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  • Testing with Unittest Python

    - by chrissygormley
    Hello, I am runninig test's with Python Unittest. I am running tests but I want to do negative testing and I would like to test if a function throw's an exception, it passes but if no exception is thrown the test fail's. The script I have is: try: result = self.client.service.GetStreamUri(self.stream, self.token) self.assertFalse except suds.WebFault, e: self.assertTrue else: self.assertTrue This alway's passes as True even when the function work's perfectly. I have also tried various other way's including: try: result = self.client.service.GetStreamUri(self.stream, self.token) self.assertFalse except suds.WebFault, e: self.assertTrue except Exception, e: self.assertTrue Does anyone have any suggestions? Thanks

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  • How do i render a web cam filter instead of video file in directshow?

    - by Mr Bell
    How do i render a web cam filter instead of video file? I am looking at the vmr9compositor example included in the directshow sdk. It renders a video file. I would like to stream in the feed from the webcam. It SEEMS like this should be possible, but I dont have much of a grasp on directshow. It uses this method call currently: hr = g_graph->RenderFile( pFileName, NULL ); Looking at the playcap example in the sdk which can display the web cam feed in a window, I see that it uses hr = g_pCapture->RenderStream (&PIN_CATEGORY_PREVIEW, &MEDIATYPE_Video, pSrcFilter, NULL, NULL)); to display the web cam stream. pSrcFilter is an IBaseFilter. How can I can swap the video file in the vmr app with the web cam feed? Windows XP, Visual Studio 2008 C++

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  • Getting publish_stream extended permission from the user

    - by José Joel.
    I was ussing Facbook connect in my iPhone app, but in december the posts stopped working. After some research I found that i'm supossed to use stream.publish, something like: NSString *att = @"{\"bob\":\"i\'m happy\",\"caption\": \"User rated the internet 5 stars\", \"description\": \"a giant cat\"}"; NSDictionary *attachment = [NSDictionary dictionaryWithObject:att forKey:@"attachment"]; [[FBRequest requestWithDelegate:self] call:@"facebook.stream.publish" params:attachment]; Which i think it's correct, but the posts still don't work. Someone told me that i need to get publish_stream extended permission from the user, but i dont know how to do that.

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  • protobuf-net NOT faster than binary serialization?

    - by Ashish Gupta
    I wrote a program to serialize a 'Person' class using XMLSerializer, BinaryFormatter and ProtoBuf. I thought protobuf-net should be faster than the other two. Protobuf serialization was faster than XMLSerialization but much slower than the binary serialization. Is my understanding incorrect? Please make me understand this. Thank you for the help. Following is the output:- Person got created using protocol buffer in 347 milliseconds Person got created using XML in 1462 milliseconds Person got created using binary in 2 milliseconds Code below using System; using System.Collections.Generic; using System.Linq; using System.Text; using ProtoBuf; using System.IO; using System.Diagnostics; using System.Runtime.Serialization.Formatters.Binary; namespace ProtocolBuffers { class Program { static void Main(string[] args) { string XMLSerializedFileName = "PersonXMLSerialized.xml"; string ProtocolBufferFileName = "PersonProtocalBuffer.bin"; string BinarySerializedFileName = "PersonBinary.bin"; var person = new Person { Id = 12345, Name = "Fred", Address = new Address { Line1 = "Flat 1", Line2 = "The Meadows" } }; Stopwatch watch = Stopwatch.StartNew(); watch.Start(); using (var file = File.Create(ProtocolBufferFileName)) { Serializer.Serialize(file, person); } watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds.ToString()); Console.WriteLine("Person got created using protocol buffer in " + watch.ElapsedMilliseconds.ToString() + " milliseconds " ); watch.Reset(); watch.Start(); System.Xml.Serialization.XmlSerializer x = new System.Xml.Serialization.XmlSerializer(person.GetType()); using (TextWriter w = new StreamWriter(XMLSerializedFileName)) { x.Serialize(w, person); } watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds.ToString()); Console.WriteLine("Person got created using XML in " + watch.ElapsedMilliseconds.ToString() + " milliseconds"); watch.Reset(); watch.Start(); using (Stream stream = File.Open(BinarySerializedFileName, FileMode.Create)) { BinaryFormatter bformatter = new BinaryFormatter(); //Console.WriteLine("Writing Employee Information"); bformatter.Serialize(stream, person); } watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds.ToString()); Console.WriteLine("Person got created using binary in " + watch.ElapsedMilliseconds.ToString() + " milliseconds"); Console.ReadLine(); } } [ProtoContract] [Serializable] public class Person { [ProtoMember(1)] public int Id {get;set;} [ProtoMember(2)] public string Name { get; set; } [ProtoMember(3)] public Address Address {get;set;} } [ProtoContract] [Serializable] public class Address { [ProtoMember(1)] public string Line1 {get;set;} [ProtoMember(2)] public string Line2 {get;set;} } }

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  • C# - Error if Windows Media Player is not supported

    - by f4bzen
    i´m using the windows media player (Interop.WMPLib.dll & AxInterop.WMPLib.dll) in my c#-project to stream a mp3 from a server. The only problem is, if the windows media player is somehow not supported on a pc (not installed or something), my application just gives an error (no exception, just a "windows-error") and won´t start. So, is it possible to check, if the windows media player is supported? Just checking if the OS is supported will probably not help. Are there maybe some better ways to stream mp3s than with the WMP ? Thanks in advance.

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  • HSQLDB and in-memory files

    - by lewap
    Is it possible to setup HSQLDB in a way, so that the files with the db information are written into memory instead of using actual files? I want to use hsqldb to export some data structures together with hibernate mappings. Is is, however, not possible to write temporary files, so that I need to generate the files in-memory and return a stream with their contents as a response. Setting hsqldb to use nio seems not to be a solution, because there is no way to get hold of those files before they get written onto the filesystem. What I'm thinking of is a protocol handler for hsqldb, but I didn't find a suitable solution yet. Just to describe in other words: A hack solution would be to pass hsqldb a stream or several streams. It would then during its operation write data into those streams. After all data is written, the user of the db could then use those streams to send it back over the network.

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  • AngularJS: download pdf file from the server

    - by Bartosz Bialecki
    I want to download a pdf file from the web server using $http. I use this code which works great, my file only is save as a html file, but when I open it it is opened as pdf but in the browser. I tested it on Chrome 36, Firefox 31 and Opera 23. This is my angularjs code (based on this code): UserService.downloadInvoice(hash).success(function (data, status, headers) { var filename, octetStreamMime = "application/octet-stream", contentType; // Get the headers headers = headers(); if (!filename) { filename = headers["x-filename"] || 'invoice.pdf'; } // Determine the content type from the header or default to "application/octet-stream" contentType = headers["content-type"] || octetStreamMime; if (navigator.msSaveBlob) { var blob = new Blob([data], { type: contentType }); navigator.msSaveBlob(blob, filename); } else { var urlCreator = window.URL || window.webkitURL || window.mozURL || window.msURL; if (urlCreator) { // Try to use a download link var link = document.createElement("a"); if ("download" in link) { // Prepare a blob URL var blob = new Blob([data], { type: contentType }); var url = urlCreator.createObjectURL(blob); $window.saveAs(blob, filename); return; link.setAttribute("href", url); link.setAttribute("download", filename); // Simulate clicking the download link var event = document.createEvent('MouseEvents'); event.initMouseEvent('click', true, true, window, 1, 0, 0, 0, 0, false, false, false, false, 0, null); link.dispatchEvent(event); } else { // Prepare a blob URL // Use application/octet-stream when using window.location to force download var blob = new Blob([data], { type: octetStreamMime }); var url = urlCreator.createObjectURL(blob); $window.location = url; } } } }).error(function (response) { $log.debug(response); }); On my server I use Laravel and this is my response: $headers = array( 'Content-Type' => $contentType, 'Content-Length' => strlen($data), 'Content-Disposition' => $contentDisposition ); return Response::make($data, 200, $headers); where $contentType is application/pdf and $contentDisposition is attachment; filename=" . basename($fileName) . '"' $filename - e.g. 59005-57123123.PDF My response headers: Cache-Control:no-cache Connection:Keep-Alive Content-Disposition:attachment; filename="159005-57123123.PDF" Content-Length:249403 Content-Type:application/pdf Date:Mon, 25 Aug 2014 15:56:43 GMT Keep-Alive:timeout=3, max=1 What am I doing wrong?

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  • Connecting std::basic_ofstream<unsigned char> to a FIFO. bad_cast exceptions

    - by Mike B
    Using gcc 4.4.3 on Linux 2.6.32, I get bad_cast exceptions when connecting std::basic_ofstream to a FIFO. Stepping though the debugger, I can see that the error is generated at various places in the standard library because the _M_codecvt member of the stream or filebuf object is NULL. Exactly where it happens depends on the order of operations, but it appears to be the same cause in each. So am I doing something fundamentally stupid here? ofstream and ifstream work fine. Is there some reason that you shouldn't attach a stream of anything besides char to a FIFO? Thanks in advance.

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  • Problem Executing Async Web Request

    - by davidhayes
    Hi Can anyone tell me what I've done wrong with this simple code? When I run it it hangs on using (Stream postStream = request.EndGetRequestStream(asynchronousResult)) If I comment out the requestState.Wait.WaitOne(); line the code executes correctly but obviously doesn't wait for the response. I'm guessing the the call to EndGetRequestStream is somehow returning me to the context of the main thread?? I'm pretty sure my code is essentially the same as the sample though (MSDN Documentation) using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.IO; using System.Text; namespace SBRemoteClient { public class JSONClient { public string ExecuteJSONQuery(string url, string query) { System.Uri uri = new Uri(url); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri); request.Method = "POST"; request.Accept = "application/json"; byte[] requestBytes = Encoding.UTF8.GetBytes(query); RequestState requestState = new RequestState(request, requestBytes); IAsyncResult resultRequest = request.BeginGetRequestStream(new AsyncCallback(GetRequestStreamCallback), requestState); requestState.Wait.WaitOne(); IAsyncResult resultResponse = (IAsyncResult)request.BeginGetResponse(new AsyncCallback(GetResponseStreamCallback), requestState); requestState.Wait.WaitOne(); return requestState.Response; } private static void GetRequestStreamCallback(IAsyncResult asynchronousResult) { try { RequestState requestState = (RequestState)asynchronousResult.AsyncState; HttpWebRequest request = requestState.Request; using (Stream postStream = request.EndGetRequestStream(asynchronousResult)) { postStream.Write(requestState.RequestBytes, 0, requestState.RequestBytes.Length); } requestState.Wait.Set(); } catch (Exception e) { Console.Out.WriteLine(e); } } private static void GetResponseStreamCallback(IAsyncResult asynchronousResult) { RequestState requestState = (RequestState)asynchronousResult.AsyncState; HttpWebRequest request = requestState.Request; using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(asynchronousResult)) { using (Stream responseStream = response.GetResponseStream()) { using (StreamReader streamRead = new StreamReader(responseStream)) { requestState.Response = streamRead.ReadToEnd(); requestState.Wait.Set(); } } } } } }

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  • SQL query not taking values more than 2100

    - by user175084
    SELECT MachineID, MachineName, count(ID) as Total, sum(Size) as TotalSize FROM Files join Machines on Files.MachineID = Machines.MachineID Where Files.MachineID In(sql.Append(string.Format("@MachineId{0}", i)); group by Files.MachineID,MachineName now when the machinId count is less than 2100 the query is performed and if it machines go above 2100 an error is thrown Error: The incoming tabular data stream (TDS) remote procedure call (RPC) protocol stream is incorrect. Too many parameters were provided in this RPC request. The maximum is 2100. how do i make increase the limit or just avoid getting this error.. and put values in gridview thanks..

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  • Why is phpseclib producing incompatible certs?

    - by chacham15
    Why is it that when I try to use a certificate/key pair generated from phpseclib, the OpenSSL server code errors out? Certs/Keys generated from OpenSSL work fine. How do I fix this? Certificate/Key Generation taken straight from phpseclib documentation: <?php include('File/X509.php'); include('Crypt/RSA.php'); // create private key / x.509 cert for stunnel / website $privKey = new Crypt_RSA(); extract($privKey-createKey()); $privKey-loadKey($privatekey); $pubKey = new Crypt_RSA(); $pubKey-loadKey($publickey); $pubKey-setPublicKey(); $subject = new File_X509(); $subject-setDNProp('id-at-organizationName', 'phpseclib demo cert'); //$subject-removeDNProp('id-at-organizationName'); $subject-setPublicKey($pubKey); $issuer = new File_X509(); $issuer-setPrivateKey($privKey); $issuer-setDN($subject-getDN()); $x509 = new File_X509(); //$x509-setStartDate('-1 month'); // default: now //$x509-setEndDate('+1 year'); // default: +1 year $result = $x509-sign($issuer, $subject); echo "the stunnel.pem contents are as follows:\r\n\r\n"; echo $privKey-getPrivateKey(); echo "\r\n"; echo $x509-saveX509($result); echo "\r\n"; ? OpenSSL sample SSL server taken straight from OpenSSL example code: #include <stdio.h #include <unistd.h #include <stdlib.h #include <memory.h #include <errno.h #include <sys/types.h #include <sys/socket.h #include <netinet/in.h #include <arpa/inet.h #include <netdb.h #include <openssl/rsa.h /* SSLeay stuff */ #include <openssl/crypto.h #include <openssl/x509.h #include <openssl/pem.h #include <openssl/ssl.h #include <openssl/err.h #define CHK_NULL(x) if ((x)==NULL) exit (1) #define CHK_ERR(err,s) if ((err)==-1) { perror(s); exit(1); } #define CHK_SSL(err) if ((err)==-1) { ERR_print_errors_fp(stderr); exit(2); } int main (int argc, char *argv[]) { int err; int listen_sd; int sd; struct sockaddr_in sa_serv; struct sockaddr_in sa_cli; size_t client_len; SSL_CTX* ctx; SSL* ssl; X509* client_cert; char* str; char buf [4096]; SSL_METHOD *meth; /* SSL preliminaries. We keep the certificate and key with the context. */ SSL_load_error_strings(); SSLeay_add_ssl_algorithms(); meth = SSLv23_server_method(); ctx = SSL_CTX_new (meth); if (!ctx) { ERR_print_errors_fp(stderr); exit(2); } if (SSL_CTX_use_certificate_file(ctx, argv[1], SSL_FILETYPE_PEM) <= 0) { ERR_print_errors_fp(stderr); exit(3); } if (SSL_CTX_use_PrivateKey_file(ctx, argv[2], SSL_FILETYPE_PEM) <= 0) { ERR_print_errors_fp(stderr); exit(4); } if (!SSL_CTX_check_private_key(ctx)) { fprintf(stderr,"Private key does not match the certificate public key\n"); exit(5); } /* ----------------------------------------------- */ /* Prepare TCP socket for receiving connections */ listen_sd = socket (AF_INET, SOCK_STREAM, 0); CHK_ERR(listen_sd, "socket"); memset (&sa_serv, '\0', sizeof(sa_serv)); sa_serv.sin_family = AF_INET; sa_serv.sin_addr.s_addr = INADDR_ANY; sa_serv.sin_port = htons (1111); /* Server Port number */ err = bind(listen_sd, (struct sockaddr*) &sa_serv, sizeof (sa_serv)); CHK_ERR(err, "bind"); /* Receive a TCP connection. */ err = listen (listen_sd, 5); CHK_ERR(err, "listen"); client_len = sizeof(sa_cli); sd = accept (listen_sd, (struct sockaddr*) &sa_cli, (unsigned int*)&client_len); CHK_ERR(sd, "accept"); close (listen_sd); printf ("Connection from %lx, port %x\n", sa_cli.sin_addr.s_addr, sa_cli.sin_port); /* ----------------------------------------------- */ /* TCP connection is ready. Do server side SSL. */ ssl = SSL_new (ctx); CHK_NULL(ssl); SSL_set_fd (ssl, sd); err = SSL_accept (ssl); CHK_SSL(err); /* Get the cipher - opt */ printf ("SSL connection using %s\n", SSL_get_cipher (ssl)); /* Get client's certificate (note: beware of dynamic allocation) - opt */ client_cert = SSL_get_peer_certificate (ssl); if (client_cert != NULL) { printf ("Client certificate:\n"); str = X509_NAME_oneline (X509_get_subject_name (client_cert), 0, 0); CHK_NULL(str); printf ("\t subject: %s\n", str); OPENSSL_free (str); str = X509_NAME_oneline (X509_get_issuer_name (client_cert), 0, 0); CHK_NULL(str); printf ("\t issuer: %s\n", str); OPENSSL_free (str); /* We could do all sorts of certificate verification stuff here before deallocating the certificate. */ X509_free (client_cert); } else printf ("Client does not have certificate.\n"); /* DATA EXCHANGE - Receive message and send reply. */ err = SSL_read (ssl, buf, sizeof(buf) - 1); CHK_SSL(err); buf[err] = '\0'; printf ("Got %d chars:'%s'\n", err, buf); err = SSL_write (ssl, "I hear you.", strlen("I hear you.")); CHK_SSL(err); /* Clean up. */ close (sd); SSL_free (ssl); SSL_CTX_free (ctx); return 1; } /* EOF - serv.cpp */ This program errors with: (the error is printed out on the call to SSL_write) Connection from 100007f, port a7ff SSL connection using (NONE) Client does not have certificate. Got 0 chars:'' 82673:error:1409E0E5:SSL routines:SSL3_WRITE_BYTES:ssl handshake failure:/SourceCache/OpenSSL098/OpenSSL098-44/src/ssl/s3_pkt.c:539: Here is the relevant code referenced by the error: int ssl3_write_bytes(SSL *s, int type, const void *buf_, int len) { const unsigned char *buf=buf_; unsigned int tot,n,nw; int i; s-rwstate=SSL_NOTHING; tot=s-s3-wnum; s-s3-wnum=0; if (SSL_in_init(s) && !s-in_handshake) { i=s-handshake_func(s); if (i < 0) return(i); if (i == 0) { SSLerr(SSL_F_SSL3_WRITE_BYTES,SSL_R_SSL_HANDSHAKE_FAILURE); return -1; } } ...etc

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  • Resampling audio output for A2DP (from PCM WAV)

    - by user1669982
    The question is how to bring stereo PCM WAV 32,000 Hz with a stream of 1024 kbps (125 KB) to the headset with Bluetooth 2.1 on a CM7 smartphone with DSPManager. Is it possible? SBC is really bad idea. To TJD: Because it compresses the compressed stream. My Epic 4G don`t have Apt-X support. My headset Gemix BH-04A yellow. May be its possible with the Headset Profile (HSP)? I dont know about supported codecs in this profile.

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  • Programatically find out a file type by looking its binary content. Possible?

    - by daemonkid
    I have a c# component that will recieve a file of the following types .doc, .pdf, .xls, .rtf These will be sent by the calling siebel legacy app as a filestream. So... [LegacyApp] {Binary file stream} [Component] The legacy app is a black box that cant be modified to tell the component what file type (doc,pdf,xls) it is sending. The component needs to read this binary stream and create a file on the filesystem with the right extension. Any ideas? Thanks for your time.

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  • bitshift large strings for encoding QR Codes

    - by icekreaman
    As an example, suppose a QR Code data stream contains 55 data words (each one byte in length) and 15 error correction words (again one byte). The data stream begins with a 12 bit header and ends with four 0 bits. So, 12 + 4 bits of header/footer and 15 bytes of error correction, leaves me 53 bytes to hold 53 alphanumeric characters. The 53 bytes of data and 15 bytes of ec are supplied in a string of length 68 (str68). The problem seems simple enough - concatenate 2 bytes of (right-shifted) header data with str68 and then left shift the entire 70 bytes by 4 bits. This is the first time in many years of programming that I have ever needed to do something like this, I am a c and bit shifting noob, so please be gentle... I have done a little investigation and so far have not been able to figure out how to bitshift 70 bytes of data; any help would be greatly appreciated. Larger QR codes can hold 2000 bytes of data...

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  • Available options for hosting FTP server in .NET application

    - by duane
    I need to implement an FTP service inside my .NET application (running as a Windows Service) and have not had much luck finding good/current source code or vendors. Ideally it needs to be able to respond to the basic FTP Protocol and accept the data stream from an upload via a stream, enabling me to process the data as it is being received (think on the fly hashing). I need to be able to integrate it into my service because it will stack on top of our current code base with an existing custom TCP/IP communication protocol. I don't want to write (and then spend time debugging and performance testing) my own protocol, or implementation. I have already found plenty of ftp client implementations, I just need an acceptable server solution.

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  • Feedback on Optimizing C# NET Code Block

    - by Brett Powell
    I just spent quite a few hours reading up on TCP servers and my desired protocol I was trying to implement, and finally got everything working great. I noticed the code looks like absolute bollocks (is the the correct usage? Im not a brit) and would like some feedback on optimizing it, mostly for reuse and readability. The packet formats are always int, int, int, string, string. try { BinaryReader reader = new BinaryReader(clientStream); int packetsize = reader.ReadInt32(); int requestid = reader.ReadInt32(); int serverdata = reader.ReadInt32(); Console.WriteLine("Packet Size: {0} RequestID: {1} ServerData: {2}", packetsize, requestid, serverdata); List<byte> str = new List<byte>(); byte nextByte = reader.ReadByte(); while (nextByte != 0) { str.Add(nextByte); nextByte = reader.ReadByte(); } // Password Sent to be Authenticated string string1 = Encoding.UTF8.GetString(str.ToArray()); str.Clear(); nextByte = reader.ReadByte(); while (nextByte != 0) { str.Add(nextByte); nextByte = reader.ReadByte(); } // NULL string string string2 = Encoding.UTF8.GetString(str.ToArray()); Console.WriteLine("String1: {0} String2: {1}", string1, string2); // Reply to Authentication Request MemoryStream stream = new MemoryStream(); BinaryWriter writer = new BinaryWriter(stream); writer.Write((int)(1)); // Packet Size writer.Write((int)(requestid)); // Mirror RequestID if Authenticated, -1 if Failed byte[] buffer = stream.ToArray(); clientStream.Write(buffer, 0, buffer.Length); clientStream.Flush(); } I am going to be dealing with other packet types as well that are formatted the same (int/int/int/str/str), but different values. I could probably create a packet class, but this is a bit outside my scope of knowledge for how to apply it to this scenario. If it makes any difference, this is the Protocol I am implementing. http://developer.valvesoftware.com/wiki/Source_RCON_Protocol

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  • Real-Time Data Streaming to Multiple Clients

    - by AriX
    Hi all, I would like to write an application which will stream data at 2400 baud over the internet from a server to multiple clients. The data will be the same for each client, and it would probably be fine to send it as a UDP stream, since exact data accuracy is not a 100% necessity, as there are checksums built-in to the data format and the data will be sent repeatedly on a loop. What is the best way to do this? I would want to write the server in C, but I don't know how to best multicast this data to the different clients that would be receiving it all over the country. I'm sure this seems like a pretty draconian way to go about my project, as opposed to just using some sort of fetch command, but I'd prefer to do it this way if possible.

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • Combining FileStream and MemoryStream to avoid disk accesses/paging while receiving gigabytes of data?

    - by w128
    I'm receiving a file as a stream of byte[] data packets (total size isn't known in advance) that I need to store somewhere before processing it immediately after it's been received (I can't do the processing on the fly). Total received file size can vary from as small as 10 KB to over 4 GB. One option for storing the received data is to use a MemoryStream, i.e. a sequence of MemoryStream.Write(bufferReceived, 0, count) calls to store the received packets. This is very simple, but obviously will result in out of memory exception for large files. An alternative option is to use a FileStream, i.e. FileStream.Write(bufferReceived, 0, count). This way, no out of memory exceptions will occur, but what I'm unsure about is bad performance due to disk writes (which I don't want to occur as long as plenty of memory is still available) - I'd like to avoid disk access as much as possible, but I don't know of a way to control this. I did some testing and most of the time, there seems to be little performance difference between say 10 000 consecutive calls of MemoryStream.Write() vs FileStream.Write(), but a lot seems to depend on buffer size and the total amount of data in question (i.e the number of writes). Obviously, MemoryStream size reallocation is also a factor. Does it make sense to use a combination of MemoryStream and FileStream, i.e. write to memory stream by default, but once the total amount of data received is over e.g. 500 MB, write it to FileStream; then, read in chunks from both streams for processing the received data (first process 500 MB from the MemoryStream, dispose it, then read from FileStream)? Another solution is to use a custom memory stream implementation that doesn't require continuous address space for internal array allocation (i.e. a linked list of memory streams); this way, at least on 64-bit environments, out of memory exceptions should no longer be an issue. Con: extra work, more room for mistakes. So how do FileStream vs MemoryStream read/writes behave in terms of disk access and memory caching, i.e. data size/performance balance. I would expect that as long as enough RAM is available, FileStream would internally read/write from memory (cache) anyway, and virtual memory would take care of the rest. But I don't know how often FileStream will explicitly access a disk when being written to. Any help would be appreciated.

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  • BlackBerry OS 7.1 secured TLS connection is closed after very short time

    - by MrVincenzo
    To make a long story short: Same client-server configuration, same network topology, same device (Bold 9900) - works perfectly well on OS 7.0 but doesn't work as expected on OS 7.1 and the secured tls connection is being closed by the server after a very short time. My application opens a secured tls connection to a server. The connection is kept alive by a application layer keep-alive mechanism and remains open until the client closes it. Attached is a simplified version of the actual code that opens connection and reads from the socket. The code works perfectly on OS 5.0-7.0 but doesn't work as expected on OS 7.1. When running on OS 7.1, the blocking read() returns with -1 (end of the stream has been reached) after very short time (10-45 seconds). For OS 5.0-7.0 the call to read() remains blocking until next data arrives and the connection is never closed by the server. Connection connection = Connector.open(connectionString); connInputStream = connection.openInputStream(); while (true) { try { retVal = connInputStream.read(); if (-1 == retVal) { break; // end of stream has been reached } } catch (Exception e ) { // do error handling } // data read from stream is handled here } UPDATE 1: Apparently, the problem appears only when I use secured tls connection (either using mobile network or WiFi) on OS 7.1. Everything works as expected when opening a non secured connection on OS 7.1. For tls on mobile networks I use the following connection string: connectionString = "tls://someipaddress:443;deviceside=false;ConnectionType=mds-public;EndToEndDesired"; For tls on Wifi I use the following connection string: connectionString = "tls://someipaddress:443;deviceside=true;interface=wifi;EndToEndRequired" UPDATE 2: The connection is never idle. I am constantly receiving and sending data on it. The issue appears both when using mobile connection and WiFi. The issue appears both on real OS 7.1 devices and simulators. I am starting to suspect that it is somehow related either to the connection string I am using or to the tls handshake. UPDATE 3: According to Wireshark's captures that I made with the OS 7.1 simulator, the secured tls connection is being closed by the server (client receives FIN). For the moment I don't have the server's private key therefore I unable to debug the tls handshake.

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  • fopen & fwrite function is not working from browser?

    - by ungalnanban
    fopen function is not working in php. I wrote the following code in my php file. $fh = fopen("/home/sugumar/Public_html/sugumar/public_html/123","a+"); fwrite($fh,"hello"); I ran this code from command line: php file_name.php its working fine. But If I run this code from browser it shows the following error. Warning: fopen(Logs/add_employee.logs) [function.fopen]: failed to open stream: Permission denied in /home/sugumar/Public_html/sugumar/public_html/HRMS/HRMS_add_emp_DB.php on line 111 Warning: fwrite(): supplied argument is not a valid stream resource in /home/sugumar/Public_html/sugumar/public_html/HRMS/HRMS_add_emp_DB.php on line 113 how to solve this problem? Thanks in advance.

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  • wrong font in a RichTextBox importing from .rtf

    - by giacomellow
    Hi all, I'm developing a microsoft surface application using expression blend+vs 2008. I have a RichTextBox that loads formatted text from an .rtf file. The text is formatted with uppecases, color, and specific font (helvetica-neue). When i load the text, it is displayed in the control with matching format (color and uppecase) but NOT matching font. it seems to use the standard Blend font (Thaoma). the text is loaded with this function: public static RichTextBox SetRTFText(string text, RichTextBox richTextBox) { MemoryStream stream = new MemoryStream(ASCIIEncoding.Default.GetBytes(text)); TextRange documentTextRange = new TextRange(richTextBox.Document.ContentStart, richTextBox.Document.ContentEnd); documentTextRange.Load(stream, DataFormats.Rtf ); return richTextBox; } thank you all!

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  • when get pagecontent from URL the connect alway return nopermistion ?

    - by tiendv
    I have a methor to return pagecontent of link but when it run, alway return "Do not perrmisson ", plesea check it here is code to return string pagecontent public static String getPageContent(String targetURL) throws Exception { Hashtable contentHash = new Hashtable(); URL url; URLConnection conn; // The data streams used to read from and write to the URL connection. DataOutputStream out; DataInputStream in; // String returned as the result . String returnString = ""; // Create the URL object and make a connection to it. url = new URL(targetURL); conn = url.openConnection(); // check out permission of acess URL if (conn.getPermission() != null) { returnString = "Do not Permission access URL "; } else { // Set connection parameters. We need to perform input and output, // so set both as true. conn.setDoInput(true); conn.setDoOutput(true); // Disable use of caches. conn.setUseCaches(false); // Set the content type we are POSTing. We impersonate it as // encoded form data conn.setRequestProperty("Content-Type", "application/x-www-form-urlencoded"); // get the output stream . out = new DataOutputStream(conn.getOutputStream()); String content = ""; // Create a single String value pairs for all the keys // in the Hashtable passed to us. Enumeration e = contentHash.keys(); boolean first = true; while (e.hasMoreElements()) { // For each key and value pair in the hashtable Object key = e.nextElement(); Object value = contentHash.get(key); // If this is not the first key-value pair in the hashtable, // concantenate an "&" sign to the constructed String if (!first) content += "&"; // append to a single string. Encode the value portion content += (String) key + "=" + URLEncoder.encode((String) value); first = false; } // Write out the bytes of the content string to the stream. out.writeBytes(content); out.flush(); out.close(); // check if can't read from URL // Read input from the input stream. in = new DataInputStream(conn.getInputStream()); String str; while (null != ((str = in.readLine()))) { returnString += str + "\n"; } in.close(); } // return the string that was read. return returnString; }

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