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  • Mysql InnoDB performance optimization and indexing

    - by Davide C
    Hello everybody, I have 2 databases and I need to link information between two big tables (more than 3M entries each, continuously growing). The 1st database has a table 'pages' that stores various information about web pages, and includes the URL of each one. The column 'URL' is a varchar(512) and has no index. The 2nd database has a table 'urlHops' defined as: CREATE TABLE urlHops ( dest varchar(512) NOT NULL, src varchar(512) DEFAULT NULL, timestamp timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, KEY dest_key (dest), KEY src_key (src) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 Now, I need basically to issue (efficiently) queries like this: select p.id,p.URL from db1.pages p, db2.urlHops u where u.src=p.URL and u.dest=? At first, I thought to add an index on pages(URL). But it's a very long column, and I already issue a lot of INSERTs and UPDATEs on the same table (way more than the number of SELECTs I would do using this index). Other possible solutions I thought are: -adding a column to pages, storing the md5 hash of the URL and indexing it; this way I could do queries using the md5 of the URL, with the advantage of an index on a smaller column. -adding another table that contains only page id and page URL, indexing both columns. But this is maybe a waste of space, having only the advantage of not slowing down the inserts and updates I execute on 'pages'. I don't want to slow down the inserts and updates, but at the same time I would be able to do the queries on the URL efficiently. Any advice? My primary concern is performance; if needed, wasting some disk space is not a problem. Thank you, regards Davide

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  • C# vs C - Big performance difference

    - by John
    I'm finding massive performance differences between similar code in C anc C#. The C code is: #include <stdio.h> #include <time.h> #include <math.h> main() { int i; double root; clock_t start = clock(); for (i = 0 ; i <= 100000000; i++){ root = sqrt(i); } printf("Time elapsed: %f\n", ((double)clock() - start) / CLOCKS_PER_SEC); } And the C# (console app) is: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { DateTime startTime = DateTime.Now; double root; for (int i = 0; i <= 100000000; i++) { root = Math.Sqrt(i); } TimeSpan runTime = DateTime.Now - startTime; Console.WriteLine("Time elapsed: " + Convert.ToString(runTime.TotalMilliseconds/1000)); } } } With the above code, the C# completes in 0.328125 seconds (release version) and the C takes 11.14 seconds to run. The c is being compiled to a windows executable using mingw. I've always been under the assumption that C/C++ were faster or at least comparable to C#.net. What exactly is causing the C to run over 30 times slower? EDIT: It does appear that the C# optimizer was removing the root as it wasn't being used. I changed the root assignment to root += and printed out the total at the end. I've also compiled the C using cl.exe with the /O2 flag set for max speed. The results are now: 3.75 seconds for the C 2.61 seconds for the C# The C is still taking longer, but this is acceptable

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  • sql-server performance optimization by removing print statements

    - by AG
    We're going through a round of sql-server stored procedure optimizations. The one recommendation we've found that clearly applies for us is 'SET NOCOUNT ON' at the top of each procedure. (Yes, I've seen the posts that point out issues with this depending on what client objects you run the stored procedures from but these are not issues for us.) So now I'm just trying to add in a bit of common sense. If the benefit of SET NOCOUNT ON is simply to reduce network traffic by some small amount every time, wouldn't it also make sense to turn off all the PRINT statements we have in the stored procedures that we only use for debugging? I can't see how it can hurt performance. OTOH, it's a bit of a hassle to implement due to the fact that some of the print statements are the only thing within else clauses, so you can't just always comment out the one line and be done. The change carries some amount of risk so I don't want to do it if it isn't going to actually help. But I don't see eliminating print statements mentioned anywhere in articles on optimization. Is that because it is so obvious no one bothers to mention it?

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  • Does SetFileBandwidthReservation affect memory-mapped file performance?

    - by Ghostrider
    Does this function affect Memory-mapped file performance? Here's the problem I need to solve: I have two applications competing for disk access: "reader" and "updater". Whole system runs on Windows Server 2008 R2 x64 "Updater" constantly accesses disk in a linear manner, updating data. They system is set up in such a way that updater always has infinite data to update. Consider that it is constantly approximating a solution of a huge set of equations that takes up entire 2TB disk drive. Updater uses ReadFile and WriteFile to process data in a linear fashion. "Reader" is occasionally invoked by user to get some pieces of data. Usually user would read several 4kb blocks from the drive and stop. Occasionally user needs to read up to 100mb sequentially. In exceptional cases up to several gigabytes. Reader maps files to memory to get data it needs. What I would like to achieve is for "reader" to have absolute priority so that "updater" would completely stop if needed so that "reader" could get the data user needs ASAP. Is this problem solvable by using SetPriorityClass and SetFileBandwidthReservation calls? I would really hate to put synchronization login in "reader" and "updater" and rather have the OS take care of priorities.

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  • ColdFusion 8 Slow Performance

    - by JoeBob
    We have started a new CF8 app and it is running dog slow. A test where we go around ColdFusion (queries within a database utility) show normal speed (80ms). CF8 returns the same query in something like 60 to 80 seconds! I have been looking online and seeing lots of posts about CF8 and performance problems, but don't get any overall sense of a solution; just lots of people trying things and saying that they didn't have the problem with CF7. We are also seeing instability on the server, and some errors relating to garbage collection and the memory heap. We have a number of other applications running on CF8 and they perform adequately...our programmer is not an expert or a guru, he just plugs away. We have isolated this down to a single query that takes forever to return, so it is not a complicated test. Are there any known CF8 problems or obvious tweaks that we should consider trying? If we have to start over and learn a new environment, I will never make deadline. JoeBob

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  • WPF drawing performance with large numbers of geometries

    - by MyFaJoArCo
    Hello, I have problems with WPF drawing performance. There are a lot of small EllipseGeometry objects (1024 ellipses, for example), which are added to three separate GeometryGroups with different foreground brushes. After, I render it all on simple Image control. Code: DrawingGroup tmpDrawing = new DrawingGroup(); GeometryGroup onGroup = new GeometryGroup(); GeometryGroup offGroup = new GeometryGroup(); GeometryGroup disabledGroup = new GeometryGroup(); for (int x = 0; x < DisplayWidth; ++x) { for (int y = 0; y < DisplayHeight; ++y) { if (States[x, y] == true) onGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); else if (States[x, y] == false) offGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); else disabledGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); } } tmpDrawing.Children.Add(new GeometryDrawing(OnBrush, null, onGroup)); tmpDrawing.Children.Add(new GeometryDrawing(OffBrush, null, offGroup)); tmpDrawing.Children.Add(new GeometryDrawing(DisabledBrush, null, disabledGroup)); DisplayImage.Source = new DrawingImage(tmpDrawing); It works fine, but takes too much time - 0.5s on Core 2 Quad, 2s on Pentium 4. I need <0.1s everywhere. All Ellipses, how you can see, are equal. Background of control, where is my DisplayImage, is solid (black, for example), so we can use this fact. I tried to use 1024 Ellipse elements instead of Image with EllipseGeometries, and it was working much faster (~0.5s), but not enough. How to speed up it? Regards, Oleg Eremeev P.S. Sorry for my English.

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  • visualising piano performance evaluation

    - by Dolphin
    I need to develop a performance evaluator for piano playing. Based on a midi generated from sheet music, I need to evaluate the midi of the actual playing (midi keyboard). I'm planning to evaluate the playing based on note pitch, duration and loudness. The evaluation is I suppose a comparison of the notes of the sheet music and playing in midi. But I have no idea how I can visualise (i.e. show where the person have gone wrong) this evaluation process. i.e. maybe show both the notation and highlight which note has gone wrong. But how can I show any of this in some graphical form? Or more precisely on a stave (a music score) itself. I have note details (pitch, duration) and score details (key and time signature) stored in a table, and I'm using Java. But I have no clue as in how I can put all this into graphical form. Any insight is most gratefully appreciated. Advance thanks

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  • Performance of VIEW vs. SQL statement

    - by Matt W.
    I have a query that goes something like the following: select <field list> from <table list> where <join conditions> and <condition list> and PrimaryKey in (select PrimaryKey from <table list> where <join list> and <condition list>) and PrimaryKey not in (select PrimaryKey from <table list> where <join list> and <condition list>) The sub-select queries both have multiple sub-select queries of their own that I'm not showing so as not to clutter the statement. One of the developers on my team thinks a view would be better. I disagree in that the SQL statement uses variables passed in by the program (based on the user's login Id). Are there any hard and fast rules on when a view should be used vs. using a SQL statement? What kind of performance gain issues are there in running SQL statements on their own against regular tables vs. against views. (Note that all the joins / where conditions are against indexed columns, so that shouldn't be an issue.) EDIT for clarification... Here's the query I'm working with: select obj_id from object where obj_id in( (select distinct(sec_id) from security where sec_type_id = 494 and ( (sec_usergroup_id = 3278 and sec_usergroup_type_id = 230) or (sec_usergroup_id in (select ug_gi_id from user_group where ug_ui_id = 3278) and sec_usergroup_type_id = 231) ) and sec_obj_id in ( select obj_id from object where obj_ot_id in (select of_ot_id from obj_form left outer join obj_type on ot_id = of_ot_id where ot_app_id = 87 and of_id in (select sec_obj_id from security where sec_type_id = 493 and ( (sec_usergroup_id = 3278 and sec_usergroup_type_id = 230) or (sec_usergroup_id in (select ug_gi_id from user_group where ug_ui_id = 3278) and sec_usergroup_type_id = 231) ) ) and of_usage_type_id = 131 ) ) ) ) or (obj_ot_id in (select of_ot_id from obj_form left outer join obj_type on ot_id = of_ot_id where ot_app_id = 87 and of_id in (select sec_obj_id from security where sec_type_id = 493 and ( (sec_usergroup_id = 3278 and sec_usergroup_type_id = 230) or (sec_usergroup_id in (select ug_gi_id from user_group where ug_ui_id = 3278) and sec_usergroup_type_id = 231) ) ) and of_usage_type_id = 131 ) and obj_id not in (select sec_obj_id from security where sec_type_id = 494) )

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  • Android map performance with > 800 overlays of KML data

    - by span
    I have some a shape file which I have converted to a KML file that I wish to read coordinates from and then draw paths between the coordinates on a MapView. With the help of this great post: How to draw a path on a map using kml file? I have been able to read the the KML into an ArrayList of "Placemarks". This great blog post then showed how to take a list of GeoPoints and draw a path: http://djsolid.net/blog/android---draw-a-path-array-of-points-in-mapview The example in the above post only draws one path between some points however and since I have many more paths than that I am running into some performance problems. I'm currently adding a new RouteOverlay for each of the separate paths. This results in me having over 800 overlays when they have all been added. This has a performance hit and I would love some input on what I can do to improve it. Here are some options I have considered: Try to add all the points to a List which then can be passed into a class that will extend Overlay. In that new class perhaps it would be possible to add and draw the paths in a single Overlay layer? I'm not sure on how to implement this though since the paths are not always intersecting and they have different start and end points. At the moment I'm adding each path which has several points to it's own list and then I add that to an Overlay. That results in over 700 overlays... Simplify the KML or SHP. Instead of having over 700 different paths, perhaps there is someway to merge them into perhaps 100 paths or less? Since alot of paths are intersected at some point it should be possible to modify the original SHP file so that it merges all intersections. Since I have never worked with these kinds of files before I have not been able to find a way to do this in GQIS. If someone knows how to do this I would love for some input on that. Here is a link to the group of shape files if you are interested: http://danielkvist.net/cprg_bef_cbana_polyline.shp http://danielkvist.net/cprg_bef_cbana_polyline.shx http://danielkvist.net/cprg_bef_cbana_polyline.dbf http://danielkvist.net/cprg_bef_cbana_polyline.prj Anyway, here is the code I'm using to add the Overlays. Many thanks in advance. RoutePathOverlay.java package net.danielkvist; import java.util.List; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Point; import android.graphics.RectF; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapView; import com.google.android.maps.Overlay; import com.google.android.maps.Projection; public class RoutePathOverlay extends Overlay { private int _pathColor; private final List<GeoPoint> _points; private boolean _drawStartEnd; public RoutePathOverlay(List<GeoPoint> points) { this(points, Color.RED, false); } public RoutePathOverlay(List<GeoPoint> points, int pathColor, boolean drawStartEnd) { _points = points; _pathColor = pathColor; _drawStartEnd = drawStartEnd; } private void drawOval(Canvas canvas, Paint paint, Point point) { Paint ovalPaint = new Paint(paint); ovalPaint.setStyle(Paint.Style.FILL_AND_STROKE); ovalPaint.setStrokeWidth(2); int _radius = 6; RectF oval = new RectF(point.x - _radius, point.y - _radius, point.x + _radius, point.y + _radius); canvas.drawOval(oval, ovalPaint); } public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { Projection projection = mapView.getProjection(); if (shadow == false && _points != null) { Point startPoint = null, endPoint = null; Path path = new Path(); // We are creating the path for (int i = 0; i < _points.size(); i++) { GeoPoint gPointA = _points.get(i); Point pointA = new Point(); projection.toPixels(gPointA, pointA); if (i == 0) { // This is the start point startPoint = pointA; path.moveTo(pointA.x, pointA.y); } else { if (i == _points.size() - 1)// This is the end point endPoint = pointA; path.lineTo(pointA.x, pointA.y); } } Paint paint = new Paint(); paint.setAntiAlias(true); paint.setColor(_pathColor); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(3); paint.setAlpha(90); if (getDrawStartEnd()) { if (startPoint != null) { drawOval(canvas, paint, startPoint); } if (endPoint != null) { drawOval(canvas, paint, endPoint); } } if (!path.isEmpty()) canvas.drawPath(path, paint); } return super.draw(canvas, mapView, shadow, when); } public boolean getDrawStartEnd() { return _drawStartEnd; } public void setDrawStartEnd(boolean markStartEnd) { _drawStartEnd = markStartEnd; } } MyMapActivity package net.danielkvist; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import android.graphics.Color; import android.os.Bundle; import android.util.Log; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapView; public class MyMapActivity extends MapActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); MapView mapView = (MapView) findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true); String url = "http://danielkvist.net/cprg_bef_cbana_polyline_simp1600.kml"; NavigationDataSet set = MapService.getNavigationDataSet(url); drawPath(set, Color.parseColor("#6C8715"), mapView); } /** * Does the actual drawing of the route, based on the geo points provided in * the nav set * * @param navSet * Navigation set bean that holds the route information, incl. * geo pos * @param color * Color in which to draw the lines * @param mMapView01 * Map view to draw onto */ public void drawPath(NavigationDataSet navSet, int color, MapView mMapView01) { ArrayList<GeoPoint> geoPoints = new ArrayList<GeoPoint>(); Collection overlaysToAddAgain = new ArrayList(); for (Iterator iter = mMapView01.getOverlays().iterator(); iter.hasNext();) { Object o = iter.next(); Log.d(BikeApp.APP, "overlay type: " + o.getClass().getName()); if (!RouteOverlay.class.getName().equals(o.getClass().getName())) { overlaysToAddAgain.add(o); } } mMapView01.getOverlays().clear(); mMapView01.getOverlays().addAll(overlaysToAddAgain); int totalNumberOfOverlaysAdded = 0; for(Placemark placemark : navSet.getPlacemarks()) { String path = placemark.getCoordinates(); if (path != null && path.trim().length() > 0) { String[] pairs = path.trim().split(" "); String[] lngLat = pairs[0].split(","); // lngLat[0]=longitude // lngLat[1]=latitude // lngLat[2]=height try { if(lngLat.length > 1 && !lngLat[0].equals("") && !lngLat[1].equals("")) { GeoPoint startGP = new GeoPoint( (int) (Double.parseDouble(lngLat[1]) * 1E6), (int) (Double.parseDouble(lngLat[0]) * 1E6)); GeoPoint gp1; GeoPoint gp2 = startGP; geoPoints = new ArrayList<GeoPoint>(); geoPoints.add(startGP); for (int i = 1; i < pairs.length; i++) { lngLat = pairs[i].split(","); gp1 = gp2; if (lngLat.length >= 2 && gp1.getLatitudeE6() > 0 && gp1.getLongitudeE6() > 0 && gp2.getLatitudeE6() > 0 && gp2.getLongitudeE6() > 0) { // for GeoPoint, first:latitude, second:longitude gp2 = new GeoPoint( (int) (Double.parseDouble(lngLat[1]) * 1E6), (int) (Double.parseDouble(lngLat[0]) * 1E6)); if (gp2.getLatitudeE6() != 22200000) { geoPoints.add(gp2); } } } totalNumberOfOverlaysAdded++; mMapView01.getOverlays().add(new RoutePathOverlay(geoPoints)); } } catch (NumberFormatException e) { Log.e(BikeApp.APP, "Cannot draw route.", e); } } } Log.d(BikeApp.APP, "Total overlays: " + totalNumberOfOverlaysAdded); mMapView01.setEnabled(true); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } Edit: There are of course some more files I'm using but that I have not posted. You can download the complete Eclipse project here: http://danielkvist.net/se.zip

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  • How to display many SVGs in Java with high performance

    - by Oak
    What I want My goal is to be able to display a large number of SVG images on a single drawing area in Java, each with its own translation/rotation/scale values. I'm looking for the simplest solution allowing this, optionally even using OpenGL to speed things up. What I've Tried My initial naive approach was to use SVGSalamander to draw directly on a JPanel, but the performance was pathetic. I poked around around and learned that I should do something like manually convert each SVG into a BufferedImage created with createCompatibleImage, then do the transformations I want, then draw it using double buffering. I ran into some troubles here, and before I continued I tried looking for frameworks to simplify things. What I've Looked At I've been a bit overwhelmed by the available options, which is why I'm turning to SO for help. I've looked at: Cairo (with Glitz maybe?) Libart - not sure if this actually supports SVGs FengGUI Slick - looks promising but a bit of an overkill But couldn't decide what is best for me to start working with, and I hope someone here as experience with any of these doing similar things.

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  • Possibility of a custom Contacts field with a set list of values and Contacts lookup performance

    - by areyling
    I'm pretty sure it's not viable to do what I'd like to based on some initial research, but I figured it couldn't hurt to ask the community of experts here in case someone knows a way. I'd like to create a custom field for contacts that the user is able to edit from the main Contacts app; however, the user should only be allowed to select from a list of four specific values. A short list of string values would be ideal, but an int with a min/max range would suffice. I'm interested in knowing if it's possible either way, but also wondering if it make sense to go this route performance wise. More specifically, would it be better to look up a contact (based on a phone number) each time a call or SMS message is received or better to store my own set of data (consisting of name, numbers, and the custom field) and just syncing contact info in a thread every so often? Or syncing contacts the first time the app is run and then registering for changes using ContentObserver? Here is a similar question with an answer that explains how to add a custom field to a contact. Thanks in advance.

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  • Performance of Multiple Joins

    - by geeko
    Greetings Overflowers, I need to query against objects with many/complex spacial conditions. In relational databases that is translated to many joins (possibly 10+). I'm new to this business and wondering whether to go with MS SQL Server 2008 R2 or Oracle 11g or document-based solutions such as RavenDB or simply go with some spacial database (GIS)... Any thoughts ? Regards UPDATE: Thank you all for your answers. Would anybody opt for document/spatial databases ? My database would consist of tens of millions to few billion records. Mostly read-only. Almost no updates unless in case of mistakes in input. Overnight inserts and not that frequent. The join tables are predicted beforehand but the number of self joins (tables joining themselves multiple times) is not. Small pages of results from such queries are going to be viewed on an highly interactive website so response time is critical. Any predictions on how this can perform on MS SQL Server 2008 R2 or Oracle 11g ? I'm also concerned about boosting performance by adding more servers, which one scales better ? How about PostgresQL ?

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  • Why doesn't this CompiledQuery give a performance improvement?

    - by Grammarian
    I am trying to speed up an often used query. Using a CompiledQuery seemed to be the answer. But when I tried the compiled version, there was no difference in performance between the compiled and non-compiled versions. Can someone please tell me why using Queries.FindTradeByTradeTagCompiled is not faster than using Queries.FindTradeByTradeTag? static class Queries { // Pre-compiled query, as per http://msdn.microsoft.com/en-us/library/bb896297 private static readonly Func<MyEntities, int, IQueryable<Trade>> mCompiledFindTradeQuery = CompiledQuery.Compile<MyEntities, int, IQueryable<Trade>>( (entities, tag) => from trade in entities.TradeSet where trade.trade_tag == tag select trade); public static Trade FindTradeByTradeTagCompiled(MyEntities entities, int tag) { IQueryable<Trade> tradeQuery = mCompiledFindTradeQuery(entities, tag); return tradeQuery.FirstOrDefault(); } public static Trade FindTradeByTradeTag(MyEntities entities, int tag) { IQueryable<Trade> tradeQuery = from trade in entities.TradeSet where trade.trade_tag == tag select trade; return tradeQuery.FirstOrDefault(); } }

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  • Javascript, IE, Strings, and Performance problems

    - by Infinity
    Hey guys, So we have this product, and it's really slow in IE. We've already applied a lot of the practices advised by the IE guys themselves (like this, and this), and try to sacrifice clean code for performance in the critical parts like DOM manipulation. However, as you can see in this IE profiler screenshot.. Just "String" is the biggest offender. Almost 750ms of exclusive time. Does this mean IE is spending 750ms just instantiating Strings? I also read this stuff on the Opera dev blog: A build script can remove whitespace, comments, replace strings with Array lookups (to avoid MSIE creating a string object for every single instance of a string — even in conditions) But no more info regarding this. Anyone can clarify? It seems like IE has to create a full String instance every time you have " " in your code, which could explain this, but I don't know what the array lookup optimization would look like. BTW- we don't really do much of string concatenation anywhere in the code. The library we use is MooTools 1.2.4 Any suggestions will be appreciated! Thx

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  • Performance of inter-database query (between linked servers)

    - by Swoosh
    I have an import between 2 linked servers. I basically got to get the data from a multiple join into a table on my side. The current query is something like this: select a.* from db1.dbo.tbl1 a inner join db1.dbo.tbl2 on ... inner join db1.dbo.tbl3 on ... inner join db1.dbo.tbl4 on ... inner join db2.dbo.myside on ... db1 = linked server db2 = my own database After this one, I am using an insert into + select to add this data in my table which is located in db2. (usually few hundred records - this import running once a minute) My question is related to performance. The tables on the linked server (tbl1, tbl2, tbl3, tbl4) are huge tables, with millions of records, and it is slowing down the import process. I was told that, if I do the join on the "other" side (db1 - linked server) for example in a stored procedure, than, even if the query looks the same, it would run faster. Is that right? This is kinda hard to test. Note that the join contains a table from my database too. Also. are there other "tricks" I could use in order to make this run faster? Thanks

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  • Performance when querying a View

    - by Nate Bross
    I'm wondering if this is a bad practice or if in general this is the correct approach. Lets say that I've created a view that combines a few attributes from a few tables. My question, what do I need to do so I can query against this view as if it were a table without worrying about performance? All attributes in the original tables are indexed, my concern is that the result view will have hundreds of thousands of records, which I will want to narrow down quite a bit based on user input. What I'd like to avoid, is having multiple versions of the code that generates this view floating around with a few extra "where" conditions to facilitate the user input filtering. For example, assume my view has this header VIEW(Name, Type, DateEntered) this may have 100,000+ rows (possibly millions). I'd like to be able to make this view in SQL Server, and then in my application write querlies like this: SELECT Name, Type, DateEntered FROM MyView WHERE DateEntered BETWEEN @date1 and @date2; Basically, I am denormalizing my data for a series of reports that need to be run, and I'd like to centralize where I pull the data from, maybe I'm not looking at this problem from the right angle though, so I'm open to alternative ways to attack this.

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  • Determining Best Table Structure for MySQL Performance

    - by Joe Majewski
    I'm working on a browser-based RPG for one of my websites, and right now I'm trying to determine the best way to organize my SQL tables for performance and maintenance. Here's my question: Does the number of columns in an SQL table affect the speed in which it can be queried? I am not a newbie when it comes to PHP or MySQL. I used to develop things with the common goal of getting them to work, but I've recently advanced to the stage where a functional program is not good enough unless it's fast and reliable. Anyways, right now I have a members table that has around 15 columns. It contains information such as the player's username, password, email, logins, page views, etcetera. It doesn't contain any information on the player's progress in the game, however. If I added columns for things such as army size, gold, turns, and whatnot, then it could easily rise to around 40 or 50 total columns. Oh, and my database structure IS normalized. Will a table with 50 columns that gets constantly queried be a bad idea? Should I split it into two tables; one for the user's general information and one for the user's game statistics? I know I could check the query time myself, but I haven't actually created the tables yet and I think I'd be better off with some professional advice on this important decision for my game. Thank you for your time! :)

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  • Performance issues when using SSD for a developer notebook (WAMP/LAMP stack)?

    - by András Szepesházi
    I'm a web application developer using my notebook as a standalone development environment (WAMP stack). I just switched from a Core2-duo Vista 32 bit notebook with 2Gb RAM and SATA HDD, to an i5-2520M Win7 64 bit with 4Gb RAM and 128 GB SDD (Corsair P3 128). My initial experience was what I expected, fast boot, quick load of all the applications (Eclipse takes now 5 seconds as opposed to 30s on my old notebook), overall great experience. Then I started to build up my development stack, both as LAMP (using VirtualBox with a debian guest) and WAMP (windows native apache + mysql + php). I wanted to compare those two. This still all worked great out, then I started to pull in my projects to these stacks. And here came the nasty surprise, one of those projects produced a lot worse response times than on my old notebook (that was true for both the VirtualBox and WAMP stack). Apache, php and mysql configurations were practically identical in all environments. I started to do a lot of benchmarking and profiling, and here is what I've found: All general benchmarks (Performance Test 7.0, HDTune Pro, wPrime2 and some more) gave a big advantage to the new notebook. Nothing surprising here. Disc specific tests showed that read/write operations peaked around 380M/160M for the SSD, and all the different sized block operations also performed very well. Started apache performance benchmarking with Apache Benchmark for a small static html file (10 concurrent threads, 500 iterations). Old notebook: min 47ms, median 111ms, max 156ms New WAMP stack: min 71ms, median 135ms, max 296ms New LAMP stack (in VirtualBox): min 6ms, median 46ms, max 175ms Right here I don't get why the native WAMP stack performed so bad, but at least the LAMP environment brought the expected speed. Apache performance measurement for non-cached php content. The php runs a loop of 1000 and generates sha1(uniqid()) inisde. Again, 10 concurrent threads, 500 iterations were used for the benchmark. Old notebook: min 0ms, median 39ms, max 218ms New WAMP stack: min 20ms, median 61ms, max 186ms New LAMP stack (in VirtualBox): min 124ms, median 704ms, max 2463ms What the hell? The new LAMP performed miserably, and even the new native WAMP was outperformed by the old notebook. php + mysql test. The test consists of connecting to a database and reading a single record form a table using INNER JOIN on 3 more (indexed) tables, repeated 100 times within a loop. Databases were identical. 10 concurrent threads, 100 iterations were used for the benchmark. Old notebook: min 1201ms, median 1734ms, max 3728ms New WAMP stack: min 367ms, median 675ms, max 1893ms New LAMP stack (in VirtualBox): min 1410ms, median 3659ms, max 5045ms And the same test with concurrency set to 1 (instead of 10): Old notebook: min 1201ms, median 1261ms, max 1357ms New WAMP stack: min 399ms, median 483ms, max 539ms New LAMP stack (in VirtualBox): min 285ms, median 348ms, max 444ms Strictly for my purposes, as I'm using a self contained development environment (= low concurrency) I could be satisfied with the second test's result. Though I have no idea why the VirtualBox environment performed so bad with higher concurrency. Finally I performed a test of including many php files. The application that I mentioned at the beginning, the one that was performing so bad, has a heavy bootstrap, loads hundreds of small library and configuration files while initializing. So this test does nothing else just includes about 100 files. Concurrency set to 1, 100 iterations: Old notebook: min 140ms, median 168ms, max 406ms New WAMP stack: min 434ms, median 488ms, max 604ms New LAMP stack (in VirtualBox): min 413ms, median 1040ms, max 1921ms Even if I consider that VirtualBox reached those files via shared folders, and that slows things down a bit, I still don't see how could the old notebook outperform so heavily both new configurations. And I think this is the real root of the slow performance, as the application uses even more includes, and the whole bootstrap will occur several times within a page request (for each ajax call, for example). To sum it up, here I am with a brand new high-performance notebook that loads the same page in 20 seconds, that my old notebook can do in 5-7 seconds. Needless to say, I'm not a very happy person right now. Why do you think I experience these poor performance values? What are my options to remedy this situation?

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  • How can you know what is w3wp.exe doing? (or how to diagnose a performance problem)

    - by Daniel Magliola
    I'm having a performance problem in a site we've made, and I'm not exactly sure how to start diagnosing it. The short description is: We have a very small site (http://hearablog.com) with very little traffic, in a crappy dedicated server, CPU is always very high, sometimes it stays at 100% for minutes, and w3wp.exe is taking most of it. A typical scenario is w3wp.exe takes 60%, and SQL Server takes about 30%. Our DB is pretty small too. Long description and more details: The site is hosted in a very crappy server by Cari.Net. From the beginning we had the feeling that the server didn't quite behave correctly, like some things would take just too long, so this could be a configuration problem from the get go. It may also be that we are getting a virtual server while we're supposed to have a dedicated one, although we have no evidence that'd indicate this, except for the fact that the server tends to be quite slow. The server is Windows 2008 Standard 64-bit, with SQL 2008 Express Hardware is a Celeron 2.80 GHz, 1Gb RAM The website is developed in ASP.Net MVC, using Entity Framework for data access. Now, this is pretty crappy hardware, but i've had other servers with these guys, with equivalent (or worse) HW, and performance is much better than this one. That said, the other servers have W2003 and SQL2005, and I'm using ASP.Net "WebForms" 2.0, no MVC, no LINQ, no EF; so I'm not sure whether going to 2008 / the other stuff means a big performance penalty is expected. I'm serving MP3 files (5-20 Mb) regularly, which is a slightly unusual load, maybe that is causing some kind of problems? Would that cause w3wp to use a lot of CPU? Disk usage seems very low. Memory is usually around 90%, but disk usage seems to indicate it's not paging much. I get tons of e-mails every day about SQL timeouts, for queries taking over 30 seconds, although all our queries are pretty straightforward (or should be, but EF may be screwing it up). This is what resource monitor looks like in one of these "sprints" of 100% CPU, in case there's anything useful there. And a snapshot of some performance counters: Now, what confuses me very much is that CPU usage of w3wp is just so high. It shouldn't be doing much really... So my questions are... Is there any way of finding out "what" it is doing? Maybe even profile it? Any performance counters I should be looking at? Is this to be expected given this hardware/software configuration? Is this could be cause by some kind of configuration failure, where would you start looking? Thank you VERY much. Daniel Magliola

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  • Is this slow WPF TextBlock performance expected?

    - by Ben Schoepke
    Hi, I am doing some benchmarking to determine if I can use WPF for a new product. However, early performance results are disappointing. I made a quick app that uses data binding to display a bunch of random text inside of a list box every 100 ms and it was eating up ~15% CPU. So I made another quick app that skipped the data binding/data template scheme and does nothing but update 10 TextBlocks that are inside of a ListBox every 100 ms (the actual product wouldn't require 100 ms updates, more like 500 ms max, but this is a stress test). I'm still seeing ~10-15% CPU usage. Why is this so high? Is it because of all the garbage strings? Here's the XAML: <Grid> <ListBox x:Name="numericsListBox"> <ListBox.Resources> <Style TargetType="TextBlock"> <Setter Property="FontSize" Value="48"/> <Setter Property="Width" Value="300"/> </Style> </ListBox.Resources> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> </ListBox> </Grid> Here's the code behind: public partial class Window1 : Window { private int _count = 0; public Window1() { InitializeComponent(); } private void OnLoad(object sender, RoutedEventArgs e) { var t = new DispatcherTimer(TimeSpan.FromSeconds(0.1), DispatcherPriority.Normal, UpdateNumerics, Dispatcher); t.Start(); } private void UpdateNumerics(object sender, EventArgs e) { ++_count; foreach (object textBlock in numericsListBox.Items) { var t = textBlock as TextBlock; if (t != null) t.Text = _count.ToString(); } } } Any ideas for a better way to quickly render text? My computer: XP SP3, 2.26 GHz Core 2 Duo, 4 GB RAM, Intel 4500 HD integrated graphics. And that is an order of magnitude beefier than the hardware I'd need to develop for in the real product.

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  • Performance of tokenizing CSS in PHP

    - by Boldewyn
    This is a noob question from someone who hasn't written a parser/lexer ever before. I'm writing a tokenizer/parser for CSS in PHP (please don't repeat with 'OMG, why in PHP?'). The syntax is written down by the W3C neatly here (CSS2.1) and here (CSS3, draft). It's a list of 21 possible tokens, that all (but two) cannot be represented as static strings. My current approach is to loop through an array containing the 21 patterns over and over again, do an if (preg_match()) and reduce the source string match by match. In principle this works really good. However, for a 1000 lines CSS string this takes something between 2 and 8 seconds, which is too much for my project. Now I'm banging my head how other parsers tokenize and parse CSS in fractions of seconds. OK, C is always faster than PHP, but nonetheless, are there any obvious D'Oh! s that I fell into? I made some optimizations, like checking for '@', '#' or '"' as the first char of the remaining string and applying only the relevant regexp then, but this hadn't brought any great performance boosts. My code (snippet) so far: $TOKENS = array( 'IDENT' => '...regexp...', 'ATKEYWORD' => '@...regexp...', 'String' => '"...regexp..."|\'...regexp...\'', //... ); $string = '...CSS source string...'; $stream = array(); // we reduce $string token by token while ($string != '') { $string = ltrim($string, " \t\r\n\f"); // unconsumed whitespace at the // start is insignificant but doing a trim reduces exec time by 25% $matches = array(); // loop through all possible tokens foreach ($TOKENS as $t => $p) { // The '&' is used as delimiter, because it isn't used anywhere in // the token regexps if (preg_match('&^'.$p.'&Su', $string, $matches)) { $stream[] = array($t, $matches[0]); $string = substr($string, strlen($matches[0])); // Yay! We found one that matches! continue 2; } } // if we come here, we have a syntax error and handle it somehow } // result: an array $stream consisting of arrays with // 0 => type of token // 1 => token content

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  • agent-based simulation: performance issue: Python vs NetLogo & Repast

    - by max
    I'm replicating a small piece of Sugarscape agent simulation model in Python 3. I found the performance of my code is ~3 times slower than that of NetLogo. Is it likely the problem with my code, or can it be the inherent limitation of Python? Obviously, this is just a fragment of the code, but that's where Python spends two-thirds of the run-time. I hope if I wrote something really inefficient it might show up in this fragment: UP = (0, -1) RIGHT = (1, 0) DOWN = (0, 1) LEFT = (-1, 0) all_directions = [UP, DOWN, RIGHT, LEFT] # point is just a tuple (x, y) def look_around(self): max_sugar_point = self.point max_sugar = self.world.sugar_map[self.point].level min_range = 0 random.shuffle(self.all_directions) for r in range(1, self.vision+1): for d in self.all_directions: p = ((self.point[0] + r * d[0]) % self.world.surface.length, (self.point[1] + r * d[1]) % self.world.surface.height) if self.world.occupied(p): # checks if p is in a lookup table (dict) continue if self.world.sugar_map[p].level > max_sugar: max_sugar = self.world.sugar_map[p].level max_sugar_point = p if max_sugar_point is not self.point: self.move(max_sugar_point) Roughly equivalent code in NetLogo (this fragment does a bit more than the Python function above): ; -- The SugarScape growth and motion procedures. -- to M ; Motion rule (page 25) locals [ps p v d] set ps (patches at-points neighborhood) with [count turtles-here = 0] if (count ps > 0) [ set v psugar-of max-one-of ps [psugar] ; v is max sugar w/in vision set ps ps with [psugar = v] ; ps is legal sites w/ v sugar set d distance min-one-of ps [distance myself] ; d is min dist from me to ps agents set p random-one-of ps with [distance myself = d] ; p is one of the min dist patches if (psugar >= v and includeMyPatch?) [set p patch-here] setxy pxcor-of p pycor-of p ; jump to p set sugar sugar + psugar-of p ; consume its sugar ask p [setpsugar 0] ; .. setting its sugar to 0 ] set sugar sugar - metabolism ; eat sugar (metabolism) set age age + 1 end On my computer, the Python code takes 15.5 sec to run 1000 steps; on the same laptop, the NetLogo simulation running in Java inside the browser finishes 1000 steps in less than 6 sec. EDIT: Just checked Repast, using Java implementation. And it's also about the same as NetLogo at 5.4 sec. Recent comparisons between Java and Python suggest no advantage to Java, so I guess it's just my code that's to blame? EDIT: I understand MASON is supposed to be even faster than Repast, and yet it still runs Java in the end.

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  • Performance Optimization for Matrix Rotation

    - by Summer_More_More_Tea
    Hello everyone: I'm now trapped by a performance optimization lab in the book "Computer System from a Programmer's Perspective" described as following: In a N*N matrix M, where N is multiple of 32, the rotate operation can be represented as: Transpose: interchange elements M(i,j) and M(j,i) Exchange rows: Row i is exchanged with row N-1-i A example for matrix rotation(N is 3 instead of 32 for simplicity): ------- ------- |1|2|3| |3|6|9| ------- ------- |4|5|6| after rotate is |2|5|8| ------- ------- |7|8|9| |1|4|7| ------- ------- A naive implementation is: #define RIDX(i,j,n) ((i)*(n)+(j)) void naive_rotate(int dim, pixel *src, pixel *dst) { int i, j; for (i = 0; i < dim; i++) for (j = 0; j < dim; j++) dst[RIDX(dim-1-j, i, dim)] = src[RIDX(i, j, dim)]; } I come up with an idea by inner-loop-unroll. The result is: Code Version Speed Up original 1x unrolled by 2 1.33x unrolled by 4 1.33x unrolled by 8 1.55x unrolled by 16 1.67x unrolled by 32 1.61x I also get a code snippet from pastebin.com that seems can solve this problem: void rotate(int dim, pixel *src, pixel *dst) { int stride = 32; int count = dim >> 5; src += dim - 1; int a1 = count; do { int a2 = dim; do { int a3 = stride; do { *dst++ = *src; src += dim; } while(--a3); src -= dim * stride + 1; dst += dim - stride; } while(--a2); src += dim * (stride + 1); dst -= dim * dim - stride; } while(--a1); } After carefully read the code, I think main idea of this solution is treat 32 rows as a data zone, and perform the rotating operation respectively. Speed up of this version is 1.85x, overwhelming all the loop-unroll version. Here are the questions: In the inner-loop-unroll version, why does increment slow down if the unrolling factor increase, especially change the unrolling factor from 8 to 16, which does not effect the same when switch from 4 to 8? Does the result have some relationship with depth of the CPU pipeline? If the answer is yes, could the degrade of increment reflect pipeline length? What is the probable reason for the optimization of data-zone version? It seems that there is no too much essential difference from the original naive version. EDIT: My test environment is Intel Centrino Duo processor and the verion of gcc is 4.4 Any advice will be highly appreciated! Kind regards!

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  • Neo4j 1.9.4 (REST Server,CYPHER) performance issue

    - by user2968943
    I have Neo4j 1.9.4 installed on 24 core 24Gb ram (centos) machine and for most queries CPU usage spikes goes to 200% with only few concurrent requests. Domain: some sort of social application where few types of nodes(profiles) with 3-30 text/array properties and 36 relationship types with at least 3 properties. Most of nodes currently has ~300-500 relationships. Current data set footprint(from console): LogicalLogSize=4294907 (32MB) ArrayStoreSize=1675520 (12MB) NodeStoreSize=1342170 (10MB) PropertyStoreSize=1739548 (13MB) RelationshipStoreSize=6395202 (48MB) StringStoreSize=1478400 (11MB) which is IMHO really small. most queries looks like this one(with more or less WITH .. MATCH .. statements and few queries with variable length relations but the often fast): START targetUser=node({id}), currentUser=node({current}) MATCH targetUser-[contact:InContactsRelation]->n, n-[:InLocationRelation]->l, n-[:InCategoryRelation]->c WITH currentUser, targetUser,n, l,c, contact.fav is not null as inFavorites MATCH n<-[followers?:InContactsRelation]-() WITH currentUser, targetUser,n, l,c,inFavorites, COUNT(followers) as numFollowers RETURN id(n) as id, n.name? as name, n.title? as title, n._class as _class, n.avatar? as avatar, n.avatar_type? as avatar_type, l.name as location__name, c.name as category__name, true as isInContacts, inFavorites as isInFavorites, numFollowers it runs in ~1s-3s(for first run) and ~1s-70ms (for consecutive and it depends on query) and there is about 5-10 queries runs for each impression. Another interesting behavior is when i try run query from console(neo4j) on my local machine many consecutive times(just press ctrl+enter for few seconds) it has almost constant execution time but when i do it on server it goes slower exponentially and i guess it somehow related with my problem. Problem: So my problem is that neo4j is very CPU greedy(for 24 core machine its may be not an issue but its obviously overkill for small project). First time i used AWS EC2 m1.large instance but over all performance was bad, during testing, CPU always was over 100%. Some relevant parts of configuration: neostore.nodestore.db.mapped_memory=1280M wrapper.java.maxmemory=8192 note: I already tried configuration where all memory related parameters where HIGH and it didn't worked(no change at all). Question: Where to digg? configuration? scheme? queries? what i'm doing wrong? if need more info(logs, configs) just ask ;)

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  • Improving performance on data pasting 2000 rows with validations

    - by Lohit
    I have N rows (which could be nothing less than 1000) on an excel spreadsheet. And in this sheet our project has 150 columns like this: Now, our application needs data to be copied (using normal Ctrl+C) and pasted (using Ctrl+V) from the excel file sheet on our GUI sheet. Copy pasting 1000 records takes around 5-6 seconds which is okay for our requirement, but the problem is when we need to make sure the data entered is valid. So we have to validate data in each row generate appropriate error messages and format the data as per requirement. So we need to at runtime parse and evaluate data in each row. Now all the formatting of data and validations come from the back-end database and we have it in a data-table (dtValidateAndFormatConditions). The conditions would be around 50. So you can see how slow this whole process becomes since N X 150 X 50 operations are required to complete this whole process. Initially it took approximately 2-3 minutes but now i have reduced it to 20 - 30 seconds. However i have increased the speed by making an expression parser of my own - and not by any algorithm, is there any other way i can improve performance, by using Divide and Conquer or some other mechanism. Currently i am not really sure how to go about this. Here is what part of my code looks like: public virtual void ValidateAndFormatOnCopyPaste(DataTable DtCopied, int CurRow) { foreach (DataRow dRow in dtValidateAndFormatConditions.Rows) { string Condition = dRow["Condition"]; string FormatValue = Value = dRow["Value"]; GetValidatedFormattedData(DtCopied,ref Condition, ref FormatValue ,iRowIndex); Condition = Parse(Condition); dRow["Condition"] = Condition; FormatValue = Parse(FormatValue ); dRow["Value"] = FormatValue; } } The above code gets called row-wise like this: public override void ValidateAndFormat(DataTable dtChangedRecords, CellRange cr) { int iRowStart = cr.Row, iRowEnd = cr.Row + cr.RowCount; for (int iRow = iRowStart; iRow < iRowEnd; iRow++) { ValidateAndFormatOnCopyPaste(dtChangedRecords,iRow); } } Please know my question needs a more algorithmic solution than code optimization, however any answers containing code related optimizations will be appreciated as well. (Tagged Linq because although not seen i have been using linq in some parts of my code).

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