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  • Entity Framework 5, separating business logic from model - Repository?

    - by bnice7
    I am working on my first public-facing web application and I’m using MVC 4 for the presentation layer and EF 5 for the DAL. The database structure is locked, and there are moderate differences between how the user inputs data and how the database itself gets populated. I have done a ton of reading on the repository pattern (which I have never used) but most of my research is pushing me away from using it since it supposedly creates an unnecessary level of abstraction for the latest versions of EF since repositories and unit-of-work are already built-in. My initial approach is to simply create a separate set of classes for my business objects in the BLL that can act as an intermediary between my Controllers and the DAL. Here’s an example class: public class MyBuilding { public int Id { get; private set; } public string Name { get; set; } public string Notes { get; set; } private readonly Entities _context = new Entities(); // Is this thread safe? private static readonly int UserId = WebSecurity.GetCurrentUser().UserId; public IEnumerable<MyBuilding> GetList() { IEnumerable<MyBuilding> buildingList = from p in _context.BuildingInfo where p.Building.UserProfile.UserId == UserId select new MyBuilding {Id = p.BuildingId, Name = p.BuildingName, Notes = p.Building.Notes}; return buildingList; } public void Create() { var b = new Building {UserId = UserId, Notes = this.Notes}; _context.Building.Add(b); _context.SaveChanges(); // Set the building ID this.Id = b.BuildingId; // Seed 1-to-1 tables with reference the new building _context.BuildingInfo.Add(new BuildingInfo {Building = b}); _context.GeneralInfo.Add(new GeneralInfo {Building = b}); _context.LocationInfo.Add(new LocationInfo {Building = b}); _context.SaveChanges(); } public static MyBuilding Find(int id) { using (var context = new Entities()) // Is this OK to do in a static method? { var b = context.Building.FirstOrDefault(p => p.BuildingId == id && p.UserId == UserId); if (b == null) throw new Exception("Error: Building not found or user does not have access."); return new MyBuilding {Id = b.BuildingId, Name = b.BuildingInfo.BuildingName, Notes = b.Notes}; } } } My primary concern: Is the way I am instantiating my DbContext as a private property thread-safe, and is it safe to have a static method that instantiates a separate DbContext? Or am I approaching this all wrong? I am not opposed to learning up on the repository pattern if I am taking the total wrong approach here.

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  • Best Practice Method for Including Images in a DataGrid using MVVM

    - by Killercam
    All, I have a WPF DataGrid. This DataGrid shows files ready for compilation and should also show the progress of my compiler as it compiles the files. The format of the DataGrid is Image|File Path|State -----|---------|----- * |C:\AA\BB |Compiled & |F:PP\QQ |Failed > |G:HH\LL |Processing .... The problem is the image column (the *, &, and are for representation only). I have a ResourceDictionary that contains hundreds of vector images as Canvas objects: <ResourceDictionary xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Canvas x:Key="appbar_acorn" Width="48" Height="48" Clip="F1 M 0,0L 48,0L 48,48L 0,48L 0,0"> <Path Width="22.3248" Height="25.8518" Canvas.Left="13.6757" Canvas.Top="11.4012" Stretch="Fill" Fill="{DynamicResource BlackBrush}" Data="F1 M 16.6309,18.6563C 17.1309,8.15625 29.8809,14.1563 29.8809,14.1563C 30.8809,11.1563 34.1308,11.4063 34.1308,11.4063C 33.5,12 34.6309,13.1563 34.6309,13.1563C 32.1309,13.1562 31.1309,14.9062 31.1309,14.9062C 41.1309,23.9062 32.6309,27.9063 32.6309,27.9062C 24.6309,24.9063 21.1309,22.1562 16.6309,18.6563 Z M 16.6309,19.9063C 21.6309,24.1563 25.1309,26.1562 31.6309,28.6562C 31.6309,28.6562 26.3809,39.1562 18.3809,36.1563C 18.3809,36.1563 18,38 16.3809,36.9063C 15,36 16.3809,34.9063 16.3809,34.9063C 16.3809,34.9063 10.1309,30.9062 16.6309,19.9063 Z "/> </Canvas> </ResourceDictionary> Now, I want to be able to include these in my image column and change them at run-time. I was going to attempt to do this by setting up a property in my View Model that was of type Image and binding this to my View via: <DataGrid.Columns> <DataGridTemplateColumn Header="" Width="SizeToCells" IsReadOnly="True"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <Image Source="{Binding Canvas}"/> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> </DataGrid.Columns> Where in the View Model I have the appropriate property. Now, I was told this is not 'pure' MVVM. I don't fully accept this, but I want to know if there is a better way of doing this. Say, binding to an enum and using a converter to get the image? Any advice would be appreciated.

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  • Encapsulating code in F# (Part 1)

    - by MarkPearl
    I have been looking at F# for a while now and seem a few really interesting samples and snippets on howto’s. This has been great to see the basic outline of the language and the possibilities, however a nagging question in the back of my mind has been what does an F# project look like? How do I code group code in F# so that it can be modularized and brought in and out of a project easily? My Expert F# book has an entire chapter (7) dedicated to this and after browsing the other chapters of the book I decided that this topic was something I really wanted to know more about now! Because of my C# background I keep trying to think in F# of objects. So to try and get a clearer idea of how to do things the F# way I am first going to take a very simplified C# example and try to “translate” it. using System; namespace ConsoleApplication1 { namespace ExampleOfEncapsulationInCSharp { class Program { static void EncapsulatedVariableInAMethod() { int count = 10; Console.WriteLine(count); } static void Main(string[] args) { EncapsulatedVariableInAMethod(); Console.ReadLine(); } } } } From the above example the count integer is encapsulated within EncapsulatedVariableInAMethod method. You couldn’t access the count variable from outside the scope of its parent method but have full access to it within the method. Lets look at my F# equivalent… open System let EncapsulatedVariableInAMethod = let count = 10 Console.WriteLine(count) () EncapsulatedVariableInAMethod Console.ReadLine()   Now, when I first attempted to write the F# code I got stuck… I didn’t have the Console.WriteLine calls but had the following… open System let EncapsulatedVariableInAMethod = let count = 10 EncapsulatedVariableInAMethod Console.ReadLine()   The compiler didn’t like the let before the count = 10. This is because every F# expression must evaluate to a value. If I did not want to make the Console call, I would still need to evaluate the expression to something – and for this reason the Unit Type is provided. I could have done something like…. open System let EncapsulatedVariableInAMethod = let count = 10 () EncapsulatedVariableInAMethod Console.ReadLine()   Which the compiler would be happy with…

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  • Does OO, TDD, and Refactoring to Smaller Functions affect Speed of Code?

    - by Dennis
    In Computer Science field, I have noticed a notable shift in thinking when it comes to programming. The advice as it stands now is write smaller, more testable code refactor existing code into smaller and smaller chunks of code until most of your methods/functions are just a few lines long write functions that only do one thing (which makes them smaller again) This is a change compared to the "old" or "bad" code practices where you have methods spanning 2500 lines, and big classes doing everything. My question is this: when it call comes down to machine code, to 1s and 0s, to assembly instructions, should I be at all concerned that my class-separated code with variety of small-to-tiny functions generates too much extra overhead? While I am not exactly familiar with how OO code and function calls are handled in ASM in the end, I do have some idea. I assume that each extra function call, object call, or include call (in some languages), generate an extra set of instructions, thereby increasing code's volume and adding various overhead, without adding actual "useful" code. I also imagine that good optimizations can be done to ASM before it is actually ran on the hardware, but that optimization can only do so much too. Hence, my question -- how much overhead (in space and speed) does well-separated code (split up across hundreds of files, classes, and methods) actually introduce compared to having "one big method that contains everything", due to this overhead? UPDATE for clarity: I am assuming that adding more and more functions and more and more objects and classes in a code will result in more and more parameter passing between smaller code pieces. It was said somewhere (quote TBD) that up to 70% of all code is made up of ASM's MOV instruction - loading CPU registers with proper variables, not the actual computation being done. In my case, you load up CPU's time with PUSH/POP instructions to provide linkage and parameter passing between various pieces of code. The smaller you make your pieces of code, the more overhead "linkage" is required. I am concerned that this linkage adds to software bloat and slow-down and I am wondering if I should be concerned about this, and how much, if any at all, because current and future generations of programmers who are building software for the next century, will have to live with and consume software built using these practices. UPDATE: Multiple files I am writing new code now that is slowly replacing old code. In particular I've noted that one of the old classes was a ~3000 line file (as mentioned earlier). Now it is becoming a set of 15-20 files located across various directories, including test files and not including PHP framework I am using to bind some things together. More files are coming as well. When it comes to disk I/O, loading multiple files is slower than loading one large file. Of course not all files are loaded, they are loaded as needed, and disk caching and memory caching options exist, and yet still I believe that loading multiple files takes more processing than loading a single file into memory. I am adding that to my concern.

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • "Whole-team" C++ features?

    - by Blaisorblade
    In C++, features like exceptions impact your whole program: you can either disable them in your whole program, or you need to deal with them throughout your code. As a famous article on C++ Report puts it: Counter-intuitively, the hard part of coding exceptions is not the explicit throws and catches. The really hard part of using exceptions is to write all the intervening code in such a way that an arbitrary exception can propagate from its throw site to its handler, arriving safely and without damaging other parts of the program along the way. Since even new throws exceptions, every function needs to provide basic exception safety — unless it only calls functions which guarantee throwing no exception — unless you disable exceptions altogether in your whole project. Hence, exceptions are a "whole-program" or "whole-team" feature, since they must be understood by everybody in a team using them. But not all C++ features are like that, as far as I know. A possible example is that if I don't get templates but I do not use them, I will still be able to write correct C++ — or will I not?. I can even call sort on an array of integers and enjoy its amazing speed advantage wrt. C's qsort (because no function pointer is called), without risking bugs — or not? It seems templates are not "whole-team". Are there other C++ features which impact code not directly using them, and are hence "whole-team"? I am especially interested in features not present in C. Update: I'm especially looking for features where there's no language-enforced sign you need to be aware of them. The first answer I got mentioned const-correctness, which is also whole-team, hence everybody needs to learn about it; however, AFAICS it will impact you only if you call a function which is marked const, and the compiler will prevent you from calling it on non-const objects, so you get something to google for. With exceptions, you don't even get that; moreover, they're always used as soon as you use new, hence exceptions are more "insidious". Since I can't phrase this as objectively, though, I will appreciate any whole-team feature. Appendix: Why this question is objective (if you wonder) C++ is a complex language, so many projects or coding guides try to select "simple" C++ features, and many people try to include or exclude some ones according to mostly subjective criteria. Questions about that get rightfully closed regularly here on SO. Above, instead, I defined (as precisely as possible) what a "whole-team" language feature is, provide an example (exceptions), together with extensive supporting evidence in the literature about C++, and ask for whole-team features in C++ beyond exceptions. Whether you should use "whole-team" features, or whether that's a relevant concept, might be subjective — but that only means the importance of this question is subjective, like always.

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  • Keeping the meshes "thickness" the same when scaling an object

    - by user1806687
    I've been bashing my head for the past couple of weeks trying to find a way to help me accomplish, on first look very easy task. So, I got this one object currently made out of 5 cuboids (2 sides, 1 top, 1 bottom, 1 back), this is just for an example, later on there will be whole range of different set ups. Now, the thing is when the user chooses to scale the whole object this is what should happen: X scale: top and bottom cuboids should get scaled by a scale factor, sides should get moved so they are positioned just like they were before(in this case at both ends of top and bottom cuboids), back should get scaled so it fits like before(if I simply scale it by a scale factor it will leave gaps on each side). Y scale: sides should get scaled by a scale factor, top and bottom cuboid should get moved, and back should also get scaled. Z scale: sides, top and bottom cuboids should get scaled, back should get moved. Hope you can help, EDIT: So, I've decided to explain the situation once more, this time more detailed(hopefully). I've also made some pictures of how the scaling should look like, where is the problem and the wrong way of scaling. I this example I will be using a thick walled box, with one face missing, where each wall is made by a cuboid(but later on there will be diffrent shapes of objects, where a one of the face might be roundish, or triangle or even under some angle), scaling will be 2x on X axis. 1.This is how the default object without any scaling applied looks like: http://img856.imageshack.us/img856/4293/defaulttz.png 2.If I scale the whole object(all of the meshes) by some scale factor, the problem becomes that the "thickness" of the object walls also change(which I do not want): http://img822.imageshack.us/img822/9073/wrongwaytoscale.png 3.This is how the correct scaling should look like. Appropriate faces gets caled in this case where the scale is on X axis(top, bottom, back): http://imageshack.us/photo/my-images/163/rightwayxscale1.png/ 4.But the scale factor might not be the same for all object all of the times. In this case the back has to get scaled a bit more or it leaves gaps: http://imageshack.us/photo/my-images/9/problemwhenscaling.png/ 5.If everything goes well this is how the final object should look like: http://imageshack.us/photo/my-images/856/rightwayxscale2.png/ So, as you have might noticed there are quite a bit of things to look out when scaling. I am asking you, if any of you have any idea on how to accomplish this scaling. I have tried whole bunch of things, from scaling all of the object by the same scale factor, to subtracting and adding sizes to get the right size. But nothing I tried worked, if one mesh got scaled correctly then others didnt. Donwload the example object. English is not my first language, so I am really sorry if its hard to understand what I am saying.

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  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

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  • JGridView

    - by Geertjan
    JGrid was announced last week so I wanted to integrate it into a NetBeans Platform app. I.e., I'd like to use Nodes instead of the DefaultListModel that is supported natively, so that I can integrate with the Properties Window, for example: Here's how: import de.jgrid.JGrid; import java.beans.PropertyVetoException; import javax.swing.DefaultListModel; import javax.swing.JScrollPane; import javax.swing.event.ListSelectionEvent; import javax.swing.event.ListSelectionListener; import org.book.domain.Book; import org.openide.explorer.ExplorerManager; import org.openide.nodes.Node; import org.openide.util.Exceptions; public class JGridView extends JScrollPane { @Override public void addNotify() { super.addNotify(); final ExplorerManager em = ExplorerManager.find(this); if (em != null) { final JGrid grid = new JGrid(); Node root = em.getRootContext(); final Node[] nodes = root.getChildren().getNodes(); final Book[] books = new Book[nodes.length]; for (int i = 0; i < nodes.length; i++) { Node node = nodes[i]; books[i] = node.getLookup().lookup(Book.class); } grid.getCellRendererManager().setDefaultRenderer(new OpenLibraryGridRenderer()); grid.setModel(new DefaultListModel() { @Override public int getSize() { return books.length; } @Override public Object getElementAt(int i) { return books[i]; } }); grid.setUI(new BookshelfUI()); grid.getSelectionModel().addListSelectionListener(new ListSelectionListener() { @Override public void valueChanged(ListSelectionEvent e) { //Somehow compare the selected item //with the list of books and find a matching book: int selectedIndex = grid.getSelectedIndex(); for (int i = 0; i < nodes.length; i++) { String nodeName = books[i].getTitel(); if (String.valueOf(selectedIndex).equals(nodeName)) { try { em.setSelectedNodes(new Node[]{nodes[i]}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } } } } }); setViewportView(grid); } } } Above, you see references to OpenLibraryGridRenderer and BookshelfUI, both of which are part of the "JGrid-Bookshelf" sample in the JGrid download. The above is specific for Book objects, i.e., that's one of the samples that comes with the JGrid download. I need to make the above more general, so that any kind of object can be handled without requiring changes to the JGridView. Once you have the above, it's easy to integrate it into a TopComponent, just like any other NetBeans explorer view.

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  • Why can't Java/C# implement RAII?

    - by mike30
    Question: Why can't Java/C# implement RAII? Clarification: I am aware the garbage collector is not deterministic. So with the current language features it is not possible for an object's Dispose() method to be called automatically on scope exit. But could such a deterministic feature be added? My understanding: I feel an implementation of RAII must satisfy two requirements: 1. The lifetime of a resource must be bound to a scope. 2. Implicit. The freeing of the resource must happen without an explicit statement by the programmer. Analogous to a garbage collector freeing memory without an explicit statement. The "implicitness" only needs to occur at point of use of the class. The class library creator must of course explicitly implement a destructor or Dispose() method. Java/C# satisfy point 1. In C# a resource implementing IDisposable can be bound to a "using" scope: void test() { using(Resource r = new Resource()) { r.foo(); }//resource released on scope exit } This does not satisfy point 2. The programmer must explicitly tie the object to a special "using" scope. Programmers can (and do) forget to explicitly tie the resource to a scope, creating a leak. In fact the "using" blocks are converted to try-finally-dispose() code by the compiler. It has the same explicit nature of the try-finally-dispose() pattern. Without an implicit release, the hook to a scope is syntactic sugar. void test() { //Programmer forgot (or was not aware of the need) to explicitly //bind Resource to a scope. Resource r = new Resource(); r.foo(); }//resource leaked!!! I think it is worth creating a language feature in Java/C# allowing special objects that are hooked to the stack via a smart-pointer. The feature would allow you to flag a class as scope-bound, so that it always is created with a hook to the stack. There could be a options for different for different types of smart pointers. class Resource - ScopeBound { /* class details */ void Dispose() { //free resource } } void test() { //class Resource was flagged as ScopeBound so the tie to the stack is implicit. Resource r = new Resource(); //r is a smart-pointer r.foo(); }//resource released on scope exit. I think implicitness is "worth it". Just as the implicitness of garbage collection is "worth it". Explicit using blocks are refreshing on the eyes, but offer no semantic advantage over try-finally-dispose(). Is it impractical to implement such a feature into the Java/C# languages? Could it be introduced without breaking old code?

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  • ADF Real World Developers Guide Book Review

    - by Grant Ronald
    I'm half way through my review of "Oracle ADF Real World Developer's Guide" by Jobinesh Purushothaman - unfortunately some work deadlines de-railed me from having completed my review by now but here goes.  First thing, Jobinesh works in the Oracle Product Management team with me, so is a colleague. That declaration aside, its clear that this is someone who has done the "real world" side of ADF development and that comes out in the book. In this book he addresses both the newbies and the experience developers alike.  He introduces the ADF building blocks like entity objects and view obejcts, but also goes into some of the nitty gritty details as well.  There is a pro and con to this approach; having only just learned about an entity or view object, you might then be blown away by some of the lower details of coding or lifecycle.  In that respect, you might consider this a book which you could read 3 or 4 times; maybe skipping some elements in the first read but on the next read you have a better grounding to learn the more advanced topics. One of the key issues he addresses is breaking down what happens behind the scenes.  At first, this may not seem important since you trust the framework to do everything for you - but having an understanding of what goes on is essential as you move through development.  For example, page 58 he explains the full lifecycle of what happens when you execute a query.  I think this is a great feature of his book. You see this elsewhere, for example he explains the full lifecycle of what goes on when a page is accessed : which files are involved,the JSF lifecycle etc. He also sprinkes the book with some best practices and advice which go beyond the standard features of ADF and really hits the mark in terms of "real world" advice. So in summary, this is a great ADF book, well written and covering a mass of information.  If you are brand new to ADF its still valid given it does start with the basics.  But you might want to read the book 2 or 3 times, skipping the advanced stuff on the first read.  For those who have some basics already then its going to be an awesome way to cement your knowledge and take it to the next levels.  And for the ADF experts, you are still going to pick up some great ADF nuggets.  Advice: every ADF developer should have one!

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  • Protobuf design patterns

    - by Monster Truck
    I am evaluating Google Protocol Buffers for a Java based service (but am expecting language agnostic patterns). I have two questions: The first is a broad general question: What patterns are we seeing people use? Said patterns being related to class organization (e.g., messages per .proto file, packaging, and distribution) and message definition (e.g., repeated fields vs. repeated encapsulated fields*) etc. There is very little information of this sort on the Google Protobuf Help pages and public blogs while there is a ton of information for established protocols such as XML. I also have specific questions over the following two different patterns: Represent messages in .proto files, package them as a separate jar, and ship it to target consumers of the service --which is basically the default approach I guess. Do the same but also include hand crafted wrappers (not sub-classes!) around each message that implement a contract supporting at least these two methods (T is the wrapper class, V is the message class (using generics but simplified syntax for brevity): public V toProtobufMessage() { V.Builder builder = V.newBuilder(); for (Item item : getItemList()) { builder.addItem(item); } return builder.setAmountPayable(getAmountPayable()). setShippingAddress(getShippingAddress()). build(); } public static T fromProtobufMessage(V message_) { return new T(message_.getShippingAddress(), message_.getItemList(), message_.getAmountPayable()); } One advantage I see with (2) is that I can hide away the complexities introduced by V.newBuilder().addField().build() and add some meaningful methods such as isOpenForTrade() or isAddressInFreeDeliveryZone() etc. in my wrappers. The second advantage I see with (2) is that my clients deal with immutable objects (something I can enforce in the wrapper class). One disadvantage I see with (2) is that I duplicate code and have to sync up my wrapper classes with .proto files. Does anyone have better techniques or further critiques on any of the two approaches? *By encapsulating a repeated field I mean messages such as this one: message ItemList { repeated item = 1; } message CustomerInvoice { required ShippingAddress address = 1; required ItemList = 2; required double amountPayable = 3; } instead of messages such as this one: message CustomerInvoice { required ShippingAddress address = 1; repeated Item item = 2; required double amountPayable = 3; } I like the latter but am happy to hear arguments against it.

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  • Are we queueing and serializing properly?

    - by insta
    We process messages through a variety of services (one message will touch probably 9 services before it's done, each doing a specific IO-related function). Right now we have a combination of the worst-case (XML data contract serialization) and best-case (in-memory MSMQ) for performance. The nature of the message means that our serialized data ends up about 12-15 kilobytes, and we process about 4 million messages per week. Persistent messages in MSMQ were too slow for us, and as the data grows we are feeling the pressure from MSMQ's memory-mapped files. The server is at 16GB of memory usage and growing, just for queueing. Performance also suffers when the memory usage is high, as the machine starts swapping. We're already doing the MSMQ self-cleanup behavior. I feel like there's a part we're doing wrong here. I tried using RavenDB to persist the messages and just queueing an identifier, but the performance there was very slow (1000 messages per minute, at best). I'm not sure if that's a result of using the development version or what, but we definitely need a higher throughput[1]. The concept worked very well in theory but performance was not up to the task. The usage pattern has one service acting as a router, which does all reads. The other services will attach information based on their 3rd party hook, and forward back to the router. Most objects are touched 9-12 times, although about 10% are forced to loop around in this system for awhile until the 3rd parties respond appropriately. The services right now account for this and have appropriate sleeping behaviors, as we utilize the priority field of the message for this reason. So, my question, is what is an ideal stack for message passing between discrete-but-LAN'ed machines in a C#/Windows environment? I would normally start with BinaryFormatter instead of XML serialization, but that's a rabbit hole if a better way is to offload serialization to a document store. Hence, my question. [1]: The nature of our business means the sooner we process messages, the more money we make. We've empirically proven that processing a message later in the week means we are less likely to make that money. While performance of "1000 per minute" sounds plenty fast, we really need that number upwards of 10k/minute. Just because I'm giving numbers in messages per week doesn't mean we have a whole week to process those messages.

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  • Zelda-style top-down RPG. How to store tile and collision data?

    - by Delerat
    I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, these are the choices I can see in front of me: Store each tile as its own array. Each one having 3-4 layers, texture/animation, depth, flags, and maybe collision(depending on how I do it). I've read warning about memory issues going this route, and my biggest map will probably be 160x120 tiles. My average map however will be about 40x30. The number of tiles might cut in half if I decide to double my tile size, which is currently 16x16. This is the most appealing approach for me, as I feel like I would know how to save maps, make changes, and separate it into chunks for collision checks. Store the static parts of my tile map in multiple arrays acting as the different layers. Then I would just use entities for anything that wasn't static. All of the other tile data such as collisions, depth, etc., would be stored in their own layers as well I guess? This way just seems messy to me though. Regardless of which one I choose, I'm also unsure how to plan all of that other tile data. I could write a bunch of code that would know which integer represents what tile and it's data, but if I changed a tileset in Tiled and exported it again, all of those integers could potentially change and I'd have to adjust a whole bunch of code. My other issue is about how I could do collision. I want to at least support angled collision that slides you around the corners of objects like LTTP does, if not more oddball shapes as well. So do I: Store collision as a flag for binary collision. Could I get this to support angles? Would it be fine to store collision as an integer and have each number represent a certain angle of collision? Store a list of rectangles or other shapes and do collision that way? Sorry for the large two-part(three-part?) question. I felt like these needed to be asked together as I believe each choice influences the other.

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  • Is this a valid implementation of the repository pattern?

    - by user1578653
    I've been reading up about the repository pattern, with a view to implementing it in my own application. Almost all examples I've found on the internet use some kind of existing framework rather than showing how to implement it 'from scratch'. Here's my first thoughts of how I might implement it - I was wondering if anyone could advise me on whether this is correct? I have two tables, named CONTAINERS and BITS. Each CONTAINER can contain any number of BITs. I represent them as two classes: class Container{ private $bits; private $id; //...and a property for each column in the table... public function __construct(){ $this->bits = array(); } public function addBit($bit){ $this->bits[] = $bit; } //...getters and setters... } class Bit{ //some properties, methods etc... } Each class will have a property for each column in its respective table. I then have a couple of 'repositories' which handle things to do with saving/retrieving these objects from the database: //repository to control saving/retrieving Containers from the database class ContainerRepository{ //inject the bit repository for use later public function __construct($bitRepo){ $this->bitRepo = $bitRepo; } public function getById($id){ //talk directly to Oracle here to all column data into the object //get all the bits in the container $bits = $this->bitRepo->getByContainerId($id); foreach($bits as $bit){ $container->addBit($bit); } //return an instance of Container } public function persist($container){ //talk directly to Oracle here to save it to the database //if its ID is NULL, create a new container in database, otherwise update the existing one //use BitRepository to save each of the Bits inside the Container $bitRepo = $this->bitRepo; foreach($container->bits as $bit){ $bitRepo->persist($bit); } } } //repository to control saving/retrieving Bits from the database class BitRepository{ public function getById($id){} public function getByContainerId($containerId){} public function persist($bit){} } Therefore, the code I would use to get an instance of Container from the database would be: $bitRepo = new BitRepository(); $containerRepo = new ContainerRepository($bitRepo); $container = $containerRepo->getById($id); Or to create a new one and save to the database: $bitRepo = new BitRepository(); $containerRepo = new ContainerRepository($bitRepo); $container = new Container(); $container->setSomeProperty(1); $bit = new Bit(); $container->addBit($bit); $containerRepo->persist($container); Can someone advise me as to whether I have implemented this pattern correctly? Thanks!

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  • MVC Can the model know ANYTHING about the view?

    - by AwDogsGo2Heaven
    I'm working on a game, and without getting into any details I am using MVC "patterns", "rules" or whatever you want to call it to make the game. The view includes everything needed to draw things on the screen, the controller passes input to the model. And the Model contains game logic. Here's my problem, the game is being made for mobile devices that vary in screen sizes. I feel my model needs to know the view size so it can appropriately adjust for it. I've thought about it for a while I could put all the adjustments in the view, but it just seems inefficient to translate the model positioning to the view's needed positioning every time. If the model knows the size it only needed to adjust itself once. So my question is can I pass the view size to the model without 'breaking' MVC? I feel personally they are still decoupled this way because a size is just a number, I could still change the view any time as long as it has a size. But I wanted to get a community response on this because I haven't seen many discussions of MVC being used in a game. (And to be clear I don't want an answer of why I shouldn't use it in a game, but do I break MVC by letting it know the view's size) EDIT - More details on the game's needs and why I wanted to pass the view. Some objects positions need to be set relative to the edge of the screen (such as UI elements) so that they appear relatively in the same place. Sprite sizes are not stretched if the window size is wider such as an IPhone 5 screen. They will just be placed relatively to the screen edge. .If I gave it to the view to handle this, I will need a flag saying that this element is positioned say x number of pixels from TOP BOTTOM RIGHT LEFT. Then allow the view to draw it with that information. Its acceptable, I just wanted to know if there was a better way while still being MVC because it seems this way will be repeating a logic over and over, where as if I knew the view size in the model, I could convert all the relative positions into absolute positions in one run, but with this I have to convert on every update to the screen.

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  • cpan won't configure correctly on centos6, can't connect to internet

    - by dan
    I have Centos 6 setup and have installed perl-CPAN. When I run cpan it takes me through the setup and ends by telling me it can't connect to the internet and to enter a mirror. I enter a mirror, but it still can't install the package. What am I doing wrong? If you're accessing the net via proxies, you can specify them in the CPAN configuration or via environment variables. The variable in the $CPAN::Config takes precedence. <ftp_proxy> Your ftp_proxy? [] <http_proxy> Your http_proxy? [] <no_proxy> Your no_proxy? [] CPAN needs access to at least one CPAN mirror. As you did not allow me to connect to the internet you need to supply a valid CPAN URL now. Please enter the URL of your CPAN mirror CPAN needs access to at least one CPAN mirror. As you did not allow me to connect to the internet you need to supply a valid CPAN URL now. Please enter the URL of your CPAN mirror mirror.cc.columbia.edu::cpan Configuration does not allow connecting to the internet. Current set of CPAN URLs: mirror.cc.columbia.edu::cpan Enter another URL or RETURN to quit: [] New urllist mirror.cc.columbia.edu::cpan Please remember to call 'o conf commit' to make the config permanent! cpan shell -- CPAN exploration and modules installation (v1.9402) Enter 'h' for help. cpan[1]> install File::Stat CPAN: Storable loaded ok (v2.20) LWP not available Warning: no success downloading '/root/.cpan/sources/authors/01mailrc.txt.gz.tmp918'. Giving up on it. at /usr/share/perl5/CPAN/Index.pm line 225 ^CCaught SIGINT, trying to continue Warning: Cannot install File::Stat, don't know what it is. Try the command i /File::Stat/ to find objects with matching identifiers. cpan[2]>

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  • Fix ACPI DSDT of Amilo Pa 1538

    - by kayahr
    I have a Fujitsu-Siemens Amilo Pa 1538 laptops and installed Ubuntu 10.04 on it (Kernel 2.6.32). Main problem is that the fans of the notebook are always on even when the temperature is low. Another problem is that the display brightness can not be adjusted. Since some years I use Dell laptops and never experienced any ACPI problems so I thought that it is no longer needed to fix ACPI tables but now I have this crap of a laptop and I think I have to do it. Unfortunately I need some help repairing the DSDT. The dsdt.dat and dsdt.dsl of the laptop can be found here: http://www.ailis.de/~k/permdata/20100420/dsdt/ Compiling the DSDT gives the following output: # iasl -sa dsdt.dsl Intel ACPI Component Architecture ASL Optimizing Compiler version 20090521 [Jun 30 2009] Copyright (C) 2000 - 2009 Intel Corporation Supports ACPI Specification Revision 3.0a dsdt.dsl 81: Method (\_WAK, 1, NotSerialized) Warning 1080 - ^ Reserved method must return a value (_WAK) dsdt.dsl 207: Method (_L10, 0, NotSerialized) Warning 1087 - ^ Not all control paths return a value (_L10) dsdt.dsl 2861: Method (NVIF, 3, NotSerialized) Warning 1087 - ^ Not all control paths return a value (NVIF) dsdt.dsl 4551: Store (\_SB.PCI0.LPC0.PMRD (0xFA), Local0) Warning 1099 - Statement is unreachable ^ ASL Input: dsdt.dsl - 4962 lines, 162828 bytes, 2300 keywords AML Output: dsdt.aml - 17627 bytes, 591 named objects, 1709 executable opcodes Compilation complete. 0 Errors, 4 Warnings, 0 Remarks, 519 Optimizations Anyone here with DSDT experience who can help me fixing the DSDT?

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  • Can I configure Wndows NDES server to use Triple DES (3DES) algorithm for PKCS#7 answer encryption?

    - by O.Shevchenko
    I am running SCEP client to enroll certificates on NDES server. If OpenSSL is not in FIPS mode - everything works fine. In FIPS mode i get the following error: pkcs7_unwrap():pkcs7.c:708] error decrypting inner PKCS#7 139968442623728:error:060A60A3:digital envelope routines:FIPS_CIPHERINIT:disabled for fips:fips_enc.c:142: 139968442623728:error:21072077:PKCS7 routines:PKCS7_decrypt:decrypt error:pk7_smime.c:557: That's because NDES server uses DES algorithm to encrypt returned PKCS#7 packet. I used the following debug code: /* Copy enveloped data from PKCS#7 */ bytes = BIO_read(pkcs7bio, buffer, sizeof(buffer)); BIO_write(outbio, buffer, bytes); p7enc = d2i_PKCS7_bio(outbio, NULL); /* Get encryption PKCS#7 algorithm */ enc_alg=p7enc->d.enveloped->enc_data->algorithm; evp_cipher=EVP_get_cipherbyobj(enc_alg->algorithm); printf("evp_cipher->nid = %d\n", evp_cipher->nid); The last string always prints: evp_cipher-nid = 31 defined in openssl-1.0.1c/include/openssl/objects.h #define SN_des_cbc "DES-CBC" #define LN_des_cbc "des-cbc" #define NID_des_cbc 31 I use 3DES algorithm for PKCS7 requests encryption in my code (pscep.enc_alg = (EVP_CIPHER *)EVP_des_ede3_cbc()) and NDES server accepts these requests, but it always returns answer encrypted with DES. Can I configure Wndows NDES server to use Triple DES (3DES) algorithm for PKCS#7 answer encryption?

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  • How to get rid of auto-generated sequence number in network's device name in Windows?

    - by Piotr Dobrogost
    Every time one plugs in the same usb wireless adapter in a new usb port, Windows creates new network device with auto-generated sequence number which looks like this Wireless-N USB Network Adapter #2, Wireless-N USB Network Adapter #3, ... The name of a device is being displayed as part of network's information in Control Panel|Network Connections. How can I get rid of this sequence number? I found out device name which is displayed in network's information is kept in the FriendlyName REG_SZ value under HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Enum\USB\VID_[device specific string]\[usb port specific string] However when I try to modify this value I get error Cannot edit FriendlyName: Error writing the value's new contents. I tried to delete extra keys under HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Enum\USB\VID_13B1&PID_0029 but got Cannot delete KEY NAME: Error while deleting key. error. Trying to solve this problem I followed this answer but trying to change owner with Replace owner on subcontainers and objects option checked I got this error - Registry Editor could not set owner on the currently selected, or some of its subkeys. To find out which subkey is the source of problem I tried changing owner of each subkey. After successfully changing owner of Properites subkey I saw it has subkeys which were previously hidden. Now trying to change owner of these subkeys looks like this: Any idea how to delete these keys?

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  • Can compressing Program Files save space *and* give a significant boost to SSD performance?

    - by Christopher Galpin
    Considering solid-state disk space is still an expensive resource, compressing large folders has appeal. Thanks to VirtualStore, could Program Files be a case where it might even improve performance? Discovery In particular I have been reading: SSD and NTFS Compression Speed Increase? Does NTFS compression slow SSD/flash performance? Will somebody benchmark whole disk compression (HD,SSD) please? (may have to scroll up) The first link is particularly dreamy, but maybe head a little too far in the clouds. The third link has this sexy semi-log graph (logarithmic scale!). Quote (with notes): Using highly compressable data (IOmeter), you get at most a 30x performance increase [for reads], and at least a 49x performance DECREASE [for writes]. Assuming I interpreted and clarified that sentence correctly, this single user's benchmark has me incredibly interested. Although write performance tanks wretchedly, read performance still soars. It gave me an idea. Idea: VirtualStore It so happens that thanks to sanity saving security features introduced in Windows Vista, write access to certain folders such as Program Files is virtualized for non-administrator processes. Which means, in normal (non-elevated) usage, a program or game's attempt to write data to its install location in Program Files (which is perhaps a poor location) is redirected to %UserProfile%\AppData\Local\VirtualStore, somewhere entirely different. Thus, to my understanding, writes to Program Files should primarily only occur when installing an application. This makes compressing it not only a huge source of space gain, but also a potential candidate for performance gain. Testing The beginning of this post has me a bit timid, it suggests benchmarking NTFS compression on a whole drive is difficult because turning it off "doesn't decompress the objects". However it seems to me the compact command is perfectly capable of doing so for both drives and individual folders. Could it be only marking them for decompression the next time the OS reads from them? I need to find the answer before I begin my own testing.

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  • RAID 5 - DELL 2850 and others

    - by Kiara
    I have installed Ubuntu on a DELL 2850 and I have configured an array of 5 disks (SCSI 73GB 10K) in RAID5. I wanted to simulate a drive error so in the middle of something I just took one of the drives out and put it back again after a bit. Then the drive shows an orange light and seems to be rebuilding but actually is taking hours and hours with no results. So I went to the PERC utility (Ctrl+M) and the disk shows "REBLD". But it never gets to an online state. So I went to Objects - Physical drives - Rebuilding - View rebuild process. And in here I can see a bar moving from 0%... but if I reboot before finishing and get into the PERC Utility again, it seems to start again rebuilding from 0% - so it is not rebuilding automatically. My concern is: what would happen in a real situation? Do I have to just switch the server off and go to the Perc utility to start the rebuilding manually? I thought the whole point was to have this done automatically and without the need of stopping the server. Or does it perhaps rebuild automatically indeed but needs to have enough time without rebooting because otherwise the rebuilding process will start from scratch? It seems to take more than 3h for a 73gb disk! My second question is: can I mix then hard drives? So if I have a RAID of 5x73GB 10K can I use different size (146GB) or speeds (15K)? Apparently someone said it is OK in here Poweredge 2850: replace disk with larger in RAID?

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  • RPCSS kerberos issues on imaged Windows workstations

    - by sysadmin1138
    While doing some unrelated troubleshooting I came across a set of Event Log entries that have me concerned. Machine Name: labcomputer82 Source: Security-Kerberos Event ID: 4 Event Description: The Kerberos client received a KRB_AP_ERR_MODIFIED error from the server labcomputer143$. The target name used was RPCSS/imagemaster4.ad.domain.edu. This indicates that the target server failed to decrypt the ticket provided by the client. This can occur when the target server principal name (SPN) is registered on an account other than the account the target service is using. Please ensure that the target SPN is registered on, and only registered on, the account used by the server. This error can also happen when the target service is using a different password for the target service account than what the Kerberos Key Distribution Center (KDC) has for the target service account. Please ensure that the service on the server and the KDC are both updated to use the current password. If the server name is not fully qualified, and the target domain (AD.DOMAIN.EDU) is different from the client domain (AD.DOMAIN.EDU), check if there are identically named server accounts in these two domains, or use the fully-qualified name to identify the server. There are three machine names used in this message. It's generated on labcomputer82, it's attempting to talk to another lab workstation called labcomputer143, and the service in question (RPCSS) refers to the name of the machine that this machine was imaged from (and possibly also that of labcomputer143, I'm not sure). The thing that has me raising both eyebrows is that the machine named labcomputer82 is attempting to use an SPN of RPCSS/imagemaster4.ad.domain.edu. The SPN attribute on the computer object in AD looks just fine. It has all the names it should have. Of the over 3,000 computer objects in our AD domain, somewhere around 1,700 of the are computer-lab seats that are frequently imaged. If we're doing something wrong, I'd like to know in time to get our procedures modified (and people retrained) for fall quarter. But if this is normal for imaged machines, I'll just continue ignoring these.

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  • MySQL tmpdir on /dev/shm with SELinux

    - by smorfnip
    On RHEL5, I have a small MySQL database that has to write temp files. To speed up this process, I would like to move the temporary directory to /dev/shm by putting the following line into my.cnf: tmpdir=/dev/shm/mysqltmp I can create /dev/shm/mysqltmp just fine and do chown mysql:mysql /dev/shm/mysqltmp chcon --reference /tmp/ /dev/shm/mysqltmp I've tried to make SELinux happy by applying the same settings that are in effect for /tmp/ (and /var/tmp/), which is presumably where MySQL is writing its tmp files if tmpdir is undefined. The problem is that SELinux complains about MySQL having access to that directory. I get the following in /var/log/messages: SELinux is preventing mysqld (mysqld_t) "getattr" to /dev/shm (tmpfs_t). SELinux is a hard mistress. Details: Source Context root:system_r:mysqld_t Target Context system_u:object_r:tmpfs_t Target Objects /dev/shm [ dir ] Source mysqld Source Path /usr/libexec/mysqld Port <Unknown> Host db.example.com Source RPM Packages mysql-server-5.0.77-3.el5 Target RPM Packages Policy RPM selinux-policy-2.4.6-255.el5_4.1 Selinux Enabled True Policy Type targeted MLS Enabled True Enforcing Mode Enforcing Plugin Name catchall_file Host Name db.example.com Platform Linux db.example.com 2.6.18-164.2.1.el5 #1 SMP Mon Sep 21 04:37:42 EDT 2009 x86_64 x86_64 Alert Count 46 First Seen Wed Nov 4 14:23:48 2009 Last Seen Thu Nov 5 09:46:00 2009 Local ID e746d880-18f6-43c1-b522-a8c0508a1775 ls -lZ /dev/shm shows drwxrwxr-x mysql mysql system_u:object_r:tmp_t mysqltmp and permissions for /dev/shm itself are drwxrwxrwt root root system_u:object_r:tmpfs_t shm I've also tried chcon -R -t mysqld_t /dev/shm/mysqltmp and setting the group on /dev/shm to mysql with no better results. Shouldn't it be enough to tell SELinux, hey, this is a temp directory just like MySQL was using before? Short of turning off SELinux, how do I make this work? Do I need to edit SELinux policy files?

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  • Outbound HTTP performance tuning recommendations

    - by Richard Gadsden
    I'll detail my exact setup below, but general recommendations for a better web-browsing experience will be useful. A nice checklist of things to try would be great! I have 600 users on a single site with an 8MB leased line. I get a lot of moans about the performance of "the internet" (ie web-browsing). What recommendations do the community have for speeding things up without just throwing more bandwidth at it? I expect I will end up buying some more, but good management tips are always valuable. My setup is this: Cisco PIX (515E) firewall on the edge of the network. It's just doing some basic NAT, and opening up a handful of ports to various bastion hosts (aka DMZ servers). The DMZ is just a switch that the servers are plugged into. ISA 2006 Enterprise array (two servers) connecting DMZ to the internal LAN, with WebSense Web Security filtering HTTP traffic so users can't look at porn or waste bandwidth on YouTube during working hours. I've done a few things - I've just switched my internal DNS over to use root hints, which halved DNS query latency from 500ms to 250ms. Well worth doing. I'm trying to cache more aggressively, but so much more of the internet is AJAXy and doesn't cache very well as compared to five years ago. Plus the 70GB of cache which felt like a lot a few years ago really isn't any more. I'm getting about 45% cache hits by number of requests, but only about 22% by size, ie larger objects are less likely to be cached. Latency seems to be part of the problem. Is that attributable to the bandwidth problem, or are there things I can look at to try to reduce latency even on heavily-loaded bandwidth?

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