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  • Page load problem

    - by AZHAR
    Hi, I am devolping a web application.the problem is that i am using a login control (not a .NET control) which is a part of master page and is acessible from all pages. if user log In from a page the login control updates itself and displlay some statistics of logged In user but the specific page does not reload. (some options on page are visible only to authenticated users, so that after login, page should be reloaded to display such options) after logIn methoed I wrote Reponse.Redirect(Request.Url.AbsoluteUri) after this the browser response the "Page cannot be displayed" It would be of great help to me. Many Thanks, Regards. AZHAR

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  • Can I set a property on an object that is only declared on the instance type, when I don't know the

    - by WilberBeast
    Let me explain. I have a List into which I am adding various ASP.NET controls. I then wish to loop through the list and set a CssClass, however not every Control supports the property CssClass. What I would like to do is test if the underlying instance type supports the CssClass property and set it, but I'm not sure how to do the conversion prior to setting the property since I don't know the type of each Control object. I know that I can use typeof or x.GetType(), but I'm not sure how to use these to convert the controls back to the instance type in order to test for and then set the property. Actually I seem to have solved this, so I thought that I would post the code here for others. foreach (Control c in controlList) { PropertyInfo pi = c.GetType().GetProperty("CssClass"); if (pi != null) pi.SetValue(c, "desired_css_class", null); } I hope that this helps someone else as I has taken me hours to research these 2 lines of code. Cheers Steve

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  • SDL_BlitSurface segmentation fault (surfaces aren't null)

    - by Trollkemada
    My app is crashing on SDL_BlitSurface() and i can't figure out why. I think it has something to do with my static object. If you read the code you'll why I think so. This happens when the limits of the map are reached, i.e. (iwidth || jheight). This is the code: Map.cpp (this render) Tile const * Map::getTyle(int i, int j) const { if (i >= 0 && j >= 0 && i < width && j < height) { return data[i][j]; } else { return &Tile::ERROR_TYLE; // This makes SDL_BlitSurface (called later) crash //return new Tile(TileType::ERROR); // This works with not problem (but is memory leak, of course) } } void Map::render(int x, int y, int width, int height) const { //DEBUG("(Rendering...) x: "<<x<<", y: "<<y<<", width: "<<width<<", height: "<<height); int firstI = x / TileType::PIXEL_PER_TILE; int firstJ = y / TileType::PIXEL_PER_TILE; int lastI = (x+width) / TileType::PIXEL_PER_TILE; int lastJ = (y+height) / TileType::PIXEL_PER_TILE; // The previous integer division rounds down when dealing with positive values, but it rounds up // negative values. This is a fix for that (We need those values always rounded down) if (firstI < 0) { firstI--; } if (firstJ < 0) { firstJ--; } const int firstX = x; const int firstY = y; SDL_Rect srcRect; SDL_Rect dstRect; for (int i=firstI; i <= lastI; i++) { for (int j=firstJ; j <= lastJ; j++) { if (i*TileType::PIXEL_PER_TILE < x) { srcRect.x = x % TileType::PIXEL_PER_TILE; srcRect.w = TileType::PIXEL_PER_TILE - (x % TileType::PIXEL_PER_TILE); dstRect.x = i*TileType::PIXEL_PER_TILE + (x % TileType::PIXEL_PER_TILE) - firstX; } else if (i*TileType::PIXEL_PER_TILE >= x + width) { srcRect.x = 0; srcRect.w = x % TileType::PIXEL_PER_TILE; dstRect.x = i*TileType::PIXEL_PER_TILE - firstX; } else { srcRect.x = 0; srcRect.w = TileType::PIXEL_PER_TILE; dstRect.x = i*TileType::PIXEL_PER_TILE - firstX; } if (j*TileType::PIXEL_PER_TILE < y) { srcRect.y = 0; srcRect.h = TileType::PIXEL_PER_TILE - (y % TileType::PIXEL_PER_TILE); dstRect.y = j*TileType::PIXEL_PER_TILE + (y % TileType::PIXEL_PER_TILE) - firstY; } else if (j*TileType::PIXEL_PER_TILE >= y + height) { srcRect.y = y % TileType::PIXEL_PER_TILE; srcRect.h = y % TileType::PIXEL_PER_TILE; dstRect.y = j*TileType::PIXEL_PER_TILE - firstY; } else { srcRect.y = 0; srcRect.h = TileType::PIXEL_PER_TILE; dstRect.y = j*TileType::PIXEL_PER_TILE - firstY; } SDL::YtoSDL(dstRect.y, srcRect.h); SDL_BlitSurface(getTyle(i,j)->getType()->getSurface(), &srcRect, SDL::getScreen(), &dstRect); // <-- Crash HERE /*DEBUG("i = "<<i<<", j = "<<j); DEBUG("srcRect.x = "<<srcRect.x<<", srcRect.y = "<<srcRect.y<<", srcRect.w = "<<srcRect.w<<", srcRect.h = "<<srcRect.h); DEBUG("dstRect.x = "<<dstRect.x<<", dstRect.y = "<<dstRect.y);*/ } } } Tile.h #ifndef TILE_H #define TILE_H #include "TileType.h" class Tile { private: TileType const * type; public: static const Tile ERROR_TYLE; Tile(TileType const * t); ~Tile(); TileType const * getType() const; }; #endif Tile.cpp #include "Tile.h" const Tile Tile::ERROR_TYLE(TileType::ERROR); Tile::Tile(TileType const * t) : type(t) {} Tile::~Tile() {} TileType const * Tile::getType() const { return type; } TileType.h #ifndef TILETYPE_H #define TILETYPE_H #include "SDL.h" #include "DEBUG.h" class TileType { protected: TileType(); ~TileType(); public: static const int PIXEL_PER_TILE = 30; static const TileType * ERROR; static const TileType * AIR; static const TileType * SOLID; virtual SDL_Surface * getSurface() const = 0; virtual bool isSolid(int x, int y) const = 0; }; #endif ErrorTyle.h #ifndef ERRORTILE_H #define ERRORTILE_H #include "TileType.h" class ErrorTile : public TileType { friend class TileType; private: ErrorTile(); mutable SDL_Surface * surface; static const char * FILE_PATH; public: SDL_Surface * getSurface() const; bool isSolid(int x, int y) const ; }; #endif ErrorTyle.cpp (The surface can't be loaded when building the object, because it is a static object and SDL_Init() needs to be called first) #include "ErrorTile.h" const char * ErrorTile::FILE_PATH = ("C:\\error.bmp"); ErrorTile::ErrorTile() : TileType(), surface(NULL) {} SDL_Surface * ErrorTile::getSurface() const { if (surface == NULL) { if (SDL::isOn()) { surface = SDL::loadAndOptimice(ErrorTile::FILE_PATH); if (surface->w != TileType::PIXEL_PER_TILE || surface->h != TileType::PIXEL_PER_TILE) { WARNING("Bad tile surface size"); } } else { ERROR("Trying to load a surface, but SDL is not on"); } } if (surface == NULL) { // This if doesn't get called, so surface != NULL ERROR("WTF? Can't load surface :\\"); } return surface; } bool ErrorTile::isSolid(int x, int y) const { return true; }

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  • How can I hide the SiteMapPath root node on home page?

    - by Jamie Ide
    How can I hide the root node in a SiteMapPath control when the user is on the root node page? For example, my breadcrumb trail on a child page is: Home Products Hammers Ball Peen which is fine. But when the user is on the Home page, the SiteMapPath control displays Home which is useless clutter. I want to suppress displaying Home (the root node) when the user is on the home page. I have the SiteMapPath control in a master page. Also, I'm handling SiteMapResolve to set the querystrings in the nodes.

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  • Safari ignores input type="file" on server post

    - by Jon
    I have a real problem with a classic ASP page. The page allows the user to upload a document and save it to the database. The intial page posts to another asp page which saves down to the db. This works on IE and Firefox. However on Safari it fails. I've debugged the problem and it boils down to the fact that of all the controls that the server page has access to, only 1 control is missing. This happens to be this: <input type="file" size="40" id="myfile" name="myfile" /> So I'm wondering why safari would decide to not give me access to this control (using asp's Request("") ) and why it works in FF and IE. I have some debug code which writes out all controls and it doesn't see this control. p.s. I hate Web development

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  • Create Personalized Controls For Java ME

    - by Nathan Campos
    I'm starting to develop a eBook reader for mobile using Java ME, but for the control were the book will be shown I need a personalized control. For this I need to first know how to do one, to workaround with my needs. Then I need to know how can I do a personalized control as we do with Visual Basic. PS: I want to do a personalized TextBox, that in some parts can be in bold, italic, sublined, that supports topics(as the Edit, the MS-DOS Text Editor) and many other things that make a eBook better viewed than a simple plain text

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  • Doing extra initialisations on a MFC Dialog in Visual Studio 2008 Pro

    - by theunanonim
    How do I make extra initializations on a modal dialog before calling DoModal(); ? I have a main Dialog (the one that is created automatically when I select new MFC Application in Visual Studio 2008 Professional). When I click a button on this dialog I want to open another dialog and set a CString value into a CEdit control. my code: ... void OnClickedButtonX(){ SecondDialogClass Dlg2; Dlg2.asocVar2Cedit.SetWindowTextW(L"my text"); Dlg2.DoModal(); } //asocVar2Cedit is the associeted control variable to the //CEdit control on the second Dialog (Right Click > Add Variable.. in VSC++) ... this code generates a "Debug Assertion" error in winocc... Any ideas ? Thank you in advance.

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  • Listview Cancel/Update causes Failed Veiwstate Error

    - by ChiliYago
    I am utilizing a asp.net Listview control which is causing a Failed to load viewstate error after a row is put in edit mode and the user clicks either update or cancel. The ListView control is in an ascx User control that is hosted in a parent aspx page. The parent aspx code-behind calls the a bind method on the ascx page which in turn binds the ListView. I am trying to isolate where and how this is happening but have not had any success and frankly I am out of ideas. Please offer some suggestions on what I should be looking at. Thank you.

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  • ViewStateMode property in Asp.Net 4.0

    - by AspOnMyNet
    I haven’t yet started learning Asp.Net 4.0, but I did read a bit on ViewState, where there is a new property ViewStateMode. In earlier versions of Asp.Net, if parent control had its ViewState disabled, then child controls also had their ViewState disabled, even if their EnableViewState was set to true. a) Thus if I understand it correctly, then a child control C having ViewStateMode property set to “Enable” causes C to save its view state, even if parent control has its view state disabled? b) Is there a reason why ViewStateMode property hasn’t/couldn’t be implemented in earlier versions of Asp.Net? thanx

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  • UV Atlas Generation and Seam Removal

    - by P. Avery
    I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the atlas the seams are visible on the mesh. Below are images of a lightmap generated for a cube. Here is the code I use to generate a uv atlas for a cube: struct sVertexPosNormTex { D3DXVECTOR3 vPos, vNorm; D3DXVECTOR2 vUV; sVertexPosNormTex(){} sVertexPosNormTex( D3DXVECTOR3 v, D3DXVECTOR3 n, D3DXVECTOR2 uv ) { vPos = v; vNorm = n; vUV = uv; } ~sVertexPosNormTex() { } }; // create a light map texture to fill programatically hr = D3DXCreateTexture( pd3dDevice, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pLightmap ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXCreateTexture( lightmap )", __LINE__, hr ); return hr; } // get the zero level surface from the texture IDirect3DSurface9 *pS = NULL; pLightmap->GetSurfaceLevel( 0, &pS ); // clear surface pd3dDevice->ColorFill( pS, NULL, D3DCOLOR_XRGB( 0, 0, 0 ) ); // load a sample mesh DWORD dwcMaterials = 0; LPD3DXBUFFER pMaterialBuffer = NULL; V_RETURN( D3DXLoadMeshFromX( L"cube3.x", D3DXMESH_MANAGED, pd3dDevice, &pAdjacency, &pMaterialBuffer, NULL, &dwcMaterials, &g_pMesh ) ); // generate adjacency DWORD *pdwAdjacency = new DWORD[ 3 * g_pMesh->GetNumFaces() ]; g_pMesh->GenerateAdjacency( 1e-6f, pdwAdjacency ); // create light map coordinates LPD3DXMESH pMesh = NULL; LPD3DXBUFFER pFacePartitioning = NULL, pVertexRemapArray = NULL; FLOAT resultStretch = 0; UINT numCharts = 0; hr = D3DXUVAtlasCreate( g_pMesh, 0, 0, 128, 128, 3.5f, 0, pdwAdjacency, NULL, NULL, NULL, NULL, NULL, 0, &pMesh, &pFacePartitioning, &pVertexRemapArray, &resultStretch, &numCharts ); if( SUCCEEDED( hr ) ) { // release and set mesh SAFE_RELEASE( g_pMesh ); g_pMesh = pMesh; // write mesh to file hr = D3DXSaveMeshToX( L"cube4.x", g_pMesh, 0, ( const D3DXMATERIAL* )pMaterialBuffer->GetBufferPointer(), NULL, dwcMaterials, D3DXF_FILEFORMAT_TEXT ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXSaveMeshToX() at OnD3D9CreateDevice()", __LINE__, hr ); } // fill the the light map hr = BuildLightmap( pS, g_pMesh ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to BuildLightmap()", __LINE__, hr ); } } else { DebugStringDX( "Main", "Failed to D3DXUVAtlasCreate() at OnD3D9CreateDevice()", __LINE__, hr ); } SAFE_RELEASE( pS ); SAFE_DELETE_ARRAY( pdwAdjacency ); SAFE_RELEASE( pFacePartitioning ); SAFE_RELEASE( pVertexRemapArray ); SAFE_RELEASE( pMaterialBuffer ); Here is code to fill lightmap texture: HRESULT BuildLightmap( IDirect3DSurface9 *pS, LPD3DXMESH pMesh ) { HRESULT hr = S_OK; // validate lightmap texture surface and mesh if( !pS || !pMesh ) return E_POINTER; // lock the mesh vertex buffer sVertexPosNormTex *pV = NULL; pMesh->LockVertexBuffer( D3DLOCK_READONLY, ( void** )&pV ); // lock the mesh index buffer WORD *pI = NULL; pMesh->LockIndexBuffer( D3DLOCK_READONLY, ( void** )&pI ); // get the lightmap texture surface description D3DSURFACE_DESC desc; pS->GetDesc( &desc ); // lock the surface rect to fill with color data D3DLOCKED_RECT rct; hr = pS->LockRect( &rct, NULL, 0 ); if( FAILED( hr ) ) { DebugStringDX( "main.cpp:", "Failed to IDirect3DTexture9::LockRect()", __LINE__, hr ); return hr; } // iterate the pixels of the lightmap texture // check each pixel to see if it lies between the uv coordinates of a cube face BYTE *pBuffer = ( BYTE* )rct.pBits; for( UINT y = 0; y < desc.Height; ++y ) { BYTE* pBufferRow = ( BYTE* )pBuffer; for( UINT x = 0; x < desc.Width * 4; x+=4 ) { // determine the pixel's uv coordinate D3DXVECTOR2 p( ( ( float )x / 4.0f ) / ( float )desc.Width + 0.5f / 128.0f, y / ( float )desc.Height + 0.5f / 128.0f ); // for each face of the mesh // check to see if the pixel lies within the face's uv coordinates for( UINT i = 0; i < 3 * pMesh->GetNumFaces(); i +=3 ) { sVertexPosNormTex v[ 3 ]; v[ 0 ] = pV[ pI[ i + 0 ] ]; v[ 1 ] = pV[ pI[ i + 1 ] ]; v[ 2 ] = pV[ pI[ i + 2 ] ]; if( TexcoordIsWithinBounds( v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ) ) { // the pixel lies b/t the uv coordinates of a cube face // light contribution functions aren't needed yet //D3DXVECTOR3 vPos = TexcoordToPos( v[ 0 ].vPos, v[ 1 ].vPos, v[ 2 ].vPos, v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ); //D3DXVECTOR3 vNormal = v[ 0 ].vNorm; // set the color of this pixel red( for demo ) BYTE ba[] = { 0, 0, 255, 255, }; //ComputeContribution( vPos, vNormal, g_sLight, ba ); // copy the byte array into the light map texture memcpy( ( void* )&pBufferRow[ x ], ( void* )ba, 4 * sizeof( BYTE ) ); } } } // go to next line of the texture pBuffer += rct.Pitch; } // unlock the surface rect pS->UnlockRect(); // unlock mesh vertex and index buffers pMesh->UnlockIndexBuffer(); pMesh->UnlockVertexBuffer(); // write the surface to file hr = D3DXSaveSurfaceToFile( L"LightMap.jpg", D3DXIFF_JPG, pS, NULL, NULL ); if( FAILED( hr ) ) DebugStringDX( "Main.cpp", "Failed to D3DXSaveSurfaceToFile()", __LINE__, hr ); return hr; } bool TexcoordIsWithinBounds( const D3DXVECTOR2 &t0, const D3DXVECTOR2 &t1, const D3DXVECTOR2 &t2, const D3DXVECTOR2 &p ) { // compute vectors D3DXVECTOR2 v0 = t1 - t0, v1 = t2 - t0, v2 = p - t0; float f00 = D3DXVec2Dot( &v0, &v0 ); float f01 = D3DXVec2Dot( &v0, &v1 ); float f02 = D3DXVec2Dot( &v0, &v2 ); float f11 = D3DXVec2Dot( &v1, &v1 ); float f12 = D3DXVec2Dot( &v1, &v2 ); // Compute barycentric coordinates float invDenom = 1 / ( f00 * f11 - f01 * f01 ); float fU = ( f11 * f02 - f01 * f12 ) * invDenom; float fV = ( f00 * f12 - f01 * f02 ) * invDenom; // Check if point is in triangle if( ( fU >= 0 ) && ( fV >= 0 ) && ( fU + fV < 1 ) ) return true; return false; } Screenshot Lightmap I believe the problem comes from the difference between the lightmap uv coordinates and the pixel center coordinates...for example, here are the lightmap uv coordinates( generated by D3DXUVAtlasCreate() ) for a specific face( tri ) within the mesh, keep in mind that I'm using the mesh uv coordinates to write the pixels for the texture: v[ 0 ].uv = D3DXVECTOR2( 0.003581, 0.295631 ); v[ 1 ].uv = D3DXVECTOR2( 0.003581, 0.003581 ); v[ 2 ].uv = D3DXVECTOR2( 0.295631, 0.003581 ); the lightmap texture size is 128 x 128 pixels. The upper-left pixel center coordinates are: float halfPixel = 0.5 / 128 = 0.00390625; D3DXVECTOR2 pixelCenter = D3DXVECTOR2( halfPixel, halfPixel ); will the mapping and sampling of the lightmap texture will require that an offset be taken into account or that the uv coordinates are snapped to the pixel centers..? ...Any ideas on the best way to approach this situation would be appreciated...What are the common practices?

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  • overriding protected internal with protected!

    - by Asad Butt
    This is an extension for this question asked an hour ago. We cannot modify the access modifiers, when overriding a virtual method in derived class. Consider Control class in System.Web.UI namespace public class Control : IComponent, IDisposable,... { protected internal virtual void CreateChildControls() { } . . } Now Consider This public class someClass : System.Web.UI.Control { // This should not compile but it does protected override void CreateChildControls() { } // This should compile but it does not protected internal override void CreateChildControls() { } } can any body explain this ? Thanks

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  • Is it good to use .settings for storing controls text data?

    - by Zenya
    In my WinForms applications I often put the controls text data (form title, labels texts, button captions, etc.) into a .settings (feature automatically generated by Visual Studio - based on the ApplicationSettingsBase class). In particular, Add a form or a control. In Solution Explorer add a new string item into the application scope of the settings file. Bind the control text property with the corresponding item of the settings file (through the property binding). Good point of this is that all my text data is collected in one place and easy to check and edit. Also it is convenient when I want to use the same text for several controls. However, I haven't heard that somebody uses the .settings such way. In tutorials for creating multilingual applications, for example, it is recommended to enter texts directly into the control property. So, is it good practice to use .settings for storing controls text data? Brief conclusion from the answers: Storing controls text data in the .settings is not common practice.

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  • Logic for controll concurrent in block or funciton

    - by Hlex
    1)My environment is web application, I accept large request from selvets. A) In some block/method i want to control concurrent to not greater than 5 B) if there are 5 request in that block , the new coming must wait up to 60 second then throws error C) if there are sleep/waiting request most then 30,throws error How I do this? 2)(Optional Question) from above I have to distribute control logic to all clustered host. I plan to use hazelcast to share the control logic (e.g. current counter) I see they provide BlockingQueue & ExectorService but I have no idea how to use in my case. Please recommend if you have idea.

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  • Methodology for designing user controls

    - by zSysop
    Hi all, I want to able to create reusable user controls within my web app and i'm wondering on how to go about doing so. Should a user controls properties be visible to a form that's using it? What's the best way to go about loading the controls on the user control from the form thats using it? Should there be a public method within the control that allows you to load it from an external form or should the user control be loaded in the page load event Is it okay to nest user controls within user controls? etc... Thanks for any advice

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  • CueText equivalent for a TMemo

    - by JosephStyons
    I have this Delphi code to set the cue text of a control on my form: procedure TfrmMain.SetCueText(edt: TWinControl; cueText: string); const ECM_FIRST = $1500; EM_SETCUEBANNER = ECM_FIRST + 1; begin SendMessage(edt.Handle,EM_SETCUEBANNER,0, LParam(PWideChar(WideString(cueText)))); end; I want the same effect on a TMemo, but the MSDN document says: You cannot set a cue banner on a multiline edit control or on a rich edit control. Is there a standard way to have a cuetext effect on a TMemo, or do I have to fiddle with the OnEnter/OnExit events and roll my own?

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  • Consuming all touchEvents not preventing scrolling on the blackberry storm

    - by Some guy with a headache
    Hello, I am trying to make a custom control for the BlackBerry Storm using SDK v5.0. This control needs to disable scrolling while the user is dragging elements within a field. The problem is that even if I my control consumes every single touch event send to it, when the user lifts their finger off the screen it still flings up or down as if its finishing a scroll action. Does anyone know of a way to prevent this from happening or what I might be doing wrong ? Thank you.

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  • Building Android app from ant via Hudson - chicken and egg problem

    - by Eno
    When using an Android-generated ant build file, the file references your SDK installation via an sdk.dir property inside the local.properties files which is generated by "android update project -p .". The comments in build.xml suggest that local.properties should NOT be checked into version control. BUT, when you run your build from Hudson, it does a fresh checkout of your code from version control, hence local.properties does not exist and subsequently the build fails without sdk.dir being set. So its kind of chicken and egg problem. As a workaround I have checked local.properties into version control for now (nobody else will use it) but I was curious as to how other developers had tackled this problem ?

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  • Creating a ListView using Category View

    - by Andrew Moore
    I currently have an application which uses a regular ListView with groups to show a bunch of modules. I would like to use a Category view. Category view is the new view introduced in Windows Vista for the Control Panel: Is there a third party control or a way (via API) to create a ListView which mimics the behavior of the Windows 7 Control Panel? Categories with icons and action links. Separate events for Category Click and Action Click. One or two column layout Separators between action links or lines

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  • Why i can not acces the protected properties in my web application

    - by GigaPr
    Hi i have a web application which has a Base class in which i define all the properties common to the web pages. The base class extends System.Web.UI.Page Furthermore i have a Base User control class where are defined all the properties common to the user controls. the Base User Control extends System.Web.UI.UserControl all the properties in both base classes are protected. All the web pages extends the base class . All the controls extends the base user control class. The problem is i can not access the properties defined in the base class from the user controls and I can not extend two classes in the base user controls The question is how can i access the properties defined in the Base class from within the user controls? I hope i have been clear Thanks

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  • jquery tabIndex fix

    - by Victor
    On my pages(ASP.NET 3.5) where all input controls have tab order set whenever next input control is not enabled or hidden it goes to the address bar and then to next available control. To fix this behavior, i.e. make it land to the next available control w/o going to address bar I am trying to use jQuery: $(':text,textarea,select').blur(function() { $(this).next(':text, textarea, select').filter(':enabled:visible').focus(); }); But it still goes to the adress bar in some cases. What do I need to correct here?

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  • Logic for controll concurrent in block/method

    - by Hlex
    1)My environment is web application, I develop servlet to receive request. A) In some block/method i want to control concurrent to not greater than 5 B) if there are 5 request in that block , the new coming must wait up to 60 second then throws error C) if there are sleep/waiting request more then 30, the 31th request will be throwed an error How I do this? 2)(Optional Question) from above I have to distribute control logic to all clustered host. I plan to use hazelcast to share the control logic (e.g. current counter) I see they provide BlockingQueue & ExectorService but I have no idea how to use in my case. Please recommend if you have idea.

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  • Is the UIDatePicker really the best iPhone UI mechanism for selecting dates?

    - by BeachRunnerJoe
    Hello! I'm diving into iPhone/iPad development and I'm trying to find an elegant mechanism for allowing the user to select dates. It seems to me that a calendar control would be the best way to go, but I don't see one in anywhere in the SDK. All all I see is this overblown, the-price-is-right-looking DatePicker control. Is this the only control that comes with UIKit for allowing the user to select dates? What about the calendar that the Notes app uses? Also, I should note I'm really trying to avoid using 3rd party code frameworks that have little or no documentation, because I'm new to all this and sufficient documentation is a must at this point. Thanks so much in advance for all your wisdom!

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  • WinForm - WPF integration; Piece by Piece

    - by Refracted Paladin
    I have a medium sized WinForm App (1 Form that hosts 40 user controls) that we use in house. I want to migrate over to WPF but I cannot do a Mass ReRelease. My idea was, for now, to recreate the App 1 User Control at a time in WPF and have that hosted in the existing WinForm App. I would make them look nearly identical, at this point, so there would be no need for mass retraining. My question is more to the point of, has any one else tried this and how does the data portion work. I have recreated one of the WinForms User Controls as a WPF user Control. Do I need to publish that as a User Control Library? How, then, would I access the DAL for that UC? I use a Linq to Sql data layer.

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  • TFS 2008 warning when trying to add set-up project

    - by pm_2
    I have a similar problem to that mentioned here. However, mine is in TFS 2008. I get the following warning when trying to add a set-up project to an existing solution (either just create the set-up project or “add to source control”). The project that you are attempting to add to source control may cause other source control users to have difficulty opening this solution or getting newer versions of it. To avoid this problem, add the project from a location below the binding root of the other source controlled projects in the solution Continue / Cancel As with the question above, I think my folder structure is at fault. However, the current folder structure is as follows: Solution Main Project My guess is that, for some reason it’s trying to add the set-up project directly into the solution folder. So, is there a way to validate where it’s trying to add this without selecting “Continue” above? Alternatively, is there a way to force the set-up project to create in its own folder?

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  • Do controls need to be defined in a web app or will .NET do it for you

    - by Chris
    I always thought that when you dropped a control onto an .aspx page that a declaration of that control ended up being generated for you (either in a designer file, or within your code behind). All of the apps I have worked on have worked this way. A coworker of mine was installing resharper and it was showing that all her code behind pages would not build. Turned out that resharper could not find a definition for any control that she has dropped onto her markup. She has no designer files, and no declarations in markup. Do they get automatically built when putting together the partial classes? Is there an option at that page/project level to instruct .NET to do this for you? Is this a difference between web app and web site? This is a a .NET 3.5 site, C#, and it is running in a production environment. Thanks in advance

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