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  • Drupal site requires a higher memory limit after migration? Why?

    - by oalo
    Hello. We have a website which had a previous memory limit of 12 MB (12 MB in php.ini, and 16 MB in settings.php) and worked previously. After moving to a new server it started giving memory limit errors and displaying half-blank screen. We increaded the limit in both files (php.ini and settings.php) and now it works, but I dont understand how is it possible that now it needs a considerably larger amount of memory (it used to work with 12 MB, now it cont work with less than 20 MB).

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  • gtk_window_fullscreen problem

    - by sterh
    Hello, I need in full screen window functional in my gtk+ application. I try to use gtk_window_fullscreen(GtkWindow* Window): I have function: static void full_screen(MainWin *mw) { gtk_window_fullscreen((GtkWindow*)mw); } When i try to call this function i see error: Gtk-CRITICAL **: gtk_window_fullscreen: assertion `GTK_IS_WINDOW (window)' failed What's wrong? Thank you

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  • Google Map key in Android?

    - by Amandeep singh
    I am developing an android app in which i have to show map view i have done it once in a previous app but the key i used in the previous is not working int his app . It is just showing a pin in the application with blank screen. Do i have to use a different Map key for each project , If not Kindly help me how can i use my previous Key in this. and also I tried generating a new key but gave the the same key back . Here is the code i used public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); btn=(Button)findViewById(R.id.mapbtn); str1=getIntent().getStringExtra("LATITUDE"); str2=getIntent().getStringExtra("LONGITUDE"); mapView = (MapView)findViewById(R.id.mapView1); //View zoomView = mapView.getZoomControls(); mapView.setBuiltInZoomControls(true); //mapView.setSatellite(true); mc = mapView.getController(); btn.setOnClickListener(this); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String coordinates[] = {str1, str2}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); mapView.invalidate(); //mp.equals(o); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); Paint mPaint = new Paint(); mPaint.setDither(true); mPaint.setColor(Color.RED); mPaint.setStyle(Paint.Style.FILL_AND_STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(2); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.pin); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } Thanks....

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  • Android InAppBilling - what to do when user presses the buy button?

    - by GeekedOut
    I set up the "Dungeons" InAppBilling example locally and I am ready to try it out, but I am a bit confused. I have a button like this: Button donate = (Button)findViewById(R.id.donate); donate.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { // But what do I do here? :) } }); And when it is called, what do I need to do to actually go to the pay screen on android store? Thanks!

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  • Having issues with setting up Inbound Email in SP2010

    - by Bill Daugherty
    I am having issues with setting up the Inbound Email with SP 2010. I have enabled the settings in Central Admin for Inbound Email, set up an MX record, added the IP to my Exchange Server, then created a new doc-lib in SP and i am still not seeing the "Incoming e-mail settings" option under communications in the doc-lib setup screen. Can someone let me know what I may be doing wrong, or missing?

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  • iPad: How to let a user write a hand-written note using a Pogo(like) stylus?

    - by MikeN
    How could I let a user jot a quick hand-written note on an iPad using a Pogo-like stylus? (Or by using their finger, some kind of stylus makes it more legible feasible.) Initial thoughts: 1) Open GL canvas? 2) Store the output as a .png/.jpg snapshot of the openGL screen (by taking a screenhot of the iPad? 3) Would the note be limited to one screenshot, could there be a scrollable area notepad to write out a long note?

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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  • Pedometer_Application in iphone

    - by Arun Sharma
    I am trying make the Pedometer application in iphone. I did n't find any code for this . How to calculate the step with use of acceleormeter.And how to display on screen of iphone I need the source code for using of accelerometer for step counting.PLe help me out from this.

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  • Is displayMetrix xdpi and ydpi accurate?

    - by oddvark
    Can the xdpi and ydpi settings be relied upon to accurately represent the physical pixels in once inch of screen space? I need this to be accurate for some display code I'm writing. I realize the documention says that this is the case, but I need to know if individual handsets get this right MOST OF THE TIME. I know I can alternately use "densitiy" which will give me 120, 160, 240 steps of DPI, but an exact dpi would be much better. Thanks!

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  • How to ignore events in html table

    - by Yaron
    Hello, I have a transparent table with width:100% which contains some html content. I use the table in order to position a content element on the screen center. The table captures mouse events, and the user can't press on links which are positioned beneath it (although it is transparent). Is there a way to tell the browser to ignore events on the table? I want to capture events only from the content inside the table (and from the rest of the site). Thanks Yaron

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  • Is there a way to iterate over all open windows in Mac OS X?

    - by Alex
    When you unplug an external monitor with a higher resolution that your macbook from your laptop, the windows mostly retain their width, but their size gets clipped to the (smaller) height of the macbook screen. When you plug the monitor back in, their size remains frustratingly small. My question is: is there any way that I can iterate over all open windows, save their size, and restore them once the monitor gets plugged in again?

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  • how to refresh mulitple divs when after posting using jquery

    - by oo
    i have a screen with multiple little widgets (all with different divs around them). i have one form and when i post (using jquery) right now it updates the single form using ajax. i want two other divs to refresh as well (that are outside the form). What is the best way to trigger a refresh of multiple different divs on a single jquery ajax post callback?

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • Capture one view and output to an other view

    - by killerapfel
    Hi, looking for an impulse, how to get that done. I know that it is possible to capture the iSight but I have no Idea how to capture the screen and output it in realtime to an other... there will be no recording, just output... would be nice if someone could give me an hint. thx in advance

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  • Application icon not transferred to Android device

    - by Praveenb
    I want to deploy my application with Android 2.1 features. I placed an application icon in PNG format in the drawable-ldpi,and drawable-hdpi folders. When I installed to the device, it is not showing the application icon on the home screen of the device. Please help me how to solve this issue?

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  • how to code client-side call to webservice that calls automatically every few seconds

    - by Bob Jones
    I have a webservice that I want to call from the browser every few seconds to see if there are any notification messages in the database that should be displayed on the screen. We have the JSON code working to display the messages in a JavaScript function after an Async Postback, but this only executes after a page turn. I want it to execute every 10-15 seconds as well. A code sample would be very helpful.

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  • How to get right values from Views touch event

    - by Pinker
    I have a problem with implementing touch events on GLSurfaceView. Views size is 1280x696, because of android (tablet) status bar at bottom with soft keys, time etc.., (screen resolution is 1280x800), but OnTouchListener is receiving touch events with coords [646.0,739.0], and thus my gluunproject method fails to return correct values is there any way to return events that respect these boundaries? or how should I recalculate the position?

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