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  • [ASP.NET MVC] Problem with View - it does not refresh after db update

    - by crocodillez
    Hi, I am working with small ASP.NET MVC project - online store. I have addToCart method which adds selected product to cart - it updates cart table in my db and showing cart view with its content. But I have problems. while db is updating correctly the view does not. I see that quantity of the product in my db is incremented correctly but quantity in view is not changed. I have to stop debugging my app in visual studia and restart it - then my view is showing correct data. What can be wrong?

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  • How to skip image tag in html data in android?

    - by user1448108
    My data in db is stored in html format along with image tags in it. So when I am getting the data from database I am removing the html tags and setting it to textview. My problem is even after removing the html tags, there is a small square box displaying in the emulator indicating that there is some image. How can I remove those square box in emulator which is an indication of image in that html data? Help me regarding this... Thanks in advance My Code: textView.setText(Html.fromHtml(htmlString));

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  • asp.net mvc create view

    - by mazhar
    I have created a Create view.Now the thing is that I want to throw all the fields from the create view into the data plus two other fields which are not on the view which are created date and created by .How will I do that?

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  • Set parameter to super view after dismissModalViewControllerAnimated

    - by user536926
    Hi, I have 2 view (view A and view B). In viewA when I touch a button I execute this code to flip a viewB: viewB.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:viewB animated:YES]; And now when I came back to viewA I use this code: [self dismissModalViewControllerAnimated: YES]; //here is my problem I need to set same parameters to viewA when I execute dismiss. How can I do it?

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  • [Android] How to launch an Activity without a UI?

    - by fjmustak
    Is it in any way possible to launch an activity from the main function without having a UI? i.e. is there a way to create a sort of "wrapper" around another activity, i.e. by launching the main activity, it takes you to another activity automatically. If that is not possible, is there a way to remove the main activity from the stack so that clicking the back button does not take you to a blank UI? Here's an example of what I'm trying to do: public class WrapperActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); final Intent intent = new Intent(Intent.ACTION_DIAL, Uri.parse("tel:555-1212")); startActivity(intent); } }

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  • how can i send file over bluetooth in android?

    - by Karna
    I have searched much but I didn't find any solution but I god somewhere this example: ContentValues values = new ContentValues(); values.put(BluetoothShare.URI, "content://" + uritoSend); values.put(BluetoothShare.DESTINATION, deviceAddress); values.put(BluetoothShare.DIRECTION, BluetoothShare.DIRECTION_OUTBOUND); Long ts = System.currentTimeMillis(); values.put(BluetoothShare.TIMESTAMP, ts); but this example give error unsupported content. please provide me the correct answer. Thanks in advance

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  • Why is my input textbox extending outside margins in BlackBerry and Android, but not iOS?

    - by Dallas
    I have an input field that is extending well beyond the rest of the page, but as the question alludes to, it appears fine in iOS. I am wondering if anyone has run into this issue. My search button, which in iOS is on the right of the search textbox, actually wraps to the next "line" on the other two platforms. I am not using a table, just inside a div, and the CSS isn't doing anything fancy. Any ideas?

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  • iPad split view

    - by Nilikh Patnayak
    I have a split view and on the left side of it I have a table view now I want whenever I click a cell on the table a new view is loaded on the left side itself. How can i do it any suggestion. Thanks.

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  • ScrollBall press events while screen is off on an Android device.

    - by stolksdorf
    I'm writing a quick music player for myself on my Nexus One and really want to add the feature of being able to switch to the next song without removing it from it's case, ie. by pressing the scrollball through the sleeve. I've scoured many resources and... Haven't found a decently easy way to listen to key press events while the screen is off. Can't seem to even get scrollball press events to work. I've tried using a broadcastreciever listening for the Dpad_center intent, but it doesn't seem to function properly. I'm not looking for someone to write the code for me, but if you have successfully done either of these things, any insight on techniques or resources would be amazing. Thanks in advance!

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  • ViewDidLoad not being called with my custom UIViewController

    - by user1060500
    I have created a custom UIViewController class that creates a ScrollView at runtime that it loads into the view. See code here in the constructor of my custom UIViewController. initControl(id, canEdit); _controllers = new NSMutableArray(0); //required to keep view controllers around _scrollView = new UIScrollView(); _scrollView.BackgroundColor = UIColor.Green; this.View = _scrollView; ViewDidAppear and ViewWillAppear are called normally. ViewDidLoad is not called which I am not sure why as the view is showing up on the screen just fine. Any ideas?

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  • Android-SQLite: How to Count specific value from Column?

    - by sanpatil
    I have two table (TABLE_EXAM,TABLE_RESULT). Here is value of my TABLE_RESULT. result_id exam_id question_id correct_answer 1 2 4 y 2 2 5 y 3 2 6 n 4 2 7 y I need to count how many correct_answer='y' where exam_id=2. I try following code but it return 0. public int calculateResult(int examId,String confirmAnswer) { int correctAnswer=0; try { SQLiteDatabase db=this.getWritableDatabase(); String selectQuery=("select count(correctAnswer) from result where exam_id ='" + examId + "' and correctAnswer ='" + 'y' +"'" ); // String selectQuery=("SELECT COUNT(*)FROM result WHERE exam_id ='" + examId + "' and correctAnswer ='" + confirmAnswer +"'" ); Cursor cursor = db.rawQuery(selectQuery, null); if(cursor.moveToLast()) { correctAnswer=cursor.getInt(3); } } catch(Exception e) { e.printStackTrace(); } return correctAnswer; } In variable confirm_answer i pass "y". Give me some hint or reference. Any help is appreciated. Thanks in Advance

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  • HTC Legend get’s 2.2 Froyo update – India

    - by Boonei
    HTC Legend started to received 2.2 Froyo update from yesterday night. If you did not receive an automatic update prompt, please check the same manually in your phone, I am pretty sure you will get it now. Ok, lets get into business Good news Update went off smooth – over Wi-Fi App’s like, Flash light, App sharing, easy adding of attachments in sms, etc are part of update Google Maps 5.0 [But no 3D view] Much awaited Good voice with full integration with the phone!!!! Flash 10 Now for really bad news Phone seems to slow down a lot, that’s not something that we really want New browser with the Froyo update does not seems be all that good as the one installed already Since phone is little sluggish, the really smooth touch effects seem to be bad! This article titled,HTC Legend get’s 2.2 Froyo update – India, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How to Save Tweet Links for Later Reading from Your Desktop and Phone

    - by Zainul Franciscus
    Have you come across a lot of interesting links from Twitter, but you don’t have the time to read all of them? Today we’ll show you how to read these links later from your desktop and phone. Organizing links from Twitter can be a troublesome, but these tools will reduce the effort greatly Latest Features How-To Geek ETC The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin View the Cars of Tomorrow Through the Eyes of the Past [Historical Video] Add Romance to Your Desktop with These Two Valentine’s Day Themes for Windows 7 Gmail’s Priority Inbox Now Available for Mobile Web Browsers Touchpad Blocker Locks Down Your Touchpad While Typing Arrival of the Viking Fleet Wallpaper A History of Vintage Transformers [Infographic]

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  • Box2d world width and height ratio with screen width and height

    - by Sujith
    I have view, for example GameView which extends SurfaceView . I have integrated Box2D physics in GameView. I have two widths , GameView width, height and Box2D physics world width ,height. I need to get the position of box2d world with the GameView co-ordinates. For example, Total width of screen = 240 Total height of screen = 320 Screen points needed to be mapped onto box2d co-ordinates (x,y) = 127, 139 For this i need to get the max width and height of the Box2d physics world. Is there is any way to get the max width and height of Box2d world. or Can i limit the width and height of box2d world within the screen resolution.

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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