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  • Text Wrapping differences in IE7, IE8, and FF

    - by gmcalab
    When I have this <table> below, the text wraps as needed in FF and IE8, but when I run this in compatibility mode or IE7 the text does not wrap and the width of the previous is basically ignored. Any way to get around this? Here is a simplified example. <table> <tr> <td style="width:125px"> hi </td> <td>bye</td> </tr> <tr> <td> line of text that will equal more than the above width </td> <td>bye</td> </tr> </table>

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  • python dict update diff

    - by adam
    Does python have any sort of built in functionality of notifying what dictionary elements changed upon dict update? For example I am looking for some functionality like this: >>> a = {'a':'hamburger', 'b':'fries', 'c':'coke'} >>> b = {'b':'fries', 'c':'pepsi', 'd':'ice cream'} >>> a.diff(b) {'c':'pepsi', 'd':'ice cream'} >>> a.update(b) >>> a {'a':'hamburger', 'b':'fries', 'c':'pepsi', 'd':'ice cream'} I am looking to get a dictionary of the changed values as shown in the result of a.diff(b)

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  • Accumulate 2D Array by Index

    - by Tegan Snyder
    I have an array that looks like this: Array ( [0] => Array ( [amount] => 60.00 [store_id] => 1 ) [1] => Array ( [amount] => 40.00 [store_id] => 1 ) [2] => Array ( [amount] => 10.00 [store_id] => 2 ) ) What would be a good method to reduce the array to a similar array that totals the 'amount' related to a store_id. For Instance I'd like to get this: Array ( [0] => Array ( [amount] => 100.00 [store_id] => 1 ) [2] => Array ( [amount] => 10.00 [store_id] => 2 ) )

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  • Drawing on a webpage – HTML5 - IE9

    - by nmarun
    So I upgraded to IE9 and continued exploring HTML5. Now there’s this ‘thing’ called Canvas in HTML5 with which you can do some cool stuff. Alright what IS this Canvas thing anyways? The Web Hypertext Application Technology Working Group says this: “The canvas element provides scripts with a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, or other visual images on the fly.” The Canvas element has two only attributes – width and height and when not specified they take up the default values of 300 and 150 respectively. Below is what my HTML file looks like: 1: <!DOCTYPE html> 2: <html lang="en-US"> 3: <head> 4: <script type="text/javascript" src="CustomScript.js"></script> 5: <script src="jquery-1.4.4.js" type="text/javascript"></script 6:  7: <title>Draw on a webpage</title> 8: </head> 9: <body> 10: <canvas id="canvas" width="500" height="500"></canvas> 11: <br /> 12: <input type="submit" id="submit" value="Clear" /> 13: <h4 id="currentPosition"> 14: 0, 0 15: </h4> 16: <div id="mousedownCoords"></div> 17: </body> 18: </html> In case you’re wondering, this is not a MVC or any kind of web application. This is plain ol’ HTML even though I’m writing all this in VS 2010. You see this is a very simple, ‘gimmicks-free’ html page. I have declared a Canvas element on line 10 and a button on line 11 to clear the drawing board. I’m using jQuery / JavaScript show the current position of the mouse on the screen. This will get updated in the ‘currentPosition’ <h4> tag and I’m using the ‘mousedownCoords’ to write all the places where the mouse was clicked. This is what my page renders as: The rectangle with a background is our canvas. The coloring is due to some javascript (which we’ll see in a moment). Now let’s get to our CustomScript.js file. 1: jQuery(document).ready(function () { 2: var isFirstClick = true; 3: var canvas = document.getElementById("canvas"); 4: // getContext: Returns an object that exposes an API for drawing on the canvas 5: var canvasContext = canvas.getContext("2d"); 6: fillBackground(); 7:  8: $("#submit").click(function () { 9: clearCanvas(); 10: fillBackground(); 11: }); 12:  13: $(document).mousemove(function (e) { 14: $('#currentPosition').html(e.pageX + ', ' + e.pageY); 15: }); 16: $(document).mouseup(function (e) { 17: // on the first click 18: // set the moveTo 19: if (isFirstClick == true) { 20: canvasContext.beginPath(); 21: canvasContext.moveTo(e.pageX - 7, e.pageY - 7); 22: isFirstClick = false; 23: } 24: else { 25: // on subsequent clicks, draw a line 26: canvasContext.lineTo(e.pageX - 7, e.pageY - 7); 27: canvasContext.stroke(); 28: } 29:  30: $('#mousedownCoords').text($('#mousedownCoords').text() + '(' + e.pageX + ',' + e.pageY + ')'); 31: }); 32:  33: function fillBackground() { 34: canvasContext.fillStyle = '#a1b1c3'; 35: canvasContext.fillRect(0, 0, 500, 500); 36: canvasContext.fill(); 37: } 38:  39: function clearCanvas() { 40: // wipe-out the canvas 41: canvas.width = canvas.width; 42: // set the isFirstClick to true 43: // so the next shape can begin 44: isFirstClick = true; 45: // clear the text 46: $('#mousedownCoords').text(''); 47: } 48: })   The script only looks long and complicated, but is not. I’ll go over the main steps. Get a ‘hold’ of your canvas object and retrieve the ‘2d’ context out of it. On mousemove event, write the current x and y coordinates to the ‘currentPosition’ element. On mouseup event, check if this is the first time the user has clicked on the canvas. The coloring of the canvas is done in the fillBackground() function. We first need to start a new path. This is done by calling the beginPath() function on our context. The moveTo() function sets the starting point of our path. The lineTo() function sets the end point of the line to be drawn. The stroke() function is the one that actually draws the line on our canvas. So if you want to play with the demo, here’s how you do it. First click on the canvas (nothing visible happens on the canvas). The second click draws a line from the first click to the current coordinates and so on and so forth. Click on the ‘Clear’ button, to reset the canvas and to give your creativity a clean slate. Here’s a sample output: Happy drawing! Verdict: HTML5 and IE9 – I think we’re on to something big and great here!

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  • JSF RuntimeException: Cannot find FacesContext

    - by Sunny Mate
    When i write <h:outputText value="Login Name"/> tag in my jsp i am getting "Cannot find FacesContext" error , with out that tag my jsp working fine here is my JSP <%@ page language="java" import="java.util.*" pageEncoding="ISO-8859-1"%> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <%@ taglib uri="http://java.sun.com/jsf/html" prefix="h" %> <%@ taglib uri="http://java.sun.com/jsf/core" prefix="f" %> <body> Login Name <input type="text" value=""/><br> **<h:outputText value="Login Name"/>** Password<input type="password" value=""/><br> <input type="submit" value="Login"> </body> </html>

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  • What does Ruby have that Python doesn't, and vice versa?

    - by Lennart Regebro
    There is a lot of discussions of Python vs Ruby, and I all find them completely unhelpful, because they all turn around why feature X sucks in language Y, or that claim language Y doesn't have X, although in fact it does. I also know exactly why I prefer Python, but that's also subjective, and wouldn't help anybody choosing, as they might not have the same tastes in development as I do. It would therefore be interesting to list the differences, objectively. So no "Python's lambdas sucks". Instead explain what Ruby's lambdas can do that Python's can't. No subjectivity. Example code is good! Don't have several differences in one answer, please. And vote up the ones you know are correct, and down those you know are incorrect (or are subjective). Also, differences in syntax is not interesting. We know Python does with indentation what Ruby does with brackets and ends, and that @ is called self in Python. UPDATE: This is now a community wiki, so we can add the big differences here. Ruby has a class reference in the class body In Ruby you have a reference to the class (self) already in the class body. In Python you don't have a reference to the class until after the class construction is finished. An example: class Kaka puts self end self in this case is the class, and this code would print out "Kaka". There is no way to print out the class name or in other ways access the class from the class definition body in Python. All classes are mutable in Ruby This lets you develop extensions to core classes. Here's an example of a rails extension: class String def starts_with?(other) head = self[0, other.length] head == other end end Ruby has Perl-like scripting features Ruby has first class regexps, $-variables, the awk/perl line by line input loop and other features that make it more suited to writing small shell scripts that munge text files or act as glue code for other programs. Ruby has first class continuations Thanks to the callcc statement. In Python you can create continuations by various techniques, but there is no support built in to the language. Ruby has blocks With the "do" statement you can create a multi-line anonymous function in Ruby, which will be passed in as an argument into the method in front of do, and called from there. In Python you would instead do this either by passing a method or with generators. Ruby: amethod { |here| many=lines+of+code goes(here) } Python: def function(here): many=lines+of+code goes(here) amethod(function) Interestingly, the convenience statement in Ruby for calling a block is called "yield", which in Python will create a generator. Ruby: def themethod yield 5 end themethod do |foo| puts foo end Python: def themethod(): yield 5 for foo in themethod: print foo Although the principles are different, the result is strikingly similar. Python has built-in generators (which are used like Ruby blocks, as noted above) Python has support for generators in the language. In Ruby you could use the generator module that uses continuations to create a generator from a block. Or, you could just use a block/proc/lambda! Moreover, in Ruby 1.9 Fibers are, and can be used as, generators. docs.python.org has this generator example: def reverse(data): for index in range(len(data)-1, -1, -1): yield data[index] Contrast this with the above block examples. Python has flexible name space handling In Ruby, when you import a file with require, all the things defined in that file will end up in your global namespace. This causes namespace pollution. The solution to that is Rubys modules. But if you create a namespace with a module, then you have to use that namespace to access the contained classes. In Python, the file is a module, and you can import its contained names with from themodule import *, thereby polluting the namespace if you want. But you can also import just selected names with from themodule import aname, another or you can simply import themodule and then access the names with themodule.aname. If you want more levels in your namespace you can have packages, which are directories with modules and an __init__.py file. Python has docstrings Docstrings are strings that are attached to modules, functions and methods and can be introspected at runtime. This helps for creating such things as the help command and automatic documentation. def frobnicate(bar): """frobnicate takes a bar and frobnicates it >>> bar = Bar() >>> bar.is_frobnicated() False >>> frobnicate(bar) >>> bar.is_frobnicated() True """ Python has more libraries Python has a vast amount of available modules and bindings for libraries. Python has multiple inheritance Ruby does not ("on purpose" -- see Ruby's website, see here how it's done in Ruby). It does reuse the module concept as a sort of abstract classes. Python has list/dict comprehensions Python: res = [x*x for x in range(1, 10)] Ruby: res = (0..9).map { |x| x * x } Python: >>> (x*x for x in range(10)) <generator object <genexpr> at 0xb7c1ccd4> >>> list(_) [0, 1, 4, 9, 16, 25, 36, 49, 64, 81] Ruby: p = proc { |x| x * x } (0..9).map(&p) Python: >>> {x:str(y*y) for x,y in {1:2, 3:4}.items()} {1: '4', 3: '16'} Ruby: >> Hash[{1=>2, 3=>4}.map{|x,y| [x,(y*y).to_s]}] => {1=>"4", 3=>"16"} Python has decorators Things similar to decorators can be created in Ruby, and it can also be argued that they aren't as necessary as in Python.

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  • PHP Sort a multidimensional array by element containing date

    - by user270797
    I have an array such as: Array ( [0] => Array ( [id] => 2 [type] => comment [text] => hey [datetime] => 2010-05-15 11:29:45 ) [1] => Array ( [id] => 3 [type] => status [text] => oi [datetime] => 2010-05-26 15:59:53 ) [2] => Array ( [id] => 4 [type] => status [text] => yeww [datetime] => 2010-05-26 16:04:24 ) ) Can anyone suggest a way to sort/order this based on the datetime element?

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  • Movable Type: MTIf not working under MTSubCategories?

    - by kohei
    Hi I'm trying to insert UL on every 20th sub category label. This code below doesn't seem to work. It only exports list of sub categories without the UL in it's right place. Any one know what would be wrong? <MTTopLevelCategories> <ul> <MTSubCategories> <mt:If name="__counter__" op="%" value="20" eq="1"> <mt:If name="__counter__" ne="1"> </ul> <ul></mt:If></mt:If> <li><$MTCategoryLabel$></li> </MTSubCategories> </ul> </MTTopLevelCategories> My testing environment: Movable Type 5.01 PHP 5.2.11 MySQL 5 Perl 5.8.9

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  • Xpath how to select an element based on an order and dependent of its existence

    - by hokkos
    Hi, how to select an element based on an order and dependent of its existence in XPath ? For example how to select the best quality video if it exist. <VIDEOS> <LOW_RES>video_L.flv</LOW_RES> <HI_RES>video_H.flv</HI_RES> <HD/> </VIDEOS> this should return video_H.flv because the hd version doesn't exist this case can exist (the videos names can be random): <VIDEOS> <LOW_RES>video_L.flv</LOW_RES> <HI_RES>video_H.flv</HI_RES> <HD>video_hd.mp4</HD> </VIDEOS> this should return video_hd.mp4 because the hd version exist. Many thanks.

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  • conditional php help

    - by jeff
    How can I wrap this entire statement below in a condition? So If the variable $uprice = 0 then I don't want to to display any of the code below <?php if (Mage::helper('weee')->typeOfDisplay($_item, array(0, 1, 4), 'sales') && $_item- >getWeeeTaxAppliedAmount()): ?> <?php echo $this->helper('checkout')->formatPrice($_item->getCalculationPrice()+$_item->getWeeeTaxAppliedAmount()+$_item->getWeeeTaxDisposition()); ?> <?php else: ?> <?php echo $this->helper('checkout')->formatPrice($_item- >getCalculationPrice()) ?> <?php endif; ?>

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  • Can I suppress newlines with Django's template engine?

    - by ento
    In Rails ERB, you can suppress newlines by adding a trailing hyphen to tags: <ul> <% for @item in @items -%> <li><%= @item %></li> <% end -%> </ul> becomes: <ul> <li>apple</li> <li>banana</li> <li>cacao</li> </ul> Is there a way to do this in Django? (Disclosure: I'm generating a csv file with Django)

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  • django generic view not recieving an object (template issue?)

    - by Kirby
    My Model class Player(models.Model): player_name = models.CharField(max_length=50) player_email = models.CharField(max_length=50) def __unicode__(self): return self.player_name My Root urls.py urlpatterns = patterns('', (r'^kroster/', include('djangosite.kroster.urls')), (r'^admin/(.*)', admin.site.root), ) My kroster urls.py from djangosite.kroster.models import Player info_dict = { 'queryset': Player.objects.all(), } urlpatterns = patterns('', (r'^$', 'django.views.generic.list_detail.object_list', info_dict), (r'^(?P<object_id>\d+)/$', 'django.views.generic.list_detail.object_detail', info_dict), ) My player_list.html template <h1>Player List</h1> {% if error_message %}<p><strong>{{ error_message }}</strong></p>{% endif %} <ul> {% for player in object.player_set.all %} <li id="{{ player.id }}">{{ forloop.counter }} .)&nbsp;&nbsp;{{ player }}</li> {% endfor %} </ul> Sadly my template output is this. <h1>Player List</h1> <ul> </ul> Apologies if this is a stupid mistake. It has to be something wrong w/ my template.

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  • Can I suppress newlines after each template tag with Django's template engine?

    - by ento
    In Rails ERB, you can suppress newlines by adding a trailing hyphen to tags: <ul> <% for @item in @items -%> <li><%= @item %></li> <% end -%> </ul> becomes: <ul> <li>apple</li> <li>banana</li> <li>cacao</li> </ul> Is there a way to do this in Django? (Disclosure: I'm generating a csv file with Django) Edit: Clarified that the newlines I'm hunting down are the ones left behind after the template tags.

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  • Find if id of a link equals id of parent container

    - by Robert Lawson
    Hi guys needing a bit of help. I am creating a one page personal site. Each section has a menu in it to jump to another section, however i want to have a class added to menu for the current section: i.e. if you are in about the about link would have a class 'current'. This is how it looks. <section id="about"> <nav> <li><a href="#" id ="about">About</a></li> <li><a href="#" id ="contact">About</a></li> <li><a href="#" id ="blog">About</a></li> </nav> New to jquery so i am struggling to find out how to do this. Any help will be greatly appreciated. Thanks

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  • Python regular expression help

    - by dlw
    Hi SO, I can't seem to create the correct regular expression to extract the correct tokens from my string. Padding the beginning of the string with a space generates the correct output, but seems less than optimal: >>> import re >>> s = '-edge_0triggered a-b | -level_Sensitive c-d | a-b-c' >>> re.findall(r'\W(-[\w_]+)',' '+s) ['-edge_0triggered', '-level_Sensitive'] # correct output Here are some of the regular expressions I've tried, does anyone have a regex suggestion that doesn't involve changing the original string and generates the correct output >>> re.findall(r'(-[\w_]+)',s) ['-edge_0triggered', '-b', '-level_Sensitive', '-d', '-b', '-c'] >>> re.findall(r'\W(-[\w_]+)',s) ['-level_Sensitive'] Thanks -- DW

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  • getElementsByTagName problem in chrome and safari

    - by Ilian Iliev
    I`m parsing a Google Maps RSS with javascript and using the following code to get the point coordinates: point_coords = items.getElementsByTagName('georss:point') Unfortunately it works in FF but not in safari and chrome (still not tested in Opera and IE) The XML looks like: <item> <guid isPermaLink="false">guidNo</guid> <pubDate>Mon, 23 Mar 2009 20:16:41 +0000</pubDate> <title>title text</title> <description><![CDATA[text]]></description> <author>UniCreditBulbank</author> <georss:point> 42.732342 23.296659 </georss:point> </item>

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  • Trouble sending html in email with Pony gem

    - by Gearóid
    Hi, I've found this gem to be a great and easy way to send mail but I can't seem to send any html in it. If I write the following: Pony.mail( :to => message[:to], :from => @account[:from], :subject => message[:subject], :content_type => 'text/html', :html_body => "<h1>hey there!</h1>", :via => :smtp, :smtp => { :host => MY_HOST, :port => PORT, :auth => AUTH, :user => MY_USER, :password => MY_PASSWORD, :tls => true } ) The code above send a mail but the message appears to be empty in gmail. Any help would be greatly appreciated on this. Thanks.

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  • Voicexml grammar

    - by Tyzak
    Hello, I try to use grammar in my voicexml file. At first i tried an In-line grammar. I used an example from a website, but it doesn't work. here is the code: <?xml version="1.0" encoding="UTF-8"?> <vxml [...] version="2.0"> <form id="test"> <field name="var"> <prompt>choose</prompt> <!-- ABNF --> <grammar> one | two | three| four </grammar> <filled> you chose <value expr="var"/> </filled> </field> </form> </vxml> thanks

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  • How to make Nokogiri transparently return un/encoded Html entities untouched?

    - by svenfuchs
    How can I use Nokogiri with having html entities (like German umlauts) untouched? I.e.: # this is fine node = Nokogiri::HTML.fragment('<p>&ouml;</p>') node.to_s # => '<p>&ouml;</p>' # this is not node = Nokogiri::HTML.fragment('<p>ö</p>') node.to_s # => '<p>&ouml;</p>' # this is what I need node = Nokogiri::HTML.fragment('<p>ö</p>') node.to_s # => '<p>ö</p>' I've tried to mess with both PARSE_OPTIONS and :save_with options but could not come up with a way to have Nokogiri just transparently behave like above. Any pointers?

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  • how to transform xml with xslt preserving <br /> and not preserve other tags in a text

    - by liysd
    This question is quite similar to this one. Except that I want to preserve only <br /> and some <img> tags (with class="visible"). I.e from: <example> <text> Some text with <br /> and <img src="source" /> then text .... <img class="visible" src="source" /> </text> </example> To have: <div class="example"> <p>Some text with <br /> and then text .... <img class="visible" src="source" /></p> </div>

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  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

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  • Error when trying to refer to a field by name

    - by raja
    I am getting an error (document.my_formm.fieldName.value is null or not an object) from the below code: <html> <head> <title>(Type a title for your page here)</title> <script language=JavaScript> function check_length(my_formm,fieldName) { alert(fieldName); alert(document.my_formm.fieldName.value); } </script> </head> <body> <form name=my_form method=post> <input type="text" onChange=check_length("my_form","my_text"); name=my_text rows=4 cols=30 value=""> <br> <input size=1 value=50 name=text_num> Characters Left </form> </body> </html>

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  • How do I access the data in JSON converted to hash by crack in ruby?

    - by Angela
    Here is the example from the crack documentation: json = '{"posts":[{"title":"Foobar"}, {"title":"Another"}]}' Crack::JSON.parse(json) => {"posts"=>[{"title"=>"Foobar"}, {"title"=>"Another"}]} But how do I actually access the data in the hash? I've tried the following: array = Crack::JSON.parse(json) array["posts"] array["posts"] shows all the values, but I tried array["posts"]["title"] and it didn't work. Here is what I am trying to parse as an example: {"companies"=>[{"city"=>"San Mateo", "name"=>"Jigsaw", "address"=>"777 Mariners Island Blvd Ste 400", "zip"=>"94404-5059", "country"=>"USA", "companyId"=>4427170, "activeContacts"=>168, "graveyarded"=>false, "state"=>"CA"}], "totalHits"=>1} I want to access the individual elements under companies....like city and name.

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  • Undefined reference to ...

    - by Patrick LaChance
    I keep getting this error message every time I try to compile, and I cannot find out what the problem is. any help would be greatly appreciated: C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::List()' C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::add(int)' collect2: ld returned 1 exit status code: //List.h #ifndef LIST_H #define LIST_H #include <exception> //brief Definition of linked list class class List { public: /** \brief Exception for operating on empty list */ class Empty : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Exception for invalid operations other than operating on an empty list */ class InvalidOperation : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Node within List */ class Node { public: /** data element stored in this node */ int element; /** next node in list */ Node* next; /** previous node in list */ Node* previous; Node (int element); ~Node(); void print() const; void printDebug() const; }; List(); ~List(); void add(int element); void remove(int element); int first()const; int last()const; int removeFirst(); int removeLast(); bool isEmpty()const; int size()const; void printForward() const; void printReverse() const; void printDebug() const; /** enables extra output for debugging purposes */ static bool traceOn; private: /** head of list */ Node* head; /** tail of list */ Node* tail; /** count of number of nodes */ int count; }; #endif //List.cpp I only included the parts of List.cpp that might be the issue #include "List.h" #include <iostream> #include <iomanip> using namespace std; List::List() { //List::size = NULL; head = NULL; tail = NULL; } List::~List() { Node* current; while(head != NULL) { current = head-> next; delete current->previous; if (current->next!=NULL) { head = current; } else { delete current; } } } void List::add(int element) { Node* newNode; Node* current; newNode->element = element; if(newNode->element > head->element) { current = head->next; } else { head->previous = newNode; newNode->next = head; newNode->previous = NULL; return; } while(newNode->element > current->element) { current = current->next; } if(newNode->element <= current->element) { newNode->previous = current->previous; newNode->next = current; } } //main.cpp #include "List.h" #include <iostream> #include <string> using namespace std; //void add(int element); int main (char** argv, int argc) { List* MyList = new List(); bool quit = false; string value; int element; while(quit==false) { cin>>value; if(value == "add") { cin>>element; MyList->add(element); } if(value=="quit") { quit = true; } } return 0; } I'm doing everything I think I'm suppose to be doing. main.cpp isn't complete yet, just trying to get the add function to work first. Any help will be greatly appreciated.

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