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  • (12.04 vm/server) Dist-upgrade to 3.2.0-63 wants to remove git (1.9.2) and git-core - is that the correct behavior?

    - by YellowShark
    was wondering if anyone knows dist-upgrade wants to remove git. FWIW, this is a pretty simple box, mainly used for web dev. $ uname -a Linux precise64 3.2.0-61-generic #93-Ubuntu SMP Fri May 2 21:31:50 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux $ git --version git version 1.9.2 $ sudo apt-get dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done Calculating upgrade... Done The following packages will be REMOVED: git git-core The following NEW packages will be installed: linux-headers-3.2.0-63 linux-headers-3.2.0-63-generic linux-image-3.2.0-63-generic The following packages will be upgraded: git-man linux-headers-server linux-image-server linux-server phpmyadmin 5 upgraded, 3 newly installed, 2 to remove and 0 not upgraded. Need to get 58.8 MB of archives. After this operation, 199 MB of additional disk space will be used. Do you want to continue [Y/n]?

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  • SOLVED: The type or namespace name 'Linq' does not exist in the namespace 'System' - are you missing

    This problem has been cropping up a lot recently - projects will complain of missing namespace's when I open them up and attempt to compile the first time. If this has happened to you then read on for a simple fix. Scenario I don't know if this one is a bug in Visual Studio 2010 (Beta 2 and RC1) or something else but recently I have noticed this error cropping up more and more. When I open an existing project it might fail to compile. I have also noticed it happen when I have downloaded a fresh...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Making a level editor for my game

    - by Sherif Maher Eaid
    I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal. obviously I need to make many levels for the game to be challenging and funny. I am considering making a level editor for my game where I can be able to design the level using some kind of GUI then it translates that to a .lvl or something that the game can read and interpret that to a playable level. I am asking for an already made level editor for XNA/WP7.

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  • android game: how to approach mutliplayer

    - by willmer
    I'm making a single player game that is near completion, and I am already starting to think about giving the game multiplayer. The multiplayer would basically be finding someone to play against, likely in a waiting room or just have a match-making function, and then having a pokemon style battle between the people in real time. I think it would be relatively simple as I'm just sending information about each attack(move chosen and damage) and what it did back and forth, but I'm not sure what resources to consult for this. I am very new to Android/Java development and really just learning as I go. I have heard a bit about Skiller, but I'm still unfamiliar with using other SDK's and how easy it may be. Does anyone have any suggestions as to what SDK's or methods for accomplishing this. I currently have no money to spend on software development, but I'd like to get started on learning how to do this.

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  • Firefox pour Android : première version finale plus rapide et plus ergonomique, et avec le support du Flash

    Firefox pour Android : première beta pour la nouvelle version Avec des performances très intéressantes et un « Awesome Screen » Le nouveau projet de Firefox sur Android avance à grands pas. La beta vient en effet d'arriver sur Google Play (ex-Android Market). Pour l'instant, le navigateur n'est disponible que sur smartphone et uniquement en anglais mais le début reste prometteur. « Cette beta est très spéciale parce que nous avons beaucoup travaillé dessus pour lui ajouter des fonctionnalités, améliorer ses performances et résoudre les problèmes pour que la navigation soit plus rapide et plus simple », explique Mozilla en marge de ce lancement. Le travail sur...

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  • Desktop GUI Client - Remote RDBMS communication

    - by magom001
    Sorry if I am asking a trivial question but I have been searching for a while without any luck. I need to design a system and I am looking for advice on the technology that should be used. The layout is very simple: it is a sales application with a centralized database and multiple clients. Each salesperson has GUI app installed on his/her laptop that should be able to connect to the database to retrieve data and upload data (i.e. register new orders). My question is the following: how should the communication between the client and the server be implemented? I doubt that connecting directly to the RDBMS is a good idea... Should I use web-services? XML-RPC? How to implement authentication and encode the data? Thanks for your advice!

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  • SQL SERVER Stored Procedure and Transactions

    I just overheard the following statement – “I do not use Transactions in SQL as I use Stored Procedure“. I just realized that there are so many misconceptions about this subject. Transactions has nothing to do with Stored Procedures. Let me demonstrate that with a simple example. USE tempdb GO --Create3TestTables CREATETABLE TABLE1 (ID INT); [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Targeting a vehicle with complex movement?

    - by e100
    Targeting a vehicle with known constant velocity is simple, and collision is guaranteed. Imprecise AI can be modeled by adding a small error factor. But how would one go about targeting a vehicle whose movements are more complex? Perhaps it's evading the AI or another game object. I've been thinking about how I'd do it myself in a FPS (in which bullets have finite speed) and think there might need to be at least couple of targeting modes based on the target's movement in the previous second or so: If it's near linear (peak acceleration in a certain range) target with the linear model If it's highly irregular (perhaps size of bounding box of recent positions could be used?) , target at an average For now I can assume 2d space, AI is stationary and projectile moves linearly.

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  • Looking for open-source solutions for a knowledge sharing website

    - by Bundarr
    There is a need in my workplace to setup a knowledge sharing site, a place where users can discuss projects they are working share documentation ask questions I am looking for a open-source system that answers these needs, and that can be setup in a week, and requires only PHP and MySQL. I am a Wordpress fan and developer and could easily implement such a system in Wordpress, however this system needs to be very simple to use for the technically challenged. Without customization, Wordpress users would still need to login to the "back-end" to post. I like the Stackexchange (OSQA) format, but these do not allow for file uploading out of the box. I do not have experience with Buddy Press, would this be an alternative?

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  • Microsoft clarifie sa politique de confidentialité, les données des utilisateurs serviront uniquement à améliorer ses services

    Microsoft révise sa politique de confidentialité pour analyser les données des utilisateurs afin d'améliorer ses services Depuis le 19 octobre 2012, une nouvelle politique de confidentialité pour certains produits de Microsoft est entrée en vigueur. Qualifiée « d'entente de service » par Microsoft, cette politique plus simple, a pour principal objectif de permettre à la firme de partager les données personnelles des utilisateurs entre ses différents services. Selon Microsoft, cette nouvelle règle de confidentialité permettra à l'entreprise d'améliorer ses produits et services en analysant les données des clients d'un autre service. La firme pourra par exemple utiliser les recherche...

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  • Rotate an object given only by its points?

    - by d33tah
    I was recently writing a simple 3D maze FPP game. Once I was done fiddling with planes in OpenGL, I wanted to add support for importing Blender objects. The approach I used was triangulization of the object, then using Three.js to export the points to plaintext and then parsing the result JSON in my app. The example file can be seen here: https://github.com/d33tah/tinyfpp/blob/master/Data/Models/cross.txt The numbers represent x,y,z,u,v of a single vertex, which combined in three make a triangle. Then I rendered such an object triangle-by-triangle and played with it. I could move it back and forth and sideways, but I still have no idea how to rotate it by some axis. Let's say I'd like to rotate all the points by five degrees to the left, how would a code doing it look like?

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  • Google Drive : meilleure intégration avec le nouveau Gmail, la taille maximale des pièces jointes passe à 10 Go

    Google Drive : meilleure intégration avec le nouveau Gmail La taille maximale des pièces jointes passe à 10 Go Google vient de mettre à jour son espace de stockage en ligne Google Drive. Le but est de l'intégrer de manière beaucoup plus intime avec Gmail en permettant d'insérer les documents depuis Drive directement dans un e-mail sans quitter le compte de messagerie. La manoeuvre est on ne peut plus simple avec l'arrivée d'une nouvelle icône en bas de la fenêtre « nouveau message » pour insérer les documents hébergés dans le Cloud de Google. [IMG]http://ftp-developpez.com/gordon-fowler/Nveau%20Gmail%20et%20G%20Drive.png[/IMG] Parmi les avan...

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  • Amazon va lancer un Android Market, de quel oeil Google voit-il arriver ce concurrent sur le marché des applications ?

    Amazon va lancer un Android Market, de quel oeil Google voit-il arriver ce concurrent sur le marché des applications ? Après l'ouverture du Mac App Store ce matin, évoquons également un autre acteur du web qui se lance dans le juteux business des applications en ligne : Amazon. L'entreprise est en train de terminer sa boutique, qui proposera des applications Android dans un but affiché de répondre à la concurrence sur le secteur, tout en prenant appui sur la force du groupe : ses clients, qui sont déjà habitués à faire des achats sur son site principal (rien de plus simple que de rajouter une app dans son caddie d'achats virtuels). "Le grand nombre d'application disponibles aujourd'hui sur le marché n'aide pas l...

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  • Understanding how to go from a scene to what's actually rendered to screen in OpenGL?

    - by Pris
    I want something that explains step by step how, after setting up a simple scene I can go from that 'world' space, to what's finally rendered on my screen (ie, actually implement something). I need the resource to clearly show how to derive and set up both orthographic and perspective projection matrices... basically I want to thoroughly understand what's going on behind the scenes and not plug in random things without knowing what they do. I've found lots of half explanations, presentation slides, walls of text, etc that aren't really doing much for me. I have a basic understanding of linear algebra/matrix transforms, and a rough idea of what's going on when you go from model space - screen, but not enough to actually implement it in code.

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  • Hello, World

    - by KyleBurns
    This is the obligatory first posting in which I describe to you my plans for this blog and why you should read it. My plan is very simple – to share with you (and possibly myself along the way) relevant information about tools and techniques that you can use (or perhaps shouldn’t use) to solve problems with code. Most of my employers have paid me to develop solutions using Microsoft tools and technologies, so you will see them heavily represented here. I also plan to avoid having this blog function simply as a link aggregator, so I promise that it will be rare for you to find entries in my blog consisting solely of a link to someone else’s blog or a webcast – if I do have such links they will at least be accompanied by commentary. This is my first venture into the world of blogging, so please let me know how I'm doing (be nice) and feel free to suggest/request topics for future entries.

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  • What to use to make voice chat (and some more) on a web?

    - by Tunococ
    I am trying to make available on my website a voice chat for a small group of people that allows some other means to interact such as text messaging, photo sharing, file sharing, simple drawing and silly games. In other words, something similar to older MSN Messenger, but on the web. Any ideas on what to use? To clarify, I am looking for suggestions on languages and libraries to use. I want to be able to fully customize it as much as possible because I might want to add other (somewhat interesting) functions later. Low-level programming is fine if required, but platform dependency isn't that much preferred.

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  • Help to understand directions of sprites in XNA

    - by 3Dkreativ
    If I want to move a sprite to the right and upwards in a 45 degree angle I use Vector2 direction = new Vector2(1,-1); And if the sprite should move straight to right Vector2 direction = new Vector2(1,0); But how would I do if I want another directions, lets say somewhere between this values? I have tested with some other values, but then the sprite either moves to fast and or in another direction than I expected!? I suspect it's about normalize!? Another thing I have problem with to understand. I'm doing a simple asteroids game as a task in a class in C# and XNA. When the asteroids hit the window borders, I want them to bounce back in a random direction, but I can't do this before I understand how directions and Vector2 works. Help is preciated! Thanks!

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  • Elastic Collision Formula in Java

    - by Shijima
    I'm trying to write a Java formula based on this tutorial: 2-D elastic collisions without Trigonometry. I am in the section "Elastic Collisions in 2 Dimensions". In step 1, it mentions "Next, find the unit vector of n, which we will call un. This is done by dividing by the magnitude of n". My below code represents the normal vector of 2 objects (I'm using a simple array to represent the normal vector), but I am not really sure what the tutorial means by dividing the magnitude of n to get the un. int[] normal = new int[2]; normal[0] = ball2.x - ball1.x; normal[1] = ball2.y - ball1.y; Can anyone please explain what un is, and how I can calculate it with my array in Java?

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  • Changing a Sprite When Hit in GameMaker

    - by Pixels_
    I am making a simple little Galaga style game. I want the objects sprite to change whenever it is hit. For example if a laser hits an alien then the sprite takes 1 out of 4 damage to its health points (HP). However I want the sprite to change from green to yellow after 1 hit, yellow to orange after 2 hits, orange to red after 3 hits, and red to pixel explosion after all 4 HPs are lost. That way you can easily distinguish the amount of health each alien has left. How can I do this? Preferably explain it in code.

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  • Playing with aspx page cycle using JustMock

    In this post , I will cover a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • OpenGL Beginner question

    - by nobby
    I'm new to OpenGL programming, but I can't find a good book to read or a tutorial, I've tried reading through the superbible or whatever its name is but it's kind of complicated to me. The tutorial at http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2.3:-Rendering.html is pretty ok but it doesn't cover what I need mostly, which is opengl math etc (such as projection matrix, view matrix, and so on). I'm fairly OK at C(++) (3+ years experience, I don't know if you would call that "good") What i basically want to do with OpenGL is, make a simple game (prefer 2D as a start and not 3D). Please suggest a good EBook to read and learn from.

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  • OOP PHP make separate classes or one

    - by user2956219
    I'm studying OOP PHP and working on a small personal project but I have hard time grasping some concepts. Let's say I have a list of items, each item belongs to subcategory, and each subcategory belongs to category. So should I make separate classes for category (with methods to list all categories, add new category, delete category), class for subcategories and class for items? Or should I make creating, listing and deleting categories as methods for item class? Both category and subcategory are very simple and basically consist of ID, Name and parentID (for subcategory).

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  • How to separate and maintain customer specific code

    - by WYSIWYG
    I am implementing customer specific code and currently following simple approach like if (cusomterId == 23) do it. I want to separate out all the customer related code in separate place. But I have following problems. In code is in 1. Stored procs 2. Plain old classes. 3. Controllers 4. Views I came up with two solutions. First is to create table CustomerFunctionlity with columns CustomerId, FunctionalityName, method/Proc, inputs/outputs With this table I can simply check if exists, execute given function. Another way is creating a factory which returns customer related object for an interface. I am writting small end to end customer specific functionalities. How can I write maintenable code. Thanks

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  • Java and Eclipse setup properly, how do I install JOGL or LWJGL?

    - by shadowprotocol
    I have my Java environment installed alongside Eclipse, and I was successfully able to create and run a new project (simple System.out.println("Yay I work!"); I have the OpenGL SuperBible, and I primarily want to code 3D things (I'll take my time using the book to learn how to draw shapes in 3D space, etc..) Can you help me get setup with OpenGL in Java? I dont really need LWJGL, although I WILL make games eventually. I just can't even figure out with all of these terrible (and old) tutorials floating around on the net how to install either JOGL or LWJGL. If you can give me a hand with that, I'd appreciate it. I'd like to feel I contributed by having this page show the answer to the question, so that other poor souls googling for this same information can benefit.

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  • Are session aware Models a bad thing?

    - by kevtufc
    I'm thinking specifically in Rails here, but I suspect this is a wider question. In a Rails web application I'm using data from the session in models in order that the models know who is logged in. I use this in a method which filters out some data from the database depending on a very simple permissions system. The thing is: using sessions in models in Rails requires a bit of a workaround. It works, but I've a feeling that it's something that I shouldn't be doing and I'm worried there's a big gotcha I'm missing. I suppose the Right Thing To Do would be to return all the data and filter out the not-wanted bits in the controller before passing that to the view, but doing it in the model seems to avoid quite a bit of code duplication and so feels "cleaner." Can anyone tell me why or shouldn't do this? Or that it's not a problem?

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