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  • usage of 2 charectors in single qoutes in c

    - by user1632141
    #include<stdio.h> int main() { char ch = 'A'; printf("%d\n",'ag'); printf("%d\n",'a'); printf("%d, %d, %d, %d", sizeof(ch), sizeof('a'), sizeof('Ag'), sizeof(3.14f)); return 0; } I used to have many doubts on the output of this question while running on g++ and gcc. But I have cleared almost all the doubts by referring these links: Single and double quotes in C/C++ Single quotes vs. double quotes in C I still need to understand one thing about the output of this question. Can someone please explain the output of printf("%d\n",'ag'); mentioned above in the program. How is it actually stored in the memory? The output for the program on the Linux/GCC platform is: 24935 97 1, 4, 4, 4

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  • How do I use functions from a DLL?

    - by Russel
    How do I use functions from a DLL? I'm a total newbie and I don't really understand how to use functions from a DLL file. I'm trying to use MS Visual Studio 2008 (C++). My understanding is that the DLL files will have corresponding header files and as long as I include the header files and call the functions normally in my code, it should work? Is that correct? Then I would just need to have the compiled exe file be able to find the DLL? Please let me know if that is a remotely correct understanding! Thanks! Russel

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  • printing out posts

    - by yCalleecharan
    Hi, I'm using the Firefox browser and trying to print out my posts (and replies). The pdf output doesn't include the comments in the posts. How to make sure that everything which is on the page gets printed? Same goes for codes for which are in a window. Only the visible part of the code gets printed. These are not programming questions :) but I hope that someone can suggest how to get proper printouts of the posts. Thanks a lot...

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  • static, define, and const in C

    - by yCalleecharan
    Hi, I've read that static variables are used inside function when one doesn't want the variable value to change/initialize each time the function is called. But what about defining a variable static in the main program before "main" e.g. #include <stdio.h> static double m = 30000; int main(void) { value = m * 2 + 3; } Here the variable m has a constant value that won't get modified later in the main program. In the same line of thought what difference does it make to have these instead of using the static definition: const double m = 30000; or #define m 30000 //m or M and then making sure here to use double operations in the main code so as to convert m to the right data type. Thanks a lot...

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  • Notepad++ Question

    - by Shane
    I would like a hotkey to Save All in Notepad++ then switch to the browser and refresh the page. I have to do this thousands of times a day and doing the Save All hotkey, then Alt-Tab to the right window, then F5 to refresh again and again, there must be a better solution? I am open to switching editors if there is another that can do this. I have tried using run commands but the problem is although it allows you to make something like [firefox.exe "current file"], if you come down to wanting to open it at a web address like localhost because it needs to run server side, then you have to manually specify the other part of the string, like [chrome.exe "custom var(web address) / filename"] and it always opens a new tab, then creates lots of clutter. Also, if you are editing an include file then it will try to open that instead of the page you want to see when you use the run command, a refresh would be the only realistic method I can think of using.

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  • C++ enumeration

    - by asli
    Hi,my question is about enumeration,my codes are : #include<iostream> using namespace std; int main() { enum bolumler {programcilik,donanim,muhasebe,motor,buro} bolum; bolum = donanim; cout << bolum << endl; bolum += 2; // bolum=motor cout << bolum; return 0; } The output should be 1 3 but according to these codes the error is: error C2676: binary '+=' : 'enum main::bolumler' does not define this operator or a conversion to a type acceptable to the predefined operator Error executing cl.exe. 111.obj - 1 error(s), 0 warning(s) Can you help me ?The other question is what can I do if I want to see the output like that "muhasebe"?

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  • Why is this std::bind not converted to std::function?

    - by dauphic
    Why is the nested std::bind in the below code not implicitly converted to an std::function<void()> by any of the major compilers (VS2010/2012, gcc, clang)? Is this standard behavior, or a bug? #include <functional> void bar(int, std::function<void()>) { } void foo() { } int main() { std::function<void(int, std::function<void()>)> func; func = std::bind(bar, 5, std::bind(foo)); std::cin.get(); return 0; }

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  • Ripping a CD to mp3 in C# - third party component or api out there?

    - by Jonathan Williamson
    We're working on a project that requires the ripping of audio tracks from CDs to MP3s (ideally also retrieving the track information from CDDB or similar). More background information: Various music labels send us CDs of music which we then deliver to people via an online delivery system. We're looking at automating the process of converting those CDs into MP3s with full track information where possible. We want to produce a simple desktop application that allows a member of editorial staff to setup the information about the new music we receive. To streamline the process we'd like to include the ripping of the audio and retrieval of the track information.

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  • vector segmentation fault

    - by user1849298
    I have a problem with the segmentation fault. Look: #include<fstream> using namespace std; int main(){ int n,i,vector[10001],vectorcopy[10001]; ifstream in("program.in"); ofstream out("program.out"); in>>n; for(i=1;i<=n;i++){ in>>vector[i]; vectorcopy[i]=vector[i]; } return 0;} And the debugger says: Program recived signal SIGSEGV, Segmentation fault Please, tell me what to do!

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  • Calling assembly in GCC????

    - by rbr200
    include static inline uint xchg(volatile unsigned int *addr, unsigned int newval) { uint result; asm volatile("lock; xchgl %0, %1" : "+m" (*addr), "=a" (result) : "1" (newval) : "cc"); return result; } Can some one tell me what this code does exactly. I mean I have an idea or the parts of this command. "1" newval is the input, "=a" is to flush out its previous value and update it. "m" is for the memory operation but I am confused about the functionality of this function. What does the "+m" sign do? Does this function do sumthing like m=a; m = newval; return a

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  • Php code not executing - dies out when trying to refer to member of static class - no error displaye

    - by Ali
    I'm having some problems with this piece of code. I've included a class declaration and trying to create an object of that class but my code dies out. It doesn't seem to be an include issue as all the files are being included even the files called for inclusion within the class file itself. However the object is not created - I tried to put an echo statement in the __construct function but nothing it just doesn't run infact doesn't create the object and the code won't continue from there - plus no error is reported or displayed and I have error reporting set to E_ALL and display errors set to true WHats happening here :( =============EDIT SOrry I checked again the error is prior to teh object creation thing - it dies out when it tries to refer to a constant in a static class like so: $v = Zend_Oauth::REQUEST_SCHEME_HEADER; THis is the class or part of it - it has largely static functions its the Zend Oauth class: class Zend_Oauth { const REQUEST_SCHEME_HEADER = 'header'; const REQUEST_SCHEME_POSTBODY = 'postbody'; const REQUEST_SCHEME_QUERYSTRING = 'querystring'; // continued LIke I said no error is being reported at all :(

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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  • Bitfield mask/operations with optional items

    - by user1560249
    I'm trying to find a way to handle several bitfield cases that include optional, required, and not allowed positions. yy?nnn?y 11000001 ?yyy?nnn 01110000 nn?yyy?n 00011100 ?nnn?yyy 00000111 In these four cases, the ? indicates that the bit can be either 1 or 0 while y indicates a 1 is required and n indicates that a 0 is required. The bits to the left/right of the required bits can be anything and the remaining bits must be 0. Is there a masking method I can use to test if an input bit set satisfies one of these cases?

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  • Best way to implement symfony admin components

    - by Chris T
    I am coding a backend in symfony using the sfThemePlugin (part of sympal). The dashboard should allow for new "admin plugins" to be added fairly easily. What I'd like is to have a config.yml config like this: sf_easy_admin_plugin: enabled_admin_dashboard_plugins: [Twitter, QuickBlogPost, QuickConfig] and when these are set it includes the correct components into the template. I'd like to have each one be in it's own plugin (sfTwitterEasyAdminModule, sfQuickBlogPostEasyAdminModule) or have them all bundled in one (sfEasyAdminModules). Is there anyway to accomplish this? As far I know symfonys include_component() only let's you include components from the current module and not from other plugins. Each "component" or admin plugin should render an icon for the dashboard and a html form that will be hidden until the user clicks the icon.

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  • Is it possible to split a form into multiple erb modules?

    - by Ya.
    I have a large form with multiple tabs and would like to be able to split it into multiple modules and include each as a partial. Something like: main.html.erb: <%= form_for (@myobject) do |f| %> <%= render "module1" %> .... module1.html.erb: <%= f.text_field :field1 %> ... Needless to say, when I do it like this I get an error from module1 that "f" is undefined. Is there a way to split form fields into multiple modules?

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  • Safe to cast pointer to a forward-declared class to its true base class in C++?

    - by Matt DiMeo
    In one header file I have: #include "BaseClass.h" // a forward declaration of DerivedClass, which extends class BaseClass. class DerivedClass ; class Foo { DerivedClass *derived ; void someMethod() { // this is the cast I'm worried about. ((BaseClass*)derived)->baseClassMethod() ; } }; Now, DerivedClass is (in its own header file) derived from BaseClass, but the compiler doesn't know that at the time it's reading the definition above for class Foo. However, Foo refers to DerivedClass pointers and DerivedClass refers to Foo pointers, so they can't both know each other's declaration. First question is whether it's safe (according to C++ spec, not in any given compiler) to cast a derived class pointer to its base class pointer type in the absence of a full definition of the derived class. Second question is whether there's a better approach. I'm aware I could move someMethod()'s body out of the class definition, but in this case it's important that it be inlined (part of an actual, measured hotspot - I'm not guessing).

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  • Overriding the default error message for a ModelForm

    - by Jude Osborn
    Is there any way to override a error_message text for all the fields of a ModelForm's, without having to include all the field info in the ModelForm? For example, let's say I have a (very simple) model like this: People(models.Model): name = models.CharField(max_length=128, null=True, blank=True, help_text="Please type your name.") age = models.IntegerField(help_text="Please type your age.") I don't like the cut and dry default messages, such as, "Enter a whole number.", so I'd like to change them to something a bit nicer like "Please type a number." Ideally I'd be able to add an "error_message" property in the model, but the model does not support that property. So does that mean I have to basically duplicate all the model info in my ModelForm, or is there a way around that?

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  • WPF combo box, adding an all options item, when binding to an Observable Collection

    - by Joel Barsotti
    So I've got an object that has an observable collection. Most places I bind to this collection I only want the user to select a single item. But in one place I want the combobox to include an all items option. Is the way to do this simply with xaml converter? It seems like doing it in the view model would be a good idea, but it's really a lot dependency object goop to basically wire up an collection that is two objects deep for an on change event, where as the xaml converter just works. But I always feel like xaml converters should be generic and reusable, where in this instance, the xaml converter would be more of a one off. Of course the third option would be to create one off list for UI in the object that contains the standard observable collection. But this seems to be mixing the logic and presentation in a way that makes me uncomfortable.

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  • iPhone app store approval - coredata design change

    - by satyam
    I created an app, uploaded to app store and approved by app store as well. Its ready for download. The app is based on coredata. Now I changed the design of the app to add new functionality. Changes include addition of new attributes to current entities, deletion of few entities etc. Now, if I upload the app to app store, does it approve or not? Do I have to put and Note saying that "Please uninstall old version and install new version?" Will my app be approved first of all or not.

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  • Can we have an anonymous struct as template argument?

    - by nonoitall
    The title is pretty self-explanatory, but here's a simplified example: #include <cstdio> template <typename T> struct MyTemplate { T member; void printMemberSize() { printf("%i\n", sizeof(T)); } }; int main() { MyTemplate<struct { int a; int b; }> t; // <-- compiler doesn't like this t.printMemberSize(); return 0; } The compiler complains when I try to use an anonymous struct as a template argument. What's the best way to achieve something like this without having to have a separate, named struct definition?

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  • Entity update from ASP.NET MVC page with post to Edit action

    - by mare
    I have a form that posts back to /Edit/ and my action in controller looks like this: // // POST: /Client/Edit [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(Client client) My form includes a subset of Client entity properties and I also include a hidden field that holds an ID of the client. The client entity itself is provided via the GET Edit action. Now I want to do entity update but so far I've only been trying without first loading the entity from the DB. Because the client object that comes in POST Edit has everything it needs. I want to update just those properties on the entity in datastore. So far I've tried with Context.Refresh() and AttachTo() but with no success - I'm getting all sorts of exceptions. I inspected the entity object as it comes from the web form and it looks fine (it does have an ID and entered data) mapped just fine. If I do it with Context.SaveChanges() then it just inserts new row..

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  • Sending out 20,000+ emails with asp.net

    - by Kyle
    I am writing an application that will need to send a massive amount of emails to our students who will be selected from our database (each email will be personalized to the extent that will include their name, course of study etc...so needs to be sent one at a time). I could do this looping over an SmtpClient, but I'm afraid that with the numbers I'm trying to send, I'll ultimately run into timeout issues or my thread being killed because of lack of machine resources. At this point I'm just looking for suggestions of a better way to handle this, or if looping over SmtpClient is an ok solution, how I should go about handling it to prevent what I posted above. Would a web service be a better alternative? Please advise, TIA

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  • Structs inside #define in C++

    - by Adam Smith
    Being pretty new to C++, I don't quite understand some instructions I encounter such as: #ifndef BOT_H_ #define BOT_H_ #include "State.h" /* This struct represents your bot in the game of Ants */ struct Bot { State state; Bot(); void playGame(); //plays a single game of Ants void makeMoves(); //makes moves for a single turn void endTurn(); //indicates to the engine that it has made its moves }; #endif //BOT_H_ What I don't understand is the "#ifndef BOT_H_" and the "#define -- #endif" From what I gather, it defines a constant BOT_H_ if it's not already defined when the precompiler looks at it. I don't actually get how the struct inside it is a constant and how it is going to let me access the functions inside it. I also don't see why we're doing it this way? I used C++ a while back and I wasn't using .h files, so it might be something easy I'm missing.

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  • CREATE Excel File with hyperlinks in PHP

    - by Brian
    I have the following method to create an Excel file from in PHP starting with a two-dimensional array: header("Content-Disposition: attachment; filename=ExcelFile.xls"); header("Content-Type: application/vnd.ms-excel"); $Data[] = array('field1', 'field2', 'field3'); $Data[] = array('field1', 'field2', 'field3'); $Data[] = array('field1', 'field2', 'field3'); foreach($Data as $key => $val) { echo implode("\t", array_values($val)) . "\n"; } Would it be possible to include a hyperlink to a webpage in this file?

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