml or executables. Simple server with files is no an option because i want sending files from client too. I was thinking about serialization but i don't know it is the best solution, but if it is i will love some tips from stackoverflow community. EDIT: I added django to question and chose using http.

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  • Maintaining many socket connections with a single thread

    - by John
    Many tutorials on socket communication I see seem to use 1 thread per socket. But on a server used for online gaming, you might have 10k concurrent users - 10k threads isn't probably a wonderful idea. I came across a tool (SmartFox) which claims to use a single thread for monitoring all socket connections, potentially thousands of them. This app happens to be in Java, but I figure C++ or C# could do the same... how would you achieve this?

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  • Is select function internaly call tcp connect ?

    - by Syedsma
    Code Sinnpet: int CreateaTCPSocket() { int iSockID = ACE_OS::socket(......); ACE_OS::set_flags(iSockID,O_NONBLOCK); ACE_OS::bind(); if (ACE_OS::connect(iSockID ,....) < 0) { if (ACE_OS::select(.....,timeout) <= 0) { return INVALID_HANDLE; } } return iSockID; } My question is when connect is failed for non-block error and select is called and say select return success then again we need to call connect or select function internal do connect?

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  • Poblem with "CFDataRef".

    - by zp26
    Hello I have a problem with "CFDataRef. I get the "data" field from a "kCFSocketDataCallBack. "data" should correspond to a string received on the socket. How do I convert, for example, in a NSString so I can put my text in a textbox?? Thank you very much static void AcceptDataCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { //my code for the textBox }

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  • Increase a recive buffer in UDP socket

    - by unresolved_external
    I'wm writing an app, which transmits video and obviously uses UDP protocol fot this purpose. So I am wondering how can I increase a size of send/recieve buffer, cause currently the maximal size of data, which I can send is 65000 bytes. I already tried to do it in following way: int option = 262144; if(setsockopt(m_SocketHandle,SOL_SOCKET,SO_RCVBUF ,(char*)&option,sizeof(option)) < 0) { printf("setsockopt failed\n"); } But it did not work. So how can I do it?

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  • Why my java app for android not connect to server?

    - by FredVaz
    Why my java app for android not connect to server ? I run the aplication in android emulator, and the server wich port 9999 and host 127.0.0.1 in my pc, but just not connect and i think this method isn't good for android app. It is my source code: import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; //Java imports //import android.util.Log; import java.io.*; import java.net.*; import java.util.*; import java.util.logging.Level; import java.util.logging.Logger; public class MainActivity extends Activity { //Variaveis Interface private Button ligar; private Button enviar; private EditText text1; private TextView text2; //Variaveis static Socket cSocket; static PrintWriter out; static BufferedReader in; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Declaração butões ligar = (Button) findViewById(R.id.ligar); enviar = (Button) findViewById(R.id.enviar); text1 = (EditText) findViewById(R.id.text1); text2 = (TextView) findViewById(R.id.text2); //Interacao ligar.setOnClickListener(new OnClickListener(){ public void onClick(View arg0){ connect(); } }); enviar.setOnClickListener(new OnClickListener(){ public void onClick(View arg0){ out.println("Hello"); text2.setText(""); } }); } //Outras Funcoes public void connect(){ //Funcao ligar cSocket = null; out = null; in = null; try { cSocket = new Socket("127.0.0.1",9999); out = new PrintWriter(cSocket.getOutputStream(), true); in = new BufferedReader(new InputStreamReader(cSocket.getInputStream())); text2.setText("Estas conectado com sucesso."); } catch (IOException ex) { //Logger.getLogger(client.class.getName()).log(Level.SEVERE, null, ex); text2.setText("Erro! Na conexão"); } } // }

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  • MySQL, PHP, and Apache errors while connecting to DB

    - by cypherdelton
    I'm having two errors when I test the "mysql_connect()" function in php. I just installed PHP and MySQL from scratch. These errors may be related, so I will post them both here: Warning: mysql_connect() [function.mysql-connect]: Headers and client library minor version mismatch. Headers:50158 Library:50518 in /usr/local/apache2/htdocs/index.php on line 6 Warning: mysql_connect() [function.mysql-connect]: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) in /usr/local/apache2/htdocs/index.php on line 6 Many websites say to start the mysql server if you are getting error #2. Whenever I execute the command mysqld start --user=mysql I get the error "mysqld: Too many arguments (first extra is 'start'); Adding the "&" to the end of the command makes no difference (I don't know if it is supposed to). Thanks, Cypher Delton

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  • C# Client-Server implementation error on client's socket

    - by Ksice
    I'm trying to launch my client. Server already runned on the same computer. So I'm using "localhost" with GetHostEntry: IPHostEntry ipHostInfo = System.Net.Dns.GetHostEntry("localhost"); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint remoteEP = new IPEndPoint(ipAddress, Port); But I have this "no connection could be made because the target machine actively refused it" error. What is the reason? Could it be because ipHostInfo.AddressList[0] is an IPv6? How then I can accept Ipv4 address?

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  • Send a String[] ArrayList over Socket connection

    - by Duncan Palmer
    So i'm trying to send a String[] Array/List over an open socket connection. I currently have this code: Sending: public void sendData() { try { OutputStream socketStream = socket.getOutputStream(); ObjectOutputStream objectOutput = new ObjectOutputStream(socketStream); objectOutput.writeObject(new String[] {"Test", "Test2", "Test3"}); objectOutput.close(); socketStream.close(); } catch (Exception e) { System.out.println(e.toString()); } } Recieving: public Object readData() { try { InputStream socketStream = socket.getInputStream(); ObjectInputStream objectInput = new ObjectInputStream(new GZIPInputStream(socketStream)); Object a = objectInput.readObject(); return a; } catch(Exception e) { return null; } } After I have recieved the String array/list on the other end I want to be able to iterate through it like I would do normally so I can get the values. My current code doesn't seem to works as it returns null as the value. is this possible?

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  • Running Java Server Application 24/7 (NOT on local machine) ...?

    - by Steven
    I am currently experimenting with Java Socket Programming and succeeded in creating a simple application that allows me to send data back and forth between a client and a server. I don't want to power my laptop (on which the server application runs) 24/7. Therefore, of course, no computer (that runs my client application) will be able to communicate with my selfmade server application as long as my laptop is turned off. Now I'd like to know: (1) Is it possible to run the server application on a remote (physical) server, so that I don't need my laptop for that purpose? (2) If yes, do you have any suggestions where I could rent such a remote server? As I said, I'm just curious about how all that stuff works. I don't really something expensive.

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  • how to create multiple tcp connections between server and client

    - by lowcosthighperformance
    I am new in Unix/Linux networking programming, so I have written server-client program in below.In this code there is one socket between client and server, client requests to server, then server responses from 1 to 100 numbers to client. So my question is how can we do this process with 3 socket( tcp connection) without using thread? ( e.g. First socket runs then second runs then third runs then first again .. ) Do you have any suggestion? Thank you client.c int main() { int sock; struct sockaddr_in sa; int ret; char buf[1024]; int x; sock = socket (AF_INET, SOCK_STREAM, 0); bzero (&sa, sizeof(sa)); sa.sin_family = AF_INET; sa.sin_port = htons(SERVER_PORT); inet_pton (AF_INET, SERVER_IP, &sa.sin_addr); ret = connect (sock, (const struct sockaddr *) &sa,sizeof (sa)); if (ret != 0) { printf ("connect failed\n"); exit (0); } x = 0; while (x != -1) { read (sock, buf , sizeof(int)); x = ntohl(*((int *)buf)); if (x != -1) printf ("int rcvd = %d\n", x); } close (sock); exit (0); } server.c int main() { int list_sock; int conn_sock; struct sockaddr_in sa, ca; socklen_t ca_len; char buf[1024]; int i; char ipaddrstr[IPSTRLEN]; list_sock = socket (AF_INET, SOCK_STREAM, 0); bzero (&sa, sizeof(sa)); sa.sin_family = AF_INET; sa.sin_addr.s_addr = htonl(INADDR_ANY); sa.sin_port = htons(SERVER_PORT); bind (list_sock,(struct sockaddr *) &sa,sizeof(sa)); listen (list_sock, 5); while (1){ bzero (&ca, sizeof(ca)); ca_len = sizeof(ca); // important to initialize conn_sock = accept (list_sock,(struct sockaddr *) &ca,&ca_len); printf ("connection from: ip=%s port=%d \n",inet_ntop(AF_INET, &(ca.sin_addr), ipaddrstr, IPSTRLEN),ntohs(ca.sin_port)); for (i=0; i<100; ++i){ *((int *)buf) = htonl(i+20); // we using converting to network byte order write (conn_sock, buf, sizeof(int)); } * ((int *)buf) = htonl(-1); write (conn_sock, buf, sizeof(int)); close (conn_sock); printf ("server closed connection to client\n"); } }

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  • Python server open all ports

    - by user1670178
    I am trying to open all ports using this code, why can I not create a loop to perform this function? http://www.kellbot.com/2010/02/tutorial-writing-a-tcp-server-in-python/ #!/usr/bin/python # This is server.py file ##server.py from socket import * #import the socket library n=1025 while n<1050: ##let's set up some constants HOST = '' #we are the host PORT = n #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data ## now we create a new socket object (serv) ## see the python docs for more information on the socket types/flags serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow print 'listening...' n=n+1 conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') conn.close() How do I make this work so that I can specify input range and have the server open all ports up to 65535? #!/usr/bin/python # This is server.py file from socket import * #import the socket library startingPort=input("\nPlease enter starting port: ") startingPort=int(startingPort) #print startingPort def connection(): ## let's set up some constants HOST = '' #we are the host PORT = startingPort #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data def socketObject(): ## now we create a new socket object (serv) serv = socket( AF_INET,SOCK_STREAM) def bind(): ## bind our socket to the address serv = socket( AF_INET,SOCK_STREAM) serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) print 'listening...' def accept(): conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') def close(): conn.close() ## Main while startingPort<65535: connection() socketObject() bind() accept() startingPort=startingPort+1

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  • [Java] Listening for TCP and UDP requests on the same port

    - by user339328
    I am writing a Client/Server set of programs Depending on the operation requested by the client, I use make TCP or UDP request. Implementing the client side is straight-forward, since I can easily open connection with any protocol and send the request to the server-side. On the servers-side, on the other hand, I would like to listen both for UDP and TCP connections on the same port. Moreover, I like the the server to open new thread for each connection request. I have adopted the approach explained in: link text I have extended this code sample by creating new threads for each TCP/UDP request. This works correctly if I use TCP only, but it fails when I attempt to make UDP bindings. Please give me any suggestion how can I correct this. tnx

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  • Can two different UDP socket in a system bind same port?

    - by swift
    I have an application which uses UDP connection, now when i try to run the app more than once its throwing me an exception java.net.BindException: Address already in use: Cannot bind but in my another app, which uses tcp connection, i can open two instance of the same app and its working fine. why this error only with UDP connection?

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  • Interrupt mechanism in C,C++

    - by mawia
    Hey I was writing a udp client server in which a client waits for packets from server.But I want to limit this wait for certain time.After client don't get response for a certain moment in raise an alarm,basically it comes out and start taking remedy steps.So what are the possible solution for it.I think writing a wrapper around recv will work but how exactly this has to be done,I mean how will make recv raise alarm for you after that time limit. Any Help in this regard will be appreciated. Thanks!

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  • How to approach socket programming between C# -> Java (Android)

    - by Alex
    I've recently knocked up a server/client app for Windows & Android that allows one to send a file from Windows to an android phone over a socket connection. It works great for a single file but trying to send multiple files over in a single stream is causing me problems. I've also realised that aside from the binary data, I will need to send messages over the socket to indicate error states and other application messages. I have little experience with network programming and and wondering what is the best way forward. Basically the C# server side of the app just goes into a listening state and uses Socket.SendFile to transmit the file. On Android I use the standard Java Socket.getInputStream() to receive the file. That works great for a single file transfer, but how should I handle multiple files and error/messaging information? Do I need to use a different socket for each file? Should I be using a higher level framework to handle this or can I send everything over the single socket? Any other suggestions for frameworks or learning materials?

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  • Sending compres data via socket

    - by Pizza
    Hi, I have to make a log server in java, and one task is to send the data compressed. Now I am sending it line by line in plain text, but I must compress it. The server handle "HTTP like" request. For example, I can get a log sending "GET xxx.log". This will entablish a TCP connection to the server, the server response with a header and the log, and close the connection. The client, reads line by line and analyzes each LOG entry. I tried some ways without success. My main problem is that I don't know where each line ends(in the client size). Any idea?

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  • How to avoid my script to freeze

    - by jemz
    I have socket server script that continuously running listening for the GPS device that runs in PHP CLI,my problem is that my socket will freeze if it executes long time,how do I prevent this so that my script will not freeze.I have no idea on this socket.this is the first time that I use socket connection. I appreciate someone can help my problem. <?php error_reporting(-1); ini_set('display_errors', 1); set_time_limit (0); $address_server = 'xxx.xxx.xx.xx'; $port_server = xxxx; $isTrue = true; socketfunction($address_server,$port_server,$isTrue); function socketfunction($address,$port,$done){ $sock = socket_create(AF_INET, SOCK_STREAM, SOL_TCP); socket_set_option($sock, SOL_SOCKET, SO_REUSEADDR, 1); socket_bind($sock, $address, $port); socket_listen($sock); $clients = array($sock); while ($done ) { $file = fopen('txt.log','a'); $read = $clients; $write = NULL; $except = NULL; $tv_sec = 0; if (socket_select($read, $write , $except, $tv_sec) < 1){ continue; } // checking client if (in_array($sock, $read)) { $clients[] = $newsock = socket_accept($sock); $key = array_search($sock, $read); unset($read[$key]); } //handle client for reading foreach ($read as $read_sock) { $data = @socket_read($read_sock, 1024, PHP_NORMAL_READ); if ($data === false) { $key = array_search($read_sock, $clients); unset($clients[$key]); echo "client disconnected.\n"; echo "Remaining ".(count($clients) - 1)."client(s) connected\r\n"; continue; } $data = trim($data); if (!empty($data)) { echo("Returning stripped input\n"); fwrite($file,$data."\n"); } } // end of reading foreach fclose($file); }//end while socket_close($sock); } ?> Thank you in advance.

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  • Keeping socket open to send files on timer calls?

    - by user3704768
    I'm writing a program that requires an image to be fetched from a remote server every 10 milliseconds or so, as that's how often the image is updated. My current method calls a timer to grab the image, but it encounters Socket Closed errors all the time, and sometimes does not work at all. How can I fix my methods to keep the socket open the whole time, so no reconnecting is needed? Here is the full class: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.net.InetAddress; import java.net.InetSocketAddress; import java.net.ServerSocket; import java.net.Socket; import java.net.UnknownHostException; import javax.swing.Timer; public class Connection { public static void createServer() throws IOException { Capture.getScreen(); ServerSocket socket = null; try { socket = new ServerSocket(12345, 0, InetAddress.getByName("127.0.0.1")); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } System.out.println("Server started on " + socket.getInetAddress().getHostAddress() + ":" + socket.getLocalPort() + ",\nWaiting for client to connect."); final Socket clientConnection = socket.accept(); System.out.println("Client accepted from " + clientConnection.getInetAddress().getHostAddress() + ", sending file"); ActionListener taskPerformer = new ActionListener() { public void actionPerformed(ActionEvent evt) { System.out.println("Sending File"); try { pipeStreams(new FileInputStream(new File( "captures/sCap.png")), clientConnection.getOutputStream(), 1024); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } }; System.out.println("closing out connection"); try { clientConnection.close(); } catch (IOException e) { e.printStackTrace(); } try { socket.close(); } catch (IOException e) { e.printStackTrace(); } Timer timer = new Timer(10, taskPerformer); timer.setRepeats(true); timer.start(); } public static void createClient() throws IOException { System.out.println("Connecting to server."); final Socket socket = new Socket(); try { socket.connect(new InetSocketAddress(InetAddress .getByName("127.0.0.1"), 12345)); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { } ActionListener taskPerformer = new ActionListener() { public void actionPerformed(ActionEvent evt) { System.out.println("Success, retreiving file."); try { pipeStreams(socket.getInputStream(), new FileOutputStream( new File("captures/rCap.png")), 1024); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { } } }; System.out.println("Closing connection"); try { socket.close(); } catch (IOException e) { e.printStackTrace(); } Timer timer = new Timer(10, taskPerformer); timer.setRepeats(true); timer.start(); } public static void pipeStreams(java.io.InputStream source, java.io.OutputStream destination, int bufferSize) throws IOException { byte[] buffer = new byte[bufferSize]; int read = 0; while ((read = source.read(buffer)) != -1) { destination.write(buffer, 0, read); } destination.flush(); destination.close(); source.close(); } }

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  • Read from socket

    - by Alberto
    I need to read from an AF_UNIX socket to a buffer using the function read from C, but I don't know the buffer size. I think the best way is to read N bytes until the read returns 0 (no more writers in the socket). Is this correct? Is there a way to guess the size of the buffer being written on the socket? I was thinking that a socket is a special file. Opening the file in binary mode and getting the size would help me in knowing the correct size to give to the buffer? I'm a very new to C, so please keep that in mind.

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  • pop3 multiline problem

    - by stupid_idiot
    hi everyone, i'm making a client for pop3 and somehow i can't figure out how to handle multiline responses. There is no difference in the first response from server whether it is single or multiline, it always ends with CRLF (considering the usual case) so how do I do I know if I should call recv() once more?

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  • c# How to get string from byte?

    - by Kade
    I have a form-console application which does a TCP socket connections for send and receive. I need help getting the following response to STRING. The following code does write the RESPONSE to the console, but i also want to byte[] b = new byte[100]; int k = s.Receive(b); Console.WriteLine("Recieved..."); for (int i = 0; i < k; i++) Console.Write(Convert.ToChar(b[i])); ASCIIEncoding asen = new ASCIIEncoding(); s.Send(asen.GetBytes("RECEIVED :")); i want to get something like String GETSTRING; byte[] b = new byte[100]; int k = s.Receive(b); Console.WriteLine("Recieved..."); for (int i = 0; i < k; i++) Console.Write(Convert.ToChar(b[i])); GETSTRING = *WHATEVER RESPONSE RECEIVED ABOVE* ASCIIEncoding asen = new ASCIIEncoding(); s.Send(asen.GetBytes("RECEIVED :"));

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  • C socket and openssl (RSA)

    - by giozh
    there's something strange in my client/server socket using RSA. If i test it on localhost, everithing goes fine, but if i put client on a pc and server on othe pc, something gone wrong. Client after call connect, call a method for public keys exchange with server. This part of code works fine. After this, client send a request to server: strcpy(send_pack->op, "help\n"); RSA_public_encrypt(strlen(send_pack->op), send_pack->op, encrypted_send->op, rsa_server, padding); rw_value = write(server, encrypted_send, sizeof (encrypted_pack)); if (rw_value == -1) { stampa_errore(write_error); close(server); exit(1); } if (rw_value == 0) { stampa_errore(no_response); close(server); exit(1); } printf("---Help send, waiting for response\n"); set_alarm(); rw_value = read(server, encrypted_receive, sizeof (encrypted_pack)); alarm(0); if (rw_value == -1) { stampa_errore(read_error); exit(1); } if (rw_value == 0) { stampa_errore(no_response); close(server); exit(1); } RSA_private_decrypt(RSA_size(rsa), encrypted_receive->message, receive_pack->message, rsa, padding); printf("%s\n", receive_pack->message); return; } but when server try to decrypt the receive message on server side, the "help" string doesn't appear. This happen only on the net, on localhost the same code works fine... EDIT: typedef struct pack1 { unsigned char user[encrypted_size]; unsigned char password[encrypted_size]; unsigned char op[encrypted_size]; unsigned char obj[encrypted_size]; unsigned char message[encrypted_size]; int id; }encrypted_pack; encrypted_size is 512, and padding used is RSA_PKCS1_PADDING

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