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  • OpenCV Video capture and fps problem

    - by Andrea Girardi
    Hi to all, I'm capturing video from my webcam using OpenCV on MacOSX. It works fine but when I try to play on QuickTime my captured video it plays too fast. i.e. I capture from camera for 10 seconds but when I play on QuickTime the video is 2 seconds. I've tried to change fps from 25 to 10 and It's works quite fine, but I'm sure it's not the correct process: CvVideoWriter *writer = 0; int isColor = 1; int fps = 25; int frameW = 640; // 744 for firewire cameras int frameH = 480; // 480 for firewire cameras The problem is that for now I've to capture with WebCam but the real pourpose of program is to capture image from any external source connected to my Mac. I'm using this code to capture: for (;;) { cvGrabFrame(capture) image = cvRetrieveFrame(capture); cvWriteFrame( writer, image ); } Any hint? I'm also showing webcam output on cvNamedWindow, how can I improve quality in this windows? thanks a lot to all! Andrea!

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  • Add shadow to UIImage drawn in rounded path

    - by Tom Irving
    I'm drawing a rounded image in a UITableView cell like so: CGRect imageRect = CGRectMake(8, 8, 40, 40); CGFloat radius = 3; CGFloat minx = CGRectGetMinX(imageRect); CGFloat midx = CGRectGetMidX(imageRect); CGFloat maxx = CGRectGetMaxX(imageRect); CGFloat miny = CGRectGetMinY(imageRect); CGFloat midy = CGRectGetMidY(imageRect); CGFloat maxy = CGRectGetMaxY(imageRect); CGContextMoveToPoint(context, minx, midy); CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); CGContextClosePath(context); CGContextClip(context); [self.theImage drawInRect:imageRect]; This looks great, but I'd like to add a shadow to it for added effect. I've tried using something along the lines of: CGContextSetShadowWithColor(context, CGSizeMake(2, 2), 2, [[UIColor grayColor] CGColor]); CGContextFillPath(context); But this only works when the image has transparent areas, if the image isn't transparent at all, it won't even draw a shadow around the border. I'm wondering if there is something I'm doing wrong?

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  • fbjs ajax to load content

    - by fusion
    i tried one of the examples here to load the content in the div, but apart from displaying the image, it doesn't show anything. can anyone please point out where i'm going wrong? ajax1.js: function General_Refresh(url,div){ //Showing the load image (pay attention to /> of <img document.getElementById(div).setInnerXHTML('<span id="caric"><center><img src="http://website.name/images/ajax-loader.gif" /></center></span>'); var ajax = new Ajax(); ajax.responseType = Ajax.FBML; ajax.ondone = function(data) { //Hide the loading image document.getElementById('caric').setStyle('display','none'); document.getElementById(div).setInnerFBML(data); } //If there are errors re-try ajax.onerror = function() { General_Refresh(url,div); } ajax.post(url); } quote.html: <script src="http://website.name/scripts/ajax1.js" type="text/javascript"></script> <script type="text/javascript"> <!-- General_Refresh("http://website.name/quote.php","quote"); //--> </script> <div id="wrapper"> <div id="quote"><strong>this</strong></div> </div></div>

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  • controller path not found for static images? asp.net mvc routing issue?

    - by rksprst
    I have an image folder stored at ~/Content/Images/ I am loading these images via <img src="/Content/Images/Image.png" /> Recently, the images aren't loading and I am getting the following errors in my error log. What's weird is that some images load fine, while others do not load. Anyone have any idea what is wrong with my routes? Am I missing an ignore route for the /Content/ folder? I am also getting the same error for favicon.ico and a bunch of other image files... <Fatal> -- 3/25/2010 2:32:38 AM -- System.Web.HttpException: The controller for path '/Content/Images/box_bottom.png' could not be found or it does not implement IController. at System.Web.Mvc.DefaultControllerFactory.GetControllerInstance(Type controllerType) at System.Web.Mvc.DefaultControllerFactory.CreateController(RequestContext requestContext, String controllerName) at System.Web.Mvc.MvcHandler.ProcessRequest(HttpContextBase httpContext) at System.Web.Mvc.MvcHandler.ProcessRequest(HttpContext httpContext) at System.Web.Mvc.MvcHandler.System.Web.IHttpHandler.ProcessRequest(HttpContext httpContext) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) My current routes look like this: routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); routes.MapRoute( "ControllerDefault", // Route name "{controller}/project/{projectid}/{action}/{searchid}", // URL with parameters new { controller = "Listen", action = "Index", searchid = "" } // Parameter defaults ); Thanks!

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  • memory warning, generating UIImagefrom pdf files in objective-c

    - by favo
    When converting PDF Pages into UIImages I receive memory warnings all the time. It seems there is either some leak or something else that eats my memory. Using instruments didn't give me any helpful details. I'm using the following function to generate images from a pdf file: - (UIImage*)pdfImage:(NSString*)pdfFilename page:(int)page { CFURLRef pdfURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, (CFStringRef)pdfFilename, kCFURLPOSIXPathStyle, false); CGPDFDocumentRef pdfRef = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); CGPDFPageRef pdfPage = CGPDFDocumentGetPage(pdfRef, page); CGRect pdfPageSize = CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox); float pdfScale; if ( pdfPageSize.size.width < pdfPageSize.size.height ) { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.width; } else { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.height; } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, pdfPageSize.size.width*pdfScale, pdfPageSize.size.height*pdfScale, 8, (int)pdfPageSize.size.width*pdfScale * 4, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); // CGContextClipToRect(context, pdfPageView.frame); // CGPDFPageRetain(pdfPage); CGAffineTransform transform = aspectFit(CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox), CGContextGetClipBoundingBox(context)); CGContextConcatCTM(context, transform); CGContextDrawPDFPage(context, pdfPage); // CGPDFPageRelease (pdfPage); CGImageRef image = CGBitmapContextCreateImage(context); CGContextRelease(context); UIImage *finalImage = [UIImage imageWithCGImage:image]; CGImageRelease(image); CGPDFDocumentRelease(pdfRef); return finalImage; } I am releasing the document and everything else, so where could be the problem? Thanks for your help!

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  • Nested UIScrollView-iPhone photos application

    - by abhishek trivedi
    Hi, I have been facing the same nested UIScrollView problem for long time.I tried some open source codes like Scrolling madness ,three-20 and others but all fails finaly.I am trying to make a photo Viewer application same as iPhone.For that I have created the structure like this:- 1)one View controller. 2)on view of view controller one UIScrollView (i.e inner/parent scroll view) as a child. 3)on inner/parent scroll view number of child scroll views(i.e. outer/child scroll views) ,each represents one page of photos application. 4)On each scroll view one image View on which i am displaying my image. So what I want is when user scrolls the outer scroll view it should scroll horizontally with all the child views so I will get the look and feel of paging in photos application.Also when user is on one specific image(i.e. child/outer scroll view) he should be able to zoom in/out,swipes and perform single/double tapping.I was able to make it work in sdk 2.1,but it dosnt work since sdk 3.0.Please tell me the idea behind your project.Means which scroll view you are subclassing ,in which view to detect touches.How this completely child - parent relation should be. If possible provide any sample code also.

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  • PrintableArea in C# - Bug?

    - by Brandi
    I am having an issue with PageSettings.PrintableArea's width and height values. Width, Height, and Size properties claim to "get or set" the values. Also, the inflate() function claims to change the size based on values passed in. However, all of these attempts to change the value have not worked. Inflate() is ignore (no error, just passes as if it worked, but the values remain unchanged. Attempting to set the height, width, or size gives a compiler error: "Cannot modify the return value of 'System.Drawing.Printing.PageSettings.PrintableArea' because it is not a variable". I get the feeling that this means the "or set" part of the description is a lie. Why I want to know this: (Someone always asks...) I have a printing application (C#, WinForm) that for most things is working rather well. I can set the printer settings and page settings objects to control what displays in the print dialog's printer properties. However, with Microsoft Office Document Image Writer, these settings are sometimes ignored, and the paper size returns as 0, 0 even when it displayed something else. All I really want it for it to be WYSIWYG as far as the displayed values go, so I change the paper size back to what it should be, but the printable area, if it is wrong, makes the resulting image wonky. The resulting image is the size of the printable area instead of the value in papersize. Just wondering if there was a reason for this or a way to get it not to do that. Thanks in advance. :)

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  • can't figure out serving static images in django dev environment

    - by photographer
    I've read the article (and few others on the subject), but still can't figure out how to show an image unless a link to a file existing on a web-service is hard-coded into the html template. I've got in urls.py: ... (r'^galleries/(landscapes)/(?P<path>.jpg)$', 'django.views.static.serve', {'document_root': settings.MEDIA_URL}), ... where 'landscapes' is one of the albums I'm trying to show images from. (There are several more of them.) In views.py it calls the template with code like that: ... <li><img src=160.jpg alt='' title='' /></li> ... which resolves the image link in html into: http://127.0.0.1:8000/galleries/landscapes/160.jpg In settings.py I have: MEDIA_ROOT = 'C:/siteURL/galleries/' MEDIA_URL = 'http://some-good-URL/galleries/' In file system there is a file C:/siteURL/galleries/landscapes/160.jpg and I do have the same file at http://some-good-URL/galleries/landscapes/160.jpg No matter what I use in urls.py — MEDIA_ROOT or MEDIA_URL (with expectation to have either local images served or from the web-server) — I get following in the source code in the browser: <li><img src=160.jpg /></li> There is no image shown in the browser. What am I doing wrong?

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  • Parse MIME messages

    - by Abhimanyu
    Hi, For my new project which has email module.i need to show all the email information on web.when i m making a call to server i m getting the base64 encoded mime data. after applying base64 decoding technique i m getting the mime data as follows: /*****************Mime data start *******************************/ From [email protected] Tue Jun 23 12:01:02 2009 Date: Tue, 23 Jun 2009 12:01:02 +0530 From: Prashant R Naik <[email protected]> To: [email protected] Subject: This is a test mail Message-ID: <[email protected]> Reply-To: Prashant R Naik <[email protected]> MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="ReaqsoxgOBHFXBhH" Content-Disposition: inline User-Agent: Mutt/1.5.18 (2008-05-17) Status: RO Content-Length: 1912 Lines: 52 --ReaqsoxgOBHFXBhH Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Test mail. Initiated by prashant Regards, -- Prashant R Naik Principal Technologist | Symbian & Web2.0 Geodesic Limited | www.geodesic.com Tel: +91-80-66551000 --ReaqsoxgOBHFXBhH Content-Type: image/gif Content-Disposition: attachment; filename="trash.gif" Content-Transfer-Encoding: base64 R0lGODlhEAAQANUoADJ8wTqU2DmR1TqV2DN9wTSBxTWFyTaGyTJ9wTWGyTaKzjmS1TOAxTuV 2DaFyTN8wDiN0jiO0jSAxTeKzjqS1DN8wTqR1TWFyjB4vTOBxTmO0TmS1DaKzTeJzTqV1zSA xDJ8wDqS1TeKzTF4vDF4vTiO0f///zuX2gAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAEAACgALAAA AAAQABAAAAaDQNRpSCwWhcakcsk8mZ5Qpik5pUKvT2W1uDVWp+BiYNAImAZmz/lcDoQEFoFp QTFtTPKFQLCAREolJiURJhCCJhqAJRMiIhwmjSYdJgqUjQoODgkJJgecBp0mBgYXBx8ZBQxY UAUSDAUACLEPDwgEAAAEIBUEtygkIyMkwMMYw8EjKEEAOw== --ReaqsoxgOBHFXBhH Content-Type: image/jpeg Content-Disposition: attachment; filename="bx.jpg" Content-Transfer-Encoding: base64 /9j/4AAQSkZJRgABAQEASABIAAD/2wBDAAEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEB AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQH/2wBDAQEBAQEBAQEBAQEBAQEB AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQH/wAAR CAAUAAoDAREAAhEBAxEB/8QAFQABAQAAAAAAAAAAAAAAAAAAAAn/xAAYEAEAAwEAAAAAAAAA AAAAAAAAGWen5//EABQBAQAAAAAAAAAAAAAAAAAAAAD/xAAUEQEAAAAAAAAAAAAAAAAAAAAA /9oADAMBAAIRAxEAPwCb4AJHym0Vp3PQJTaK07noJHgA/9k= --ReaqsoxgOBHFXBhH Content-Type: image/png Content-Disposition: attachment; filename="day_bg.png" Content-Transfer-Encoding: base64 iVBORw0KGgoAAAANSUhEUgAAAGQAAAApCAYAAADDJIzmAAAABmJLR0QA/wD/AP+gvaeTAAAA CXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH2AwCCS0kTriU2QAAAB10RVh0Q29tbWVudABD cmVhdGVkIHdpdGggVGhlIEdJTVDvZCVuAAAAXElEQVR42u3bQQEAMAgDMZiqiZtP5AwbfeQk NO/WvPtLMR0TABEQIAICRECACAgQAREQIAICRECACAgQAREQIAICRECACAgQAREQIAICRECA CAgQARGQ7NpPPasFT+0FZPjBRwYAAAAASUVORK5CYII= --ReaqsoxgOBHFXBhH-- /*****************Mime data end *******************************/ now the problem is i have to parse this data and use it in my application.since this data is not a xml so it difficult to parse it (because parsing with some tag is easy).so any one who knows how to parse mime data help be.i m using erlang to parse this data. Thank you in advance

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  • UIButton overlapping problem in the UIView?

    - by sai
    im trying to create buttons as ahierarchy, first some buttons are displayed if i click any of the buttons it will navigate to the next viewcontroller displaying some more buttons. But here my problem is butons are overlapped with one another . means the buttons that should not be displayed are also comming along with those should be . my code is for(.................) { butt = [[UIButton alloc] initWithFrame:CGRectMake(...)]; image = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:[arr objectAtIndex:i]]]]; imageView = [[[UIImageView alloc] initWithImage:image] autorelease]; [butt setBackgroundImage:imageView.image forState:UIControlStateNormal]; [butt setTag:i]; [butt addTarget:self action:@selector(onClick:) forControlEvents:UIControlEventTouchUpInside]; [containerView addSubview:butt]; [butt release]; x+=butt.frame.size.width+2*hgap; i+=1; if (i==count+1) //[arr count] { printf("\nIN BREAK BUTTON\n"); break; } } y=y+(butt.frame.size.height+2*vgap); } Thankyou for the solution.

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  • Calculating skew of text OpenCV

    - by Nick
    I am trying to calculate the skew of text in an image so I can correct it for the best OCR results. Currently this is the function I am using: double compute_skew(Mat &img) { // Binarize cv::threshold(img, img, 225, 255, cv::THRESH_BINARY); // Invert colors cv::bitwise_not(img, img); cv::Mat element = cv::getStructuringElement(cv::MORPH_RECT, cv::Size(5, 3)); cv::erode(img, img, element); std::vector<cv::Point> points; cv::Mat_<uchar>::iterator it = img.begin<uchar>(); cv::Mat_<uchar>::iterator end = img.end<uchar>(); for (; it != end; ++it) if (*it) points.push_back(it.pos()); cv::RotatedRect box = cv::minAreaRect(cv::Mat(points)); double angle = box.angle; if (angle < -45.) angle += 90.; cv::Point2f vertices[4]; box.points(vertices); for(int i = 0; i < 4; ++i) cv::line(img, vertices[i], vertices[(i + 1) % 4], cv::Scalar(255, 0, 0), 1, CV_AA); return angle; } When I look at then angle in debug I get 0.000000 However when I give it this image I get proper results of a skew of about 16 degrees: How can I properly detect the skew in the first image?

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  • WPF Update Binding when Bound directly to DataContext w/ Converter

    - by Adam
    Normally when you want a databound control to 'update,' you use the "PropertyChanged" event to signal to the interface that the data has changed behind the scenes. For instance, you could have a textblock that is bound to the datacontext with a property "DisplayText" <TextBlock Text="{Binding Path=DisplayText}"/> From here, if the DataContext raises the PropertyChanged event with PropertyName "DisplayText," then this textblock's text should update (assuming you didn't change the Mode of the binding). However, I have a more complicated binding that uses many properties off of the datacontext to determine the final look and feel of the control. To accomplish this, I bind directly to the datacontext and use a converter. In this case I am working with an image source. <Image Source="{Binding Converter={StaticResource ImageConverter}}"/> As you can see, I use a {Binding} with no path to bind directly to the datacontext, and I use an ImageConverter to select the image I'm looking for. But now I have no way (that I know of) to tell that binding to update. I tried raising the propertychanged event with "." as the propertyname, which did not work. Is this possible? Do I have to wrap up the converting logic into a property that the binding can attach to, or is there a way to tell the binding to refresh (without explicitly refreshing the binding)? Any help would be greatly appreciated. Thanks! -Adam

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  • Rendering UIImage/CGImage into CGPDFContext results in... blankness!

    - by quixoto
    Hi all, I'm trying to take an image that I have in a image object and render into a Core Graphics PDF context-- happens to be on an iPhone but this question surely applies equally to desktop Quartz. This UIImage is a simple color-on-white image at about 600x800 resolution. If I (say) turn it into a PNG file, that file looks exactly as expected-- so the data is OK. Here's what I'm doing to generate the PDF: NSMutableData * outputData = [[NSMutableData alloc] init]; CGDataConsumerRef dataConsumer = CGDataConsumerCreateWithCFData((CFMutableDataRef)outputData); CFMutableDictionaryRef attrDictionary = NULL; attrDictionary = CFDictionaryCreateMutable(NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); CFDictionarySetValue(attrDictionary, kCGPDFContextTitle, @"My Awesome Document"); CGContextRef pdfContext = CGPDFContextCreate(dataConsumer, NULL, attrDictionary); CFRelease(dataConsumer); CFRelease(attrDictionary); CGImageRef pageImage = [myUIImage CGImage]; CGPDFContextBeginPage(pdfContext, NULL); CGContextDrawImage(pdfContext, CGRectMake(0, 0, [myUIImage size].width, [myUIImage size].height), pageImage); CGPDFContextEndPage(pdfContext); CGContextRelease(pdfContext); Resulting PDF, which ends up in outputData, seems like a valid PDF file (opens correctly, document title is present in metadata), but it consists of precisely one blank page. What am I doing wrong? Thanks.

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  • Problem with Tapestry palette's arrow icons in IE8

    - by JellyHead
    I'm using Tapestry to create pages for a web app, and have been using the palette component to add/delete items to/from a group. The page looks great in Firefox (Tapestry seems biased towards Firefox), but my customers will all be using Internet Explorer (any versions from 6, 7, & 8) and in IE8, the disabled arrow buttons look awful. In Firefox, they are faded, using an opacity setting of 25%, but this doesn't work in IE8 and instead you get a faded image with an ugly black border around the image. In tapestry-core's stylesheet (default.css), you have the following for a disabled arrow button. DIV.t-palette-controls BUTTON[disabled] IMG { filter: alpha(opacity = 25); -moz-opacity: .25; } These are clearly out of date, as -moz-opacity is no longer supported by Firefox (use opacity: 25 instead). The problem is with filter: "alpha(opacity = 25);". If I remove this, the arrows look fine in IE8, but they are not faded. I got the magic instruction: -ms-filter:"progid:DXImageTransform.Microsoft.Alpha(opacity=25)"; from various websites, but putting this in does not work either - the arrow icons are ugly again. The icon itself (distributed with Tapestry) just seems to be a regular PNG, but I'm not an expert on image formats, so maybe there's a problem there? Anyone else had this problem?

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  • Twitter-OAuth update_profile_*_image methods problem [EpiTwitter]

    - by KPL
    People, I have been struggling over the two methods - Update Profile Image and Update Background Image I am using EpiTwitter library. I am uploading GIFs, Twitter returns the expected result for update_profile_background_image but returns 401 for update_profile_image , but the image is not changed. Here are the headers catched from $apiObj-headers in my case while using the update_profile_background_image Array ( [Date] = Sat, 24 Apr 2010 17:51:36 GMT [Server] = hi [Status] = 200 OK [X-Transaction] = 1272131495-55190-23911 [ETag] = b6a421c01936f3547802ae6b59ee7ef3" [Last-Modified] = Sat, 24 Apr 2010 17:51:36 GMT [X-Runtime] = 0.13990 [Content-Type] = application/json; charset=utf-8 [Content-Length] = 1272 [Pragma] = no-cache [X-Revision] = DEV [Expires] = Tue, 31 Mar 1981 05:00:00 GMT [Cache-Control] = no-cache, no-store, must-revalidate, pre- check=0, post-check=0 [Set-Cookie] = *REMOVED* [Vary] = Accept-Encoding [Connection] = close ) and for update_profile_image - Array ( [Date] => Sat, 24 Apr 2010 17:57:58 GMT [Server] => hi [Status] => 401 Unauthorized [WWW-Authenticate] => Basic realm="Twitter API" [X-Runtime] => 0.02263 [Content-Type] => text/html; charset=utf-8 [Content-Length] => 152 [Cache-Control] => no-cache, max-age=300 [Set-Cookie] => *REMOVED* [Expires] => Sat, 24 Apr 2010 18:02:58 GMT [Vary] => Accept-Encoding [Connection] => close ) Can somebody help me out?

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  • Android:Multi touch doesn't work as expected?

    - by user187532
    Hi folks, Help me in resolving the below issue. I have three image buttons on screen. All these three buttons controlled under ontouchlistner as below. buttonOne.setOnTouchListener(this); buttonTwo.setOnTouchListener(this); buttonThree.setOnTouchListener(this); I override "public boolean onTouch(View v, MotionEvent event)". Under this i check for these three image buttons touch events like below. ImageButton imageBtn = (ImageButton) v; if ( imageBtn == buttonOne ) // first button touch ..Log.. else if ( imageBtn == buttonTwo ) ..Log.. else if ( imageBtn == buttonThree ) // first button touch ..Log.. My problem is, as it is under multi touch event handler like above, it does not detect when touch all three button at a time to try to produce multi touch effect, instead it detects only one imagebutton touch at a time even though i touch all three image buttons. As i am developing this project on Android 1.6 SDK, is there any problem accessing my requirement(multi touch) (or) it is a known issue? I am hoping that, when it works for single button touch, why shouldn't it work when clicking three imagebuttons at a time to produce three logs printed as per my above code? How do i resolve it for my case? Please don't question me why i am still developing on 1.6 for such a requirement. Thank you. Appreciate your suggestions !

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  • Quartz compositions created in Snow Leopard (10.6) doesn't work in Leopard (10.5) despite testing in

    - by adib
    Hi I have a reasonably advanced (many patches and subpatches) quartz composition that was created in Snow Leopard but doesn't run well (many elements are not rendered) in Leopard. The composition tested OK via Quartz Composer's Test in Runtime option and works fine for both Leopard 32-bits and Leopard 64-bits (menu item "File | Test in Runtime | Leopard 32-bits". In an actual Leopard (32-bits) system, a lot of elements are not rendered in the quartz composition. Below are the log file excerpt when the composition is run in QuickTime Player under Leopard: QuickTime Player[134] *** <QCNodeManager | namespace = "com.apple.QuartzComposer" | 335 nodes>: Patch with name "/units to pixels" is missing QuickTime Player[134] *** Message from <QCPatch = 0x06D82880 "(null)">:Cannot create node of class "/units to pixels" and identifier "(null)" QuickTime Player[134] *** Message from <QCPatch = 0x06D7C130 "(null)">:Cannot create node of class "/resize image to target" and identifier "(null)" QuickTime Player[134] *** Message from <QCPatch = 0x06D7C130 "(null)">:Cannot create connection from ["outputValue" @ "Math_1"] to ["Target_Pixels" @ "Patch_2"] The patch "units to pixels" is a system patch in Snow Leopard whereas the patch "resize image to target" is a custom virtual patch located in my home directory. It seems that we can cross out problems in which the composition is referencing a missing virtual patch. I have tested the composition under another user's account and it ran fine which shows that it already embeds the "resize image to target" virtual patch that is located in my home directory. I'm really puzzled why the composition passes the Leopard Runtime test but yet fail to run in an actual Leopard OS? Is there a post-processing step that I need to run to the composition file? Is there any way to make this patch more compatible with Leopard? Thanks in advance.

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  • How to parse the "<media:group>" using feedparser?

    - by Wayle.C
    The rss file is shown as below, i want to get the content in section media:group . I check the document of feedparser, but it seems not mention this. How to do it? Any help is appreciated. XYZ InfoX: Special hello http://www1.XYZInfoX.com/learninghello/home hello en Wed, 17 Mar 2010 08:50:06 GMT 2010-03-17T08:50:06Z en Voice of America http://www1.XYZInfoX.com/learninghello http://media.XYZInfoX.com/designimages/XYZRSSIcon.gif <item> <title>Who Were the Deadliest Gunmen of the Wild West?</title> <link>http://www1.XYZInfoX.com/learninghello/home/Deadliest-Gunmen-of-the-Wild-West-87826807.html</link> <description> The story of two of them: "Killin'" Jim Miller was an outlaw, "Texas" John Slaughter was a lawman | EXPLORATIONS </description> <pubDate>Wed, 17 Mar 2010 00:38:48 GMT</pubDate> <guid isPermaLink="false">87826807</guid> <dc:creator></dc:creator> <dc:date>2010-03-17T00:38:48Z</dc:date> *<media:group> <media:content url="http://media.XYZInfoX.com/images/archives_peace_comm_480_16mar_se.jpg" medium="image" isDefault="true" height="300" width="480" /> <media:content url="http://media.XYZInfoX.com/images/archives_peace_comm_230_16mar_se_edited-1.jpg" medium="image" isDefault="false" height="230" width="230" /> <media:content url="http://media.XYZInfoX.com/images/tex_trans_lawmans_230_16mar10_se.jpg" medium="image" isDefault="false" height="230" width="230" /> <media:content url="http://www.XYZInfoX.com/MediaAssets2/learninghello/dalet/se-exp-outlaws-part2-17mar2010.Mp3" type="audio/mpeg" medium="audio" isDefault="false" /> </media:group>* </item>

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  • Django Upload form to S3 img and form validation

    - by citadelgrad
    I'm fairly new to both Django and Python. This is my first time using forms and upload files with django. I can get the uploads and saves to the database to work fine but it fails to valid email or check if the users selected a file to upload. I've spent a lot of time reading documentation trying to figure this out. Thanks! views.py def submit_photo(request): if request.method == 'POST': def store_in_s3(filename, content): conn = S3Connection(AWS_ACCESS_KEY_ID, AWS_SECRET_ACCESS_KEY) bucket = conn.create_bucket(AWS_STORAGE_BUCKET_NAME) mime = mimetypes.guess_type(filename)[0] k = Key(bucket) k.key = filename k.set_metadata("Content-Type", mime) k.set_contents_from_file(content) k.set_acl('public-read') if imghdr.what(request.FILES['image_url']): qw = request.FILES['image_url'] filename = qw.name image = filename content = qw.file url = "http://bpd-public.s3.amazonaws.com/" + image data = {image_url : url, user_email : request.POST['user_email'], user_twittername : request.POST['user_twittername'], user_website : request.POST['user_website'], user_desc : request.POST['user_desc']} s = BeerPhotos(data) if s.is_valid(): #import pdb; pdb.set_trace() s.save() store_in_s3(filename, content) return HttpResponseRedirect(reverse('photos.views.thanks')) return s.errors else: return errors else: form = BeerPhotoForm() return render_to_response('photos/submit_photos.html', locals(),context_instance=RequestContext(request) forms.py class BeerPhotoForm(forms.Form): image_url = forms.ImageField(widget=forms.FileInput, required=True,label='Beer',help_text='Select a image of no more than 2MB.') user_email = forms.EmailField(required=True,help_text='Please type a valid e-mail address.') user_twittername = forms.CharField() user_website = forms.URLField(max_length=128,) user_desc = forms.CharField(required=True,widget=forms.Textarea,label='Description',) template.html <div id="stylized" class="myform"> <form action="." method="post" enctype="multipart/form-data" width="450px"> <h1>Photo Submission</h1> {% for field in form %} {{ field.errors }} {{ field.label_tag }} {{ field }} {% endfor %} <label><span>Click here</span></label> <input type="submit" class="greenbutton" value="Submit your Photo" /> </form> </div>

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  • Calling AddEventListener in a loop with a variable element name

    - by user302209
    Hi, I'm trying to do the following: I have a set of images and select (dropdown) HTML elements, 30 of each one. I'm trying to use AddEventListener on a loop from 1 to 30 so that when I change the value of the select, the image src is updated (and the image changes). The AddEventListener function is this one: function AddEventListener(element, eventType, handler, capture) { if (element.addEventListener) element.addEventListener(eventType, handler, capture); else if (element.attachEvent) element.attachEvent("on" + eventType, handler); } I tried this and it worked: var urlfolderanimalimages = "http://localhost/animalimages/"; var testselect = "sel15"; var testimg = "i15"; AddEventListener(document.getElementById(testselect), "change", function(e) { document.getElementById(testimg).src = urlfolderanimalimages + document.getElementById(testselect).value; document.getElementById(testimg).style.display = 'inline'; if (e.preventDefault) e.preventDefault(); else e.returnResult = false; if (e.stopPropagation) e.stopPropagation(); else e.cancelBubble = true; }, false); But then I tried to call it in a loop and it doesn't work. The event is added, but when I change any select, it will update the last one (the image with id i30). var urlfolderanimalimages = "http://localhost/animalimages/"; for (k=1;k<=30;k++) { var idselect = "sel" + k; var idimage = "i" + k; AddEventListener(document.getElementById(idselect), "change", function(e) { document.getElementById(idimage).src = urlfolderanimalimages + document.getElementById(idselect).value; document.getElementById(idimage).style.display = 'inline'; if (e.preventDefault) e.preventDefault(); else e.returnResult = false; if (e.stopPropagation) e.stopPropagation(); else e.cancelBubble = true; }, false); } What am I doing wrong? I'm new to JavaScript (and programming in general), so sorry for the vomit-inducing code :(

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  • Photo gallery not open in titanium 1.0

    - by user291247
    Hello, I am developing new app. using titanium 1.0 In that I am opening phtogallery in new window but I am not able to open it why this was happened? Code to open photogallery in app.js Titanium.App.addEventListener('recordvideo', function(e) { win1.close(); var w = Titanium.UI.createWindow({ backgroundColor:'#336699', title:'Modal Window', barColor:'black', url:'xhr_testfileupload.js' }); w.open({animated:true}); }); xhr_testfileupload.js code: var win = Titanium.UI.currentWindow; var ind=Titanium.UI.createProgressBar({ width:200, height:50, min:0, max:1, value:0, style:Titanium.UI.iPhone.ProgressBarStyle.PLAIN, top:10, message:'Uploading Image', font:{fontSize:12, fontWeight:'bold'}, color:'#888' }); win.add(ind); ind.show(); Titanium.Media.openPhotoGallery({ success:function(event) { Ti.API.info("success! event: " + JSON.stringify(event)); var image = event.media; var xhr = Titanium.Network.createHTTPClient(); xhr.onerror = function(e) { Ti.API.info('IN ERROR ' + e.error); }; xhr.onload = function() { Ti.API.info('IN ONLOAD ' + this.status + ' readyState ' + this.readyState); }; xhr.onsendstream = function(e) { ind.value = e.progress ; Ti.API.info('ONSENDSTREAM - PROGRESS: ' + e.progress); } // open the client xhr.open('POST','https://twitpic.com/api/uploadAndPost'); // send the data xhr.send({media:image,username:'fgsandford1000',password:'sanford1000',message:'check me out'}); }, cancel:function() { }, error:function(error) { }, allowImageEditing:true, });

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  • Reinterpret a CGImageRef using PyObjC in Python

    - by Michael Rondinelli
    Hi, I'm doing something that's a little complicated to sum up in the title, so please bear with me. I'm writing a Python module that provides an interface to my C++ library, which provides some specialized image manipulation functionality. It would be most convenient to be able to access image buffers as CGImageRefs from Python, so they could be manipulated further using Quartz (using PyObjC, which works well). So I have a C++ function that provides a CGImageRef representation from my own image buffers, like this: CGImageRef CreateCGImageRefForImageBuffer(shared_ptr<ImageBuffer> buffer); I'm using Boost::Python to create my Python bridge. What is the easiest way for me to export this function so that I can use the CGImageRef from Python? Problems: The CGImageRef type can't be exported directly because it is a pointer to an undefined struct. So I could make a wrapper function that wraps it in a PyCObject or something to get it to send the pointer to Python. But then how do I "cast" this object to a CGImageRef from Python? Is there a better way to go about this?

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  • QT- QImage and multi-threading problem.

    - by umanga
    Greetings all, Please refer to image at : http://i48.tinypic.com/316qb78.jpg We are developing an application to extract cell edges from MRC images from electron microscope. MRC file format stores volumetric pixel data (http://en.wikipedia.org/wiki/Voxel) and we simply use 3D char array(char***) to load and store data (gray scale values) from a MRC file. As shown in the image,there are 3 viewers to display XY,YZ and ZX planes respectively. Scrollbars on the top of the viewers use to change the image slice along an axis. Here is the steps we do when user changes the scrollbar position. 1) get the new scrollbar value.(this is the selected slice) 2) for the relavant plane (YZ,XY or ZX), generate (char* slice;) array for the selected slice by reading 3D char array (char***) 3) Create a new QImage* (Format_RGB888) and set pixel values by reading 'slice' (using img-setPixel(x,y,c);) 4) This new QImage* is painted in the paintEvent() method. We are going to execute "edge-detection" process in a seperate thread since it is an intensive process.During this process we need to draw detected curve (set of pixels) on top of above QImage*.(as a layer).This means we need to call drawPoint() methods outside the QT thread. Is it the best wayto use QImage for this case? What is the best way to execute QT drawing methods from another thread? thanks in advance,

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  • Maintain aspect ratio on browser window resize?

    - by Anthony
    I have a simple page with images, and when the user clicks the image, it opens up a new browser window with the image filling the area. I have the css set on the new window so that the image height and width are both 100% (and overflow is set to hidden) so that the window can be resized. But what I need is for the window to maintain aspect ratio if the user resizes it. Right now, I'm stuck because I'm not getting how the event works, but I think I'm making this harder than it needs to be. Right now I have: $(function(){ $(window).resize(function() { var height = $(this).attr("innerHeight"); var width = $(this).attr("innerWidth"); if(height/width != .75){ window.resizeTo(width,width*.75); } }); }); Before I added the conditional, the window would immediately start shrinking (apparently opening a new window fires the resize event). Adding the conditional preventing this from happening when the window opens, but any resizing starts the shrinking again. Is it just because the height and width are never exactly the right ratio (should I manually set the width to a round number ever time) or is there something else I'm doing wrong? Or is there some other way to get what I'm after that's more straightforward?

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  • RelayCommand sender from ItemsControl item

    - by Padu Merloti
    I've been using MVVM's RelayCommand with success to bind actions to XAML, but I'm having a small problem with my ItemsControl. <ItemsControl ItemsSource="{Binding Devices}" > <ItemsControl.ItemTemplate> <DataTemplate> <Grid Width="100" Margin="4" > <Button Command="{Binding Path=SelectDeviceCommand}" > <Grid> <Image Source="img_small.png"></Image> <Image Source="{Binding Path=Logo}" /> </Grid> </Button> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> In my view model: public RelayCommand SelectDeviceCommand { get; set; } private ObservableCollection<Device> Devices; Devices = CreateListOfDevices(); private void InitializeCommands() { SelectDeviceCommand = new RelayCommand((s) => MessageBox.Show(s.ToString())); } How do I define my SelectDeviceCommand in my view model in order to receive object that is bound to that item? My SelectDeviceCommand is not even being called... (but that I guess is because I need to make my Device a mini-viewmodel and implement the SelectDeviceCommand in it, is that correct?)

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