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  • Should Exterrnal USB hard drive auto mount Ubuntu 12.04.01 LTS

    - by Chris Good
    I want to have external USB hard drives automatically mounted when plugged in. I have 2 drives exactly the same except for volume label. They both have the same UUID. I want to be easily able to swap them as I'm using them for backups and want to keep 1 at home for off site backup. I've set up the /etc/fstab so they should mount at different places based on their volume label: /etc/fstab : LABEL=Passport1 /media/Passport1 ntfs defaults,windows_names,locale=en_US.utf8 0 0 LABEL=Passport2 /media/Passport2 ntfs defaults,windows_names,locale=en_US.utf8 0 0 blkid shows : ... /dev/sdc1: LABEL="Passport2" UUID="4E1AEA7B1AEA6007" TYPE="ntfs" /dev/sdd1: LABEL="Passport1" UUID="4E1AEA7B1AEA6007" TYPE="ntfs" They both mount automatically during reboot but do not mount when just plugged in to a running system. I've read lots of stuff about this, much of it is old so I'm not sure if it applies. I've read some stuff that says the mounts should happen automatically when plugged in, and lots of other stuff that says you have to install other software to make this happen, although much of it just seems to set up the fstab. What's the real story? Here is /var/log/syslog when drive is plugged in: Dec 14 11:22:58 ausyvutims1 kernel: [66221.300196] usb 1-1: new high-speed USB device number 6 using ehci_hcd Dec 14 11:22:58 ausyvutims1 mtp-probe: checking bus 1, device 6: "/sys/devices/pci0000:00/0000:00:11.0/0000:02:03.0/usb1/1-1" Dec 14 11:22:58 ausyvutims1 mtp-probe: bus: 1, device: 6 was not an MTP device Dec 14 11:22:58 ausyvutims1 kernel: [66221.656020] scsi7 : usb-storage 1-1:1.0 Dec 14 11:22:59 ausyvutims1 kernel: [66222.661534] scsi 7:0:0:0: Direct-Access WD My Passport 0748 1016 PQ: 0 ANSI: 6 Dec 14 11:22:59 ausyvutims1 kernel: [66222.666466] scsi 7:0:0:1: Enclosure WD SES Device 1016 PQ: 0 ANSI: 6 Dec 14 11:22:59 ausyvutims1 kernel: [66222.667739] sd 7:0:0:0: Attached scsi generic sg3 type 0 Dec 14 11:22:59 ausyvutims1 kernel: [66222.667913] ses 7:0:0:1: Attached Enclosure device Dec 14 11:22:59 ausyvutims1 kernel: [66222.668047] ses 7:0:0:1: Attached scsi generic sg4 type 13 Dec 14 11:22:59 ausyvutims1 kernel: [66222.678473] sd 7:0:0:0: [sdc] 1953458176 512-byte logical blocks: (1.00 TB/931 GiB) Dec 14 11:22:59 ausyvutims1 kernel: [66222.687700] sd 7:0:0:0: [sdc] Write Protect is off Dec 14 11:22:59 ausyvutims1 kernel: [66222.687705] sd 7:0:0:0: [sdc] Mode Sense: 47 00 10 08 Dec 14 11:22:59 ausyvutims1 kernel: [66222.701076] sd 7:0:0:0: [sdc] No Caching mode page present Dec 14 11:22:59 ausyvutims1 kernel: [66222.701081] sd 7:0:0:0: [sdc] Assuming drive cache: write through Dec 14 11:22:59 ausyvutims1 kernel: [66222.738062] sd 7:0:0:0: [sdc] No Caching mode page present Dec 14 11:22:59 ausyvutims1 kernel: [66222.738068] sd 7:0:0:0: [sdc] Assuming drive cache: write through Dec 14 11:22:59 ausyvutims1 kernel: [66222.754558] sdc: sdc1 Dec 14 11:22:59 ausyvutims1 kernel: [66222.792006] sd 7:0:0:0: [sdc] No Caching mode page present Dec 14 11:22:59 ausyvutims1 kernel: [66222.792012] sd 7:0:0:0: [sdc] Assuming drive cache: write through Dec 14 11:22:59 ausyvutims1 kernel: [66222.792016] sd 7:0:0:0: [sdc] Attached SCSI disk Dec 14 11:22:59 ausyvutims1 ata_id[16971]: HDIO_GET_IDENTITY failed for '/dev/sdc': Invalid argument Thanks for any help offered

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  • Make the Taskbar Buttons Switch to the Last Active Window in Windows 7

    - by The Geek
    The new Windows 7 taskbar’s Aero Peek feature, with the live thumbnails of every window, is awesome… but sometimes you just want to be able to click the taskbar button and have the last open window show up instead. Here’s a quick hack to make it work better. To better understand the problem, imagine having nine windows of the same type open on your screen, but you are primarily working in just one of the windows at a time. So every time you want to switch back, you have to click the taskbar button, and then choose the one you are using from the list, which can be pretty annoying… Now if you know your Windows 7 shortcuts, you’d know that you can simply hold down the Ctrl key while clicking on the taskbar button, and the last window will show up. In fact, you can keep holding down the Ctrl key and keep clicking, and Windows will cycle through the open windows. It’s a useful shortcut, but hardly something you want to do every single time. Instead, we’ll use a quick registry hack to make the normal click switch to the last open window—if you still want to see the thumbnail list, just hover your mouse over the button for half a second to see the full list. Manual Registry Hack for Last Active Window Open up regedit.exe through the start menu search or run box, and then head down to the following registry key: HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced Once you’re there, create a new 32-bit DWORD value on the right hand side, give it the name LastActiveClick, and set the value to 1. Once you are done, it should look something like this: Once you are done, you’ll have to log off and back on, or you can kill Explorer.exe through Task Manager and re-open it. Download the Registry Hack Instead Since you probably don’t feel like registry hacking, we’ve provided you an easy downloadable version. You can simply download the file, extract it, and then double-click on the LastActiveClick.reg file. Once you are done, you’ll have to log off and back on, just like with the manual registry hack. Download LastActiveClick Registry Hack from howtogeek.com Similar Articles Productive Geek Tips Make the Windows 7 Taskbar Work More Like Windows XP or VistaStupid Geek Tricks: Select Multiple Windows on the TaskbarReorganize Your Taskbar Buttons and Tray Icons in XP/VistaKeyboard Ninja: Create a Hotkey to Switch to Your Open Outlook WindowTaskbar Eliminator Does What the Name Implies: Hides Your Windows Taskbar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow

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  • How do I stop icons appearing on the desktop under conky?

    - by Seamus
    When I download something to my desktop, or insert a CD or flash drive, the icon appears on my desktop. When I have conky running, the icon sometimes appears in the top right corner, underneath conky; where I can't see it. How do I stop this happening? My .conkyrc is pasted below. I didn't write it all myself, so I'm not entirely sure what I need to change, or what parts are relevant for this particular question... # UBUNTU-CONKY # A comprehensive conky script, configured for use on # Ubuntu / Debian Gnome, without the need for any external scripts. # # Based on conky-jc and the default .conkyrc. # INCLUDES: # - tail of /var/log/messages # - netstat shows number of connections from your computer and application/PID making it. Kill spyware! # # -- Pengo # # Create own window instead of using desktop (required in nautilus) own_window yes own_window_type override own_window_transparent yes own_window_hints undecorated,below,sticky,skip_taskbar,skip_pager # Use double buffering (reduces flicker, may not work for everyone) double_buffer yes # fiddle with window use_spacer right # Use Xft? use_xft yes xftfont DejaVu Sans:size=8 xftalpha 0.8 text_buffer_size 2048 # Update interval in seconds update_interval 3.0 # Minimum size of text area # minimum_size 250 5 # Draw shades? draw_shades no # Text stuff draw_outline no # amplifies text if yes draw_borders no uppercase no # set to yes if you want all text to be in uppercase # Stippled borders? stippled_borders 3 # border margins border_margin 9 # border width border_width 10 # Default colors and also border colors, grey90 == #e5e5e5 default_color grey own_window_colour brown own_window_transparent yes # Text alignment, other possible values are commented #alignment top_left alignment top_right #alignment bottom_left #alignment bottom_right # Gap between borders of screen and text gap_x 10 gap_y 20 # stuff after 'TEXT' will be formatted on screen TEXT $color ${color orange}SYSTEM ${hr 2}$color $nodename $sysname $kernel on $machine ${color orange}CPU ${hr 2}$color ${freq}MHz Load: ${loadavg} Temp: ${acpitemp} $cpubar ${cpugraph 000000 ffffff} NAME ${goto 150}PID ${goto 200}CPU% ${goto 250}MEM% ${top name 1} ${goto 150}${top pid 1} ${goto 200}${top cpu 1} ${goto 250}${top mem 1} ${top name 2} ${goto 150}${top pid 2} ${goto 200}${top cpu 2} ${goto 250}${top mem 2} ${top name 3} ${goto 150}${top pid 3} ${goto 200}${top cpu 3} ${goto 250}${top mem 3} ${top name 4} ${goto 150}${top pid 4} ${goto 200}${top cpu 4} ${goto 250}${top mem 4} ${color orange}MEMORY / DISK ${hr 2}$color RAM: $memperc% ${membar 6}$color Swap: $swapperc% ${swapbar 6}$color Home: ${fs_free_perc /home}% ${fs_bar 6 /}$color Free Space: ${fs_free /home} ${color orange}NETWORK (${addr eth0}) ${hr 2}$color Down: $color${downspeed eth0} k/s ${alignr}Up: ${upspeed eth0} k/s ${downspeedgraph eth0 25,140 000000 ff0000} ${alignr}${upspeedgraph eth0 25,140 000000 00ff00}$color Total: ${totaldown eth0} ${alignr}Total: ${totalup eth0} ${execi 30 netstat -ept | grep ESTAB | awk '{print $9}' | cut -d: -f1 | sort | uniq -c | sort -nr} ${color orange}WIRELESS (${addr wlan0}) ${hr 2}$color Down: $color${downspeed wlan0} k/s ${alignr}Up: ${upspeed wlan0} k/s ${downspeedgraph wlan0 25,140 000000 ff0000} ${alignr}${upspeedgraph wlan0 25,140 000000 00ff00}$color Total: ${totaldown wlan0} ${alignr}Total: ${totalup wlan0} ${execi 30 netstat -ept | grep ESTAB | awk '{print $9}' | cut -d: -f1 | sort | uniq -c | sort -nr}

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  • Zelda-style Top-down RPG. Storing data for each tile type

    - by Delerat
    I'm creating a Zelda-style RPG using Tiled, C#, and MonoGame. When my code parses the .tmx file, it will get a number to associate with each tile type based off of their position in the tile sheet. If I ever need to change my sprite sheet, this number will change for many of the tiles. How can I guarantee that when I parse my .tmx file, I will be able to know exactly what tile type I'm getting so that I can associate the proper data with it(transparency, animated, collision, etc.)?

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  • HP Pavilion dv5 boots with low brightness and graphics card not recognized

    - by cesar
    My problem is with Ubuntu 11.10 in my notebook hp pavilion dv5 with a graphic Intel(R) hd graphics. When I start Ubuntu my screen is without brightness, I can increase it with my control buttons, but when I restart I don't have brightness again. also Ubuntu doesn't recognize my graphic card (Intel HD (R) graphics), please i need your help because i like Ubuntu and i would like have it in my laptop (HP dv5 2045la) (3GB RAM) (500 GB DISK). PS: I installed the repository MESA and now recognizes my card but my problem with the brightness

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  • How do I get this Mac OS X exposé behavior?

    - by quangtruong1985
    In Mac os x, I can move all windows to the nearest corner by hitting F11 key. I'm just wondering if there is a compiz plugin works like that. I know that there is Scale plugin already. But all that I want is something like this. You'll see, press a key and all windows fly off to nearest corner so I can drag/drop file or do something else on my desktop, then press the key again and all windows fly back.

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  • How to create a screencast?

    - by Riccardo Murri
    How can I create a screencast on Ubuntu? What applications are available? The app I'm looking for has ideally all of these features: Can record in a format that can be played back easily on any platform and/or accepted by youtube or another popular video site Can record just a window (instead of the whole screen), possibly selecting it with a mouse click Can start recording after a configurable delay (e.g., I launch the app and have time to do arrangements to my desktop/window before actual recording starts)

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  • How easy is it to alter a browser fingerprint?

    - by JFig
    I am researching this question for a possible paper. Given the exploitation of user identities for risk management and market tracking, how easy is it to alter a browser enough to throw off fingerprinting techniques? My current sources are the EFF Panopticlick project- https://www.eff.org/deeplinks/2010/01/primer-information-theory-and-privacy and Peter Eckersly's follow-up presentation at Def Con 18- http://privacy-pc.com/articles/how-safe-is-your-browser-peter-ackersley-on-personally-identifiable-information-basics.html

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  • Ubuntu 12.04 Overheating HP Pavillion dm4 3011tx

    - by gevvek
    I have tried installing Ubuntu 12.04 on my HP Pavilion dm4 3011tx and after a few minutes the fans start to work very fast and my laptop starts to heat up; The CPU temperature got up to 70 degrees and was still rising before I turned the computer off. I installed the graphics drivers for my AMD Raedon graphics and tried switching to the integrated graphics but that didn't make a difference I have also tried Fedora and Linux Mint and they do the same thing. Can anyone help?

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  • PhotoNote WordPress Theme by WPZOOM

    - by Matt
    PhotoNote is the new photo and video WordPress theme from WPZOOM. This is a premium theme that offers a concise way to show your photos, videos & blog posts, and has a Responsive Layout which means that the theme will automatically resize to fit any screen resolution or device it is opened on. This is [...] Related posts:Notebook Multimedia WordPress Theme Beveled Premium WordPress Theme by Woothemes Genesis WordPress Theme Framework

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  • Freeze after 'init-bottom' script before installation starts on a Lenovo G475

    - by NikitaBaksalyar
    I'm trying to install Ubuntu 11.04 x86 on a Lenovo G475 laptop (based on AMD Fusion), but installation freezes after loading ends on a splash screen. I've tried to run installation without quiet and splash parameters - but result is the same: installation freeze after running "init-bottom" script. I thought that it can be because of BIOS settings, but I've also tried to change them several times without any result.

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  • Creating Animated Flash Images

    Flash animated images are everywhere. All across the web, the cool technology is transforming the way web sites, banners and emails looks. Images flash across the screen and before your eyes at new speeds.

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  • I cant install ubuntu 12.04 on my dell latitude d510

    - by Jose de Jesus
    I download the iso from Ubuntu.com and burned into a CD-R with the program in the page. The disc work right in my desktop but when i run it in my laptop appears another menu with the options prove ubuntu, install ubuntu, check the memory, check for errors, and run windows.When i try the option install appears in the screen "Ubuntu" in the center and littles points down (loading) and after 5 minutes the computer freeze. What can i do?

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  • windows partition not booting

    - by bumbling fool
    Using clonezilla, I cloned a win7 installation from the first partition on one drive to the first partition on a second larger drive and then installed ubuntu into the second partition (same configuration as the original drive, just maverick instead of karmic). ubuntu detected the win7 partition properly and added it to the grub menu. However, when I choose the win7 option in grub, I just get a black screen and blinking cursor :( Suggestions please?!?

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  • SEO Secrets - On-Page Competition Analysis

    SEO Competition Analysis--in order to be complete, must always be undertaken in two equally important steps. Step One, is the Off-Page Competition Analysis. Step Two, is the On-Page Competition Analysis. This article will cover the the second step--in the context of assessing your competitors' websites. On-Page Elements--As evident from the term, these are the website qualities that can be found within the web pages of your competitors site.

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  • HTML5 Browsers

    Theres a good site [html5readiness.com][1] that already shows the progress of current browser support for HTML5. Webkit based browsers are definately leading the charge, with [Safari5][2] for Mac and PC adding support for these HTML5 features (*new in Safari5): Full screen for <video>... Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why do so few large websites run a Microsoft stack?

    - by realworldcoder
    Off the top of my head, I can think of a handful of large sites which utilize the Microsoft stack Microsoft.com Dell MySpace PlentyOfFish StackOverflow Hotmail, Bing, WindowsLive However, based on observation, nearly all of the top 500 sites seem to be running other platforms.What are the main reasons there's so little market penetration? Cost? Technology Limitations? Does Microsoft cater to corporate / intranet environments more then public websites? I'm not looking for market share, but rather large scale adoption of the MS stack.

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  • Can't enable wifi on vaio CW ubuntu 12.04

    - by rastemoh
    I was using my wifi with no problem, but an hour ago I switched it off from system settings and then tried to turn it on again, but no success. it's about 1 month I am using it and I had no problem with WIFI except this one. I rebooted and went to windows 7, but even that OS can't turn it on!! this is rfkill list all: 0: sony-wifi: Wireless LAN Soft blocked: yes Hard blocked: yes 1: sony-bluetooth: Bluetooth Soft blocked: yes Hard blocked: yes 2: phy0: Wireless LAN Soft blocked: yes Hard blocked: yes

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  • How can I automatically mute the volume at every boot?

    - by ændrük
    Sometimes I forget to enable mute before shutting down my laptop. Can I set it up to be muted by default every time Ubuntu boots, before the login screen is displayed? When I try DoR's suggestion of sudo alsactl store, the settings stored in /var/lib/alsa/asound.state are lost on the next reboot. Something is using this file to automatically save the current volume settings every time I reboot.

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  • How to implement an intelligent enemy in a shoot-em-up?

    - by bummzack
    Imagine a very simple shoot-em-up, something we all know: You're the player (green). Your movement is restricted to the X axis. Our enemy (or enemies) is at the top of the screen, his movement is also restricted to the X axis. The player fires bullets (yellow) at the enemy. I'd like to implement an A.I. for the enemy that should be really good at avoiding the players bullets. My first idea was to divide the screen into discrete sections and assign weights to them: There are two weights: The "bullet-weight" (grey) is the danger imposed by a bullet. The closer the bullet is to the enemy, the higher the "bullet-weight" (0..1, where 1 is highest danger). Lanes without a bullet have a weight of 0. The second weight is the "distance-weight" (lime-green). For every lane I add 0.2 movement cost (this value is kinda arbitrary now and could be tweaked). Then I simply add the weights (white) and go to the lane with the lowest weight (red). But this approach has an obvious flaw, because it can easily miss local minima as the optimal place to go would be simply between two incoming bullets (as denoted with the white arrow). So here's what I'm looking for: Should find a way through bullet-storm, even when there's no place that doesn't impose a threat of a bullet. Enemy can reliably dodge bullets by picking an optimal (or almost optimal) solution. Algorithm should be able to factor in bullet movement speed (as they might move with different velocities). Ways to tweak the algorithm so that different levels of difficulty can be applied (dumb to super-intelligent enemies). Algorithm should allow different goals, as the enemy doesn't only want to evade bullets, he should also be able to shoot the player. That means that positions where the enemy can fire at the player should be preferred when dodging bullets. So how would you tackle this? Contrary to other games of this genre, I'd like to have only a few, but very "skilled" enemies instead of masses of dumb enemies.

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  • Editing /.config/dconf/user

    - by user86322
    I am having a problem with Gnome3 (actually, I have it set to fallback mode, or Gnome 2). I have two displays and I need an X screen (I used nvidia-xconfig and nvidia-settings to do this) for each screen. However, every time I either restart X or log in, Gnome seems to be adding the objects values under /gnome/gnome-panel/layouts (ex. first time I set the two separate X screens I had clock, then log out/in, there was clock and clock1 under objects, and then log out/in there were three, clock, clock1, clock2,.......log out/in, ............30 times....clock, clock1, clock2, ......clock 42.....!! The same thing goes for top-panels, menu-bars, etc.) After a while, I found out I could remove all those using the dconf-editor, going to /gnome/gnome-panel/layouts, removing all the repetitions under fields objects-id-list and top-id-list and leaving one value of each object. This is not a solution but at least allow me to keep using Linux without so much problem. However, the problem persists every time I restart X or log in. I now finally learned about "dconf" and where the user profile settings are located (~/.config/dconf/user) and one can use "dconf" to see the keys. In my case, I need to change/remove many keys (all those clocksX, workspace-X, menu-bar-X, etc., where goes from 1 to 42 and still counting) so it's really tedious and boring to be changing one by one using "dconf write". So I found "dconf dump", which actually allow me to dump everything into a .txt file and edit the file really quick (i.e, "dconf dump / >> dump_user.txt"). The problems? Two of them: How do I "load" back "dump_user.txt" I edited into the user profile? (I read somewhere there was a "dconf reload" but reload doesn't exist as a command under "dconf") How do I stop Gnome from keep adding more objects to my desktop environment every time I log in/restart X? NOTE: The problem doesn't occur when I set the displays to use TwinView feature (i.e., the desktop is extended/shared by both displays). However, for my case I need two separate X's. Any help/suggestion would be greatly appreciated. Thanks

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • 12.04 "Try Ubuntu without installing" results in graphical artifacts on MacBook

    - by ubuntukeks
    I am trying to bless my MacBookPro 5,3 (Unibody/Core2Duo/Nvidia 9400M+Nvidia 9600M GT) with Ubuntu 12.04 (already got rEFIt running), but every time I select Try Ubuntu without installing, it will lock up and always give me the same coloured graphical artifacts all over the screen. Whether I use a CD-ROM or a USB Stick, it does not change a thing. Is there anything else that can be done or am I stuck for now?

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