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  • IE 8 remove line break between nodes with JavaScript

    - by Tokimon
    Ok i have a list of HTML nodes which should be inline with no spacing between them. The problem is, that the nodes are written from a CMS and therefore will come with all sorts of linebreaks and spaces. Therefore I'm removing the spaces with JS using the method descibed in this question. The problem is, however, that in IE (not 9) the white spaces isn't part of the childrens list of the parent node, rendering the method useless in IE. However IE 7 (or at least IE 9 emulating IE 7) ignores the linebreaks, so that one is in the clear. That leaves IE 8 as the troublemaker. I discovered that the line break is actually a part of the outerHTML and that a simple reset of the outerHTML did the trick - like so: node.outerHTML = node.outerHTML However this will reset the node intirely and therefore removing all events and other settings on the node, which isn't really any good. So my question is now: Is there a way to remove that linebreak from the nodes outerHTML whitout resetting the node? I've tried with zoom: 1, but to no avail. Hope anyone has any experience with this.

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  • How can I keep an event from being delivered to the GUI until my code finished running?

    - by Frerich Raabe
    I installed a global mouse hook function like this: mouseEventHook = ::SetWindowsHookEx( WH_MOUSE_LL, mouseEventHookFn, thisModule, 0 ); The hook function looks like this: RESULT CALLBACK mouseEventHookFn( int code, WPARAM wParam, LPARAM lParam ) { if ( code == HC_ACTION ) { PMSLLHOOKSTRUCT mi = (PMSLLHOOKSTRUCT)lParam; // .. do interesting stuff .. } return ::CallNextHookEx( mouseEventHook, code, wParam, lParam ); } Now, my problem is that I cannot control how long the 'do interesting stuff' part takes exactly. In particular, it might take longer than the LowLevelHooksTimeout defined in the Windows registry. This means that, at least on Windows XP, the system no longer delivers mouse events to my hook function. I'd like to avoid this, but at the same time I need the 'do interesting stuff' part to happen before the target GUI receives the event. I attempted to solve this by doing the 'interesting stuff' work in a separate thread so that the mouseEventHookFn above can post a message to the worker thread and then do a return 1; immediately (which ends the hook function but avoids that the event is handed to the GUI). The idea was that the worker thread, when finished, performs the CallNextHookEx call itself. However, this causes a crash inside of CallNextHookEx (in fact, the crash occurs inside an internal function called PhkNextValid. I assume it's not safe to call CallNextHookEx from outside a hook function, is this true? If so, does anybody else know how I can run code (which needs to interact with the GUI thread of an application) before the GUI receives the event and avoid that my hook function blocks too long?

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  • How does Backbone.js connect View to Model

    - by William Sham
    I am trying to learn backbone.js through the following example. Then I got stuck at the point ItemView = Backbone.View.extend why you can use this.model.get? I thought this is referring to the instance of ItemView that would be created. Then why would ItemView has a model property at all?!! (function($){ var Item = Backbone.Model.extend({ defaults: { part1: 'hello', part2: 'world' } }); var List = Backbone.Collection.extend({ model: Item }); var ItemView = Backbone.View.extend({ tagName: 'li', initialize: function(){ _.bindAll(this, 'render'); }, render: function(){ $(this.el).html('<span>'+this.model.get('part1')+' '+this.model.get('part2')+'</span>'); return this; } }); var ListView = Backbone.View.extend({ el: $('body'), events: { 'click button#add': 'addItem' }, initialize: function(){ _.bindAll(this, 'render', 'addItem', 'appendItem'); this.collection = new List(); this.collection.bind('add', this.appendItem); this.counter = 0; this.render(); }, render: function(){ $(this.el).append("<button id='add'>Add list item</button>"); $(this.el).append("<ul></ul>"); _(this.collection.models).each(function(item){ appendItem(item); }, this); }, addItem: function(){ this.counter++; var item = new Item(); item.set({ part2: item.get('part2') + this.counter }); this.collection.add(item); }, appendItem: function(item){ var itemView = new ItemView({ model: item }); $('ul', this.el).append(itemView.render().el); } }); var listView = new ListView(); })(jQuery);

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  • stop android emulator call

    - by Shahzad Younis
    I am working on an Android application, having functionality like voicemail. I am using BroadcastReceiver to get dialing events. I have to get the event "WHEN CALL IS UNANSWERED (not picked after few rings) FROM RECEIVER". I will do some actions on caller end against this event. I am using AVD emulator, and I do call from one instance to another instance and it calls perfectly, but the problem is: It continuously calls until I reject or accept the call. This way I cannot detect that "CALL IS UNANSWERED AFTER A NUMBER OF RINGS". So I want the Caller emulator to drop the call after a number of rings (if unanswered) like a normal phone. I can do it (drop the call after some time) by writing some code, but I need the natural functionality of phone in the emulator. Can anyone please guide me? Is there any settings in the emulator? Or something else? The code is shown below in case it helps: public class MyPhoneReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Bundle extras = intent.getExtras(); if (extras != null) { String state = "my call state = " + extras.getString(TelephonyManager.EXTRA_STATE); Log.w("DEBUG", state); } }

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  • Open source libraries to design directed graphs

    - by Benjamin
    Hi all, I'm going to need to write a software that takes a list of persons and connects them together in a directed-graph-like manner. The GUI aspect of the whole project is very important. The graph must allow a lot of interaction. Such as selecting several people and hiding the others, moving them around. Additionally, the software will need to be able to provide other kind of GUI-features such as several tabs, text boxes etc. The application must be quite performant. As in, it must be able to handle hundreds if not thousands of widgets. Hence, I would like to know which open source libraries (at this point the programming language they are written in does not matter - I just want an overview of everything good that is out there) would allow me to develop such piece of software? What would you recommend? Thanks for that. Edit: Could you please also link to tutorials explaining how I could program a GUI that can interact with the generated graph? For example mouse events.

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  • Subclassing ViewPager Breaks Animation

    - by Ryan Thomas
    In my Android application I have an activity which uses a view pager to display 4+ pages (Fragments). I implemented buttons on each screen that move between pages by calling: pager.setCurrentItem(position, true); The view pager and fragments are all working as I desired. I then began looking for a solution to disable user swiping between pages so that the transition between pages in handled by the buttons only. The solution I found was mentioned in a few stackoverflow articles as well as This Blog that suggest subclassing the view pager to intercept touch events to disable swiping. I followed those examples by subclassing the view pager class as follows: public class ViewPager extends android.support.v4.view.ViewPager { private boolean enabled; public ViewPager(Context context, AttributeSet attrs) { super(context, attrs); this.enabled = true; } @Override public boolean onTouchEvent(MotionEvent event) { if (this.enabled) { return super.onTouchEvent(event); } return false; } @Override public boolean onInterceptTouchEvent(MotionEvent event) { if (this.enabled) { return super.onInterceptTouchEvent(event); } return false; } public void setSwipingEnabled(boolean enabled) { this.enabled = enabled; } } Using the subclassed view pager and calling setSwipingEnabled(false) works as was desired. The user can no longer move between pages with swipe gestures and I can still move between pages via button clicks by calling setCurrentItem(int position, boolean smoothScroll). However using the subclass breaks the animation between pages. When I call setCurrentItem(position, true) with android.support.v4.view.ViewPager I get very clean scrolling animations between pages. When I make the same call using the subclass the screen has a very brief 'flash' and then automatically draws the new page. I would like to know how to fix the animation while retaining the ability to disable user swiping between pages. I greatly appreciate any help with this. Let me know if you need any additional information. So far I have tested using a Samsung device running 2.3.5 and an AVD emulator targeting Android 2.3.3.

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  • node.js UDP data lost at high package rates

    - by koleto
    I am observing a significant data-lost on a UDP connection with node.js 0.6.18 and 0.8.0 . It appears at high packet rates about 1200 packet per second with frames about 1500 byte limit. Each data packages has a incrementing number so it easy to track the number of lost packages. var server = dgram.createSocket("udp4"); server.on("message", function (message, rinfo) { //~processData(message); //~ writeData(message, null, 5000); }).bind(10001); On the receiving callback I tested two cases I first saved 5000 packages in a file. The result ware no dropped packages. After I have included a data processing routine and got about 50% drop rate. What I expected was that the process data routine should be completely asynchronous and should not introduce dead time to the system, since it is a simple parser to process binary data in the package and to emits events to a further processing routine. It seems that the parsing routine introduce dead time in which the event handler is unable to handle each packets. At the low package rates (< 1200 packages/sec) there are no data lost observed! Is this a bug or I am doing something wrong?

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  • How to encapsulate a WinAPI application into a C++ class

    - by Semen Semenych
    There is a simple WinAPI application. All it does currently is this: register a window class register a tray icon with a menu create a value in the registry in order to autostart and finally, it checks if it's unique using a mutex As I'm used to writing code mainly in C++, and no MFC is allowed, I'm forced to encapsulate this into C++ classes somehow. So far I've come up with such a design: there is a class that represents the application it keeps all the wndclass, hinstance, etc variables, where the hinstance is passed as a constructor parameter as well as the icmdshow and others (see WinMain prototype) it has functions for registering the window class, tray icon, reigstry information it encapsulates the message loop in a function In WinMain, the following is done: Application app(hInstance, szCmdLIne, iCmdShow); return app.exec(); and the constructor does the following: registerClass(); registerTray(); registerAutostart(); So far so good. Now the question is : how do I create the window procedure (must be static, as it's a c-style pointer to a function) AND keep track of what the application object is, that is, keep a pointer to an Application around. The main question is : is this how it's usually done? Am I complicating things too much? Is it fine to pass hInstance as a parameter to the Application constructor? And where's the WndProc? Maybe WndProc should be outside of class and the Application pointer be global? Then WndProc invokes Application methods in response to various events.

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  • I am trying to add a link on an Image

    - by firemonkey
    Hi, I am trying to add a link to an image using ActionScript. I do not see the link no matter what. Below is my code, Can you please suggest what am I doing wrong. <?xml version="1.0" encoding="utf-8"?> <mx:Application creationComplete="application1_creationCompleteHandler(event)" xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="955" minHeight="600"> <mx:Script> <![CDATA[ import mx.controls.Button; import mx.controls.Image; import mx.events.FlexEvent; protected function application1_creationCompleteHandler(event:FlexEvent):void { var but:Button = new Button(); but.label = "BUT"; uic.addChild(but); var dollLoader:Loader=new Loader(); dollLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dollCompleteHandler); var dollRequest:URLRequest = new URLRequest("http://www.google.com/intl/en_ALL/images/logo.gif"); dollLoader.load(dollRequest); uic.addChild(dollLoader); } private function dollCompleteHandler(event:Event):void { } ]]> </mx:Script> <mx:UIComponent id="uic" width="100%" height="100%"> </mx:UIComponent> </mx:Application>

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  • flash as3, Error #1009

    - by smerels
    I'm making a website that exist out of linked pages. All the pages are on the time line and all the code is in an as3 file. The first page with links works but if I want to place a link on the second frame I get the 1009 error Cannot access a property or method of a null object reference. Because the link doesn't exist on the first frame. This is my code. package { import flash.display.MovieClip; import flash.events.MouseEvent; public class Honger extends MovieClip { public function Honger():void { weten.buttonMode = true; weten.addEventListener(MouseEvent.CLICK, onClickWeten); spelen.buttonMode = true; spelen.addEventListener(MouseEvent.CLICK, onClickSpelen); antwoorden.buttonMode = true; antwoorden.addEventListener(MouseEvent.CLICK, onClickAntwoorden); } public function onClickWeten(e:MouseEvent):void { this.gotoAndStop("vragen"); } public function onClickSpelen(e:MouseEvent):void{ this.gotoAndStop("spel"); } public function onClickAntwoorden(e:MouseEvent):void{ this.gotoAndStop("sp"); } } } Does anyone know how to solve this problem within the code?

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  • Low Level Console Input

    - by Soulseekah
    I'm trying to send commands to to the input of a cmd.exe application using the low level read/write console functions. I have no trouble reading the text (scraping) using the ReadConsole...() and WriteConsole() functions after having attached to the process console, but I've not figured out how to write for example "dir" and have the console interpret it as a sent command. Here's a bit of my code: CreateProcess(NULL, "cmd.exe", NULL, NULL, FALSE, CREATE_NEW_CONSOLE, NULL, NULL, &si, &pi); AttachConsole(pi.dwProcessId); strcpy(buffer, "dir"); WriteConsole(GetStdHandle(STD_INPUT_HANDLE), buffer, strlen(buffer), &charRead, NULL); STARTUPINFO attributes of the process are all set to zero, except, of course, the .cb attribute. Nothing changes on the screen, however I'm getting an Error 6: Invalid Handle returned from WriteConsole to STD_INPUT_HANDLE. If I write to (STD_OUTPUT_HANDLE) I do get my dir written on the screen, but nothing of course happens. I'm guessing SetConsoleMode() might be of help, but I've tried many mode combinations, nothing helped. I've also created a quick console application that waits for input (scanf()) and echoes back whatever goes in, didn't work. I've also tried typing into the scanf() promp and then peek into the input buffer using PeekConsoleInput(), returns 0, but the INPUT_RECORD array is empty. I'm aware that there is another way around this using WriteConsoleInput() to directly inject INPUT_RECORD structured events into the console, but this would be way too long, I'll have to send each keypress into it. I hope the question is clear. Please let me know if you need any further information. Thanks for your help.

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  • How to clear wxpython frame content when dragging a panel?

    - by aF
    Hello, I have 3 panels and I want to make drags on them. The problem is that when I do a drag on one this happens: How can I refresh the frame to happear its color when the panel is no longer there? This is the code that I have to make the drag: def onMouseMove(self, event): (self.pointWidth, self.pointHeight) = event.GetPosition() (self.width, self.height) = self.GetSizeTuple() if (self.pointWidth>100 and self.pointWidth<(self.width-100) and self.pointHeight < 15) or self.parent.dragging: self.SetCursor(wx.StockCursor(wx.CURSOR_SIZING)) """implement dragging""" if not event.Dragging(): self.w = 0 self.h = 0 return self.CaptureMouse() if self.w == 0 and self.h == 0: (self.w, self.h) = event.GetPosition() else: (posw, posh) = event.GetPosition() displacement = self.h - posh self.SetPosition( self.GetPosition() - (0, displacement)) else: self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) def onDraggingDown(self, event): if self.pointWidth>100 and self.pointWidth<(self.width-100) and self.pointHeight < 15: self.parent.dragging = 1 self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) self.SetBackgroundColour('BLUE') self.parent.SetTransparent(220) self.Refresh() def onDraggingUp(self, event): self.parent.dragging = 0 self.parent.SetTransparent(255) self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) and this are the binds for this events: self.Bind(wx.EVT_MOTION, self.onMouseMove) self.Bind(wx.EVT_LEFT_DOWN, self.onDraggingDown) self.Bind(wx.EVT_LEFT_UP, self.onDraggingUp) With this, if I click on the top of the panel, and move down or up, the panel position changes (I drag the panel) to the position of the mouse.

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  • jQuery: bind generated elements

    - by superUntitled
    Hello, thank you for taking time to look at this. I am trying to code my very first jQuery plugin and have run into my first problem. The plugin is called like this <div id="kneel"></div> <script type="text/javascript"> $("#kneel").zod(1, { }); </script> It takes the first option (integer), and returns html content that is dynamically generated by php. The content that is generated needs to be bound by a variety of functions (such as disabling form buttons and click events that return ajax data. The plugin looks like this (I have included the whole plugin in case that matters)... (function( $ ){ $.fn.zod = function(id, options ) { var settings = { 'next_button_text': 'Next', 'submit_button_text': 'Submit' }; return this.each(function() { if ( options ) { $.extend( settings, options ); } // variables var obj = $(this); /* these functions contain html elements that are generated by the get() function below */ // disable some buttons $('div.bario').children('.button').attr('disabled', true); // once an option is selected, enable the button $('input[type="radio"]').live('click', function(e) { $('div.bario').children('.button').attr('disabled', false); }) // when a button is clicked, return some data $('.button').bind('click', function(e) { e.preventDefault(); $.getJSON('/returnSomeData.php, function(data) { $('.text').html('<p>Hello: ' + data + '</p>'); }); // generate content, this is the content that needs binding... $.get('http://example.com/script.php?id='+id, function(data) { $(obj).html(data); }); }); }; })( jQuery ); The problem I am having is that the functions created to run on generated content are not binding to the generated content. How do I bind the content created by the get() function?

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  • Nested Views-button aint clicking

    - by Deepika
    i have a view which has a datepicker and a button added to it. There is another view which adds the above view as subview. But the events like touchesBegan and button's action are not being clicked on the subview. Please help The code of the parent view is: iTagDatePicker *dt=[[iTagDatePicker alloc] initWithFrame:CGRectMake(0.0, 180.0, 320.0, 240.0)]; //dt.userInteractionEnabled=YES; //[dt becomeFirstResponder]; dt.backgroundColor=[UIColor clearColor]; [UIView beginAnimations:@"animation" context:nil]; [UIView setAnimationDuration:1.0]; CGPoint cntr; cntr.x=160.0; cntr.y=420.0; dt.center=cntr; [self.view addSubview:dt]; self.view.userInteractionEnabled=YES; CGPoint cntr1; cntr1.x=160.0; cntr1.y=158.0; dt.center=cntr1; [UIView commitAnimations]; [dt release]; and the code for the sub class is: - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { dtPicker=[[UIDatePicker alloc] initWithFrame:CGRectMake(frame.origin.x, frame.origin.y, 320.0, 216.0)]; dtPicker.datePickerMode=UIDatePickerModeDate; dtPicker.date=[NSDate date]; [self addSubview:dtPicker]; btn=[[UIButton buttonWithType:UIButtonTypeDetailDisclosure]retain]; btn.frame=CGRectMake(110.0, 400.0, 100.0, 20.0); [btn setTitle:@"Done" forState:UIControlStateNormal]; btn.userInteractionEnabled=YES; [btn becomeFirstResponder]; [btn addTarget:self action:@selector(SelectedVal:) forControlEvents:UIControlEventTouchDown]; [self addSubview:btn]; } return self; } The button is not working

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  • Async WebRequest Timeout Windows Phone 7

    - by Tyler
    Hi All, I'm wondering what the "right" way of timing out an HttpWebRequest is on Windows Phone7? I've been reading about ThreadPool.RegisterWaitForSingleObject() but this can't be used as WaitHandles throw a Not implemented exception at run time. I've also been looking at ManualReset events but A) Don't understand them properly and B) Don't understand how blocking the calling thread is an acceptable way to implement a time out on an Async request. Here's my existing code sans timeout, can someone please show me how I would add a timeout to this? public static void Get(Uri requestUri, HttpResponseReceived httpResponseReceivedCallback, ICredentials credentials, object userState, bool getResponseAsString = true, bool getResponseAsBytes = false) { var httpWebRequest = (HttpWebRequest)WebRequest.Create(requestUri); httpWebRequest.Method = "GET"; httpWebRequest.Credentials = credentials; var httpClientRequestState = new JsonHttpClientRequestState(null, userState, httpResponseReceivedCallback, httpWebRequest, getResponseAsString, getResponseAsBytes); httpWebRequest.BeginGetResponse(ResponseReceived, httpClientRequestState); } private static void ResponseReceived(IAsyncResult asyncResult) { var httpClientRequestState = asyncResult.AsyncState as JsonHttpClientRequestState; Debug.Assert(httpClientRequestState != null, "httpClientRequestState cannot be null. Fatal error."); try { var webResponse = (HttpWebResponse)httpClientRequestState.HttpWebRequest.EndGetResponse(asyncResult); } }

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  • Accessing global variables of custom controls in ASP.NET

    - by CL4NCY
    Hi, I have built lots of custom asp.net controls which work really well separately but I want to somehow allow global access to all their variables from anywhere on the page. I have a central control called the ContentManager which I can use to store these variables. The problem I have is that all the controls are bound at different times so I only want the variables available after they're bound. For example I have many custom repeaters on the page which when bound I want to add a reference in the content manager so all their variables are then available to use. <Custom:ContentManager ID="cm" runat="server"/> <Custom:Repeater ID="r1" runat="server"/> <Custom:Repeater ID="r2" runat="server"/> <Custom:Repeater ID="r3" runat="server"/> Then I want a tag which can access all variables from any of these controls. <%= cm.controls["r1"].Items[0]["name"] %> The problem with this is that the variable isn't available until the repeater is bound so I might need to use events to push out the value to tags on the page like so: <Custom:Var ID="v1" control="r1" value="Items[0]["name"]" runat="server"/> Is this possible or can you recommend a better approach?

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  • wpf command pattern

    - by evan
    I have a wpf gui which displays a list of information in separate window and in a separate thread from the main application. As the user performs actions in the main window the side window is updated. (For example if you clicked page down in the main window a listbox in the side window would page down). Right now the architecture for this application feels very messy and I'm sure there is a cleaner way to do it. It looks like this: Main Window contains a singleton SideWindowControl which communicates with an instance of the SideWindowDisplay using events - so, for example, the pagedown button would work like: 1) the event handler of the button on the main window calls SideWindowControl.PageDown() 2) in the PageDown() function a event is created and thrown. 3) finally the gui, ShowSideWindowDisplay is subscribing to the SideWindowControl.Actions event handles the event and actually scrolls the listbox down - note because it is in a different thread it has to do that by running the command via Dispatcher.Invoke() This just seems like a very messy way to this and there must be a clearer way (The only part that can't change is that the main window and the side window must be on different threads). Perhaps using WPF commands? I'd really appreciate any suggestions!! Thanks

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  • What Getters and Setters should and shouldn't do.

    - by cyclotis04
    I've run into a lot of differing opinions on Getters and Setters lately, so I figured I should make it into it's own question. A previous question of mine received an immediate comment (later deleted) that stated setters shouldn't have any side effects, and a SetProperty method would be a better choice. Indeed, this seems to be Microsoft's opinion as well. However, their properties often raise events, such as Resized when a form's Width or Height property is set. OwenP also states "you shouldn't let a property throw exceptions, properties shouldn't have side effects, order shouldn't matter, and properties should return relatively quickly." Yet Michael Stum states that exceptions should be thrown while validating data within a setter. If your setter doesn't throw an exception, how could you effectively validate data, as so many of the answers to this question suggest? What about when you need to raise an event, like nearly all of Microsoft's Control's do? Aren't you then at the mercy of whomever subscribed to your event? If their handler performs a massive amount of information, or throws an error itself, what happens to your setter? Finally, what about lazy loading within the getter? This too could violate the previous guidelines. What is acceptable to place in a getter or setter, and what should be kept in only accessor methods?

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  • Calling a WPF Application and modify exposed properties?

    - by Justin
    I have a WPF Keyboard Application, it is developed in such a way that an application could call it and modify its properties to adapt the Keyboard to do what it needs to. Right now I have a file *.Keys.Set which tells the application (on open) to style itself according to that new style. I know this file could be passed as a command line argument into the application. That would not be a problem. My concern is, is there a way via a managed environment to change the properties of the executable as long as they are exposed properly, an example: 'Creates a new instance of the Keyboard Application Dim e_key as new WpfApplication("C:\egt\components\keyboard.exe") 'Sets the style path e_key.SetStylePath("c:\users\joe\apps\me\default.keys.set") e_key.Refresh() 'Applies the style e_key.HideMenu() 'Hides the menu e_key.ShowDeck("PIN") 'Shows the custom "deck" of keyboard keys the developer 'Created in the style application. ''work with events and response 'Clear the instance from memory e_key.close e_key.dispose e_key = nothing This would allow my application to become easily accessible to other Touch Screen Application Developers, allowing them to use my keyboard and keep the functionality they need. It seems like it might be possible because (name of executable).application shows all the exposed functions, properties, and values. I just have never done this before. Any help would be appreciated, thank you in advance.

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  • Qt/C++ - confused about caller/callee, object ownership

    - by Isabel
    I am creating a GUI to manipulate a robot arm. The location of the arm can be described by 6 floats (describing the positions of the various arm joints. The interface consists of a QGraphicsView with a diagram of the arm (which can be clicked to change the arm position - adjusting the 6 floats). The interface also has 6 lineEdit boxes, to also adjust those values separately. When the graphics view is clicked, and when the line edit boxes are changed, I'd like the line edit boxes / graphics view to stay in synchronisation. This brings me to confusion about how to store the 6 floats, and trigger events when they're updated. My current idea is this: The robot arm's location should be represented by a class, RobotArmLocation. Objects of this class then have methods such as obj.ShoulderRotation() and obj.SetShoulderRotation(). The MainWindow has a single instance of RobotArmLocation. Next is the bit I'm more confused about, how to join everything up. I am thinking: The MainWindow has a ArmLocationChanged slot. This is signalled whenever the location object is changed. The diagram class will have a SetRobotArmLocation(RobotArmLocation &loc). When the diagram is changed, it's free to change the location object, and fire a signal to the ArmLocationChanged slot. Likewise, changing any of the text boxes will fire a signal to that ArmLocationChanged slot. The slot then has code to synchronise all the elements. This kind of seems like a mess to me, does anyone have any other suggestions? I've also thought of the following, does it have any merrit? The RobotArmLocation class has a ValueChanged slot, the diagram and textboxes can use that directly, and bypass the MainWindow directly (seems cleaner?) thanks for any wisdom!

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  • JavaFX MouseEvent continues when I remove the object it happened on

    - by Kyle
    It took me a while to realize what was going on with mouse events going through my blocking dialog boxes when I closed them, but I finally figured out why. I still don't know any good way to fix it. I have a custom dialog box (that blocks the mouse) with a close button. When I click the close button, I remove the dialog box from the scene, but JavaFx is still processing the MouseEvent and now it finds that there is nothing blocking the screen behind where the cancel button was, so that component receives a MouseEvent. How do I make the mouseEvent stop processing when I see that they pressed cancel and remove the dialog box? Or, is there a way to make the removing of the dialog box not happen until after it is done processing the MouseEvent? Example Code for the problem: import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.shape.Rectangle; import javafx.scene.input.MouseEvent; import javafx.scene.control.Button; var theScene:Scene; var btn:Button; Stage { title: "Application title" scene: theScene= Scene { width: 500 height: 200 content: [ Rectangle{ width: bind theScene.width height: bind theScene.height onMouseClicked: function(e:MouseEvent):Void{ println("Rectangle");} }, Button{ layoutX: 20 layoutY: 50 blocksMouse: true text: "JustPrint" action:function():Void{ println("JustPrint");} }, btn = Button{ layoutX: 20 layoutY: 20 blocksMouse: true text: "Cancel" action:function():Void{ println("Cancel"); delete btn from theScene.content;} }, ] } } When you press "JustPrint" you get: JustPrint When you press "Cancel" you get: Cancel Rectangle

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  • C# Cast Class to Overridden Class

    - by Nathan Tornquist
    I have a class Application that I need to override with INotifyPropertyChanged events. I have written the logic to override the original class and ended up creating SuperApplication I am pulling the data from a library though, and cannot change the loading logic. I just need a way to get the data from the original class into my superClass. I've tried things like superClass = (SuperApplication)standardClass; but it hasn't worked. How would I go about doing this? If it helps, this is the code I'm using to override the original class: public class SuperCreditApplication : CreditApplication { public SuperCreditApplicant Applicant { get; set; } public SuperCreditApplicant CoApplicant { get; set; } } public class SuperCreditApplicant : CreditApplicant { public SuperProspect Prospect { get; set; } } public class SuperProspect : Prospect, INotifyPropertyChanged { public State DriverLicenseState { get { return DriverLicenseState; } set { DriverLicenseState = value; OnPropertyChanged("DriverLicenseState"); } } public event PropertyChangedEventHandler PropertyChanged; private void OnPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } }

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  • How do I DRY up business logic between sever-side Ruby and client-side Javascript?

    - by James A. Rosen
    I have a Widget model with inheritance (I'm using Single-Table Inheritance, but it's equally valid for Class-per-Table). Some of the subclasses require a particular field; others do not. class Widget < ActiveRecord ALL_WIDGET_TYPES = [FooWidget, BarWidget, BazWidget] end class FooWidget < Widget validates_presence_of :color end class BarWidget < Widget # no color field end class BazWidget < Widget validates_presence_of :color end I'm building a "New Widget" form (app/views/widgets/new.html.erb) and would like to dynamically show/hide the color field based on a <select> for widget_type. <% form_for @widget do |f| %> <%= f.select :type, Widget::ALL_WIDGET_TYPES %> <div class='hiddenUnlessWidgetTypeIsFooOrBaz'> <%= f.label :color %> <%= f.text_field :color %> </div> <% end %> I can easily write some jQuery to watch for onChange events on widget_type, but that would mean putting some sort of WidgetTypesThatRequireColor constant in my Javascript. Easy enough to do manually, but it is likely to get disconnected from the Widget model classes. I would prefer not to output Javascript directly in my view, though I have considered using content_for(:js) and have a yield :js in my template footer. Any better ideas?

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  • What are major differences between C# and Java?

    - by enba
    I just want to clarify one thing. This is not a question on which one is better, that part I leave to someone else to discuss. I don't care about it. I've been asked this question on my job interview and I thought it might be useful to learn a bit more. These are the ones I could come up with: Java is "platform independent". Well nowadays you could say there is the Mono project so C# could be considered too but I believe it is a bit exaggerating. Why? Well, when a new release of Java is done it is simultaneously available on all platforms it supports, on the other hand how many features of C# 3.0 are still missing in the Mono implementation? Or is it really CLR vs. JRE that we should compare here? Java doesn't support events and delegates. As far as I know. In Java all methods are virtual Development tools: I believe there isn't such a tool yet as Visual Studio. Especially if you've worked with team editions you'll know what I mean. Please add others you think are relevant. Update: Just popped up my mind, Java doesn't have something like custom attributes on classes, methods etc. Or does it?

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  • Sizing issues while adding a .Net UserControl to a TabPage

    - by TJ_Fischer
    I have a complex Windows Forms GUI program that has a lot of automated control generation and manipulation. One thing that I need to be able to do is add a custom UserControl to a newly instatiated TabPage. However, when my code does this I get automatic resizing events that cause the formatting to get ugly. Without detailing all of the different Containers that could possibly be involved, the basic issue is this: At a certain point in the code I create a new tab page: TabPage tempTabPage = new TabPage("A New Tab Page"); Then I set it to a certain size that I want it to maintain: tempTabPage.Width = 1008; tempTabPage.Height = 621; Then I add it to a TabControl: tabControl.TabPages.Add(tempTabPage); Then I create a user control that I want to appear in the newly added TabPage: CustomView customView = new CustomView("A new custom control"); Here is where the problem comes in. At this point both the tempTabPage and the customView are the same size with no padding or margin and they are the size I want them to be. I now try to add this new custom UserControl to the tab page like this: tempTabPage.Controls.Add(customView); When making this call the customView and it's children controls get resized to be larger and so parts of the customView are hidden. Can anyone give me any direction on what to look for or what could be causing this kind of issue? Thanks ahead of time.

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