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  • Browser relative positioning with jQuery and CutyCapt

    - by Acoustic
    I've been using CutyCapt to take screen shots of several web pages with great success. My challenge now is to paint a few dots on those screen shots that represent where a user clicked. CutyCapt goes through a process of resizing the web page to the scroll width before taking a screen shot. That's extremely useful because you only get content and not much (if any) of the page's background. My challenge is trying to map a user's mouse X coordinates to the screen shot. Obviously users have different screen resolutions and have their browser window open to different sizes. The image below shows 3 examples with the same logo. Assume, for example, that the logo is 10 pixels to the left edge of the content area (in red). In each of these cases, and for any resolution, I need a JavaScript routine that will calculate that the logo's X coordinate is 10. Again, the challenge (I think) is differing resolutions. In the center-aligned examples, the logo's position, as measured from the left edge of the browser (in black), differs with changing browser size. The left-aligned example should be simple as the logo never moves as the screen resizes. Can anyone think of a way to calculate the scrollable width of a page? In other words, I'm looking for a JavaScript solution to calculate the minimum width of the browser window before a horizontal scroll bar shows up. Thanks for your help!

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  • Turning off antialiasing in Löve2D

    - by cjanssen
    I'm using Löve2D for writing a small game. Löve2D is an open source game engine for Lua. The problem I'm encountering is that some antialias filter is automatically applied to your sprites when you draw it at non-integer positions. love.graphics.draw( sprite, x, y ) So when x or y is not round (for example, x=100.24), the sprite appears blurred. The same happens when the sprite size is not even, because (x,y) points to the center of the sprite. For example, a sprite which is 31x30 big will appear blurred again, because its pixels are painted in non-integer positions. Since I am using pixel art, I want to avoid this all the way, otherwise the art is destroyed by this effect. The workaround I am using so far is to force the coordinates to be round by littering the code with calls to math.floor(), and forcing all the sprites to have even sizes by adding a row or column of transparent pixels with the paint program, if needed. Is there some command to deactivate the antialiasing I can call at program startup?

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • Blackberry invalidate field not causing a repaint

    - by Michaela
    I'm writing a Blackberry app. I have a custom list field where I can select an item in the list which pushes the edit screen onto the stack. I edit the item and save, and when I pop that screen off so I am back on my list screen, I want to view the update I just made reflected in the list. I have done this on other screens which just had LabelFields and it worked fine. However, with the list screen, calling invalidate() seems to do nothing. I know the value has saved correctly through print lines, and I see the paint() method in the listfield is getting called. But the only way I can get the list field to update is to delete it from the screen and re-add it. That seems wrong. What am I doing wrong? public class ListTasksScreen extends MainScreen{ private TaskList tasks; private CustomListField taskListField; public ListTasksScreen (TaskList tasks){ super(); this.tasks = tasks; Vector incompleteTasks = tasks.getIncompleteTasks(); taskListField = new CustomListField(incompleteTasks, tasks); add(taskListField); } public void updateTaskList(TaskList t) { Vector incompleteTasks = t.getIncompleteTasks(); taskListField= new TaskListField(incompletetTasks, t); //I just want to call taskListField.invalidate() here. //the only thing that seems to work is deleting taskListField //and re-adding this.delete(taskListField); add(taskListField); } }

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  • Android - Temporal & Ancestral Navigation with ViewPager & Fragments

    - by rascuache
    I'm trying to work out the best way to implement the 'ancestral' and 'temporal' navigation (utilising the up button and back buttons), for a music player I'm working on. Currently, the user is presented with a viewpager, and can page between three main fragments (ArtistMain, AlbumMain and SongMain). Upon choosing an item inside that view, a fragment transaction occurs, and the viewpager goes out of view, replaced by a new fragment (AlbumSub, Songsub or player, depending on where the user came from). The user can then navigate deeper, until a song is chosen, and then they are taken to the 'player' screen. I guess the question is: How do I implement all of this conditional navigation? I'm fairly new to android and programming in general, and I just can't seem to come up with an efficient way to achieve this. At the moment, as each fragment is brought into view, the app is checking to see where the user just came from, and then determines where the user should be taken if back or home is called. This means I have a booleans like "fromArtistMain", "fromAlbumSub", and I'm checking for things like "fromSongSub && fromPlayer".. it's all turning into a bit of a mess. I've drawn a diagram (in paint, sorry!!), to depict the navigation I'm trying to achieve. The yellow represents the 'up' button press, the red is the 'back' button press, and blue is just normal navigation. The green arrows are meant to represent the view paging: Any advice is welcome. It might take something really simple that I've just overlooked. Thanks for your time.

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  • Why the composite component fails to parent controls?

    - by lyborko
    Hi, I created my own Component : TPage , which Contains Subcomponent TPaper (TPanel). The problem is, that when I put controls such as TMemo or TButton on the TPaper (which fills up nearly whole area), the controls do not load at all. see example below TPaper = class(TPanel) protected constructor Create(AOwner: TComponent);override; destructor Destroy;override; public procedure Paint; override; end; TPage = class(TCustomControl) private FPaper:TPaper; protected procedure CreateParams(var Params:TCreateParams); override; public constructor Create(AOwner: TComponent);override; destructor Destroy;override; published property Paper: TPaper read FPaper write FPaper; end; constructor TPage.Create(AOwner: TComponent); begin inherited Create(AOwner); PaperOrientation:=poPortrait; PaperSize:=psA4; PaperBrush:=TBrush.Create; PaperBrush.Color:=clWhite; PDFDocument:=Nil; FPaper:=TPaper.Create(Self); FPaper.Parent:=Self; FPaper.SetSubComponent(True); end; ... Memo1 is parented in TPaper (TPanel) at design-time, but after pressing "Run" it does not exist. procedure TForm1.btn1Click(Sender: TObject); begin if not Assigned(Memo1) then ShowMessage('I do not exist'); //Memo1 is nil end; Have you any idea what's wrong? Thanks a lot P.S Delphi 7 When I put TMemo inside TPaper and save the unit (Unit1), after inspection of associated dfm file, there is no trace of TMemo component. (Thats why it can not load to app.)

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  • Strategy game programming in Java, how the map and unit classes should work/relate each other.

    - by Gabriel A. Zorrilla
    As a way of learning Java i'm doing a little strategy game. You have a game map and military units. The gamemap and the units are Jpanels which are binded together in another class called GameWindow, which has a JLayeredPane where the gamepap is below the units. Every time i click a unit (and therefore, the JPane) I can get the unit's information. The problem comes when i want to move a unit... each unit is self drawn inside it's Jpanel, how do i represent the change in position over the gamemap? I'm thinking about reloading the whole game window based on a position change of a unit (because the JPAnels that represent the units are created in the GameWindow, not drawn in the gamemap). Another more elegant option, should be repainting the whole map, with the units. But that way the units would lose it's status of objects (no more JPAnels, just being drawn in the gamemap paint() method), and how would i tell if one unit is clicked? I dont know how people with more experience in games handle the class structure in strategy games. I believe i have the right structure (map, game units, each one an object) but I'm having difficulties making it work together. Here is a snapshot of the map with a couple of units:

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  • Incorrect sizing of a JPanel in a JScrollPane In Java 1.5

    - by Coder
    Hi, I am making an image loading component which consists of a JPanel containing a JScrollPane, which in turn contains another JPanel. What this component does is allows images to be dropped on top of it, after which point the image is loaded and the inner most JPanel is set to the size of the image dropped. This in turn causes the scroll bars to show up and the user can scroll the image. This all works fine. The problem comes in when i try to auto-shrink the image to the maximum visible area in the outer JPanel. In this case i do a uniform scale of the image to be less than or equal to the width and height of the outer JPanel. What happens now is that both the horizontal and vertical scroll bars show up indicating the the inner JPanel is bigger than the visible area (which should not be the case). I verified that the image is scale to the proper dimensions(ie. the maximum width and height is respected). I also verified that if i decrease the maximum height by 3 pixels, then no scroll bars appear. What i believe the problem is, is that panel.getWidth() and panel.getHeight() don't actually return the visible area (maximum area) that sub components can take up. Ie. there is likely some more width and height taken up by the border around the JPanel or something like that. My question is, how do i get around this problem. Functionally all i want is to determine the maximum size a JPanel can be in a JScrollPane, then set the panel to that size and paint an image over top of it and be assured that the scroll bars of the scroll pane will not show up. Right now the scroll bars are set to AS_NEEDED. Thanks!

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  • Components don't show in custom JPanel/JComponent

    - by Bart van Heukelom
    I've created a custom swing component. I can see it (the grid from the paint method is drawn), but the buttons that are added (verified by println) aren't shown. What am I doing wrong? Background information: I'm trying to build a tree of visible objects like the Flash/AS3 display list. public class MapPanel extends JComponent { // or extends JPanel, same effect private static final long serialVersionUID = 4844990579260312742L; public MapPanel(ShapeMap map) { setBackground(Color.LIGHT_GRAY); setPreferredSize(new Dimension(1000,1000)); setLayout(null); for (Layer l : map.getLayers()) { // LayerView layerView = new LayerView(l); // add(layerView); System.out.println(l); JButton test = new JButton(l.getName()); add(test); validate(); } } @Override protected void paintComponent(Graphics g) { // necessary? super.paintComponent(g); // background g.setColor(getBackground()); g.fillRect(0, 0, getWidth(), getHeight()); // grid g.setColor(Color.GRAY); for (double x = 0; x < getWidth(); x += 10) { g.drawLine((int)x, 0, (int)x, getHeight()); } for (double y = 0; y < getHeight(); y += 10) { g.drawLine(0, (int)y, getWidth(), (int)y); } } }

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  • How to print a page when a JButton is pressed in java swing using PrinterJob?

    - by Prayag Upd
    I tried the following code AWT but at runtime shows multiple print dialogs repeatedly.... package printerjob; import java.awt.BasicStroke; import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.WindowAdapter; import java.awt.print.PageFormat; import java.awt.print.Printable; import java.awt.print.PrinterException; import java.awt.print.PrinterJob; /** * * @author pragX */ public class FramePrinterJob extends Frame implements Printable{ public void start(){ add(button); } @Override public void paint(Graphics graphics){ PrinterJob printerJob=PrinterJob.getPrinterJob(); printerJob.setPrintable(this); if(printerJob.printDialog()){ try{ printerJob.print(); }catch(PrinterException printerException){ //printerException.printStackTrace(); System.out.println("Error Printing." + printerException); } } } public int print(Graphics graphics, PageFormat pageFormat, int pageIndex) throws PrinterException { //throw new UnsupportedOperationException("Not supported yet."); if(pageIndex>=1){ return Printable.NO_SUCH_PAGE; } graphics.translate((int) pageFormat.getImageableX(), (int)pageFormat.getImageableY()); Graphics2D graphics2D=(Graphics2D)graphics; graphics2D.setStroke(new BasicStroke(4f)); graphics2D.drawLine(20, 20, 20, 120); graphics2D.drawLine(40, 20, 40, 120); graphics2D.drawLine(20, 70, 40, 70); graphics2D.drawLine(60, 70, 60, 120); graphics2D.drawLine(60, 40, 60, 45); return Printable.PAGE_EXISTS; } public static void main(String args[]){ Frame frame=new FramePrinterJob(); frame.addWindowListener(new WindowAdapter() { public void windowClosing(){System.exit(0);}}); frame.setSize(300,400); frame.setVisible(true); } }

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  • Problems with overriding OnPaint and grabbing mouse events in C# UserControl containing other controls

    - by MoreThanChaos
    I've made a control which contains few other controls like PictureBox, Label and TextBox. But I'm having two problems: 1. I tried to paint some things on top of my control and when I'm overriding OnPaint, it results that things I try to draw are under controls that my control contains. Areas on which I would like to draw intersect with controls in ways that are not easy to predict. I mean that it includes something drawn on controls inside as well as on base of control. Is there a simple way to draw something on top of all contents of my control? Setting ForeColor to Transparent isn't a solution that would help me much. 2. I have a problem with grabbing mouse click events when I place my control on a form and add click event handling. It only works when I click on an area not occupied by controls inside. I would like the whole control to react to clicks and other actions like it was one consistent control. How can I redirect/handle these clicks to make them work the way I want? Thanks in advance for any tips

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  • Trying to make a plugin system in C++/Qt

    - by Pirate for Profit
    I'm making a task-based program that needs to have plugins. Tasks need to have properties which can be easily edited, I think this can be done with Qt's Meta-Object Compiler reflection capabilities (I could be wrong, but I should be able to stick this in a QtPropertyBrowser?) So here's the base: class Task : public QObject { Q_OBJECT public: explicit Task(QObject *parent = 0) : QObject(parent){} virtual void run() = 0; signals: void taskFinished(bool success = true); } Then a plugin might have this task: class PrinterTask : public Task { Q_OBJECT public: explicit PrinterTask(QObject *parent = 0) : Task(parent) {} void run() { Printer::getInstance()->Print(this->getData()); // fictional emit taskFinished(true); } inline const QString &getData() const; inline void setData(QString data); Q_PROPERTY(QString data READ getData WRITE setData) // for reflection } In a nutshell, here's what I want to do: // load plugin // find all the Tasks interface implementations in it // have user able to choose a Task and edit its specific Q_PROPERTY's // run the TASK It's important that one .dll has multiple tasks, because I want them to be associated by their module. For instance, "FileTasks.dll" could have tasks for deleting files, making files, etc. The only problem with Qt's plugin setup is I want to store X amount of Tasks in one .dll module. As far as I can tell, you can only load one interface per plugin (I could be wrong?). If so, the only possible way to do accomplish what I want is to create a FactoryInterface with string based keys which return the objects (as in Qt's Plug-And-Paint example), which is a terrible boilerplate that I would like to avoid. Anyone know a cleaner C++ plugin architecture than Qt's to do what I want? Also, am I safely assuming Qt's reflection capabilities will do what I want (i.e. able to edit an unknown dynamically loaded tasks' properties with the QtPropertyBrowser before dispatching)?

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  • Observer pattern and violation of Single Responsibility Principle

    - by Devil Jin
    I have an applet which repaints itself once the text has changed Design 1: //MyApplet.java public class MyApplet extends Applet implements Listener{ private DynamicText text = null; public void init(){ text = new DynamicText("Welcome"); } public void paint(Graphics g){ g.drawString(text.getText(), 50, 30); } //implement Listener update() method public void update(){ repaint(); } } //DynamicText.java public class DynamicText implements Publisher{ // implements Publisher interface methods //notify listeners whenever text changes } Isn't this a violation of Single Responsibility Principle where my Applet not only acts as Applet but also has to do Listener job. Same way DynamicText class not only generates the dynamic text but updates the registered listeners. Design 2: //MyApplet.java public class MyApplet extends Applet{ private AppletListener appLstnr = null; public void init(){ appLstnr = new AppletListener(this); // applet stuff } } // AppletListener.java public class AppletListener implements Listener{ private Applet applet = null; public AppletListener(Applet applet){ this.applet = applet; } public void update(){ this.applet.repaint(); } } // DynamicText public class DynamicText{ private TextPublisher textPblshr = null; public DynamicText(TextPublisher txtPblshr){ this.textPblshr = txtPblshr; } // call textPblshr.notifyListeners whenever text changes } public class TextPublisher implments Publisher{ // implements publisher interface methods } Q1. Is design 1 a SPR violation? Q2. Is composition a better choice here to remove SPR violation as in design 2.

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  • How to implement message queuing and handling in AWS with NServiceBus

    - by Pete Lunenfeld
    I am creating a new ASP MVC order application in the Amazon (AWS) cloud with the persistence layer at my local datacenter. I will be using the CQRS pattern. The goal of the project is high availability using Queue(s) to store and forward writes (commands/events) that can be picked up and handled asynchronously at my local datacenter. Then, ff the WAN or my local datacenter fails, my cloud MVC app can still take orders and just queue them up until processing can resume. My first thought was to use AWS SQS for the queuing and create my own queue consumer/dispatcher/handler in my own c# application to process the incoming messages/events. MVC (@ Amazon) -- Event/POCO -- SQS -- QueueReader (@ my datacenter) -- DB Then I found NServiceBus. NSB seems to handle lots of details very nicely: message handling, retries, error handling, etc. I hate to reinvent the wheel, and NServiceBus seems like a full featured and mature product that would be perfect for me. But on further research, it does NOT look like NServiceBus is really meant to be used over the WAN in physically separated environments (Cloud to my Datacenter). Google and SO don't really paint a good picture of using NServiceBus across the WAN like I need. How can I use NServiceBus across the WAN? Or is there a better solution to handle queuing and message handling between Amazon an my local datacenter?

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  • How to display panels with component in frame

    - by terence6
    Why my JFrame 'frame' is diplaying empty window, when it should give me 3 menu buttons and my own painted JComponent below ? What am I missing here ? import java.awt.*; import javax.swing.*; public class Eyes extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame("Eyes"); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel players = new JPanel(new GridLayout(1, 3)); players.add(new JButton("Eyes color")); players.add(new JButton("Eye pupil")); players.add(new JButton("Background color")); JPanel eyes = new JPanel(); eyes.add(new MyComponent()); JPanel content = new JPanel(); content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS)); content.add(players); content.add(eyes); frame.getContentPane(); frame.pack(); frame.setVisible(true); } } class MyComponent extends JComponent { public MyComponent(){ } @Override public void paint(Graphics g) { int height = 120; int width = 120; Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON); BasicStroke bs = new BasicStroke(3.0f); g2d.setStroke(bs); g2d.setColor(Color.yellow); g2d.fillOval(200, 200, height, width); g2d.setColor(Color.black); g2d.drawOval(60, 60, height, width); } }

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  • Issues with simulating cell selection in Excel using PostMessage

    - by DD
    Hi all, So far I've tried drag/drop motion in many applications including Visualization software (moving time slider left/right), Photoshop-Paint (drawing) etc. I need some more testing before I make sure that my system works and it failed in Excel. I'm using the code below to send the input: m.x = 215; m.y = 200 + 36 + 9 * ( currentTime - 1 ); childH = findChild( w->getHandle(), m ); PostMessage( childH, WM_MOUSEMOVE, 0, MAKELPARAM( m.x, m.y ) ); PostMessage( childH, WM_LBUTTONDOWN, MK_LBUTTON, MAKELPARAM( m.x, m.y ) ); m.x = 215; m.y = 200 + 36 + 9 * ( currentTime ); childH = findChild( w->getHandle(), m ); PostMessage( childH, WM_MOUSEMOVE, MK_LBUTTON, MAKELPARAM( m.x, m.y ) ); PostMessage( childH, WM_LBUTTONUP, 0, MAKELPARAM( m.x, m.y ) ); I can click anywhere in Excel and select the cell, or activate buttons/menus anything. I can even drag a plot around (with the code above) but it doesn't work for clicking and dragging the mouse to select multiple cells. It just doesn't do anything. I can't use SendInput because the window doesn't have the focus and is in background. Thanks!

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  • Trying to make a plugin system in C++

    - by Pirate for Profit
    I'm making a task-based program that needs to have plugins. Tasks need to have properties which can be easily edited, I think this can be done with Qt's Meta-Object Compiler reflection capabilities (I could be wrong, but I should be able to stick this in a QtPropertyBrowser?) So here's the base: class Task : public QObject { Q_OBJECT public: explicit Task(QObject *parent = 0) : QObject(parent){} virtual void run() = 0; signals: void taskFinished(bool success = true); } Then a plugin might have this task: class PrinterTask : public Task { Q_OBJECT public: explicit PrinterTask(QObject *parent = 0) : Task(parent) {} void run() { Printer::getInstance()->Print(this->getData()); // fictional emit taskFinished(true); } inline const QString &getData() const; inline void setData(QString data); Q_PROPERTY(QString data READ getData WRITE setData) // for reflection } In a nutshell, here's what I want to do: // load plugin // find all the Tasks interface implementations in it // have user able to choose a Task and edit its specific Q_PROPERTY's // run the TASK It's important that one .dll has multiple tasks, because I want them to be associated by their module. For instance, "FileTasks.dll" could have tasks for deleting files, making files, etc. The only problem with Qt's plugin setup is I want to store X amount of Tasks in one .dll module. As far as I can tell, you can only load one interface per plugin (I could be wrong?). If so, the only possible way to do accomplish what I want is to create a FactoryInterface with string based keys which return the objects (as in Qt's Plug-And-Paint example), which is a terrible boilerplate that I would like to avoid. Anyone know a cleaner C++ plugin architecture than Qt's to do what I want? Also, am I safely assuming Qt's reflection capabilities will do what I want (i.e. able to edit an unknown dynamically loaded tasks' properties with the QtPropertyBrowser before dispatching)?

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  • MS Excel automation without macros in the generated reports. Any thoughts?

    - by ezeki77
    Hello! I know that the web is full of questions like this one, but I still haven't been able to apply the answers I can find to my situation. I realize there is VBA, but I always disliked having the program/macro living inside the Excel file, with the resulting bloat, security warnings, etc. I'm thinking along the lines of a VBScript that works on a set of Excel files while leaving them macro-free. Now, I've been able to "paint the first column blue" for all files in a directory following this approach, but I need to do more complex operations (charts, pivot tables, etc.), which would be much harder (impossible?) with VBScript than with VBA. For this specific example knowing how to remove all macros from all files after processing would be enough, but all suggestions are welcome. Any good references? Any advice on how to best approach external batch processing of Excel files will be appreciated. Thanks! PS: I eagerly tried Mark Hammond's great PyWin32 package, but the lack of documentation and interpreter feedback discouraged me.

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  • QListWidget drag and drop items disappearing from list

    - by ppalasek
    Hello, I'm having trouble implementing a QListWidget with custom items that can be reordered by dragging and dropping. The problem is when I make a fast double click (a very short drag&drop) on an item, the item sometimes disappears from the QListWidget. This is the constructor for my Widget: ListPopisiDragDrop::ListPopisiDragDrop(QWidget *parent) : QListWidget(parent) { setSelectionMode(QAbstractItemView::SingleSelection); setDragEnabled(true); viewport()->setAcceptDrops(true); setDefaultDropAction(Qt::MoveAction); setDropIndicatorShown(true); setDragDropMode(QAbstractItemView::InternalMove); } also the drop event: void ListPopisiDragDrop::dropEvent(QDropEvent *event){ int startRow=currentIndex().row(); QListWidget::dropEvent(event); int endRow=currentIndex().row(); //more code... } Custom items are made by implementing paint() and sizeHint() functions from QAbstractItemDelegate. When the problem with disappearing items happens, the dropEvent isn't even called. I really don't know what is happening and if I'm doing something wrong. Any help is appreciated. Thanks! Edit: I'm running the application on a Symbian S60 5th edition phone. Edit2: If I add this line to the constructor: setDragDropOverwriteMode(true); the item in the list still disappears, but an empty row stays in it's place.

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  • Circle to move when mouse clicked Java

    - by Myt
    So I am really new to Java and I need a circle to move around JFrame when it's clicked, but the circle has to get random cordinates. So far this code generates a new circle every time it's clicked, but all the other circles stay there aswell, but I only need one circle to move around the frame. So maybe someone can help me a little :) public class test2 extends JFrame implements MouseListener { int height, width; public test2() { this.setTitle("Click"); this.setSize(400,400); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); addMouseListener(this); width = getSize().width; height = getSize().height; } public void paint (Graphics g) { setBackground (Color.red); g.setColor(Color.yellow); int a, b; a = -50 + (int)(Math.random()*(width+40)); b = (int)(Math.random()*(height+20)); g.fillOval(a, b, 130, 110); } public void mouseClicked(MouseEvent e) { int a, b; a = -50 + (int)(Math.random()*(width+40)); b = (int)(Math.random()*(height+20)); repaint(); } public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mousePressed(MouseEvent e){} public static void main(String arg[]){ new test2(); } }

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  • Scratch the screen to display an image in android

    - by user1008497
    i am working on a android project for my assignment. i am trying to make a scratch image application, you know it's like we scratch the screen to get rid the blocking layer to display the image. but the problem is i don't know where to start. i have searching in stackoverflow's questions that related to this but that's not help. from my search there, i found a clue for this project is using Bitmap.getPixel(int x, int y). so, in my thought i have to get pixel from bitmap and paint it to canvas. but i don't know how to implement it? or anyone has a better method for this? Could anyone please help me? Any tutorials on this kind of thing or related topics? Thanks in advance! here's my sample code: @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); tw = w; th = h; eraseableBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(eraseableBitmap); Bitmap muteableBitmap = Bitmap.createBitmap(eraseableBitmap.getWidth(), eraseableBitmap.getHeight(), Bitmap.Config.ARGB_8888); } @Override public boolean onTouchEvent(MotionEvent event) { static_x = event.getX(); static_y = event.getY(); if (event.getAction() == MotionEvent.ACTION_DOWN) { touch_start(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_MOVE) { touch_move(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_UP) { touch_up(); } return true; }

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  • Pythagoras tree with g2d

    - by owca
    I'm trying to build my first fractal (Pythagoras Tree): in Java using Graphics2D. Here's what I have now : import java.awt.*; import java.awt.geom.*; import javax.swing.*; import java.util.Scanner; public class Main { public static void main(String[] args) { int i=0; Scanner scanner = new Scanner(System.in); System.out.println("Give amount of steps: "); i = scanner.nextInt(); new Pitagoras(i); } } class Pitagoras extends JFrame { private int powt, counter; public Pitagoras(int i) { super("Pythagoras Tree."); setSize(1000, 1000); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); powt = i; } private void paintIt(Graphics2D g) { double p1=450, p2=800, size=200; for (int i = 0; i < powt; i++) { if (i == 0) { g.drawRect((int)p1, (int)p2, (int)size, (int)size); counter++; } else{ if( i%2 == 0){ //here I must draw two squares } else{ //here I must draw right triangle } } } } @Override public void paint(Graphics graph) { Graphics2D g = (Graphics2D)graph; paintIt(g); } So basically I set number of steps, and then draw first square (p1, p2 and size). Then if step is odd I need to build right triangle on the top of square. If step is even I need to build two squares on free sides of the triangle. What method should I choose now for drawing both triangle and squares ? I was thinking about drawing triangle with simple lines transforming them with AffineTransform but I'm not sure if it's doable and it doesn't solve drawing squares.

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  • CustomButton Field not aligning in the center

    - by rupesh
    Hi all I have created a custom button and i am placing the bunch of Custombuttons in a verticalfieldManager , I have aligned the verticalField Manager in the center. when i am creating a default buttonField then verticalfield Manager is able to align the buttonfield in the center. but when i am assigning custombuttonfield in the verticalField Manager it's not aligning in the center. here is my custombuttoncode enter code herepublic CustomButtonField(String label,long style) { super(style); this.label = label; onPicture = Bitmap.getBitmapResource(onPicturePath); font = getFont(); this.setPadding(5,5, 5, 5); } public String getLabel() { return label; } public int getPreferredHeight() { return onPicture.getHeight(); } public int getPreferredWidth() { return onPicture.getWidth(); } protected void layout(int width , int height) { setExtent(Math.min(width, Display.getWidth()), Math.min(height,getPreferredHeight())); } protected void paint(Graphics graphics) { int texty =(getHeight()-getFont().getHeight())/2; if (isFocus()) { graphics.setColor(Color.BLACK); graphics.drawBitmap(0, 0, getWidth(), getHeight(),onPicture , 0, 0); graphics.setColor(Color.WHITE); graphics.setFont(font); graphics.drawText(label,0,texty,DrawStyle.ELLIPSIS,getWidth()); } else { graphics.drawBitmap(0, 0, getWidth(), getHeight(),onPicture , 0, 0); graphics.setColor(Color.WHITE); graphics.setFont(font); graphics.drawText(label,0,texty,DrawStyle.ELLIPSIS,getWidth()); } } public boolean isFocusable() { return true; } protected void onFocus(int direction) { super.onFocus(direction); invalidate(); } protected void onUnfocus() { super.onUnfocus(); invalidate(); } protected boolean navigationClick(int status, int time) { fieldChangeNotify(0); return true; } protected boolean keyChar(char character, int status, int time) { if (character == Keypad.KEY_ENTER) { fieldChangeNotify(0); return true; } return super.keyChar(character, status, time); } }

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  • How can I make hundreds of simultaneously running processes communicate with a database through one

    - by Olfan
    Long speech short: How can I make hundreds of simultaneously running processes communicate with a database through one or few permanent sessions? The whole story: I once built a number crunching engine that handles vast amounts of large data files by forking off one child after another giving each a small number of files to work on. File locking, progress monitoring and result propagation happen in an Oracle database which all (sub-)processes access at various times using an application-specific module which encapsulates DBI. This worked well at first, but now with higher volumes of input data, the number of database sessions (one per child, and they can be very short-lived) constantly being opened and closed is becoming an issue. I now want to centralise database access so that there are only one or few fixed database sessions which handle all database access for all the (sub-)processes. The presence of the database abstraction module should make the changes easy because the function calls in the worker instances can stay the same. My problem is that I cannot think of a suitable way to enhance said module in order to establish communication between all the processes and the database connector(s). I thought of message queueing, but couldn't come up with a way of connecting a large herd of requestors with one or few database connectors in a way so that bidirectional communication is possible (for collecting the query result). An asynchronous approach could help here in that all requests are written to the same queue and the database connector servicing the request will "call back" to submit the result. But my mind fails me in generating an image clear enough so that I can paint into code. Threading instead of forking might have given me an easier start, but this would now require massive changes to the code base that I'm not prepared to do to a live system. The more I think of it, the more the base idea looks like a pre-forked web server to me only that it doesn't serve web pages but database queries. Any ideas on what to dig into, and where? Sample (pseudo) code to inspire me, links to possibly related articles, ready solutions on CPAN maybe?

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  • How to Develop Dynamic Plug-In Based Functionality in C#

    - by Matthew
    Hello: I've been looking around for different methods of providing plug-in support for my application. Ideally, I will be creating a core functionality and based on different customers developing different plug-ins/addons such as importing, exporting data etc... What are the some methods available for making a C# application extensible via a plug-in architecture? Lets make up an example. If we have a program that consists of a main menu ( File, Edit, View, et al. ) along with a TreeView that displays different brands of cars grouped by manufacturer ( Ford, GM, for now). Right clicking on a car displays a context menu with the only option being 'delete car'. How could you develop the application so that plug-ins could be deployed so that you could allow one customer to see a new brand in the TreeView, let's say Honda, and also extent the car context menu so that they may now 'paint a car'? In Eclipse/RCP development this is easily handled by extension points and plug-ins. How does C# handle it? I've been looking into developing my own plug-in architecture and reading up on MEF.

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