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  • Trying to override onbeforeunload in first step of form wizard

    - by Dirty Bird Design
    This pertains to a form wizard with 5 steps, I don't want the user to hit back and lose form data in any step 2-4. I have added a flag for the submit function and need to add this one for the first step. If they get there by accident and try and leave I dont want the cofirm dialog popping up. <script type="text/javascript"> $(document).ready(function(){ var action_is_post = false; $("form").submit(function () { action_is_post = true; }); //this is the trouble spot. on the first step the "navigation" of the form has a class of current (on step one = current) $(this).ready(function () { if ($("#stepDesc0").is(".current")) { action_is_post = true; } ); window.onbeforeunload = confirmExit; function confirmExit() { if (!action_is_post) return 'Using the browsers back, refresh or close button will cause you to lose all form data. Please use the Next and Back buttons on the form.'; } }); </script>

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  • Unobstrusive pseudo-classes and attribute selectors emulation in IE

    - by Álvaro G. Vicario
    I'm trying to emulate some pseudo-classes and attribute selectors in Internet Explorer 6 and 7, such as :focus, :hover or [type=text]. So far, I've managed to add a class name to the affected elements: $("input, textarea, select") .hover(function(){ $(this).addClass("hover"); }, function(){ $(this).removeClass("hover"); }) .focus(function(){ $(this).addClass("focus"); }) .blur(function(){ $(this).removeClass("focus"); }); $("input[type=text]").each(function(){ $(this).addClass("text"); }); However, I'm still forced to duplicate selector in my style sheets: textarea:focus, textarea.focus{ } And, to make things worse, IE6 seems to ignore all the selectors when it finds an attribute: input[type=text], input.text{ /* IE6 ignores this */ } And, of course, IE6 ignores selectors with multiple classes: input.text.focus{ /* IE6 ignores this */ } So I'm likely to end up with this mess: input[type=text]{ /* Rules here */ } input.text{ /* Same rules again */ } input[type=text]:focus{ } input.text_and_focus{ } input.text_and_hover{ } input.text_and_focus_and_hover{ } My question: is there any way to read the rules or computed style defined for a CSS selector and apply it to certain elements, so I only need to maintain one set of standard CSS?

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  • Backbone: Easiest way to maintain reference to 'this' for a Model inside callbacks

    - by Garrett
    var JavascriptHelper = Backbone.Model.extend("JavascriptHelper", {}, // never initialized as an instance { myFn: function() { $('.selector').live('click', function() { this.anotherFn(); // FAIL! }); }, anotherFn: function() { alert('This is never called from myFn()'); } } ); The usual _.bindAll(this, ...) approach won't work here because I am never initializing this model as an instance. Any ideas? Thanks.

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  • MMGR Questions, code use and thread-saftey

    - by chadb
    1) Is MMGR thread safe? 2) I was hoping someone could help me understand some code. I am looking at something where a macro is used, but I don't understand the macro. I know it contains a function call and an if check, however, the function is a void function. How does wrapping "(m_setOwner (FILE,_LINE_,FUNCTION),false)" ever change return types? #define someMacro (m_setOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new ... void m_setOwner(const char *file, const unsigned int line, const char *func); 3) What is the point of the reservoir? 4) On line 770 ("void *operator new(size_t reportedSize)" there is the line "// ANSI says: allocation requests of 0 bytes will still return a valid value" Who/what is ANSI in this context? Do they mean the standards? 5) This is more of C++ standards, but where does "reportedSize" come from for "void *operator new(size_t reportedSize)"? 6) Is this the code that is actually doing the allocation needed? "au-actualAddress = malloc(au-actualSize);"

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  • Improve this snippet from a prototype class

    - by seengee
    This is a snippet from a prototype class i am putting together. The scoping workaround feels a little hacky to me, can it be improved or done differently? var myClass = Class.create({ initialize: function() { $('formid').getElements().each(function(el){ $(el).observe("blur", function(){ this.validateEl(el); }.bind(this,el)); },this); }, validateEl: function(el){ // validate $(el) in here... } }); Also, it seems to me that i could be doing something like this for the event observers: $('formid').getElements().invoke("observe","blur" ... Not sure how i would pass the element references in though?

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  • unable to trigger event in IE during clonning

    - by Abhimanyu
    Following is the code which will clone a set of div with their events(onclick) which is working fine for FF but in case of IE it is not firing events associated with each div. <html> <head> <style type='text/css'> .firstdiv{ border:1px solid red; } </style> <script language="JavaScript"> function show_tooltip(idx,condition,ev) { alert(idx +"=="+condition+"=="+ev); } function createCloneNode () { var cloneObj = document.getElementById("firstdiv").cloneNode(true); document.getElementById("maindiv").appendChild(cloneObj); } function init(){ var mainDiv = document.createElement("div"); mainDiv.id = 'maindiv'; var firstDiv = document.createElement("div"); firstDiv.id ='firstdiv'; firstDiv.className ='firstdiv'; for(var j=0;j<4;j++) { var summaryDiv = document.createElement("div"); summaryDiv.id = "sDiv"+j summaryDiv.className ='summaryDiv'; summaryDiv.onmouseover = function() {this.setAttribute("style","text-decoration:underline;cursor:pointer;");} summaryDiv.onmouseout = function() {this.setAttribute("style","text-decoration:none;");} summaryDiv.setAttribute("onclick", "show_tooltip("+j+",'view_month',event)"); summaryDiv.innerHTML = 'Div'+j; firstDiv.appendChild(summaryDiv); } mainDiv.appendChild(firstDiv); var secondDiv = document.createElement("div"); var linkDiv = document.createElement("div"); linkDiv.innerHTML ='create clone of above element'; linkDiv.onclick = function() { createCloneNode(); } secondDiv.appendChild(linkDiv); mainDiv.appendChild(secondDiv); document.body.appendChild(mainDiv); } </script> </head> <body> <script language="JavaScript"> init() </script> </body> </html> can anybody tell me whats the problem in above code please correct me..

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  • Bind jQuery UI autocomplete using .live()

    - by seth.vargo
    I've searched everywhere, but I can't seem to find any help... I have some textboxes that are created dynamically via JS, so I need to bind all of their classes to an autocomplete. As a result, I need to use the new .live() option. As an example, to bind all items with a class of .foo now and future created: $('.foo').live('click', function(){ alert('clicked'); }); It takes (and behaves) the same as .bind(). However, I want to bind an autocomplete... This doesn't work: $('.foo').live('autocomplete', function(event, ui){ source: 'url.php' // (surpressed other arguments) }); How can I use .live() to bind autocomplete? UPDATE Figured it out with Framer: $(function(){ $('.search').live('keyup.autocomplete', function(){ $(this).autocomplete({ source : 'url.php' }); }); });

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  • How to determine loading status of images not attached to the DOM

    - by Rookwood
    I am working on a bit of javascript to plot data on a <canvas. The data points are marked by one of several different (small) image files. I am attempting to have the plot method wait until all the images are loaded. My best attempt thus far is such: var icon = { left : { air : new Image(), bone : new Image(), }, right : { air: new Image(), bone : new Image(), }, }; icon.left.air.src = option.imgPath + 'left.air.png'; icon.right.air.src = option.imgPath + 'right.air.png'; icon.left.bone.src = option.imgPath + 'left.bone.png'; icon.right.bone.src = option.imgPath + 'right.bone.png'; function main() { Canvas.draw(); // Make sure our image icons are loaded before we try to plot $(icon.left.air).load(function() { $(icon.right.air).load(function() { $(icon.left.bone).load(function() { $(icon.right.bone).load(function() { Data.plot(); }); }); }); }); } This works as expected most of the time. On occasion, it will fail and no data will be plotted. Inserting several console.log() statements shows that the script will silently stop working through the series of .load() statements, though code that comes after will be executed. My questions are as follows: Am I approaching this the right way? Is there a way to attach an event to my icon object that will fire once all of the images inside are loaded? This is a jquery plugin, so obviously jquery-based solutions are just as acceptable as vanilla javascript.

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  • Slider with buttons. How to improve?

    - by Kalinin
    I need to make slider. I have content (which should shift horizontally) and two buttons - "right" and "left". If you press the button and hold it, the content starts to move (in the appropriate direction). If you not hold the button, then the movement stops. This behavior is copies the behavior of usual window scrollbar. I wrote code: var animateTime = 1, offsetStep = 5; //event handling for buttons "left", "right" $('.bttR, .bttL') .mousedown(function() { scrollContent.data('loop', true).loopingAnimation($(this)); }) .bind("mouseup mouseout", function(){ scrollContent.data('loop', false); }); $.fn.loopingAnimation = function(el){ if(this.data('loop') == true){ var leftOffsetStr; leftOffsetInt = parseInt(this.css('marginLeft').slice(0, -2)); if(el.attr('class') == 'bttR') leftOffsetStr = (leftOffsetInt - offsetStep).toString() + 'px'; else if(el.attr('class') == 'bttL') leftOffsetStr = (leftOffsetInt + offsetStep).toString() + 'px'; this.animate({marginLeft: leftOffsetStr}, animateTime, function(){ $(this).loopingAnimation(el); }) } return this; } But it does have a few things that I do not like: Always call the function animation (loopingAnimation) - I think that this is an extra load (not good). When moving content he "twitches and trembling" - (it's not pretty). How can I solve this problem more elegantly and without the drawbacks of my code?

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  • javascript watching for variable change via a timer

    - by DA
    I have a slide show where every 10 seconds the next image loads. Once an image loads, it waits 10 seconds (setTimeout) and then calls a function which fades it out, then calls the function again to fade in the next image. It repeats indefinitely. This works. However, at times, I'm going to want to over-ride this "function1 call - pause - function2 call - function1 call" loop outside of this function (for instance, I may click on a slide # and want to jump directly to that slide and cancel the current pause). One solution seems to be to set up a variable, allow other events to change that variable and then in my original function chain, check for any changes before continuing the loop. I have this set up: var ping = 500; var pausetime = 10000; for(i=0; i<=pausetime; i=i+ping){ setTimeout(function(){ console.log(gocheckthevariable()); console.log(i); pseudoIf('the variable is true AND the timer is done then...do the next thing') },i) } The idea is that I'd like to pause for 10 seconds. During this pause, every half second I'll check to see if this should be stopped. The above will write out to the console the following every half second: true 10000 true 10000 true 10000 etc... But what I want/need is this: true 0 true 500 true 1000 etc... The basic problem is that the for loop executes before each of the set timeouts. While I can check the value of the variable every half second, I can't match that against the current loop index. I'm sure this is a common issue, but I'm at a loss what I should actually be searching for.

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  • c# delegete creation and activation

    - by aharont
    I have two functions: double fullFingerPrinting(string location1, string location2, int nGrams) double AllSubstrings(string location1, string location2, int nGrams) I want to go in a loop and activate each function in its turn, and after each function I also want to print the name of the function, how can I do that?

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  • Unable to Get values from Web Form to a PHP Class to Display

    - by kentrenholm
    I am having troubles getting the value from my variables submitted via a web form using a PHP class file. Here is my structure of the web page: Order Form Page Process.php Page Book.php Page I can easily get the user data entered (on Order Form Page), process, and display it on the Process.php page. The issue is that I must create a Book class and print the details of the data using the Book class. I have an empty constructor printing out "created" so I know my constructor is being called. I also am able to print the word "title" so I know I can print to the screen by using the Book class. My issue is that I can't get values in my variables in the Book class. Here is my variable declaration: private $title; Here is my printDetails function: public function printDetails () { echo "Title: " . $this->title . "<br />"; } Here is my new instance of the book class: $bookNow = new book; Here are my get and set functions: function __getTitle($title) { return $this->$title; } function __setTitle($title,$value) { $this->$title = $value; } I do have four other variables that I'm looking to display as well. Each of those have their own variable declaration, a line in printDetails, and their own setter and getter. Lastly, I also have a call to the Book class in my process PHP. It looks like this: function __autoload($book) { include $book . '.php'; } $bookNow = new book(); Any help, much appreciated. It must be something so very small (I'm hoping).

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  • jQuery API counter++ pause on hover and then resume

    - by Rory
    I need to have this counter pause {stay on current div) while mouseover or hover and resume counter when mouseout. I have tried many ways but still new to jQuery API. <div id="slide_holder"> <div id="slide1" class="hidden"> <img src="images/crane2.jpg" class="fill"> </div> <div id="slide2" class="hidden"> <img src="images/extend_boom.png" class="fill"> </div> <div id="slide3" class="hidden"> <img src="images/Transformers-Bumblebee.jpg" class="fill"> </div> <script> $(function () { var counter = 0, divs = $('#slide1, #slide2, #slide3'); function showDiv () { divs.hide() // hide all divs .filter(function (index) { return index == counter % 3; }) // figure out correct div to show .fadeIn('slow'); // and show it counter++; }; // function to loop through divs and show correct div showDiv(); // show first div setInterval(function () { showDiv(); // show next div }, 3 * 1000); // do this every 10 seconds }); </script>

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  • How to display buttons after enterframe event is over in Corona?

    - by user1463542
    I am trying to display two buttons called countd_again and main_menu after my enterframe event is over. I can't see those buttons after enterframe event is over,though. Can you check my code,please? And also i want to add new addListener for the buttons using director and scene. module(..., package.seeall) function new() local localGroup = display.newGroup(); display.setStatusBar(display.HiddenStatusBar) local background = display.newImage("background.png") start=os.time() cnt=1 local countd_again = display.newImage("yeniden.png") countd_again.x=100 countd_again.y=100 countd_again.isVisible= false; countd_again.alpha=0; countd_again.scene="helloWorld"; local main_menu= display.newImage("anamenu.png") main_menu.x=100 main_menu.y=300 main_menu.isVisible=false; main_menu.alpha=0; main_menu.scene="helloWorld" -- listener function local function onEveryFrame( event ) if (cnt~=0) then cnt= 3-(os.time()-start) minute = math.floor(cnt/60) second=cnt%60 --print(minute,second) minTxt=display.newText(minute,50,50,nil,100) secTxt=display.newText(second,250,50,nil,100) transition.to(minTxt, {time=100, alpha=0}) transition.to(secTxt,{time=100, alpha=0}) else Runtime: removeEventListener("enterFrame",onEveryFrame) countd_again.isVisible=true; main_menu.isVisible=true; transition.to(countd_again,{time=500,alpha=1}); transition.to(main_menu,{time=500,alpha=1}); countd_again: addEventListener("touch", changeScene) main_menu: addEventListener("touch", changeScene) end end -- assign the above function as an "enterFrame" listener Runtime:addEventListener( "enterFrame", onEveryFrame ) function changeScene(e) if(e.phase=="ended") then director:changeScene(e.target.scene); end end countd_again: addEventListener("touch", changeScene) main_menu: addEventListener("touch", changeScene) localGroup: insert(countd_again) localGroup:insert(main_menu) localGroup:insert(background) return localGroup; end

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  • jQuery doesn't work after an Ajax post

    - by user1758979
    I'm using jQuery to sort a list of entries, between <LI></LI> tags, and then an Ajax post to validate the order and 'update' the page with the content returned. $.ajax({url: "./test.php?id=<?php echo $id; ?>&action=modify", contenttype: "application/x-www-form-urlencoded;charset=utf-8", data: {myJson: data}, type: 'post', success: function(data) { $('html').html(data); OnloadFunction (); } }); Then, I lose the ability to sort the list (I'm not sure if clear...). I tried to move the content of the $(document).ready inside the OnloadFunction (), and call it with <script>OnloadFunction ();</script> inside the block dealing with the modifications to do : $action= $_GET['action']; if ($action == "modify") { // Code here } but it doesn't work... I can't figure out how to do that. Could anyone help ? I stripped out the main part of the code to keep only the essential (filename: test.php) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <script type="text/javascript" src="jquery-1.8.2.min.js"></script> <script type="text/javascript" src="jquery-ui-1.9.0.custom.min.js"></script> <script> $(document).ready(function(){ //alert("I am ready"); OnloadFunction (); }); function OnloadFunction () { $(function() { $("#SortColumn ul").sortable({ opacity: 0.6, cursor: 'move', update: function() {} }); }); //alert('OnloadFunction ends'); } function valider(){ var SortedId = new Array(); SortIdNb = 0; $('#SortColumn ul li').each(function() { SortedId.push(this.id); }); var data = { /* Real code contains an array with the <li> id */ CheckedId: "CheckedId", SortedId: SortedId, }; data = JSON.stringify(data); $.ajax({url: "./test.php?id=<?php echo $id; ?>&action=modify", contenttype: "application/x-www-form-urlencoded;charset=utf-8", data: {myJson: data}, type: 'post', success: function(data) { //alert(data); $('html').html(data); OnloadFunction (); } }); } </script> </head> <body> <? $action= $_GET['action']; $id = $_GET['id']; if ($id == 0) {$id=1;} $id += 1; if ($action == "modify") { echo "action: modify<br>"; echo "id (àvèc aççént$): ".$id."<br>"; // "(àvèc aççént$)" to check characters because character set is incorrect after the ajax post $data = json_decode($_POST['myJson'], true); // PHP code here to treat the new list send via the post and update the database print_r($data); } ?> <!-- PHP code here to get the following list from the database --> <div id="SortColumn"> <ul> <li id="recordsArray_1">recordsArray_1</li> <li id="recordsArray_2">recordsArray_2</li> <li id="recordsArray_3">recordsArray_3</li> <li id="recordsArray_4">recordsArray_4</li> <li id="recordsArray_5">recordsArray_5</li> </ul> </div> <input type="button" value="Modifier" onclick="valider();"> </body> </html>

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  • actionscript 2.0 input text box

    - by user1769760
    So, here's what I'm trying to do, and I, frankly, believe it should be obvious, but I can't figure it out. I am creating a very simple Artificial Intelligence simulation. And in this simulation there's an input box at the bottom of the screen (called "input" exactly). "input" has a variable in its properties that is called "inbox" (exactly). Using a key listener the script calls up a function when the enter button is pressed. This function has 2 if statements and an else statement which dictate the responses of the AI (named "nistra"). The problem is this, When I type in what I want to say, and hit enter, it always uses the second response ("lockpick" in the code below). I have tried variations on the code but I still don't see the solution. I believe the problem is that the "typein" variable holds all the format information from the text box as well as the variable, but I could be wrong, that information is in here as well, underneath the code itself. Any help I can get would be greatly appreciated. var typein = ""; //copies the text from inbox into here, this is what nistra responds to var inbox = ""; //this is where the text from the input text box goes var respond = ""; //nistra's responses go here my_listener = new Object(); // key listener my_listener.onKeyDown = function() { if(Key.isDown(13)) //enter button pressed { typein = inbox; // moves inbox into typein nistraresponse(); // calles nistra's responses } //code = Key.getCode(); //trace ("Key pressed = " + code); } Key.addListener(my_listener); // key listener ends here nistraresponse = function() // nistra's responses { trace(typein); // trace out what "typein" holds if(typein = "Hello") // if you type in "Hello" { respond = "Hello, How are you?"; } if(typein = "lockpick") // if you type in "lockpick" { respond = "Affirmative"; } else // anything else { respond = "I do not understand the command, please rephrase"; } cntxtID = setInterval(clearnistra, 5000); // calls the function that clears out nistra's response box so that her responses don't just sit there } clearnistra = function() // clears her respond box { respond = ""; clearInterval(cntxtID); } // "typein" traces out the following <TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="Times New Roman" SIZE="20" COLOR="#FF0000" LETTERSPACING="0" KERNING="0">test</FONT></P></TEXTFORMAT>

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  • How to pass an asp.net control to a jQuery ajax call?

    - by Abe Miessler
    I have the following jQuery event that gets fired every time an anchor is clicked. How can I pass a asp.net control (lets say a textbox called "tb_name") as one of the parameters, in addition to the "target" parameter i'm already passing? <script type="text/javascript"> $(document).ready(function() { $("a").click(function(event) { $.ajax({ type: "POST", url: "Default.aspx/Click", data: "{target:'" + event.target + "'}", contentType: "application/json; charset=utf-8", dataType: "json", error: function(xhr, ajaxOptions, thrownError) { alert(xhr.responseText); $("#myContent").html(xhr.statusText); //alert(xhr.responseText); }, success: function(msg) { alert(msg.d); } }); return false; }) }) </script>

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  • switch easily between different main()

    - by lezebulon
    I'm using VS2010 I have a project with several headers and one file with the main() function. For testing purposes I'd like to be able to easily another main() function that would instanciate different things than my original main. Is there an easy way to define 2 "main" function, and easily switch between them? The best would be to compile 2 binaries, one that starts at main1() and the other at main2(), or it can be a solution that requires to recompile some files, it doesn't matter

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  • jquery mouseleave issue when moving too slow

    - by David
    Hello. I am using the jQuery mouseenter and mouseleave events to slide a div down and up. Everything works well except for the mouseleave which doesn't appear to fire ONLY if the mouse of moved off of the div quite slowly. If i move the mouse at a relatively normal or fast speed then it works as expected. Can anyone explain this or provide any info on how to get around this? Code: $(document).ready(function() { $('header').mouseenter(function() { $(this).stop().animate({'top' : '25px'}, 500, function() { $(this).delay(600).animate({'top' : '-50px'}, 500); }); }). mouseleave(function(e) { var position = $(this).position(); if (e.pageY > position.top + $(this).height()) { $(this).stop().delay(600).animate({'top' : '-75px'}, 500) ; } }); });

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  • How can I create a generic constructor? (ie. BaseClass.FromXml(<param>)

    - by SofaKng
    I'm not sure how to describe this but I'm trying to create a base class that contains a shared (factory) function called FromXml. I want this function to instantiate an object of the proper type and then fill it via an XmlDocument. For example, let's say I have something like this: Public Class XmlObject Public Shared Function FromXml(ByVal source as XmlDocument) As XmlObject // <need code to create SPECIFIC TYPE of object and return it End Function End Class Public Class CustomObject Inherits XmlObject End Class I'd like to be able to do something like this: Dim myObject As CustomObject = CustomObject.FromXml(source) Is this possible?

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  • How to implement callback methods inside classes (PHP)

    - by sombe
    I need to use a class callback method on an array inside another method (the callback function belongs to the class). class Database { public function escape_string_for_db($string){ return mysql_real_escape_string($string); } public function escape_all_array($array){ return array_filter($array,"$this->escape_string_for_db"); } } Is this the right way to go about that? (I mean, in terms of the second parameter passed to array_filter)

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  • casting BSTR as char* in a dll; different results depnding on VB/C# caller.

    - by Toby Wilson
    I have a dll function that takes BSTR parameters. These are casted as char* before being used for other things. When the dll is called from VB code this works fine. However, when it is called from C# code, only the first character is pointed to. Both of these are excel addIns for Pre-2007 and 2007+ versions of Office, which call into a faster C++ AddIn. They actually call it directly, not through Excel. The VB function declaration looks like this: Private Declare Function Test Lib "ExcelAddIn.xll" (ByVal param As String) As String The C# function declaration looks like this: [DllImport("ExcelAddIn.xll", CharSet=CharSet.Ansi)] [return:MarshalAs(UnmanagedType.BStr)] private static extern string Test([MarshalAs(UnmanagedType.BStr)] string param); When debugging the dll and watching the input BSTR values, they appear to be correct from both; just the C# one only casts the first character. Charset=CharSet.Unicode makes no difference. Any ideas anyone?

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  • Adding Variables to JavaScript in Joomla

    - by Vikram
    Hello friends! This is the script I am using to display an accordion in my Joomla site: <?php defined('JPATH_BASE') or die(); gantry_import('core.gantryfeature'); class GantryFeatureAccordion extends GantryFeature { var $_feature_name = 'accordion'; function init() { global $gantry; if ($this->get('enabled')) { $gantry->addScript('accordion.js'); $gantry->addInlineScript($this->_accordion()); } } function render($position="") { ob_start(); ?> <div id="accordion"> <dl> <?php foreach (glob("templates/rt_gantry_j15/features/accordion/*.php") as $filename) {include($filename);} ?> </dl> </div> <?php return ob_get_clean(); } function _accordion() { global $gantry; $js = " jQuery.noConflict(); (function($){ $(document).ready(function () { $('#accordion').easyAccordion({ slideNum: true, autoStart: true, slideInterval: 4000 }); }); })(jQuery); "; return $js; } } I want to call these three values in the templateDetails.XML file as a user input. slideNum: true, autoStart: true, slideInterval: 4000 Like this in the templateDetails.xml file: <param name="accordion" type="chain" label="ACCORDION" description="ACCORDION_DESC"> <param name="slideNum" type="text" default="true" label="Offset Y" class="text-short" /> <param name="autoStart" type="text" default="true" label="Offset Y" class="text-short" /> <param name="autoStart" type="text" default="4000" label="Offset Y" class="text-short" /> </param> How can I do so? What will be the exact syntax for the same. I am very new to programming ans specially to JavaScript. Kindly help.

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  • Python - output from functions?

    - by Seafoid
    Hi I have a very rudimentary question. Assume I call a function, e.g., def foo(): x = 'hello world' How do I get the function to return x in such a way that I can use it as the input for another function or use the variable within the body of a program? When I use return and call the variable within another functions I get a NameError. Thanks, S :-)

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