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  • Linux Distributive With Global Menu and UbuntuOne For Netbook

    - by Draco Ater
    I like very much global menu in previous versions of Ubuntu. But Unity is too slow for my Eee PC. So now I am looking for some alternative Desktop Environments or Distributions where there is global menu available. But at the same time there should be UbuntuOne service working too, as I use it pretty often. Could you, please, suggest what should I try out? I also use keyboard shortcuts very much and so I guess they should be configurable, and try not to use touchpad at all. So big icons like in gnome-shell and Unity are not a good option.

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  • Javascript top banner control [closed]

    - by Mike Pateras
    Possible Duplicates: How to show popup message like in stackoverflow Header message just like at Stack Overflow How to display a message on screen without refreshing like SO does? I'm looking for something like StackOverflow's banner that pops up (or rather drops down) from the top of the screen when you have a new alert. Preferably some javascript widget, though I'd be open to anything that will work with an ASP.Net MVC2 web page. All I'm looking for is a simple top-banner alert/message that looks good, preferably with a cancel button. Is there something like that, freely available?

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  • Scripting window positioning in OS X

    - by Matt Trent
    My primary computing setup is a macbook pro with a large external monitor. I'm looking for a convenient way of moving a number of the windows of open programs from the laptop screen to the external monitor when I plug it in. I've seen a few partial scripts for accomplishing this, but nothing comprehensive. Ideally I'd like to specify the laptop screen location and external monitor location for each window and be able to toggle between them. Is anyone aware of any existing utility or Applscripts that can perform this?

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  • Windows 7 can't boot with Ubuntu on different hard drive

    - by dellphi
    I use a dual boot with two hard disks and two OS is Ubuntu 10.04 and Windows 7. Windows 7 installed on the first disk, first partition. Grub is installed on a second hard disk MBR, and Ubuntu installed on an extended partition on a second hard drive. When I select Windows 7 on the Grub menu, the HDD lamp lights up briefly and then black screen on the monitor, with the status of the keyboard is still functioning. Until now (with the default boot from first HDD), I have to press F12 to get into the Grub to run Linux on a second HDD. output of fdisk -l grub.cfg. I want to retain Grub to remain on the second HDD, and Windows 7 could choose from the menu provided by Grub. But I do not get how, I hope anyone can help.

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  • Blackberry: Simulator stuck up launching through JDE 5.x

    - by user187532
    Hi, When i try to build my project in Blackberry JDE 5.0.0.25. It built successfully. And then when i click on Debug menu "Go" button, simulator is launching and stuck up lanching itself forever, does't come up the simulator screen normally and visible with apps showing. When i built the same project in Blackberry JDE 4.7, it built successfully and then click on "Go", launched the simulator normally and showed the app to play with it. Could someone guide me what should be problem? Do i need to set any settings specific to BB JDE 5.x? I have just the basic hello world empty screen in my project, so don't provide any code here. Thanks.

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  • Dell Vostro 2420 upgrade to 12.04.1 no wifi

    - by Kane
    I have installed 12.04 on a dell vostro 2420 (previously 11.10) and wifi is gone now but wired network remains. I've reviewed the other questions and tried some stuff but no luck yet. The following is the process so far so hopefully someone can help: After installing 12.04 using the additional drivers utility did not bring up any proprietary drivers and using synaptic on installation then reinstallation of bcmwl-kernel-source and b43-fwcutter does not help bring up any drivers either (tried rebooting after as well) I have made sure in the bios that the wlan is turned on, and it appears the laptop does not have a wireless hardware switch, only the keyboard function shortcut which turns bluetooth on and off on the taskbar but there is no lightup of the wireless function on the laptop itself. Dell does not appear to have any drivers for ubuntu and google does not appear to be much help :( Thanks in advance!

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  • How can I prevent users from taking screenshots of my application window?

    - by Midday
    What are some methods to prevent screenshots from being taken, if any? I've considered setting the "Print Screen" button as a hotkey, which makes the window fuzzy. However, there would be the problem of other 3rd party screenshot tools. How can I prevent their use? Why would I want such a thing? The idea is to create a chat client which you can't share the chatted information with others, not by copy & paste nor by print screen... Looking for general ideas or suggestions rather than actual code.

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  • [Dear Recruiter] Do you have any disabilities?

    - by refuctored
    Recruiter letter for a technical position: ... Do you have any disabilities that prevent you from successfully performing the essential functions of this job with or without accommodations? ... My response: Robin -- The only qualification I can see as a hiderence to my ability to perform is my lack of fingers.  I find that if I mash the keyboard enough with my stubs, I eventually can get the code to compile correctly. Will this be a problem?   Thank you,George Her response: [None] So much for being an equal opportunity employer, eh?

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  • OpenGL programming vs Blender Software, which is better for custom video creation?

    - by iammilind
    I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn written in OpenGL itself. For my part time hobby of graphics learning, I want to just create small-small movie or video segments; e.g. related to construction engineering, epic stories and so on. There may be very minimal to nil mouse-keyboard interaction for those videos, unlike video games which are highly interactive. I was wondering if learning OpenGL from scratch is worth for it or should I invest my time in learning Blender software? There are quite a few good movie examples are created using Blender and are shown in its website. Other such opensource cross platform alternatives are also welcome, which can serve my aforementioned purpose.

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  • Are large include files like iostream efficient? (C++)

    - by Keand64
    Iostream, when all of the files it includes, the files that those include, and so on and so forth, adds up to about 3000 lines. Consider the hello world program, which needs no more functionality than to print something to the screen: #include <iostream> //+3000 lines right there. int main() { std::cout << "Hello, World!"; return 0; } this should be a very simple piece of code, but iostream adds 3000+ lines to a marginal piece of code. So, are these 3000+ lines of code really needed to simply display a single line to the screen, and if not, do they create a less efficient program than if I simply copied the relevant lines into the code?

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  • Detecting extremely fast joystick button presses?

    - by DBRalir
    Is it usually possible for the player to press and release a button within a single frame, so that the game engine doesn't have time to detect it? How do programmers usually handle this situation? Is it even necessary to handle it? Specifically, I am asking about GLFW's joystick input capabilities. I am currently using GLFW to make a game, and I've noticed that keyboard and mouse have callback functions, while joysticks do not. Also, it does not appear to be possible to enable "sticky keys" for a joystick. (I have only recently started using GLFW, so please correct me if I am wrong, as having either of those would solve the problem.)

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  • Static Application Switcher is empty after show dekstop

    - by Jepzen
    Im using the Static Application Switcher to configure my ALT + TAB to cycle trough all applications not grouped. So far so good. Then I press Super + D to "hide all normal windows" (show desktop). This setting is from Keyboard - Shortcuts - Navigation. This also works BUT After hide all normal windows has been activated and I press ALT + TAB nothing comes up. I suspect they have been hidden so well that the Application Switcher does not longer sees them. Anyone know if this can be fixed trough settings somewhere?

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  • How to Run files and open folders as an administrater 11.10

    - by Mattlinux1
    Solved!!! Enable open as administrator in nautilus! To get started, press Ctrl – Alt – T on your keyboard to open Terminal. When it opens, run the commands below: enter code here sudo apt-get install nautilus-gksu After installing that application run copy and paste the line below and press enter. sudo cp /usr/lib/nautilus/extensions-2.0/libnautilus-gksu.so /usr/lib/nautilus/extensions-3.0/ Finally, log out and back in then go and test it, by clicking your right mouse click on the file you want to run as Admin and your see a popup menu with the words: open as administrater. Visit: http://www.liberiangeek.net/2011/12/add-open-as-administrator-to-nautilus-context-menu-in-ubuntu-11-10-oneiric-ocelot/ for help and from here. Enjoy!

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  • How to debug and detect hang issue

    - by igor
    I am testing my application (Windows 7, WinForms, Infragistics controls, C#, .Net 3.5). I have two monitors and my application saves and restores forms' position on the first or second monitors. So I physically switched off second monitor and disabled it at Screen Resolution on the windows display settings form. I need to know it is possible for my application to restore windows positions (for those windows that were saved on the second monitor) to the first one. I switched off second monitor and press Detect to apply hardware changes. Then Windows switched OFF the first monitor for a few seconds to apply new settings. When the first monitor screen came back, my application became unresponsive. My application was launched in debug mode, so I tried to navigate via stack and threads (Visual Studio 2008), paused application, started and did not find any thing that help me to understand why my application is not responsive. Could somebody help my how to detect the source of issue.

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  • Animation in quartz 2D

    - by coure06
    I want to create an app which after each 1 second will show 4-5 words on screen but the last word will zoom out/in. I can easily create static words and for the last animating word i need to draw the static again n again. How can i create 2 separate layers so the static text is on one layer ( i will fill it after each second) and the last word (animated one) will be on other layer. How to create 2 separate layers? Attached on same screen but handling their drawRect method separately?

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  • Is it possible to get the old workspaceswitcher back in the top-panel?

    - by Arne
    I just updated my Ubuntu from 10.04 to 12.04 yesterday and so far I'm very satisfied with it. There is only one thing which is still missing to get back just the same comfort as I had with the previous version. I work on 4 workspaces and would like to have the ability to switch from one to another by just one click. With Gnome there was the possibility to add the workspace switcher to the top-panel next to the system tray and I could easily click on just the workspace I wanted to switch to. Of course there I could switch by using the keyboard shortcuts, but I would like to use the mouse in addition. I don't like using the switcher on the left side because it's much slower. Is it possible to get the old workplace switcher back in the panel at the top?

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  • Licensing Theme Music from other games

    - by HS01
    As part of my game, I thought it would be fun to make a hidden level that pays tribute to Mario Bros (one of the earliest games I ever played). It would be themed in that way with 8-bit graphics and question mark blocks and completing the level would say "Thank you but the princess is in another castle" or such. For the sound track, I'm thinking of just overlaying the standard mario theme music by playing it on a virtual keyboard using a different instrument/timing or something. My question is, am I legally safe? I'm not using anyone else's actual music, I'm just playing the same tune in a different way myself. Do I have to get licensing for this?

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  • Build an Inexpensive but Polished Sous Vide Cooker for Geeky Culinary Fun

    - by Jason Fitzpatrick
    Kitchen craft has taken a turn for the geekier in the last few years with all manner of DIY projects; this DIY Sous Video cooker stands apart from the average hacked-together model and is polished enough to leave on the counter. We see a lot of cooking related hacks in our news feeds and this one is definitely one of the cleaner builds. It sports a clean display, nice case, and and easy to use interface–perfect for Sous Vide’ing yourself a delicious streak or other culinary treat. Hit up the link below for a full run down on the build. DIY Sous Vide Immersion Cooker On The Cheap [via Make] How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers How To Hide Passwords in an Encrypted Drive Even the FBI Can’t Get Into

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  • How can I optimise ext4 for reliability?

    - by amin
    As ext4 was introduced as more reliable than ext3 with block journals, is there any chance to suppose it 100% reliable? What if enabling block journaling on it, which is disabled by default? As friend's guide to explain my case in more detail: I have an embedded linux device, after installation keyboard and monitor is detached and it works standalone. My duty is to make sure it has reliable file-system so with errors there is no way for manual correct faults on device. I can't force my customer to use a ups with each device to ensure no fault by power-failure. What more can ext4 offer me besides block journaling? Thanks in advance.

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  • Android - OPENGL cube is NOT in the display

    - by Marc Ortiz
    I'm trying to display a square on my display and i can't. Whats my problem? How can I display it on the screen (center of the screen)? I let my code below! Here's my render class: public class GLRenderEx implements Renderer { private GLCube cube; Context c; GLCube quad; // ( NEW ) // Constructor public GLRenderEx(Context context) { // Set up the data-array buffers for these shapes ( NEW ) quad = new GLCube(); // ( NEW ) } // Call back when the surface is first created or re-created. @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // NO CHANGE - SKIP } // Call back after onSurfaceCreated() or whenever the window's size changes. @Override public void onSurfaceChanged(GL10 gl, int width, int height) { // NO CHANGE - SKIP } // Call back to draw the current frame. @Override public void onDrawFrame(GL10 gl) { // Clear color and depth buffers using clear-values set earlier gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset model-view matrix ( NEW ) gl.glTranslatef(-1.5f, 0.0f, -6.0f); // Translate left and into the // screen ( NEW ) // Translate right, relative to the previous translation ( NEW ) gl.glTranslatef(3.0f, 0.0f, 0.0f); quad.draw(gl); // Draw quad ( NEW ) } } And here is my square class: public class GLCube { private FloatBuffer vertexBuffer; // Buffer for vertex-array private float[] vertices = { // Vertices for the square -1.0f, -1.0f, 0.0f, // 0. left-bottom 1.0f, -1.0f, 0.0f, // 1. right-bottom -1.0f, 1.0f, 0.0f, // 2. left-top 1.0f, 1.0f, 0.0f // 3. right-top }; // Constructor - Setup the vertex buffer public GLCube() { // Setup vertex array buffer. Vertices in float. A float has 4 bytes ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert from byte to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind } // Render the shape public void draw(GL10 gl) { // Enable vertex-array and define its buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); // Draw the primitives from the vertex-array directly gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } Thanks!!

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  • iPhone + alternative to drop downs

    - by pratik
    Hello, I am developing native iPhone app. I have one requirement that, there are 5 drop downs in the screen, where user will select each value and based on that there will be a graph generated on screen. Also the drop downs are cascading, meaning that depending on value selected in upper drop down, the values in lower drop downs will change. If it was a web app than, I had no problem as we have drop downs available. But it is a native iPhone app and we don't have drop down in iPhone SDK. Please suggest me some other alternative to achieve the same. Regards, Pratik

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  • Why is this OpenGL ES code slow on iPhone?

    - by f3r3nc
    I've slightly modified the iPhone SDK's GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing something wrong since it's only 400 textured triangles. const GLfloat spriteVertices[] = { 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 100.0f, 100.0f, 100.0f }; const GLshort spriteTexcoords[] = { 0,0, 1,0, 0,1, 1,1 }; - (void)setupView { glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, backingWidth, backingHeight,0.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0.3f, 0.0f, 0.0f, 1.0f); glVertexPointer(2, GL_FLOAT, 0, spriteVertices); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, spriteTexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // sprite data is preloaded. 512x512 rgba8888 glGenTextures(1, &spriteTexture); glBindTexture(GL_TEXTURE_2D, spriteTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } - (void)drawView { .. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(tx-100, ty-100,10); for (int i=0; i<200; i++) { glTranslatef(1, 1, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } .. } drawView is called every time the screen is touched or the finger on the screen is moved and tx,ty are set to the x,y coordinates where that touch happened. I've also tried using GLBuffer, when translation was pre-generated and there was only one DrawArray but gave the same performance (~4 FPS). ===EDIT=== Meanwhile I've modified this so that much smaller quads are used (sized: 34x20) and much less overlapping is done. There are ~400 quads-800 triangles spread on the whole screen. Texture size is 512x512 atlas and RGBA_8888 while the texture coordinates are in float. The code is very ugly in terms of API efficiency: there are two MatrixMode change along with two loads and two translation then a drawarrays for a triangle strip (quad). Now this produces ~45 FPS.

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  • Install reliance Driver software in ubuntu 14.04

    - by A Umar Mukthar
    I'm Using Huawei ec 150 dongle. I need to install driver software It is quiet a big task for begineers in linux. So i took this matter over here. EDIT Output of lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 003: ID 12d1:140b Huawei Technologies Co., Ltd. EC1260 Wireless Data Modem HSD USB Card Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 003: ID 046d:c05a Logitech, Inc. M90/M100 Optical Mouse Bus 002 Device 002: ID 046d:c31d Logitech, Inc. Media Keyboard K200 Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub

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  • Which containers / graphics components to use in a simple Java Swing game?

    - by rize
    I'm creating a simple labyrinth game with Java + Swing. The game draws a randomized labyrinth on the screen, places a figure in the middle, and the player is then supposed to find the way out by moving the figure with arrow-keys. As for now, I'm using a plain background and drawing the walls of the labyrinth with Graphics.drawLine(). I have a custom picture of the figure in a .gif file, which I load as a BufferedImage object. However, I want the player to see only part of the labyrinth at a time, and the screen should follow the figure in the game, as the player moves around. I'm planning to do this by creating an Image object of the whole labyrinth when it is created, and then "cutting" a square around the current position of the figure and displaying this with Graphics.drawImage(). I'm new with Swing though, and I can't figure out how to draw the figure at different positions "above" the labyrinth without redrawing the whole thing. Which container/component should I use for the labyrinth and then for the figure to achieve this?

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