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  • How to Disable Compatibility Mode in Internet Explorer

    - by Taylor Gibb
    Compatibility mode in IE is a feature that helps you view webpages that were designed for previous versions of the browser, however having it enabled can break newer sites that were designed for modern browsers. Here’s how to disable it and make sure it only runs for older sites. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Will Beej's Guide to Network programming point me the right way to be able to make multiplayer games and a web broswer?

    - by Logan545
    I'm new to socket programming in C, and I've found the Beej's Guide to Networking programming. It looks fine and all, however, I just wanted to ask whether this tutorial will point me in the right direction in terms of network programming. I plan to build a game in opengl that will be multiplayer using c+ and possibly a web browser. I know this tutorial would by no means teach me how to do this, but would this be a good way to start off on my path?

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  • Part 3 of 4 : Tips/Tricks for Silverlight Developers.

    - by mbcrump
    Part 1 | Part 2 | Part 3 | Part 4 I wanted to create a series of blog post that gets right to the point and is aimed specifically at Silverlight Developers. The most important things I want this series to answer is : What is it?  Why do I care? How do I do it? I hope that you enjoy this series. Let’s get started: Tip/Trick #11) What is it? Underline Text in a TextBlock. Why do I care? I’ve seen people do some crazy things to get underlined text in a Silverlight Application. In case you didn’t know there is a property for that. How do I do it: On a TextBlock you have a property called TextDecorations. You can easily set this property in XAML or CodeBehind with the following snippet: <UserControl x:Class="SilverlightApplication19.MainPage" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <TextBlock Name="txtTB" Text="MichaelCrump.NET" TextDecorations="Underline" /> </Grid> </UserControl> or you can do it in CodeBehind… txtTB.TextDecorations = TextDecorations.Underline;   Tip/Trick #12) What is it? Get the browser information from a Silverlight Application. Why do I care? This will allow you to program around certain browser conditions that otherwise may not be aware of. How do I do it: It is very easy to extract Browser Information out a Silverlight Application by using the BrowserInformation class. You can copy/paste this code snippet to have access to all of them. string strBrowserName = HtmlPage.BrowserInformation.Name; string strBrowserMinorVersion = HtmlPage.BrowserInformation.BrowserVersion.Minor.ToString(); string strIsCookiesEnabled = HtmlPage.BrowserInformation.CookiesEnabled.ToString(); string strPlatform = HtmlPage.BrowserInformation.Platform; string strProductName = HtmlPage.BrowserInformation.ProductName; string strProductVersion = HtmlPage.BrowserInformation.ProductVersion; string strUserAgent = HtmlPage.BrowserInformation.UserAgent; string strBrowserVersion = HtmlPage.BrowserInformation.BrowserVersion.ToString(); string strBrowserMajorVersion = HtmlPage.BrowserInformation.BrowserVersion.Major.ToString(); Tip/Trick #13) What is it? Always check the minRuntimeVersion after creating a new Silverlight Application. Why do I care? Whenever you create a new Silverlight Application and host it inside of an ASP.net website you will notice Visual Studio generates some code for you as shown below. The minRuntimeVersion value is set by the SDK installed on your system. Be careful, if you are playing with beta’s like “Lightswitch” because you will have a higher version of the SDK installed. So when you create a new Silverlight 4 project and deploy it your customers they will get a prompt telling them they need to upgrade Silverlight. They also will not be able to upgrade to your version because its not released to the public yet. How do I do it: Open up the .aspx or .html file Visual Studio generated and look for the line below. Make sure it matches whatever version you are actually targeting. Tip/Trick #14) What is it? The VisualTreeHelper class provides useful methods for involving nodes in a visual tree. Why do I care? It’s nice to have the ability to “walk” a visual tree or to get the rendered elements of a ListBox. I have it very useful for debugging my Silverlight application. How do I do it: Many examples exist on the web, but say that you have a huge Silverlight application and want to find the parent object of a control.  In the code snippet below, we would get 3 MessageBoxes with (StackPanel first, Grid second and UserControl Third). This is a tiny application, but imagine how helpful this would be on a large project. <UserControl x:Class="SilverlightApplication18.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <StackPanel> <Button Content="Button" Height="23" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> </StackPanel> </Grid> </UserControl> private void button1_Click(object sender, RoutedEventArgs e) { DependencyObject obj = button1; while ((obj = VisualTreeHelper.GetParent(obj)) != null) { MessageBox.Show(obj.GetType().ToString()); } } Tip/Trick #15) What is it? Add ChildWindows to your Silverlight Application. Why do I care? ChildWindows are a great way to direct a user attention to a particular part of your application. This could be used when saving or entering data. How do I do it: Right click your Silverlight Application and click Add then New Item. Select Silverlight Child Window as shown below. Add an event and call the ChildWindow with the following snippet below: private void button1_Click(object sender, RoutedEventArgs e) { ChildWindow1 cw = new ChildWindow1(); cw.Show(); } Your main application can still process information but this screen forces the user to select an action before proceeding. The code behind of the ChildWindow will look like the following: namespace SilverlightApplication18 { public partial class ChildWindow1 : ChildWindow { public ChildWindow1() { InitializeComponent(); } private void OKButton_Click(object sender, RoutedEventArgs e) { this.DialogResult = true; //TODO: Add logic to save what the user entered. } private void CancelButton_Click(object sender, RoutedEventArgs e) { this.DialogResult = false; } } } Thanks for reading and please come back for Part 4.  Subscribe to my feed CodeProject

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  • average screen ratio

    - by sam
    Im building a portfolio website that uses full screen background images slideshow that are cropped to fit using a js plugin. To give the minimum amount of cropping whats the best ratio to make the images ? ie i know 13" macbooks are around 13:7 (when taking into account about 100px for the browser bar) but does that scale up on 15",24",17" displays ? I know there are charts showing the most common dimensions but they just show a range of sizes and thats categorized by groups rather than actual dimensions

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  • point to rectangle distance

    - by john smith
    I have a 2D rectangle with x, y position and it's height and width and a randomly positioned point nearby it. Is there a way to check if this point might collide with the rectangle if closer than a certain distance? like imagine an invisible radius outside of that point colliding with said rectangle. I have problems with this simply because it is not a square, it would be so much easier this way! Any help? Thanks in advance.

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  • 500 Error on index.php file. All other php files are working well

    - by Stas
    I've successfully installed LAMP and created some virtual hosts. Everything is working fine except index.php files. When I try access them, browser returns 500 Error, regardless of their content. All other PHP files are working fine, index.html files can be opened without any errors. Please, help me to resolve this problem. I guess something wrong with server configuration, but I didn't find what exactly.

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  • Problem creating levels using inherited classes/polymorphism

    - by Adam
    I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector that'll have the inherited level classes pushed onto it...This is what my code looks like at the moment, I've tried various things and get the same result (segmentation fault). //level.h class Level { protected: Mix_Music *music; SDL_Surface *background; SDL_Surface *background2; vector<Enemy> enemy; bool loaded; int time; public: Level(); virtual ~Level(); int bgX, bgY; int bg2X, bg2Y; int width, height; virtual void load(); virtual void unload(); virtual void update(); virtual void draw(); }; //level.cpp Level::Level() { bgX = 0; bgY = 0; bg2X = 0; bg2Y = 0; width = 2048; height = 480; loaded = false; time = 0; } Level::~Level() { } //virtual functions are empty... I'm not sure exactly what I'm supposed to include in the inherited class structure, but this is what I have at the moment... //level1.h class Level1: public Level { public: Level1(); ~Level1(); void load(); void unload(); void update(); void draw(); }; //level1.cpp Level1::Level1() { } Level1::~Level1() { enemy.clear(); Mix_FreeMusic(music); SDL_FreeSurface(background); SDL_FreeSurface(background2); music = NULL; background = NULL; background2 = NULL; Mix_CloseAudio(); } void Level1::load() { music = Mix_LoadMUS("music/song1.xm"); background = loadImage("image/background.png"); background2 = loadImage("image/background2.png"); Mix_OpenAudio(48000, MIX_DEFAULT_FORMAT, 2, 4096); Mix_PlayMusic(music, -1); } void Level1::unload() { } //functions have level-specific code in them... Right now for testing purposes, I just have the main loop call Level1 level1; and use the functions, but when I run the game I get a segmentation fault. This is the first time I've tried writing inherited classes, so I know I'm doing something wrong, but I can't seem to figure out what exactly.

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  • Are there "portable" versions of Opera for Linux/Ubuntu?

    - by cipricus
    I want to use the latest Opera browser, but v12 does not have opera-unite anymore. So, I would like to use a "portable" v11 Opera (v11 has unite). (By portable I mean a program with all files within a certain directory that can be put in any place on the hard drive or on an external drive, a program that can be started by running an executable file from the same directory, and which can be run separately of other installed versions of the same program.)

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  • Transmission web client: strange charasters in file names

    - by wizard
    I have nas: Operating system: Ubuntu Linux 12.04.1 Kernel and CPU: Linux 3.2.0-34-generic on x86_64 Transmission 2.51 (13280) On all operating system (browser Chrome) web client Transmission in file names after point of becoming a symbol "&#8203 ;" (without space) "The.&#8203 ;Big.&#8203 ;Bang.&#8203 ;Theory.&#8203 ;S06E05.&#8203 ;720p.&#8203 ;WEB-DL??.&#8203 ;Rus.&#8203 ;Eng.&#8203 ;mkv 810.7 MB of 810.7 MB (100%)" (without space) How to remove these characters?

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  • Week in Geek: Google Strengthens Encryption on Gmail and Other Services

    - by Asian Angel
    This week’s edition of WIG is filled with news link goodness such as Google’s work on strengthening encryption for its services, Mozilla’s progress on silent updates, AT&T’s thwarting of a hacking attack on mobile accounts, a giveaway contest for LastPass Pro subscriptions, and more. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • How do I randomly generate a top-down 2D level with separate sections and is infinite?

    - by Bagofsheep
    I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to achieve is sort of like you were looking straight down on a Minecraft map. There is no height, but the borders of each "biome" or "section" of the map are random and varied. I already have basic code that can generate a perfectly square level with the same tileset (randomly picking segments from the tileset image), but I've encountered a major issue for wanting the level to be infinite: Beyond a certain point, the tiles' positions become negative on one or both of the axis. The code I use to only draw tiles the player can see relies on taking the tiles position and converting it to the index number that represents it in the array. As you well know, arrays cannot have a negative index. Here is some of my code: This generates the square (or rectangle) of tiles: //Scale is in tiles public void Generate(int sX, int sY) { scaleX = sX; scaleY = sY; for (int y = 0; y <= scaleY; y++) { tiles.Add(new List<Tile>()); for (int x = 0; x <= scaleX; x++) { tiles[tiles.Count - 1].Add(tileset.randomTile(x * tileset.TileSize, y * tileset.TileSize)); } } } Before I changed the code after realizing an array index couldn't be negative my for loops looked something like this to center the map around (0, 0): for (int y = -scaleY / 2; y <= scaleY / 2; y++) for (int x = -scaleX / 2; x <= scaleX / 2; x++) Here is the code that draws the tiles: int startX = (int)Math.Floor((player.Position.X - (graphics.Viewport.Width) - tileset.TileSize) / tileset.TileSize); int endX = (int)Math.Ceiling((player.Position.X + (graphics.Viewport.Width) + tileset.TileSize) / tileset.TileSize); int startY = (int)Math.Floor((player.Position.Y - (graphics.Viewport.Height) - tileset.TileSize) / tileset.TileSize); int endY = (int)Math.Ceiling((player.Position.Y + (graphics.Viewport.Height) + tileset.TileSize) / tileset.TileSize); for (int y = startY; y < endY; y++) { for (int x = startX; x < endX; x++) { if (x >= 0 && y >= 0 && x <= scaleX && y <= scaleY) tiles[y][x].Draw(spriteBatch); } } So to summarize what I'm asking: First, how do I randomly generate a top-down 2D map with different sections (not chunks per se, but areas with different tile sets) and second, how do I get past this negative array index issue?

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  • Hulu Desktop for Linux Review

    <b>IT World:</b> "Hulu is one of the most popular video sites on the web. You can watch all kinds of different television shows and movies right in your browser. But there's also another way to watch Hulu and that's to download the Hulu Desktop application for Linux."

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  • Web app to take screen shot of website and annotate?

    - by Anagio
    Does anyone know of a website that will take a full screen shot of another website and let users write notes over it then send that annotated photo by email or private link? Basically looking for quicker way to write notes on a site other than taking a screen shot my self and putting it into photoshop. Just an update, I don't need any browser extensions which I already have and do the same. I'm looking for a website app which does this to give to a client.

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  • How do you conquer the challenge of designing for large screen real-estate?

    - by Berin Loritsch
    This question is a bit more subjective, but I'm hoping to get some new perspective. I'm so used to designing for a certain screen size (typically 1024x768) that I find that size to not be a problem. Expanding the size to 1280x1024 doesn't buy you enough screen real estate to make an appreciable difference, but will give me a little more breathing room. Basically, I just expand my "grid size" and the same basic design for the slightly smaller screen still works. However, in the last couple of projects my clients were all using 1080p (1920x1080) screens and they wanted solutions to use as much of that real estate as possible. 1920 pixels across provides just under twice the width I am used to, and the wide screen makes some of my old go to design approaches not to work as well. The problem I'm running into is that when presented with so much space, I'm confronted with some major problems. How many columns should I use? The wide format lends itself to a 3 column split with a 2:1:1 split (i.e. the content column bigger than the other two). However, if I go with three columns what do I do with that extra column? How do I make efficient use of the screen real estate? There's a temptation to put everything on the screen at once, but too much information actually makes the application harder to use. White space is important to help make sense of complex information, but too much makes related concepts look too separate. I'm usually working with web applications that have complex data, and visualization and presentation is key to making sense of the raw data. When your user also has a large screen (at least 24"), some information is out of eye sight and you need to move the pointer a long distance. How do you make sure everything that's needed stays within the visual hot points? Simple sites like blogs actually do better when the width is constrained, which results in a lot of wasted real estate. I kind of wonder if having the text box and the text preview side by side would be a big benefit for the admin side of that type of screen? (1:1 two column split). For your answers, I know almost everything in design is "it depends". What I'm looking for is: General principles you use How your approach to design has changed I'm finding that i have to retrain myself how to work with this different format. Every bump in resolution I've worked through to date has been about 25%: 640 to 800 (25% increase), 800 to 1024 (28% increase), and 1024 to 1280 (25% increase). However, the jump from 1280 to 1920 is a good 50% increase in space--the equivalent from jumping from 640 straight to 1024. There was no commonly used middle size to help learn lessons more gradually.

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  • Is there a good commandline console for Windows?

    - by palto
    I usually develop with Ubuntu but now I'm forced to use Windows XP. It's actually pretty okay except the commandline is irritating. I miss resizing the window just with mouse but on windows I have to go inside the menus and change the width manually. Also copy pasting is hard from the console. You can only copy an area of the console, not individual lines. Is there any good alternatives for the default commandline console in windows?

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  • Why are my scene's depth values not being written to my DepthStencilView?

    - by dotminic
    I'm rendering to a depth map in order to use it as a shader resource view, but when I sample the depth map in my shader, the red component has a value of 1 while all other channels have a value of 0. The Texture2D I use to create the DepthStencilView is bound with the D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE flags, the DepthStencilView has the DXGI_FORMAT_D32_FLOAT format, and the ShaderResourceView's format is D3D11_SRV_DIMENSION_TEXTURE2D. I'm setting the depth map render target, then i'm drawing my scene, and once that is done, I'm the back buffer render target and depth stencil are set on the output merger, and I'm using the depth map shader resource view as a texture in my shader, but the depth value in the red channel is constantly 1. I'm not getting any runtime errors from D3D, and no compile time warning or anything. I'm not sure what I'm missing here at all. I have the impression the depth value is always being set to 1. I have not set any depth/stencil states, and AFAICT depth writing is enabled by default. The geometry is being rendered correctly so I'm pretty sure depth writing is enabled. The device is created with the appropriate debug flags; #if defined(DEBUG) || defined(_DEBUG) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG | D3D11_RLDO_DETAIL; #endif This is how I create my depth map. I've omitted error checking for the sake of brevity D3D11_TEXTURE2D_DESC td; td.Width = width; td.Height = height; td.MipLevels = 1; td.ArraySize = 1; td.Format = DXGI_FORMAT_R32_TYPELESS; td.SampleDesc.Count = 1; td.SampleDesc.Quality = 0; td.Usage = D3D11_USAGE_DEFAULT; td.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; td.CPUAccessFlags = 0; td.MiscFlags = 0; _device->CreateTexture2D(&texDesc, 0, &this->_depthMap); D3D11_DEPTH_STENCIL_VIEW_DESC dsvd; ZeroMemory(&dsvd, sizeof(dsvd)); dsvd.Format = DXGI_FORMAT_D32_FLOAT; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; dsvd.Texture2D.MipSlice = 0; _device->CreateDepthStencilView(this->_depthMap, &dsvd, &this->_dmapDSV); D3D11_SHADER_RESOURCE_VIEW_DESC srvd; srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvd.Texture2D.MipLevels = texDesc.MipLevels; srvd.Texture2D.MostDetailedMip = 0; _device->CreateShaderResourceView(this->_depthMap, &srvd, &this->_dmapSRV);

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  • Best way to determine surface normal for a group of pixels?

    - by Paul Renton
    One of my current endeavors is creating a 2D destructible terrain engine for iOS Cocos2D (See https://github.com/crebstar/PWNDestructibleTerrain ). It is in an infant stages no doubt, but I have made significant progress since starting a couple weeks ago. However, I have run into a bit of a performance road block with calculating surface normals. Note: For my destructible terrain engine, an alpha of 0 is considered to not be solid ground. The method posted below works just great given small rectangles, such as n < 30. Anything above 30 causes a dip in the frame rate. If you approach 100x100 then you might as well read a book while the sprite attempts to traverse the terrain. At the moment this is the best I can come up with for altering the angle on a sprite as it roams across terrain (to get the angle for a sprite's orientation just take dot product of 100 * normal * (1,0) vector). -(CGPoint)getAverageSurfaceNormalAt:(CGPoint)pt withRect:(CGRect)area { float avgX = 0; float avgY = 0; ccColor4B color = ccc4(0, 0, 0, 0); CGPoint normal; float len; for (int w = area.size.width; w >= -area.size.width; w--) { for (int h = area.size.height; h >= -area.size.height; h--) { CGPoint pixPt = ccp(w + pt.x, h + pt.y); if ([self pixelAt:pixPt colorCache:&color]) { if (color.a != 0) { avgX -= w; avgY -= h; } // end inner if } // end outer if } // end inner for } // end outer for len = sqrtf(avgX * avgX + avgY * avgY); if (len == 0) { normal = ccp(avgX, avgY); } else { normal = ccp(avgX/len, avgY/len); } // end if return normal; } // end get My problem is I have sprites that require larger rectangles in order for their movement to look realistic. I considered doing a cache of all surface normals, but this lead to issues of knowing when to recalculate the surface normals and these calculations also being quite expensive (also how large should the blocks be?). Another smaller issue is I don't know how to properly treat the case when length is = 0. So I am stuck... Any advice from the community would be greatly appreciated! Is my method the best possible one? Or should I rethink the algorithm? I am new to game development and always looking to learn new tips and tricks.

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  • The Internet – Then and Now (1996 versus 2011) [Infographic]

    - by Asian Angel
    Use the link below to view the entire infographic. Keep in mind that it may take a few moments for it to load due to its large size. True Hollywood Story: Bipeds and the World Wide Web [infographic] [via TinyHacker] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Can Adwords be cancelled by Google because of improper IE6 site rendering

    - by user745434
    A client just got a notice from Google saying that their Adwords campaign has been put on hold because the site is: Improperly rendering or Under constructions or Needs a special program to run Now the site is improperly rendering on IE6. On everything else, including IE7+ it's fine. If this is the issue, would putting up a "Looks like you're using an older browser" message instead of the site for IE6 be a solution? Or must the site look good in IE6 for the Adwords campaign to continue?

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  • Choose Right iPad Apps Based on Your Needs - Part 1

    iPad is an innovative device. It can be used as web browser, e-book reader, movie player, photo album, photo frame, jukebox, gaming machine and so many others. Its functionalities and use-abilities a... [Author: David Aldrich - Computers and Internet - May 04, 2010]

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  • alt + tab not working properly

    - by Ankit
    alt + tab functionality has suddenly started misbehaving. it's showing only desktop and the current active app instead of all the applications opened. For eg currently, opened applications are firefox and terminal but when i press alt+tab i can see either "desktop + firefox" or "desktop + terminal" depending upon whether the current active application is browser or terminal. I have not installed any update. Please help.

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  • What is SSL Certificates and How Does It Work

    SSL is an acronym for Secure Sockets Layer. The Secure Sockets Layer is a basically a web security protocol that is developed to establish a secure connection between web server and a browser. SSL is... [Author: Jack Melde - Computers and Internet - May 01, 2010]

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  • April 2012 Patch Tuesday

    - by TATWORTH
    Next Tuesday, Microsoft will issue a number of critical patches. I urge you to apply the patches to your desktop PCs A.S.A.P. , then deploy to your test servers, test, get signoff and deploy to production.More information can be obtained at:http://www.computerworld.com/s/article/9225883/Microsoft_slates_critical_Windows_Office_IE_patches_next_week_including_head_scratcher_?taxonomyId=17http://technet.microsoft.com/en-us/security/bulletin/ms12-aprhttp://www.scmagazine.com/microsoft-to-sew-up-11-security-vulnerabilities-next-week/article/235396/http://www.zdnet.com/blog/security/microsoft-readies-patch-for-gaping-ie-browser-security-holes/11366

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  • Microsoft: Google Chrome doesn't respect your privacy

    <b>ars Technica:</b> "Microsoft is going on the offensive against Google, accusing the search giant of creating a browser that does not respect user privacy. The company posted a video, embedded below, on TechNet Edge with the following description: "Watch a demo on how Google Chrome collects every keystroke you make..."

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