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Search found 2023 results on 81 pages for 'motion detection'.

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  • Opinions on platform game actor/background collision resolving

    - by Kawa
    Imagine the following scenario: I have a level whose physical structure is built up from a collection of bounding rectangles, combined with prerendered bitmap backgrounds. My actors, including the player character, all have their own bounding rectangle. If an actor manages to get stuck inside a level block, partially or otherwise, it'll need to be shifted out again, so that it is flush against the block. The untested technique I thought up during bio break is as follows: If an actor's box is found to intersect a level box, determine where the centerpoints of each rect are. If the actor's center is higher than the level box's, move the actor so that the bottom of the actor's rect is flush with the top of the level's rect, and vice versa if it's lower. Then do a similar thing horizontally. Opinions on that? Suggestions on better methods? Actually, the bounding rects are XNA BoundingBlocks with their Z spanning from -1 to 1, but it's still 2D gameplay.

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  • How to determine edges in an image optimally?

    - by SorinA.
    I recently was put in front of the problem of cropping and resizing images. I needed to crop the 'main content' of an image for example if i had an image similar to this: the result should be an image with the msn content without the white margins(left& right). I search on the X axis for the first and last color change and on the Y axis the same thing. The problem is that traversing the image line by line takes a while..for an image that is 2000x1600px it takes up to 2 seconds to return the CropRect = x1,y1,x2,y2 data. I tried to make for each coordinate a traversal and stop on the first value found but it didn't work in all test cases..sometimes the returned data wasn't the expected one and the duration of the operations was similar.. Any idea how to cut down the traversal time and discovery of the rectangle round the 'main content'? public static CropRect EdgeDetection(Bitmap Image, float Threshold) { CropRect cropRectangle = new CropRect(); int lowestX = 0; int lowestY = 0; int largestX = 0; int largestY = 0; lowestX = Image.Width; lowestY = Image.Height; //find the lowest X bound; for (int y = 0; y < Image.Height - 1; ++y) { for (int x = 0; x < Image.Width - 1; ++x) { Color currentColor = Image.GetPixel(x, y); Color tempXcolor = Image.GetPixel(x + 1, y); Color tempYColor = Image.GetPixel(x, y + 1); if ((Math.Sqrt(((currentColor.R - tempXcolor.R) * (currentColor.R - tempXcolor.R)) + ((currentColor.G - tempXcolor.G) * (currentColor.G - tempXcolor.G)) + ((currentColor.B - tempXcolor.B) * (currentColor.B - tempXcolor.B))) > Threshold)) { if (lowestX > x) lowestX = x; if (largestX < x) largestX = x; } if ((Math.Sqrt(((currentColor.R - tempYColor.R) * (currentColor.R - tempYColor.R)) + ((currentColor.G - tempYColor.G) * (currentColor.G - tempYColor.G)) + ((currentColor.B - tempYColor.B) * (currentColor.B - tempYColor.B))) > Threshold)) { if (lowestY > y) lowestY = y; if (largestY < y) largestY = y; } } } if (lowestX < Image.Width / 4) cropRectangle.X = lowestX - 3 > 0 ? lowestX - 3 : 0; else cropRectangle.X = 0; if (lowestY < Image.Height / 4) cropRectangle.Y = lowestY - 3 > 0 ? lowestY - 3 : 0; else cropRectangle.Y = 0; cropRectangle.Width = largestX - lowestX + 8 > Image.Width ? Image.Width : largestX - lowestX + 8; cropRectangle.Height = largestY + 8 > Image.Height ? Image.Height - lowestY : largestY - lowestY + 8; return cropRectangle; } }

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  • Track Pedestrians

    - by 2vision2
    I am using OpenCV sample code “peopledetect.cpp” to detect and track pedestrians. The code uses HoG for feature extraction and SVM for classification. Please find the reference paper used here. The camera is mounted on the wall at a height of 10 feet and 45 degree down. There is no restriction on the pedestrian movement within the frame. I want to track the detected pedestrians’ movement within the frame. The issue I am facing is pedestrians are detected only in the middle region of the frame as most of the features are not visible as soon as the pedestrian enters the frame region. I want to track each person’s movement in the entire frame region. How to do it? Is tracking required? Can anyone give any reference to blogs/codes?

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  • Cone-Line Segment Intersection 2D

    - by nophnoph
    Hi everyone, I would like to know is there any way to determine if a cone is intersecting with a (finite)line segment. The cone actually a circle located at P(x,y) with theta degree field of view and radius r. The simple visualization can be found here (sorry i can't post the picture here) I'm trying to do it in C# but I don't have any idea how to that, so for now this is what I'm doing : Check if the line segment is intersecting with the circle If the line segment is intersecting with the circle then I check every single point in the line segment using a function I found here. But I don't think this is the best way to do it. Does anyone have an idea? For additional info, I need this function to make some kind of simple vision simulator. Thanks in advance :)

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  • Pygame - Different sided collision question!

    - by Alex Lockwood
    Hi there everyone! I'm making a Pygame of, basically, "Breakout". I'm using collisions, and want a simple way to have different bounce effects of the different sides of one rectangle. What I currently have for the ball-to-bat collision is this: "dot" = ball; "bat" = bat; so you all understand. if dot.rect.colliderect(bat.rect):<br> dot.dy *= -1 I'd like something that interacts with each side, so could reverse the self.dx value of the ball when it hits the side of the bat, and only reversing the self.dy value when it strikes the top. Thanks!!! :D

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  • Approximate photo of a simple drawing using lines

    - by user3704596
    As an input I have a photo of a simple symbol, e.g.: https://www.dropbox.com/s/nrmsvfd0le0bkke/symbol.jpg I would like to detect the straight lines in it, like points of start and ends of the lines. In this case, assuming the top left of the symbol is (0,0), the lines would be defined like this: start end (coordinates of beginning and end of a line) 1. (0,0); (0,10) (vertical line) 2. (0,10); (15, 15) 3. (15,15); (0, 20) 4. (0,20); (0,30) How can I do it (pereferably using OpenCV)? I though about Hough lines, but they seem to be good for perfect thin straight lines, which is not the case in a drawing. I'll probably work on binarized image, too.

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  • Javascript code plagiarism checker

    - by Alex Ciminian
    I was wondering if there was any tool available that detects code plagiarism and works well with Javascript. I want to test assignment submissions for homework I'm going to hand out. The only tool that I know of that can do this is MOSS, but, from what I've heard, it's pretty poor for anything else than C. Unfortunately, I can't test it yet because I don't have submissions :).

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  • Proper method to detect device model (iPhone/iPod Touch)?

    - by Mark
    Is this the proper way to detect which device a user is running? NSString *currentModel = [[UIDevice currentDevice] model]; if ([currentModel isEqualToString:@"iPhone"]) { // The user is running on iPhone so allow Call, Camera, etc. } else { // The user is running on a different device (iPod / iPad / iPhone Simulator) disallow Call. }

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  • Code corresponding to leaks with Visual Leak Detector

    - by matt
    I am trying to use Visual Leak Detector in Visual Studio 2008, here is an example of the output I get: Detected memory leaks! Dumping objects -> {204} normal block at 0x036C1568, 1920 bytes long. Data: < > 80 08 AB 03 00 01 AB 03 80 F9 AA 03 00 F2 AA 03 {203} normal block at 0x0372CC68, 40 bytes long. Data: <( > 28 00 00 00 80 02 00 00 E0 01 00 00 01 00 18 00 {202} normal block at 0x0372CC00, 44 bytes long. Data: << E > 3C 16 45 00 80 02 00 00 E0 01 00 00 01 00 00 00 The user's guide says to click on any line to jump to the corresponding file/line of code ; I tried clicking on every line but nothing happens! What am I missing?

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  • Detecting operating system or computer name through a Java servlet

    - by Ankur
    I have a Java web app that I develop on a Windows machine and will deploy on a Unix machine. There are some file path settings and permissions details that differ on the two (and there is nothing I can do to change this). Is there some way of detecting which machine the app is sitting on (it's only one of two), either by detecting the operating system or the computer's name so I can then using the appropriate settings.

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  • Compiler error while compiling the RAPID library on VS2008

    - by Demi
    I've downloaded the RAPID library and tried to compile it on Microsoft Visual Studio 2008. However, I'm getting the following compiler error: C4430 missing type specifier - int assumed. Note: C++ does not support default-int at this code segment (the exact line that produces the error is int flag): class RAPID_model { public: box *b; int num_boxes_alloced; tri *tris; int num_tris; int num_tris_alloced; int build_state; int build_hierarchy(); friend RAPID_Collide(double R1[3][3], double T1[3], double s1, RAPID_model *RAPID_model1, double R2[3][3], double T2[3], double s2, RAPID_model *RAPID_model2, int flag); Can anyone please help me with this? Thank you

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  • Collision Handling in Javascript - Particles Get Stuck

    - by Conner Ruhl
    I am trying to recreate this, and I have been fairly successful. I am having issues with the collision handling though. Although the collision handling seems to work, it has very strange behavior. Here is what I have so far. This is the code that handles collisions: var dx = particle2.getX() - particle1.getX(); var dy = particle2.getY() - particle1.getY(); var angle = Math.atan2(dy, dx); var newP2X = particle1.getX() + (particle1.getRadius() + particle2.getRadius()) * Math.cos(angle); var newP2Y = particle1.getY() + (particle1.getRadius() + particle2.getRadius()) * Math.sin(angle); particle2.setX(newP2X); particle2.setY(newP2Y); var p1Vxi = particle1.getVx(); var p1Vyi = particle1.getVy(); var p1Mass = particle1.getMass(); var p2Vxi = particle2.getVx(); var p2Vyi = particle2.getVy(); var p2Mass = particle2.getMass(); var vxf = (p1Mass * p1Vxi + p2Mass * p2Vxi) / (p1Mass + p2Mass); var vyf = (p1Mass * p1Vyi + p2Mass * p2Vyi) / (p1Mass + p2Mass); particle1.setVx(vxf); particle1.setVy(vyf); particle2.setVx(vxf); particle2.setVy(vyf); EDIT: I have tried to change it to inelastic collisions like suggested, but for some reason the balls collide erratically. Check it out here. Any help is much appreciated!

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  • Detecting a website's framework

    - by Rakesh Juyal
    I was reading the article "50 of the Best Websites Developed Using Ruby on Rails". It seems quite impressive. But is there any way to find out which framework any specific website uses? Say dzone.com, how could I find out which framework it is using? How could I find websites made with, for example, the Spring Framework?

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  • coloring the clickable part of an image in iphone

    - by iphonecool
    Dear All, I'm assigned with new task for detecting the boundaries of an uiimage.That is, i want detect the boundary of an uiimage for coloring the particular part of an uiimage(for,part by part coloring). My Task is, I'm selecting the particular color among no.of colors and click on the particular part of the image the selectable part want to color.For that what should i do to achieve this. Please explain me how can i do this..what are the methods are used to achieve this. Thanks & Regards Renuga

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  • how to access a different movieclip within the flash in AS3

    - by Pieter888
    I've been trying to learn Action Script 3 the past few weeks, making tiny interactive games to learn the basics. I stumble upon a problem every now and then but most of the times google helps me out. But this problem has got me stuck so please help: The main stage contains two objects(movieclips), the player and a wall. The player has got his own code so when I drag in the player object I don't have to write any code into the main stage to be able to move the player. This all worked pretty well and I now wanted to add the wall so the player actually has something to bounce into. Now here is the problem, I want to check if the player touches the wall, I've done this before but that was when I used the main stage as my coding playground instead of putting the code in movieclips. How can I check if the player hits the wall within the movement code of the player object?

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