Search Results

Search found 2664 results on 107 pages for 'unity dash'.

Page 36/107 | < Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >

  • How do I not show files on the main screen

    - by ChuckMcM
    Ok, so I upgraded to 12.10 and have been trying out Unity, my screen has become a complete mess of folders and files. "Back in the day" the folders that were on my screen were the ones shown in the .Desktop directory now it seems like all the files in my login directory are there (that is a lot of files) Is there some way to set the files being diplayed to come from a specific directory? if so how? I think I've gone through every panel of the system settings application.

    Read the article

  • Unity3d and Windows 8 run game in frame

    - by floAr
    How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but nothings seems to work. I have set the players resolution to 1366x786 (the desired size) and while this works fine with the webplayer the windows 8 solution seems really unimpressed by it. I also tinkered with the 'Default Is Full Screen' option

    Read the article

  • UNET : une nouvelle technologie pour les jeux en ligne multijoueur dans Unity afin de simplifier les problématiques du réseau

    UNET : une nouvelle technologie pour les jeux en ligne multijoueur dans Unity Les développeurs n'auront plus besoin de chercher des modules externes pour leurs jeux multijoueurC'est au cours des conférences Unite en Asie que les développeurs de Unity ont annoncé de nouveaux outils, technologies et services centrés sur les jeux multijoueur. UNET est le nom interne du projet et porte ce nom pour « Unity Networking ». La vision des développeurs de Unity ne se limite pas à la vision bas niveau du réseau....

    Read the article

  • If I were to start an Android or iPhone app or game, what program should I use?

    - by John
    I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything free that I can use to make games for those platforms? Or if not, any suggestions for engines or anything else? I was wondering about Unity, for example, is that a good investment to use for making games?

    Read the article

  • How to tell two windows of the same program apart? [closed]

    - by john mossel
    Possible Duplicate: Disable joining multiple windows to one icon in unity panel If I have two vlc players open, I have to go to the sidebar and click on the vlc icon, then pick which one I want (it does this cool effect where it shows you both windows side by side-- as great as that is, it gets bloody annoying after a while). Is there not an easier way of doing this? Is there no possibility of reverting back to the old system?

    Read the article

  • GUI stops responding after a few seconds

    - by Nucklear
    I'm dual-booting Windows 7 and Ubuntu 12.04. When I boot Ubuntu, the interface doesn't respond to my requests. I can launch applications from the unity launcher, but when I try to close them it doesn't respond; even when I try to maximize it does nothing. I tried restarting the GUI, but after a few seconds it happens again. I had the same issue with older versions of Ubuntu and never figured it out.

    Read the article

  • Close button closes application behind the actual one. What is the problem?

    - by user34878
    Occasionally when I hit the close button ('x' on the left) instead of closing the application I am looking at, it closes another application. A very common example situation: I am using Firefox, and then I open the Trash directory (because Unity sux and make me click the trash icon in the auto-hide menu every time). Then I click in the close button and the trash do not go away, but Firefox does. How can I work around this problem?

    Read the article

  • Ubuntu 12.10 Jerky mouse movments

    - by Bar Hofesh
    As the Title indicates I have some problem with delicate movement of the mouse in Ubuntu 12.10 fresh installation. The jerkiness is shown more at small and slow movements when the mouse will move a 2 millimeters to any random positions every 5 centimeters of movements. my mouse is a Microsoft Sidewinder Gaming mouse. is there any driver I can use to fix it or any configuration? this is happening both in unity or inside games and programs.

    Read the article

  • RewriteRule - take all urls with dash

    - by Qiao
    I need to redirect all urls with dash to a specific page. For example: site.com/this-url to site.com/page.php?url=this-url RewriteRule RewriteRule ^(.+-.+)$ page.php?url=$1 just hang http. No response. What is wrong and how it can be done?

    Read the article

  • is gnome 3 is slow or my machine?

    - by user103054
    I have Dell XPS 15 i7 - 2360 with nvidia 525M (1GB) with optimus running Ubuntu 12.10 64 bit and have bumblebee installed for optimus. Recently I installed Gnome Shell to give it a try and found it sort of lagging under few scenarios though rest all is butter smooth. When I click on Date gnome 3 it appears as if a second has elapsed before the window is drawn. But others panel items like network or volume looks fine. In gnome 3 when I'm on dash with (window preview) if I remove any of the windows before the remaining windows reshuffle it takes about 2 seconds (noticeable clearly). Everything else is fine in both unity and Gnome Shell. What is causing this slowness? Is Gnome Shell is really slower?

    Read the article

  • How can I map the docky anchor button so that it will launch the unity dash?

    - by user76179
    Example of a Docky Dock I have the Docky dock on my desktop. It has an anchor logo button (as seen on the left side image of the link above) that brings up the Docky settings. I want to map it so that it opens my dash instead. I believe I can do this through gconf and by setting the docky button to either my super key or the necessary path required to open the dash function (but I do not know this path or how to code a button to a keyboard key). How can I map the docky anchor button so that it will launch the unity dash (as similar to when you simply tap the super key)?

    Read the article

  • Ubuntu slow on HP 2000 notebook with Apu e1-1200

    - by user169861
    I am using HP 2000 notebook which initially came with Windows 7 64bit. It has 4gb ram, AMD APU E1-1200 (1.4ghz) with Radeon 7310. With Windows it worked ok, so I decided to switch to Ubuntu. I installed 13.04 64bit at first, but responsiveness wasn't that good (opening windows, menus, Firefox, dash search) even if it was way better during the testing from live USB. I tried different kind of drivers for graphic card, 13.6beta, 13.4, fgrlx proprietary, upgraded kernel but the situation was the same. Then I tried installing 32bit version but the results were identical. After that I tried LTS version 12.04 and Xubuntu 13.04.. Responsiveness wasn't that different at all. Not sure what to do, and I wouldn't want to go back to Windows. This machine is not a beast, but it should be enough to deal with Unity or Xfce without troubles. Oh yes, I have insydeH20 BIOS with not so many options at my disposal. Thanks and best regards,

    Read the article

  • How will the launcher/button work on a touch panel?

    - by burli
    I'm not sure if Unity has a design problem. If the Launcher is hidden you can bring it to front by moving the mouse over the home button or hit the Super Key. So far, so good. But what is on Tablet Devices with touch panel? Intuitively I would "click" in the corner to show the launcher, but a click will open the Dash. How should that work on a touch device? Do I have to "drag" my finger into the corner? Will touch devices have a "menu button"? Will there be a gesture to show the launcher?

    Read the article

  • Graphics problem after updating to Kernel 3.11 with Ubuntu 13.04 64bit

    - by Gaurav Sharma
    I am new to ubuntu.I have a 64 bit intel processor with ATI 6570 graphics card. Now Ubuntu 13.04 is working fine with stock kernel(3.8). But as I read somewhere that kernel 3.11 do support ATI graphics card better, I tired updating them with no success. I tried 3.11.6 3.11.4 3.11.0 but with all of them I am facing the same problem ... after installing them and restart, the screen resolution get distorted and the unity becomes too slow transparency in dash and the launcher is also lost. Now whatever little I know , this may be related with graphics diver either they are not present or the graphic card is not turned on. Can some one help with this. And yeah i tried ubuntu 13.10 that worked fine but it has some bugs. and yeah please pardon me for my bad English.

    Read the article

  • which flavor of Ubuntu works on ASUS P4GE MX mobo with P4 and 1gb ram

    - by user209546
    I have Ubuntu 13.10 installed on ASUS P4GE MX Mother board with Intel 845 Chip set and Pentium 4 processor with 1GB ram. Unity and Dash are not loaded, hence not able to close any page opened by right clicking on blank desktop and entering into 'change desktop background'. Live wall papers are working but the setting page is not closing as no buttons are available on the panel. I removed Ubuntu 13.10 and tried with 13.04 / 12.10 / 12.04 / 11.10 and 11.04. Ubuntu 11.04 is working but the problem is that it out of date and upgrades available. Please provide a way / solution

    Read the article

  • Scale / Spread shows windows from all workspaces in 12.10

    - by dusktreader
    I used Ubuntu Tweak to set up the lower left corner of my screen to activate scale/spread/show_windows/whatever_it's_called. When I upgraded to 12.10, it now shows all open windows from all work-spaces. It used to show only windows from the current workspace. However, when I use super-W to do the same thing, it only shows windows from the current workspace. What is going on here? This feature is one of the main reasons that I use Unity (along with Dash and HUD), and without it working properly my productivity is hurt a lot. Does anyone have a direction that I could look in to fix this?

    Read the article

  • Export a .FBX file in Unity3D at runtime

    - by Timothy Williams
    What I'm looking to do is be able to export an object as a .FBX at runtime in Unity3D. I've made a C# script which can export a mesh filter or skinned mesh renderer to a .OBJ file at runtime, but .OBJ doesn't support the same kind of animations and skins that .FBX does. I've been researching this for a while, as of right now it looks like somehow using the Autodesk FBX SDK or some other external .dll would be my best option. Does anyone know of external .dlls I could use for this? Or how to make calls to Autodesk's FBX SDK at runtime? Another option could possibly be to write the mesh information as a text file then convert to .FBX on exporting. Just looking for fellow programmer's thoughts, or tips, or to see if this has been accomplished already. As far as I can tell there isn't any pre-existing scripts to export FBX at runtime in Unity.

    Read the article

  • Create a trailing, ghosting effect of a sprite

    - by Neeko
    I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the effect I'm looking to achieve) However, I don't want to do this at the sprite sheet level, to avoid having to essentially double (or possibly quadruple) the amount of sprites in my atlas. It's also very labor intensive. So is there any other way to achieve this effect? Possibly by some shader voodoo magic? I am using Unity and 2D Toolkit, if that helps.

    Read the article

  • Display date/time in Ubuntu lock screen (cinnamon-like)

    - by 3l4ng
    I was using Ubuntu 13.04 till a few days ago. I had installed Nemo and I guess cinnamon got installed too (I was still using Unity nonetheless). One of the good things about that was the lock screen somehow changed to mimick cinnamon's (with the background as a darkened version of desktop background and date/time displayed), something like this: I have no idea how this happened, but it looked great. It does not seem to work on Ubuntu 13.10. Anyone has any ideas to get a similar lock screen? I just need to display the date/time on one side with the bg as a darkened version of my desktop wallpaper

    Read the article

  • How to report a crash when there isn't a .crash file

    - by Valorin
    I am suffering from a bug/crash in Natty, which I have logged in Launchpad: https://bugs.launchpad.net/unity/+bug/737928 The response I got back on my bug was a "provide us with a .crash file, or we won't look into it". Not very helpful really, but I can understand that the developers need something to work with. I have checked for this .crash file, which I can provide, but it isn't there. So, my question is, what else can I provide/do in order to get this bug looked at and fixed? It can't be a specific problem as it happens to both my 32bit laptop and my 64bit desktop, both being very different machines, and it is stopping me from connecting to my development & backup network machines so I can't do my work...

    Read the article

  • Blender has weird fuzzy misbehaving icon in launcher

    - by TreefrogInc
    I got Blender 2.58 (stable) from blender.org (downloaded the package, extracted it). Everything works fine, but the only thing that bugs me is that the icon in the launcher (when I open it) is really fuzzy. I guess that's no big deal, but when I select "Keep in Launcher" and close Blender, the icon doesn't work when I try to open it again. Then, I created a Launcher on my desktop with the path to the blender executable, slapped on a shiny new non-fuzzy .svg icon that came with the package, and dragged the (desktop) Launcher to my (Unity) Launcher. Now, when I click on the new launcher, it keeps showing the flashing thing that says it's opening the program, and then the old fuzzy icon comes back but doesn't replace the new icon. Even after Blender opens, the new icon is still flashing. What is wrong with my launcher?

    Read the article

  • Billboard shader without distortion

    - by Nick Wiggill
    I use the standard approach to billboarding within Unity that is OK, but not ideal: transform.LookAt(camera). The problem is that this introduces distortion toward the edges of the viewport, especially as the field of view angle grows larger. This is unlike the perfect billboarding you'd see in eg. Doom when seeing an enemy from any angle and irrespective of where they are located in screen space. Obviously, there are ways to blit an image directly to the viewport, centred around a single vertex, but I'm not hot on shaders. Does anyone have any samples of this approach (GLSL if possible), or any suggestions as to why it isn't typically done this way (vs. the aforementioned quad transformation method)? EDIT: I was confused, thanks Nathan for the heads up. Of course, Causing the quads to look at the camera does not cause them to be parallel to the view plane -- which is what I need.

    Read the article

< Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >