How to manage enemy deplacement and shoot in a shmup?
- by whatever
I'm wondering what is the best (or at least a good) way of managing enemies in a shoot-em-up.
Basically, what I'd do would be a class that manages displaying and updating positions of all the enemies.
But how to create good deplacements for enemies? A list of where-to-go points? gravitating around some fixed points (with ponderation, distance evaluation etc.)?
Same question for the shoot patterns?
Can you please put me on a track?