Search Results

Search found 9718 results on 389 pages for 'classes'.

Page 36/389 | < Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >

  • Custom Classes Passed from Service to a UI threads via AIDL

    - by Honza Pokorny
    I have a service that regularly queries a web server for new messages. The service stores the new messages in an arrayList. These messages are implemented using a custom class, storing all kinds of metadata (strings and longs). An activity then connects to this service to retrieve those messages and display them to the user. I have an .aidl file that describes the interface that the service exposes. package com.example.package; interface MyInterface { List<Message> getMessages(); } The Message class extends the Parcelable class which should allow for the IPC transfer. The problem is this: Eclipse gives me an error saying that the type of List<Message> is unknown. Any imports are marked as invalid. Ideas? Thanks

    Read the article

  • Get current value in a set of CSS classes using Jquery

    - by Thang Nguyen
    Dear all I have some class like this <div class = "student"> <div class = "name">Adam </div> <input class = "paperTaken"> </div> <div class = "student"> <div class = "name">Smith</div> <input class = "paperTaken"> </div> When I put the cusor on an input field (say, "paperTaken" in the first "student" class), I can get the corresponding value in class "name" (eg: Adam). Could you help me? Thank you in advance.

    Read the article

  • Scala - Enumeration vs. Case-Classes

    - by tzofia
    I've created akka actor called LogActor. The LogActors's receive method handling messages from other actors and logging them to the specified log level. I can distinguish between the different levels in 2 ways. The first one: import LogLevel._ object LogLevel extends Enumeration { type LogLevel = Value val Error, Warning, Info, Debug = Value } case class LogMessage(level : LogLevel, msg : String) The second: (EDIT) abstract class LogMessage(msg : String) case class LogMessageError(msg : String) extends LogMessage(msg) case class LogMessageWarning(msg : String) extends LogMessage(msg) case class LogMessageInfo(msg : String) extends LogMessage(msg) case class LogMessageDebug(msg : String) extends LogMessage(msg) Which way is more efficient? does it take less time to match case class or to match enum value? (I read this question but there isn't any answer referring to the runtime issue)

    Read the article

  • How do you drop in substitute JRE classes?

    - by evilfred
    Hi, java.util.zip has well-known problems with native memory usage, so i'm trying to use a drop-in replacement called "jazzlib". unfortunately as is typical for sourceforge projects there is no documentation. If I add the jar to my classpath then Java freaks out and gives me "prohibited package name" errors because it replaced java.util.zip. How do I tell Java that this is what I want it to do?

    Read the article

  • WCF error service error message with shared classes

    - by sevenalive
    Source code: http://code.google.com/p/sevenupdate/source/browse/#hg/Source/SevenUpdate.Base SevenUpdate.Base.Sui cannot be used since it does not match imported DataContract. Need to exclude this type from referenced types. Now I tried unchecking reuse reference types and I was able to get my project to compile. but when sending a collection from the client it was never received or couldn't be deserialized on the server end. I really need this to work. Any help would be appreciated, the fullsource code is provided by google code.

    Read the article

  • zend framework can't find Model classes ?

    - by user284503
    Yall: I have a simple question, it might be a simple configuration issue, but I have a Model defined, and when I try to access it from a controller it fails. The Model is in the model directory, and when I look at the quickstart app, it seems like this should work. Here is my model: <?php class Application_Model_User { protected $_user; protected $_password; protected $_userId; // very simple right } ?> My controller just stops.. here is the controller code: <?php class UserController extends Zend_Controller_Action { public function init() { } public function indexAction() { // display login form $users = new Application_Model_User(); echo "test never echos.. stopped above ? weird huh.."; // fails before .. } ?> Thank you everyone,

    Read the article

  • How to get progress bar to time Class exectution

    - by chrissygormley
    Hello, I am trying to use progress bar to show the progress of a script. I want it increase progress after every function in a class is executed. The code I have tried is below: import progressbar from time import sleep class hello(): def no(self): print 'hello!' def yes(self): print 'No!!!!!!' def pro(): bar = progressbar.ProgressBar(widgets=[progressbar.Bar('=', '[', ']'), ' ', progressbar.Percentage()]) for i in Yep(): bar.update(Yep.i()) sleep(0.1) bar.finish() if __name__ == "__main__": Yep = hello() pro() Does anyone know how to get this working. Thanks

    Read the article

  • How does java implement inner class closures?

    - by thecoop
    In Java an anonymous inner class can refer to variables in it's local scope: public class A { public void method() { final int i = 0; doStuff(new Action() { public void doAction() { Console.printf(i); // or whatever } }); } } My question is how is this actually implemented? How does i get to the anonymous inner doAction implementation, and why does it have to be final?

    Read the article

  • Reuse classes in an id based css

    - by C. Ross
    I have a id based CSS file where I noticed I'm mostly repeating myself. What I'd like to do is specify that an item with an id follows a certain class + some other rules. For example: I'd like id id1 to have all the properties of class LinkButton applied as well as the value back-color: green. Is there a way to do this in the css file? Is there a better way to do what I'm looking at?

    Read the article

  • Which Qt classes use the disk directly?

    - by Jurily
    I'm trying to write a library to separate all the disk activity out into its own thread, but the documentation doesn't really care about such things. What I want to accomplish is that aside from startup, all disk activity is asynchronous, and for that, I need to wrap every class that accesses the disk. Here's what I found so far: QtCore: QFile QTemporaryFile QDir QFileInfo QFileSystemWatcher QDirIterator QSettings QtGui: QFileDialog QFileSystemModel QDirModel (unsure) QFont (unsure) QFontDialog I'm sure there are more.

    Read the article

  • Managing Instances in Python

    - by BeensTheGreat
    Hello, I am new to Python and this is my first time asking a stackOverflow question, but a long time reader. I am working on a simple card based game but am having trouble managing instances of my Hand class. If you look below you can see that the hand class is a simple container for cards(which are just int values) and each Player class contains a hand class. However, whenever I create multiple instances of my Player class they all seem to manipulate a single instance of the Hand class. From my experience in C and Java it seems that I am somehow making my Hand class static. If anyone could help with this problem I would appreciate it greatly. Thank you, Thad To clarify: An example of this situation would be p = player.Player() p1 = player.Player() p.recieveCard(15) p1.recieveCard(21) p.viewHand() which would result in: [15,21] even though only one card was added to p Hand class: class Hand: index = 0 cards = [] #Collections of cards #Constructor def __init__(self): self.index self.cards def addCard(self, card): """Adds a card to current hand""" self.cards.append(card) return card def discardCard(self, card): """Discards a card from current hand""" self.cards.remove(card) return card def viewCards(self): """Returns a collection of cards""" return self.cards def fold(self): """Folds the current hand""" temp = self.cards self.cards = [] return temp Player Class import hand class Player: name = "" position = 0 chips = 0 dealer = 0 pHand = [] def __init__ (self, nm, pos, buyIn, deal): self.name = nm self.position = pos self.chips = buyIn self.dealer = deal self.pHand = hand.Hand() return def recieveCard(self, card): """Recieve card from the dealer""" self.pHand.addCard(card) return card def discardCard(self, card): """Throw away a card""" self.pHand.discardCard(card) return card def viewHand(self): """View the players hand""" return self.pHand.viewCards() def getChips(self): """Get the number of chips the player currently holds""" return self.chips def setChips(self, chip): """Sets the number of chips the player holds""" self.chips = chip return def makeDealer(self): """Makes this player the dealer""" self.dealer = 1 return def notDealer(self): """Makes this player not the dealer""" self.dealer = 0 return def isDealer(self): """Returns flag wether this player is the dealer""" return self.dealer def getPosition(self): """Returns position of the player""" return self.position def getName(self): """Returns name of the player""" return self.name

    Read the article

  • How do I assign custom classes to YUI3 plugin/widget objects

    - by Akshar Prabhu Desai
    Consider the following code. var overlay = new Y.Overlay({ id:'tooltip-tag', bodyContent:"Loading.....", xy:[e.target.getX(),e.target.getY()+30] }); The overlay gets the id as given in attributes. But what if I want to add a class ? IS there something like: var overlay = new Y.Overlay({ **class:'tooltip-tag'**, bodyContent:"Loading.....", xy:[e.target.getX(),e.target.getY()+30] });

    Read the article

  • C# OOP File Structure?

    - by Soo
    Hey SO, I just started programming with objects recently and am trying to learn good habits early on. The way I plan to structure my application is to have two files: 1: Program.cs - This file will contain the main logic for the application 2: Class.cs - This file will contain all of the class definitions Pretty simple. What I'm wondering if I should have any more files for ... well, you tell me. Any help would be appreciated.

    Read the article

  • Help creating custom iPhone Classes

    - by seanny94
    This should be a simple question, but I just can't seem to figure it out. I'm trying to create my own class which will provide a simpler way of playing short sounds using the AudioToolbox framework as provided by Apple. When I import these files into my project and attempt to utilize them, they just don't seem to work. I was hoping someone would shed some light on what I may be doing wrong here. simplesound.h #import <Foundation/Foundation.h> @interface simplesound : NSObject { IBOutlet UILabel *statusLabel; } @property(nonatomic, retain) UILabel *statusLabel; - (void)playSimple:(NSString *)url; @end simplesound.m #import "simplesound.h" @implementation simplesound @synthesize statusLabel; - (void)playSimple:(NSString *)url { if (url = @"vibrate") { AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); statusLabel.text = @"VIBRATED!"; } else { NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *audioF1ile = [paths stringByAppendingPathComponent:url]; NSURL *audioURL = [NSURL fileURLWithPath:audioFile isDirectory:NO]; SystemSoundID mySSID; OSStatus error = AudioServicesCreateSystemSoundID ((CFURLRef)audioURL,&mySSID); AudioServicesAddSystemSoundCompletion(mySSID,NULL,NULL,simpleSoundDone,NULL); if (error) { statusLabel.text = [NSString stringWithFormat:@"Error: %d",error]; } else { AudioServicesPlaySystemSound(mySSID); } } static void simpleSoundDone (SystemSoundID mySSID, void *args) { AudioServicesDisposeSystemSoundID (mySSID); } } - (void)dealloc { [url release]; } @end Does anyone see what I'm trying to accomplish here? Does anyone know how to remedy this code that is supposedly wrong?

    Read the article

  • Limited options for accessing events in derived classes?

    - by maxp
    Im refactoring a class, and moving sections into a base class. I have a few events similar to public event EventHandler GridBinding; Which are now in the base class, but i am finding i cannot now check to see if the event is null in my derived class. Doing so gives me the error: The event 'xyz.GridBinding' can only appear on the left hand side of += or -= (except when used from within the type 'xyz._MyBaseClass'). Is this correct, am i missing anything, or is there any way to get around this or is writing an accessor the only way to do this? I am using c#/.net 4.0

    Read the article

  • Codeigniter how to access class variables

    - by Obay
    I thought this was going to be a no-brainer but I can't seem to access member variables: class MyObject extends Controller { private $START_OF_WEEK = 1; /* constructor here */ function index() { echo $this->$START_OF_WEEK; } } echo $this->$START_OF_WEEK; says Cannot access empty property How do I access member variables? Or... how do I declare them correctly?

    Read the article

  • Message queue proxy in Python + Twisted

    - by gasper_k
    Hi, I want to implement a lightweight Message Queue proxy. It's job is to receive messages from a web application (PHP) and send them to the Message Queue server asynchronously. The reason for this proxy is that the MQ isn't always avaliable and is sometimes lagging, or even down, but I want to make sure the messages are delivered, and the web application returns immediately. So, PHP would send the message to the MQ proxy running on the same host. That proxy would save the messages to SQLite for persistence, in case of crashes. At the same time it would send the messages from SQLite to the MQ in batches when the connection is available, and delete them from SQLite. Now, the way I understand, there are these components in this service: message listener (listens to the messages from PHP and writes them to a Incoming Queue) DB flusher (reads messages from the Incoming Queue and saves them to a database; due to SQLite single-threadedness) MQ connection handler (keeps the connection to the MQ server online by reconnecting) message sender (collects messages from SQlite db and sends them to the MQ server, then removes them from db) I was thinking of using Twisted for #1 (TCPServer), but I'm having problem with integrating it with other points, which aren't event-driven. Intuition tells me that each of these points should be running in a separate thread, because all are IO-bound and independent of each other, but I could easily put them in a single thread. Even though, I couldn't find any good and clear (to me) examples on how to implement this worker thread aside of Twisted's main loop. The example I've started with is the chatserver.py, which uses service.Application and internet.TCPServer objects. If I start my own thread prior to creating TCPServer service, it runs a few times, but the it stops and never runs again. I'm not sure, why this is happening, but it's probably because I don't use threads with Twisted correctly. Any suggestions on how to implement a separate worker thread and keep Twisted? Do you have any alternative architectures in mind?

    Read the article

  • Change classes instantiated with loadNibNamed

    - by Nick H247
    I am trying to change the class of objects created with a nib with the iPhone SDK. The reason for this is; i dont know until runtime what the class is that i want the nib object to be (though they will have the same UIView based super class), and i dont want to create a different nib for every eventuality - as the .nib will be the same for each, apart from the class of one object. I have been successful, with a couple of methods, but either have some knock on effects or am unsure of how safe the methods I have used are: Method 1: Override alloc, on the super class and set a c variable to the class I require: + (id) alloc { if (theClassIWant) { id object = [theClassIWant allocWithZone:NSDefaultMallocZone()]; theClassIWant = nil; return object; } return [BaseClass allocWithZone:NSDefaultMallocZone()]; } this works well, and i assume is 'reasonably' safe, though if I alloc a subclass myself (without setting 'theClassIWant') - an object of the base class is created. I also dont really like the idea of overriding alloc... Method 2: use object_setClass(self,theClassIWant) in initWithCoder (before calling initWithCoder on the super class): - (id) initWithCoder:(NSCoder *)aDecoder { if (theClassIWant) { // the framework doesn't like this: //[self release]; //self = [theClassIWant alloc]; // whoa now! object_setClass(self,theClassIWant); theClassIWant = nil; return [self initWithCoder:aDecoder]; } if (self = [super initWithCoder:aDecoder]) { ... this also works well, but not all the subclasses are necessarily going to be the same size as the super class, so this could be very unsafe! To combat this i tried releasing and re-allocing to the correct type within initWithCoder, but i got the following error from the framework: "This coder requires that replaced objects be returned from initWithCoder:" dont quite get what this means! i am replacing an object in initWithCoder... Any comments on the validity of these methods, or suggestions of improvements or alternatives welcome!

    Read the article

  • Perl classes like stuff

    - by user350571
    Hello, lovers of the camel. I'm new to perl and it's blessing stuff to imitate class like functionality made me feel strange I even had to go to the bathroom. Now, please tell me: what do you don't like, find wrong or strange with this code: sub Person { my $age = shift || 15; return { printAge => sub { print "Age -> $age\n"; }, changeAge => sub { $age = shift } } } my $p = Person(); my $p2 = Person(27); $p->{printAge}->(); $p->{changeAge}->(30); $p->{printAge}->(); $p2->{printAge}->(); I'm going to walk my dog, hope to get responses when I'm back. Thanks in advance. Cheers. Be back soon. Thanks again.

    Read the article

  • Best practise for overriding static classes

    - by maxp
    As it is not possible to override a static class in c#, if i want to override a method I generally define a delegate matching the signature of the static method, then modify the method along the lines of: public static void foo(int bar) { if (delegatename!=null) { delegatename.Invoke(bar); } else { //execute previous code as normal } } I feel a twinge of guilt, knowing this is a bit messy. Can anyone suggest a neater solution to this problem (other than rewriting the original structure)

    Read the article

  • .NET Framework - Possible memory-leaky classes?

    - by Robert Fraser
    Just the other day I was investigating a memory leak that was ballooning the app from ~50MB to ~130MB in under two minutes. Turns out that the problem was with the ConcurrentQueue class. Internally, the class stores a linked list of arrays. When an item is dequeued from the ConcurrentQueue, the index in the array is bumped, but the item remains in the array (i.e. it's not set to null). The entire array node is dropped after enough enqueues/dequeues, so it's not technically a leak, but if storing only a few large objects in the ConcurrentQueue, this can get out of hand fast. The documentation makes no note of this danger. I was wondering what other potential memory pitfalls are in the Base Class Library? I know about the Substring one (that is, if you call substring and just hold onto the result, the whole string will still be in memory). Any others you've encountered?

    Read the article

  • Forward declaration of derived inner class

    - by Loom
    I ran into problem implementing some variations of factory method. // from IFoo.h struct IFoo { struct IBar { virtual ~IBar() = 0; virtual void someMethod() = 0; }; virtual IBar *createBar() = 0; }; // from Foo.h struct Foo : IFoo { // implementation of Foo, Bar in Foo.cpp struct Bar : IBar { virtual ~Bar(); virtual void someMethod(); }; virtual Bar *createBar(); // implemented in Foo.cpp }; I'd like to place declaration of Foo::Bar in Foo.cpp. For now I cannot succeed: struct Foo : IFoo { //struct Bar; //1. error: invalid covariant return type // for ‘virtual Foo::Bar* //struct Bar : IBar; //2. error: expected ‘{’ before ‘;’ token virtual Bar *createBar(); // virtual IBar *createBar(); // Is not acceptable by-design }; Is there a trick to have just forward declaration of Boo in Foo.hpp and to have full declaration in Foo.cpp?

    Read the article

  • Suggest the way to design several classes

    - by Oleg Tarasenko
    Hi, I'm building simple application on as3. Kind of starship game. What I want to do is to create several different star ships. Each one should have different images (different look), different sets of animation (e.g. when it's flying, burning, damaged), different kind of weapon and also different controllers (e.g. one can be managed by user, another one by computer, and I want to be able to reuse same ships for AI controller as well as for users controls). Each ship is created in the following way: Create entity Add spatial Add renderers Add other components.... ...... n. init the ship So what I am trying to do: 1) Create StarShip superclass, to store HP (as every ship has it), store spatial (same reason) 2) Create inherited class for any other ship... (It will contain renderer - (responsible for display part), weapon, set of animations), etc What do you think about such way of composition? Maybe it's better to place everything in super class, and then just create instances using long, long, long constructors like: StarShip(hp:HP, animations:DICT, weapon:Weapon, ....) Need advice

    Read the article

< Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >