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  • How do I make UITableViewCellAccessoryDisclosureIndicator visible in black background?

    - by Amit Vaghela
    Hi I wrote this cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; in this method - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath; but I can only see it when I select that cell otherwise it's not visible.and it work perfectly when background is white. I am sure that I need to set a property, but I don't know which property I need to change to make this thing work. thanks in advance. cheers.

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  • Pause code execution until UIAlertView button is pressed?

    - by JuBu1324
    One of my methods sends a message to an object (what do you know about that), and expects a BOOL for an answer. However, BOOL answer it is expecting is based on the answer to a UIAlertView created in the receiving object's method. However, the code doesn't pause while waiting for the user to answer the UIAlertView. My problem is: how do I use -alertView:clickedButtonAtIndex in the method's return value? Here's the code the message runs (in this construction, I was expecting navigateAwayFromTab to change based on the user input in the UIAlertView, but it never gets a chance): - (BOOL)readyToNavigateAwayFromTab { NSLog( @"message received by Medical View"); navigateAwayFromTab = NO; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Navigate Away From Tab?" message:@"Navigating away from this tab will save your work." delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil ]; [alert show]; [alert release]; return navigateAwayFromTab; } #define CANCEL 0 #define OK 1 - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if( buttonIndex == OK ) navigateAwayFromTab = YES; } I've been reading up on the modal UIAlertView debate, and I agree with apple's implementation - at lest as the rule. However, in this case I don't see any way of solving the problem by putting code in -alertView:clickedButtonAtIndex because I don't need to run code based on the UIAlertView, I just need to read the response. Any suggestions on how I can reach my gaol? I've tried a while loop after [alert show] already, but then the alert doesn't even show then, and for a number of reasons I can't use -viewWillDisapear.

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  • Customize UIToolBar with Background Image

    - by Taimur Hamza
    hi, I want to add a background image to my UIToolbar instance. This line of code doesnt work. myToolBar.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"Layer-1.png"]]; Another solution tht i found out from stackoverflow aint working as well UIImage *myimage = [UIImage imageNamed:@"Layer-1.png"]; myToolBarImage.image = myimage; [self.view addSubview:myToolBarImage]; [self.view sendSubviewToBack:myToolBarImage]; [self.view addSubview:myToolBar]; Kindly help me out. Thanks

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  • UIImagePickerController and extracting EXIF data from existing photos

    - by tomtaylor
    It's well known that UIImagePickerController doesn't return the metadata of the photo after selection. However, a couple of apps in the app store (Mobile Fotos, PixelPipe) seem to be able to read the original files and the EXIF data stored within them, enabling the app to extract the geodata from the selected photo. They seem to do this by reading the original file from the /private/var/mobile/Media/DCIM/100APPLE/ folder and running it through an EXIF library. However, I can't work out a way of matching a photo returned from the UIImagePickerController to a file on disk. I've explored file sizes, but the original file is a JPEG, whilst the returned image is a raw UIImage, making it impossible to know the file size of the image that was selected. I'm considering making a table of hashes and matching against the first x pixels of each image. This seems a bit over the top though, and probably quite slow. Any suggestions?

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  • Here i m sending my code for presentmodelViewController

    - by aman-gupta
    Hi Please help me out i want to switch to first view from third view directly here is my code:-where i m using presentModelViewcontroller // // ExperimentAppDelegate.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class ExperimentViewController; @class SecondView; @class ThirdView; BOOL parentScreenNo; @interface ExperimentAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; ExperimentViewController *viewController; SecondView *ptrSecond; ThirdView *ptrThird; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet ExperimentViewController *viewController; @property (nonatomic, retain) IBOutlet SecondView *ptrSecond; @property (nonatomic, retain) IBOutlet ThirdView *ptrThird; @end ///////////////////////////////////// // // ExperimentAppDelegate.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentAppDelegate.h" #import "ExperimentViewController.h" @implementation ExperimentAppDelegate @synthesize window; @synthesize viewController,ptrThird,ptrSecond; - (void)applicationDidFinishLaunching:(UIApplication *)application { parentScreenNo = NO; // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////////////////////////// // // ExperimentViewController.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface ExperimentViewController : UIViewController { } -(IBAction)second:(id)sender; @end /////////////////////////////// // // ExperimentViewController.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentViewController.h" #import "ExperimentAppDelegate.h" @implementation ExperimentViewController /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ -(IBAction)second:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrSecond animated:YES]; } /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////// // // SecondView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface SecondView : UIViewController { } -(IBAction)third:(id)sender; -(void)down; @end //////////////////////////////////////////// // // SecondView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SecondView.h" #import "ExperimentAppDelegate.h" @implementation SecondView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } -(void)viewWillAppear:(BOOL)animated { if(parentScreenNo == YES) { [self performSelector:@selector(down) withObject:nil]; } [super viewWillAppear:YES]; } -(IBAction)third:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrThird animated:YES]; } -(void)down { [self dismissModalViewControllerAnimated:YES]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ////////////////////////////////// // // ThirdView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface ThirdView : UIViewController { } -(IBAction)back:(id)sender; @end ////////////////////////////////// // // ThirdView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ThirdView.h" #import "ExperimentAppDelegate.h" @implementation ThirdView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ -(IBAction)back:(id)sender { [self dismissModalViewControllerAnimated:YES]; parentScreenNo = YES; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Above is my code for calling other view please tell how i can call my first view by using dismismodelViewController from third screen Please help me out

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  • Xcode 4 and cocos2D 1.0.0 beta Uncategorized errors and Info.plist doesn't exist

    - by badben
    I just installed the xcode 4 sdk and the cocos2d 1.0.0 beta template. I just created a new project with the cocos2d template. But when I build I got these errors : (for information my previous projects developed with xcode 3 have the same problem) warning: couldn't add 'com.apple.XcodeGenerated' tag to '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build': Error Domain=NSPOSIXErrorDomain Code=2 UserInfo=0x201dde680 "The operation couldn’t be completed. No such file or directory" error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates' (Permission denied) error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products' (Permission denied) Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build/Objects-normal/i386 Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-dflnzjtztxdgjwhistrvvjxetfrg Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-fqemzerugrwojibbegzkffljkxqs Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-dbtcglhksokwygezixirqkgfipsr_ast Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-gdirtpasdqzasnclnkzguimarjpd_ast error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied The file “Info.plist” doesn’t exist. Please help !!

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  • Detecting which UIButton was pressed in a UITableView

    - by rein
    Hi, I have a UITableView with 5 UITableViewCells. Each cell contains a UIButton which is set up as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *identifier = @"identifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identifier]; if (cell == nil) { cell = [[UITableView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier]; [cell autorelelase]; UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(10, 5, 40, 20)]; [button addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:1]; [cell.contentView addSubview:button]; [button release]; } UIButton *button = (UIButton *)[cell viewWithTag:1]; [button setTitle:@"Edit" forState:UIControlStateNormal]; return cell; } My question is this: in the buttonPressedAction: method, how do I know which button has been pressed. I've considered using tags but I'm not sure this is the best route. I'd like to be able to somehow tag the indexPath onto the control. - (void)buttonPressedAction:(id)sender { UIButton *button = (UIButton *)sender; // how do I know which button sent this message? // processing button press for this row requires an indexPath. } What's the standard way of doing this? Edit: I've kinda solved it by doing the following. I would still like to have an opinion whether this is the standard way of doing it or is there a better way? - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *identifier = @"identifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identifier]; if (cell == nil) { cell = [[UITableView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier]; [cell autorelelase]; UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(10, 5, 40, 20)]; [button addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [cell.contentView addSubview:button]; [button release]; } UIButton *button = (UIButton *)[cell.contentView.subViews objectAtIndex:0]; [button setTag:indexPath.row]; [button setTitle:@"Edit" forState:UIControlStateNormal]; return cell; } - (void)buttonPressedAction:(id)sender { UIButton *button = (UIButton *)sender; int row = button.tag; } What's important to note is that I can't set the tag in the creation of the cell since the cell might be dequeued instead. It feels very dirty. There must be a better way.

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  • Show Add button after Edit button is clicked?

    - by David.Chu.ca
    I have a view with navigation bar control on the top. The view is in the second level with a "back" button is displayed on the left by default. In my view class, I added a default navigation edit button on the right: self.navigationbarItem.rightButtonItem = self.editButtonItem; with this line of code, an edit button is on the right side, and when it is clicked, the view (table view) becomes editable with delete mark on the left for each row. After that, the edit button's caption becomes "done". All those are done by the default edit button built in the navigation control, I think. I would like to add an add button the left, or replace "back" button when edit is clicked. I guess I have to implement some kind of delegate in my view class. This would provide a place to plug in my code to add the add button on the left when edit button is clicked, and to restore "back" button back when the done button is clicked. If so, what's the delegate? Or is there any other way to achieve it?

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  • UITextField in UIAlertView doesn't respond to cut/copy/paste on second showing

    - by Jesse Grosjean
    I"m adding a UITextView to a UIAlertView with the following code: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Enter Name Here" message:@"this gets covered!" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"OK!", nil]; UITextField *myTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)]; CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0, 60); [alert setTransform:myTransform]; [myTextField setBackgroundColor:[UIColor whiteColor]]; [alert addSubview:myTextField]; [alert show]; [alert release]; [myTextField release]; If I place that code in a standard action method: - (IBAction)testAlertView:(id)sender { ...the above code... } Then the first time I show the alert view the cut/copy/paste popup menu will show in the text fields that's been added to the alert view. (For instance if I tap and hold, then "Paste" will popup after I release. The problem is after working correctly the first time, none of the cut/copy/paste buttons will show up again when I show the alert view unless I restart the app. Does anyone know why, or how to fix this problem? Bonus information I just found out that I can get things to always work if I create an show the alert within a UIActionSheet delagate callback. For instance this always works (cut/copy/paste always shows up when in the UITextField when appropriate) - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { ...the above code... } Any idea what might be happening in this second case that make things work? I don't want to use a UIActionSheet in my app, so I'd like to find a way to make it work from a plain old action method. Thanks, Jesse

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  • UITextField in UIAlertView doesn't respond to cut/copy/paste on second showing

    - by Jesse Grosjean
    Edit Reposting... I accidentally marked my previous question as "commuity wiki" and didn't realize that answers to wiki posts don't generate reputation. I"m adding a UITextView to a UIAlertView with the following code: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Enter Name Here" message:@"this gets covered!" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"OK!", nil]; UITextField *myTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)]; CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0, 60); [alert setTransform:myTransform]; [myTextField setBackgroundColor:[UIColor whiteColor]]; [alert addSubview:myTextField]; [alert show]; [alert release]; [myTextField release]; If I place that code in a standard action method: (IBAction)testAlertView:(id)sender { ...the above code... } Then the first time I show the UIAlertView the cut/copy/paste popup menu will show in UITextField that's been added to the UIAlertView. (For instance if I tap and hold, then "Paste" will popup after I release. The problem is after working correctly the first time, none of the cut/copy/paste buttons will show up again next time I show the UIAlertView (new instance) unless I restart the app. Does anyone know why, or how to fix this problem? Bonus information I just found out that I can get things to always work if I create an show the alert within a UIActionSheet delagate callback. For instance this always works (cut/copy/paste always shows up when in the UITextField when appropriate) (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { ...the above code... } Any idea what might be happening in this second case that make things work? I don't want to use a UIActionSheet in my app, so I'd like to find a way to make it work from a plain old action method. Thanks, Jesse

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  • How to push a modal view from didFinishPickingMediaWithInfo

    - by Andiih
    I've got an imagePickerController which allows the user to take or select an image. In - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; I would like to trigger opening another modal view to capture the caption. I have a call for that purpose... -(void) getcaption:(id) obj { textInput * ti = [[textInput alloc] initWithContent:@"" header:@"Caption for photo" source:2]; ti.delegate = self; [self presentModalViewController:ti animated:YES]; [ti release]; } The question is how to call getcaption without triggering a spiral of #6663 0x324abb18 in -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] () At the moment I do [self performSelector:@selector(getcaption:) withObject:nil afterDelay:(NSTimeInterval)1]; in didFinishPickingMediaWithInfo which is nasty, and only 95% reliable

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  • Reference from UITableViewCell to UITableView to UINavigationController

    - by Nick
    If the user taps and holds on a Foo table view cell for 2 seconds, a modal view should be shown. The modal view is also displayed when a new Foo is added to the cell. The modal view's delegate protocol is implemented by the parent UITableView subclass. My tap and hold detection code is in the Foo UITableViewCell class. I'm having difficulty referencing the parent tableview's navigation controller to display the modal view. FooModalViewController *modalController = [[FooModalViewController alloc] initWithNibName:@"FooModalViewController" bundle:nil]; FooTableViewController *tableView = (FooTableViewController *) self.superview; foo.delegate = tableView; Seems OK but I'm having problems referencing the navigation controller that contains the tableview.. The code below builds OK but throws an exception - NSOBject DoesNotRecognizeSelector. UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:modalController]; [[tableView.navigationController] presentModalViewController:navigationController animated:YES]; I think that perhaps my design is flawed..?

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  • UIResponder Delays

    - by Dylan Copeland
    I have a UIView subclass that overrides UIResponder's touchesMoved: message. I've noticed that when I swipe my finger very quickly across the UIView, my touchesMoved: message only gets called every so often and not constantly getting messaged. Any ideas? Thanks.

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  • Highlite Select Text in UIWebview.

    - by milanjansari
    i want to Select text using gesture and highlite that text.i had done display html page in UIwebview but uiwebview does not fire touch begin event, So how can i do. 1) when user select text (i.e user select text "i Know uesr" that part of text color should be change. if you have any idea below of the query,kindly suggest me.. Thank you Milan

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  • underline text in UIlabel

    - by semix
    How to underline a text that could be multiple lines of string? I find some people suggest UIWebView, but it is obviously too heave a class for just text rendering. My thoughts was to figure out the start point and length of each string in each line. And draw a line under it accordingly. I meet problems at how to figure out the length and start point forthe string. Can anybody help me on this? I try to use UILable::textRectForBounds, this should be the drawing bounding rect for the text right? Then I have to work on the aligment ? How can I get the start point of each line when it is center-justified and right justfied? I am new here, so thank in advance.

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  • Drawing using accelerometer

    - by user331053
    Hi.. I'm trying to do a project that is basically a remake of the already posted apps on the AppStore namely movosity and air paint. Can anybody give me an idea as to what approach should I take? Thanks in advance

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  • When overriding initWithCoder is it always necessary to call [super initWithCoder: coder]

    - by Evan
    In this code I am loading a View Controller (and associated View) from a .xib: -(id)initWithCoder:(NSCoder *)coder { [super initWithCoder:coder]; return self; } This successfully works, but I do not really understand what the line [super initWithCoder:coder] is accomplishing. Is that initializing my View Controller after my View has been initialized? Please be as explicit as possible when explaining. Thanks.

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  • OpenGL view in an iPad splitview

    - by dc
    I'm attempting to add an OpenGL view (such as the one given in Apple's sample code) as the detail view of an iPad's splitview but am running into issues. I've taken the sample code from the base OpenGL project and attempted to add it as a subview of my DetailViewController - ie EAGLView *glview = [[EAGLView alloc] initWithFrame:CGRectMake(0,0,100,100)] but when I add it to the main view and call startAnimating on it, nothing at all happens. Any solutions to this? I have never worked with OpenGL before so perhaps I'm doing this all wrong.

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  • UITableView: Juxtaposing row, header, and footer insertions/deletions

    - by jdandrea
    Consider a very simple UITableView with one of two states. First state: One (overall) table footer One section containing two rows, a section header, and a section footer Second state: No table footer One section containing four rows and no section header/footer In both cases, each row is essentially one of four possible UITableViewCell objects, each containing its own UITextField. We don't even bother with reuse or caching, since we're only dealing with four known cells in this case. They've been created in an accompanying XIB, so we already have them all wired up and ready to go. Now consider we want to toggle between the two states. Sounds easy enough. Let's suppose our view controller's right bar button item provides the toggling support. We'll also track the current state with an ivar and enumeration. To be explicit for a sec, here's how one might go from state 1 to 2. (Presume we handle the bar button item's title as well.) In short, we want to clear out our table's footer view, then insert the third and fourth rows. We batch this inside an update block like so: // Brute forced references to the third and fourth rows in section 0 NSUInteger row02[] = {0, 2}; NSUInteger row03[] = {0, 3}; [self.tableView beginUpdates]; state = tableStateTwo; // 'internal' iVar, not a property self.tableView.tableFooterView = nil; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObjects: [NSIndexPath indexPathWithIndexes:row02 length:2], [NSIndexPath indexPathWithIndexes:row03 length:2], nil] withRowAnimation:UITableViewRowAnimationFade]; [self.tableView endUpdates]; For the reverse, we want to reassign the table footer view (which, like the cells, is in the XIB ready and waiting), and remove the last two rows: // Use row02 and row03 from earlier snippet [self.tableView beginUpdates]; state = tableStateOne; self.tableView.tableFooterView = theTableFooterView; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObjects: [NSIndexPath indexPathWithIndexes:row02 length:2], [NSIndexPath indexPathWithIndexes:row03 length:2], nil] withRowAnimation:UITableViewRowAnimationFade]; [self.tableView endUpdates]; Now, when the table asks for rows, it's very cut and dry. The first two cells are the same in both cases. Only the last two appear/disappear depending on the state. The state ivar is consulted when the Table View asks for things like number of rows in a section, height for header/footer in a section, or view for header/footer in a section. This last bit is also where I'm running into trouble. Using the above logic, section 0's header/footer does not disappear. Specifically, the footer stays below the inserted rows, but the header now overlays the topmost row. If we switch back to state one, the section footer is removed, but the section header remains. How about using [self.tableView reloadData] then? Sure, why not. We take care not to use it inside the update block, per Apple's advisement, and simply add it after endUpdates. This time, good news! The section 0 header/footer disappears. :) However ... Toggling back to state one results in a most exquisite mess! The section 0 header returns, only to overlay the first row once again (instead of appear above it). The section 0 footer is placed below the last row just fine, but the overall table footer - now reinstated - overlays the section footer. Waaaaaah … now what? Just to be sure, let's toggle back to state two again. Yep, that looks fine. Coming back to state one? Yecccch. I also tried sprinkling in a few other stunts like using reloadSections:withRowAnimation:, but that only serves to make things worse. NSRange range = {0, 1}; NSIndexSet *indexSet = [NSIndexSet indexSetWithIndexesInRange:range]; ... [self.tableView reloadSections:indexSet withRowAnimation:UITableViewRowAnimationFade]; Case in point: If we invoke reloadSections... just before the end of the update block, changing to state two hides the first two rows from view, even though the space they would otherwise occupy remains. Switching back to state one returns section 0's header/footer to normal, but those first two rows remain invisible. Case two: Moving reloadSections... to just after the update block but before reloadData results in all rows becoming invisible! (I refer to the row as being invisible because, during tracing, tableView:cellForRowAtIndexPath: is returning bona-fide cell objects for those rows.) Case three: Moving reloadSections... after tableView:cellForRowAtIndexPath: brings us a bit closer, but the section 0 header/footer never returns when switching back to state one. Hmm. Perhaps it's a faux pas using both reloadSections... and reloadData, based on what I'm seeing at trace-time, which brings us to: Case four: Replacing reloadData with reloadSections... outright. All cells in state two disappear. All cells in state one remain missing as well (though the space is kept). So much for that theory. :) Tracing through the code, the cell and view objects, as well as the section heights, are all where they should be at the opportune times. They just aren't rendering sanely. So, how to crack this case? Clues welcome/appreciated!

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  • AdMob and UINavigationControllers

    - by Ward
    I'm playing around with AdMob and I"m trying to get something going with an auto-rotating view inside a uinavigationcontroller. I have the ad at the top of the screen. Not sure if this is the right approach, but in my LoadView method I have: self.navigationController.view.frame = CGRectMake(0,48,320,432); The navbar appears below the ad. When I rotate the phone to landscape is there a way to get the navbar (which is now across the top) to be 432px wide so it doesn't get cut off under the ad? I tried writing a method that is called when the device orientation changes, but it seems like manipulating the view on the navigationcontroller screws things up for every orientation except portrait. The view keeps getting shorter until it disappears. Thanks, Howie

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  • Sharing a UIView between UIViewControllers in a UITabBarController

    - by Wireless Designs
    Hi all - I have a UIScrollView that houses a gallery of images the user can scroll through. This view needs to be visible on each of three separate UIViewControllers that are housed within a UITabBarController. Right now, I have three separate UIScrollView instances in the UITabBarController subclass, and the controller manages keeping the three synchronized (when a user scrolls the one they can see, programmatically scrolling the other two to match, etc.), which is not ideal. I would like to know if there is a way to work with only ONE instance of the UIScrollView, but have it show up only in the UIViewController that the user is currently interacting with. This would completely eliminate all the synchronization code. Here is basically what I have now in the UITabBarController (which is where all this is currently managed): @interface ScrollerTabBarController : UITabBarController { FirstViewController *firstView; SecondViewController *secondView; ThirdViewController *thirdView; UIScrollView *scrollerOne; UIScrollView *scrollerTwo; UIScrollView *scrollerThree; } @property (nonatomic,retain) IBOutlet FirstViewController *firstView; @property (nonatomic,retain) IBOutlet SecondViewController *secondView; @property (nonatomic,retain) IBOutlet ThirdViewController *thirdView; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerOne; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerTwo; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerThree; @end @implementation ScrollerTabBarController - (void)layoutScroller:(UIScrollView *)scroller {} - (void)scrollToMatch:(UIScrollView *)scroller {} - (void)viewDidLoad { [self layoutScroller:scrollerOne]; [self layoutScroller:scrollerTwo]; [self layoutScroller:scrollerThree]; [scrollerOne setDelegate:self]; [scrollerTwo setDelegate:self]; [scrollerThree setDelegate:self]; [firstView setGallery:scrollerOne]; [secondView setGallery:scrollerTwo]; [thirdView setGallery:scrollerThree]; } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self scrollToMatch:scrollView]; } @end The UITabBarController gets notified (as the scroll view's delegate) when the user scrolls one of the instances, and then calls methods like scrollToMatch: to sync up the other two with the user's choice. Is there something that can be done, using a many-to-one relationship on IBOutlet or something like that, to narrow this down to one instance so I'm not having to manage three scroll views? I tried keeping a single instance and moving the pointer from one view to the next using the UITabBarControllerDelegate methods (calling setGallery:nil on the current and setGallery:scrollerOne on the next each time it changed), but the scroller never moved to the other tabs. Thanks in advance!

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