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  • Sortie de la version 0.8 du serveur de mapping D2RQ supportant SPARQL 1.1 et de nouvelles bases relationnelles

    Nouvelle version de D2RQ Aujourd'hui est sortie la nouvelle version 0.8 du serveur de mapping D2RQ. L'outil recommande au minimum Java 5 pour fonctionner et est disponible sur son site officiel. D2RQ permet d'exposer des données relationnelles contenues dans des SGBD classiques (MySQL, Oracle, PostgreSQL, SQL Server, etc.) en tant que données liées sur le Web de données. D2RQ a pris son envol depuis environ trois semaines avec la forte participation au projet du groupe pharmaceutique UCB. La société biopharmaceutique UCB est axée sur la découverte et le...

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  • add collision detection to sprite?

    - by xBroak
    bassically im trying to add collision detection to the sprite below, using the following: self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) if collide: # yes print("collide") However it seems that when the collide is triggered it continuously prints 'collide' over and over when instead i want them to simply not be able to walk through the object, any help? def update(self, time_passed): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() global bounds_rect bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) if collide: # yes print("collide") elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead")

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  • Proper way to do texture mapping in modern OpenGL?

    - by RubyKing
    I'm trying to do texture mapping using OpenGL 3.3 and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here. My texcords are in a vertex array. I have my fragment color set to the texture values and texel values. I have my vertex shader sending the texture cords to texture cordinates to be used in the fragment shader. I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. Here is my code: Fragment shader #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void) { gl_FragColor = texture(texture, texture_coord); } Vertex shader #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit Here is my vertex array with texture coordinates: GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y If you need to see all the code, here is a link to every file. Thank you for your help.

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  • Placemark name from KML to OpenLayers Label.

    - by Ozaki
    TLDR I have a KML layer in OpenLayers. It pulls out the geometries images placemarks etc. But will not apply a label to any of my placemarks etc: I am stumped by this one my StyleMap is as follows: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, label: "${name}", //I believe this should pull the name attr from the KML fontColor: "#7E3C1C", fontSize: "13px", fontFamily: "Courier New, monospace", fontWeight: "strong", labelXOffset: "0", labelYOffset: "-15" }); and the layer: var mykmllayer= new OpenLayers.Layer.Vector("KML Layer", { styleMap: styleMap, projection: new OpenLayers.Projection("EPSG:4326"), strategies: [new OpenLayers.Strategy.Fixed()], protocol: new OpenLayers.Protocol.HTTP({ url: URLTOKML, format: new OpenLayers.Format.KML({ styleMap: myStyles, extractStyles: true, extractAttributes: true }) }) }); (Insert shameless bump here)bump Does anyone know maybe what I am missing or a reason why this wouldn't work?

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  • NHibernate HiLo - new column per entity and HiLo catches

    - by Gareth
    Im currently using the hilo id generator for my classes but have just been using the minimal of settings eg <class name="ClassA" <id name="Id" column="id" unsaved-value="0" <generator class="hilo" / </id ... But should I really be specifying a new column for NHibernate to use foreach entity and providing it with a max lo? <class name="ClassA" <id name="Id" column="id" unsaved-value="0" <generator class="hilo" <param name="table"hibernate_unique_key</param <param name="column"classA_nexthi</param <param name="max_lo"20</param </generator </id ... <class name="ClassB" <id name="Id" column="id" unsaved-value="0" <generator class="hilo" <param name="table"hibernate_unique_key</param <param name="column"classB_nexthi</param <param name="max_lo"20</param </generator </id ... Also I've noticed that when I do the above the SchemaExport will not create all the columns - only classB_nexthi, is there something else im doing wrong. Thanks

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  • Fluent NHibernate is bringing ClassMap Id and SubClassMap Id to referenced table?

    - by Andy
    HI, I have the following entities I'm trying to map: public class Product { public int ProductId { get; private set; } public string Name { get; set; } } public class SpecialProduct : Product { public ICollection<Option> Options { get; private set; } } public class Option { public int OptionId { get; private set; } } And the following mappings: public class ProductMap : ClassMap<Product> { public ProductMap() { Id( x => x.ProductId ); Map( x => x.Name ); } public class SpecialProductMap : SubclassMap<SpecialProduct> { public SpecialProductMap() { Extends<ProductMap>(); HasMany( p => p.Options ).AsSet().Cascade.SaveUpdate(); } } public class OptionMap : ClassMap<Option> { public OptionMap() { Id( x => x.OptionId ); } } The problem is that my tables end up like this: Product -------- ProductId Name SpecialProduct -------------- ProductId Option ------------ OptionId ProductId // This is wrong SpecialProductId // This is wrong There should only be the one ProductId and single reference to the SpecialProduct table, but we get "both" Ids and two references to SpecialProduct.ProductId. Any ideas? Thanks Andy

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  • Good examples of MapServer / OpenLayers

    - by MarkJ
    I want to convince some clients to use MapServer and OpenLayers. Please can anyone suggest attractive websites to show off the possiblities! The clients will be impressed by: A density map (otherwise known as a heat map, colour-shaded grid coverage, contour plot...). The ability for the user to download the underlying data for the density map, restricted to the area being viewed, in some format such as netCDF. Standard OpenLayers stuff. Zooming, panning, scale bar, overview map... Different base layers. Could be WMS, Google, Bing... Searching for a placename, map is panned to display the place. MapServer.org seems to be down right now :( But from memory their examples didn't have the "wow" factor. The OpenLayers examples demonstrate only one or two features per example - I want something to wow the clients by showing all the capabilities in one example. PS If you have good examples that use some other open source tools, post them by all means. But just JavaScript please: customer says no rich client.

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  • Python Naming Conventions for Dictionaries/Maps/Hashes

    - by pokstad
    While other questions have tackled the broader category of sequences and modules, I ask this very specific question: "What naming convention do you use for dictionaries and why?" Some naming convention samples I have been considering: # 'value' is the data type stored in the map, while 'key' is the type of key value_for_key={key1:value1, key2,value2} value_key={key1:value1, key2,value2} v_value_k_key={key1:value1, key2,value2} Don't bother answering the 'why' with "because my work tells me to", not very helpful. The reason driving the choice is more important. Are there any other good considerations for a dictionary naming convention aside from readability?

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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  • OJB Reference Descriptor 1:0 relationship? Should I set auto-retrieve to false?

    - by godzillasdm
    Hi, I am having an issue while using Apache OJB with Spring 2 inside my web app. I'm using OJB reference-descriptor with 2 foreign key properties. I have an object A (parent) and object B (referenced object). The thing is, for an object A, there may or may not be an object B. In the case where there is no object B to go with Object A, the object B seems to be instantiated (through Spring?) anyways. However, I am unable to access object B's members. Whenever I test if Object B == null, it always returns false even though there is no matching value in the database. Since this Object is never null, I figured I can test the object's member like so: if( objectb.getDocumentNumber == null) { return false; } However, I get an exception in the jsp: javax.servlet.jsp.el.ELException: An error occurred while getting property "documentNumber" from an instance class org.sample.pojo.Objectb$$EnhancerByCGLIB$$78022a2 and this exception in the debugger when it's creating the objectB: com.sun.jdi.InvocationException occurred invoking method. I am guessing that the reference-descriptor must be a 1:1+ relationship, instead of a 1:0+ relationship. I was wondering if I should set the property 'auto-retrieve' to false, and then use the PersistenceBroker.retrieveAllReferences(Object obj); method as directed. However, this method's return value is 'void', so I am guessing that Spring somehow creates, and sets the reference class for me. (Returning me back to the same issue I'm having.) I will need a way to test whether the reference object exists first. If not, don't call this retrieveAllReferences method, but I don't see how. Am I going about this all wrong? Does reference-descriptor not allow 1:0 relations? Any work around to my problem? Your suggestions are greatly appreciated!

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  • doctrine findby relation

    - by iggnition
    I'm having trouble selecting a subset of data with doctrine. I have 3 tables Location Contact Contact_location The contact and location tables hold a name and an id the other table holds only ID's. For instance: Location loc_id: 1 name: detroit Contact contact_id: 1 name: Mike Contact_location loc_id: 1 contact_id: 1 In doctrine there is a many to many relation between the location and contact tables with contact_location as the ref_class. What i want to do is on my location page i want to find all contacts where for instance the loc_id = 1. I tried: $this->installedbases = Doctrine::getTable('contact')->findByloc_id(1); hoping doctrine would see the relation and get it, but it does not. How can i make doctrine search in relevant related tables? I read it can be done using Findby but i find the documentation unclear.

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  • How to map old paths to Drupal paths

    - by kidrobot
    I'm converting a Wordpress blog to Drupal and need to map the WP paths to the new Drupal ones. What's the best practice for doing this? There are only around a hundred pages to map. I've been experimenting with the URL Alter module, which provides an alternative to messing with custom_url_rewrite functions settings.php but keep getting 404. Waiting to hear back from the module maintainer if this is what the module is intended for. In the meantime I am wondering how others do this? Should I be using .htaccess?

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  • How do I get fluent nhibernate to create a varbinary(max) field in sql server

    - by czk
    Hi, How can I get fluent nhibernate to create a varbinary field in a sql server 2005 table that uses a field size of varbinary(max)? At the moment I always get a default of varbinary(8000), which isn't big enough as i'm going to be storing image files. I've tried using CAstle.ActiveRecord but havent had any success yet. [ActiveRecord] public class MyFile : Entity { public virtual string FileName { get; set; } public virtual string FileType { get; set; } public virtual int FileVersion { get; set; } public virtual int FileLength { get; set; } [Property(ColumnType = "BinaryBlob", SqlType = "VARBINARY(MAX)")] public virtual byte[] FileData { get; set; } } Been failing at finding a solution for hours now, so thanks in advance czk

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  • UIScrollView ImageView with pins on top

    - by Koppo
    To all, I have a UIScrollView which has a UIImageView. I want to show pins on this imageView. When I add pins as subviews of the ImageView everything is great except for when you zoom the scale transform happens on the pins also. I don't want this behavior and want my pins to stay the same. So I choose to add the Pins to another view which sits on top of the ImageView and is also a subview of the UIScrollView. The idea here if you will imagine is to have a layer which hovers over the map and won't scale yet show pins over where I plot them. The pin when added to the layer view don't cale if the ImageView scales. However the issue then bceomes the position of the pins doesn't match the original origin x/y as the ImageView has had a scale transform. Basically this is a custom map of a place with Pins. I am trying to have the Pins float over and not zoom in and out over my ImageView yet remember where I placed them when the zoom happens. Some code scrollView = [[UIScrollView alloc] initWithFrame:viewRect]; scrollView.delegate = self; scrollView.pagingEnabled = NO; scrollView.scrollsToTop = NO; [scrollView setBackgroundColor:[UIColor clearColor]]; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.bounces = YES; scrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight; scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite; imageViewMap = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; imageViewMap.userInteractionEnabled = YES; viewRect = CGRectMake(0,0,imageViewMap.image.size.width,imageViewMap.image.size.height); //viewRect = CGRectMake(0,0,2976,3928); [scrollView addSubview:imageViewMap]; [scrollView setContentSize:CGSizeMake(viewRect.size.width, viewRect.size.height)]; iconsView = [[UIView alloc] initWithFrame:imageViewMap.frame]; [scrollView addSubview:iconsView]; Code to add Pin later on some event. [iconsView addSubview:pinIcon]; I am stuck in trying tp figure out how to to get my pins to hover on the map without moving when the scale happens. Thanks

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  • Modeling a Generic Relationship in a Database

    - by StevenH
    This is most likely one for all you sexy DBAs out there: How would I effieciently model a relational database whereby I have a field in an "Event" table which defines a "SportType". This "SportsType" field can hold a link to different sports tables E.g. "FootballEvent", "RubgyEvent", "CricketEvent" and "F1 Event". Each of these Sports tables have different fields specific to that sport. My goal is to be able to genericly add sports types in the future as required, yet hold sport specific event data (fields) as part of my Event Entity. Is it possible to use an ORM such as NHibernate / Entity framework which would reflect such a relationship? I have thrown together a quick C# example to express my intent at a higher level: public class Event<T> where T : new() { public T Fields { get; set; } public Event() { EventType = new T(); } } public class FootballEvent { public Team CompetitorA { get; set; } public Team CompetitorB { get; set; } } public class TennisEvent { public Player CompetitorA { get; set; } public Player CompetitorB { get; set; } } public class F1RacingEvent { public List<Player> Drivers { get; set; } public List<Team> Teams { get; set; } } public class Team { public IEnumerable<Player> Squad { get; set; } } public class Player { public string Name { get; set; } public DateTime DOB { get; set;} }

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  • NHibernate unmapped class exception

    - by John Prideaux
    I am trying to implement a one-to-many relationship using NHibernate 2.1.2 but keep getting "Association references unmapped class" exceptions. I have verified that my hbm.xml files are embedded resource. Here are my classes and mappings. Any ideas? public class OrderStatus { public virtual decimal MainCommit { get; set; } public virtual decimal CommitNumber { get; set; } public virtual string InvoiceNumber { get; set; } public virtual string ShipTo { get; set; } public virtual string CustomerOrderNumber { get; set; } public virtual string Station { get; set; } public virtual DateTime RequestedShipDate { get; set; } public virtual decimal EstimatedValue { get; set; } public virtual decimal EstimatedWeight { get; set; } public virtual string Customer { get; set; } public virtual DateTime InvoiceDate { get; set; } public virtual ICollection<Promise> Promises { get; set; } } <class name="AladdinDb.Models.OrderStatus, AladdinDb" table="vorder_status"> <id name="CommitNumber" type="decimal" column="commit_no"> <generator class="assigned"> <param name="property"> Plan </param> </generator> </id> <property name="MainCommit" column="main_commit" type="decimal" /> <property name="InvoiceNumber" column="invoice_no" type="string" /> <property name="ShipTo" column="ship_to" type ="string"/> <property name="CustomerOrderNumber" column="cust_order_no" type="string" /> <property name="Station" column="station" type="string" /> <property name="RequestedShipDate" column="req_ship_date" type="DateTime" /> <property name="EstimatedValue" column="estimated_value" type="decimal"/> <property name="EstimatedWeight" column="estimated_weight" type="decimal" /> <property name="Customer" column="customer" type="string" /> <property name="InvoiceDate" column="invoice_date" /> <set name="Promises"> <key column="commit_no"></key> <one-to-many class="Promise" /> </set> </class> public class Promise { public virtual decimal CommitNumber { get; set; } public virtual DateTime PromiseDate { get; set; } public virtual string WhoAsked { get; set; } public virtual string WhoGave { get; set; } public virtual string Iffy { get; set; } } <class name="AladdinDb.Models.Promise, AladdinDb" table="promise"> <id name="CommitNumber" type="decimal" column="commit_no"> <generator class="assigned" /> </id> <property name="PromiseDate" column="promise_date" /> <property name="WhoAsked" column="who_asked" /> <property name="WhoGave" column="who_gave" /> <property name="Iffy" column="iffy" /> </class>

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  • How do I draw a texture-mapped triangle in MATLAB?

    - by Petter
    I have a triangle in (u,v) coordinates in an image. I would like to draw this triangle at 3D coordinates (X,Y,Z) texture-mapped with the triangle in the image. Here, u,v,X,Y,Z are all vectors with three elements representing the three corners of the triangle. I have a very ugly, slow and unsatisfactory solution in which I (1) extract a rectangular part of the image, (2) transform it to 3D space with the transformation defined by the three points, (3) draw it with surface, and (4) finally masking out everything that is not part of the triangle with AlphaData. Surely there must be an easier way of doing this?

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  • SqlCommandBuilder.DeriveParameters(command) and IsNullable

    - by Andrey
    I have written an O/R database wrapper that generates some wrapper methods for stored procs it reads from the database. Now I need to produce some custom wrapper code if an input parameter of a stored proc is defaulted to NULL. The problem is - I get stored proc parameters using: SqlCommandBuilder.DeriveParameters(command) and it doesn't bring parameter defaults. Is there any way to look up those defaults? Are they stored anywhere in the database? BTW, I'm using SQL Server 2008

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  • ORM market analysis

    - by bonefisher
    I would like to see your experience with popular ORM tools outhere, like NHibernate, LLBLGen, EF, S2Q, Genom-e, LightSpeed, DataObjects.NET, OpenAccess, ... From my exp: - Genom-e is quiet capable of Linq & performance, dev support - EF lacks on some key features like lazy loading, Poco support, pers.ignorance... but in 4.o it may have overcome .. - DataObjects.Net so far good, althrough I found some bugs - NHibernate steep learning curve, no 100% Linq support (like in Genom-e and DataObjects.Net), but very supportive, extensible and mature

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  • Fluent NHibernate Automap does not take into account IList<T> collections as indexed

    - by Francisco Lozano
    I am using automap to map a domain model (simplified version): public class AppUser : Entity { [Required] public virtual string NickName { get; set; } [Required] [DataType(DataType.Password)] public virtual string PassKey { get; set; } [Required] [DataType(DataType.EmailAddress)] public virtual string EmailAddress { get; set; } public virtual IList<PreferencesDescription> PreferencesDescriptions { get; set; } } public class PreferencesDescription : Entity { public virtual AppUser AppUser { get; set; } public virtual string Content{ get; set; } } The PreferencesDescriptions collection is mapped as an IList, so is an indexed collection (when I require standard unindexed collections I use ICollection). The fact is that fluent nhibernate's automap facilities map my domain model as an unindexed collection (so there's no "position" property in the DDL generated by SchemaExport). ¿How can I make it without having to override this very case - I mean, how can I make Fluent nhibernate's automap make always indexed collections for IList but not for ICollection

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  • PHP XML Strategy: Parsing DOM to fill "Bean"

    - by Mike
    I have a question concerning a good strategy on how to fill a data "bean" with data inside an xml file. The bean might look like this: class Person { var $id; var $forename = ""; var $surname = ""; var $bio = new Biography(); } class Biography { var $url = ""; var $id; } the xml subtree containing the info might look like this: <root> <!-- some more parent elements before node(s) of interest --> <person> <name pre="forename"> Foo </name> <name pre="surname"> Bar </name> <id> 1254 </id> <biography> <url> http://www.someurl.com </url> <id> 5488 </id> </biography> </person> </root> At the moment, I have one approach using DOMDocument. A method iterates over the entries and fills the bean by "remembering" the last node. I think thats not a good approach. What I have in mind is something like preconstructing some xpath expression(s) and then iterate over the subtrees/nodeLists. Return an array containing the beans as defined above eventually. However, it seems not to be possible reusing a subtree /DOMNode as DOMXPath constructor parameter. Has anyone of you encountered such a problem?

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  • When does it makes sense to use a map?

    - by kiwicptn
    I am trying to round up cases when it makes sense to use a map (set of key-value entries). So far I have five categories (see below). Assuming more exist, what are they? Please limit each answer to one unique category, put up an example, and vote up the fascinating ones. Property values (like a bean) age -> 30 sex -> male loc -> calgary Histograms peter -> 1 john -> 7 paul -> 5 Presence, with O(1) performance peter -> 1 john -> 1 paul -> 1 Functions peter -> treatPeter() john -> dealWithJohn() paul -> managePaul() Conversion peter -> pierre john -> jean paul -> paul

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  • How one extends JNA interface mappings? (Java)

    - by rukoche
    User32 interface (platform library) is missing some WinAPI functions, so I tried extending it: package myapp import com.sun.jna.platform.win32.W32API public interface User32 extends com.sun.jna.platform.win32.User32 { myapp.User32 INSTANCE boolean IsWindow(W32API.HWND hWnd) } But then calling myapp.User32.INSTANCE.FindWindow(..) results in java.lang.NullPointerException: Cannot invoke method FindWindow() on null object

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