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  • Game state management (Game, Menu, Titlescreen, etc)

    - by munchor
    Basically, in every single game I've made so far, I always have a variable like "current_state", which can be "game", "titlescreen", "gameoverscreen", etc. And then on my Update function I have a huge: if current_state == "game" game stuf ... else if current_state == "titlescreen" ... However, I don't feel like this is a professional/clean way of handling states. Any ideas on how to do this in a better way? Or is this the standard way?

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  • Instantiate proper class based on some input

    - by Adam Backstrom
    I'm attempting to understand how "switch as a code smell" applies when the proper code path is determined by some observable piece of data. My Webapp object sets an internal "host" object based on the hostname of the current request. Each Host subclass corresponds to one possible hostname and application configuration: WwwHost, ApiHost, etc. What is an OOP way for a host subclass to accept responsibility for a specific hostname, and for Webapp to get an instance of the appropriate subclass? Currently, the hostname check and Host instantiation exists within the Webapp object. I could move the test into a static method within the Host subclasses, but I would still need to explicitly list those subclasses in Webapp unless I restructure further. It seems like any solution will require new subclasses to be added to some centralized list.

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  • Notification framework for object lifecycle

    - by rlandster
    I am looking for an application, framework, or library that would help us with "object life-cycle management". There are many things that are created for users, departments, and services that, all too often, are left unmanaged. Some examples: user accounts groups SSL certificates access rights databases software license provisionings storage list-serve accounts These objects are created and managed by a wide variety of applications and systems. Typically, a user (person) requests (either explicitly or implicitly) one of these objects. A centralized management tool would help us manage such administration chores as: What objects does user X currently own/manage? Move the ownership of object P to user X; move all objects owned by user X (who was just been fired) to user Y. For all objects of type T that have expired be sure the objects have been disabled or deleted by their provider. How many active (expired, about-to-expire) objects of type P are there? Send periodic notifications to all users who own active objects of type P reminding them of what they own. There is a security alert for objects of type P; send a notification to all users who own these types of objects to take a specific remedial action. Delete or disable a set of objects based on expiration (or some other criteria). These objects are directly managed through their own applications (Active Directory, MySql, file systems, etc.) and may even have their own notification systems, but I want to centralize this into an "object management system". The OMS should allow the association with an external identity provider that defines who the users and groups are (e.g., LDAP, Active Directory) creation of objects association of an object to a specific user and/or group association with an expiration date creation of flexible reporting including letting users know what objects they currently own and their expiration dates integration with an external object "provider" via a plug-in We could write something from scratch, but I am hoping there is something already out there that will help, either an entire application or a set of libraries that provide much of what is needed. Any ideas?

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  • Creating an object that is ready to be used & unset properties - with IoC

    - by GetFuzzy
    I have a question regarding the specifics of object creation and the usage of properties. A best practice is to put all the properties into a state such that the object is useful when its created. Object constructors help ensure that required dependencies are created. I've found myself following a pattern lately, and then questioning its appropriateness. The pattern looks like this... public class ThingProcesser { public List<Thing> CalculatedThings { get; set; } public ThingProcesser() { CalculatedThings = new List<Thing>(); } public double FindCertainThing() { CheckForException(); foreach (var thing in CalculatedThings) { //do some stuff with things... } } public double FindOtherThing() { CheckForException(); foreach (var thing in CalculatedThings) { //do some stuff with things... } } private void CheckForException() { if (CalculatedThings.Count < 2) throw new InvalidOperationException("Calculated things must have more than 2 items"); } } The list of items is not being changed, just looked through by the methods. There are several methods on the class, and to avoid having to pass the list of things to each function as a method parameter, I set it once on the class. While this works, does it violate the principle of least astonishment? Since starting to use IoC I find myself not sticking things into the constructor, to avoid having to use a factory pattern. For example, I can argue with myself and say well the ThingProcessor really needs a List to work, so the object should be constructed like this. public class ThingProcesser { public List<Thing> CalculatedThings { get; set; } public ThingProcesser(List<Thing> calculatedThings) { CalculatedThings = calculatedThings; } } However, if I did this, it would complicate things for IoC, and this scenario hardly seems appropriate for something like the factory pattern. So in summary, are there some good guidelines for when something should be part of the object state, vs. passed as a method parameter? When using IoC, is the factory pattern the best way to deal with objects that need created with state? If something has to be passed to multiple methods in a class, does that render it a good candidate to be part of the objects state?

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  • Is there a way to avoid type-checking in this scenario?

    - by Prog
    I have a class SuperClass with two subclasses SubClassA and SubClassB. I have a method in a different class which takes a SuperClass parameter. The method should do different things depending on the type of the object it receives. To illustrate: public void doStuff(SuperClass object){ // if the object is of type SubClassA, do something. // if it's of type SubClassB, do something else. } I want to avoid type-checking (i.e. instanceof) because it doesn't feel like proper OO design. But I can't figure out how to employ Polymorphism to elegantly solve this problem. How can I solve this problem elegantly?

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

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  • How to loop through a javascript object and check each key exists in a separate multidimensional object

    - by Paul Atkins
    I have 2 javascript objects and I am trying to loop through one object and check whether the key exists in a second multidimensional object going one level deeper each time. Here are the two objects var check = {'scope':'instance', 'item':'body', 'property': 'background'}; var values = {'instance': {'body' : {'background': '000000'}}}; b.map(check, function(key){ console.log(values[key]); }); How am I able to check 1 level deeper in the values object each time? What I am trying to do is check the values object as follows: 1st values['instance'] 2nd values['instance']['body'] 3rd values['instance']['body']['background'] Thanks

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  • Game State / Screen Management

    - by Ashylnn Mac
    What's the best way to handle game states / screens? My problem is this: PlayGameScreen adds a new InventoryGameScreen to the game during it's update. This immediately adds InventoryGameScreen to the array of GameScreens. That's throwing an exception when iterating over the array that the contents of the array have changed. Should I have two more arrays, like screensToBeAdded and screensToBeRemoved and do all the processing for them at the end of the game loop after drawing all the other screens?

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  • Determining Object Access Using SQL Server Profiler

    Deanna Dicken examines an SQL Server Profiler event to determine object access...who is using the object, when, and how. This gives the SQL developer or database administrator much needed information for impact analysis prior to a change or the decommissioning of a SQL Server object.

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  • Creating Objects

    - by user1424667
    I have a general coding standard question. Is it bad practice to initialize and create an object in multiple methods depending on the outcome of a users choice. So for example if the user quits a poker game, create the poker hand with the cards the user has received, even if < 5, and if the user played till the end create object to show completed hand to show outcome of the game. The key is that the object will only be created once in actuality, there are just different paths and parameters is will receive depending on if the user folded, or played on to the showdown.

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  • State variables in VIM

    - by dotancohen
    Is there any way to have a state variable in VIM? Consider: " Relative line numbers in Normal mode, absolute in Insert mode. Ctrl-N to toggle set relativenumber autocmd InsertEnter * :set number autocmd InsertLeave * :set relativenumber inoremap <C-n> <C-o>:call NumberToggle()<cr> nnoremap <C-n> :call NumberToggle()<cr> function! NumberToggle() if(useRelNums != 1) let useRelNums=1 set number else let useRelNums=0 set relativenumber endif endfunc Of course, useRelNums is undefined. I would like to keep this variable defined between calls to the NumberToogle() function, i.e. a state variable. How is this done? I'm sure that I could repurpose some other VIM variable as a workaround (such as the state of paste for a bad example) but I would prefer a real solution. Thanks.

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  • Passing class names or objects?

    - by nischayn22
    I have a switch statement switch ( $id ) { case 'abc': return 'Animal'; case 'xyz': return 'Human'; //many more } I am returning class names,and use them to call some of their static functions using call_user_func(). Instead I can also create a object of that class, return that and then call the static function from that object as $object::method($param) switch ( $id ) { case 'abc': return new Animal; case 'xyz': return new Human; //many more } Which way is efficient? To make this question broader : I have classes that have mostly all static methods right now, putting them into classes is kind of a grouping idea here (for example the DB table structure of Animal is given by class Animal and so for Human class). I need to access many functions from these classes so the switch needs to give me access to the class

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  • Determining the State of a User using their Hostname

    - by PhpMyCoder
    Not sure if this is the right SE site. I figured this question doesn't belong on SO, but if you think it doesn't belong here either, I apologize. I've been looking into determining the location, specifically the state, of a user accessing my website. One of the options I've known about for a while is the GeoIP City Database, however this isn't the most cost effective solution and I'm cheap so I was looking for a less expensive way. Something that occurred to me was that my state was in the public hostname assigned to me by Comcast: (Dash Separated IP).hsd1.ma.comcast.net Could it be possible that other ISPs follow this same pattern of inserting the state abbreviation into their users' hostnames? I've been looking around for a list of hostnames for other ISPs, but I haven't found anything. Can anyone verify that this holds true for other major ISPs?

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  • Binding hotkey for toggling wireless card state - System76 Bonp3

    - by user109076
    Recently, my wireless card shut off on my laptop (System76 Bonp3 running Ubuntu 12.04 LTS). Awhile back, my keyboard had a meeting with a cup of coffee, and my F11 key no longer works. The key binding for turning my card back on happens to be Fn + F11, so I cannot turn my wifi on. The only solution I can think of is to somehow change this to be bound to another key. I'm looking for the script that handles this particular hardware switch so I can bind it elsewhere.

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