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  • Big level objects collision system for 2d game

    - by Aristarhys
    I read many variants today and get some knowledge in general, so here is a steps of mine thoughts in pictures (horrible paint.net ones). We need to develop grid system, so we check only thing near, perform simple check to cut out deep check, and at - last deep check like per-pixel collision check. Step 1 - Let p1, p2 are some sprites lets first just check with circle collision - because large distance between p1, p2 this fails and of course so we don't need test more deeply. But if we have not 2, but 20 objects, why we need to even circle test something so far outside of our view. Step 2 - Add basic column system, now we don't bother with p2 if it's in a column far from p1 column, so we even don't do circle test. But p3 is in the same col, so let do circle test, which of course will fail. Step 3 - Lets improve column system to the grid system with grid cell size just like p1, p2, p3 collision boxes, so we cut out things much top or below p1. And this is all great until comes BIG OBJs which is some kind of platforms. They are much bigger then grid cell. Circle test for will be successful, but deep check for whole big obj will fail And that the part I can't get. How do I store the grid position of big object? Like 4 grid coords for big object vertexes? And if one of them close to p1 do circle check for centre of big object then a deep one if succeed? Am I do it wrong? My possible solution:

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  • Windows media player rating stars disabled/greyed out

    - by Jaison Varghese
    I'm unable to rate any of my songs using WMP. I've been rating songs on WMP for some time. But suddenly, I can't rate/ change my ratings. I cant do it using the normal 5 star rating control at top of playlist Or using Right click song - Rate - 5 star But I'm able to rate using Windows Explorer "bottom properties pane" that comes on clicking on a file I'm unable to rate using WMP. The ratings don't even change color (gold/grey) on mouse hover. Please give me a solution without losing my existing rating

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  • OpenGL lighting with dynamic geometry

    - by Tank
    I'm currently thinking hard about how to implement lighting in my game. The geometry is quite dynamic (fixed 3D grid with custom geometry in each cell) and needs some light to get more depth and in general look nicer. A scene in my game always contains sunlight and local light sources like lamps (point lights). One can move underground, so sunlight must be able to illuminate as far as it can get. Here's a render of a typical situation: The lamp is positioned behind the wall to the top, and in the hollow cube there's a hole in the back, so that light can shine through. (I don't want soft shadows, this is just for illustration) While spending the whole day searching through Google, I stumbled on some keywords like deferred rendering, forward rendering, ambient occlusion, screen space ambient occlusion etc. Some articles/tutorials even refer to "normal shading", but to be honest I don't really have an idea to even do simple shading. OpenGL of course has a fixed lighting pipeline with 8 possible light sources. However they just illuminate all vertices without checking for occluding geometry. I'd be very thankful if someone could give me some pointers into the right direction. I don't need complete solutions or similar, just good sources with information understandable for someone with nearly no lighting experience (preferably with OpenGL).

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  • Special function keys are mixed up on my Macbook Pro

    - by seanieb
    I recently sent my Macbook Pro (late 2008 model) to get a replaced logic board and top cover. When I got it back the Special function keys are mixed up. F3 - mutes sound - it should do expose f4 - decreases volume - it should show the dashboard f5 - increases volume ....etc, ... F11 - expose - it should decrease volume f12 - dashboard - it should increase volume I have checked and made sure that System PreferencesKeyboard"use all F keys as standard function keys" is not selected. And that no accessibility options are switched on either. How do I fix this? or should I bring it back to the repair shop? Thanks

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  • Error while installing Komparator4

    - by Lucio
    I downloaded Komparator source from this page. The INSTALL file in the source say the following: Unpack komparator4-xxx.tar.bz2, and open a shell inside this directory mkdir build cd build cmake -DCMAKE_INSTALL_PREFIX=`kde4-config --prefix` .. make sudo make install I unpacked the file, make the directory, entered this, but when I have tried to cmake (sentece Nº3) the terminal print the following errors disabling me to make & install: CMake Error at /usr/share/cmake-2.8/Modules/FindKDE4.cmake:98 (MESSAGE): ERROR: cmake/modules/FindKDE4Internal.cmake not found in /home/lucio/.kde/share/apps;/usr/share/kde4/apps Call Stack (most recent call first): CMakeLists.txt:2 (find_package) CMake Warning (dev) in CMakeLists.txt: No cmake_minimum_required command is present. A line of code such as cmake_minimum_required(VERSION 2.8) should be added at the top of the file. The version specified may be lower if you wish to support older CMake versions for this project. For more information run "cmake --help-policy CMP0000". This warning is for project developers. Use -Wno-dev to suppress it. -- Configuring incomplete, errors occurred! What mean this errors and how can I fix it?

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  • Unreal 3 Editor (Unreal Tournament 3) Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • What would be a good topic for research on "edge of multiple processors / computers programming" topic?

    - by Kabumbus
    This is a subjective discussion so we can express our dreams and hopes here. A "topic" must be like a task with point to have as end result a software poduct. A "topic" must be mainly about "Software engineering", "Algorithm and data structure concepts" and perhaps "Design patterns". I mean let us try to look what is not already there? What can be developed in fiew month and give a breakthrue / start a new leap / show somethig not realized before in science of f multiple computers programming? What i see is already there: LAN / wire and other infrastractural programms for connecting on device level MPI/ Bit torrent/Jabber protocols / APIs / servers for messaging on top Boost and analogs on evry OS in most languages for multithreading there are lots of CUDA like on computer frameworks for fast calculating on computers GPUs What I personally do not see out there is a crossplatform framework for multiple processes interaction. Meaning one that would allow easy creation of multyple processes running in paralell inside one hoster app on one machine. In level not harder than needed for threads creation (so no seprate server apps - just one lib doing it all) Is there ny such lib and what can you propose for research topic?

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  • How do I apply 2 rotations about different points to a single primitive using OpenGL

    - by Fenoec
    I'm working on a 2D top-down shooter game that has a rotation feature like Realm Of The Mad God such that if you press e the camera rotates around the character in a clockwise direction and q rotates the camera around the character in a counterclockwise direction. I have this working with my floors and walls by translating to the character, doing the screen rotation, and drawing everything with the character as the origin. The problem arises when I shoot projectiles which need to both rotate around the character and rotate around themselves (shooting uses the mouse cursor so I can shoot at any angle). For example, if the screen is not rotated and I'm shooting rectangular projectiles, I want them to face in the direction I'm shooting (rotation around themselves). However if I only do this rotation, when I then rotate the screen the projectiles will always shoot at the same position because my cursor position does not change. Therefore I need to also either rotate the projectiles around the character or rotate the mouse cursor position to get the correct position (which would then totally screw up all of the collision detection). Likewise if I only do the screen rotation on projectiles, the rectangles will always be facing the same way and they would only look correct if I were shooting straight up or straight down. So my question is, how can I perform 2 rotations on a primitive around 2 different points? The only way I can think of is to translate to the character and do the screen rotation, then somehow calculate the translation required to move back to the middle of the projectile (seeing as how my axes are now rotated) and do its rotation. Or am I thinking about this in the wrong way and there is a different solution to accomplishing this effect?

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  • Launcher icons are invisible after upgrade from 11.10 to 12.04

    - by Clo Knibbe
    I am re-purposing an old laptop. I installed 11.10 on it and then immediately upgraded to 12.04. (I could not directly install 12.04 as my system does not support PAE.) When my system was (briefly) 11.10, the desktop appeared as expected. However, after the upgrade to 12.04, the icons in the launcher area are invisible. If I hover over the spot where the icon should be the little popup window showing the tool's name appears, and I can click to invoke the tool. I just cannot see the icons. ![invisible icons in launcher][1] The icons do appear as expected in other contexts, for example in the Home folder and in Dash Home. My theme is "Ambiance (default)" I do not have a ~/.icons folder. This is the top level contents of /usr/share/icons: default DMZ-Black DMZ-White gnome handhelds hicolor HighContrast HighContrastInverse Humanity Humanity-Dark locolor LoginIcons LowContrast redglass ubuntu-mono-dark ubuntu-mono-light unity-icon-theme whiteglass (Sorry for the poor formatting, can't get it to show in list.) I suspect that the launcher isn't looking for the icons in the right place, but I don't know how to confirm that, or how to correct. This is my first foray into Linux, although I used to use Unix a few decades ago. This doesn't look much like my old Sun workstation, though! Does anyone have any suggestions or insights for me? Thanks.

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  • Internet Explorer menu z-order problem [migrated]

    - by robgt
    I have what appears to be a z-order problem with Internet Explorer 9. It might be in other IE versions also, but not tested. I have to assume so. This page: http://www.modelhelicopters.co.uk/partsfinder/trex500esp/frames If you hover over the "All pages for this model" menu item on the parts finder menu bar (below the currency selector) - it should drop down a list of all the parts finder pages for the selected model helicopter. If you view the same page in IE or Chrome etc, you will see how it should appear. In IE9, the menu gets cut off at the top of the main exploded view image - suggesting the z-order is wrong. I have tried amending this with a jquery snippet but it didn't fix IE9. I know the code was inserted by jquery as shown by firebug in firefox. $j('div.std img[src*="/partsfinder/img"]').attr("style","position:relative;z-index:-100;"); I really do not know why this is not working.

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  • How to fix this navigation issue in my site?

    - by David
    First off I use webs.com for the creation of my site. I have a very basic layout. List of links of the left and content on the right with a heading up top. Now in my list of links every link is an article that I wrote, I have about 25 links going down the left hand side of my site. Problem is when I try out new themes that support horizontal navigation as opposed to vertical navigation I get either a messy overflow of links Or a link called "more" which lists the rest of the articles in a drop down-list across my site. What I wish I had was a simple horizontal navigation like" "home, about, articles" and when the user clicks on articles it would then bring them to a page containing all my articles there. I would prefer it to be in a table like display. That way is not a long list. Anyways any ideas on how I can fix this issue im having? Please let me know if you need more information.

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  • A Fresh Start

    - by Laila
    As you may already be aware, I'm no longer responsible for the .NET Reflector newsletter. That publication is now in the very capable hands of the Reflector team. But fear not; starting in early April, I'll be launching a brand new .NET Newsletter, and I invite you to enjoy the very first edition by subscribing to our new mailing list, or by updating your Simple-Talk subscriptions, and joining the .NET Newsletter mailing list. With a fresh and snappy design (it might even be described as idiosyncratic. but I can say no more at this stage), we'll be making a brand new start. Each month, a member of my team (that's the Red Gate .NET team) will host the .NET Newsletter, bringing you the choicest cuts of breaking news, the very best .NET content from Simple-Talk, alongside details of hot upcoming events. To top it off, not only will you be among the first to get access to free resources (including free wall-charts, training videos and eBooks), but you'll also get exclusive access to betas, early access programs, and special offers. We can't wait to share the new design and exciting new content with you! If you have any questions about the changes to the newsletter, please feel free to send an email to [email protected] or post a comment on my blog. If I don't hear from you before next month, then I'll simply say that I hope you enjoy the new look. Cheers, Laila

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  • Setting up a shared media drive

    - by Sam Brightman
    I want to have a shared media drive be transparently usable to all users, whilst also sticking to FHS and Ubuntu standards. The former takes priority if necessary. I currently mount it at /media/Stuff but /media is supposed to be for external media, I believe. The main issue is setting permissions so that access to read and write to the drive can be granted to multiple users working within the same directories. InstallingANewHardDrive seems both slightly confused and not what I want. It claims that this sets ownership for the top-level directory (despite the recursion flag): sudo chown -R USERNAME:USERNAME /media/mynewdrive And that this will let multiple users create files and sub-directories but only delete their own: sudo chgrp plugdev /media/mynewdrive sudo chmod g+w /media/mynewdrive sudo chmod +t /media/mynewdrive However, the group writeable bit does not seem to get inherited, which is troublesome for keeping things organised (prevents creation inside sub-folders originally made by another user). The sticky bit is probably also unwanted for the same reason, although currently it seems that one userA (perhaps the owner of the mount-point?) can delete the userB's files, but not vice-versa. This is fine, as long as userB can create files inside the directory of userA. So: What is the correct mount point? Is plugdev the correct group? Most importantly, how to set up permissions to maintain an organised media drive? I do not want to be running cron jobs to set permissions regularly!

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  • SSIS Catalog: How to use environment in every type of package execution

    - by Kevin Shyr
    Here is a good blog on how to create a SSIS Catalog and setting up environments.  http://sqlblog.com/blogs/jamie_thomson/archive/2010/11/13/ssis-server-catalogs-environments-environment-variables-in-ssis-in-denali.aspx Here I will summarize 3 ways I know so far to execute a package while using variables set up in SSIS Catalog environment. First way, we have SSIS project having reference to environment, and having one of the project parameter using a value set up in the environment called "Development".  With this set up, you are limited to calling the packages by right-clicking on the packages in the SSIS catalog list and select Execute, but you are free to choose absolute or relative path of the environment. The following screenshot shows the 2 available paths to your SSIS environments.  Personally, I use absolute path because of Option 3, just to keep everything simple for myself. The second option is to call through SQL Job.  This does require you to configure your project to already reference an environment and use its variable.  When a job step is set up, the configuration part will require you to select that reference again.  This is more useful when you want to automate the same package that needs to be run in different environments. The third option is the most important to me as I have a SSIS framework that calls hundreds of packages.  The main part of the stored procedure is in this post (http://geekswithblogs.net/LifeLongTechie/archive/2012/11/14/time-to-stop-using-ldquoexecute-package-taskrdquondash-a-way-to.aspx).  But the top part had to be modified to include the logic to use environment reference. CREATE PROCEDURE [AUDIT].[LaunchPackageExecutionInSSISCatalog] @PackageName NVARCHAR(255) , @ProjectFolder NVARCHAR(255) , @ProjectName NVARCHAR(255) , @AuditKey INT , @DisableNotification BIT , @PackageExecutionLogID INT , @EnvironmentName NVARCHAR(128) = NULL , @Use32BitRunTime BIT = FALSE AS BEGIN TRY DECLARE @execution_id BIGINT = 0; -- Create a package execution IF @EnvironmentName IS NULL BEGIN   EXEC [SSISDB].[catalog].[create_execution]     @package_name=@PackageName,     @execution_id=@execution_id OUTPUT,     @folder_name=@ProjectFolder,     @project_name=@ProjectName,     @use32bitruntime=@Use32BitRunTime; END ELSE BEGIN   DECLARE @EnvironmentID AS INT   SELECT @EnvironmentID = [reference_id]    FROM SSISDB.[internal].[environment_references] WITH(NOLOCK)    WHERE [environment_name] = @EnvironmentName     AND [environment_folder_name] = @ProjectFolder      EXEC [SSISDB].[catalog].[create_execution]     @package_name=@PackageName,     @execution_id=@execution_id OUTPUT,     @folder_name=@ProjectFolder,     @project_name=@ProjectName,     @reference_id=@EnvironmentID,     @use32bitruntime=@Use32BitRunTime; END

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  • Why is idle windows VM using so much CPU?

    - by Jeff Shattock
    I have 2 VMs running as guests on a KVM virtualization platform running on Ubuntu 10.04. One VM is an Ubuntu 10.04 system, the other is a Windows 7 system. When both machines are completely logged out, the Linux machine uses 1% CPU, the Windows one 45-50%, according to top. The graphs in virt-manager seem to back this up. Theres nothing installed on the Win7 image that would be running in the background; its as fresh as can be. Why is the Windows VM using so much more than the Linux VM, when both are logged out and idling?

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  • Estimate angle to launch missile, maths question

    - by Jonathan
    I've been working on this for an hour or two now and my maths really isn't my strong suit which is definitely not a good thing for a game programmer but that shouldn't stop me enjoying a hobby surely? After a few failed attempts I was hoping someone else out there could help so here's the situation. I'm trying to implement a bit of faked intelligence when the A.I fires it's missiles at a target in a 2D game world. By predicting the likely position the target will be in given it's current velocity and the time it will take the missile to reach it's target. I created an image to demonstrate my thinking: http://i.imgur.com/SFmU3.png which also contains the logic I use for accelerating the missile after launch. The ship that fires the missile can fire within a total of 40 degree angle, 20 either side of itself, but this could likely become variable. My current attempt was to break the space between the two lines into segments which match the targets width. Then calculate the time it would take the missile to get to that location using the formula. So for each iteration of this we total up the values and that tells us the distance travelled, ad it would then just need compared to distance to the segment. startVelocity * ((startVelocity * acceleration)^(currentframe-1) So for example. If we start at a velocity of 1f/frame with an acceleration of 0.1f the formula, at frame 4, would be 1 * (1.1^3) = 1.331 But I quickly realized I was getting lost when trying to put this into practice. Does this seem like a correct starting point or am I going completely the wrong way about it? Any pointers would help me greatly. Maths really isn't my strong suit so I get easily lost in these matters and don't even really know a good phrase to search for with this. So I guess in summary my question is more about the correct way to approach this problem and any additional code samples on top of that would be great but I'm not averse to working out the complete code from helpful pointers.

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  • Resizing partition in Windows 7: how long does it take?

    - by PaulJ
    Okay, maybe this is me worrying about nothing, but... I have a 500 Gb. external drive where I want to create a second partition. I plug it into my Windows 7 box, use Disk Manager and pick the "Shrink Volume" option. It says that the maximum amount to shrink is around 150 Gb. I hit "OK" and it starts working... and it's been going on for about half an hour. The light of the external HD is constantly working. Disk Manager is greyed out and has the "does not respond" message on the top bar; basically, it's behaving as a non-responding application. Is this normal for a drive of this size, or did the application hang? How long would it typically take for a drive like this to resize its partition?

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  • Part 4: Development Standards or How to share

    - by volker.eckardt(at)oracle.com
    Although we usually introduce the custom development part in EBS projects as “a small piece only” and “we will avoid as best as possible”, the development effort can be enormous and should therefore be well addressed by project standards. Any additional solution or additional software tool or product shall influence the custom development rules (by adding, removing or replacing sections). It is very common in EBS projects to create a so called “MD.030 Development Standards” document and put everything what’s related to development conventions into it. This document gets approval and will be shared among all developers. Later, additional sections have to be added, and usually the development lead is responsible for doing this. However, sometimes used development techniques are not documented properly, and therefore the development solutions deviate from each other, or from the initially agreed standards. My advice would be the following: keep the MD.030 as a base document, and add a Wiki on top. The “Development Wiki” covers the following: Collect input from every developer without updating the MD.030 directly Collect additional topics that might need further specification Allow a discussion about such topics by reviewing/updating the wiki directly Add also decisions or open questions right into it. In one of my own projects we were using this “Developer Wiki” quite extensive, and my experience is very positive. We had different sections in it, good cross references, but also additional material like code templates, links to external web pages etc. By using this wiki, the development standards became “owned” by the right group of people, the developers. They recognized that information sharing can improve the overall development quality, but will also reduce the workload on individuals. Finally, the wiki was much more accurate and helpful for the daily development work than our initial MD.030, and we all decided to retire the document completely. Summary: Information sharing in the development area is very important! The usual “MD.030 Development Standards“ is a good starting point, but should be combined with a “Development Wiki”, allowing everyone to address and discuss necessary improvements. A well-structured Wiki can replace the document in some sections completely. Side Note: The corresponding task in Oracle OUM (Oracle Unified Method) is DS.050 ‘Determine Design and Build Standards’ Volker

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  • SD card won't appear after upgrade to 13.10

    - by Pixel
    My SD card won't mount when I put it into my lap top, everything was fine before the upgrade. The information about the SD card appears just fine when I type "sudo fdisk l " it just says that it doesn't have a valid partition table. When I type "_sudo blkid" I get the following answer: /dev/sda1: UUID="CCA8-9030" TYPE="vfat" /dev/sda2: UUID="8a1d135b-384b-432d-b608-64dcf09ada24" TYPE="ext2" /dev/sda3: UUID="7s6PtU-kj2Z-N8XD-0mzl-840i-i3HG-enlbAf" TYPE="LVM2_member" /dev/sr0: LABEL="Bamboo CD" TYPE="iso9660" /dev/mapper/ubuntu--vg-root: UUID="c9b521c8-7c9f-493b-95c8-a7d79c465318" TYPE="ext4" /dev/mapper/ubuntu--vg-swap_1: UUID="7f155ab6-e1b9-485b-a2bc-443c0622284d" TYPE="swap" When I use lsusb: Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 003: ID 13d3:5710 IMC Networks UVC VGA Webcam Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 003 Device 002: ID 046d:c52f Logitech, Inc. Unifying Receiver Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub I've read the other threads and I couldn't really find any good answers, my card reader was compatible with the previous version of ubuntu, so technically it should still be compatible with the next version. Also I can't erase what's on the card, it contains important data which I need... :/ If you need anymore information just ask, I'll give it as soon as I can. Pixel.

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  • Bound external Cisco CIGESM ports to a specific BladeServer

    - by Vinícius Ferrão
    We have an IBM BladeCenter with 14 blade servers and one external Cisco CIGESM for Ethernet connectivity. Since this hardware is a little old, we will use it for other services, and we want to run a pfSense instance on one of the blades. It's just an Firewall Appliance, but it needs two network interfaces: one for the WAN and the other one for LAN access. Our architecture works on top of static routes, we don't use NAT, so we got the WAN IP in one interface routing to the another one. The main problem is how to plug the WAN cable in one of the four external ports and make it exclusive to the blade server containing the firewall. And we also need an exit port that goes through a 3COM 4200G switch that makes the internal routing and VLAN separation. Thanks in advance

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  • Hack Fest at Devoxx

    - by Yolande Poirier
    On November 11th and 12th, Devoxx attendees will get the chance to build a Java embedded application onsite. During the Raspberry Pi & Leap Motion hands-on labs on Monday and Tuesday mornings, you will learn about Raspberry Pi development with Java embedded using Leap Motion and other sensors. The afternoons are hacking time on a project of your choice. You can get your inspiration from existing projects. You can also use their project source code and improve on already developed applications.  The goal is for you to create something fun and innovative in only a couple of days, no matter your experience in embedded systems.  We provide you with equipment like the Raspberry Pi, sensors, and Leap Motion. Thanks to Stephan Janssen for lending us 10 Leap Motions for the Hack Fest. Raspberry Pi and sensors are pre-configured. You will access the sensors via a web address. You can build a project alone if you want. We also give the opportunity to brainstorm ideas with other attendees and maybe build something more complex. You will get one-on-one help from top-notch coaches. Vinicius Senger has tons of experience with Java and the Raspberry. He runs Java embedded challenges and give training year round. Geert Bevin contributed to many open source projects and his latest venture is with the Leap Motion. Bruno Borges's expertise is in connecting backend logic with great interfaces. Yara Senger is a Java Champion and a great Java embedded mentor.    Don't miss this opportunity! This is your chance to transform your idea into a Raspberry Pi or a Leap Motion application.

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  • Identify Long Running or Slow PHP Scripts

    - by Kirk
    I have web server that is getting around 25K visits a day up at yougetsignal.com. Sometimes the site feels a bit sluggish. I am hosting it on nginx with php5-fpm. Is there a way for me to see a list of all of the long running requests that are coming to the site? I'd love to have a real-time list of all of the active requests that PHP is handling and how long they have been running. Kind of like top, but just for the web server. This would let me know how long requests are taking and which script is the culprit. Anyone have any ideas on how I can do this?

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  • Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team

    Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team This week we met with Charles Jaimet, Joshuha Owen and Fraser Cain of the Tabletop Forge team. They showed us their hangout app and shared their experience. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl Here are some notable moments in this session: 1:50 - Charles explains Tabletop Forge 6:12 - Tabletop Forge Demo begins 7:45 - How do you prevent cheating on dice rolls? 14:07 - A discussion about trust in tabletop gaming 14:57 - Upcoming feature - Fog of war 24:06 - What are some challenges with the Hangouts API that you've overcome? 27:10 - It'd be cool to play a game with a separate on air game view 31:08 - Comments as a source of game material 31:58 - What else is on the roadmap for Tabletop Forge? 35:52 - Will there be a Kickstarter for Tabletop Forge? 36:42 - What do you think about saving game logs to places like Google Drive or Google Docs? 39:07 - The 7 sided die is not something possible in reality. In what other ways have you gone beyond the limits of the physical table top? 43:11 - What was your first game? From: GoogleDevelopers Views: 2401 23 ratings Time: 46:43 More in Science & Technology

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  • Tip: Keeping the ADF Mobile PDF Guide up to date

    - by Chris Muir
    This is a little tip for customers using Oracle's ADF Mobile. If you're like me, it's possible you don't rely on the online HTML version of the Mobile Developer's Guide for ADF, but rather download a PDF version of the file to use locally (look to the "PDF" link to the top right of the guide).  For me the convenience of the PDF is it's faster, I can search the whole document easily, I can split read the document across two pages on my home monitor, if I lose my internet connection the document is still available, and it's easy to read on my iPad (especially on long haul flights to the US across the Pacific where there is no internet connection!). The trigger point for me to download the Oracle PDF documentation has always been on a new point release of JDeveloper.  However in the case of ADF Mobile, as an extension to JDeveloper it is releasing at a much faster and independent schedule to JDeveloper and this includes updates to the documentation. As such the 11.1.2.4.0 ADF Mobile PDF guide you have locally might be out of date and you should take the opportunity to download the latest version.  This is also particularly important for ADF Mobile as not only are many new features being added for each release and included in the new documentation, but the guide is under rapid improvement to clarify much of what has been written to date.  Our documentation teams are super responsive to suggestions on how to improve the guides and this often shows per point release. How do you tell you've the latest guide? Look to the document part number which right now is "E24475-03".  This is a unique ID per release for the document, the first part being the document number, and the part after the dash the revision number.  If the website document number has a higher revision number, time to download a new up to date PDF. One last thing to share, you can follow the ADF Mobile guide document manager Brian Duffield on Twitter to keep abreast of updates. Image courtesy of Stuart Miles / FreeDigitalPhotos.net

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  • Where does netstat get the process name?

    - by tjameson
    I am developing a node application and there is an option to set the process title (process name). This only sets it in some tools (like ps and top), but not in htop or netstat. I found this article that explained how most applications do it, but it doesn't change in netstat. That lead me to wonder where those programs are getting the process name. Would they be getting it from /proc/##/cmdline? (## being the PID of the process) I figure messing with things in /proc is a bad idea (and probably not possible), so if this is where those programs are getting it, is there a way to change it?

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