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  • High CPU load for 1:30 minutes when mounting ext4-raid partition

    - by sirion
    I have a raid 5 (software) with 5x2TB drives. I encrypted the raid with cryptsetup and put an ext4-partition on top. In the beginning opening and mounting the raid took less than 10 seconds, now (for a few weeks) mounting alone takes 1:30 minutes and the cpu stays around 93% the whole time: The output of "time sudo mount /dev/mapper/8000 /media/8000" is: real 1m31.952s user 0m0.008s sys 1m25.229s At the same time only one line is added to /var/log/syslog: kernel: [ 2240.921381] EXT4-fs (dm-1): mounted filesystem with ordered data mode. Opts: (null) My Ubuntu-version is "12.04.1 LTS" and no updates are pending. I checked the partition with fsck, but it says that all is ok. The "cryptsetup luksOpen" command only takes a few seconds. I also tried changing the raid-bitmap (as it was suggested in some forum) but it did not change the behaviour. sudo mdadm --grow /dev/md0 -b internal and sudo mdadm --grow /dev/md0 -b none I had the idea that it might be the hardware being slow, but a read test with "sudo hdparm -t /dev/md0" spit out values between 62 and 159 MB/sec: Timing buffered disk reads: 382 MB in 3.00 seconds = 127.14 MB/sec Timing buffered disk reads: 482 MB in 3.02 seconds = 159.62 MB/sec Timing buffered disk reads: 190 MB in 3.03 seconds = 62.65 MB/sec Timing buffered disk reads: 474 MB in 3.02 seconds = 157.12 MB/sec Although I think it is strange that the read rate jumps by more than 100% - could that mean something? The speed test when reading from the mapped (decrypted) device shows similar behavior, although it is of course much slower. "sudo hdparm -t /dev/mapper/8000": Timing buffered disk reads: 56 MB in 3.02 seconds = 18.54 MB/sec Timing buffered disk reads: 122 MB in 3.09 seconds = 39.43 MB/sec Timing buffered disk reads: 134 MB in 3.02 seconds = 44.35 MB/sec The output of a verbose mount "mount -vvv /dev/mapper/8000 /media/8000" does not help much: mount: fstab path: "/etc/fstab" mount: mtab path: "/etc/mtab" mount: lock path: "/etc/mtab~" mount: temp path: "/etc/mtab.tmp" mount: UID: 0 mount: eUID: 0 mount: spec: "/dev/mapper/8000" mount: node: "/media/8000" mount: types: "(null)" mount: opts: "(null)" mount: you didn't specify a filesystem type for /dev/mapper/8000 I will try type ext4 mount: mount(2) syscall: source: "/dev/mapper/8000", target: "/media/8000", filesystemtype: "ext4", mountflags: -1058209792, data: (null) Any idea where I could find additional information on why mounting takes so long, or what additional tests I could run?

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  • Do programmable Ethernet devices (think onboard CPU) really exist?

    - by PeterM
    I've heard from various people that programmable Ethernet cards exist and are easily available. However I have yet to be able to track down one of these mythical devices so I'm wondering if they're just that - a myth. Such a programmable card has a gigabit Ethernet interface, has a programmable CPU and connects to the host system via PCI Express. The problem area these cards address are low latency network applications where the card itself does the work and "reports back" to the operating system. Basically the card acts as a co-processor and handles all the low latency requirements on the card, thus avoiding the issues of writing low latency code in user-land - think 0.4ms - 0.5ms response times. So my question is, do these cards really exist and if so, where can I get my hands on one?

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  • Does a CPU assigns a value atomically to memory?

    - by Poni
    Hi! A quick question I've been wondering about for some time; Does the CPU assign values atomically, or, is it bit by bit (say for example a 32bit integer). If it's bit by bit, could another thread accessing this exact location get a "part" of the to-be-assigned value? Think of this: I have two threads and one shared "unsigned int" variable (call it "g_uiVal"). Both threads loop. On is printing "g_uiVal" with printf("%u\n", g_uiVal). The second just increase this number. Will the printing thread ever print something that is totally not or part of "g_uiVal"'s value? In code: unsigned int g_uiVal; void thread_writer() { g_uiVal++; } void thread_reader() { while(1) printf("%u\n", g_uiVal); }

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  • Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

    - by voxelizr
    TL;DR -- in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, however distorted and without depth. (While axis-aligned ie. unrotated, depth and parallax are as expected.) I'm trying to write a simple voxel raycaster as a learning exercise. This is purely CPU based for now until I figure out how things work exactly -- fow now, OpenGL is just (ab)used to blit the generated bitmap to the screen as often as possible. Now I have gotten to the point where a perspective-projection camera can move through the world and I can render (mostly, minus some artifacts that need investigation) perspective-correct 3-dimensional views of the "world", which is basically empty but contains a voxel cube of the Stanford Bunny. So I have a camera that I can move up and down, strafe left and right and "walk forward/backward" -- all axis-aligned so far, no camera rotations. Herein lies my problem. Screenshot #1: correct depth when the camera is still strictly axis-aligned, ie. un-rotated. Now I have for a few days been trying to get rotation to work. The basic logic and theory behind matrices and 3D rotations, in theory, is very clear to me. Yet I have only ever achieved a "2.5 rendering" when the camera rotates... fish-eyey, bit like in Google Streetview: even though I have a volumetric world representation, it seems --no matter what I try-- like I would first create a rendering from the "front view", then rotate that flat rendering according to camera rotation. Needless to say, I'm by now aware that rotating rays is not particularly necessary and error-prone. Still, in my most recent setup, with the most simplified raycast ray-position-and-direction algorithm possible, my rotation still produces the same fish-eyey flat-render-rotated style looks: Screenshot #2: camera "rotated to the right by 39 degrees" -- note how the blue-shaded left-hand side of the cube from screen #2 is not visible in this rotation, yet by now "it really should"! Now of course I'm aware of this: in a simple axis-aligned-no-rotation-setup like I had in the beginning, the ray simply traverses in small steps the positive z-direction, diverging to the left or right and top or bottom only depending on pixel position and projection matrix. As I "rotate the camera to the right or left" -- ie I rotate it around the Y-axis -- those very steps should be simply transformed by the proper rotation matrix, right? So for forward-traversal the Z-step gets a bit smaller the more the cam rotates, offset by an "increase" in the X-step. Yet for the pixel-position-based horizontal+vertical-divergence, increasing fractions of the x-step need to be "added" to the z-step. Somehow, none of my many matrices that I experimented with, nor my experiments with matrix-less hardcoded verbose sin/cos calculations really get this part right. Here's my basic per-ray pre-traversal algorithm -- syntax in Go, but take it as pseudocode: fx and fy: pixel positions x and y rayPos: vec3 for the ray starting position in world-space (calculated as below) rayDir: vec3 for the xyz-steps to be added to rayPos in each step during ray traversal rayStep: a temporary vec3 camPos: vec3 for the camera position in world space camRad: vec3 for camera rotation in radians pmat: typical perspective projection matrix The algorithm / pseudocode: // 1: rayPos is for now "this pixel, as a vector on the view plane in 3d, at The Origin" rayPos.X, rayPos.Y, rayPos.Z = ((fx / width) - 0.5), ((fy / height) - 0.5), 0 // 2: rotate around Y axis depending on cam rotation. No prob since view plane still at Origin 0,0,0 rayPos.MultMat(num.NewDmat4RotationY(camRad.Y)) // 3: a temp vec3. planeDist is -0.15 or some such -- fov-based dist of view plane from eye and also the non-normalized, "in axis-aligned world" traversal step size "forward into the screen" rayStep.X, rayStep.Y, rayStep.Z = 0, 0, planeDist // 4: rotate this too -- 0,zstep should become some meaningful xzstep,xzstep rayStep.MultMat(num.NewDmat4RotationY(CamRad.Y)) // set up direction vector from still-origin-based-ray-position-off-rotated-view-plane plus rotated-zstep-vector rayDir.X, rayDir.Y, rayDir.Z = -rayPos.X - me.rayStep.X, -rayPos.Y, rayPos.Z + rayStep.Z // perspective projection rayDir.Normalize() rayDir.MultMat(pmat) // before traversal, the ray starting position has to be transformed from origin-relative to campos-relative rayPos.Add(camPos) I'm skipping the traversal and sampling parts -- as per screens #1 through #3, those are "basically mostly correct" (though not pretty) -- when axis-aligned / unrotated.

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  • Speed up executable program Linux. Bit Toggling

    - by AK_47
    I have a ZyBo circuit board which has a ArmV7 processor. I wrote a C program to output a clock and a corresponding data sequence on a PMOD. The PMOD has a switching speed of up to 50MHz. However, my program's created clock only has a max frequency of 115 Hz. I need this program to output as fast as possible because the PMOD I'm using is capable of 50MHz. I compiled my program with the following code line: gcc -ofast (c_program) Here is some sample code: #include <stdio.h> #include <stdlib.h> #define ARRAYSIZE 511 //________________________________________ //macro for the SIGNAL PMOD //________________________________________ //DATA //ZYBO Use Pin JE1 #define INIT_SIGNAL system("echo 54 > /sys/class/gpio/export"); system("echo out > /sys/class/gpio/gpio54/direction"); #define SIGNAL_ON system("echo 1 > /sys/class/gpio/gpio54/value"); #define SIGNAL_OFF system("echo 0 > /sys/class/gpio/gpio54/value"); //________________________________________ //macro for the "CLOCK" PMOD //________________________________________ //CLOCK //ZYBO Use Pin JE4 #define INIT_MYCLOCK system("echo 57 > /sys/class/gpio/export"); system("echo out > /sys/class/gpio/gpio57/direction"); #define MYCLOCK_ON system("echo 1 > /sys/class/gpio/gpio57/value"); #define MYCLOCK_OFF system("echo 0 > /sys/class/gpio/gpio57/value"); int main(void){ int myarray[ARRAYSIZE] = {//hard coded array for signal data 1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,1,1,0,0,1,1,0,1,0,0,0,0,0,1,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,0,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,1,0,0,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,1,1,0,0,1,0,0,1,1,0,1,0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,0,1,1,1,1,0,1,1,0,1,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,0,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,1,1,0,1,1,1,0,0,1,1,1,1,1,0,0,1,0,1,0,1,0,1,1,0,1,0,0,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,0,0,0,1,1,1,0,1,1,1,1,0,1,1,0,1,0,1,0,1,0,0,1,0,1,1,1,0,1,1,1,0,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,0,0,1,0,1,1,0,1,0,1,1,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,0,1,1,1,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,1,0,1,0,0,1,0,0,1,0,1,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,1,1,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,0,1,0,1,0,1,0,0,1,1,1,0,1,1,0,0,0,0,1,1,0,1,1,0,1,1,1,1,1,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0 }; INIT_SIGNAL INIT_MYCLOCK; //infinite loop int i; do{ i = 0; do{ /* 1020 is chosen because it is twice the size needed allowing for the changes in the clock. (511= 0-510, 510*2= 1020 ==> 0-1020 needed, so 1021 it is) */ if((i%2)==0) { MYCLOCK_ON; if(myarray[i/2] == 1){ SIGNAL_ON; }else{ SIGNAL_OFF; } } else if((i%2)==1) { MYCLOCK_OFF; //dont need to change the signal since it will just stay at whatever it was. } ++i; } while(i < 1021); } while(1); return 0; } I'm using the 'system' call to tell the system to output 1 volt or 0 volts onto a pin on the board (to represent the data signal and clock signal. One pin for the data and another for the clock). That was the only way I knew to tell the system to output a voltage. What can I do to make my executable program output to be at least in the magnitude of MegaHertz?

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  • Win 7 running slowly with low CPU usage and memory

    - by guywhoneedsahand
    I have a relatively new (under 2 yrs old) windows 7 machine. It has 9GB of RAM, and an i7 core CPU (930 @ 2.8GHz w/ 8 CPUs). After about 8 months since a clean install, I noticed my computer was running slowly. I figure it was fragmentation etc, and I did a complete wipe & clean reinstall. However, my problems are somehow persisting. The computer is running painfully slowly (but in leaps and bounds - sometimes it will work fine for 3 hrs, then suddenly freeze up just from clicking the start button). The 'freezes' happen randomly - not during any especially intensive computing. I initially thought something might be eating through my CPU and/or Memory, but Task Manager indicates that neither the CPU or Memory spike. In fact, even during serious lag, CPU usage remains at less than 5% and Memory at ~ 1.5GB. It's beyond me why a fresh install on a powerful machine is performing so poorly... and it certainly is frustrating! What could be causing the poor performance, and what can I do to fix it?

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  • High load average, low CPU and IO (Centos 5.7)

    - by Ben
    A Drupal 7 site with CiviCRM, after running smoothly for a year on a 1&1 VPS suddenly became unresponsive. Now pages eventually load, but can take more than a minute. Looking at resource use in Virtuozzo, the load average carries a warning, and has remained above 1. While I understand this isn't particularly high, this is a change from when the site was working. Here is a typical snapshot of top: top - 03:10:32 up 3:21, 1 user, load average: 1.16, 1.22, 1.30 Tasks: 43 total, 1 running, 42 sleeping, 0 stopped, 0 zombie Cpu(s): 0.1%us, 0.1%sy, 0.1%ni, 99.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2097152k total, 1015112k used, 1082040k free, 0k buffers Swap: 0k total, 0k used, 0k free, 0k cached CPU idle level never seems to go much below 70%. wa is virtually always at 0. There appears to be lots of free memory. And here is some vmstat output, again showign wa at 0, plenty of free memory, and an idle CPU: procs -----------memory---------- ---swap-- -----io---- --system-- -----cpu------ r b swpd free buff cache si so bi bo in cs us sy id wa st 2 0 0 1100872 0 0 0 0 2783 23672 0 538 1 0 99 0 0 1 0 0 1100872 0 0 0 0 0 16 0 101754 0 0 100 0 0 0 0 0 1100872 0 0 0 0 0 17 0 103133 0 0 100 0 0 0 0 0 1100872 0 0 0 0 0 1 0 102080 0 0 100 0 0 1 0 0 1100872 0 0 0 0 0 6 0 99881 0 0 100 0 0 0 0 0 1100872 0 0 0 0 0 1 0 105187 0 0 100 0 0 I've spoken to 1&1 but they don't have any ideas as to what could be causing the high load average. Instead they suggested an upgrade :) I've looked for processes that might be causing this, examined MySQL showprocesslist, and restarted the container with no result. Does anyone have more troubleshooting suggestions or insights?

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  • Virtualbox HTTP load testing, host CPU overload issues

    - by aschuler
    I'm doing HTTP load testing benchmarks (using Apache Benchmark and Siege) on a small Java EE 1.7.0 / Tomcat 7.0.26 application running on a Debian Squeeze 6.0.4 x64 virtualized with Virtualbox 4.1.8. The computer host is Ubuntu 11.10 x64. I've modified those parameters in the Tomcat server.xml : <Connector port="8080" protocol="HTTP/1.1" connectionTimeout="200000" redirectPort="8443" acceptCount="2000" maxThreads="150" minSpareThreads="50" /> The application executed on the server takes around 300ms. This app is running well until a certain amount of concurrent connections like those one : ab -n 500 -c 150 http://xx.xx.xx.xx:8080/myapp/ ab -n 1000 -c 50 http://xx.xx.xx.xx:8080/myapp/ siege -b -c 100 -r 20 http://xx.xx.xx.xx:8080/myapp/ A lot of socket connection timed out happens and this completly overload the host processor (but the CPU load inside the VM is normal). Doing an htop on the host, i can see that the Virtualbox processus is running under 300% CPU and never come down even after the load test is finished. (I've allocated 4 processors to the VM, if I allocate only one processor, CPU load goes under 100%). Restarting Tomcat don't do anything, i'm forced to restart the whole VM. I've tryed to launch those ab/siege commands locally on the VM and everything goes well. I first thought it was related to a linux network limit as explained here: Running some benchmarks using ab, and tomcat starts to really slow down So I've modified those TCP parameters : echo 15 > /proc/sys/net/ipv4/tcp_fin_timeout echo 30 > /proc/sys/net/ipv4/tcp_keepalive_intvl echo 1 > /proc/sys/net/ipv4/tcp_tw_recycle echo 1 > /proc/sys/net/ipv4/tcp_tw_reuse It seems to be better, but it continues to overload the host CPU and output socket connections time out at a certain amount of concurrent connections. I'm wondering if this is not related to how Virtualbox handles external concurrent connections.

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  • mysqld causes high CPU load

    - by Radu
    My mysqld goes to use 99.9% of CPU for variable time (between 2 - 20 minutes), and then goes back to normal 0.1% - 5%. Checked processlist: all is normal, 1 to 20 inserts or updates that last 2 to 5 sec, and about 20 process that are in Sleep Mode (maybe because the scripts don't close the mysql connection, but are they are closed in about 5 - 10 secs, I didn't make the scripts :P but the server was running fine the last 2 years, since is was made): | 15375 | root | localhost | stoc | Query | 0 | NULL | show processlist | | 79480 | pppoe | localhost | pppoe | Sleep | 4 | NULL | NULL | | 79481 | pppoe | localhost | pppoe | Sleep | 4 | NULL | NULL | | 79482 | pppoe | localhost | pppoe | Sleep | 4 | NULL | NULL | | 79483 | pppoe | localhost | pppoe | Query | 0 | init | UPDATE acc SET InputOctets="0", OutputOctets="0", InputPackets="unknown", OutputPackets="User | | 79484 | pppoe | localhost | pppoe | Sleep | 5 | NULL | NULL | | 79485 | pppoe | localhost | pppoe | Sleep | 5 | NULL | NULL | | 79486 | pppoe | localhost | pppoe | Sleep | 5 | NULL | NULL Checked raid, seemns OK: [root@db2]# cat /proc/mdstat Personalities : [raid5] [raid4] [raid1] md0 : active raid1 sdd1[3] sdc1[2] sdb1[0] sda1[1] 136448 blocks [4/4] [UUUU] md1 : active raid5 sdd2[3] sdc2[2] sdb2[0] sda2[1] 12023808 blocks level 5, 256k chunk, algorithm 2 [4/4] [UUUU] md3 : active raid5 sda4[1] sdd4[3] sdc4[2] sdb4[0] 203647488 blocks level 5, 256k chunk, algorithm 2 [4/4] [UUUU] md2 : active raid5 sda3[1] sdd3[3] sdc3[2] sdb3[0] 24024576 blocks level 5, 256k chunk, algorithm 2 [4/4] [UUUU] unused devices: <none> [root@db2]# top sees my mysqld cpu load, but nothing else seems to be wrong: [root@db2]# top top - 17:56:05 up 7 days, 3:55, 3 users, load average: 32.93, 24.72, 22.70 Tasks: 75 total, 4 running, 71 sleeping, 0 stopped, 0 zombie Cpu(s): 63.4% us, 36.6% sy, 0.0% ni, 0.0% id, 0.0% wa, 0.0% hi, 0.0% si, 0.0% st Mem: 1988824k total, 1304776k used, 684048k free, 99588k buffers Swap: 12023800k total, 0k used, 12023800k free, 951028k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 5754 mysql 19 0 236m 57m 5108 R 99.9 2.9 21:58.76 mysqld 1 root 16 0 7216 700 580 S 0.0 0.0 0:00.39 init 2 root RT 0 0 0 0 S 0.0 0.0 0:00.00 migration/0 Repaired all mysql databases, reindexed raid ... I'm running out of ideeas ... Anyone has an ideea what can go wrong with this server ? Thank you

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  • OpenVPN Server - CPU is pegged out

    - by ericl42
    Hello, I am configuring OpenVPN to act as a SSL tunnel for a remote location. I have OpenVPN1 at our current location acting as a server then OpenVPN2 at the other location that is acting as a client but is also acting as a DHCP server to machines behind it so they are basically connected to the local LAN. Everything is set up fine and I can talk from location A to location B with no problems like everyone is local. I am however having some performance issues. OpenVPN1 CPU is pegged to 100% the entire time I am copying or doing any type of activity through the tunnel. I expect some CPU usage going up but nothing like this. It's really killing my performance. OpenVPN1 is running in ESX right now with 2 gig RAM and 4 procs with unlimited bursting capacity. I am using AES-192 encryption with a 1024 key. Any idea how I can get my CPU down on OpenVPN1 and my download/upload speeds higher between the tunnel? Thanks. edit: Turning down the logging helped boost the throughput a little bit, but I am still fairly shy of where I believe I should be. Also I am still maxed out on the CPU. Does anyone have any ideas? I am really stuck on this. Thanks.

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  • windows 95 virtualization and CPU idle

    - by brtlvrs
    We are in the situation that we need to migrate our windows 95 systems (i know, that is so last century ). There is no hardware for a reasonable price available to run our windows 95 systems. So we are extending the overdue lifetime of it, by making them virtual. Now we see that VMware reports 100% CPU utilization of a windows 95 VM. This is because windows 95 doesn't know how to manage a CPU. For this reason software like rain or Waterfall, or CPUCool are introduced. The they are sending a HLT instruction to the CPU. This causes the CPU to halt and wait for new triggers to work. I've tested the mentioned programs in the VM, but they don't work, but generate errors. anyone has a valid workaround, solution ?? btw. I know that the best solutiuon is to replace the windows95 with windows XP. But in our situation that will take at least 5 years. Our windows 95 systems are running factory process control software.....

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  • Extremely high mysqld CPU usage with no active queries

    - by RadarNyan
    I have a VPS running Ubuntu 12.04 LTS with LEMP stack, followed the guide from Linode Library (since I'm using a Linode) to setup, and everything worked fine until now. I don't know what's wrong, but my CPU usage just goes up since a week ago. Today things getting really bad - I got 74% CPU usage so I went check and found that mysqld taking too much CPU usage (somewhere around 30% ~ 80%) So I did some Google Search, tried disable InnoDB, restart mysql, reset ntp / system clock (Isn't this bug supposed to happen more than a year ago?!) and reboot my VPS, nothing helped. Even with mysql processlist empty, I still get mysqld CPU usage very high. I don't know what I missed and have totally no idea, any advice would be appreciated. Thanks in advance. Update: I got these from running "strace mysqld" write(2, "InnoDB: Unable to lock ./ibdata1"..., 44) = 44 write(2, "InnoDB: Check that you do not al"..., 115) = 115 select(0, NULL, NULL, NULL, {1, 0}^[[A^[[A) = 0 (Timeout) fcntl64(3, F_SETLK64, {type=F_WRLCK, whence=SEEK_SET, start=0, len=0}, 0xbfa496f8) = -1 EAGAIN (Resource temporarily unavailable) hum... I did tried to disable InnoDB and it didn't fix this problem. Any idea? Update2: # ps -e | grep mysqld 13099 ? 00:00:20 mysqld then use "strace -p 13099", the following lines appears repeatedly: fcntl64(12, F_GETFL) = 0x2 (flags O_RDWR) fcntl64(12, F_SETFL, O_RDWR|O_NONBLOCK) = 0 accept(12, {sa_family=AF_FILE, NULL}, [2]) = 14 fcntl64(12, F_SETFL, O_RDWR) = 0 getsockname(14, {sa_family=AF_FILE, path="/var/run/mysqld/mysqld.sock"}, [30]) = 0 fcntl64(14, F_SETFL, O_RDONLY) = 0 fcntl64(14, F_GETFL) = 0x2 (flags O_RDWR) setsockopt(14, SOL_SOCKET, SO_RCVTIMEO, "\36\0\0\0\0\0\0\0", 8) = 0 setsockopt(14, SOL_SOCKET, SO_SNDTIMEO, "<\0\0\0\0\0\0\0", 8) = 0 fcntl64(14, F_SETFL, O_RDWR|O_NONBLOCK) = 0 setsockopt(14, SOL_IP, IP_TOS, [8], 4) = -1 EOPNOTSUPP (Operation not supported) futex(0xb786a584, FUTEX_WAKE_OP_PRIVATE, 1, 1, 0xb786a580, {FUTEX_OP_SET, 0, FUTEX_OP_CMP_GT, 1}) = 1 futex(0xb7869998, FUTEX_WAKE_PRIVATE, 1) = 1 poll([{fd=10, events=POLLIN}, {fd=12, events=POLLIN}], 2, -1) = 1 ([{fd=12, revents=POLLIN}]) er... now I totally don't get it x_x help

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  • USB transfer speed for Windows 7 is incredibly slow to my external drive

    - by Wolfram
    I'm running Windows 7 Pro and am try to backup 116 GB of data to my external 1 TB hard drive. My laptop has only USB 2.0 ports and my hard drive is USB 3.0 compatible, as is the cable I'm using. I understand that the transfer speed should still be in accordance with USB 2.0 speeds. However, right now I'm getting 135 KB/s and it's been gradually dropping. For an earlier transfer, I would get between 4 MB/s to 8 MB/s. So, I'm really just wondering what's going on with my transfer rate and what I can do to improve it. I'm currently about 35 GB into the 116 GB transfer. Another strange thing is that the window which shows the transfer status decided to max out at 835 MB, and therefore shows items remaining as 0. However, it is still performing the rest of the transfer, and I can see it still cycling through files. Now that I think about it, it seems plausible that the speed being shown by the window is calculated merely as total data transferred / time elapsed. Since the "counter" of data, as far as what is being displayed in the window, maxed out at 835 MB, as time increases, the speed shown is going to keep decreasing because the 'total data transferred' value isn't being incremented. So with that in mind, I suppose I don't actually know at what rate the data is being transferred currently. Nonetheless, my best speed earlier was only around 8 MB/s. Shouldn't USB 2.0 deliver closer to 35 MB/s? Also, if someone can tell me why the transfer status window is displaying the incorrect data information and how to fix this, that would also be appreciated.

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  • external drive and CentOS - Reset high speed USB device number

    - by Phil
    I have 2 external drives (3TB) and both will not work with my centOS Box. Tested them in windows ( different machine ) No problems ( 2.6.32-279.9.1.el6.i686 ) dmesg reports: usb 2-2: new high speed USB device number 3 using ehci_hcd usb 2-2: New USB device found, idVendor=2109, idProduct=0700 usb 2-2: New USB device strings: Mfr=1, Product=2, SerialNumber=3 usb 2-2: Product: USB 3.0 SATA Bridge usb 2-2: Manufacturer: VIA Labs, Inc. usb 2-2: SerialNumber: 0000000000006121 usb 2-2: configuration #1 chosen from 1 choice scsi6 : SCSI emulation for USB Mass Storage devices usb-storage: device found at 3 usb-storage: waiting for device to settle before scanning usb-storage: device scan complete scsi 6:0:0:0: Direct-Access ST3000DM 001-9YN166 CC4B PQ: 0 ANSI: 2 sd 6:0:0:0: Attached scsi generic sg3 type 0 sd 6:0:0:0: [sdd] Very big device. Trying to use READ CAPACITY(16). sd 6:0:0:0: [sdd] 5860533165 512-byte logical blocks: (3.00 TB/2.72 TiB) sd 6:0:0:0: [sdd] Write Protect is off sd 6:0:0:0: [sdd] Mode Sense: 00 06 00 00 sd 6:0:0:0: [sdd] Assuming drive cache: write through sd 6:0:0:0: [sdd] Very big device. Trying to use READ CAPACITY(16). sd 6:0:0:0: [sdd] Assuming drive cache: write through sdd: sdd1 sd 6:0:0:0: [sdd] Very big device. Trying to use READ CAPACITY(16). sd 6:0:0:0: [sdd] Assuming drive cache: write through sd 6:0:0:0: [sdd] Attached SCSI disk Tyring to use cfdisk / fdisk / gdisk or even fdisk -l results in the program hanging and dmesg reports: usb 2-2: reset high speed USB device number 3 using ehci_hcd usb 2-2: reset high speed USB device number 3 using ehci_hcd usb 2-2: reset high speed USB device number 3 using ehci_hcd I have the same 2 drives physically installed in the computer via SATA Any Ideas?

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  • Getting a "CPU over temperature error", but temperatures seem to be normal

    - by Luis Parker
    I built a PC with the following parts: CPU: i5-2500 Motherboard: Asus P8H67-M EVO rev 3.0 RAM: G-Skill Ripjaws Series 8GB (2 x 4GB) DDR3 1333 Video: GTX 560-Ti 1GB I used a crappy (but functioning) old case and a 500W Powercooler supply. The rig also includes 3 HDs and a DVD-RW. Whenever I push the system mildly it resets right away (looks more like power off/power on) and gives me a "CPU over temperature error". However, BIOS always reports <65ºC for the CPU at the moment of the reset, same as Core Temp and RealTemp. This is RealTemp's log since launching BF3 until the reset (just over 1 minute, as you can see) Just to be sure I've checked the CPU cooler and re-applied the thermal paste twice, but nothing changed. I'm not overclocking at all. What am I missing here? Could it be that the old power supply is generating this error? Maybe the mobo isn't reporting temperatures correctly? I don't have a clue on how to troubleshoot this, help Thanks in advance!

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  • Increasing link speed on OpenVPN (bandwidth)

    - by Mike
    I have bought a tunnel service by using OpenVPN. For a year I've had 10 Mbps max upload/download speed but now I've bought an additional 20 Mbps making the available total bandwidth 30 Mbps for me. On their homepage there are some controls available for me, for example to restart the tunnel. I've done that. It also says that the speed has indeed been upgraded to 30 Mbps on their page. I also got an email that said they have upgraded the speed. However after I reboot my machine, and OpenVPN has started up and is running as usual, when I look at the Windows Task Manager (opens when pressing CTRL+SHIFT+ESC) in the "Networking" tab I still have a link speed of only 10 Mbps. Two adapters are listed: Local Area Connection 4 (10 Mbps) and Local Area Connection 5 (100 Mbps). LAC5 is my "real" adapter, I have a 100 Mbps Internet connection if I don't use a tunnel. LAC3 is the virtual adapter used by OpenVPN. The problem is that it is still showing 10 Mbps even though I have upgraded to 30 Mbps. How can I fix this?

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  • Is it possible that a single-threaded program is executed simultaneously on more than one CPU core?

    - by Wolfgang Plaschg
    When I run a single-threaded program that i have written on my quad core Intel i can see in the Windows Task Manager that actually all four cores of my CPU are more or less active. One core is more active than the other three, but there is also activity on those. There's no other program (besided the OS kernel of course) running that would be plausible for that activitiy. And when I close my program all activity an all cores drops down to nearly zero. All is left is a little "noise" on the cores, so I'm pretty sure all the visible activity comes directly or indirectly (like invoking system routines) from my program. Is it possible that the OS or the cores themselves try to balance some code or execution on all four cores, even it's not a multithreaded program? Do you have any links that documents this technique? Some infos to the program: It's a console app written in Qt, the Task Manager states that only one thread is running. Maybe Qt uses threads, but I don't use signals or slots, nor any GUI. Link to Task Manager screenshot: http://img97.imageshack.us/img97/6403/taskmanager.png This question is language agnostic and not tied to Qt/C++, i just want to know if Windows or Intel do to balance also single-threaded code on all cores. If they do, how does this technique work? All I can think of is, that kernel routines like reading from disk etc. is scheduled on all cores, but this won't improve performance significantly since the code still has to run synchronous to the kernel api calls. EDIT Do you know any tools to do a better analysis of single and/or multi-threaded programs than the poor Windows Task Manager?

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  • Current trends in Random Access Memory

    - by Nutel
    As I know for now because of laws of Physics there will be not any tangible improvements in CPU cycles per second for the nearest future. However because of Von Neumann bottleneck it seems to not be an issue for non-server applications. So what about RAM, is there any upcoming technologies that promise to improve memory speed or we are stack with the current situation till quantum computers will come out from labs?

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  • When will we get Sandy Bridge support?

    - by Gu3miles
    I'd like to build a machine running Ubuntu and using the new Sandy bridge (i5 2500 specifically) intel cpu's. I heard that 10.10 doesn't have the best support (or simply won't work) with the new cpus and 1155 mobos. I'm assuming that 11.04 will have support but do the alpha's have it already? Or will I have to wait? Also, I plan to use the onboard Intel graphics (H67 mobo), will there be support for this or will I still need to use a graphic's card?

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  • How to specify expiration of cacheable resources?

    - by Richard
    I'm trying to speed up a wordpress site -- this site: http://richardclunan.net I'm following the observations here: http://gtmetrix.com/reports/richardclunan.net/9ps7Zc0j The first item says: "The following cacheable resources have a short freshness lifetime. Specify an expiration at least one week in the future for the following resources:" How do I specify expirations for those things? (I'm not very technically-minded, and likely won't know relevant terminology -- really appreciate baby-steps explanation if possible :)

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  • How to split up levels? (cocos2d,box2d,iphone) to save CPU and memory?

    - by cocos2dbeginner
    Hi, so I'm going to create large levels. But there's a problem: There's much unseen space (it's a jump'n run like mario bros.) and this will use memory + cpu. so how could I split up my levels? I'm using Box2D+ cocos2d for iphone. Any ideas? Mayby just set the visible property to NO? But it would be still in the memory :(. But what with the box2d bodies? Destroy and recreate them would be to heavy for the FPS, because I have physics built in which should not be recreated. Should I make fix points where i want to split the level up, than if the player is 200 px away it should preload it. and if the player is 200 px away from the last part of the level I unload it. But there would be the problem with the physics, because on the start of the level it has a unique movement and later if i destroy and recreate it it would do the same. but i don't want that. other ideas?

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  • ACPI 30k+ interrupts per second

    - by ultimatebuster
    My computer is currently doing something like 30k+ interrupts per second. This causes battery issues as well as the CPU being always stuck at the highest speed, making it very hot (overheating.. 75C at IDLE) Powertop info: 99.4% (32052.4) [acpi] <interrupt> 0.3% (115.9) [iwlagn] <interrupt> Just to clarify this started suddenly a couple of days ago. It didn't have this issue before (though I had a tonne of headaches with Linux on my computer in general..)

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  • Is there any time estimation about sqlite3's open speed?

    - by sxingfeng
    I am using SQLite3 in C++, I found the opening time of sqlite seems unstable at the first time( I mean ,open windows and open the db at the first time) It takes a long tiom on 50M db, about 10s in windows? and vary on different times. Has any one met the same problem? I am writting an desktop application in windows, so the openning speed is really important for me. Thanks in advance! int nRet; #if defined(_UNICODE) || defined(UNICODE) nRet = sqlite3_open16(szFile, &mpDB); // not tested under window 98 #else // For Ansi Version //*************- Added by Begemot szFile must be in unicode- 23/03/06 11:04 - **** OSVERSIONINFOEX osvi; ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX)); osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); GetVersionEx ((OSVERSIONINFO *) &osvi); if ( osvi.dwMajorVersion == 5) { WCHAR pMultiByteStr[MAX_PATH+1]; MultiByteToWideChar( CP_ACP, 0, szFile, _tcslen(szFile)+1, pMultiByteStr, sizeof(pMultiByteStr)/sizeof(pMultiByteStr[0]) ); nRet = sqlite3_open16(pMultiByteStr, &mpDB); } else nRet = sqlite3_open(szFile,&mpDB); #endif //************************* if (nRet != SQLITE_OK) { LPCTSTR szError = (LPCTSTR) _sqlite3_errmsg(mpDB); throw CppSQLite3Exception(nRet, (LPTSTR)szError, DONT_DELETE_MSG); } setBusyTimeout(mnBusyTimeoutMs);

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  • How to speed-up a simple method (preferably without changing interfaces or data structures)?

    - by baol
    I have some data structures: all_unordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::tr1::unordered_map<size_t, size_t> position_m; const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • How to speed-up a simple method? (possibily without changing interfaces or data structures)

    - by baol
    Hello. I have some data structures: all_unordered_mordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::map<size_t, size_t> position_m; // positions of strings in ordered_m const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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