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  • why my C++ output executable is so big?

    - by Vincenzo
    I have a rather simple C++ project, which uses boost::regex library. The output I'm getting is 3.5Mb in size. As I understand I'm statically linking all boost .CPP files, including all functions/methods. Maybe it's possible somehow to instruct my linker to use only necessary elements from boost, not all of them? Thanks.

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  • allocating extra memory for a container class.

    - by sil3nt
    Hey there, I'm writing a template container class and for the past few hours have been trying to allocate new memory for extra data that comes into the container (...hit a brick wall..:| ) template <typename T> void Container<T>::insert(T item, int index){ if ( index < 0){ cout<<"Invalid location to insert " << index << endl; return; } if (index < sizeC){ //copying original array so that when an item is //placed in the middleeverything else is shifted forward T *arryCpy = 0; int tmpSize = 0; tmpSize = size(); arryCpy = new T[tmpSize]; int i = 0, j = 0; for ( i = 0; i < tmpSize; i++){ for ( j = index; j < tmpSize; j++){ arryCpy[i] = elements[j]; } } //overwriting and placing item and location index elements[index] = item; //copying back everything else after the location at index int k = 0, l = 0; for ( k =(index+1), l=0; k < sizeC || l < (sizeC-index); k++,l++){ elements[k] = arryCpy[l]; } delete[] arryCpy; arryCpy = 0; } //seeing if the location is more than the current capacity //and hence allocating more memory if (index+1 > capacityC){ int new_capacity = 0; int current_size = size(); new_capacity = ((index+1)-capacityC)+capacityC; //variable for new capacity T *tmparry2 = 0; tmparry2 = new T[new_capacity]; int n = 0; for (n = 0; n < current_size;n++){ tmparry2[n] = elements[n]; } delete[] elements; elements = 0; //copying back what we had before elements = new T[new_capacity]; int m = 0; for (m = 0; m < current_size; m++){ elements[m] = tmparry2[m]; } //placing item elements[index] = item; } else{ elements[index] = item; } //increasing the current count sizeC++; my testing condition is Container cnt4(3); and as soon as i hit the fourth element (when I use for egsomething.insert("random",3);) it crashes and the above doesnt work. where have I gone wrong?

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  • Content Container Overlaps Menu?

    - by Harold
    I'm currently working on a Joomla template using CSS divs. I have a header set up with our logo image in a div floated to the left, an adspace floated to the right, and the menu bar on the bottom. My content is divided into three div columns that are contained in "container.": the left column is floated left, the center is not floated, and the right is floated to the right. The problem is the "container" for the three content divs is overlapping the menu, as you can see in this image: http://www.ndpstudentcouncil.org/images/shot1.png Here's the HTML code: > <body> <div id="backdrop"> <div > id="wrapper"> <div id="header"> > <div id="topimage"> </div> > <div id="adspace1"><jdoc:include > type="modules" name="Ad Space #1" /> > This will be the location for our > "newsflash" items. </div> > > <div id="ddtopmenubar" > class="mattblackmenu"> > <ul> > <li><a href="http://www.ndpstudentcouncil.org">Home</a></li> > <li><a href="http://www.dynamicdrive.com/new.htm" rel="ddsubmenu1">DHTML</a></li> > <li><a href="http://www.dynamicdrive.com/style/" > rel="ddsubmenu2">CSS</a></li> > <li><a href="http://www.dynamicdrive.com/forums/">Forums</a></li> > <li><a href="http://tools.dynamicdrive.com/" > rel="ddsubmenu3">Web Tools</a></li> > </ul> > <script type="text/javascript" src="js/ddlevelsmenu.js"> > ddlevelsmenu.setup("ddtopmenubar", "topbar") > //ddlevelsmenu.setup("mainmenuid", > "topbar|sidebar") > </script> > <ul id="ddsubmenu1" class="ddsubmenustyle"> > <li><a href="#">Item 1a</a></li> > <li><a href="#">Item 2a</a></li> > <li><a href="#">Item Folder 3a</a> > <ul> > <li><a href="#">Sub Item 3.1a</a></li> > </ul> > </li> > <li><a href="#">Item 4a</a></li> > <li><a href="#">Item Folder 5a</a> > <ul> > <li><a href="#">Sub Item 5.1a</a></li> > <li><a href="#">Item Folder 5.2a</a> > <ul> > <li><a href="#">Sub Item 5.2.1a</a></li> > <li><a href="#">Sub Item 5.2.2a</a></li> > </ul> > </li> > </ul> > </a> > </li> > <li><a href="#">Item 6a</a></li> > </ul> </div> </div> > <div id="container"> <script language="javascript"> > matchHeight=function(){ > var divs,contDivs,maxHeight,divHeight,d; > // get all <div> elements in the document > divs=document.getElementsByTagName('div'); > contDivs=[]; > // initialize maximum height value > maxHeight=0; > // iterate over all <div> elements in the document > for(var i=0;i<divs.length;i++){ > // make collection with <div> elements with class attribute > 'container' > if(/\bcontainer\b/.test(divs[i].className)){ > d=divs[i]; > contDivs[contDivs.length]=d; > // determine height for <div> element > if(d.offsetHeight){ > divHeight=d.offsetHeight; > } > else if(d.style.pixelHeight){ > divHeight=d.style.pixelHeight; > } > // calculate maximum height > maxHeight=Math.max(maxHeight,divHeight); > } > } > // assign maximum height value to all of container <div> elements > for(var i=0;i<contDivs.length;i++){ > contDivs[i].style.height=maxHeight; > } > } > // execute function when page loads > window.onload=function(){ > if(document.getElementsByTagName){ > matchHeight(); > } > } > </script> <div id="left"> > <jdoc:include type="modules" name="left" /> </div> <div > id="middle"> > <jdoc:include type="component" /> </div> <div id="right"> > <jdoc:include type="modules" name="right" /> > </div> > </div> > <div id="footer" class="clear"><jdoc:include > type="modules" name="footer" /> > &copy; 2010 NDP Student Council<br > />Website Development Subcommitee > </div> </div> </div> </body> The CSS: > #backdrop { width:100%; height:100%; background: #FFFFFF > url(../images/gradient.jpg) repeat-x; > } > > #wrapper { margin:auto; width:95%; height:95%; border-right:thick solid > black; border-bottom:thick solid > black; border-top:thick solid black; > border-left:thick solid black; > background-color:white; } > > #header { height:131px; width:100%; background-color: #FFFFFF; > border-bottom:thick solid black; } > > #topimage { float:left; height:131px; width:63%; > background-image: > url("../images/ndps2.png"); > background-repeat:no-repeat; } > > #adspace1 { float:right; width:27%; height:131px; } > > #container { clear:both; } > #left{ width:20%; float:left; padding:5px; text-align:center; } > > #middle{ width:60%; padding:5px; text-align:center; } > > #right{ float:right; width:20%; padding:5px; text-align:right; } > #footer { border-top:thick solid black; width:100%; > text-align:center; } .clear { > clear:both; } Here is the CSS for the menu itself, which is from DynamicDrive.com: > .mattblackmenu ul{ margin: 0; padding: > 0; font: bold 12px Verdana; > list-style-type: none; border-bottom: > 1px solid gray; background: #414141; > overflow: hidden; width: 100%; > clear:both; } > > .mattblackmenu li{ display: inline; > margin: 0; } > > .mattblackmenu li a{ float: left; > display: block; text-decoration: none; > margin: 0; padding: 6px 8px; /*padding > inside each tab*/ border-right: 1px > solid white; /*right divider between > tabs*/ color: white; background: > #414141; Thanks for the help!

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  • Did the Unity Team fix that "generics handling" bug back in 2008?

    - by rasx
    At my level of experience with Unity it might be faster to ask whether the "generics handling" bug acknowledged by ctavares back in 2008 was fixed in a public release. Here was the problem (which might be my problem today): Hi, I get an exception when using .... container.RegisterType(typeof(IDictionary<,), typeof(Dictionary<,)); The exception is... "Resolution of the dependency failed, type = \"IDictionary2\", name = \"\". Exception message is: The current build operation (build key Build Key[System.Collections.Generic.Dictionary2[System.String,System.String], null]) failed: The current build operation (build key Build Key[System.Collections.Generic.Dictionary2[System.String,System.String], null]) failed: The type Dictionary2 has multiple constructors of length 2. Unable to disambiguate. When I attempt... IDictionary myExampleDictionary = container.Resolve(); Here was the moderated response: There are no books that'll help, Unity is a little too new for publishers to have caught up yet. Unfortunately, you've run into a bug in our generics handling. This is currently fixed in our internal version, but it'll be a little while before we can get the bits out. In the meantime, as a workaround you could do something like this instead: public class WorkaroundDictionary : Dictionary { public WorkaroundDictionary() { } } container.RegisterType(typeof(IDictionary<,),typeof(WorkaroundDictionary<,)); The WorkaroundDictionary only has the default constructor so it'll inject no problem. Since the rest of your app is written in terms of IDictionary, when we get the fixed version done you can just replace the registration with the real Dictionary class, throw out the workaround, and everything will still just work. Sorry about the bug, it'll be fixed soon!

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  • StructureMap and injecting IEnumerable<T>

    - by GiddyUpHorsey
    I'm new to StructureMap and have some existing code that I'm working with that uses StructureMap 2.5.4. There is a class that is constructed using StructureMap that has a constructor that takes IEnumerable<TCar> as a parameter. The registry has the following code. Scan(x => { x.TheCallingAssembly(); x.WithDefaultConventions(); x.AddAllTypesOf<ICar>(); } ); ForRequestedType<IEnumerable<ICar>>().TheDefault.Is.ConstructedBy( x => ObjectFactory.GetAllInstances<ICar>()); I'm writing a unit test and have obtained a nested container off the ObjectFactory and have injected an instance using the Inject method. One of the instances of ICar should receive the injected type in its constructor. However it wasn't working and I tracked that down to the ObjectFactory.GetAllInstances() call which doesn't use my nested container. How can I get this to work? I also read about StructureMap autowiring arrays and IEnumerable instances but I couldn't get it to work. Is there a better way to rewrite the above registry code so that an instance of IEnumerable<TCar> will be created and use the injected type from my nested container?

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  • Unity Framework constructor parameters in MVC

    - by ubersteve
    I have an ASP.NET MVC3 site that I want to be able to use different types of email service, depending on how busy the site is. Consider the following: public interface IEmailService { void SendEmail(MailMessage mailMessage); } public class LocalEmailService : IEmailService { public LocalEmailService() { // no setup required } public void SendEmail(MailMessage mailMessage) { // send email via local smtp server, write it to a text file, whatever } } public class BetterEmailService : IEmailService { public BetterEmailService (string smtpServer, string portNumber, string username, string password) { // initialize the object with the parameters } public void SendEmail(MailMessage mailMessage) { //actually send the email } } Whilst the site is in development, all of my controllers will send emails via the LocalEmailService; when the site is in production, they will use the BetterEmailService. My question is twofold: 1) How exactly do I pass the BetterEmailService constructor parameters? Is it something like this (from ~/Bootstrapper.cs): private static IUnityContainer BuildUnityContainer() { var container = new UnityContainer(); container.RegisterType<IEmailService, BetterEmailService>("server name", "port", "username", "password"); return container; } 2) Is there a better way of doing that - i.e. putting those keys in the web.config or another configuration file so that the site would not need to be recompiled to switch which email service it was using? Many thanks!

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  • Abstract factory pattern on top of IoC?

    - by Sergei
    I have decided to use IoC principles on a bigger project. However, i would like to get something straight that's been bothering me for a long time. The conclusion that i have come up with is that an IoC container is an architectural pattern, not a design pattern. In other words, no class should be aware of its presence and the container itself should be used at the application layer to stitch up all components. Essentially, it becomes an option, on top of a well designed object-oriented model. Having said that, how is it possible to access resolved types without sprinkling IoC containers all over the place (regardless of whether they are abstracted or not)? The only option i see here is to utilize abstract factories which use an IoC container to resolve concrete types. This should be easy enough to swap out for a set of standard factories. Is this a good approach? Has anyone on here used it and how well did it work for you? Is there anything else available? Thanks!

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  • Memory fragmentation @ boost::asio ?

    - by Poni
    I'm pretty much stuck with a question I never got an answer for, a question which addresses an extremely important issue; memory fragmentation at boost::asio. Found nothing at the documentation nor here at SO. The functions at boost::asio, for example async_write() & async_read_some() always allocate something. (in my case it's 144 & 96 bytes respectively, in VC9 Debug build). How do I know about it? I connect a client to the "echo server" example provided with this library. I put a breakpoint at "new.cpp" at the code of "operator new(size_t size)". Then I send "123". Breakpoint is hit! Now using the stack trace I can clearly see that the root to the "new" call is coming from the async_write() & async_read_some() calls I make in the function handlers. So memory fragmentation will come sooner or later, thus I can't use ASIO, and I wish I could! Any idea? Any helpful code example?

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  • Can't create blob container on Azure Blob Storage

    - by desautelsj
    The following code throws an error on the "CreateIfNotExist" method call. I am attempting to connect to my Azure Blob storage and create a new container called "images" var storageAccount = new CloudStorageAccount( new StorageCredentialsAccountAndKey("my_account_name", "... my shared key ..."), "https://blob.core.windows.net/", "https://queue.core.windows.net/", "https://table.core.windows.net/" ); var blobClient = storageAccount.CreateCloudBlobClient(); var blobContainer = blobClient.GetContainerReference("images"); blobContainer.CreateIfNotExist(); The error is: [StorageClientException: The requested URI does not represent any resource on the server.] The "images" container does not exist but I was expecting it to be created instead of an error to be thrown. What am I doing wrong? I have tried HTTP instead of HTTPS but the result is the same error.

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  • wpf manually generate TreeViewItem container

    - by viky
    I am creating a TreeView at runtime. It has several nodes(TreeViewItem), each one having a name. Initially it is collapsed. A separate comboBox displays Names of all TreeViewItem. I have to highlight a TreeViewItem based on the Name selected. I am using a recursive function and gets the TreeViewItem container like this: if (parent.ItemContainerGenerator.Status != GeneratorStatus.ContainersGenerated) continue; TreeViewItem container = parent.ItemContainerGenerator.ContainerFromItem(child).As<TreeViewItem>(); but it is parent.ItemContainerGenerator.Status = GeneratorStatus.NotStarted for all the collapsed items. How can I generate containers for them manually(Without expanding them)?

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  • TileGroup does not fill the container

    - by Luo Yong
    I put a TileGroup in a BorderContainer and set the width to 100%, but the content in the TileGroup did not fill the parent container, it leaves a big chunk of blank on the right part. The code is: <s:BorderContainer width="100%" height="100%"> <s:TileGroup width="100%" requestedColumnCount="2"> <s:Button> button1 </s:Button> <s:Button> button2 </s:Button> <s:Button> button3 </s:Button> </s:TileGroup> </s:BorderContainer> and the result is like this: http://i.minus.com/iN39P7Us4cBm1.png The width is already set to 100% but it does not work. Is there any way to make the TileGroup fill the container like GridLayout does in Java swing? http://www.java2s.com/Code/JavaImages/GridLayoutPane.PNG Thank you very much.

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  • User Control as container at design time

    - by Luca
    I'm designing a simple expander control. I've derived from UserControl, drawn inner controls, built, run; all ok. Since an inner Control is a Panel, I'd like to use it as container at design time. Indeed I've used the attributes: [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] Great I say. But it isn't... The result is that I can use it as container at design time but: The added controls go back the inner controls already embedded in the user control Even if I push to top a control added at design time, at runtime it is back again on controls embedded to the user control I cannot restrict the container area at design time into a Panel area What am I missing? Here is the code for completeness... why this snippet of code is not working? [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class ExpanderControl : UserControl { public ExpanderControl() { InitializeComponent(); .... [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class ExpanderControlDesigner : ControlDesigner { private ExpanderControl MyControl; public override void Initialize(IComponent component) { base.Initialize(component); MyControl = (ExpanderControl)component; // Hook up events ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); s.SelectionChanged += new EventHandler(OnSelectionChanged); c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving); } private void OnSelectionChanged(object sender, System.EventArgs e) { } private void OnComponentRemoving(object sender, ComponentEventArgs e) { } protected override void Dispose(bool disposing) { ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // Unhook events s.SelectionChanged -= new EventHandler(OnSelectionChanged); c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving); base.Dispose(disposing); } public override System.ComponentModel.Design.DesignerVerbCollection Verbs { get { DesignerVerbCollection v = new DesignerVerbCollection(); v.Add(new DesignerVerb("&asd", new EventHandler(null))); return v; } } } I've found many resources (Interaction, designed, limited area), but nothing was usefull for being operative... Actually there is a trick, since System.Windows.Forms classes can be designed (as usual) and have a correct behavior at runtime (TabControl, for example).

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  • fixed position of inner div related to its container

    - by Lina
    Hi, if have the following code: <div id="container" style="position:relative; width:300px; height:300px; overflow:scroll;"> <div id="header"> </div> <div> a table of contents </div> </div> how do i make the inner div with the id "header" follows when i scroll down the outer div "container"? TIA Lina

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  • Creating OpenSocial container for ASP.NET Site

    - by Admin
    hello, i run a social networking site written in asp.net and would like to open it to developers using the OpenSocial APIs. I have read information on opensocial.org as well as google's opensocial page and have a basic idea what it takes but still there is a lot of info missing to even get started. I know i gotta provide RESTful API as well as JavaScript API, authenticating using OAuth methods. Does my container has to provide all 3: JSON, XML, and AtomPub representations of data? I found Shindig but it runs under Apache, i need something for IIS. Are there any libraries that i could use as a base for my APIs to save time? Is it even recommended to write the entire container from scratch? thanks

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  • User Control as container

    - by Luca
    I'm designing a simple expander control. I've derived from UserControl, drawn inner controls, built, run; all ok. Since an inner Control is a Panel, I'd like to use it as container at design time. Indeed I've used the attributes: [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] Great I say. But it isn't... The result is that I can use it as container at design time but: The added controls go back the inner controls already embedded in the user control Even if I push to top a control added at design time, at runtime it is back again on controls embedded to the user control I cannot restrict the container area at design time into a Panel area What am I missing? Here is the code for completeness... why this snippet of code is not working? [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class ExpanderControl : UserControl { public ExpanderControl() { InitializeComponent(); .... [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class ExpanderControlDesigner : ControlDesigner { private ExpanderControl MyControl; public override void Initialize(IComponent component) { base.Initialize(component); MyControl = (ExpanderControl)component; // Hook up events ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); s.SelectionChanged += new EventHandler(OnSelectionChanged); c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving); } private void OnSelectionChanged(object sender, System.EventArgs e) { } private void OnComponentRemoving(object sender, ComponentEventArgs e) { } protected override void Dispose(bool disposing) { ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // Unhook events s.SelectionChanged -= new EventHandler(OnSelectionChanged); c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving); base.Dispose(disposing); } public override System.ComponentModel.Design.DesignerVerbCollection Verbs { get { DesignerVerbCollection v = new DesignerVerbCollection(); v.Add(new DesignerVerb("&asd", new EventHandler(null))); return v; } } } I've found many resources (Interaction, designed, limited area), but nothing was usefull for being operative...

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  • Multiset container appears to stop sorting

    - by Sarah
    I would appreciate help debugging some strange behavior by a multiset container. Occasionally, the container appears to stop sorting. This is an infrequent error, apparent in only some simulations after a long time, and I'm short on ideas. (I'm an amateur programmer--suggestions of all kinds are welcome.) My container is a std::multiset that holds Event structs: typedef std::multiset< Event, std::less< Event > > EventPQ; with the Event structs sorted by their double time members: struct Event { public: explicit Event(double t) : time(t), eventID(), hostID(), s() {} Event(double t, int eid, int hid, int stype) : time(t), eventID( eid ), hostID( hid ), s(stype) {} bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } double time; ... }; The program iterates through periods of adding events with unordered times to EventPQ currentEvents and then pulling off events in order. Rarely, after some events have been added (with perfectly 'legal' times), events start getting executed out of order. What could make the events ever not get ordered properly? (Or what could mess up the iterator?) I have checked that all the added event times are legitimate (i.e., all exceed the current simulation time), and I have also confirmed that the error does not occur because two events happen to get scheduled for the same time. I'd love suggestions on how to work through this. The code for executing and adding events is below for the curious: double t = 0.0; double nextTimeStep = t + EPID_DELTA_T; EventPQ::iterator eventIter = currentEvents.begin(); while ( t < EPID_SIM_LENGTH ) { // Add some events to currentEvents while ( ( *eventIter ).time < nextTimeStep ) { Event thisEvent = *eventIter; t = thisEvent.time; executeEvent( thisEvent ); eventCtr++; currentEvents.erase( eventIter ); eventIter = currentEvents.begin(); } t = nextTimeStep; nextTimeStep += EPID_DELTA_T; } void Simulation::addEvent( double et, int eid, int hid, int s ) { assert( currentEvents.find( Event(et) ) == currentEvents.end() ); Event thisEvent( et, eid, hid, s ); currentEvents.insert( thisEvent ); }

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  • Simple C++ container class that is thread-safe for writing

    - by conradlee
    I am writing a multi-threaded program using OpenMP in C++. At one point my program forks into many threads, each of which need to add "jobs" to some container that keeps track of all added jobs. Each job can just be a pointer to some object. Basically, I just need the add pointers to some container from several threads at the same time. Is there a simple solution that performs well? After some googling, I found that STL containers are not thread-safe. Some stackoverflow threads address this question, but none that forms a consensus on a simple solution.

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  • C++ Add this pointer to a container by calling it in base class constructor

    - by vivekeviv
    class Base { public: Base (int a, int b); private: int a,b; }; class Derived1 { public: Derived1():base(1,2){} }; similarly Derived2, Derived 3 which doesnt contain any data members on its own Now i need to contain these derived objects in a singleton, so i was thinking to call this in base constructor like Base::Base(int a, int b) { CBaseMgr::GetInstance()->AddtoVector(this); } so now if i construct Derived d1, d2, d3 etc. will the Singleton's container contain all derived objects? My doubt is can i do this adding of objects to container in base ctor or should i do in derived ctor.?

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  • [C++] Needed: A simple C++ container (stack, linked list) that is thread-safe for writing

    - by conradlee
    I am writing a multi-threaded program using OpenMP in C++. At one point my program forks into many threads, each of which need to add "jobs" to some container that keeps track of all added jobs. Each job can just be a pointer to some object. Basically, I just need the add pointers to some container from several threads at the same time. Is there a simple solution that performs well? After some googling, I found that STL containers are not thread-safe. Some stackoverflow threads address this question, but none form a consensus on a simple solution.

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  • How do I manage disposing an object when I use IoC?

    - by Aval
    How do I manage disposing an object when I use IoC? My case it is Ninject. // normal explicit dispose using (var dc = new EFContext) { } But sometimes I need to keep the context longer or between function calls. So I want to control this behavior through IoC scope. // if i use this way. how do i make sure object is disposed. var dc = ninject.Get<IContext>() // i cannot use this since the scope can change to singleton. right ?? using (var dc = ninject.Get<IContext>()) { } Sample scopes Container.Bind<IContext>().To<EFContext>().InSingletonScope(); Container.Bind<IContext>().To<EFContext>().InRequestScope();

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  • IoC, Containers, and NServiceBus confusion

    - by andy
    Hey guys, here's my setup Castle Windsor is my container NServiceBus is itself using it's own container internally, Spring by default I'm implementing the PubSub config. Ok, if I have my Bus.Publish happening within my IWantToRunAtStartup class, then everything is fine. As a test for example on Run() we can start a timer and it'll go into a Service style loop. However, what if I want to abstract NServiceBus from my app, and have my app go: new CustomPulisherClass().Notify(ISomeMessage msg); In this situation, how do I implement CustomPublisherClass. My confusion is coming from the fact that NServiceBus is already running as a Service, it's already been "Started". How to I get at the correct instance of the Bus object? cheers andy

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  • How do I manage object disposal when I use IoC?

    - by Aval
    My case it is Ninject 2. // normal explicit dispose using (var dc = new EFContext) { } But sometimes I need to keep the context longer or between function calls. So I want to control this behavior through IoC scope. // if i use this way. how do i make sure object is disposed. var dc = ninject.Get<IContext>() // i cannot use this since the scope can change to singleton. right ?? using (var dc = ninject.Get<IContext>()) { } Sample scopes Container.Bind<IContext>().To<EFContext>().InSingletonScope(); // OR Container.Bind<IContext>().To<EFContext>().InRequestScope();

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