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  • Ping remote server and wait to get data

    - by infinity
    Hi I'm building my first application for android and I've reached a point where I can't find a solution even have no idea what to search for in Google. So the problem: I am pinging a remote server with GET request through the application passing some parameters like file_id. Then the server gives back confirmation if the file exists or error otherwise, both in plain text. The error string is $$$ERROR$$$. Actually the confirmation is JSON string that holds the path to the file. If the file doesn't exists on the server it generated the error message and start downloading the file and processing it which normally takes 10-30 seconds. What would be the best way to check if the file is ready for download? I have DownloadFile class that extends AsyncTask but before I reach the point to download the file I need the URL which is dependant on the previous request which is in the main class in the UI thread. Here is some code: public class MainActivity extends Activity { private String getInfo() { // Create a new HttpClient and Post Header HttpClient httpClient = new DefaultHttpClient(); HttpGet httpPost = new HttpGet(infoUrl); StringBuilder sb = null; String data; JSONObject jObject = null; try { HttpResponse response = httpClient.execute(httpPost); // This might be equal "$$$ERROR$$$" if no file exists sb = inputStreamToString(response.getEntity().getContent()); } catch(ClientProtocolException e) { // TODO Auto-generated catch block Log.v("Error: pushItem ClientProtocolException: ", e.toString()); } catch (IOException e) { // TODO Auto-generated catch block Log.v("Error: pushItem IOException: ", e.toString()); } // Clean the data to be complaint JSON format data = sb.toString().replace("info = ", ""); try { jObject = new JSONObject(data); data = jObject.getString("h"); fileTitle = jObject.getString("title"); } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } downloadUrl = String.format(downloadUrl, fileId, data); return downloadUrl; } } So my idea was to get the content and if equal to $$$ERROR$$$ go into loop until JSON data is passed but I guess there is better solution. Note: I don't have control over the server output so have to deal with what I have.

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  • Unlock device, display a text, then lock again

    - by Waza_Be
    For the need of my application, I need to display a message on the screen even if the lockscreen is enabled, then wait 3 seconds, than I have to lock again the phone as I don't want it to make unwanted phone calls in your pockets. First part is easy: if (PreferenceManager.getDefaultSharedPreferences( getBaseContext()).getBoolean("wake", false)) { KeyguardManager kgm = (KeyguardManager) getSystemService(Context.KEYGUARD_SERVICE); boolean isKeyguardUp = kgm.inKeyguardRestrictedInputMode(); WakeLocker.acquire(ProtoBenService.this); Intent myIntent = new Intent(ProtoBenService.this,LockActivity.class); myIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); if (isKeyguardUp) { ProtoBenService.this.startActivity(myIntent); } else Toast.makeText(ProtoBenService.this.getBaseContext(), intention, Toast.LENGTH_LONG).show(); WakeLocker.release(); } With this class: public abstract class WakeLocker { private static PowerManager.WakeLock wakeLock; public static void acquire(Context ctx) { if (wakeLock != null) wakeLock.release(); PowerManager pm = (PowerManager) ctx.getSystemService(Context.POWER_SERVICE); wakeLock = pm.newWakeLock(PowerManager.FULL_WAKE_LOCK | PowerManager.ACQUIRE_CAUSES_WAKEUP | PowerManager.ON_AFTER_RELEASE, "CobeIm"); wakeLock.acquire(); } public static void release() { if (wakeLock != null) wakeLock.release(); wakeLock = null; } } And the Activity: public class LockActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD); window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); TextView tv = new TextView(this); tv.setText("This is working!"); tv.setTextSize(45); setContentView(tv); Runnable mRunnable; Handler mHandler = new Handler(); mRunnable = new Runnable() { @Override public void run() { LockActivity.this.finish(); } }; mHandler.postDelayed(mRunnable, 3 * 1000); } } So, this is nice, the phone can display my text! The only problem comes when I want to lock again the phone, it seems that locking the phone is protected by the system... Programmatically turning off the screen and locking the phone how to lock the android programatically I think that my users won't understand the Device Admin and won't be able to activate it. Is there any workaround to lock the screen without the Device Admin stuff?

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  • OutOfMemoryError loading Bitmap via DefaultHttpClient

    - by Goddchen
    i have a simple problem: Although i'm using sampleSize properly, my code doesn't even reach the BitmapFactorycode, since DefaultHttpClient is already throwing the exception. Here is my code: DefaultHttpClient client = new DefaultHttpClient(); HttpGet request = new HttpGet(mSongInfo.imageLarge); HttpResponse response = client.execute(request); int sampleSize = 1; while (response.getEntity().getContentLength() / sampleSize / sampleSize > 100 * 1024) { sampleSize *= 2; } BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = sampleSize; final Bitmap bitmap = BitmapFactory.decodeStream(response .getEntity().getContent(), null, options); And here is the exception: 0 java.lang.OutOfMemoryError: (Heap Size=11463KB, Allocated=7623KB, Bitmap Size=9382KB) 1 at org.apache.http.util.ByteArrayBuffer.<init>(ByteArrayBuffer.java:53) 2 at org.apache.http.impl.io.AbstractSessionInputBuffer.init(AbstractSessionInputBuffer.java:82) 3 at org.apache.http.impl.io.SocketInputBuffer.<init>(SocketInputBuffer.java:98) 4 at org.apache.http.impl.SocketHttpClientConnection.createSessionInputBuffer(SocketHttpClientConnection.java:83) 5 at org.apache.http.impl.conn.DefaultClientConnection.createSessionInputBuffer(DefaultClientConnection.java:170) 6 at org.apache.http.impl.SocketHttpClientConnection.bind(SocketHttpClientConnection.java:106) 7 at org.apache.http.impl.conn.DefaultClientConnection.openCompleted(DefaultClientConnection.java:129) 8 at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:173) 9 at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164) 10 at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119) 11 at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:359) 12 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555) 13 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487) 14 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:465) 15 at de.goddchen.android.easysongfinder.fragments.SongFragment$1.run(SongFragment.java:79) 16 at java.lang.Thread.run(Thread.java:1027) As you can see, the code doesn't even reach the part where i check the size (Content-Length) of the image and calculate a proper sample size. I wasn't aware that simply calling DefaultHttpClient.execute(...) will already load the complete content into the memory. Am i doing something wrong? What is the right way to first retrieve the content length and then start reading the content from an InputStream? EDIT To avoid common answers that show how to load images from a URL: i already know how to do that, i have also posted the code above, so why do you keep referencing tutorials on that? I explicitly was very clear about the problem: Why is HttpClient.execute(...)already fetching the whole content and storing it in memory instead of providing a proper ÌnputStreamto me? Please don't post any beginner tutorials on how to load aBitmap`from a URL...

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  • File sorting, Comparison method violates its general contract

    - by user2677383
    My file sorting comparator sometimes invoke java.lang.IllegalArgumentException in android app. I cannot figure out the reason. could you explain that? here is my code block: Comparator cc = new Comparator<File>() { @Override public int compare(File f1, File f2) { if (f1.isDirectory() && !f2.isDirectory()) { return 1; } if (f2.isDirectory() && !f1.isDirectory()) { return -1; } if ((f1.isFile() && f2.isFile()) || (f1.isDirectory() && f2.isDirectory())) { if (sort == 1) { return Util.compareFileName(f2.getName(), f1.getName()); } else if (sort == 2) { return (int) (f1.lastModified() - f2.lastModified()); } else if (sort == 3) { return (int) (f2.lastModified() - f1.lastModified()); } else if (sort == 4) { return (int) (f1.length() - f2.length()); } else if (sort == 5) { return (int) (f2.length() - f1.length()); } else return Util.compareFileName(f1.getName(), f2.getName()); } return f1.compareTo(f2); } }; Util.compareFileName is as followings: public static int compareFileName(String s1, String s2) { int thisMarker = 0; int thatMarker = 0; int s1Length = s1.length(); int s2Length = s2.length(); while (thisMarker < s1Length && thatMarker < s2Length) { String thisChunk = getChunk(s1, s1Length, thisMarker); thisMarker += thisChunk.length(); String thatChunk = getChunk(s2, s2Length, thatMarker); thatMarker += thatChunk.length(); // If both chunks contain numeric characters, sort them numerically int result = 0; if (isDigit(thisChunk.charAt(0)) && isDigit(thatChunk.charAt(0))) { // Simple chunk comparison by length. int thisChunkLength = thisChunk.length(); result = thisChunkLength - thatChunk.length(); // If equal, the first different number counts if (result == 0) { for (int i = 0; i < thisChunkLength; i++) { result = thisChunk.charAt(i) - thatChunk.charAt(i); if (result != 0) { return result; } } } } else { result = thisChunk.compareTo(thatChunk); } if (result != 0) return result; } return s1Length - s2Length; }

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  • Adding Information in SQLite

    - by Cam
    Hi All, I am having trouble with my Android App when adding information into SQLite. I am relatively new to Java/SQLite and though I have followed a lot of tutorials on SQLite and have been able to get the example code to run I am unable to get tables to be created and data to import when running my own app. I have included my code in two Java files Questions (Main Program) and QuestionData (helper class represents the database). Questions.java: public class Questions extends Activity { private QuestionData questions; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.quiztest); questions = new QuestionData(this); try { Cursor cursor = getQuestions(); showQuestions(cursor); } finally { questions.close(); } } private Cursor getQuestions() { //Select Query String loadQuestions = "SELECT * FROM questionlist"; SQLiteDatabase db = questions.getReadableDatabase(); Cursor cursor = db.rawQuery(loadQuestions, null); startManagingCursor(cursor); return cursor; } private void showQuestions(Cursor cursor) { // Collect String Values from Query and Display them this part of the code is wokring fine when there is data present. QuestionData.java public class QuestionData extends SQLiteOpenHelper { private static final String DATABASE_NAME = "TriviaQuiz.db" ; private static final int DATABASE_VERSION = 2; public QuestionData(Context ctx) { super(ctx, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL("CREATE TABLE questionlist (_id INTEGER PRIMARY KEY AUTOINCREMENT, QID TEXT, QQuestion TEXT, QAnswer TEXT, QOption1 TEXT, QOption2 TEXT, QOption3 TEXT, QCategoryTagLvl1 TEXT, QCategoryTagLvl2 TEXT, QOptionalTag1 TEXT, QOptionalTag2 TEXT, QOptionalTag3 TEXT, QOptionalTag4 TEXT, QOptionalTag5 TEXT, QTimePeriod TEXT, QDifficultyRating TEXT, QGenderBias TEXT, QAgeBias TEXT, QRegion TEXT, QWikiLink TEXT, QValidationLink1 TEXT, QValidationLink2 TEXT, QHint TEXT, QLastValidation TEXT, QNotes TEXT, QMultimediaType TEXT, QMultimediaLink TEXT, QLastAsked TEXT);"); db.execSQL("INSERT INTO questionlist (_id, QID, QQuestion, QAnswer, QOption1, QOption2, QOption3, QCategoryTagLvl1, QCategoryTagLvl2, QOptionalTag1, QOptionalTag2, QOptionalTag3, QOptionalTag4, QOptionalTag5, QTimePeriod, QDifficultyRating, QGenderBias, QAgeBias, QRegion, QWikiLink, QValidationLink1, QValidationLink2, QHint, QLastValidation, QNotes, QMultimediaType, QMultimediaLink, QLastAsked)"+ "VALUES (null,'Q00001','Example','Ans1','Q1','Q2','Q3','Q4','','','','','','','','','','','','','','','','','','','','')"); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS " + TABLE_NAME); onCreate(db); } } Any suggestions at all would be great. I have tried debugging which suggests that the database does not exist. Thanks in advance for your assistance.

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  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

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  • How much Java should I have learnt before trying Android programming?

    - by Sidney Yin
    Hi - I have been seeking beginner learning books in Android, and of course found out that I should learn Java first. So I began studying Java and now I am quite comfortable with objects, classes, inheritance, interfaces, and just moved onto Layouts in Swing as well as Swing Features. But I am starting to wonder.... do I know enough about Java now? Can I start programming Android yet? Of course I can keep going in Java, but have been itching to begin programming Android apps. Any definitive answer here about how much Java I need to know before Android? Thanks so much!

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  • Dunod dévoile sa collection « Cookbook », découvrez les recettes de pros pour le Référencement Google et le Développement Android 4

    Dunod dévoile sa collection « Cookbook » découvrez les recettes de pros pour le Référencement Google et le Développement Android 4« L'informatique, c'est parfois un peu comme la cuisine : il faut assembler un certain nombre d'ingrédients et d'actions selon un enchaînement très précis. », introduit Dunod pour présenter sa nouvelle collection Cookbook.Le principe de la collection Cookbook est de rassembler dans un seul ouvrage un certain nombre de « recettes » qui fournissent des réponses concrètes...

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  • Google I/O 2011: HTML5 versus Android: Apps or Web for Mobile Development?

    Google I/O 2011: HTML5 versus Android: Apps or Web for Mobile Development? Reto Meier, Michael Mahemoff Native apps or mobile web? It's often a hard choice when deciding where to invest your mobile development resources. While the mobile web continues to grow, native apps and App Stores are incredibly popular. We will present both perspectives in an app development smackdown. From: GoogleDevelopers Views: 13367 73 ratings Time: 01:01:35 More in Science & Technology

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  • « Android, OS mobile le plus insécurisé qui soit » : à qui la faute ? Une simple migration vers Jelly Bean suffirait à résoudre plusieurs problèmes

    « Android, OS mobile le plus insécurisé qui soit ». À qui la faute ? Une simple migration vers Jelly Bean 4.2 suffirait à résoudre la majeure partie des problèmes que rencontrent les utilisateurs de l'OS mobileGoogle domine l'écosystème mobile avec son OS mobile. Malheureusement, ce dernier constitue une cible de choix pour les pirates informatiques qui en ont fait leur terrain de jeux privilégié. Un récent rapport des acteurs dans le domaine de la sécurité des mobiles (dont un article entier a été consacré sur DVP), fait état d'une augmenta...

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  • ifconfig : Command 'ifconfig' is available in '/sbin/ifconfig'

    - by Sahil Grover
    My question is related to another open question. My echo $PATH gives me an output which is like /home/sahil/.rvm/gems/ruby-1.9.3-p125/bin:/home/sahil/.rvm/gems/ruby-1.9.3-p125@global/bin:/home/sahil/.rvm/rubies/ruby-1.9.3-p125/bin:/home/sahil/.rvm/bin:/usr/local/bin:/usr/bin:/bin:/usr/games:/home/sahil/.rvm/bin{}:/home/android-sdks/{}:/home/android-sdks/platform-tools/{}:/home/android-sdks/tools/{}:/home/sahil/android-sdks/tools{}:/home/sahil/android-sdks/tools:/home/sahil/android-sdks/platform-tools/ But running ifconfig gives me an output like Command 'ifconfig' is available in '/sbin/ifconfig' The command could not be located because '/sbin' is not included in the PATH environment variable. This is most likely caused by the lack of administrative privileges associated with your user account. ifconfig: command not found after running command like given in other question export PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" it runs ifconfig but blocks other commands of ruby rails or rvm. Seeking help how to resolve this. Also why this happens?

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  • How can I use the voice recognition used by Android on Ubuntu?

    - by aking1012
    If I'm developing an Android app that uses TTS and Voice recognition, which libraries are used for the same voice recognition and speech on Ubuntu? I'm assuming espeak for text to speech, but I'm unsure which voice recognition library and dictionary/learning/calibration system is used for voice recognition. I'ld like to make the app available on Ubuntu Desktop. as well as test it outside an emulator

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  • Love and Hate Outlook autocomplete, Outlook 2010/Exchange 2010

    - by Kay Sellenrode
    I think that almost every Exchange admin can concur with me that the Outlook autocomplete cache is one of those things you love but at the same time also hate. Users mostly love this function, except when it fails.Luckily since Outlook 2010 things got a little better and we got rid of the dreaded nk2 files.Outlook 2010 now includes a folder named "Suggested Contacts", all users you send an email to and that don't already have an contact object are saved in this suggested contacts folder.A lot of people thought this folder is also the source for the autocomplete cache, which would make it somewhat easy to manage, I wish the solution was that easy.Badly enough separate from the suggested contacts, outlook still maintains a cache for the autocomplete function. Let us say you run in to the following situation: John works for company A and is a popular contact for almost everyone in your organization.Now John quit his job at Company A and moved to Company B.Luckily John maintains your company as customer, but his email address is now changed from companyA.com to companyB.comSince you don't want to do any business with Company A anymore, you want to make sure none of your users accidentally mail to his old address.Now this is where the real fun starts, cause almost all of your 1000 users have mailed at least once with John.Resulting in the fact that every user has John most probably listed in their autocomplete cache.  I have run into sort like situations multiple times with several customers, which is always a pain.And of course this blog post is the result of one of those issues once again.I knew that with the Suggested contacts we could do more than previously, but still never spent time on it before.But today I thought lets nail this now and forever!!  Ok let's start of that things are different for every combination of outlook and exchange.I explain the procedure for Exchange 2010 SP1+ in combination with Outlook 2010.At first we want to get rid of all contact objects that contain [email protected] do this we need to be assigned to the RBAC role "Mailbox Import Export", which can be done through the Exchange Control panel.In my test environment I assigned this role to the Organization admins, but in real life you might want to add it to a custom role. Open the Exchange control panel by logging in to the ecp url, in my case https://ITFEX.itf.local/ECP, and make sure you selected your organization as management scope.Browse to Roles & Auditing, and open the properties for the organization management role group.click on the Add button to add a new role to the Organization Management role group, select the Mailbox Import Export role and click on add and OK to add it to the role.  Once you have assigned that role to your account you can open the Exchange Management Shell and execute the following command: Get-mailbox –resultsize unlimited | search-mailbox –targetmailbox "your.account" –targetfolder searchanddelete –loglevel full –logonly –searchquery "kind:contact AND [email protected]" This command will create a list with all mailboxes and any contacts that were found with an email address that contains [email protected], this list is then posted in the mailbox you specified at your.account in the folder searchanddelete.Now examine the report that was created and posted in the mailbox to see if it matches what you think it should match.My results looked like this:  When you're confident that the search includes all references and no false positives you can execute almost the same command, but this time with an delete action instead of the logonly. Get-mailbox –resultsize unlimited | search-mailbox –targetmailbox "your.account" –targetfolder searchanddelete –loglevel full –DeleteContent –searchquery "kind:contact AND [email protected]" Now most people would think this would remove the contact object from the suggested contacts, resulting in a removal from the autocomplete list.Sad but not true, to clean up the autocomplete list start Outlook with the command: "outlook /cleanautocompletecache" This will result in an empty cache, but luckily this is rebuild based on the suggested contacts, which now doesn't include the [email protected] contact anymore.

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  • Android viole-t-il la licence du noyau Linux ? Des experts évoquent un problème encore plus complexe que le conflit avec Oracle sur Java

    Android viole-t-il la licence du noyau Linux ? Des experts avertissent contre un problème qui pourrait être encore plus complexe que le conflit avec Oracle sur Java Comme si le procès intenté par Oracle ne suffisait pas, des experts en propriété intellectuelle se sont penchés sur l'utilisation par l'OS mobile de Google de la base de code sous licence GPL Version 2 du noyau Linux. Ils mettent en garde contre une problématique encore plus complexe pour Google que le bras de fer qui l'oppose à Or...

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  • Android : une faille permet aux applications de prendre des photos à l'insu des utilisateurs et éventuellement les stocker sur un serveur distant

    Android : une faille permet aux applications de prendre des photos à l'insu des utilisateurs, puis de les stocker sur un serveur distant En explorant les limites de la collecte de données pour un projet d'équipe universitaire qui suggérait grosso modo d'utiliser les caméras sur les ordinateurs sans en allumer les voyants lumineux, Szymon Sidor, un chercheur en sécurité, a accidentellement mis le doigt sur une importante faille de sécurité pouvant affecter le système d'exploitation mobile de...

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  • Consuming ASP.NET Web API services from PHP script

    - by DigiMortal
    I introduced ASP.NET Web API in some of my previous posts. Although Web API is easy to use in ASP.NET web applications you can use Web API also from other platforms. This post shows you how to consume ASP.NET Web API from PHP scripts. Here are my previous posts about Web API: How content negotiation works? ASP.NET Web API: Extending content negotiation with new formats Query string based content formatting Although these posts cover content negotiation they give you some idea about how Web API works. Test application On Web API side I use the same sample application as in previous Web API posts – very primitive web application to manage contacts. Listing contacts On the other machine I will run the following PHP script that works against my Web API application: <?php   // request list of contacts from Web API $json = file_get_contents('http://vs2010dev:3613/api/contacts/'); // deserialize data from JSON $contacts = json_decode($json); ?> <html> <head>     <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body>     <table>     <?php      foreach($contacts as $contact)     {         ?>         <tr>             <td valign="top">                 <?php echo $contact->FirstName ?>             </td>             <td valign="top">                 <?php echo $contact->LastName ?>             </td>             <td valign="middle">                 <form method="POST">                     <input type="hidden" name="id"                          value="<?php echo $contact-/>Id ?>" />                     <input type="submit" name="cmd"                          value="Delete"/>                 </form>             </td>         </tr>         <?php     }     ?>     </table> </body> </html> Notice how easy it is to handle JSON data in PHP! My PHP script produces the following output: Looks like data is here as it should be. Deleting contacts Now let’s write code to delete contacts. Add this block of code before any other code in PHP script. if(@$_POST['cmd'] == 'Delete') {     $errno = 0;     $errstr = '';     $id = @$_POST['id'];          $params = array('http' => array(               'method' => 'DELETE',               'content' => ""             ));     $url = 'http://vs2010dev:3613/api/contacts/'.$id;     $ctx = stream_context_create($params);     $fp = fopen($url, 'rb', false, $ctx);       if (!$fp) {         $res = false;       } else {         $res = stream_get_contents($fp);       }     fclose($fp);     header('Location: /json.php');     exit; } Again simple code. If we write also insert and update methods we may want to bundle those operations to single class. Conclusion ASP.NET Web API is not only ASP.NET fun. It is available also for all other platforms. In this posting we wrote simple PHP client that is able to communicate with our Web API application. We wrote only some simple code, nothing complex. Same way we can use also platforms like Java, PERL and Ruby.

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  • Sécurité des mobiles pros : BlackBerry met la concurrence KO d'après Trend Micro, Boeing sort son Android ultra-sécurisé

    Sécurité des mobiles professionnels : BlackBerry met la concurrence KO D'après Trend Micro, Boeing sort son Android ultra-sécurisé Quelles que soient les turbulences qu'il traverse, Research In Motion, le constructeur derrière BlackBerry, garde une réputation exceptionnelle dans la sécurité mobile. La semaine dernière, le canadien présentait par exemple une nouvelle fonctionnalité pour sa tablette PlayBook. Celle-ci intègre désormais des « caténaires », sorte d'espaces protégés inspirés des partitions disques, pour faire cohabiter sur un même appareil des contenus privés (non chiffrés et libres) et professionnels (chiffrés et gérer de manière centralisée par un administrateur).

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  • Google met le développement d'applications Android à la portée de tous avec App Inventor, une tendance se confirme

    Google met le développement d'applications Android à la portée de tous Avec App Inventor, une tendance qui se confirme Mise à jour du 17/12/10, par Gordon Folwer Dans la lignée de Nokia et son Ozi App Wizard, un outil de développement pour non développeur, Google avait lancé un App Inventor qui ne demandait aucune connaissance en programmation (lire ci-avant). Depuis hier, ce programme est ouvert à tous. Le principe s'apparent...

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  • If I were to start an Android or iPhone app or game, what program should I use?

    - by John
    I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything free that I can use to make games for those platforms? Or if not, any suggestions for engines or anything else? I was wondering about Unity, for example, is that a good investment to use for making games?

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  • Deux hackers mettent au point un robot capable de casser les codes PIN des smartphones Android en moins de 24 heures

    Deux hackers mettent au point un robot capable de casser les codes PIN des smartphones Android En moins de 24 heuresEn termes de sécurité, le mot de passe constitue la première barrière à laquelle doit souvent faire face un pirate informatique voulant s'approprier les informations confidentielles d'un utilisateur.D'après nos confrères de TheRegister, une récente étude réalisée par la firme de gestion des périphériques mobiles d'entreprise Fiberlink, révèle que 93 % des employés y ayant pris part utilisent un code PIN facilement cassable pour protéger leurs smartphones et tablettes tactiles.De plus en plus de personnes ont recours aux périphériques mobiles pour effectuer leurs travaux d'entrepris...

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  • Quantum Paper : la nouvelle interface unifiée d'Android et des services Google ? Le Framework d'interface utilisateur sera dévoilé à la Google I/O

    Quantum Paper : la nouvelle interface unifiée d'Android et des services Google ? Le Framework d'interface utilisateur sera dévoilé à la Google I/OAvec Windows et Windows Phone, Microsoft a dévoilé une nouvelle charte graphique basée sur des tuiles pour ses systèmes d'exploitation, qui a été appliquée à l'ensemble de ses produits (Office, OneDrive, Office 365, etc.) Google irait dans la même direction avec son projet « Quantum Paper » qui permettra d'unifier les interfaces graphiques de l'ensemble...

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  • Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C#

    Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C# La troisième mouture de l'environnement de développement mobile multiplateformes Xamarin est désormais disponible. Parmi les nouveautés qui accompagnent cette version figure l'arrivée de Xamarin Designer pour iOS, un puissant outil de conception visuel pour la plateforme iOS qui permettra aux développeurs de mettre rapidement sur pied des interfaces...

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  • AppDays Paris : Windows Phone, iOS et Android à l'honneur de la conférence des développeurs d'applications mobiles en novembre

    AppDays : les développeurs d'applications mobiles ont leur conférence Windows Phone, iOS et Android à l'honneur le 9 novembre « Applification du web », montée en puissance des galeries d'applications mobiles, augmentation des performances des OS mobiles. Autant de signes qui montrent que l'avenir du développement ne passera peut-être pas que par les Smartphones et les tablettes, mais qu'il passera immanquablement par eux. Des applications très pro (comme celles de SAP, l'éditeur allemand qui a bien saisi l'importance de cette tendance de fond) aux jeux les plus réalistes (comme Infinite Flight, un vrai simulateur d...

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