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  • Debug CGI by simulation

    - by Jonathan
    I basically want to debug a cgi programm with gdb by emulating the environment variables and stdin stream. How do I set the variables and stdin? I am using lampp and gdb. Thanks!

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  • Why PHP Error: Call to a member function set_prefix() on a non-object

    - by Rebol Tutorial
    I got this error Fatal error: Call to a member function set_prefix() on a non-object in /home/reboltutorial/reboltutorial.com/wp-settings.php on line 254 line 254 contains: $prefix = $wpdb->set_prefix($table_prefix); // set up global tables This occurs if I try to call index_wordpress() instead of calling these two lines define('WP_USE_THEMES', true); require('./wp-blog-header.php'); so this doesn't work: <?php function index_wordpress() { define('WP_USE_THEMES', true); require('./wp-blog-header.php'); } ?> <?php if(!function_exists('apache_request_headers')) { function apache_request_headers() { $headers = array(); foreach($_SERVER as $key => $value) { if(substr($key, 0, 5) == 'HTTP_') { $headers[str_replace(' ', '-', ucwords(str_replace('_', ' ', strtolower(substr($key, 5)))))] = $value; } } return $headers; } } function getCurrentPageUrl() { $pageURL = 'http'; if ($_SERVER["HTTPS"] == "on") {$pageURL .= "s";} $pageURL .= "://"; if ($_SERVER["SERVER_PORT"] != "80") { $pageURL .= $_SERVER["SERVER_NAME"].":".$_SERVER["SERVER_PORT"].$_SERVER["REQUEST_URI"]; } else { $pageURL .= $_SERVER["SERVER_NAME"].$_SERVER["REQUEST_URI"]; } return $pageURL; } $a = apache_request_headers(); $pos = strrpos($a["User-Agent"], "REBOL"); if ($pos === false) { index_wordpress(); } else { if ($_SERVER['REMOTE_ADDR'] != "69.163.203.14") { $command= './cgi-bin/index.cgi '. '"' . getCurrentPageUrl() . '"'; echo system($command); } else { index_wordpress(); } } ?> while this works: <?php if(!function_exists('apache_request_headers')) { function apache_request_headers() { $headers = array(); foreach($_SERVER as $key => $value) { if(substr($key, 0, 5) == 'HTTP_') { $headers[str_replace(' ', '-', ucwords(str_replace('_', ' ', strtolower(substr($key, 5)))))] = $value; } } return $headers; } } function getCurrentPageUrl() { $pageURL = 'http'; if ($_SERVER["HTTPS"] == "on") {$pageURL .= "s";} $pageURL .= "://"; if ($_SERVER["SERVER_PORT"] != "80") { $pageURL .= $_SERVER["SERVER_NAME"].":".$_SERVER["SERVER_PORT"].$_SERVER["REQUEST_URI"]; } else { $pageURL .= $_SERVER["SERVER_NAME"].$_SERVER["REQUEST_URI"]; } return $pageURL; } $a = apache_request_headers(); $pos = strrpos($a["User-Agent"], "REBOL"); if ($pos === false) { define('WP_USE_THEMES', true); require('./wp-blog-header.php'); } else { if ($_SERVER['REMOTE_ADDR'] != "69.163.203.14") { $command= './cgi-bin/index.cgi '. '"' . getCurrentPageUrl() . '"'; echo system($command); } else { define('WP_USE_THEMES', true); require('./wp-blog-header.php'); } } ?>

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  • In Windows Vista and 7, I can't access the %DEFAULTUSERPROFILE% system variable - it shows as not fo

    - by shifuimam
    If I try to access this system variable from the Run... dialog, Windows tells me the directory doesn't exist. Some system variables, like %SYSTEMROOT% and %USERPROFILE%, do work. Consequently, if I try to use a supposedly nonexistent variable like %DEFAULTUSERPROFILE% or %PROFILESFOLDER% in C#, I get nothing in return. Is there something special I need to do to get access to these variables?

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  • mysql-connector-c++ - ‘get_driver_instance’ is not a member of ‘sql::mysql’

    - by rizzo0917
    I am a beginner at c++ and figured the only way I am going to learn is to get dirty with some code. I am trying to build a program that connects to a mysql database. I am using g++, on linux. With no ide. I run "make" and this is my error: hello.cpp:38: error: ‘get_driver_instance’ is not a member of ‘sql::mysql’ make: *** [hello.o] Error 1 Here is my code including makefile. Any Help would be great! Thanks in advance ###BEGIN hello.cpp### #include <stdlib.h> #include <iostream> #include <sstream> #include <stdexcept> #include "mysql_connection.h" #include <cppconn/driver.h> #include <cppconn/exception.h> #include <cppconn/resultset.h> #include <cppconn/statement.h> #include <cppconn/prepared_statement.h> #define EXAMPLE_HOST "localhost" #define EXAMPLE_USER "root" #define EXAMPLE_PASS "" #define EXAMPLE_DB "world" using namespace std; using namespace sql::mysql; int main(int argc, const char **argv) { string url(argc >= 2 ? argv[1] : EXAMPLE_HOST); const string user(argc >= 3 ? argv[2] : EXAMPLE_USER); const string pass(argc >= 4 ? argv[3] : EXAMPLE_PASS); const string database(argc >= 5 ? argv[4] : EXAMPLE_DB); cout << "Connector/C++ tutorial framework..." << endl; cout << endl; try { sql::Driver *driver; sql::Connection *con; sql::Statement *stmt; driver = sql::mysql::get_driver_instance(); con = driver->connect("tcp://127.0.0.1:3306", "user", "password"); stmt = con->createStatement(); stmt->execute("USE " EXAMPLE_DB); stmt->execute("DROP TABLE IF EXISTS test"); stmt->execute("CREATE TABLE test(id INT, label CHAR(1))"); stmt->execute("INSERT INTO test(id, label) VALUES (1, 'a')"); delete stmt; delete con; } catch (sql::SQLException &e) { /* The MySQL Connector/C++ throws three different exceptions: - sql::MethodNotImplementedException (derived from sql::SQLException) - sql::InvalidArgumentException (derived from sql::SQLException) - sql::SQLException (derived from std::runtime_error) */ cout << "# ERR: SQLException in " << __FILE__; cout << "(" << __FUNCTION__ << ") on line " << __LINE__ << endl; /* Use what() (derived from std::runtime_error) to fetch the error message */ cout << "# ERR: " << e.what(); cout << " (MySQL error code: " << e.getErrorCode(); cout << ", SQLState: " << e.getSQLState() << " )" << endl; return EXIT_FAILURE; } cout << "Done." << endl; return EXIT_SUCCESS; } ###END hello.cpp### ###BEGIN Make File### SRCS := hello.cpp OBJS := $(SRCS:.cpp=.o) CXXFLAGS := -Wall -pedantic INCPATHS := -I/home/user/mysql-connector/include/ LIBPATHS := -L/home/user/mysql-connector/lib/ -L/home/user/mysql-connector-c/lib/ LIBS := -static -lmysqlclient -mysqlcppconn-static EXE := MyExecutable $(EXE): $(OBJS) $(CXX) $(OBJS) $(LIBPATHS) $(LIBS) -o $@ .cpp.o: $(CXX) $(CXXFLAGS) $(INCPATHS) -c $< -o $@ ###End Makefile###

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  • System.Reflection and InvokeMember, storing type, assembly, and object in a class

    - by Cyclone
    I have tested code to call a method inside of a compiled DLL, and it works. I created a class to store the object, type, and loaded assembly, but something is lost in translation because it is unable to find the member I wish to invoke. If I create a type, object, and assembly, and properly load everything into these and perform InvokeMember on the type, it works just fine. However, when I use the things inside of my class, it throws a MissingMemberException and does not invoke the member, obviously. What am I doing wrong? The member in question is a subroutine which takes one argument, a string. This is quite frustrating. Code being called: Dim MyLoadedAssembly As New LoadedAssembly() MyLoadedAssembly.MyAssembly = Assembly.LoadFrom("display.dll") MyLoadedAssembly.MyObject = MyLoadedAssembly.MyAssembly.CreateInstance("Display.UI.Window") MyLoadedAssembly.MyType = MyLoadedAssembly.MyAssembly.GetType("Display.UI.Window") Dim args() As Object = {"test"} MyLoadedAssembly.InvokeMember("Show", args) Private Class LoadedAssembly Public MyType As Type Public MyObject As Object Public MyAssembly As Assembly Public Function InvokeMember(ByVal name As String, ByVal args() As Object) Return MyType.InvokeMember(name, BindingFlags.Default Or BindingFlags.InvokeMethod Or BindingFlags.GetProperty Or BindingFlags.Instance, Nothing, MyObject, args) End Function End Class Code inside of display.dll: Namespace UI Public Class Window Private wind As New System.Windows.Forms.Form Public FullScreen As Boolean = False Public Overloads Sub Show(ByVal text As String) wind.Show() wind.Text = text End Sub Public Overloads Sub Show() wind.Show() End Sub End Class End Namespace The root namespace for display.dll is Display. Why is my code only working when not within this class? System.MissingMethodException was unhandled Message="Method 'Display.UI.Window.Show' not found." Source="mscorlib" StackTrace: at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams) at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args) at IDE.IDE.LoadedAssembly.InvokeMember(String name, Object[] args) in C:\Documents and Settings\Davey\Desktop\RaptorScript\RaptorScript\RaptorScript\IDE.vb:line 69 at IDE.IDE.IDE_Load(Object sender, EventArgs e) in C:\Documents and Settings\Davey\Desktop\RaptorScript\RaptorScript\RaptorScript\IDE.vb:line 50 at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.SafeNativeMethods.ShowWindow(HandleRef hWnd, Int32 nCmdShow) at System.Windows.Forms.Control.SetVisibleCore(Boolean value) at System.Windows.Forms.Form.SetVisibleCore(Boolean value) at System.Windows.Forms.Control.set_Visible(Boolean value) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(ApplicationContext context) at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[] commandLine) at IDE.My.MyApplication.Main(String[] Args) in 17d14f5c-a337-4978-8281-53493378c1071.vb:line 81 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException:

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  • How to have struct members accessible in different ways

    - by Paul J. Lucas
    I want to have a structure token that has start/end pairs for position, sentence, and paragraph information. I also want the members to be accessible in two different ways: as a start/end pair and individually. Given: struct token { struct start_end { int start; int end; }; start_end pos; start_end sent; start_end para; typedef start_end token::*start_end_ptr; }; I can write a function, say distance(), that computes the distance between any of the three start/end pairs like: int distance( token const &i, token const &j, token::start_end_ptr mbr ) { return (j.*mbr).start - (i.*mbr).end; } and call it like: token i, j; int d = distance( i, j, &token::pos ); that will return the distance of the pos pair. But I can also pass &token::sent or &token::para and it does what I want. Hence, the function is flexible. However, now I also want to write a function, say max(), that computes the maximum value of all the pos.start or all the pos.end or all the sent.start, etc. If I add: typedef int token::start_end::*int_ptr; I can write the function like: int max( list<token> const &l, token::int_ptr p ) { int m = numeric_limits<int>::min(); for ( list<token>::const_iterator i = l.begin(); i != l.end(); ++i ) { int n = (*i).pos.*p; // NOT WHAT I WANT: It hard-codes 'pos' if ( n > m ) m = n; } return m; } and call it like: list<token> l; l.push_back( i ); l.push_back( j ); int m = max( l, &token::start_end::start ); However, as indicated in the comment above, I do not want to hard-code pos. I want the flexibility of accessible the start or end of any of pos, sent, or para that will be passed as a parameter to max(). I've tried several things to get this to work (tried using unions, anonymous unions, etc.) but I can't come up with a data structure that allows the flexibility both ways while having each value stored only once. Any ideas how to organize the token struct so I can have what I want? Attempt at clarification Given struct of pairs of integers, I want to be able to "slice" the data in two distinct ways: By passing a pointer-to-member of a particular start/end pair so that the called function operates on any pair without knowing which pair. The caller decides which pair. By passing a pointer-to-member of a particular int (i.e., only one int of any pair) so that the called function operates on any int without knowing either which int or which pair said int is from. The caller decides which int of which pair. Another example for the latter would be to sum, say, all para.end or all sent.start. Also, and importantly: for #2 above, I'd ideally like to pass only a single pointer-to-member to reduce the burden on the caller. Hence, me trying to figure something out using unions.

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  • Win32 -- Object cleanup and global variables

    - by KaiserJohaan
    Hello, I've got a question about global variables and object cleanup in c++. For example, look at the code here; case WM_PAINT: paintText(&hWnd); break; void paintText(HWND* hWnd) { PAINTSTRUCT ps; HBRUSH hbruzh = CreateSolidBrush(RGB(0,0,0)); HDC hdz = BeginPaint(*hWnd,&ps); char s1[] = "Name"; char s2[] = "IP"; SelectBrush(hdz,hbruzh); SelectFont(hdz,hFont); SetBkMode(hdz,TRANSPARENT); TextOut(hdz,3,23,s1,sizeof(s1)); TextOut(hdz,10,53,s2,sizeof(s2)); EndPaint(*hWnd,&ps); DeleteObject(hdz); DeleteObject(hbruzh); // bad? DeleteObject(ps); // bad? } 1)First of all; which objects are good to delete and which ones are NOT good to delete and why? Not 100% sure of this. 2)Since WM_PAINT is called everytime the window is redrawn, would it be better to simply store ps, hdz and hbruzh as global variables instead of re-initializing them everytime? The downside I guess would be tons of global variables in the end _ but performance-wise would it not be less CPU-consuming? I know it won't matter prolly but I'm just aiming for minimalistic as possible for educational purposes. 3) What about libraries that are loaded in? For example: // // Main // int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // initialize vars HWND hWnd; WNDCLASSEX wc; HINSTANCE hlib = LoadLibrary("Riched20.dll"); ThishInstance = hInstance; ZeroMemory(&wc,sizeof(wc)); // set WNDCLASSEX props wc.cbSize = sizeof(WNDCLASSEX); wc.lpfnWndProc = WindowProc; wc.hInstance = ThishInstance; wc.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_MYICON)); wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = TEXT("PimpClient"); RegisterClassEx(&wc); // create main window and display it hWnd = CreateWindowEx(NULL, wc.lpszClassName, TEXT("PimpClient"), 0, 300, 200, 450, 395, NULL, NULL, hInstance, NULL); createWindows(&hWnd); ShowWindow(hWnd,nCmdShow); // loop message queue MSG msg; while (GetMessage(&msg, NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } // cleanup? FreeLibrary(hlib); return msg.wParam; } 3cont) is there a reason to FreeLibrary at the end? I mean when the process terminates all resources are freed anyway? And since the library is used to paint text throughout the program, why would I want to free before that? Cheers

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  • Problem with incomplete type while trying to detect existence of a member function

    - by abir
    I was trying to detect existence of a member function for a class where the function tries to use an incomplete type. The typedef is struct foo; typedef std::allocator<foo> foo_alloc; The detection code is struct has_alloc { template<typename U,U x> struct dummy; template<typename U> static char check(dummy<void* (U::*)(std::size_t),&U::allocate>*); template<typename U> static char (&check(...))[2]; const static bool value = (sizeof(check<foo_alloc>(0)) == 1); }; So far I was using incomplete type foo with std::allocator without any error on VS2008. However when I replaced it with nearly an identical implementation as template<typename T> struct allocator { T* allocate(std::size_t n) { return (T*)operator new (sizeof(T)*n); } }; it gives an error saying that as T is incomplete type it has problem instantiating allocator<foo> because allocate uses sizeof. GCC 4.5 with std::allocator also gives the error, so it seems during detection process the class need to be completely instantiated, even when I am not using that function at all. What I was looking for is void* allocate(std::size_t) which is different from T* allocate(std::size_t). My questions are (I have three questions, but as they are correlated , so I thought it is better not to create three separate questions). Why MS std::allocator doesn't check for incomplete type foo while instantiating? Are they following any trick which can be implemented ? Why the compiler need to instantiate allocator<T> to check the existence of the function when sizeof is not used as sfinae mechanism to remove/add allocate in the overload resolutions set? It should be noted that, if I remove the generic implementation of allocate leaving the declaration only, and specialized it for foo afterwards such as struct foo{}; template< struct allocator { foo* allocate(std::size_t n) { return (foo*)operator new (sizeof(foo)*n); } }; after struct has_alloc it compiles in GCC 4.5 while gives error in VS2008 as allocator<T> is already instantiated and explicit specialization for allocator<foo> already defined. Is it legal to use nested types for an std::allocator of incomplete type such as typedef foo_alloc::pointer foo_pointer; ? Though it is practically working for me, I suspect the nested types such as pointer may depend on completeness of type it takes. It will be good to know if there is any possible way to typedef such types as foo_pointer where the type pointer depends on completeness of foo. NOTE : As the code is not copy paste from editor, it may have some syntax error. Will correct it if I find any. Also the codes (such as allocator) are not complete implementation, I simplified and typed only the portion which I think useful for this particular problem.

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  • C++ circular dependency - namespace vs struct

    - by Dead or Alive
    Please educate me. Why does this compile: struct compiles { struct A; struct B { B(const A &a) : member(a.member) { } int member; }; struct A { A(const B &b) : member(b.member) { } int member; }; }; while this does not: namespace doesnt { struct A; struct B { B(const A &a) : member(a.member) { } int member; }; struct A { A(const B &b) : member(b.member) { } int member; }; } (in MSVC 9.0)

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  • how to cout a vector of structs (that's a class member, using extraction operator)

    - by Julz
    hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles. the vector is a private member of a class called Polygon, so heres my Point.h #ifndef POINT_H #define POINT_H #include <iostream> #include <string> #include <sstream> struct Point { double x; double y; //constructor Point() { x = 0.0; y = 0.0; } friend std::istream& operator >>(std::istream& stream, Point &p) { stream >> std::ws; stream >> p.x; stream >> p.y; return stream; } friend std::ostream& operator << (std::ostream& stream, Point &p) { stream << p.x << p.y; return stream; } }; #endif my Polygon.h #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { //insertion operator needs work friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); // extraction operator friend std::ostream & operator << (std::ostream &outStream, const Polygon &vertStr); public: //Constructor Polygon(const std::vector<Point> &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return vertices.size();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; and Polygon.cc using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const vector<Point> &theVerts) { vertices = theVerts; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon::Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } // extraction operator ostream & operator << (ostream &outStream, const Polygon::Polygon &vertStr) { outStream << vertStr.vertices << endl; return outStream; } i figure my Point insertion/extraction is right, i can insert and cout using it and i figure i should be able to just...... cout << myPoly[i] << endl; in my driver? (in a loop) or even... cout << myPoly[0] << endl; without a loop? i've tried all sorts of myPoly.at[i]; myPoly.vertices[i]; etc etc also tried all veriations in my extraction function outStream << vertStr.vertices[i] << endl; within loops, etc etc. when i just create a... vector<Point> myVect; in my driver i can just... cout << myVect.at(i) << endl; no problems. tried to find an answer for days, really lost and not through lack of trying!!! thanks in advance for any help. please excuse my lack of comments and formatting also there's bits and pieces missing but i really just need an answer to this problem thanks again

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  • Why doesn't my environment variable get set?

    - by reprogrammer
    I have to set an environment variable called GDK_NATIVE_WINDOWS to fix the problem with Eclipse buttons in Ubuntu. To set the environment variable, I added the following line to ~/.pam_environment. GDK_NATIVE_WINDOWS DEFAULT=true Surprisingly, the environment variable doesn't get set when I echo $GDK_NATIVE_WINDOWS in a terminal. However, all other environment variables that I've listed in ~/.pam_environment are set properly. Besides, when I switch to a tty, e.g. Alt+Ctrl+F1, the environment variable gets set correctly. Can anyone tell what's wrong with setting this environment variable in ~/.pam_environment?

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  • Sharing an Apache configuration between testing vs. production

    - by Kevin Reid
    I have a personal web site with a slightly nontrivial Apache configuration. I test changes on my personal machine before uploading them to the server. The path to the files on disk and the root URL of the site are of course different between the test and production conditions, and they occur many places in the configuration (especially <Directory blocks for special locations which have scripts or no directory listing or ...). What is the best way to share the common elements of the configuration, to make sure that my production environment matches my test environment as closely as possible? What I've thought of is to use SetEnv to store the paths for the current machine in environment variables, then Include a common configuration file with ${} everywhere there's something machine specific. Any hazards of this method?

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  • Caching of path environment variable on windows?

    - by jwir3
    I'm assisting one of our testers in troubleshooting a configuration problem on a Windows XP SP3 system. Our application uses an environment variable, called APP_HOME, to refer to the directory where our application is installed. When the application is installed, we utilize the following environment variables: APP_HOME = C:\application\ PATH = %PATH%;%APP_HOME%bin Now, the problem comes in that she's working with multiple versions of the same application. So, in order to switch between version 7.0 and 8.1, for example, she might use: APP_HOME = C:\application_7.0\ (for 7.0) and then change it to: APP_HOME = C:\application_8.1\ (for 8.1) The problem is that once this change is made, the PATH environment variable apparently still is looking at the old expansion of the APP_HOME variable. So, for example, after she has changed APP_HOME, PATH still refers to the 7.0 bin directory. Any thoughts on why this might be happening? It looks to me like the PATH variable is caching the expansion of the APP_HOME environment variable. Is there any way to turn this behavior off?

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  • Apache 2: SetEnvIf "IP Range"

    - by BlaM
    In my Apache config I want to set an environment variable if I see that the visitor comes from an specific IP range. Currently I do it this way: SetEnvIfNoCase Remote_Addr "^194\.8\.7[45]\." banned=spammer-ip SetEnvIfNoCase Remote_Addr "^212\.156\.170\." banned=spammer-ip What I would prefer is something like this: SetEnvIfIpRange 194.8.74.0/23 banned=spammer-ip SetEnvIfIpRange 212.156.170.0/24 banned=spammer-ip ... because I think that converting an IP address to a string and then do an regular expression is a total waste of ressources. I could do an Deny From 194.8.74.0/23 ... but then I don't get a variable that I can check in my 403 error page - to find the reason why access has been denied. Any suggestions what I might miss? Is there an Apache2 MOD that can set environment variables based on "IP Address Ranges"?

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  • How can I set a Windows user environment variable that takes effect for the current session?

    - by Graham Powell
    I am trying to set a Windows user environment variable and then launch an application via either batch file or a script. However, the environment variable is not set to the appropriate value until after the user logs off and logs back on. (I think a more accurate description would be that the new value is not available to the app until after the next logon.) Is there any way to set a variable in the user's environment so that it's immediately available? I'm doing this because this program's functionality can be controlled by environment variables, and users will need different functionality at different times. Because of license constraints I need to set this dynamically, if possible. Thanks, Graham

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  • Why doesn't my environment variable get set?

    - by reprogrammer
    I have to set an environment variable called GDK_NATIVE_WINDOWS to fix the problem with Eclipse buttons in Ubuntu. To set the environment variable, I added the following line to ~/.pam_environment. GDK_NATIVE_WINDOWS DEFAULT=true Surprisingly, the environment variable doesn't get set when I echo $GDK_NATIVE_WINDOWS in a terminal. However, all other environment variables that I've listed in ~/.pam_environment are set properly. Besides, when I switch to a tty, e.g. Alt+Ctrl+F1, the environment variable gets set correctly. Can anyone tell what's wrong with setting this environment variable in ~/.pam_environment?

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  • Why does subshell not inherit exported variable (PS1)?

    - by amn
    After some debugging I finally narrowed down the problem as to why my X session xterm prompt does not appear according to my PS1 setting. If I run sh -c env, it doesn't even show PS1 in the list. Why? export PS1='test' sh -c env # No PS1 in the list, default prompt appearance (shell name + version) Substituting sh with bash yields same result, alas the behavior appears to be the same for both shells/modes. As far as I understood from man bash, the environment resulting from command run by shell with -c should include the exported variables. And it does - exporting FOOBAR results in FOOBAR listed in env run by subshell. It appears that the story is different if the variable is PS1 however. What is going on? I want my prompt propagated throughout the process tree and system. For matters sake, it is set in /etc/profile.d/user.sh (a file I created myself) with the following: PS1='\u@\H \w \$ ' export PS1 I am running Arch Linux (updated yesterday.)

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  • How to tell start-stop-daemon to update $HOME and $USER accordingly to --chuid parameter

    - by iElectric
    I'm trying to run a service that uses $HOME and $USER environment variables. I could set them in service itself, but that would only be a temporary solution. Let's say I have a script test.sh with following content: echo $USER And I run it with start-stop-daemon to see my results: $ start-stop-daemon --start --exec `pwd`/test.sh --user guest --group guest --chuid -guest root Seems like it does not update environment, maybe that should be reported as a bug? I have found a nasty hacky solution, which only works (for unknown reason) on my this simple use case: $ start-stop-daemon --exec /usr/bin/sudo --start -- -u guest -i 'echo $USER' guest I'm sure someone else stumbled upon this, I'm interested in clean solution. $ start-stop-daemon --version start-stop-daemon 1.13.11+gentoo

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  • overload environment

    - by Richo
    I've recently switched across to nesting my home directory across all my machines in an svn repo, meaning that my utility scripts, configuration (irssi, vim, zsh, screen etc) as well as my .profile and so forth are easier to keep up to date across all the places I login. I use a set of sourced .local files to override them on a per site basis as required. As it stands, many of my scripts inherit some form of configuration, and for the most part I've been setting an environment variable in .profile, and then if needed on a per site basis overriding it in .profile.local This works great, but are there pitfalls in having a stack of environment variables? If I take my default environment from within an X session before any of my personal configuration I have not even increased it by 50% but some of the machines I work on are low resource, am I bloating my system unneccessarily, or being needlessly paranoid? Should I start moving this config into seperate flatfiles that are loaded as needed? This means extra infrastructure, or alternately writing a single module for storing config that all of my utilities can inherit.

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  • HOSTNAME environment variable on Linux

    - by infogrind
    On my Linux box (Gentoo Linux 2.6.31 to be specific) I have noticed that the HOSTNAME environment variable is available in my shell, but not in scripts. For example, $ echo $HOSTNAME returns xxxxxxxx.com, but $ ruby -e 'puts ENV["HOSTNAME"]' returns nil On the other hand, the USER environment variable, for instance, is available both in the shell and in scripts. I have noticed that USER appears in the list of environment variables that appears when I type export i.e., declare -x USER="infogrind" but HOSTNAME doesn't. I suspect the issue has something to do with that. My questions: 1) how can I make HOSTNAME available in scripts, and 2) for my better understanding, where is this variable initially set, and why is it not "exported"?

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  • Mac OS X keeps "old" environment variable around

    - by Xymak1y
    So far I had /Applications/play-1.2.5/ added to my $PATH variable. Now I'm working with 2.2.1, which I installed in /Applications/play-2.2.1 and changed in ~/.bash_profile (which is getting sourced at startup). However, when printing $PATH, 1.2.5 is somehow still around: mbp:~ user$ echo $PATH /usr/local/share/npm/bin:/Applications/play-2.2.1:/usr/local/heroku/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/Applications/play-1.2.5:/Applications/XAMPP/xamppfiles/bin/:/opt/X11/bin As far as I now, I only entered $PATH variables in .bash_profile, which looks like this: mbp:~ user$ cat .bash_profile source ~/.git-completion.bash ### Added by the Heroku Toolbelt export PATH="/usr/local/heroku/bin:$PATH" ### Play Framework export PATH="/Applications/play-2.2.1:$PATH" export PATH="/usr/local/share/npm/bin:$PATH" I'm also not sure where the XAMPP extension to the variable comes from. Can I see somewhere which other files are being sourced on startup?

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  • Why can't I use %USERPROFILE% in %PATH%?

    - by Zano
    On my Windows 7 machine, using the System Properties Environment Variables tool, I try to add %USERPROFILE%\Bin to the system variable PATH. For some reason, that doesn't work, even though %SystemRoot%\system32 works fine. When I try to run commands from the console, files in my Bin folder are not found, even though files in the System32 folder are found. The only difference between UserProfile and SystemRoot that I can see is that the former is a user variable while the latter is a system variable. I i write echo %USERPROFILE%\Bin it yields c:\Users\zano, and if I add c:\Users\zano\Bin explicitly, everything work fine. What's the problem here?

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  • Declaration of arrays before "normal" variables in c?

    - by bjarkef
    Hi We are currently developing an application for a msp430 MCU, and are running into some weird problems. We discovered that declaring arrays withing a scope after declaration of "normal" variables, sometimes causes what seems to be undefined behavior. Like this: foo(int a, int *b); int main(void) { int x = 2; int arr[5]; foo(x, arr); return 0; } foo sometimes is passed a pointer as the second variable, that does not point to the arr array. We verify this by single stepping through the program, and see that the value of the arr variable in the main scope is not the same as the value of the b pointer variable in the foo scope. And no, this is not really reproduceable, we have just observed this behavior once in a while. Changing the example seems to solve the problem, like this: foo(int a, int *b); int main(void) { int arr[5]; int x = 2; foo(x, arr); return 0; } Does anybody have any input or hints as to why we experience this behavior? Or similar experiences? The MSP430 programming guide specifies that code should conform to the ANSI C89 spec. and so I was wondering if it says that arrays has to be declared before non-array variables? Any input on this would be appreciated.

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  • Python Django Global Variables

    - by Joe J
    Hi all, I'm looking for simple but recommended way in Django to store a variable in memory only. When Apache restarts or the Django development server restarts, the variable is reset back to 0. More specifically, I want to count how many times a particular action takes place on each model instance (database record), but for performance reasons, I don't want to store these counts in the database. I don't care if the counts disappear after a server restart. But as long as the server is up, I want these counts to be consistent between the Django shell and the web interface, and I want to be able to return how many times the action has taken place on each model instance. I don't want the variables to be associated with a user or session because I might want to return these counts without being logged in (and I want the counts to be consistent no matter what user is logged in). Am I describing a global variable? If so, how do I use one in Django? I've noticed the files like the urls.py, settings.py and models.py seems to be parsed only once per server startup (by contrast to the views.py which seems to be parsed eache time a request is made). Does this mean I should declare my variables in one of those files? Or should I store it in a model attribute somehow (as long as it sticks around for as long as the server is running)? This is probably an easy question, but I'm just not sure how it's done in Django. Any comments or advice is much appreciated. Thanks, Joe

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  • AS3 variables handling by AVM/compiler/scope

    - by jchmielewski
    I have couple of questions about AS3 variables handling by AVM/compiler/scope .1. This code in Flash will throw an error: function myFunction() { var mc:MovieClip=new MovieClip(); var mc:MovieClip=new MovieClip(); } but it won`t throw an error in Flex (only warning in Editor). Why? .2. How Flash sees variables in loops? Apparently this: for (var i:int=0; i<2; i++) { var mc:MovieClip=new MovieClip(); } isn`t equal to just: var mc:MovieClip=new MovieClip(); var mc:MovieClip=new MovieClip(); because it will throw an error again as earlier in Flash, but in Flex in function not? Is Flash changing somehow my loop before compilation? .3. Where in a class in equivalent to timeline in Flash - where in class I would put code which I put normally on timeline (I assume it is not constructor because of what I have written earlier, or maybe it`s a matter of Flash/Flex compiler)?

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