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  • Prevent UIGestureRecognizer from firing selector more than once

    - by JK
    I utilize a UILongPressGestureRecognizer in my app. This is a continuous gesture recognizer which means it continuously fires the selector for the target it was initialized with. I would like the selector to be fired only once. I have tried to prevent further selectors being fired by setting the gesture recognizer's enabled property to Note the first time the selector is fired, but this only takes effect after the selector is fired again. How can I ensure the selector is fired only once?

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  • Saving Interface Builder Changes when building in Xcode

    - by Tony Eichelberger
    I know many of you have experienced the same the scenario, where you are banging your head against the wall wondering what is wrong with your app only to find that you have forgotten to save your Interface Builder changes. Well, this never happens to me, because for some reason Xcode will prompt me to save any changes in Interface Builder whenever I build. A coworker and I are trying to figure out how to change this on his machine, with no success. I must have done something in the very early stages of my iphone development life to configure this. Does anyone know how to link IB with Xcode so that it will prompt to save changes to IB files during a build?

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  • How to fill a path with gradient in drawRect:?

    - by Derrick
    filling a path with a solid color is easy enough: CGPoint aPoint; for (id pointValue in points) { aPoint = [pointValue CGPointValue]; CGContextAddLineToPoint(context, aPoint.x, aPoint.y); } [[UIColor redColor] setFill]; [[UIColor blackColor] setStroke]; CGContextDrawPath(context, kCGPathFillStroke); I'd like to draw a gradient instead of solid red, but I am having trouble. I've tried the code listed in the Question/Answer: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone which is: CAGradientLayer *gradient = [CAGradientLayer layer]; [gradient setFrame:rect]; [gradient setColors:[NSArray arrayWithObjects:(id)[[UIColor blueColor] CGColor], (id)[[UIColor whiteColor] CGColor], nil]]; [[self layer] setMasksToBounds:YES]; [[self layer] insertSublayer:gradient atIndex:0]; However, this paints the entire view that this is in with the gradient, covering up my original path.

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  • Is android's motion event handling accurate??

    - by Peterdk
    Bug I have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling: DEBUG/(2091): ACTION_DOWN A4 DEBUG/(2091): KeyDown: A4 DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_UP B4 //HOW CAN THIS BE???? DEBUG/(2091): KeyUp: B4 DEBUG/(2091): Stream is null, can't stop DEBUG/(2091): Hanging Note: A4 X=240-287 EventX=292 Y=117-200 EventY=164 DEBUG/(2091): KeyUp Note: B4 X=288-335 EventX=292 Y=117-200 EventY=164 Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Logging Implementation details Every onTouchEvent() call is logged, so the log is accurate. The relevant pseudo-code for the ACTION_MOVE logging is: Key oldKey = Key.get(event.getHistoricalX(), event.getHistoricalY()); Key newKey = Key.get(event.getX(), event.getY()); Question Is this normal behaviour for Android (the jumping in coordinates)? Am I missing something?

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  • The right way to manage subviews in a UIControl

    - by ed94133
    (iPhone SDK 3.x:) I have a UIControl subclass that creates a different number of subviews depending on the length of an NSArray property. Please take my word for it that this needs to be a UIControl rather than a UIView. Currently I implement subview management in drawRect, beginning by removing all subviews and then creating the appropriate number based on the property. I don't think this is very good memory management and I'm not sure if drawRect is really the appropriate place to add subviews. Any thoughts on the best way to handle this pattern? Thank you.

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  • Regex solution for Objective-C

    - by rjstelling
    What is the best method for using Regular Expressions within Objective-C? There seems to be some open source project that provide regex support, can any one recommend one? Also I looked at NSPredicate, can anyone suggest any regex examples? Background: I want use regex mainly for validation, IP's, email addresses, internal ID's etc

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  • Is it safe to override `release` for debugging?

    - by Koning Baard XIV
    Sometimes I need to find out if an object will really be released. I could use Instruments of course, but that takes much time, and I have to search into millions of objects, so I used to do this: -(void)release { NSLog("I'm released"); [super release]; } But the problem is: is this safe to do? Can I get any problems when I override -(void)release. Also, is it really void? And what if I build my application for distribution, but per accident leave it there? Or is it just safe? Thanks

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  • iPad Orientation Paradigm

    - by JustinXXVII
    I'm not a super awesome designer so this new paradigm has me a little cranky. The iPad is not supposed to have a standard orientation, and should/shall display screen contents at whichever orientation the user decides. This has me sort of stumped. I can keep my UI designed the way I want it in landscape mode, but switching to portrait, I just can't determine the best way to present app content. I know it's all speculation at this point, but what are the chances we can override the autoRotateToOrientation to only include the orientation of our choice? Apple ignored the HIG on a lot of issues for iPhone, including splash screens, saving state, etc. I know we can't really argue with Apple, but doesn't it sound slightly ridiculous to reject an app because it won't rotate to portrait? I've come a long way porting some code to iPad and it works great in landscape mode. I guess only time will tell. What do you all think?

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  • How to do iPad Photos app pinch to expand

    - by Macatomy
    I don't think this has been asked before on this site, but I might be wrong. Does anyone know the basics of how to get that whole effect with the iPad Photos app? Basically, pinching a stack of photos lets you have a "peek" at the photos in that stack, which expands based on the distance between your 2 fingers in the pinch, then fully completing the outwards pinch gesture opens the photos in the stack in a new view. See this video to get what I mean. I know of at least one third party app that uses the same method as the iPad Photo app, so I know it's possible to do. I'm guessing I would do something with UIPinchGestureRecognizer but I'm not sure exactly how to proceed.

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  • save selected row in UITableView after reloadData

    - by vinnitu
    I write custom jabber client in iphone. I use xmppframework as engine. And I have UITableViewController with NSMutableArray for repesent contact list. When i receive(or somebody change it contents) roster (aka contact list) i wanna change UITableView items (add/remove/modify). So if User work with listView at time when list updates by [items addObject:newItem]; [self.tableView reloadData]; user lost current selection item. So, my question is howto save (if possible, i mean if given selected item not removed) current select item after reloadData? Thx.

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  • Weird in my UIImagePickerController with camera

    - by Chun
    Hi everyone: I met a problem on using camera by scratch on iphone. Other people's code just run fine on my 3GS. But my code doesn't. When I implemented a UIViewController controller, and I add the following code in viewdidload: UIImagePickerController *picker = [UIImagePickerController alloc] init]; picker.source = UIImagePickerControllerSourceTypeCamera; picker.delegate = self; //Previously added all the delegate properly [self presentModalViewController:picker animated:YES]; Nothing comes out. I checked in the debugger, it shows that the picker is allocated, but here is the major difference between my and success one. picker._imagepickerflag.visible = 0; //others show 1; picker.UINavigationController._containerView: 0x0 ; // others have value. Can anyone help me on this, is there something wrong? Thank you.

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  • Xcode: gcc-4.2 failed with exit code 1

    - by genesys
    Hi! I'm working on a game for the iPhone where I use the Oolong engine for rendering, and now I just tried to update my project to the newest version. However - now I get the following error when I try to compile: gcc-4.2 failed with exit code 1 in the build results I see in which cpp file the error happens, but I don't see any additional information. how can I get more info about what is going wrong in order to track down the problem? edit: after inspecting the compile output, i got the following lines, where the error occurs: {standard input}:61:selected processor does not support 'fmrx r0, fpscr' {standard input}:62:unshifted register required -- 'bic r0,r0,#0x00370000' ...somemorelines {standard input}:69:selected processor does not support 'fmxr fpscr,r0' this is some VFO code from one of the #include files. it works fine in the examples that come with the egnine. could there be something screwed up with my project settings? I compared them to the one of the example and they seem to be identical

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  • problem with reload data from table view after come back from another view

    - by user129677
    I have a problem in my application. Any help will be greatly appreciated. Basically it is from view A to view B, and then come back from view B. In the view A, it has dynamic data loaded in from the database, and display on the table view. In this page, it also has the edit button, not on the navigation bar. When user tabs the edit button, it goes to the view B, which shows the pick view. And user can make any changes in here. Once that is done, user tabs the back button on the navigation bar, it saves the changes into the NSUserDefaults, goes back to the view A by pop the view B. When coming back to the view A, it should get the new data from the UIUserDefaults, and it did. I user NSLog to print out to the console and it shows the correct data. Also it should invoke the viewWillAppear: method to get the new data for the table view, but it didn't. It even did not call the tableView:numberOfRowsInSection: method. I place a NSLog statement inside this method but didn't print out in the console. as the result, the view A still has the old data. the only way to get the new data in the view A is to stop and start the application. both view A and view B are the subclass of UIViewController, with UITableViewDelegate and UITableViewDataSource. here is my code in the view A : - (void)viewWillAppear:(BOOL)animated { NSLog(@"enter in Schedule2ViewController ..."); // load in data from database, and store into NSArray object //[self.theTableView reloadData]; [self.theTableView setNeedsDisplay]; //[self.theTableView setNeedsLayout]; } in here, the "theTableView" is a UITableView variable. And I try all three cases of "reloadData", "setNeedsDisplay", and "setNeedsLayout", but didn't seem to work. in the view B, here is the method corresponding to the back button on the navigation bar. - (void)viewDidLoad { UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(savePreference)]; self.navigationItem.leftBarButtonItem = saveButton; [saveButton release]; } - (IBAction) savePreference { NSLog(@"save preference."); // save data into the NSUSerDefaults [self.navigationController popViewControllerAnimated:YES]; } Am I doing in the right way? Or is there anything that I missed? Many thanks.

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  • UISearchBar cancel button color?

    - by cactus
    When I drop a UISearchBar into my view inside Interface Builder, and change its style to Black Opaque, the cancel button stays unfittingly blue / gray and doesn't become black. How can I make the cancel button black?

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  • Does NSArray:lastObject return an autoreleased object?

    - by Kyle
    I'm working on an iPhone project where I would like to retrieve an object from an NSMutableArray, remove the object from the array and then use it later. The code looks something like this: NSMutableArray * array; // fill the array NSObject * obj = [array lastObject]; [array removeLastObject]; // do something with obj (in the same function) array is the only entity with a retain on the object that is being accessed. Is this safe to do? I would assume that this would only work if lastObject autoreleased the object which is something that I can't figure out if it does.

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  • Is there an NSCFTimer memory leak?

    - by mystify
    I tracked down a memory leak with instruments. I always end up with the information that the responsible library is Foundation. When I track that down in my code, I end up here, but there's nothing wrong with my memory management: - (void)setupTimer { // stop timer if still there [self stopAnimationTimer]; NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(step:) userInfo:nil repeats:YES]; self.animationTimer = timer; // retain property, -release in -dealloc method } the property animationTimer is retaining the timer. In -dealloc I -release it. Now that looks like a framework bug? I checked with iPhone OS 3.0 and 3.1, both have that problem every time I use NSTimer like this. Any idea what else could be the problem? (my memory leak scan interval was 0.1 seconds. but same thing with 5 seconds)

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  • XCode 3.2 - can't create Objective-C class

    - by Urizen
    My installation of XCode 3.2 has begun to exhibit some strange behaviour. When I try to add a basic Objective-C classs (inheriting from NSObject), in my iPhone project, I get the following popup: "Alert. Couldn't load the next page". The above-mentioned error happens at the point of trying to create the file (i.e. the creation process doesn't get to the stage where you are asked to input the file name). It might also be worth mentioning that where there previously used to be a description for the file (in the file creation window) it now states "No description available". I can create other files (e.g. UIViewController subclass etc.) but not the basic Objective-C class. I have updated the documentation and restarted the machine and xcode several times without success. I would be extremely grateful for any assistance as I am relatively new to the XCode environment.

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  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I have a pdf page displayed with CGContextDrawPDFPage in QuartzDemo sample application. I want to keep this page shown and have an image slide in from top over this page, just as it can be seen in the iBooks application. It's a book, the sliding image is a bookmark that slides in when you are about to close the book. I added this code by DyingCactus (hint: im a newbie to obj c and iphone dev) as follows: In QuartzViewController.m, the animation starts to show but the view slides away before the animation is finished, in fact I think the animation goes on while the view is sliding away. -(void)viewWillDisappear:(BOOL)animated { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } How can I keep the view visible and finish the animation before view disappears?

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  • how to stop animation after using beginAnimations?

    - by www.ruu.cc
    i use the following code to do a string rolling, but how to stop the animation? [UIView beginAnimations:@"ruucc" context:NULL]; [UIView setAnimationDuration:12.8f]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDelegate:self]; [UIView setAnimationRepeatAutoreverses:NO]; [UIView setAnimationRepeatCount:999999]; frame = label1.frame; frame.origin.x = -12; label1.frame = frame; [UIView commitAnimations];

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  • UIView Animation: Shrink

    - by Moduspwnens
    I'm looking to have my main view shrink to reveal the next view in the same way the Facebook app's views shrink when you press the top-left button. I already have it working with one of the included animations like this: [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.navigationController.view cache:NO]; [self.navigationController popToRootViewControllerAnimated:YES]; [UIView commitAnimations]; I'm fairly well-experienced with the iPhone SDK but haven't spent a lot of time with UIView animations.

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  • When Debugging in Xcode what does "out of scope" mean?

    - by Buffernet
    I'm in xcode debugging my iphone application. when i get to a break point and I roll over my object and properties of that object say "out of scope" instead of their respective values. Here's what I do: I have inited a view with nib name (initwithnibname). Then set the property of that view to the object that I want. I have placed the breakpoint in the viewwillappear method. I rollover my reference to the variable that was is my property. All properties in the object say "out of scope" Does anyone know why this is happening?

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  • take out objects from randomizer obj c

    - by David Pollak
    hello everyone, I'm a new "developer" trying to build some iPhone app I'm making an app which gets text from a list of objects in a NSArray and then randomizes them and display one in a TextView, here's the code: - (IBAction)azione{ NSArray *myArray= [NSArray arrayWithObjects: @"Pasta",@"Pizza",@"Wait",@"Go", nil]; int length = [myArray count]; int chosen = arc4random() % length; testo.text = [myArray objectAtIndex: chosen]; } what I want to do now, is when I open the app and get a random object, to take it out from the list, so that it won't be picked again ex. I open the appI get "Pizza"Do the action againI don't get "Pizza" anymore, only "Pasta" "Wait" and "Go" What should I do ? Which code should I use ? Thanks for answers

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  • How to remove previous versions of Xcode

    - by Ed Marty
    When the 3.2 beta of the iPhone OS first came out, Xcode for 3.2 had to be installed side-by-side with the version for 3.1.2. I installed the new version (3.2) in /Developer and moved 3.1.2 to /Xcode3.1.2. Now I want to get rid of the old version and just use the new one since we can do that now. I ran the uninstall tool at /Xcode3.1.2/Library/uninstall-devtools and uninstall-developer-folder, but the directory still exists and has lots of stuff still in it, adding up to about 5 GB. At this point, am I safe just deleting the folder if I want to totally get rid of it and still use the /Developer folder? (At about 8 GB, it's got lots more in it, but I'm not sure if that's just because it's larger or because the old version was 8 GB before I ran the uninstall tool)?

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