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  • Downloading error "Could not retrieve the required disk image "

    - by Freed Ahmad
    When I try to download Ubuntu 12.04 using the Windows installer (Wubi) through a proxy server which requires proxy authentication, after I choose the Ubuntu installation size, username and password, when I click the Install button, I get this error: An error occurred: Could not retrieve the required disk image files For more information, please see the log file: c:\users\(myusername)\appdata\local\temp\wubi-12.04-rev266.log The log file says: proxy authentication error How can I solve this problem?

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  • When done is not done

    - by Tony Davis
    Most developers and DBAs will know what it’s like to be asked to do "a quick tidy up" on a project that, on closer inspection, turns out to be a barely working prototype: as the cynical programmer says, "when you’re told that a project is 90% done, prepare for the next 90%". It is easy to convince a layperson that an application is complete just by using test data, and sticking to the workflow that the development team has implemented and tested. The application is ‘done’ only in the sense that the anticipated paths through the software features, using known data, are fully supported. Reality often strikes only when testers reveal its strange and erratic behavior in response to behavior from the end user that strays from the "ideal". The problem is this: how do we measure progress, accurately and objectively? Development methods such as Scrum or Kanban, when implemented rigorously, can mitigate these problems for developers, to some extent. They force a team to progress one small, but complete feature at a time, to find out how long it really takes for this feature to be "done done"; in other words done to the point where its performance and scalability is understood, it is tested for all conceivable edge cases and doesn’t break…it is ready for prime time. At that point, the team has a much more realistic idea of how long it will take them to really complete all the remaining features, and so how far away the end is. However, it is when software crosses team boundaries that we feel the limitations of such techniques. No matter how well drilled the development team is, problems will still arise if they don’t deploy frequently to a production environment. If they work feverishly for months on end before finally tossing the finished piece of software over the fence for the DBA to deploy to the "real world" then once again will dawn the realization that "done done" is still out of reach, as the DBA uncovers poorly code transactions, un-scalable queries, inefficient caching, and so on. By deploying regularly, end users will also have a much earlier opportunity to tell you how far what you implemented strayed from what they wanted. If you have a tale to tell, anonymized of course, of a "quick polish" project that turned out to be anything but, and what the major problems were, please do share it. Cheers, Tony.

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  • [MINI HOW-TO] Redeem Pre-paid Zune Card Points for Zune Marketplace Media

    - by Mysticgeek
    If you don’t want to pay the monthly fee for a Zune Pass, one option is buying a pre-paid Zune card. Here we take a look at how to redeem the Zune card points so you can get music for your Zune or Zune HD. Of course the first thing you will need to do is buy a Zune card. You can find them for different amounts at most retail locations that sell Zune’s like Walmart, Best Buy…etc. When you purchase the card make sure the cashier activates it.   Now open up your Zune desktop software and sign in if you aren’t already. Go into Settings \ Account and under Microsoft Points click on Redeem Code. Now enter the code from the back of the card that you scratch off and hit Next. After entering in your code successfully it asks for your contact information, which seems odd considering you’re using a prepaid card. You may want to enter in a fictitious address and phone number if concerned about privacy…then click Next. The only thing you might want to enter in legitimately is your email address to get a confirmation email. You’re given a Thank you message… And back in your Account Settings you’ll see the points have been added. Now you can go shopping for music, videos, TV shows, and more at the Zune Marketplace. If you don’t want to give up your credit card info and pay the monthly fee for the Zune Pass, using prepaid card to purchase music as you go is a good alternative. Similar Articles Productive Geek Tips Update Your Zune Player SoftwareUnofficial Windows XP Themes Created by MicrosoftSweet Black Theme for Windows XPMake Windows XP Use a Custom Theme for the Classic Logon ScreenListen to Local FM Radio in Windows 7 Media Center TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download Stretch popurls.com with a Stylish Script (Firefox) OldTvShows.org – Find episodes of Hitchcock, Soaps, Game Shows and more Download Microsoft Office Help tab The Growth of Citibank

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  • How to download all files from Ubuntu One?

    - by Jeggy
    I just installed Ubuntu 14.04, and Ubuntu One isn't installed by default and their download page says it comes pre installed, which doesn't help with anything. I wanna move all my files from Ubuntu One to Dropbox, but downloading one file at a time from the browser and upload it again to dropbox will take way too long. Is there any way to get Ubuntu One on Ubuntu 14.04? or somehow download all files from the Ubuntu One website? I see they updated their site:

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  • CI Deployment Of Azure Web Roles Using TeamCity

    - by srkirkland
    After recently migrating an important new website to use Windows Azure “Web Roles” I wanted an easier way to deploy new versions to the Azure Staging environment as well as a reliable process to rollback deployments to a certain “known good” source control commit checkpoint.  By configuring our JetBrains’ TeamCity CI server to utilize Windows Azure PowerShell cmdlets to create new automated deployments, I’ll show you how to take control of your Azure publish process. Step 0: Configuring your Azure Project in Visual Studio Before we can start looking at automating the deployment, we should make sure manual deployments from Visual Studio are working properly.  Detailed information for setting up deployments can be found at http://msdn.microsoft.com/en-us/library/windowsazure/ff683672.aspx#PublishAzure or by doing some quick Googling, but the basics are as follows: Install the prerequisite Windows Azure SDK Create an Azure project by right-clicking on your web project and choosing “Add Windows Azure Cloud Service Project” (or by manually adding that project type) Configure your Role and Service Configuration/Definition as desired Right-click on your azure project and choose “Publish,” create a publish profile, and push to your web role You don’t actually have to do step #4 and create a publish profile, but it’s a good exercise to make sure everything is working properly.  Once your Windows Azure project is setup correctly, we are ready to move on to understanding the Azure Publish process. Understanding the Azure Publish Process The actual Windows Azure project is fairly simple at its core—it builds your dependent roles (in our case, a web role) against a specific service and build configuration, and outputs two files: ServiceConfiguration.Cloud.cscfg: This is just the file containing your package configuration info, for example Instance Count, OsFamily, ConnectionString and other Setting information. ProjectName.Azure.cspkg: This is the package file that contains the guts of your deployment, including all deployable files. When you package your Azure project, these two files will be created within the directory ./[ProjectName].Azure/bin/[ConfigName]/app.publish/.  If you want to build your Azure Project from the command line, it’s as simple as calling MSBuild on the “Publish” target: msbuild.exe /target:Publish Windows Azure PowerShell Cmdlets The last pieces of the puzzle that make CI automation possible are the Azure PowerShell Cmdlets (http://msdn.microsoft.com/en-us/library/windowsazure/jj156055.aspx).  These cmdlets are what will let us create deployments without Visual Studio or other user intervention. Preparing TeamCity for Azure Deployments Now we are ready to get our TeamCity server setup so it can build and deploy Windows Azure projects, which we now know requires the Azure SDK and the Windows Azure PowerShell Cmdlets. Installing the Azure SDK is easy enough, just go to https://www.windowsazure.com/en-us/develop/net/ and click “Install” Once this SDK is installed, I recommend running a test build to make sure your project is building correctly.  You’ll want to setup your build step using MSBuild with the “Publish” target against your solution file.  Mine looks like this: Assuming the build was successful, you will now have the two *.cspkg and *cscfg files within your build directory.  If the build was red (failed), take a look at the build logs and keep an eye out for “unsupported project type” or other build errors, which will need to be addressed before the CI deployment can be completed. With a successful build we are now ready to install and configure the Windows Azure PowerShell Cmdlets: Follow the instructions at http://msdn.microsoft.com/en-us/library/windowsazure/jj554332 to install the Cmdlets and configure PowerShell After installing the Cmdlets, you’ll need to get your Azure Subscription Info using the Get-AzurePublishSettingsFile command. Store the resulting *.publishsettings file somewhere you can get to easily, like C:\TeamCity, because you will need to reference it later from your deploy script. Scripting the CI Deploy Process Now that the cmdlets are installed on our TeamCity server, we are ready to script the actual deployment using a TeamCity “PowerShell” build runner.  Before we look at any code, here’s a breakdown of our deployment algorithm: Setup your variables, including the location of the *.cspkg and *cscfg files produced in the earlier MSBuild step (remember, the folder is something like [ProjectName].Azure/bin/[ConfigName]/app.publish/ Import the Windows Azure PowerShell Cmdlets Import and set your Azure Subscription information (this is basically your authentication/authorization step, so protect your settings file Now look for a current deployment, and if you find one Upgrade it, else Create a new deployment Pretty simple and straightforward.  Now let’s look at the code (also available as a gist here: https://gist.github.com/3694398): $subscription = "[Your Subscription Name]" $service = "[Your Azure Service Name]" $slot = "staging" #staging or production $package = "[ProjectName]\bin\[BuildConfigName]\app.publish\[ProjectName].cspkg" $configuration = "[ProjectName]\bin\[BuildConfigName]\app.publish\ServiceConfiguration.Cloud.cscfg" $timeStampFormat = "g" $deploymentLabel = "ContinuousDeploy to $service v%build.number%"   Write-Output "Running Azure Imports" Import-Module "C:\Program Files (x86)\Microsoft SDKs\Windows Azure\PowerShell\Azure\*.psd1" Import-AzurePublishSettingsFile "C:\TeamCity\[PSFileName].publishsettings" Set-AzureSubscription -CurrentStorageAccount $service -SubscriptionName $subscription   function Publish(){ $deployment = Get-AzureDeployment -ServiceName $service -Slot $slot -ErrorVariable a -ErrorAction silentlycontinue   if ($a[0] -ne $null) { Write-Output "$(Get-Date -f $timeStampFormat) - No deployment is detected. Creating a new deployment. " } if ($deployment.Name -ne $null) { #Update deployment inplace (usually faster, cheaper, won't destroy VIP) Write-Output "$(Get-Date -f $timeStampFormat) - Deployment exists in $servicename. Upgrading deployment." UpgradeDeployment } else { CreateNewDeployment } }   function CreateNewDeployment() { write-progress -id 3 -activity "Creating New Deployment" -Status "In progress" Write-Output "$(Get-Date -f $timeStampFormat) - Creating New Deployment: In progress"   $opstat = New-AzureDeployment -Slot $slot -Package $package -Configuration $configuration -label $deploymentLabel -ServiceName $service   $completeDeployment = Get-AzureDeployment -ServiceName $service -Slot $slot $completeDeploymentID = $completeDeployment.deploymentid   write-progress -id 3 -activity "Creating New Deployment" -completed -Status "Complete" Write-Output "$(Get-Date -f $timeStampFormat) - Creating New Deployment: Complete, Deployment ID: $completeDeploymentID" }   function UpgradeDeployment() { write-progress -id 3 -activity "Upgrading Deployment" -Status "In progress" Write-Output "$(Get-Date -f $timeStampFormat) - Upgrading Deployment: In progress"   # perform Update-Deployment $setdeployment = Set-AzureDeployment -Upgrade -Slot $slot -Package $package -Configuration $configuration -label $deploymentLabel -ServiceName $service -Force   $completeDeployment = Get-AzureDeployment -ServiceName $service -Slot $slot $completeDeploymentID = $completeDeployment.deploymentid   write-progress -id 3 -activity "Upgrading Deployment" -completed -Status "Complete" Write-Output "$(Get-Date -f $timeStampFormat) - Upgrading Deployment: Complete, Deployment ID: $completeDeploymentID" }   Write-Output "Create Azure Deployment" Publish   Creating the TeamCity Build Step The only thing left is to create a second build step, after your MSBuild “Publish” step, with the build runner type “PowerShell”.  Then set your script to “Source Code,” the script execution mode to “Put script into PowerShell stdin with “-Command” arguments” and then copy/paste in the above script (replacing the placeholder sections with your values).  This should look like the following:   Wrap Up After combining the MSBuild /target:Publish step (which creates the necessary Windows Azure *.cspkg and *.cscfg files) and a PowerShell script step which utilizes the Azure PowerShell Cmdlets, we have a fully deployable build configuration in TeamCity.  You can configure this step to run whenever you’d like using build triggers – for example, you could even deploy whenever a new master branch deploy comes in and passes all required tests. In the script I’ve hardcoded that every deployment goes to the Staging environment on Azure, but you could deploy straight to Production if you want to, or even setup a deployment configuration variable and set it as desired. After your TeamCity Build Configuration is complete, you’ll see something that looks like this: Whenever you click the “Run” button, all of your code will be compiled, published, and deployed to Windows Azure! One additional enormous benefit of automating the process this way is that you can easily deploy any specific source control changeset by clicking the little ellipsis button next to "Run.”  This will bring up a dialog like the one below, where you can select the last change to use for your deployment.  Since Azure Web Role deployments don’t have any rollback functionality, this is a critical feature.   Enjoy!

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  • 2 Days to Go before MySQL Connect - Focus on Hands-On Labs

    - by Bertrand Matthelié
    72 1024x768 Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The Oracle MySQL team is very eager to meet all MySQL community members, users, customers and partners gathering this weekend in San Francisco for MySQL Connect! Eight different Hands-On Labs will give you the opportunity to get hands-on experience on the following topics. All taking place in Plaza Room A. Saturday: 11.30 amDeveloping Applications with MySQL and Java—Mark Matthews, Oracle 1.00 pm (2.5 hours long)Getting Started with MySQL—Gillian Gunson and Alfredo Kojima, Oracle 4.00 pmGetting Started with MySQL Cluster—Santo Leto, Oracle 5.30 pmImproving Performance with the MySQL Performance Schema—Jesper Krogh, Oracle Sunday: 10.15 am (2.5 hours long) Focus on MySQL Replication—Sven Sandberg and Luis Soares, Oracle 1.15 pm MySQL Utilities—Charles Bell, Oracle 2.45 pm Performance Tuning with MySQL Enterprise Monitor—Mark Matthews, Oracle 4.15 pm MySQL Security: Authentication and Audit—Jonathon Coombes, Oracle Not registered yet? You can still save US$ 300 off the on-site fee! Attending Oracle openWorld or JavaOne? Add MySQL Connect to your registration for only US$100! Register Now!

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  • Query Tuning Mastery at PASS Summit 2012: The Video

    - by Adam Machanic
    An especially clever community member was kind enough to reverse-engineer the video stream for me, and came up with a direct link to the PASS TV video stream for my Query Tuning Mastery: The Art and Science of Manhandling Parallelism talk, delivered at the PASS Summit last Thursday. I'm not sure how long this link will work , but I'd like to share it for my readers who were unable to see it in person or live on the stream. Start here. Skip past the keynote, to the 149 minute mark. Enjoy!...(read more)

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  • Windows Server AppFabric Beta 2 Refresh for Visual Studio 2010/.NET 4 RTM

    - by The Official Microsoft IIS Site
    Today we are pleased to announce a Beta 2 Refresh for Windows Server AppFabric. This build supports the recently released .NET Framework 4 and Visual Studio 2010 RTM versions—a request we’ve had from a number of you. Organizations wanting to use Windows Server AppFabric with the final RTM versions of .NET 4 and Visual Studio 2010 are encouraged to download the Beta 2 Refresh today. Please click here for an installation guide on installing the Beta 2 Refresh. We encourage developers and IT professionals...(read more)

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  • What would a start-to-finish development procedure would look like?

    - by Tom Busby
    I have a problem that my developer friends share. We recently left university and find ourselves either end up working for a firm which already has good procedures (TDD, automated testing, proper agile development, etc) or working for a firm which doesn't. I want to learn some of these vital skills and get a grip on what a complete start-to-finish development procedure would look like. What differences would be between a smaller project, and a long term project with many team members.

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  • .NET to iOS: From WinForms to the iPad

    - by RobertChipperfield
    One of the great things about working at Red Gate is getting to play with new technology - and right now, that means mobile. A few weeks ago, we decided that a little research into the tablet computing arena was due, and purely from a numbers point of view, that suggested the iPad as a good target device. A quick trip to iPhoneDevCon in San Diego later, and Marine and I came back full of ideas, and with some concept of how iOS development was meant to work. Here's how we went from there to the release of Stacks & Heaps, our geeky take on the classic "Snakes & Ladders" game. Step 1: Buy a Mac I've played with many operating systems in my time: from the original BBC Model B, through DOS, Windows, Linux, and others, but I'd so far managed to avoid buying fruit-flavoured computer hardware! If you want to develop for the iPhone, iPad or iPod Touch, that's the first thing that needs to change. If you've not used OS X before, the first thing you'll realise is that everything is different! In the interests of avoiding a flame war in the comments section, I'll only go so far as to say that a lot of my Windows-flavoured muscle memory no longer worked. If you're in the UK, you'll also realise your keyboard is lacking a # key, and that " and @ are the other way around from normal. The wonderful Ukelele keyboard layout editor restores some sanity here, as long as you don't look at the keyboard when you're typing. I couldn't give up the PC entirely, but a handy application called Synergy comes to the rescue - it lets you share a single keyboard and mouse between multiple machines. There's a few limitations: Alt-Tab always seems to go to the Mac, and Windows 7's UAC dialogs require the local mouse for security reasons, but it gets you a long way at least. Step 2: Register as an Apple Developer You can register as an Apple Developer free of charge, and that lets you download XCode and the iOS SDK. You also get the iPhone / iPad emulator, which is handy, since you'll need to be a paid member before you can deploy your apps to a real device. You can either enroll as an individual, or as a company. They both cost the same ($99/year), but there's a few differences between them. If you register as a company, you can add multiple developers to your team (all for the same $99 - not $99 per developer), and you get to use your company name in the App Store. However, you'll need to send off significantly more documentation to Apple, and I suspect the process takes rather longer than for an individual, where they just need to verify some credit card details. Here's a tip: if you're registering as a company, do so as early as possible. The approval process can take a while to complete, so get the application in in plenty of time. Step 3: Learn to love the square brackets! Objective-C is the language of the iPad. C and C++ are also supported, and if you're doing some serious game development, you'll probably spend most of your time in C++ talking OpenGL, but for forms-based apps, you'll be interacting with a lot of the Objective-C SDK. Like shifting from Ctrl-C to Cmd-C, it feels a little odd at first, with the familiar string.format(.) turning into: NSString *myString = [NSString stringWithFormat:@"Hello world, it's %@", [NSDate date]]; Thankfully XCode's auto-complete is normally passable, if not up to Visual Studio's standards, which coupled with a huge amount of content on Stack Overflow means you'll soon get to grips with the API. You'll need to get used to some terminology changes, though; here's an incomplete approximation: Coming from a .NET background, there's some luxuries you no longer have developing Objective C in XCode: Generics! Remember back in .NET 1.1, when all collections were just objects? Yup, we're back there now. ReSharper. Or, more generally, very much refactoring support. The not-many-keystrokes to rename a class, its file, and al references to it in Visual Studio turns into a much more painful experience in XCode. Garbage collection. This is actually rather less of an issue than you might expect: if you follow the rules, the reference counting provided by Objective C gets you a long way without too much pain. Circular references are their usual problematic self, though. Decent exception handling. You do have exceptions, but they're nowhere near as widely used. Generally, if something goes wrong, you get nil (see translation table above) back. Which brings me on to. Calling a method on a nil object isn't a failure - it just returns nil itself! There's many arguments for and against this, but personally I fall into the "stuff should fail as quickly and explicitly as possible" camp. Less specifically, I found that there's more chance of code failing at runtime rather than getting caught at compile-time: using the @selector(.) syntax to pass a method signature isn't (can't be) checked at compile-time, so the first you know about a typo is a crash when you try and call it. The solution to this is of course lots of great testing, both automated and manual, but I still find comfort in provably correct type safety being enforced in addition to testing. Step 4: Submit to the App Store Assuming you want to distribute to more than a handful of devices, you're going to need to submit your app to the Apple App Store. There's a few gotchas in terms of getting builds signed with the right certificates, and you'll be bouncing around between XCode and iTunes Connect a fair bit, but eventually you get everything checked off the to-do list, and are ready to upload your first binary! With some amount of anticipation, I pressed the Upload button in XCode, ready to release our creation into the world, but was instead greeted by an error informing me my XML file was malformed. Uh. A little Googling later, and it turned out that a simple rename from "Stacks&Heaps.app" to "StacksAndHeaps.app" worked around an XML escaping bug, and we were good to go. The next step is to wait for approval (or otherwise). After a couple of weeks of intensive development, this part is agonising. Did we make it? The Apple jury is still out at the moment, but our fingers are firmly crossed! In the meantime, you can see some screenshots and leave us your email address if you'd like us to get in touch when it does go live at the MobileFoo website. Step 5: Profit! Actually, that wasn't the idea here: Stacks & Heaps is free; there's no adverts, and we're not going to sell all your data either. So why did we do it? We wanted to get an idea of what it's like to move from coding for a desktop environment, to something completely different. We don't know whether in a year's time, the iPad will still be the dominant force, or whether Android will have smoothed out some bugs, tweaked the performance, and polished the UI, but I think it's a fairly sure bet that the tablet form factor is here to stay. We want to meet people who are using it, start chatting to them, and find out about some of the pain they're feeling. What better way to do that than do it ourselves, and get to write a cool game in the process?

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  • Visual Dumpbin - A C# Visual GUI for Dumpbin

    Visual Dumpbin provides a visual GUI for dumpbin, the Microsoft utility for dumping PE files. The right-click menu lets you copy the output, and you can optionally undecorate C++ function names found in DLLs, and generate a C# wrapper class.

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  • Keyword Research - Why Bother?

    "Every long journey, starts with a single step" says Confucius. And with every successful SEO campaign, one must start with proper keyword research. Keyword research is more than just knowing which keywords to use for a campaign, it also determines the direction of your campaign in relation to whatever key phrase you are targeting.

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  • How to replace the SharePoint date calendar control with more user friendly jQuery calendar control

    - by ybbest
    When you use the SharePoint date and time type for date of birth field, you will notice that the calendar control is extremely non-user-friendly. You can only navigate month by month as shown below. To resolve the issue, you can customize the list form page using SharePoint designer and replace the OOB calendar control with popular jQuery control. The solution works for both SharePoint 2010,2013 and office365. Here are the steps for how to achieve this. 1. Open SharePoint designer and create a New List Form called customNew and set as default form for the selected type. 2. Open style library in file explorer and copy jQuery and jQuery UI files into the style library in SharePoint site. You can download the jQuery and jQuery UI from the web and the content of the contactPersonCustomNewForm.js is as below. I use the dd/mm/yy format as my locale in Regional Settings is English(New Zealand). You need to change this if you live in another country with different date format $(document).ready(function() { $("img#ctl00_m_g_540b9a50_52dc_4400_a58d_1db99555fddf_ff41_ctl00_ctl00_DateTimeField_DateTimeFieldDateDatePickerImage").parent().hide(); $("img#ctl00_m_g_540b9a50_52dc_4400_a58d_1db99555fddf_ff41_ctl00_ctl00_DateTimeField_DateTimeFieldDateDatePickerImage").hide(); $("input#ctl00_m_g_540b9a50_52dc_4400_a58d_1db99555fddf_ff41_ctl00_ctl00_DateTimeField_DateTimeFieldDate").datepicker({ changeMonth:true, changeYear:true, showOn: "button", buttonImage: "/_layouts/images/calendar.gif", buttonImageOnly: true, defaultDate:"01/01/1970", yearRange: "c-20:c+20", dateFormat: "dd/mm/yy" }); }); In order to get the image and textbox selector above , you can open IE developer toolbar(click F12) and find the control ID as below: 3. Open SharePoint designer and edit the newly created New List Form customNew.aspx in advance mode. Then copy and paste the following links in the PlaceHolderAdditionalPageHead. <SharePoint:CssRegistration name="<%$SPUrl:~SiteCollection/Style Library/themes/ui-lightness/jquery-ui.css%>" runat="server"/> <SharePoint:ScriptLink language="javascript" name="~sitecollection/Style Library/jquery-1.10.2.js" Defer="false" runat="server"/> <SharePoint:ScriptLink language="javascript" name="~sitecollection/Style Library/jquery-ui-1.10.4.custom.min.js" Defer="false" runat="server"/> <SharePoint:ScriptLink language="javascript" name="~sitecollection/Style Library/contactPersonCustomNewForm.js" Defer="false" runat="server"/>   4. Now go to the list and click add, you will see the new calendar control as shown below

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  • What is causing my spacebar to randomly stop working?

    - by Chris Billington
    A couple of times a day, I'll be typing something and realise I can't type spaces. Usually the cursor will flicker instead when I press the spacebar, and I can type all other letters as far as I can tell. If I'm in a terminal the cursor turns from a solid square to an empty square until I release the spacebar. For some reason, restarting compiz with alt-F2 compiz fixes it, until it next occurs. I can still copy and paste spaces from sources that already have them, and I can still insert spaces with ctrl-shift-u, 20, enter. This has been happening for a while, since before I upgraded to maverick, but it feels like its beceoming more frequent. There really doesn't seem to be any kind of a pattern to it. I'm using 64 bit ubuntu 10.10 on a system76 panp7 laptop. Any ideas how I might troubleshoot? EDIT: using xev, normally a spacebar registers as: KeyPress event, serial 36, synthetic NO, window 0x5600001, root 0x101, subw 0x0, time 26488647, (88,403), root:(748,458), state 0x10, keycode 65 (keysym 0x20, space), same_screen YES, XLookupString gives 1 bytes: (20) " " XmbLookupString gives 1 bytes: (20) " " XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x5600001, root 0x101, subw 0x0, time 26488729, (88,403), root:(748,458), state 0x10, keycode 65 (keysym 0x20, space), same_screen YES, XLookupString gives 1 bytes: (20) " " XFilterEvent returns: False But when it's stopped behaving a press of the spacebar instead gives the three events: FocusOut event, serial 36, synthetic NO, window 0x5600001, mode NotifyGrab, detail NotifyAncestor FocusIn event, serial 36, synthetic NO, window 0x5600001, mode NotifyUngrab, detail NotifyAncestor KeymapNotify event, serial 36, synthetic NO, window 0x0, keys: 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FURTHER EDIT: Ok, so I think I've solved the problem, and by that I mean I now know which package to file a bug against. I have a hot corner which initiates a window picker, and I've customised the window picking so that left click goes to a window, right click closes one and spacebar zooms in on one. When I go to this hot corner, compiz must take control of my spacebar, and clearly isn't giving it back when I leave the window picker. So I'll be filing a bug against compiz. reported:here

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  • SharePoint, HTTP Modules, and Page Validation

    - by Damon Armstrong
    Sometimes I really believe that SharePoint actively thwarts my attempts to get it to do what I want.  First you look at something and say, wow, that should work.  Then you realize it doesn’t.  Then you have an epiphany and see a workaround.  And when you almost have that work around working… well then SharePoint says no again.  Then it’s off on another whirl-wind adventure to find a work around for the workaround.  I had one of those issues today, but I think I finally got past the last roadblock. So, I was writing an HTTP module as a workaround for another problem.  Everything looked like it was working great because I had been slowly adding code into the HTTP module bit by bit in a prototyping effort.  Finally I put in the last bit of code in place… and I started to get an error: “The security validation for this page is invalid. Click Back in your Web browser, refresh the page, and try your operation again.” This is not an uncommon error – it normally occurs when you are updating an item on a GET request and you have not marked the web containing the item with AllowUnsafeUpdates.  One issue, however, is that I wasn’t updating anything in my code.  I was, however, getting an SPWeb object so I decided to set the AllowUnsafeUpdates property on it to true for good measure. Once that was in place, I ran it again… “The security validation for this page is invalid. Click Back in your Web browser, refresh the page, and try your operation again.” WTF?!?!  I really expected that setting the AllowUnsafeUpdates property on the SPWeb would fix the issue, but clearly that was not the case.  I have had occasion to disassemble some SharePoint code with .NET Reflector in the past, and one of the things SharePoint abuses a bit more than it should is the HttpContext.  One way to avoid this abuse is to clear out the HttpContext while your code runs and then set it back once you are done.  I tried this next, and everything worked out just like I had expected.  So, if you are building an HTTP Module for SharePoint and some code that you are running ends up giving you a security validation error, remember to try running that code with AllowUnsafeUpdates turned on and try running the code with the HttpContext nulled out (just remember to set it back after your code runs or else you’ll really jack things up).

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  • 11.2 Upgrade Companion has been updated!

    - by roy.swonger
    The long-awaited update of the 11.2 Upgrade Companion is now available in My Oracle Support, in the usual location (Note 785351.1). This comprehensive update incorporates lessons learned from adoption of the 11.2.0.2 patchset release. We have also included many more links for customers in a RAC/ASM (Grid Infrastructure) environment, information about the GoldenGate 11g release, and more! As always, the Upgrade Companion is available in PDF and HTML format in addition to the web-viewable java-based document.

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  • Using Stub Objects

    - by user9154181
    Having told the long and winding tale of where stub objects came from and how we use them to build Solaris, I'd like to focus now on the the nuts and bolts of building and using them. The following new features were added to the Solaris link-editor (ld) to support the production and use of stub objects: -z stub This new command line option informs ld that it is to build a stub object rather than a normal object. In this mode, it accepts the same command line arguments as usual, but will quietly ignore any objects and sharable object dependencies. STUB_OBJECT Mapfile Directive In order to build a stub version of an object, its mapfile must specify the STUB_OBJECT directive. When producing a non-stub object, the presence of STUB_OBJECT causes the link-editor to perform extra validation to ensure that the stub and non-stub objects will be compatible. ASSERT Mapfile Directive All data symbols exported from the object must have an ASSERT symbol directive in the mapfile that declares them as data and supplies the size, binding, bss attributes, and symbol aliasing details. When building the stub objects, the information in these ASSERT directives is used to create the data symbols. When building the real object, these ASSERT directives will ensure that the real object matches the linking interface presented by the stub. Although ASSERT was added to the link-editor in order to support stub objects, they are a general purpose feature that can be used independently of stub objects. For instance you might choose to use an ASSERT directive if you have a symbol that must have a specific address in order for the object to operate properly and you want to automatically ensure that this will always be the case. The material presented here is derived from a document I originally wrote during the development effort, which had the dual goals of providing supplemental materials for the stub object PSARC case, and as a set of edits that were eventually applied to the Oracle Solaris Linker and Libraries Manual (LLM). The Solaris 11 LLM contains this information in a more polished form. Stub Objects A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be used at runtime. However, an application can be built against a stub object, where the stub object provides the real object name to be used at runtime, and then use the real object at runtime. When building a stub object, the link-editor ignores any object or library files specified on the command line, and these files need not exist in order to build a stub. Since the compilation step can be omitted, and because the link-editor has relatively little work to do, stub objects can be built very quickly. Stub objects can be used to solve a variety of build problems: Speed Modern machines, using a version of make with the ability to parallelize operations, are capable of compiling and linking many objects simultaneously, and doing so offers significant speedups. However, it is typical that a given object will depend on other objects, and that there will be a core set of objects that nearly everything else depends on. It is necessary to impose an ordering that builds each object before any other object that requires it. This ordering creates bottlenecks that reduce the amount of parallelization that is possible and limits the overall speed at which the code can be built. Complexity/Correctness In a large body of code, there can be a large number of dependencies between the various objects. The makefiles or other build descriptions for these objects can become very complex and difficult to understand or maintain. The dependencies can change as the system evolves. This can cause a given set of makefiles to become slightly incorrect over time, leading to race conditions and mysterious rare build failures. Dependency Cycles It might be desirable to organize code as cooperating shared objects, each of which draw on the resources provided by the other. Such cycles cannot be supported in an environment where objects must be built before the objects that use them, even though the runtime linker is fully capable of loading and using such objects if they could be built. Stub shared objects offer an alternative method for building code that sidesteps the above issues. Stub objects can be quickly built for all the shared objects produced by the build. Then, all the real shared objects and executables can be built in parallel, in any order, using the stub objects to stand in for the real objects at link-time. Afterwards, the executables and real shared objects are kept, and the stub shared objects are discarded. Stub objects are built from a mapfile, which must satisfy the following requirements. The mapfile must specify the STUB_OBJECT directive. This directive informs the link-editor that the object can be built as a stub object, and as such causes the link-editor to perform validation and sanity checking intended to guarantee that an object and its stub will always provide identical linking interfaces. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data exported from the object must have an ASSERT symbol attribute in the mapfile to specify the symbol type, size, and bss attributes. In the case where there are multiple symbols that reference the same data, the ASSERT for one of these symbols must specify the TYPE and SIZE attributes, while the others must use the ALIAS attribute to reference this primary symbol. Given such a mapfile, the stub and real versions of the shared object can be built using the same command line for each, adding the '-z stub' option to the link for the stub object, and omiting the option from the link for the real object. To demonstrate these ideas, the following code implements a shared object named idx5, which exports data from a 5 element array of integers, with each element initialized to contain its zero-based array index. This data is available as a global array, via an alternative alias data symbol with weak binding, and via a functional interface. % cat idx5.c int _idx5[5] = { 0, 1, 2, 3, 4 }; #pragma weak idx5 = _idx5 int idx5_func(int index) { if ((index 4)) return (-1); return (_idx5[index]); } A mapfile is required to describe the interface provided by this shared object. % cat mapfile $mapfile_version 2 STUB_OBJECT; SYMBOL_SCOPE { _idx5 { ASSERT { TYPE=data; SIZE=4[5] }; }; idx5 { ASSERT { BINDING=weak; ALIAS=_idx5 }; }; idx5_func; local: *; }; The following main program is used to print all the index values available from the idx5 shared object. % cat main.c #include <stdio.h> extern int _idx5[5], idx5[5], idx5_func(int); int main(int argc, char **argv) { int i; for (i = 0; i The following commands create a stub version of this shared object in a subdirectory named stublib. elfdump is used to verify that the resulting object is a stub. The command used to build the stub differs from that of the real object only in the addition of the -z stub option, and the use of a different output file name. This demonstrates the ease with which stub generation can be added to an existing makefile. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o stublib/libidx5.so.1 -zstub % ln -s libidx5.so.1 stublib/libidx5.so % elfdump -d stublib/libidx5.so | grep STUB [11] FLAGS_1 0x4000000 [ STUB ] The main program can now be built, using the stub object to stand in for the real shared object, and setting a runpath that will find the real object at runtime. However, as we have not yet built the real object, this program cannot yet be run. Attempts to cause the system to load the stub object are rejected, as the runtime linker knows that stub objects lack the actual code and data found in the real object, and cannot execute. % cc main.c -L stublib -R '$ORIGIN/lib' -lidx5 -lc % ./a.out ld.so.1: a.out: fatal: libidx5.so.1: open failed: No such file or directory Killed % LD_PRELOAD=stublib/libidx5.so.1 ./a.out ld.so.1: a.out: fatal: stublib/libidx5.so.1: stub shared object cannot be used at runtime Killed We build the real object using the same command as we used to build the stub, omitting the -z stub option, and writing the results to a different file. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o lib/libidx5.so.1 Once the real object has been built in the lib subdirectory, the program can be run. % ./a.out [0] 0 0 0 [1] 1 1 1 [2] 2 2 2 [3] 3 3 3 [4] 4 4 4 Mapfile Changes The version 2 mapfile syntax was extended in a number of places to accommodate stub objects. Conditional Input The version 2 mapfile syntax has the ability conditionalize mapfile input using the $if control directive. As you might imagine, these directives are used frequently with ASSERT directives for data, because a given data symbol will frequently have a different size in 32 or 64-bit code, or on differing hardware such as x86 versus sparc. The link-editor maintains an internal table of names that can be used in the logical expressions evaluated by $if and $elif. At startup, this table is initialized with items that describe the class of object (_ELF32 or _ELF64) and the type of the target machine (_sparc or _x86). We found that there were a small number of cases in the Solaris code base in which we needed to know what kind of object we were producing, so we added the following new predefined items in order to address that need: NameMeaning ...... _ET_DYNshared object _ET_EXECexecutable object _ET_RELrelocatable object ...... STUB_OBJECT Directive The new STUB_OBJECT directive informs the link-editor that the object described by the mapfile can be built as a stub object. STUB_OBJECT; A stub shared object is built entirely from the information in the mapfiles supplied on the command line. When the -z stub option is specified to build a stub object, the presence of the STUB_OBJECT directive in a mapfile is required, and the link-editor uses the information in symbol ASSERT attributes to create global symbols that match those of the real object. When the real object is built, the presence of STUB_OBJECT causes the link-editor to verify that the mapfiles accurately describe the real object interface, and that a stub object built from them will provide the same linking interface as the real object it represents. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data in the object is required to have an ASSERT attribute that specifies the symbol type and size. If the ASSERT BIND attribute is not present, the link-editor provides a default assertion that the symbol must be GLOBAL. If the ASSERT SH_ATTR attribute is not present, or does not specify that the section is one of BITS or NOBITS, the link-editor provides a default assertion that the associated section is BITS. All data symbols that describe the same address and size are required to have ASSERT ALIAS attributes specified in the mapfile. If aliased symbols are discovered that do not have an ASSERT ALIAS specified, the link fails and no object is produced. These rules ensure that the mapfiles contain a description of the real shared object's linking interface that is sufficient to produce a stub object with a completely compatible linking interface. SYMBOL_SCOPE/SYMBOL_VERSION ASSERT Attribute The SYMBOL_SCOPE and SYMBOL_VERSION mapfile directives were extended with a symbol attribute named ASSERT. The syntax for the ASSERT attribute is as follows: ASSERT { ALIAS = symbol_name; BINDING = symbol_binding; TYPE = symbol_type; SH_ATTR = section_attributes; SIZE = size_value; SIZE = size_value[count]; }; The ASSERT attribute is used to specify the expected characteristics of the symbol. The link-editor compares the symbol characteristics that result from the link to those given by ASSERT attributes. If the real and asserted attributes do not agree, a fatal error is issued and the output object is not created. In normal use, the link editor evaluates the ASSERT attribute when present, but does not require them, or provide default values for them. The presence of the STUB_OBJECT directive in a mapfile alters the interpretation of ASSERT to require them under some circumstances, and to supply default assertions if explicit ones are not present. See the definition of the STUB_OBJECT Directive for the details. When the -z stub command line option is specified to build a stub object, the information provided by ASSERT attributes is used to define the attributes of the global symbols provided by the object. ASSERT accepts the following: ALIAS Name of a previously defined symbol that this symbol is an alias for. An alias symbol has the same type, value, and size as the main symbol. The ALIAS attribute is mutually exclusive to the TYPE, SIZE, and SH_ATTR attributes, and cannot be used with them. When ALIAS is specified, the type, size, and section attributes are obtained from the alias symbol. BIND Specifies an ELF symbol binding, which can be any of the STB_ constants defined in <sys/elf.h>, with the STB_ prefix removed (e.g. GLOBAL, WEAK). TYPE Specifies an ELF symbol type, which can be any of the STT_ constants defined in <sys/elf.h>, with the STT_ prefix removed (e.g. OBJECT, COMMON, FUNC). In addition, for compatibility with other mapfile usage, FUNCTION and DATA can be specified, for STT_FUNC and STT_OBJECT, respectively. TYPE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SH_ATTR Specifies attributes of the section associated with the symbol. The section_attributes that can be specified are given in the following table: Section AttributeMeaning BITSSection is not of type SHT_NOBITS NOBITSSection is of type SHT_NOBITS SH_ATTR is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SIZE Specifies the expected symbol size. SIZE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. The syntax for the size_value argument is as described in the discussion of the SIZE attribute below. SIZE The SIZE symbol attribute existed before support for stub objects was introduced. It is used to set the size attribute of a given symbol. This attribute results in the creation of a symbol definition. Prior to the introduction of the ASSERT SIZE attribute, the value of a SIZE attribute was always numeric. While attempting to apply ASSERT SIZE to the objects in the Solaris ON consolidation, I found that many data symbols have a size based on the natural machine wordsize for the class of object being produced. Variables declared as long, or as a pointer, will be 4 bytes in size in a 32-bit object, and 8 bytes in a 64-bit object. Initially, I employed the conditional $if directive to handle these cases as follows: $if _ELF32 foo { ASSERT { TYPE=data; SIZE=4 } }; bar { ASSERT { TYPE=data; SIZE=20 } }; $elif _ELF64 foo { ASSERT { TYPE=data; SIZE=8 } }; bar { ASSERT { TYPE=data; SIZE=40 } }; $else $error UNKNOWN ELFCLASS $endif I found that the situation occurs frequently enough that this is cumbersome. To simplify this case, I introduced the idea of the addrsize symbolic name, and of a repeat count, which together make it simple to specify machine word scalar or array symbols. Both the SIZE, and ASSERT SIZE attributes support this syntax: The size_value argument can be a numeric value, or it can be the symbolic name addrsize. addrsize represents the size of a machine word capable of holding a memory address. The link-editor substitutes the value 4 for addrsize when building 32-bit objects, and the value 8 when building 64-bit objects. addrsize is useful for representing the size of pointer variables and C variables of type long, as it automatically adjusts for 32 and 64-bit objects without requiring the use of conditional input. The size_value argument can be optionally suffixed with a count value, enclosed in square brackets. If count is present, size_value and count are multiplied together to obtain the final size value. Using this feature, the example above can be written more naturally as: foo { ASSERT { TYPE=data; SIZE=addrsize } }; bar { ASSERT { TYPE=data; SIZE=addrsize[5] } }; Exported Global Data Is Still A Bad Idea As you can see, the additional plumbing added to the Solaris link-editor to support stub objects is minimal. Furthermore, about 90% of that plumbing is dedicated to handling global data. We have long advised against global data exported from shared objects. There are many ways in which global data does not fit well with dynamic linking. Stub objects simply provide one more reason to avoid this practice. It is always better to export all data via a functional interface. You should always hide your data, and make it available to your users via a function that they can call to acquire the address of the data item. However, If you do have to support global data for a stub, perhaps because you are working with an already existing object, it is still easilily done, as shown above. Oracle does not like us to discuss hypothetical new features that don't exist in shipping product, so I'll end this section with a speculation. It might be possible to do more in this area to ease the difficulty of dealing with objects that have global data that the users of the library don't need. Perhaps someday... Conclusions It is easy to create stub objects for most objects. If your library only exports function symbols, all you have to do to build a faithful stub object is to add STUB_OBJECT; and then to use the same link command you're currently using, with the addition of the -z stub option. Happy Stubbing!

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  • SQL Server 2008 R2 still requires a trace flag for Lock Pages in Memory

    - by AaronBertrand
    Almost two years ago, I blogged that Lock Pages in Memory was finally available to Standard Edition customers (Enterprise Edition customers had long been deemed smart enough to not abuse this feature). In addition to applying a cumulative update (2005 SP3 CU4 or 2008 SP1 CU2), in order to take advantage of LPIM, you also had to enable trace flag 845. Since the trace flag isn't documented for SQL Server 2008 R2, several of us in the community assumed that it was no longer required (since it was introduced...(read more)

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  • Query Tuning Mastery at PASS Summit 2012: The Video

    - by Adam Machanic
    An especially clever community member was kind enough to reverse-engineer the video stream for me, and came up with a direct link to the PASS TV video stream for my Query Tuning Mastery: The Art and Science of Manhandling Parallelism talk, delivered at the PASS Summit last Thursday. I'm not sure how long this link will work , but I'd like to share it for my readers who were unable to see it in person or live on the stream. Start here. Skip past the keynote, to the 149 minute mark. Enjoy!...(read more)

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  • What is the maximum number of characters in the utm_content param in GA?

    - by David Parks
    For example, we want to differentiate people who followed our daily product email blast. I could use the product ID for utm_content, but it would be easier to read to use the SEO friendly URL path, such as: http://www.oursite.com/products/really-great-new-product https://www.frugg.com/? utm_source=a&utm_medium=b& utm_term=c& utm_content=Can-I-use-a-really-long-content-tag-like-this-one-or-is-this-going-to-break-something& utm_campaign=d

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  • Create Image Maps with GIMP

    - by SGWellens
    Having a clickable image in a web page is not a big deal. Having an image in a web page with clickable hotspots is a big deal. The powerful GIMP editor has a tool to make creating clickable hotspots much easier. GIMP stands for GNU Image Manipulation Program. Its home page and download links are here: http://www.gimp.org/ (it is completely free). Beware: GIMP is an extraordinarily advanced and powerful image editor. If you wish to use it for general image editing tasks, you have a steep learning curve to climb. FYI: I used it to create the shadows you see on the images below. Fortunately, the tool to make Image Maps is separate from the main program. To start, open an image with GIMP or, drag and drop an image onto the GIMP main window. I'm using the image of a bar graph. Next, we have to find the Image Map tool and launch it (Filters->Web->Image Map…): Why is the Image Map tool under Filters and not Tools? I don't know. It's mystery—much like the Loch Ness Monster, the Bermuda Triangle, or why my socks keep disappearing when I do laundry. I swear I've got twenty single unmatched socks. But I digress… Here is what the Image Map tool looks like: If we click the blue 'I' button, we can add information to the Image Map: Now we'll use the rectangle tool to create some clickable hotspots. Select the Blue Rectangle tool, drag a rectangle, click when done and you'll get something like this: You can also make circle/oval and polygon areas. You can edit all the parameters of an image map area after drawing it. Rectangle settings (for fine tweaking): JavaScript functions (it's up to you to write them): Here is a setup with two rectangles and one polygon area: When you hit save a map file is generated that looks something like this: Paste the contents into a web page and you are almost there. I made some tweaks before it became usable: Replaced &apos; with apostrophes in the javascript functions. Changed the image path so it would find the image in my images directory Tweaked the href urls. Added Title="Some Text" to get tool tips. Cleaned out the comments. Result: The final markup (with JavaScript function): function ImageMapMouseHover(Msg) { $("#Label1").html(Msg); } It may seem like a lot of bother but, the tool does the heavy lifting: i.e. the coordinates. Getting the regions positioned and sized is easy using a visual tool…much better than doing it by hand. This, of course, isn't a full treatise on the tool but it should give you enough information to decide if it's helpful. I hope someone finds this useful Steve Wellens

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  • How Orchard works

    - by Bertrand Le Roy
    I just finished writing a long documentation topic on the Orchard project wiki that aims at being a good starting point for developers who want to understand the architecture, structure and general philosophy behind the Orchard CMS. It is not required reading for anyone who only wants to write Orchard modules and themes but hopefully it will help people who want to evaluate the platform and start writing patches. Read it here: http://orchardproject.net/docs/How-Orchard-works.ashx

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  • Cumulative Update #1 for SQL Server 2005 SP4

    - by AaronBertrand
    Well, much quicker than I would have suspected, the SQL Server Release Services team has incorporated all of the fixes in 2005 SP3's CU #12 into the first CU for SP4. Thanks to Chris Wood for the heads up. You can get the new Cumulative Update here: KB #2464079 : Cumulative update package 1 for SQL Server 2005 Service Pack 4 The nice round number of build 5000 didn't last long either; this CU will update you from 9.00.5000 to 9.00.5254....(read more)

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