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  • Python: divisors of a number [closed]

    - by kame
    Possible Duplicate: What is the best way to get all the divisors of a number? The most part of this code was written by an other programmer, but I cant run his code. Please show me where the mistake is. I was searching a long time. I get the error 'NoneType' object is not iterable (in divisorGen(n)). from __future__ import division #calculate the divisors #this is fast-working-code from: #http://stackoverflow.com/questions/171765/what-is-the-best-way-to-get-all-the-divisors-of-a-number def factorGenerator(n): for x in range(1,n): n = n * 1.0 r = n / x if r % 1 == 0: yield x # edited def divisorGen(n): factors = list(factorGenerator(n)) nfactors = len(factors) f = [0] * nfactors while True: yield reduce(lambda x, y: x*y, [factors[x][0]**f[x] for x in range(nfactors)], 1) i = 0 while True: f[i] += 1 if f[i] <= factors[i][1]: break f[i] = 0 i += 1 if i >= nfactors: return for n in range(100): for i in divisorGen(n): print i

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  • How to diagnose cause, fix, or work around Adobe ActiveX / COM related error 0x80004005 progmaticall

    - by Streamline
    I've built a C# .NET app that uses the Adobe ActiveX control to display a PDF. It relies on a couple DLLs that get shipped with the application. These DLLs interact with the locally installed Adobe Acrobat or Adobe Acrobat Reader installed on the machine. This app is being used by some customer already and works great for nearly all users ( I check to see that the local machine is running at least version 9 of either Acrobat or Reader already ). I've found 3 cases where the app returns the error message "Error HRESULT E_FAIL has been returned from a call to a COM component" when trying to load (when the activex control is loading). I've checked one of these user's machines and he has Acrobat 9 installed and is using it frequently with no problems. It does appear that Acrobat 7 and 8 were installed at one time since there are entries for them in the registry along with Acrobat 9. I can't reproduce this problem locally, so I am not sure exactly which direction to go. The error at the top of the stacktrace is: System.Runtime.InteropServices.COMException (0x80004005): Error HRESULT E_FAIL has been returned from a call to a COM component. Some research into this error indicates it is a registry problem. Does anyone have a clue as to how to fix or work around this problem, or determine how to get to the core root of the problem? The full content of the error message is this: System.Runtime.InteropServices.COMException (0x80004005): Error HRESULT E_FAIL has been returned from a call to a COM component.    at System.Windows.Forms.UnsafeNativeMethods.CoCreateInstance(Guid& clsid, Object punkOuter, Int32 context, Guid& iid)    at System.Windows.Forms.AxHost.CreateWithoutLicense(Guid clsid)    at System.Windows.Forms.AxHost.CreateWithLicense(String license, Guid clsid)    at System.Windows.Forms.AxHost.CreateInstanceCore(Guid clsid)    at System.Windows.Forms.AxHost.CreateInstance()    at System.Windows.Forms.AxHost.GetOcxCreate()    at System.Windows.Forms.AxHost.TransitionUpTo(Int32 state)    at System.Windows.Forms.AxHost.CreateHandle()    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)    at System.Windows.Forms.AxHost.EndInit()    at AcrobatChecker.Viewer.InitializeComponent()    at AcrobatChecker.Viewer..ctor()    at AcrobatChecker.Form1.btnViewer_Click(Object sender, EventArgs e)    at System.Windows.Forms.Control.OnClick(EventArgs e)    at System.Windows.Forms.Button.OnClick(EventArgs e)    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)    at System.Windows.Forms.Control.WndProc(Message& m)    at System.Windows.Forms.ButtonBase.WndProc(Message& m)    at System.Windows.Forms.Button.WndProc(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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  • ASP.NET TextBox TextChanged event not firing in custom EditorPart

    - by Ben Collins
    This is a classic sort of question, I suppose, but it seems that most people are interested in having the textbox cause a postback. I'm not. I just want the event to fire when a postback occurs. I have created a webpart with a custom editorpart. The editorpart renders with a textbox and a button. Clicking the button causes a dialog to open. When the dialog is closed, it sets the value of the textbox via javascript and then does __doPostBack using the ClientID of the editorpart. The postback happens, but the TextChanged event never fires, and I'm not sure if it's a problem with the way __doPostBack is invoked, or if it's because of the way I'm setting up the event handler, or something else. Here's what I think is the relevant portion of the code from the editorpart: protected override void CreateChildControls() { _txtListUrl = new TextBox(); _txtListUrl.ID = "targetSPList"; _txtListUrl.Style.Add(HtmlTextWriterStyle.Width, "60%"); _txtListUrl.ToolTip = "Select List"; _txtListUrl.CssClass = "ms-input"; _txtListUrl.Attributes.Add("readOnly", "true"); _txtListUrl.Attributes.Add("onChange", "__doPostBack('" + this.ClientID + "', '');"); _txtListUrl.Text = this.ListString; _btnListPicker = new HtmlInputButton(); _btnListPicker.Style.Add(HtmlTextWriterStyle.Width, "60%"); _btnListPicker.Attributes.Add("Title", "Select List"); _btnListPicker.ID = "browseListsSmtButton"; _btnListPicker.Attributes.Add("onClick", "mso_launchListSmtPicker()"); _btnListPicker.Value = "Select List"; this.AddConfigurationOption("News List", "Choose the list that serves as the data source.", new Control[] { _txtListUrl, _btnListPicker }); if (this.ShowViewSelection) { _txtListUrl.TextChanged += new EventHandler(_txtListUrl_TextChanged); _ddlViews = new DropDownList(); _ddlViews.ID = "_ddlViews"; this.AddConfigurationOption("View", _ddlViews); } } protected override void OnPreRender(EventArgs e) { ScriptLink.Register(this.Page, "PickerTreeDialog.js", true); string lastSelectedListId = string.Empty; if (!this.WebId.Equals(Guid.Empty) && !this.ListId.Equals(Guid.Empty)) { lastSelectedListId = SPHttpUtility.EcmaScriptStringLiteralEncode( string.Format("SPList:{0}?SPWeb:{1}:", this.ListId.ToString(), this.WebId.ToString())); } string script = "\r\n var lastSelectedListSmtPickerId = '" + lastSelectedListId + "';" + "\r\n function mso_launchListSmtPicker(){" + "\r\n if (!document.getElementById) return;" + "\r\n" + "\r\n var listTextBox = document.getElementById('" + SPHttpUtility.EcmaScriptStringLiteralEncode(_txtListUrl.ClientID) + "');" + "\r\n if (listTextBox == null) return;" + "\r\n" + "\r\n var serverUrl = '" + SPHttpUtility.EcmaScriptStringLiteralEncode(SPContext.Current.Web.ServerRelativeUrl) + "';" + "\r\n" + "\r\n var callback = function(results) {" + "\r\n if (results == null || results[1] == null || results[2] == null) return;" + "\r\n" + "\r\n lastSelectedListSmtPickerId = results[0];" + "\r\n var listUrl = '';" + "\r\n if (listUrl.substring(listUrl.length-1) != '/') listUrl = listUrl + '/';" + "\r\n if (results[1].charAt(0) == '/') results[1] = results[1].substring(1);" + "\r\n listUrl = listUrl + results[1];" + "\r\n if (listUrl.substring(listUrl.length-1) != '/') listUrl = listUrl + '/';" + "\r\n if (results[2].charAt(0) == '/') results[2] = results[2].substring(1);" + "\r\n listUrl = listUrl + results[2];" + "\r\n listTextBox.value = listUrl;" + "\r\n __doPostBack('" + this.ClientID + "','');" + "\r\n }" + "\r\n LaunchPickerTreeDialog('CbqPickerSelectListTitle','CbqPickerSelectListText','websLists','', serverUrl, lastSelectedListSmtPickerId,'','','/_layouts/images/smt_icon.gif','', callback);" + "\r\n }"; this.Page.ClientScript.RegisterClientScriptBlock(typeof(ListPickerEditorPart), "mso_launchListSmtPicker", script, true); if ((!string.IsNullOrEmpty(_txtListUrl.Text) && _ddlViews.Items.Count == 0) || _listSelectionChanged) { _ddlViews.Items.Clear(); if (!string.IsNullOrEmpty(_txtListUrl.Text)) { using (SPWeb web = SPContext.Current.Site.OpenWeb(this.WebId)) { foreach (SPView view in web.Lists[this.ListId].Views) { _ddlViews.Items.Add(new ListItem(view.Title, view.ID.ToString())); } } _ddlViews.Enabled = _ddlViews.Items.Count > 0; } else { _ddlViews.Enabled = false; } } base.OnPreRender(e); } void _txtListUrl_TextChanged(object sender, EventArgs e) { this.SetPropertiesFromChosenListString(_txtListUrl.Text); _listSelectionChanged = true; } Any ideas? Update: I forgot to mention these methods, which are called above: protected virtual void AddConfigurationOption(string title, Control inputControl) { this.AddConfigurationOption(title, null, inputControl); } protected virtual void AddConfigurationOption(string title, string description, Control inputControl) { this.AddConfigurationOption(title, description, new List<Control>(new Control[] { inputControl })); } protected virtual void AddConfigurationOption(string title, string description, IEnumerable<Control> inputControls) { HtmlGenericControl divSectionHead = new HtmlGenericControl("div"); divSectionHead.Attributes.Add("class", "UserSectionHead"); this.Controls.Add(divSectionHead); HtmlGenericControl labTitle = new HtmlGenericControl("label"); labTitle.InnerHtml = HttpUtility.HtmlEncode(title); divSectionHead.Controls.Add(labTitle); HtmlGenericControl divUserSectionBody = new HtmlGenericControl("div"); divUserSectionBody.Attributes.Add("class", "UserSectionBody"); this.Controls.Add(divUserSectionBody); HtmlGenericControl divUserControlGroup = new HtmlGenericControl("div"); divUserControlGroup.Attributes.Add("class", "UserControlGroup"); divUserSectionBody.Controls.Add(divUserControlGroup); if (!string.IsNullOrEmpty(description)) { HtmlGenericControl spnDescription = new HtmlGenericControl("div"); spnDescription.InnerHtml = HttpUtility.HtmlEncode(description); divUserControlGroup.Controls.Add(spnDescription); } foreach (Control inputControl in inputControls) { divUserControlGroup.Controls.Add(inputControl); } this.Controls.Add(divUserControlGroup); HtmlGenericControl divUserDottedLine = new HtmlGenericControl("div"); divUserDottedLine.Attributes.Add("class", "UserDottedLine"); divUserDottedLine.Style.Add(HtmlTextWriterStyle.Width, "100%"); this.Controls.Add(divUserDottedLine); }

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  • BeginAnimations and CommitAnimations with NavigationController.PushViewController

    - by Chris S
    I'm trying to get a basic flip animation transition working when I push a controller inside a navigation. The code below flips the view, however the view appears first (each element fades in), and then the flip occurs. Is it possible to do a flip animation with a UINavigationController? Any pointers would be great, the examples I've found for Monotouch are performing animations on Views inside another view. void ToolbarButtonClick() { InformationController controller = new InformationController(); NavigationController.PushViewController(controller,true); } public class InformationController : UIViewController { public override void ViewDidLoad () { UIView.BeginAnimations("Flip"); UIView.SetAnimationDuration(1.0); UIView.SetAnimationTransition(UIViewAnimationTransition.FlipFromRight,View,true); base.ViewDidLoad (); Title = "Information"; } public override void ViewWillAppear (bool animated) { base.ViewWillAppear (animated); } public override void ViewDidAppear (bool animated) { base.ViewDidAppear (animated); UIView.CommitAnimations(); } }

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  • ExtJS RowEditor on Grid

    - by Ian Warner
    Hi When my users edits the Grid via RowEditor combo entries and checkboxes are annoying 1 Apple 2 Orange 3 Pear For instance with the combo above the user will select Orange then update - the Grid now instead of saying orange will display the number 2 - I would like it to show orange when a successful edit has been made. code for my combo editor : { allowBlank : false, displayField : 'team', editable : false, emptyText : 'Select Team', forceSelection : true, lazyRender : true, mode : 'remote', name : 'team', store : storeTeam, triggerAction : 'all', valueField : 'id', xtype : 'combo' } I think I read that you could send the complete row back to insert or I should listen to the update of the grid and then change the field but I need some guidance on what is best Cheers

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  • WebClient The request was aborted: Could not create SSL/TLS secure channel

    - by Tomas
    I am using WebClient in ASP.NET app to call PayPal secured url to create payment button. While calling secured PayPal Url I get error below. How to solve this problem? Do I need to purchase certificate to just call secured url? The request was aborted: Could not create SSL/TLS secure channel. My code ServicePointManager.Expect100Continue = true; ServicePointManager.SecurityProtocol = SecurityProtocolType.Ssl3; using (var client = new WebClient()) { var postBytes = Encoding.ASCII.GetBytes(param); client.Headers.Add("Content-Type", "application/x-www-form-urlencoded"); responseBytes = client.UploadData(_paymentProcessorCredentials.PayPalApiUrl, "POST", postBytes); }

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  • Facebook Javascript SDK's FB.ui Bug in IE8

    - by Lukas
    hi everyone i have found a bug in IE8 using the new Facebook Javascript SDK. i call a Post dialog using: FB.ui( { method: 'stream.publish', display: 'dialog', message: 'test', attachment: { name: 'test', caption: 'test', media: [ {type: 'image', src: site_url+'test.jpg', href: site_url} ], description: ( 'test' ), href: site_url } }, my html structure is: <body> <div id="content"></div> <script type="text/javascript"> var params = { wmode: 'opaque', allowScriptAccess: 'always', quality: 'high', allowFullScreen: "true" }; var attributes = { id: 'test' }; swfobject.embedSWF("frontend/swf/stage.swf", "content", "100%", "100%", "10", params, attributes); var site_url = 'http://test.com'; </script> <div id="fb-root"></div> <script type="text/javascript" src="http://connect.facebook.net/en_US/all.js"></script> <div id="like-dialog" style="display:none;"> <div id="like-dialog-wrapper"> <div id="like-dialog-close"></div> <iframe src="http://www.facebook.com/plugins/likebox.php?id=99999999999&amp;width=292&amp;connections=0&amp;stream=true&amp;header=false&amp;height=395" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:292px; height:395px;"></iframe> </div> </div> </body> the css: html, #content, body { margin: 0; height: 100%; overflow: hidden; } #content { z-index: 1; } what i do is: i embed my stage i call the FB.init function and then call FB.ui function to overlay my flash. it works in every common browser except IE8. in IE8 the div containing the iframe is behind the div where i embed flash, although i set the z-index and position the dialog absolute. any ideas? thanks in advance

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  • Matlab and .NET Interaction

    - by adyaron
    Hi All! I'm having an issue interacting between Matlab and .NET. I've managed to call .NET methods from Matlab code and vice versa. However, if I call a .NET method that, in turn, instantiates a Matlab object, it crashes (with a type initialization exception). Think about this scenario: a .NET assembly is interacting with a Matlab dll that was deployed for .NET (not native) by Matlab's deploytool. Now, when I'm loading the above .NET dll in a Matlab program everything is ok until I run a method that utilizes the other Matlab dll. Only then everything crashes. The exact message is: Warning: Cannot initialize MATLAB Compiler-generated software component in MATLAB. MATLAB Compiler-generated software components cannot be used from within MATLAB. Please don't offer not to use Matlab-.NET-Matlab architecture, it's not an option. Thank you very much (I promise to accept the answer that solves the problem :-)), Yaron.

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  • Side effect of calling ValidatorEnable method: sets focus to control associated with validator

    - by Velika2
    When I called this function to enable a validator from client javascript: `ValidatorEnable(document.getElementById('<%=valPassportOtherText.ClientID%>'), true); //enable` validation control The side effect was that focus was shifted to the txtSpecifyOccupation textbox (the control associated with the Validation control) <asp:TextBox ID="txtSpecifyOccupation" runat="server" AutoCompleteType="Disabled" CssClass="DefaultTextBox DefaultWidth" MaxLength="24" Rows="2"></asp:TextBox> <asp:RequiredFieldValidator ID="valSpecifyOccupation" runat="server" ControlToValidate="txtSpecifyOccupation" ErrorMessage="1.14b Please specify your &lt;b&gt;Occupation&lt;/b&gt;" SetFocusOnError="True">&nbsp;Required</asp:RequiredFieldValidator> Perhaps there is a way to enable the (required) validator without having it simultaneously perform the validation (at least until the user has tabbed off of it?)

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  • jQuery override default validation error message display (Css) Popup/Tooltip like

    - by Phill Pafford
    I'm trying to over ride the default error message label with a div instead of a label. I have looked at this post as well and get how to do it but my limitations with CSS are haunting me. How can I display this like some of these examples: Example #1 (Dojo) - Must type invalid input to see error display Example #2 Here is some example code that overrides the error label to a div element $(document).ready(function(){ $("#myForm").validate({ rules: { "elem.1": { required: true, digits: true }, "elem.2": { required: true } }, errorElement: "div" }); }); Now I'm at a loss on the css part but here it is: div.error { position:absolute; margin-top:-21px; margin-left:150px; border:2px solid #C0C097; background-color:#fff; color:white; padding:3px; text-align:left; z-index:1; color:#333333; font:100% arial,helvetica,clean,sans-serif; font-size:15px; font-weight:bold; } UPDATE: Okay I'm using this code now but the image and the placement on the popup is larger than the border, can this be adjusted to be dynamic is height? if (element.attr('type') == 'radio' || element.attr('type') == 'checkbox') { element = element.parent(); offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); // Not working for Radio, displays towards the bottom of the element. also need to test with checkbox } else { // Error placement for single elements offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); } the css is the same as below (your css code) Html <span> <input type="radio" class="checkbox" value="P" id="radio_P" name="radio_group_name"/> <label for="radio_P">P</label> <input type="radio" class="checkbox" value="S" id="radio_S" name="radio_group_name"/> <label for="radio_S">S</label> </span>

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  • How to compare nullable types?

    - by David_001
    I have a few places where I need to compare 2 (nullable) values, to see if they're the same. I think there should be something in the framework to support this, but can't find anything, so instead have the following: public static bool IsDifferentTo(this bool? x, bool? y) { return (x.HasValue != y.HasValue) ? true : x.HasValue && x.Value != y.Value; } Then, within code I have if (x.IsDifferentTo(y)) ... I then have similar methods for nullable ints, nullable doubles etc. Is there not an easier way to see if two nullable types are the same? Update: Turns out that the reason this method existed was because the code has been converted from VB.Net, where Nothing = Nothing returns false (compare to C# where null == null returns true). The VB.Net code should have used .Equals... instead.

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  • MIPS: removing non alpha-numeric characters from a string

    - by Kron
    I'm in the process of writing a program in MIPS that will determine whether or not a user entered string is a palindrome. It has three subroutines which are under construction. Here is the main block of code, subroutines to follow with relevant info: .data Buffer: .asciiz " " # 80 bytes in Buffer intro: .asciiz "Hello, please enter a string of up to 80 characters. I will then tell you if that string was a palindrome!" .text main: li $v0, 4 # print_string call number la $a0, intro # pointer to string in memory syscall li $v0, 8 #syscall code for reading string la $a0, Buffer #save read string into buffer li $a1, 80 #string is 80 bytes long syscall li $s0, 0 #i = 0 li $t0, 80 #max for i to reach la $a0, Buffer jal stripNonAlpha li $v0, 4 # print_string call number la $a0, Buffer # pointer to string in memory syscall li $s0, 0 jal findEnd jal toUpperCase li $v0, 4 # print_string call number la $a0, Buffer # pointer to string in memory syscall Firstly, it's supposed to remove all non alpha-numeric characters from the string before hand, but when it encounters a character designated for removal, all characters after that are removed. stripNonAlpha: beq $s0, $t0, stripEnd #if i = 80 end add $t4, $s0, $a0 #address of Buffer[i] in $t4 lb $s1, 0($t4) #load value of Buffer[i] addi $s0, $s0, 1 #i = i + 1 slti $t1, $s1, 48 #if ascii code is less than 48 bne $t1, $zero, strip #remove ascii character slti $t1, $s1, 58 #if ascii code is greater than 57 #and slti $t2, $s1, 65 #if ascii code is less than 65 slt $t3, $t1, $t2 bne $t3, $zero, strip #remove ascii character slti $t1, $s1, 91 #if ascii code is greater than 90 #and slti $t2, $s1, 97 #if ascii code is less than 97 slt $t3, $t1, $t2 bne $t3, $zero, strip #remove ascii character slti $t1, $s1, 123 #if ascii character is greater than 122 beq $t1, $zero, strip #remove ascii character j stripNonAlpha #go to stripNonAlpha strip: #add $t5, $s0, $a0 #address of Buffer[i] in $t5 sb $0, 0($t4) #Buffer[i] = 0 #addi $s0, $s0, 1 #i = i + 1 j stripNonAlpha #go to stripNonAlpha stripEnd: la $a0, Buffer #save modified string into buffer jr $ra #return Secondly, it is supposed to convert all lowercase characters to uppercase. toUpperCase: beq $s0, $s2, upperEnd add $t4, $s0, $a0 lb $s1, 0($t4) addi $s1, $s1, 1 slti $t1, $s1, 97 #beq $t1, $zero, upper slti $t2, $s1, 123 slt $t3, $t1, $t2 bne $t1, $zero, upper j toUpperCase upper: add $t5, $s0, $a0 addi $t6, $t6, -32 sb $t6, 0($t5) j toUpperCase upperEnd: la $a0, Buffer jr $ra The final subroutine, which checks if the string is a palindrome isn't anywhere near complete at the moment. I'm having trouble finding the end of the string because I'm not sure what PC-SPIM uses as the carriage return character. Any help is appreciated, I have the feeling most of my problems result from something silly and stupid so feel free to point out anything, no matter how small.

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  • Can you load Google Maps API v3 via Google AJAX API loader

    - by Salman A
    Some time ago I used the regular method of loading Google Maps API like this: <script type="text/javascript" src="http://maps.google.com/maps?file=api&v=2&key=abcdefg&sensor=true"> Later I switched to Google AJAX APIs to load Google Maps API. This was because a couple of "widgets" on my website needed the Google Ajax API loader so I chose to be consistent and used the AJAX APIs to load Google Maps as well: <script type="text/javascript" src="http://www.google.com/jsapi?key=abcdef"></script> <script type="text/javascript"> google.load("maps", "2", {"other_params": "sensor=true"}); </script> Now that I have finally decided to use Google Maps API v3, this page does not list API v3 in the available version list. None of the examples on API v3 documentation show the use of AJAX APIs as well. Is is possible (and supported) to load Google Maps API v3 via AJAX API loader?

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  • FB.ui and setting popup size

    - by manuelpedrera
    I am using FB.ui with the display parameter set to popup. When the method is 'stream.publish', it autoresizes when the content is loaded. However, when using 'fbml.dialog' (in order to display a multi-friend selector) it shows a size that I'm not able to change (and the content is displayed cropped). I have tried with the following approaches, with no luck: FB.ui({ method: 'fbml.dialog', size: {width: 800, height: 500}, ... FB.ui({ method: 'fbml.dialog', width: 800, height: 500, ... Also I've been looking at the API source code, and it declares the method this way: Method declaration: 'fbml.dialog': { size : { width: 575, height: 300 }, url : 'render_fbml.php', loggedOutIframe : true }... Functions that executes the methods: // the basic call data var call = { cb : cb, id : id, size : method.size || {}, url : FB._domain.www + method.url, params : params }; Any help would be much appreciated...

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  • C#: Multiline TextBox with TextBox.WordWrap Displaying Long Base64 String

    - by Peter Lee
    Hi, Happy New Year! I have a textbox to display a very long Base64 string. The TextBox.Multline = true and TextBox.WordWrap = true. The issue is caused by the auto-word-boundary detection of the TextBox itself. The Base64 string has '+' as one of the 64 characters for Base64 encoding. Therefore, the TextBox will wrap it up at the '+' character, which is not what I want (because the use might think there is a newline character around the '+' character). I just want my Base64 string displayed in Mulitline-mode in TextBox, but no word boundary detection, that is, if the TextBox.Width can only contain 80 characters, then each line should have exact 80 characters except the last line. I'm not sure if I made myself clear. Thanks. Peter

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  • How to set properties of a d:DesignInstance in XAML?

    - by Scott Bilas
    I'm using the new d:DesignInstance feature of the 4.0 series WPF tools. Works great! Only issue I'm having is: how can I set properties on the instance? Given something like this: <Grid d:DataContext="{d:DesignInstance plugin:SamplePendingChangesViewModel, IsDesignTimeCreatable=True}"/> How can I set properties on the viewmodel, aside from setting them in its default ctor or routing it through some other object initializer? I gave this a try but VS gives errors on compile "d:DataContext was not found": <Grid> <d:DataContext> <d:DesignInstance IsDesignTimeCreatable="True"> <plugin:SamplePendingChangesViewModel ActiveTagIndex="2"/> </d:DesignInstance> </d:DataContext> For the moment I'm going back to using a resource and 'd:DataContext={StaticResource SampleData}', where I can set the properties in the resource. Is there a way to do it via a d:DesignInstance?

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  • How to marshal int* in C#?

    - by MartyIX
    Hi, I would like to call this method in unmanaged library: void __stdcall GetConstraints( unsigned int* puiMaxWidth, unsigned int* puiMaxHeight, unsigned int* puiMaxBoxes ); My solution: Delegate definition: [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void GetConstraintsDel(UIntPtr puiMaxWidth, UIntPtr puiMaxHeight, UIntPtr puiMaxBoxes); The call of the method: // PLUGIN NAME GetConstraintsDel getConstraints = (GetConstraintsDel)Marshal.GetDelegateForFunctionPointer(pAddressOfFunctionToCall, typeof(GetConstraintsDel)); uint maxWidth, maxHeight, maxBoxes; unsafe { UIntPtr a = new UIntPtr(&maxWidth); UIntPtr b = new UIntPtr(&maxHeight); UIntPtr c = new UIntPtr(&maxBoxes); getConstraints(a, b, c); } It works but I have to allow "unsafe" flag. Is there a solution without unsafe code? Or is this solution ok? I don't quite understand the implications of setting the project with unsafe flag. Thanks for help!

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  • jqGrid jQuery UI button wrapping in toolbar

    - by gurun8
    I have a jQuery UI Button that I'm placing in a jqGrid toolbar but the contents of the button are wrapping. I've tried to prevent the wrapping by using CSS white-space Property to no avail. Here's a snapshot of what's happening: Here are two code snippets of my attempt to fix the problem: $("#t_imageList").css("white-space", "nowrap").html('<button>Add</button>'); $("#t_imageList button").button({ icons: {primary: 'ui-icon-plus'}, text: true }); and/or $("#t_imageList button").css("white-space", "nowrap").button({ icons: {primary: 'ui-icon-plus'}, text: true }); Has someone experienced the same issue? If so, what was your solution?

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  • Strange "INavigatorContent" error compiling in 4.0

    - by Stephano
    I've recently decided to try an upgrade to 4.0. The only error I still can't work out is this one: "The children of Halo navigators must implement INavigatorContent" I seem to be getting it on all my ViewStacks that have validators. <mx:ViewStack xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:NumberValidator id="systolicValidator" source="{systolic}" required="true" property="text" minValue="10" maxValue="300" domain="int"/> <mx:NumberValidator id="diastolicValidator" source="{diastolic}" required="true" property="text" minValue="10" maxValue="200" domain="int"/> <mx:TextInput id="systolic"/> <mx:TextInput id="diastolic"/> ... The error gets thrown on the validator tags. My compiler is set to "flex 3 compatibility mode" and my theme is set to Halo (default). This seems like it should be a really straight forward fix, so I hate to spin my wheels on it for too long. Any ideas what I might be missing?

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Multiple Uploadifive in one page is not working

    - by jalf
    Hello I take my chances here at stack, because uploadify forums is not very responsive and full of spam, I am using uploadifive w/ drag and drop it was amazing but multiple upload buttons in one page is not working. Below is my code: HTML <input type="file" name="file_upload_1" id="file_upload_1"/> <input type="file" name="file_upload_2" id="file_upload_2"/> JS $('#file_upload_1').uploadifive({ 'auto' : true, 'method' : 'post', 'queueID' : 'queue', 'fileType' : ['text/x-comma-separated-values', 'text/comma-separated-values', 'application/octet-stream', 'application/vnd.ms-excel', 'application/x-csv', 'text/x-csv', 'text/csv', 'application/csv', 'application/excel', 'application/vnd.msexcel','application/force-download'], 'uploadScript' : 'upload.php', 'onUploadComplete' : function(file, data) { console.log(data); } }); $('#file_upload_2').uploadifive({ 'auto' : true, 'method' : 'post', 'queueID' : 'queue', 'fileType' : ['text/x-comma-separated-values', 'text/comma-separated-values', 'application/octet-stream', 'application/vnd.ms-excel', 'application/x-csv', 'text/x-csv', 'text/csv', 'application/csv', 'application/excel', 'application/vnd.msexcel','application/force-download'], 'uploadScript' : 'upload.php', 'onUploadComplete' : function(file, data) { console.log(data); } });

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  • Sending Client Certificate in HttpWebRequest

    - by Aaron Fischer
    I am trying to pass a client certificate to a server using the code below however I still revive the HTTP Error 403.7 - Forbidden: SSL client certificate is required. What are the possible reasons the HttpWebRequest would not send the client certificate? var clientCertificate = new X509Certificate2( @"C:\Development\TestClient.pfx", "bob" ); HttpWebRequest tRequest = ( HttpWebRequest )WebRequest.Create( "https://ofxtest.com/ofxr.dll" ); tRequest.ClientCertificates.Add( clientCertificate ); tRequest.PreAuthenticate = true; tRequest.KeepAlive = true; tRequest.Credentials = CredentialCache.DefaultCredentials; tRequest.Method = "POST"; var encoder = new ASCIIEncoding(); var requestData = encoder.GetBytes( "<OFX></OFX>" ); tRequest.GetRequestStream().Write( requestData, 0, requestData.Length ); tRequest.GetRequestStream().Close(); ServicePointManager.ServerCertificateValidationCallback = new System.Net.Security.RemoteCertificateValidationCallback( CertPolicy.ValidateServerCertificate ); WriteResponse( tRequest.GetResponse() );

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  • C# How to check if an FTP Directory Exists

    - by Billy Logan
    Hello Everyone, Looking for the best way to check for a given directory via FTP. currently i have the following code: private bool FtpDirectoryExists(string directory, string username, string password) { try { var request = (FtpWebRequest)WebRequest.Create(directory); request.Credentials = new NetworkCredential(username, password); request.Method = WebRequestMethods.Ftp.GetDateTimestamp; FtpWebResponse response = (FtpWebResponse)request.GetResponse(); } catch (WebException ex) { FtpWebResponse response = (FtpWebResponse)ex.Response; if (response.StatusCode == FtpStatusCode.ActionNotTakenFileUnavailable) return false; else return true; } return true; } This returns false whether the directory is there or not. Can someone point me in the right direction. Thanks in advance, Billy

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  • How to determine if binary tree is balanced?

    - by user69514
    It's been a while from those school years. Got a job as IT specialist at a hospital. Trying to move to do some actual programming now. I'm working on binary trees now, and I was wondering what would be the best way to determine if the tree is height-balanced. I was thinking of something along this: public boolean isBalanced(Node root){ if(root==null){ return true; //tree is empty } else{ int lh = root.left.height(); int rh = root.right.height(); if(lh - rh > 1 || rh - lh > 1){ return false; } } return true; } Is this a good implementation? or am I missing something?

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  • How do I center a GridView in its LinearLayout parent ?

    - by Jacques René Mesrine
    GridView is not behaving like it is supposed to. This screenshot shows that the GridView (in landscape mode) is flushed left. I want it centered. This is the XML layout for the GridView. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/templatelandscape" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <GridView android:id="@+id/commandsbarlandscape" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1.0" android:layout_alignParentTop="true" android:layout_centerInParent="true" android:padding="0dp" android:verticalSpacing="2dp" android:horizontalSpacing="2dp" android:numColumns="auto_fit" android:columnWidth="52dp" android:stretchMode="spacingWidth" android:gravity="fill_horizontal" / What am I doing wrong ?

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