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  • Collision Resolution

    - by ultifinitus
    Hey all, I'm making a simple side-scrolling game, and I would appreciate some input! My collision detection system is a simple bounding box detection, so it's really easy to implement. However my collision resolution is ridiculous! Currently I have a little formula like this: if (colliding(firstObject,secondObject)) firstObject.resolve_collision(yAxisOffset); if (colliding(firstObject,secondObject)) firstObject.resolve_collision(xAxisOffset); where yAxisOffset is only set if the first object's previous y position was outside the second object's collision frame, respectively xAxisOffset as well. Now this is working great, in general. However there is a single problem. When I have a stack of objects and I push the first object against that stack, the first object get's "stuck," on the stack. What's I think is happening is the object's collision system checks and resolves for collisions based on creation time, so If I check one axis, then the other, the object will "sink" object directly along the checking axis. This sinking action causes the collision detection routine to think there's a gap between our position and the other object's position, and when I finally check the object that I've already sunk into, my object's position is resolved to it's original position... All this is great, and I'm sure if I bang my head against a wall long enough i'll come up with a working algorithm, but I'd rather not =). So what in the heck do you think I should do? How could I change my collision resolution system to fix this? Here's the program (temporary link, not sure how long it'll last) (notes: arrow keys to navigate, click to drop block, x to jump) I'd appreciate any help you can offer!

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  • Ubuntu 12.04 nomodeset fixes boot problem but causes screen resolution to get stuck

    - by Thunder
    I've been searching the askubuntu forum for the past 3 days trying to figure out what's going on with my system and I have tried a lot of things but to no avail. So, I will explain my situation and tell you what I have tried and I hope someone can help me :) I have an: HP Workstation xw4100 Pentium(R) 4 3.00 GHz 1.5 GB RAM NVIDIA Quadro4 380 XGL graphics card It came with Windows XP and I set it up (with WUBI) to dual boot with Ubuntu 12.04 After installation I had the problem that so many people had with it booting to a black screen (mine was actually booting to the terminal basic shell) that is fixed by adding nomodeset into the grub. When I do that, MY screen resolution becomes stuck in 1280x768 (as opposed to 1366x768 before adding nomodeset) (and also, when running XP the best resolution is 1280x720) When I go to "additional drivers" it doesn't show any proprietary drivers, so I manually downloaded them using this command: sudo apt-add-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current but after rebooting, that made the graphics even worse (now stuck as 800x600) SO I tried to configure the drivers with sudo nvidia-xconfig but that simply created an empty xorg.config file. I found one place where a guy gave information to manually input into the xorg.config file but that had no effect at all. Lastly I tried to install previous versions of the NVIDIA drivers, but they wouldn't even fully install. So now I have just re-installed Ubuntu 12.04 and I either need to find a better solution to the first problem (nomodeset) or get the nouveau driver to correctly configure to work with my nvidia graphics. Thanks for your help ahead of time!

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  • Force startx to run X in a specific resolution and refresh Rate

    - by Z9iT
    From my past experience (using Win-Xp), this particular monitor works only on 60Hz , Best resolution being 1024x768. I have "installed and configured" Ubuntu 12.04 Minimal (on USB stick) so that most of the time terminal is used, however, whenever there is a need to enter GUI, I may issue startx command to go into gnome. However the problem is that on this particular system, issuing this command poses problem because its default refresh rate won't synchronize with the monitor. The display keep on flickering and utterly unreadable. It is visible that gnome has been loaded and default wallpaper and desktop items are visible. But the problem is due to refresh rate different than 60Hz. I am looking for a command attribute to startx command which will force the refresh rate to 60Hz and resolution preferably to 1204x768 I can open terminals with Ctrl+Alt+T and enter commands. Key combinations like Ctrl+Alt+NumPlus works flawlessly in distributions like solaris, but it's not working for me. Also the commands like xrandr -r 60 60 being refresh rate wont work. The same problem is faced even when I boot from a live CD

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  • Get the screen height in Android

    - by Dan Bray
    How can I get the available height of the screen in Android? I need to the height minus the status bar / menu bar or any other decorations that might be on screen and I need it to work for all devices. Also, I need to know this in the onCreate function. I know this question has been asked before but I have already tried their solutions and none of them work. Here are some of the things I have tried: I have tested this code on API 7 - 17. Unfortunately, on API 13 there is extra space at bottom both horizontally and vertically and on API 10, 8, and 7 there is not enough space at the bottom both horizontally and vertically. (I have not tested on obsolete API's): Display display = getWindowManager().getDefaultDisplay(); DisplayMetrics metrics = new DisplayMetrics(); display.getMetrics(metrics); screenWidth = metrics.widthPixels; screenHeight = metrics.heightPixels; TypedValue tv = new TypedValue(); if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { if (getTheme().resolveAttribute(android.R.attr.actionBarSize, tv, true)) screenHeight -= TypedValue.complexToDimensionPixelSize(tv.data,getResources().getDisplayMetrics()); } int resourceId = getResources().getIdentifier("status_bar_height", "dimen", "android"); if (resourceId > 0) screenHeight -= getResources().getDimensionPixelSize(resourceId); This does not take into account the status bar / menu bar: Display display = getWindowManager().getDefaultDisplay(); screenWidth = display.getWidth(); screenHeight = display.getHeight(); Neither does this: Point size = new Point(); getWindowManager().getDefaultDisplay().getSize(size); screenWidth = size.x; screenHeight = size.y; Nor this: Point size = new Point(); getWindowManager().getDefaultDisplay().getRealSize(size); screenWidth = size.x; screenHeight = size.y; This does not work: Display display = getWindowManager().getDefaultDisplay(); DisplayMetrics metrics = new DisplayMetrics(); display.getMetrics(metrics); // since SDK_INT = 1; screenWidth = metrics.widthPixels; screenHeight = metrics.heightPixels; try { // used when 17 > SDK_INT >= 14; includes window decorations (statusbar bar/menu bar) screenWidth = (Integer) Display.class.getMethod("getRawWidth").invoke(display); screenHeight = (Integer) Display.class.getMethod("getRawHeight").invoke(display); } catch (Exception ignored) { // Do nothing } try { // used when SDK_INT >= 17; includes window decorations (statusbar bar/menu bar) Point realSize = new Point(); Display.class.getMethod("getRealSize", Point.class).invoke(display, realSize); screenWidth = realSize.x; screenHeight = realSize.y; } catch (Exception ignored) { // Do nothing } I then used the following code to subtract the height of the status bar and menu bar from the screen height: int result = 0; int resourceId = getResources().getIdentifier("status_bar_height", "dimen", "android"); if (resourceId > 0) result = getResources().getDimensionPixelSize(resourceId); screenHeight -= result; result = 0; if (screenHeight >= screenWidth) resourceId = getResources().getIdentifier("navigation_bar_height", "dimen", "android"); else resourceId = getResources().getIdentifier("navigation_bar_height_landscape", "dimen", "android"); if (resourceId > 0) result = getResources().getDimensionPixelSize(resourceId); screenHeight -= result; On API 17 it correctly calculates the height of the status bar and menu bar in portrait but not in landscape. On API 10, it returns 0. I need it to work ideally on all devices or minimum API 7. Any help would be greatly appreciated.

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  • Multiple screen support in android?

    - by Yugesh
    In my application have six buttons,the screen size is 4.65" 720p(720X1280 : xhdpi),device take this resolution from normal layout folder.when i run it in device.it display like the image am shown below.how to set this six buttons fit to the screen according to layout width and height.I don't know how to do.Can any one know please help me to solve this problem. My XML coding <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/home_xml" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#ffffff" > <Button android:id="@+id/btn_login" android:layout_width="101dp" android:layout_height="193dp" android:layout_alignParentLeft="true" android:layout_below="@+id/imageView1" android:layout_marginLeft="4dp" android:layout_marginTop="78dp" android:background="@drawable/login_button" /> <Button android:id="@+id/btn_order" android:layout_width="101dp" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_login" android:layout_alignTop="@+id/btn_login" android:layout_marginLeft="3dp" android:layout_toRightOf="@+id/btn_login" android:background="@drawable/order_button" /> <Button android:id="@+id/btn_abtus" android:layout_width="101dp" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_order" android:layout_alignTop="@+id/btn_order" android:layout_marginLeft="3dp" android:layout_toRightOf="@+id/btn_order" android:background="@drawable/aboutus_button" /> <Button android:id="@+id/btn_outlet" android:layout_width="100dp" android:layout_height="198dp" android:layout_alignLeft="@+id/btn_login" android:layout_alignRight="@+id/btn_login" android:layout_below="@+id/btn_login" android:background="@drawable/outlets_button" /> <Button android:id="@+id/btn_feedback" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_outlet" android:layout_alignLeft="@+id/btn_order" android:layout_alignRight="@+id/btn_order" android:layout_alignTop="@+id/btn_outlet" android:background="@drawable/feedback_button" /> <Button android:id="@+id/btn_games" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_feedback" android:layout_alignLeft="@+id/btn_abtus" android:layout_alignRight="@+id/btn_abtus" android:layout_alignTop="@+id/btn_feedback" android:background="@drawable/games_button" /> <RelativeLayout android:id="@+id/relativeLayout1" android:layout_width="match_parent" android:layout_height="44dp" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:background="#98110e" > </RelativeLayout>

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  • Android - Dealing with a Dialog on Screen Orientation change

    - by Donal Rafferty
    I am overriding the onCreateDialog and onPrepareDialog methods or the Dialog class. I have followed the example from Reto Meier's Professional Android Application Development book, Chapter 5 to pull some XML data and then use a dialog to display the info. I have basically followed it exactly but changed the variables to suit my own XML schema as follows: @Override public Dialog onCreateDialog(int id) { switch(id) { case (SETTINGS_DIALOG) : LayoutInflater li = LayoutInflater.from(this); View settingsDetailsView = li.inflate(R.layout.details, null); AlertDialog.Builder settingsDialog = new AlertDialog.Builder(this); settingsDialog.setTitle("Provisioned Settings"); settingsDialog.setView(settingsDetailsView); return settingsDialog.create(); } return null; } @Override public void onPrepareDialog(int id, Dialog dialog) { switch(id) { case (SETTINGS_DIALOG) : String afpunText = " "; if(setting.getAddForPublicUserNames() == 1){ afpunText = "Yes"; } else{ afpunText = "No"; } String Text = "Login Settings: " + "\n" + "Password: " + setting.getPassword() + "\n" + "Server: " + setting.getServerAddress() + "\n"; AlertDialog settingsDialog = (AlertDialog)dialog; settingsDialog.setTitle(setting.getUserName()); tv = (TextView)settingsDialog.findViewById(R.id.detailsTextView); if (tv != null) tv.setText(Text); break; } } It works fine until I try changing the screen orientation, When I do this onPrepareDialog gets call but I get null pointer exceptions on all my variables. The error still occurs even when I tell my activity to ignore screen orientation in the manifest. So I presume something has been left out of the example in the book do I need to override another method to save my variables in or something?

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  • Ubuntu Desktop shifted to right

    - by Sunny Kumar Aditya
    I am using Ubuntu 12.04 (precise) Kernel : 3.5.0-18-generic I am encountering a strange problem, my whole desktop has shifted to right. This happened after I restored my system, I was getting a blank screen earlier.(something is better than nothing). For some reason it also shows my display as laptop. Running xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 640 x 480, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0* 800x600 0.0 640x480 0.0 Running lspci lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0102] (rev 09) My Display on window supports maximum of 1366*768. I do not want to reinstall everything please help. It is cycled around as mentioned by Eliah Kagan For correcting my blank screen issue I edited my grub file I edited this line and added nomodeset, without it screen gets all grained up. GRUB_CMDLINE_LINUX_DEFAULT="quiet splash nomodeset " When I boot from live CD also I get the same shifted screen Update 2 Tried booting from live CD with 11.04 same issue Update 3 .xsession-errors file : http://pastebin.com/uveSgNa8 Update 4 xrandr -q | grep -w connected xrandr: Failed to get size of gamma for output default default connected 1024x768+0+0 0mm x 0mm

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  • 5 Ways Microsoft Can Improve the Windows 8 Start Screen

    - by Matt Klein
    After having used Windows 8 over the past few months, we’ve found a few ways Microsoft could immediately improve the Start Screen to make it less disorienting and more usable, not only for tablets but desktops and laptops as well. It’s safe to say that the one thing Windows 8 doesn’t lack is criticism. Since the Consumer Preview debuted in February, it has proven to be one of the most polarizing Windows releases ever. But regardless of whether you love or hate it, Windows 8 is where Microsoft’s venerable operating system is headed. Portable computing is here to stay and if the company is to survive, let alone remain relevant, it has to change, adapt, embrace, and extend. Perhaps the single most universally controversial change to Windows is Microsoft’s decision to remove the Start button (or orb, if you’ve moved beyond XP) and with it, what we know to be the Start Menu. In their place we now have a Start hot corner (a workable alternative) and the newly redesigned Metro Start Screen. The Start Screen is, if nothing else, different. Beyond a doubt, there has not been such a radical redesign of Windows’ Start functionality since it went to a two-column design with a nested “All Programs” menu in Windows XP. The Start Screen can be a little jarring because it requires users to not only relearn what they’ve known for nearly two decades but to also rethink the way they interact with Windows. However, the Start Screen maintains its core elements: a Start “menu”, a place for all installed programs (All apps), and a search pane. The Start Screen is attractive, clean, bold, and very imperfect. Here are five changes we’d like to see in the Start Screen before Windows 8 goes gold … How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • How can I force fullscreen on my right screen?

    - by Boris
    I have 2 screens: 17" on left and 22" screen on right side. When I watch a movie with VLC and want to watch on full-screen on my 22" screen (the right one), I move my VLC window in right screen and then click on full-screen = no problem. BUT when using Firefox and watching streaming video, watching on full-screen is always on 17" screen (left one). How can I force full-screen to be on my 22" screen (right one) ?

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  • double screen in ubuntu 12.04?

    - by johan
    I am using ubuntu 12.04 and my video card is ATI Radeon 5000. I cannot use double screen (extended version). I get this error The selected configuration for displays could not be applied requested position/size for CRTC 148 is outside the allowed limit: position=(1280, 0), size=(1280, 768), maximum=(1440, 1440) I tried all display settings but it does not work. Some outputs from the system settings: root@ubuntu:~# lshw -C display *-display description: VGA compatible controller product: Madison [Radeon HD 5000M Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=fglrx_pci latency=0 resources: irq:46 memory:e0000000-efffffff memory:f0020000-f003ffff ioport:d000(size=256) memory:f0000000-f001ffff root@ubuntu:~# aticonfig --initial Uninitialised file found, configuring. Using /etc/X11/xorg.conf Saving back-up to /etc/X11/xorg.conf.original-0 root@ubuntu:~# cat /etc/X11/xorg.conf Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection I would appreciate any suggestions how to solve the problem. Thank you

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  • Unity3D - Android pause screen - double click issue

    - by user3666251
    I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the player clicks the pause button then clicks resume then he wants to pause the game again.When he clicks pause the second time the buttons dont show up unless he clicks again. This is the script : #pragma strict var paused = false; var isButtonVisible : boolean = true; function OnMouseDown(){ this.paused = !this.paused; Time.timeScale = 0; isButtonVisible = true; } function OnGUI(){ if ( isButtonVisible ) { if(this.paused){ if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+3,200,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); Time.timeScale = 1; isButtonVisible = false; } if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2-50,200,50),"Resume")){ Time.timeScale = 1; isButtonVisible = false; } // Insert the rest of the pause menu logic if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+56,200,50),"Main Menu")){ Application.LoadLevel ("MainMenu"); isButtonVisible = false; Time.timeScale = 1; } } } } Thank you.

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  • Restart and/or graphics problem in Ubuntu 12.04

    - by kara
    I having been using 12.04 for a couple of months now, with v. little problems. The other day I restarted my computer, and though I think it rebooted, the screen would be black. I could not even get a visual from a live cd. Finally, I was able to get it to load, but the resolution has been completely off. The computer thinks I have a laptop screen, when I actually have a ViewSonic VP2330wb, and it detects only two resolutions. And still, I have a problem with rebooting. If the screen locks after I leave it for a while, I can't get a visual back, and then when I force a shutdown, it takes 3 times for me to get a grub screen. Then I have to boot in recovery mode, and then finally in normal mode, but the screen is still always off. This is my video card: description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:fe000000-fe3fffff memory:d0000000-dfffffff ioport:f000(size=64) I am a new ubuntu user, and am at my wits end. Any help would be greatly appreciated.

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  • I'm getting a black screen right after Install Ubuntu option on GRUB menu. Any ideas?

    - by Silight
    I've formatted my USB and remade the live USB twice. I tried editing editing the commands (pressing the 'e' key while the command was highlighted on the GRUB menu) by 1. deleting quiet splash and replacing it with nomodeset 2. adding nomodeset right before quiet splash 3. deleting quiet splash and adding radeon.modeset=0 I saw another solution for a fix by editing GRUB but in command line 'sudo' 'nano' and 'update-grub' all show up as unknown commands. I'm brand new to Ubuntu, in case you couldn't tell. I would appreciate any help you could give me. I want to convince my brother that Ubuntu is a better option than iOS but I can't do that if I can't install it. If you need more information, please ask. I'm not dual booting. I want this to be a full install. Thanks.

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  • How to capture the screen in DirectX 9 to a raw bitmap in memory without using D3DXSaveSurfaceToFile

    - by cloudraven
    I know that in OpenGL I can do something like this glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, _width, _height, GL_RGB, GL_UNSIGNED_BYTE, _buffer ); And its pretty fast, I get the raw bitmap in _buffer. When I try to do this in DirectX. Assuming that I have a D3DDevice object I can do something like this if (SUCCEEDED(D3DDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackbuffer))) { HResult hr = D3DXSaveSurfaceToFileA(filename, D3DXIFF_BMP, pBackbuffer, NULL, NULL); But D3DXSaveSurfaceToFile is pretty slow, and I don't need to write the capture to disk anyway, so I was wondering if there was a faster way to do this

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  • Ubuntu won't load, freezes on purple screen

    - by kara
    Last time I restarted my computer, I could not get Ubuntu to load; the screen would either go black, or would hang at the purple screen indefinitely. I have had some graphics problems in the past, but had put 'nomodeset' after 'quiet splash' in the grub command line, which at least let Ubuntu load. That doesn't work now, and doesn't work if I remove it. I looked up some answers, such as this one: Purple start screen - no splash screen However, when I enter the root in recovery mode in grub, I always get errors when I run those command lines and it won't let me modify the files. Also, if I run in recovery mode and then choose 'resume normal boot', it will continue. But instead of getting a usual interface, I get a black screen that asks for my username and password. I enter these, and it tells me I'm in Ubuntu 12.04, but I'm still on a black screen with texts. It also informs me that there are updates to install. When I use the command 'sudo apt-get update', it starts to retrieve the information, but then the screen goes blank after a couple of seconds and I can't do anything anymore. Any ideas?

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  • How to accommodate for the iPhone 4 screen resolution?

    - by dontWatchMyProfile
    This is a programming question! Read on before you vote to close! According to Apple, the iPhone 4 has a new and better screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, they probably won't work on older devices. And if they do, they would suffer a lot from 4-times the size of any image, having to scale them down in memory.

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  • Dual Monitors for Windows 8

    - by antonio081014
    I have one monitor and a projector connecting to my computer, while the screen keep flashing after every 10 seconds, it seems the resolution keeps changing. The project is the a dual display for the monitor. They displays the same content. My current resolution is 1024*768, while after 10 seconds around, the resolution goes to something big, then after a few seconds, it goes back to 1024*768. I wonder if this is a problem about the resolution, or it's about the compatible of screen display?

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  • Writing Crawler for Screen Scrapping

    - by Muhammad Akhtar
    I want to write crawler for screen scrapping What I want is, I want to get price of particular hotel from a website, like here is website e.g. In the above URL, there is list of hotels and its price. I want to get the price of the beaufort Please Advise how to accomplish this. Thanks

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  • Are inline style bad for screen readers?

    - by metal-gear-solid
    Example <span style="BACKGROUND-COLOR: #ffd700">Background color</span> How screen reader handle inline css ? is there any other cons of inline CSS except css management? Inline styles are valid also . i tested with W3C Validator and with XHTML 1.0 Strict doctype? <p><span style="MARGIN-RIGHT: 0px">Left indent</span></p>

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  • Facebook White Screen

    - by Chris
    We keep getting a white-screen on our FB application, although the server is successfully getting hit and no errors are occurring. Is there a setting or something we can do to resolve this? Does anyone know about this issue?

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  • screen scraping

    - by sam
    hello folks., i am screen scraping a website which is in danish language.. i am unable to scrape certain characters as like må .. any idea to solve this? thanks

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