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  • Effective Website Search Engine Optimization - What Does That Mean?

    The Internet has become a very busy place. It's also become a sort of global marketplace where people all over the world come to buy and sell goods. Not much new to anyone in that statement, but it does beg the question, what's the best way for you to find customers both locally to Saskatoon and globally... and let them know you're online?

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  • SEO and suboptimal source code

    - by legoblock
    I have a wordpress website for my business and its success will be largely dependent on google ranking. The structure of the theme I'm using is designed for a blog, not for a business website. That means the source code is quite ugly-looking. My question is, does it affect SEO at all? I know that it can affect SEO somehow by the page taking longer than needed to load, but apart from that, will there be any penalizing for having a suboptimal or confusing html structure? Thanks

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  • What's so useful about closures (in JS)?

    - by Mark Bubel
    In my quest to understand closures in the context of JS, I find myself asking why do you even need to use closures? What's so great about having an inner function be able to access the parent function's variables even after the parent function returns? I'm not even sure I asked that question correctly because I don't understand how to use them. Can someone give a real world example in JS where a closure is more beneficial vs. the alternative, whatever that may be?

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  • IDC revoit à la baisse ses prévisions sur les ventes de tablettes sur l'année 2014, le cabinet en explique les raisons

    IDC revoit à la baisse ses prévisions sur les ventes de tablettes sur l'année 2014, le cabinet en explique les raisons Le cabinet d'analyse IDC a revu à la baisse ses prévisions sur le marché des tablettes ; au départ il était question de 260,9 millions d'unités vendues, désormais IDC table sur 254,4 millions. Ce qui représenterait en termes de volume une croissance annuelle de 12,1%, bien loin des 51,8% de croissance annuelle observée en 2013.Selon IDC, deux raisons principales expliqueraient...

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  • Can a whitespace regex character be used to perform a javascript injection? [migrated]

    - by webose
    if I want to validate the input of a <textarea>, and want it to contain, for example, only numerical values, but even want to give users the possibility to insert new lines, I can selected wanted characters with a javascript regex that includes even the whitespace characters. /[0-9\s]/ The question is: do a whitecharacter can be used to perform injections, XSS,even if I think this last option is impossible, or any other type of attack ? thanks

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  • What's the difference between these design pattern books? [on hold]

    - by BSara
    I'm currently looking for a good reference/guide for design patterns and in my search I've found the following three books highly recommended: Design Patterns: Elements of Reusable Object-Oriented Software Pattern Hatching: Design Patterns Applied Design Patterns Explained: A New Perspective on Object-Oriented Design I can't decide which book (if any) to purchase. So, my question is this: What are the fundamental differences between these books?

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  • When will fglrx work on latest Xorg server 1.9?

    - by user9032
    As many laptops with an ATI Radeon (5470HD) in it, mine is having issues too when installing the proprietary driver fglrx (screen hangs on startup). I read somewhere that these issues appear because the latest fglrx driver doesn't support the latest Xorg server 1.9 yet, which is installed on Ubuntu 10.10. So my question is whether any of you know when ati will support the latest xorg server? Thanks in advance!

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  • Is it a good plan to use 2D physics for a 3D racing game?

    - by user3195897
    I am working on a 3D racing game using SDL and OpenGL. I thought it would be easier to use a 2D physics engine, since I really don't need the 3rd dimension. There will be no flying cars or jumps, they will just be stuck to the floor, so I would use 2D colliders and that things to simulate collisions in a plane but render the actual game from a 3D perspective. So the real question is: is it possible, is it a dumb idea, what else can I do?

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  • Legal Applications of Metamorphic Code

    - by V_P
    Firstly, I would like to state that I already understand the 'vx' applications for Metamorphic code. I am not here to ask a question related to any of those topics as that would be inappropriate in this context. I would like to know if anyone has ever used 'Metamorphic' code in practice, for purposes other than those previously stated, if so, what was the reasoning for using said concept. In essence I am trying to discover a purpose for this concept, if any, other than circumventing anti-virus scanners and the like.

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  • How to show time in Ubuntu 13.10 [duplicate]

    - by Paté
    This question already has an answer here: Missing date & time applet from top Unity panel 8 answers Just upgraded from 13.04 to 13.10. Everything went fine but I don't see the time in the top right corner of the 'top bar' anymore. I tried to right click on it so I could get some options but nothings shows. I'm sure it's obvious but I don't see it.

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  • LWJGL: Camera distance from image plane?

    - by Rogem
    Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = Display.getAvailableDisplayModes(); for (int i = 0; i < d.length; i++) { if (d[i].getWidth() == args[0] && d[i].getHeight() == args[1] && d[i].getBitsPerPixel() == 32) { displayMode = d[i]; break; } } Display.setDisplayMode(displayMode); Display.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } } public static void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); } So, with the camera and screen setup out of the way, I can now ask the actual question: How do I know what the camera distance is from the image plane? I also would like to know what the angle between the image plane's center normal and a line drawn from the middle of one of the edges to the camera position is. This will be used to consequently draw a vector from the camera's position through the player's click-coordinates to determine the world coordinates they clicked (or could've clicked). Also, when I set the camera coordinates, do I set the coordinates of the camera or do I set the coordinates of the image plane? Thank you for your help. EDIT: So, I managed to solve how to calculate the distance of the camera... Here's the relevant code... private static float getScreenFOV(int dim) { if (dim == 0) { float dist = (float) Math.tan((Math.PI / 2 - Math.toRadians(FOV_Y))/2) * 0.5f; float FOV_X = 2 * (float) Math.atan(getScreenRatio() * 0.5f / dist); return FOV_X; } else if (dim == 1) { return FOV_Y; } return 0; } FOV_Y is the Field of View that one defines in gluPerspective (float fovy in javadoc). This seems to be (and would logically be) for the height of the screen. Now I just need to figure out how to calculate that vector.

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  • Purpose of building file using Make

    - by foo
    I am trying to understand what is the purpose of making files using commands such as cmake .. and make, I have tried looking online but there is no concise explanation on its purpose that i could find. Also, is it necessary to use make on a project folder that is not built in order to use the source (C++) in other projects. I know this may be a simplistic question, but as i am fairly new to building files, any information or references would be much appreciated.

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  • The need to reduce mesh count

    - by OJW
    In Panda3d, I load a model and place 10000 references to it in the scene-graph. It runs at (say) 2Hz. I load a 3d model containing 10000 copies of that exact same object, and it runs at (say) 60Hz. As does using the flattenStrong() command which is effectively the same thing but at runtime. So the question is: is this behaviour a peculiarity of Panda3d, or is it a fundamental law which applies to all games engines?

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  • How Google does disaster recovery

    Will you be ready when disaster strikes? It's an uncomfortable question for many IT administrators, because answering it with confidence usually requires boatloads of money, immense complexity, and...

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  • How to mount NTFS drive at startup

    - by user3403
    I'm not even sure if this is the right question, but basically I have a partition with Windows 7 on it (named Acer in my Ubuntu places menu) that I have to click on every time I start the computer in order for my music to come up in Rhythmbox, since my music is stored on the windows drive. What I want to do is have the NTFS drive "Acer" mount automatically when I start the computer, so my music is there automatically.

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  • Does C++ support subtyping?

    - by the_naive
    I know it might be a silly question to ask, but I didn't quite get an a absolute clear answer on this matter, so I thought I'd put it here. Does c++ support the subtyping in the sense that it fulfills Liskov's principle fully? I understand how parametric polymorphism, inclusion polymorphism(subclassing and overriding) work in c++ but I'm not entirely sure or understand if subtyping exists in the context of C++. Could you please explain?

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  • How to Get Noticed on the Information Highway - The Basics of SEO

    The information highway (the internet) resembles a six lane main road at rush hour. There is more and more information available every day. The question is how to stay on top of the information explosion and keep your products and services within view of your customers and also within view of new markets and potential clients.

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  • Sites with free game music loops? [duplicate]

    - by Bnhjhvbq7
    This question already has an answer here: Where can I find free music for my game? [closed] 13 answers I'm searching for free game loops background music for my game, seams like google is full of those websites but all of them per pay. Where can I download free game loops?

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