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  • android resources in apk

    - by klaus-vlad
    HI Here's a thing I don't understand and hopefully someone will point to me. In my android development project under the folder res there are all the resources my application uses. The size is 3.11 mb and contains 1013 files . On the other hand in the apk there is the folder res with all the resources ass well , but this has a size of only 760 kb and contains only 332 files . Now does this means that not all the resources are packed ? If this is the case what happens when a needed resources is referenced ?

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  • How to override [Authorize] attribute in the MVC Web API?

    - by NullReference
    I have a MVC Web Api Controller that uses the [Authorize] attribute at the class level. This makes all of the api methods require authorization but I'd like to create an attribute called [ApiPublic] that overrides the [Authorize] attribute. There is a similar technique described here for normal MVC controllers. I tried creating an AuthorizeAttribute based of the System.Web.Http.AuthorizeAttribute but none of the overridden events are called if I put it on a api method that has the [Authorize] at the class level. Anyone have an idea how to override the authorize for the web api? [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)] public class ApiPublicAttribute : AuthorizeAttribute { protected override void HandleUnauthorizedRequest(System.Web.Http.Controllers.HttpActionContext actionContext) { base.HandleUnauthorizedRequest(actionContext); } public override void OnAuthorization(System.Web.Http.Controllers.HttpActionContext actionContext) { base.OnAuthorization(actionContext); } protected override bool IsAuthorized(System.Web.Http.Controllers.HttpActionContext actionContext) { return true; } }

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  • Android – multiple custom versions of the same app

    - by Ulrich Scheller
    Whats the best way to deploy several customized versions of a Android application? Currently I have a script to exchange the resource folder for getting a customized version of my app. It works great, but all custom versions still have the same package name in the AndroidManifest.xml. Therefore it is not possible to install two customized versions of the app at the same time. This is one solution for this problem, but that has to be done by hand Can you think of a more easy solution, or how this could be built into a skript? (btw: it is not for a porn/spam/whatever app, not even a paid one)

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  • Android card based game, need help to start

    - by user331296
    Hello, I'm just setting out in android development. I want to make a kind of card based game. I'm just looking for suggestions really on how I might start it. I know I have to make the menu layout and view, then use an Intent from that to get to the main game view. My sticking points are: -There's going to be a deck of cards. It's going to be a set number so I was thinking I could just have each card defined as a button in the layout. I don't know if that is the right way to do it though. -Storage of card details. I'm thinking of using an xml file to store these. Thanks in advance.

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  • [Android] Text inserted in the edittext is overwritten

    - by Paul
    Hello.. I'm a beginner and am making a calculator (fairly easy), but it's happening the following problem: When Cline in "1" button for example, he enters this number in the EditText, but if you click again the number is overwritten instead of the inserted his side as desired. How do the numbers were placed side by side without overwriting those already there? Note: The layout of buttons and etc. I did in. XML, so I'm not using the keyboard native Android. Thanks!

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  • Authenticating users in iPhone app

    - by Myron
    I'm developing an HTTP api for our web application. Initially, the primary consumer of the API will be an iPhone app we're developing, but I'm designing this with future uses in mind (such as mobile apps for other platforms). I'm trying to decide on the best way to authenticate users so they can access their accounts from the iPhone. I've got a design that I think works well, but I'm no security expert, so I figured it would be good to ask for feedback here. The design of the user authentication has 3 primary goals: Good user experience: We want to allow users to enter their credentials once, and remain logged in indefinitely, until they explicitly log out. I would have considered OAuth if not for the fact that the experience from an iPhone app is pretty awful, from what I've heard (i.e. it launches the login form in Safari, then tells the user to return to the app when authentication succeeds). No need to store the user creds with the app: I always hate the idea of having the user's password stored in either plain text or symmetrically encrypted anywhere, so I don't want the app to have to store the password to pass it to the API for future API requests. Security: We definitely don't need the intense security of a banking app, but I'd obviously like this to be secure. Overall, the API is REST-inspired (i.e. treating URLs as resources, and using the HTTP methods and status codes semantically). Each request to the API must include two custom HTTP headers: an API Key (unique to each client app) and a unique device ID. The API requires all requests to be made using HTTPS, so that the headers and body are encrypted. My plan is to have an api_sessions table in my database. It has a unique constraint on the API key and unique device ID (so that a device may only be logged into a single user account through a given app) as well as a foreign key to the users table. The API will have a login endpoint, which receives the username/password and, if they match an account, logs the user in, creating an api_sessions record for the given API key and device id. Future API requests will look up the api_session using the API key and device id, and, if a record is found, treat the request as being logged in under the user account referenced by the api_session record. There will also be a logout API endpoint, which deletes the record from the api_sessions table. Does anyone see any obvious security holes in this?

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  • Dealing with Android devices without MENU key

    - by hgpc
    I'm told by some users that my Android app is not usable because their device does not have a MENU key. What's the best way to deal with these devices? Is it possible to detect if the device lack a MENU key and show a menu button only in this case? And most importantly, how do you test this in the simulator? Thanks. Edit: Apparently the problem was that the users didn't know that the Menu key was called the Menu key.

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  • Disable Bluetooth discoverable mode on Android

    - by Venator85
    Hi, I found in the Android documentation how to turn Bluetooth discoverability mode on: Intent discoverableIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_DISCOVERABLE); discoverableIntent.putExtra(BluetoothAdapter.EXTRA_DISCOVERABLE_DURATION, 300); startActivity(discoverableIntent); This will make the device discoverable for 300 seconds (documentation). My question is: how to turn discoverability OFF before this timeout occurs? I'd like to replicate the corresponding setting in Settings|Wireless and networks|Bluetooth settings applet, that allows discoverability to be turned on and off with a click. Any help? Thanks ;)

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  • Android game goes blank after pressing home and restarting

    - by sirconnorstack
    I am making an Android game with an Activity called Game, a SurfaceView called GameView and a Thread called GameThread. The Game's onCreate(), I make a new GameView, which makes a new GameThread, where all the game logic and canvas drawing is carried out. However, I'm having some lifecycle difficulties. When I press back and restart it, it works fine, but when I press home and restart it, all I see is a blank screen. Here are the GameView's onSurfaceCreated() and onSurfaceDestroyed(): @Override public void surfaceCreated(SurfaceHolder holder) { mThread.mRunning = true; mThread.mWidth = getWidth(); if(mThread.mWidth > 550) mThread.mWidth = 550; mThread.mHeight = getHeight(); try { mThread.start(); } catch(IllegalThreadStateException e) { } } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Wait for the secondary thread to end before finishing boolean retry = true; mThread.mRunning = false; while (retry) { try { mThread.join(); retry = false; } catch (InterruptedException e) { } } }

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  • Running ARM assembly code in Android

    - by Robert Joseph Dacunto
    I've been following the guide posted here, trying to get this Hello, World program to run on my Samsung Galaxy S3. It's rooted already, and I successfully pushed the "hello" file onto the sdcard. Now when I enter the shell as the superuser (# instead of $), and try to run the file, I get "cannot execute - permission denied". I used chmod 755 hello to see if that would fix it, still nothing. Is there something I'm missing? This is my first time fiddling around with Android, just got the phone, and wanted to see if I could get this to work. Very new to it all. Thanks!

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  • Can't add libraries to Eclipse Android project

    - by neuromancer
    I'm trying to get the Hackbook for Android project to work in Eclipse. One of the things I need to do is remove that invalid reference and include that project I made. I did this before, but then I started over and now it doesn't work. Here is where I add the project. If I click "Apply" and then "OK" everything seems to be fine, but it isn't, because when I go back to this screen, none of the changes I made are there. Why isn't it saving my changes? How am I supposed to do this?

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  • opengl es transparent fog in android

    - by Sponge
    I was wondering why the fog i use in opengl es on my android phone isn't transparent when i set the colors alpha to 0. I set the background to transparent and it works fine and the Color class or the toFloatBuffer() method are working fine for my meshes but when i set the fog color to transparent then this fact is ignored. here is the basic code i use for fog in the onSurfaceCreated() method of my renderer: gl.glFogf(GL10.GL_FOG_MODE, GL10.GL_LINEAR); gl.glFogf(GL10.GL_FOG_START, 4.0f); gl.glFogf(GL10.GL_FOG_END, 10.0f); gl.glFogfv(GL10.GL_FOG_COLOR, new Color(0,0,0,0).toFloatBuffer()); gl.glEnable(GL10.GL_FOG);

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  • Long key press handling in android 1.5

    - by Kaillash
    Hi, I want to handle key press and long key press for the key code KEYCODE_BACK(back button). can any one suggest me how to do this in android 1.5(API level 3). Here is the code. public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { if(event.getRepeatCount()==0) { // normal key press // But problem is, this code is hitting for long press also, how to avoid this } else { // Long key press //Do something here } // Always consume back key event by returning true //so that default behavior of back is overrided return true; } return super.onKeyDown(keyCode, event); }

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  • Clicking Elements in Android Doesn't Display the Correct Values

    - by Devin
    I apologize if this code looks a bit like a mess (considering the length); I figured I'd just include everything that goes on in my program at the moment. I'm attempting to create a fairly simple Tic Tac Toe app for Android. I've set up my UI nicely so far so that there are a "grid" of TextViews. As a sort of "debug" right now, I have it so that when one clicks on a TextView, it should display the value of buttonId in a message box. Right now, it displays the correct assigned value for the first element I click, but no matter what I click afterwards, it always just displays the first value buttonID had. I attempted to debug it but couldn't exactly find a point where it would pull the old value (to the best of my knowledge, it reassigned the value). There's a good possibility I'm missing something small, because this is my first Android project (of any note). Can someone help get different values of buttonId to appear or point out the error in my logic? The code: package com.TicTacToe.app; import com.TicTacToe.app.R; //Other import statements public class TicTacToe extends Activity { public String player = "X"; public int ALERT_ID; public int buttonId; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Sets up instances of UI elements final TextView playerText = (TextView)findViewById(R.id.CurrentPlayerDisp); final Button button = (Button) findViewById(R.id.SetPlayer); final TextView location1 = (TextView)findViewById(R.id.location1); final TextView location2 = (TextView)findViewById(R.id.location2); final TextView location3 = (TextView)findViewById(R.id.location3); final TextView location4 = (TextView)findViewById(R.id.location4); final TextView location5 = (TextView)findViewById(R.id.location5); final TextView location6 = (TextView)findViewById(R.id.location6); final TextView location7 = (TextView)findViewById(R.id.location7); final TextView location8 = (TextView)findViewById(R.id.location8); final TextView location9 = (TextView)findViewById(R.id.location9); playerText.setText(player); //Handlers for events button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // Perform action on click if (player.equals("X")){ player = "O"; playerText.setText(player); } else if(player.equals("O")){ player = "X"; playerText.setText(player); } //Sets up the dialog buttonId = 0; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 1; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location2.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 2; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location3.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 3; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location4.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 4; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location5.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 5; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location6.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 6; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location7.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 7; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location8.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 8; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location9.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 9; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); } protected Dialog onCreateDialog(int id){ String msgString = "You are on spot " + buttonId; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(msgString) .setCancelable(false) .setNeutralButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); return alert; } }

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  • Should my web based app be a consumer of my api?

    - by seanbrant
    I will be developing a mobile app (iPhone) and a web based app (Django) soon. For the mobile app I will be creating a REST api (most likely using Django) to send data back and forth from phone to server. When I comes time to create the web based version does it make sense to just create it as any other client of the api. In other words both the mobile app and the web app will get there data from an external API over HTTP. Or should the web based app have direct access to the database that the api is using and just get its data that way?

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • android: getting rid of "warning: unmappable character for encoding ascii"

    - by Lo'oris
    I'm compiling using android tools without eclipse. I compile launching "ant debug" from command line. I have found many many instructions around the web about how to remove with annoying warning, but I haven't been able to make any of them work. I've tried -D option, I've tried randomly tweaking build.* files, I've tried exporting an environment variable... nothing. I guess some of these methods just don't work, and some others would work but I've been doing them incorrectly. Anything is possible and I can't stand it any more: any advice on how to do it?

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  • Sending a Java object from my Android phone to my Computer

    - by TehGoose
    Hi, I was wondering what the simplest program for sending an object from my Andriod phone to my computer wirelessly (via LAN) would be. I have created Java RMI programs with a server and multiple clients, so I have a grasp of the concept. However with android I'm just not sure where to start. What I am aiming to do is send some sort of information (could simply be text) to my computer and my computer will do an action. I have the GUI interface's and the actions to be carried out all worked out, just the sending of some sort of information is getting me. Could anyone help me out?

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  • Add Words to Android's UserDictionary

    - by SaulBack
    I want to add an entire medical dictionary to my android (Moto Droid). I would like to be able to send text messages and have the medical words be in the predictable text. I've been trying to write a small app that would accomplish this, but everything I try the app crashes on startup. I've never written an app for a mobile platform so that is a first for me. Here is what is not working properly. public class WordAdd extends Activity { /** Called when the activity is first created. */ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); UserDictionary.Words.addWord( this , "newMedicalWord", 1, UserDictionary.Words.LOCALE_TYPE_CURRENT); } } It seems so simple to do, yet I am so stuck. Thanks for any help you can provide.

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  • Android Round Button and Spinner inside Activity Group

    - by vaishali
    I have a Spinner and 2 buttons in an Activity Group. I want to apply rounded corner to the buttons. I have created shape xml resource file for round button in Android. I have assigned this resource file as background to the button while creating the button in Layout. But the change is not reflected after executing the application. I have set the ContentView for that screen as : setContentView(LayoutInflater.from(getParent()).inflate(R.layout.textmessage,null)); This has to be done to make spinner work in an Activity Group. How can I make the Button as round corner in an Activity Group having Spinner? Any help would be appreciated. Thanks in Advance.

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  • Android/ORMLite Insert Row with ID

    - by Joe M
    I'm currently using ORMLite to work with a SQLite database on Android. As part of this I am downloading a bunch of data from a backend server and I'd like to have this data added to the SQLite database in the exact same format it is on the backend server (ie the IDs are the same, etc). So, my question to you is if I populate my database entry object (we'll call it Equipment), including Equipment's generatedId/primary key field via setId(), and I then run a DAO.create() with that Equipment entry will that ID be saved correctly? I tried it this way and it seems to me that this was not the case. If that is the case I will try again and look for other problems, but with the first few passes over the code I was not able to find one. So essentially, if I call DAO.create() on a database object with an ID set will that ID be sent to the database and if it is not, how can I insert a row with a primary key value already filled out? Thanks!

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  • Crossplatform development for iPhone & Android

    - by LeonixSolutions
    As far as I can see there doesn't seem to any mature environment for crossplatform development for iPhone & Android slate (but feel free to correct me). I don't know Ipad, I must admit. Any reason why plain Java wouldn't cut it? (maybe underlying things like database (I am not too concerned with hardware)) I am thinking to try to make everything browser based, although that won't get around the d/b & h/w issues, unless there is JS framework that does so. Any advice?

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  • Android Contact Picker

    - by user1066398
    I was wondering: Is it possible to customize the Android Contact Picker so that it can also allow adding a new contact as a menu option in the default contact list? At the moment, if I invoke the contact picker from my activity, it only displays the default contact list. I would also like the user to be able to create a new contact if it did not exist already. I have searched this quite a lot but do not find appropriate API to do this. There is nothing in ContactContract as far as I can see.

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  • Android Loading & Playing Sound Based on String

    - by Chance
    I'm currently working on a simple Android app, and right now I am trying to get it to load in and play sounds. The problem I am faced with is that I want the sound it uses to be based on a string (With the same name as the sound file). The reason for this is simplicity in both the code and adding on to it. Now unfortunately I can't just slap a string in place of referencing the actual sound, but is there some way for me to compare a string to the entire raw folder to find the matching sound, or some other alternative short of defining every sound manually? Thank you for your time.

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  • Android app using 2.x APIs that will also run on 1.x

    - by Adam Haile
    I'm working on an Android app in which I would like to use multi-touch. However, I do not want to completely leave out those still running a 1.x OS phone. How do you program the app so that you can use the 2.x multi-touch APIs (or any other higher level API for that matter) and still allow it to gracefully degrade on 1.x systems. If you create a project in Eclipse for 1.x can you even still access the 2.x APIs? Basically I want it to show up in the marketplace and work on all 1.6 and higher phones and just allow access to the higher level functionality if available. Also, if anyone can point me to any data on the number of 1.x devices vs. 2.x devices in use, it would be greatly appreciated.

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