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  • JavaOne 2012: JDBC Community Discussion

    - by sowmya
    At JavaOne2012, Mark Biamonte of DataDirect Technologies and Lance Andersen of Oracle organized a discussion about JDBC. To learn more about using JDBC to develop database applications, see the JDBC trail in the Java Tutorials. You will know how to use the basic JDBC API to * create tables * insert values into them * query the tables * retrieve the results of the queries * update the tables In this process, you will learn how to use simple statements and prepared statements, and see an example of a stored procedure. You will also learn how to perform transactions and how to catch exceptions and warnings. - Sowmya

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  • Qaulcomm présente la nouvelle gamme de processeurs Snapdragon S4, pouvant équiper les futures tablettes Windows 8

    Qaulcomm présente la nouvelle gamme de processeurs Snapdragon S4 Pouvant équiper les futures tablettes Windows 8 Qualcomm, le constructeur de puces pour smartphones et tablettes, vient d'annoncer la sortie de nouveaux modèles de processeurs de la famille Snapdragon. La gamme S4, la nouvelle génération des puces de haute performance avec optimisation 3G/4G pour les smartphones et tablettes haut de gamme dispose désormais de 8 nouveaux modèles : MSM8660A, MSM8260A, MSM8630, MSM8230, MSM8627, MSM8227, APQ8060A et APQ8030. Les nouvelles références S4 sont disponibles en simple coeur, double coeur et quadricoeur. Les puces quadricoeur seront basées sur une architecture A...

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  • PHP 5.5 sort en Alpha1 et introduit les générateurs, le block Finally ainsi qu'une API de hachage des mots de passe

    PHP 5.5 sort en Alpha 1 et introduit les générateurs, le block Finally ainsi qu'une API de hachage des mots de passe Le cycle de publication de PHP 5.5.0 vient officiellement de débuter. Les développeurs de la plateforme Web ont publié la première version Alpha de PHP 5.5.0. PHP 5.5.0 apporte des nouvelles fonctionnalités majeures au langage, dont le support des générateurs. Les générateurs sont un moyen simple et puissant de créer des itérateurs. L'introduction des générateurs dans PHP va permettre aux développeurs d'implémenter des itérateurs sans avoir à écrire beaucoup de code décoratif. Le support des générateurs s'accompagne de l'introduction du nouveau mot c...

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  • Feedback/bug tracking system for an alpha/beta phase website? [on hold]

    - by randomguy
    I'm developing a website and it's closing onto a private alpha/beta phase. It will be exposed to a small selected group of individuals who will provide a fair amount of feedback. What options do I have for this feedback system? I would certainly like to make it collaborative (excluding email). I could mock up a really simple message board, but would rather use my time elsewhere. The feedback will mainly consist of feature suggestions and bug reports. Edit: Actually, would prefer if it's a free hosted service.

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  • Problems using PHP on a Plesk Windows dedicated server

    - by wpsmdouble
    I'm having a few issues with my dedicated Windows server that has a Plesk panel: 1.) I can't send e-mail via PHP's mail() function, it always returns the following error: SMTP server response: 550 Requested action not taken: mailbox unavailable or not local Which setting should I alter in order to enable sending mail? 2.) The exec() and passthru() PHP functions don't work; their outputs are blank even when I try to run simple commands such as dir. Is there an option that I can toggle in the control panel to enable this functionality?

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  • Introduce unit testing when codebase is already available

    - by McMannus
    I've been working on a project in Flex for three years now without unit testing. The simple reason for that is the fact that I just didn't realize the importance of unit testing when being at the beginning of studies at university. Now my attitude towards testing changed completely and therefore I want to introduce it to the existing project (about 25000LOC). In order to do it, there are two approaches to choose from: 1) Discard the existing codebase and start from scratch with TDD 2) Write the tests and try to make them pass by changing the existing code Well, I would appreciate not having to write everything from scratch but I think by doing this, the design would be much better. What would you advise me to do? Thanks for replies in advance! Jan

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  • Having trouble's understanding NIF model file format?

    - by NoobScratcher
    I'm attempting too develop a 3rd party application to make it easy to import 3d model part's into my mod for skyrim the plan was to have a fileviewer and preview window of the nif model but since , I don't know what the NIF file format actually is or where to get the vertex data from it or the hole nine yards of parsing a text file in detail I'm at a lost what to do. I'm very good at C++ but not at this super over complicated file formats , id much prefer .obj over the nif file format specification here -- http://niftools.sourceforge.net/doc/nif/index.html If someone could help me in understanding the file format in a natural and simple way and the exact parsing needed to create the 3D Model in the frustum and a explanation on how you figured that out would be happy to know. I use cygwin , notepad++ , win32 7

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  • Determining the angle to fire a shot when target and shooter moves, and bullet moves with shooter velocity added in

    - by Azaral
    I saw this question: Predicting enemy position in order to have an object lead its target and followed the link in the answer to stack overflow. In the stack overflow page I used the 2nd answer, the one that is a large mathematical derivation. My situation is a little different though. My first question though is will the answer provided in the stack overflow page even work to begin with, assuming the original circumstances of moving target and stationary shooter. My situation is a little different than that situation. My target moves, the shooter moves, and the bullets from the shooter start off with the velocities in x and y added to the bullets' x and y velocities. If you are sliding to the right, the bullets will remain in front of you as you move so as long as your velocity remains constant. What I'm trying to do is to get the enemy to be able to determine where they need to shoot in order to hit the player. Unless the player and enemy is stationary, the velocity from the ship adding to the velocity of the bullets will cause a miss. I'd rather like to prevent that. I used the formula in the stack overflow answer and did what I thought were the appropriate adjustments. I've been banging at this for the last four hours and I just can't make it click. It is probably something really simple and boneheaded that I am missing (that seems to be a lot of my problems lately). Here is the solution presented from the stack overflow answer: It boils down to solving a quadratic equation of the form: a * sqr(x) + b * x + c == 0 Note that by sqr I mean square, as opposed to square root. Use the following values: a := sqr(target.velocityX) + sqr(target.velocityY) - sqr(projectile_speed) b := 2 * (target.velocityX * (target.startX - cannon.X) + target.velocityY * (target.startY - cannon.Y)) c := sqr(target.startX - cannon.X) + sqr(target.startY - cannon.Y) Now we can look at the discriminant to determine if we have a possible solution. disc := sqr(b) - 4 * a * c If the discriminant is less than 0, forget about hitting your target -- your projectile can never get there in time. Otherwise, look at two candidate solutions: t1 := (-b + sqrt(disc)) / (2 * a) t2 := (-b - sqrt(disc)) / (2 * a) Note that if disc == 0 then t1 and t2 are equal. If there are no other considerations such as intervening obstacles, simply choose the smaller positive value. (Negative t values would require firing backward in time to use!) Substitute the chosen t value back into the target's position equations to get the coordinates of the leading point you should be aiming at: aim.X := t * target.velocityX + target.startX aim.Y := t * target.velocityY + target.startY Here is my code, after being corrected by Sam Hocevar (thank you again for your help!). It still doesn't work. For some reason it never enters the section of code inside the if(disc = 0) (obviously because it is always less than zero but...). However, if I plug the numbers from my game log on the enemy and player positions and velocities it outputs a valid firing solution. I have looked at the code side by side a couple of times now and I can't find any differences. There has got to be something simple I'm missing here. If someone else could look at this code and determine what is going on here I'd appreciate it. I know it's not going through that section because if it were, shouldShoot would become true and the enemy would be blasting away at the player. This section calls the function in question, CalculateShootHeading() if(shouldMove) { UseEngines(); } x += xVelocity; y += yVelocity; CalculateShootHeading(); if(shouldShoot) { ShootWeapons(); } UpdateWeapons(); This is CalculateShootHeading(). This is inside the enemy class so x and y are the enemy's x and y and the same with velocity. One output from my game log gives Player X = 2108, Player Y = -180.956, Player X velocity = 10.9949, Player Y Velocity = -6.26017, Enemy X = 1988.31, Enemy Y = -339.051, Enemy X velocity = 1.81666, Enemy Y velocity = -9.67762, 0 enemy projectiles. The output from the console tester is Bullet position = 2210.49, -239.313 and Player Position = 2210.49, -239.313. This doesn't make any sense. The only thing that could be different is the code or the input into my function in the game and I've checked that and I don't think that it is wrong as it's updated before this and never changed. float const bulletSpeed = 30.f; float const dx = playerX - x; float const dy = playerY - y; float const vx = playerXVelocity - xVelocity; float const vy = playerYVelocity - yVelocity; float const a = vx * vx + vy * vy - bulletSpeed * bulletSpeed; float const b = 2.f * (vx * dx + vy * dy); float const c = dx * dx + dy * dy; float const disc = b * b - 4.f * a * c; shouldShoot = false; if (disc >= 0.f) { float t0 = (-b - std::sqrt(disc)) / (2.f * a); float t1 = (-b + std::sqrt(disc)) / (2.f * a); if (t0 < 0.f || (t1 < t0 && t1 >= 0.f)) { t0 = t1; } if (t0 >= 0.f) { float shootx = vx + dx / t0; float shooty = vy + dy / t0; heading = std::atan2(shooty, shootx) * RAD2DEGREE; } shouldShoot = true; }

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  • Rotate to a set degree then stop Unity

    - by N0xus
    I'm trying to make an object rotate up on the Y axis 90 degrees, then stop. I've got the rotating up bit working fine, it's getting it to stop once it hits 90. Some of the things I've tried include the following: float i = rotateSpeed * Time.deltaTime; while ( x != 90 ) { transform.Rotate( i, 0, 0); } int x = 0; x++; if( x == 90 ) { transform.Rotate( 0, 0, 0 ); } For some reason I can't get this simple thing to work. What am I missing / not doing?

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  • If a company is using ubuntu on its servers/dektops, does it have to pay?

    - by rsjethani
    a friend of my friend has started a small firm and given me the responsibility to erect all the IT infrastructure required? I'm basically a windows guy that too on the developer side. But recently I fell in love with Linux n dared to dream about becoming a Linux admin and play with Linux, virtualization, cloud etc. So, first I'll be running a pilot project of creating mail/ftp/web servers required on a Linux based server. And Ubuntu is the ideal choice for a Linux beginner right? my question is simple: if a commercial organization is using Ubuntu for it's day to day desktop and server(mail,ftp etc) uses but has technicians which can provide support internally then do the organization needs to pay for Ubuntu? If yes then could you please suggest a Debian based distro on the lines of CentOS. Also can I use the Ubuntu 12.04 LTS 64 bit desktop version instead of the no gui server version for the server machine(gui can be helpful for a windows guy like me) thanks.

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  • Testez la beta de Visual Studio 11 et dites-nous ce que vous en pensez

    Visual Studio 11, la prochaine version majeure de l'environnement de développement de Microsoft est disponible en version beta depuis fin février. Le changement le plus visible est sa nouvelle interface utilisateur inspirée de Metro, qui a fait l'objet d'une épuration et refonte complète afin d'être plus simple et permettre aux développeurs de se concentrer uniquement sur le code et les tâches connexes. L'EDI propose tout un ensemble d'outils pour la conception des applications Desktop, connectées, sociales, Web, Metro, Cloud et des jeux en utilisant les langages et technologies comme C#, VB.NET, F#, C++, HTML5, JavaScript et CSS. L'ALM est au centre de Visual Studio 11 : l'environnement introduit le DevOps, une nouvelle extension de l'Intelli...

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  • Alternatives to OAuth?

    - by sdolgy
    The Web industry is shifting / has shifted towards using OAuth when extending API services to external consumers & developers. There is some elegance in simple....and well, the 3-step OAuth process isn't too bad ... i just find it is the best of a bad bunch of options. Are there alternatives out there that could be better, and more secure? The security reference is derived from the following URLs: http://www.infoq.com/news/2010/09/oauth2-bad-for-web http://hueniverse.com/2010/09/oauth-2-0-without-signatures-is-bad-for-the-web/

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • Partial Function Application

    - by AngelEyes
    This is long overdo... Just a short and simple example of Partial Function Application.   For some good explanations, which also include the difference between Currying and Partial Function Application, check out: http://msmvps.com/blogs/jon_skeet/archive/2012/01/30/currying-vs-partial-function-application.aspx and also this answer on stackoverflow: http://stackoverflow.com/a/8826698/532517   And here is the example, taken from real code:           internal void Addfile(string parentDirName, string fileName, long size)         {             AddElement(parentDirName, fileName, (name, parent) => new File(name, size, parent));         }           public void AddDir(string parentDirName, string dirName)         {             AddElement(parentDirName, dirName, (name, parent) => new Directory(dirName, parent));         }           private void AddElement(string parentDirName, string name,                                 Func<string, FileSystemElement, FileSystemElement> elementCreator)         {             ValidateFileNames(parentDirName, name);             var parent = (Directory)_index[parentDirName];             FileSystemElement element = elementCreator(name, parent);             parent._elements.Add(element);             _index.Add(name, element);         }

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  • Is it okay to introduce LESS to not so savvy UI Designers?

    - by Jason Nathan
    I just got a job as lead developer and I thought it would be best to seek the expertise of my peers (that's you) before proceeding! I had the opportunity to review my designers and they are mostly photoshop pros with dreamweaver as their main HTML/CSS editor. A more visual experience. I, on the other hand, have had much experience hand-writing all my code. From HTML markup to CSS. From my understanding, my designers have basic CSS knowledge and I am considering a simple 101 style set of tutorials for them to get a better grasp of markup before I moved into more advanced topics like accessibility and microformat markup. We need to get started up quickly. Do you think it's okay to dive into LESS from the get-go?

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  • AntClassLoader bug exposed by forgetful NetBeans

    - by vbkraemer
    Many users have run into ClassNotFoundExceptions and NoClassDefFoundErrors after working with web services that target GlassFish while developing their projects in NetBeans. The issue usually appears as a dialog similar to this This can be pretty debilitating. The bug appears to be in the AntClassLoader, which is tickled by the wsimport ant task that ships with GlassFish 3.1.2. The fix is pretty simple: Upgrade the Metro bits that ship in 3.1.2 with bits that have had a patch applied. There are detailed instruction about installing the updated Metro bits onto GlassFish. This upgrade is probably useful for any install of GlassFish 3.1, but it is critically important for folks that develop web services from inside NetBeans and deploy them onto GlassFish 3.1.2.

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  • Rendering of Oracle Secure Global Desktop's Administration Console on Modern Browser Versions

    - by Mohan Prabhala
    For customers using Oracle Secure Global Desktop version 4.6x, one of the issues reported is the improper rendering of the administration console when using modern browser versions such as Safari 5, Firefox 4+ or Internet Explorer 9. We are pleased to provide a fix for use of these modern browser versions when using Oracle Secure Global Desktop 4.6x. Please refer to Doc ID 1367923.1 on My Oracle Support. The solution involves a new .jar file, oracletheme.jar and following a few simple instructions. Download the new oracletheme.jar to /tmp and backup the existing one located at  /opt/tarantella/webserver/tomcat/<tomcat_ver>/webapps/sgdadmin/WEB-INF/lib/oracletheme.jar Stop the webserver  /opt/tarantella/bin/tarantella stop webserver Copy the new oracletheme.jar to the correct directory cp /tmp/oracletheme.jar /opt/tarantella/webserver/tomcat/<tomcat_ver>/webapps/sgdadmin/WEB- INF/lib/oracletheme.jar Verify permissions for the file -rw-r----- 1 root ttaserv 280449 Sep 9 2010 oracletheme.jar Finally, restart the webserver /opt/tarantella/bin/tarantella start webserver

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  • HTML5 : l'API FullScreen, du pain béni pour l'hameçonnage ? Un expert imagine un type de fishing particulièrement vicieux

    L'API FullScreen, du pain béni pour l'hameçonnage ? Un expert imagine un nouveau fishing particulièrement vicieux Un petit coup de JavaScript et c'est hameçonné ! Un chercheur, professeur, web développeur, diplômé de Stanford vient de jeter un pavé dans la mare du HTML5 et de son API FullScreen. Pour lui, cet API ? et la manière dont les navigateurs réagissent au passage au mode plein écran qu'elle permet ? seraient une aubaine pour les auteurs d'attaques par fishing. Sa preuve de faisabilité (PoC) est assez simple. Mais vicieuse. Elle consiste à faire croire à l'utilisateur qu'il clique sur un lien (par exemple

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • StreamInsight 2.1 Released

    - by Roman Schindlauer
    The wait is over—we are pleased to announce the release of StreamInsight 2.1. Since the release of version 1.2, we have heard your feedbacks and suggestions and based on that we have come up with a whole new set of features. Here are some of the highlights: A New Programming Model – A more clear and consistent object model, eliminating the need for complex input and output adapters (though they are still completely supported). This new model allows you to provision, name, and manage data sources and sinks in the StreamInsight server. Tight integration with Reactive Framework (Rx) – You can write reactive queries hosted inside StreamInsight as well as compose temporal queries on reactive objects. High Availability – Check-pointing over temporal streams and multiple processes with shared computation. Here is how simple coding can be with the 2.1 Programming Model: class Program {     static void Main(string[] args)     {         using (Server server = Server.Create("Default"))         {             // Create an app             Application app = server.CreateApplication("app");             // Define a simple observable which generates an integer every second             var source = app.DefineObservable(() =>                 Observable.Interval(TimeSpan.FromSeconds(1)));             // Define a sink.             var sink = app.DefineObserver(() =>                 Observer.Create<long>(x => Console.WriteLine(x)));             // Define a query to filter the events             var query = from e in source                         where e % 2 == 0                         select e;             // Bind the query to the sink and create a runnable process             using (IDisposable proc = query.Bind(sink).Run("MyProcess"))             {                 Console.WriteLine("Press a key to dispose the process...");                 Console.ReadKey();             }         }     } }   That’s how easily you can define a source, sink and compose a query and run it. Note that we did not replace the existing APIs, they co-exist with the new surface. Stay tuned, you will see a series of articles coming out over the next few weeks about the new features and how to use them. Come and grab it from our download center page and let us know what you think! You can find the updated MSDN documentation here, and we would appreciate if you could provide feedback to the docs as well—best via email to [email protected]. Moreover, we updated our samples to demonstrate the new programming surface. Regards, The StreamInsight Team

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  • How to Do htaccess 301 Redirect from Old Filename Pattern to New Filename Pattern?

    - by user249493
    I have a bunch of old files prefixed with "old-" (e.g. "old-abcde.php"). I need an htaccess rule to set up a 301 redirect so that any request for a file starting with "old-" goes to its corresponding new version (e.g. "abcde.php"). To be clear, I have many files, not just one, so I can't do a literal filename match. I basically just need to strip off the "old-" from request and redirect to the version without it. I know I probably just need a simple regular expression, but I'm not good at writing them. Can anyone provide assistance?

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  • https (SSL) instead of http

    - by user1332729
    I am building myself a new website, out of privacy and security concerns I am contemplating trying to make it https only. It will be mobile-friendly using media queries but I am concerned--especially for mobile users--about the increased bandwidth. How much will doing so increase my bandwidth or slow load times? For pages where I'm not transferring sensitive information, should I leave external links (to a jQuery library, or a web font for instance) in http? Simply put, I have read articles saying the entire web would be more secure if everything was SSL but my actual knowledge of implementation is limited to payment gateways and log-in pages and such. I apologize for the open-ended nature of the question but anything, even just simple answers to the specific questions is welcomed.

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  • Spawning bullets on command in Box2D

    - by recharge330
    I'm making a simple bullet hell game but I can't figure out how to get my character to shoot. Lets say I have bulletBody and shipBody, how would I continually spawn bulletBodies using the shipBody coordinates. I've tried a function that uses an array of b2bodies and just assigns them the bodydef and fixture but that causes the game to crash. C++ sample code would be best but any help is appreciated. EDIT: It looks like any reference to my b2World in a function will cause the game to crash. How do I declare the bodies without using a b2World as an argument in the function.

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  • How will I know when my company is ready to receive an investment? [migrated]

    - by gunshor
    How will I know when my company is ready to receive an investment? I am starting a company and have bootstrapped it so far. I have produced four versions of the demo. The first fully-working version is underway. Getting this to a beta phase product will require capital, which requires an investment, which requires an investor, which requires I stop working on the product and go out and talk to people about it. The last time I raised money from investors, it took a while but I was successful. I don't want it to take a while. I want it to be brain dead simple for an investor to understand the value so that I can optimize the time I spend with the product. Is my logic flawed? What is the best way to approach raising money, while limiting both my time and risk? Thanks.

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  • Disable automatic starting of sshd?

    - by b.long
    Simple question here; what's the correct way to stop the sshd service from starting when the OS boots ? I'm not sure if this answer is correct, so I'm hoping some guru(s) can help me out! What I'd like is a configuration that (after boot) allows me to start the service using sudo service ssh start when necessary. Version info: me@home:~$ ssh -V OpenSSH_5.9p1 Debian-5ubuntu1, OpenSSL 1.0.1 14 Mar 2012 me@home:~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.04.1 LTS Release: 12.04 Codename: precise

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